Difference between revisions of "Pre-release protocol"

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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.12.2, protocol 340]]) to the current pre-release (currently [[Protocol version numbers|18w02a, protocol 353]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.4, protocol 765]]) to the current pre-release (currently [[Protocol version numbers|24w13a, protocol {{Snapshot PVN|1073742006}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 9: Line 9:
 
=== Data types ===
 
=== Data types ===
  
==== Other definitions ====
+
No changes so far.
 
 
===== Global palette =====
 
A table/dictionary/palette mapping nonnegative integers to block states. {{change|The block state IDs can be constructed from this table by multiplying what the Minecraft Wiki calls “block IDs” by 16 and adding the metadata/damage value (or in most programming languages block_id << 4 {{!}} metadata).|Block state IDs are created in a linear fashion based off of order of assignment.  One block state ID allocated for each unique block state for a block; if a block has multiple properties then the number of allocated states is the product of the number of values for each property.  A current list of properties and state ID ranges is found on [http://pokechu22.github.io/Burger/17w48a.html burger].}}
 
  
 
=== Packets ===
 
=== Packets ===
Line 21: Line 18:
 
  !colspan="2"| Documentation
 
  !colspan="2"| Documentation
 
  |-
 
  |-
!colspan="4"| Handshaking serverbound
+
!colspan="4"| Handshake serverbound
{{PacketList|0x00|Handshake}}
+
{{PacketList|0x00|Handshake}}
 +
|-
 +
!colspan="4"| Login clientbound
 +
{{PacketList|0x01|Encryption Request}}
 +
{{PacketList|0x05|Cookie Request (login)|rel=added}}
 +
|-
 +
!colspan="4"| Login serverbound
 +
{{PacketList|0x04|Cookie Response (login)|rel=added}}
 +
|-
 +
!colspan="4"| Configuration clientbound
 +
{{PacketList|0x00|Cookie Request (configuration)|rel=added}}
 +
{{PacketList|{{change|0x00|0x01}}|Clientbound Plugin Message (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x01|0x02}}|Disconnect (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x03|0x04}}|Clientbound Keep Alive (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x04|0x05}}|Ping (configuration)|pre=unchanged}}
 +
{{PacketList|0x06|Reset Chat|rel=added}}
 +
{{PacketList|{{change|0x05|0x07}}|Registry Data}}
 +
{{PacketList|{{change|0x06|0x08}}|Remove Resource Pack (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x07|0x09}}|Add Resource Pack (configuration)|pre=unchanged}}
 +
{{PacketList|0x0A|Store Cookie (configuration)|rel=added}}
 +
{{PacketList|0x0B|Transfer (configuration)|rel=added}}
 +
{{PacketList|{{change|0x08|0x0C}}|Feature Flags|pre=unchanged}}
 +
{{PacketList|{{change|0x09|0x0D}}|Update Tags (configuration)|pre=unchanged}}
 +
{{PacketList|0x0E|Clientbound Known Packs|rel=added}}
 +
|-
 +
!colspan="4"| Configuration serverbound
 +
{{PacketList|0x01|Cookie Response (configuration)|rel=added}}
 +
{{PacketList|{{change|0x01|0x02}}|Serverbound Plugin Message (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x03|0x04}}|Serverbound Keep Alive (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x04|0x05}}|Pong (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x05|0x06}}|Resource Pack Response (configuration)|pre=unchanged}}
 +
{{PacketList|0x07|Serverbound Known Packs|rel=added}}
 
  |-
 
  |-
!colspan="4"| Play clientbound
+
!colspan="4"| Play clientbound
{{PacketList|0x04|Spawn Painting}}
+
{{PacketList|0x16|Cookie Request (Play)|rel=added}}
{{PacketList|0x07|Statistics}}
+
{{PacketList|{{change|0x16|0x17}}|Set Cooldown|pre=unchanged}}
{{PacketList|0x0B|Block Change}}
+
{{PacketList|{{change|0x17|0x18}}|Chat Suggestions|pre=unchanged}}
{{PacketList|{{change|0x0F|0x0E}}|Chat Message (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x18|0x19}}|Clientbound Plugin Message (play)|pre=unchanged}}
{{PacketList|{{change|0x10|0x0F}}|Multi Block Change}}
+
{{PacketList|{{change|0x19|0x1A}}|Damage Event|pre=unchanged}}
{{PacketList|{{change|0x0E|0x10}}|Tab-Complete (clientbound)}}
+
{{PacketList|0x1B|Debug Sample|rel=added}}
{{PacketList|0x11|Declare Commands|rel=added}}
+
{{PacketList|{{change|0x1A|0x1C}}|Delete Message|pre=unchanged}}
{{PacketList|{{change|0x11|0x12}}|Confirm Transaction (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x1B|0x1D}}|Disconnect (play)|pre=unchanged}}
{{PacketList|{{change|0x12|0x13}}|Close Window (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x1C|0x1E}}|Disguised Chat Message|pre=unchanged}}
{{PacketList|{{change|0x13|0x14}}|Open Window|pre=unchanged}}
+
{{PacketList|{{change|0x1D|0x1F}}|Entity Event|pre=unchanged}}
{{PacketList|{{change|0x14|0x15}}|Window Items|pre=unchanged}}
+
{{PacketList|{{change|0x1E|0x20}}|Explosion|pre=unchanged}}
{{PacketList|{{change|0x15|0x16}}|Window Property|pre=unchanged}}
+
{{PacketList|{{change|0x1F|0x21}}|Unload Chunk|pre=unchanged}}
{{PacketList|{{change|0x16|0x17}}|Set Slot|pre=unchanged}}
+
{{PacketList|{{change|0x20|0x22}}|Game Event|pre=unchanged}}
{{PacketList|{{change|0x17|0x18}}|Set Cooldown|pre=unchanged}}
+
{{PacketList|{{change|0x21|0x23}}|Open Horse Screen|pre=unchanged}}
{{PacketList|{{change|0x18|0x19}}|Plugin Message (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x22|0x24}}|Hurt Animation|pre=unchanged}}
{{PacketList|{{change|0x19|0x1A}}|Named Sound Effect}}
+
{{PacketList|{{change|0x23|0x25}}|Initialize World Border|pre=unchanged}}
{{PacketList|{{change|0x1A|0x1B}}|Disconnect (play)|pre=unchanged}}
+
{{PacketList|{{change|0x24|0x26}}|Clientbound Keep Alive (play)|pre=unchanged}}
{{PacketList|{{change|0x1B|0x1C}}|Entity Status|pre=unchanged}}
+
{{PacketList|{{change|0x25|0x27}}|Chunk Data and Update Light|pre=unchanged}}
{{PacketList|{{change|0x1C|0x1D}}|Explosion|pre=unchanged}}
+
{{PacketList|{{change|0x26|0x28}}|World Event|pre=unchanged}}
{{PacketList|{{change|0x1D|0x1E}}|Unload Chunk|pre=unchanged}}
+
{{PacketList|{{change|0x27|0x29}}|Particle|pre=unchanged}}
{{PacketList|{{change|0x1E|0x1F}}|Change Game State|pre=unchanged}}
+
{{PacketList|{{change|0x28|0x2A}}|Update Light|pre=unchanged}}
{{PacketList|{{change|0x1F|0x20}}|Keep Alive (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x29|0x2B}}|Login (play)}}
{{PacketList|{{change|0x20|0x21}}|Chunk Data}}
+
{{PacketList|{{change|0x2A|0x2C}}|Map Data|pre=unchanged}}
{{PacketList|{{change|0x21|0x22}}|Effect|pre=unchanged}}
+
{{PacketList|{{change|0x2B|0x2D}}|Merchant Offers|pre=unchanged}}
{{PacketList|{{change|0x22|0x23}}|Particle}}
+
{{PacketList|{{change|0x2C|0x2E}}|Update Entity Position|pre=unchanged}}
{{PacketList|{{change|0x23|0x24}}|Join Game|pre=unchanged}}
+
{{PacketList|{{change|0x2D|0x2F}}|Update Entity Position and Rotation|pre=unchanged}}
{{PacketList|{{change|0x24|0x25}}|Map|pre=unchanged}}
+
{{PacketList|{{change|0x2E|0x30}}|Update Entity Rotation|pre=unchanged}}
{{PacketList|{{change|0x25|0x26}}|Entity|pre=unchanged}}
+
{{PacketList|{{change|0x2F|0x31}}|Move Vehicle|pre=unchanged}}
{{PacketList|{{change|0x26|0x27}}|Entity Relative Move|pre=unchanged}}
+
{{PacketList|{{change|0x30|0x32}}|Open Book|pre=unchanged}}
{{PacketList|{{change|0x27|0x28}}|Entity Look And Relative Move|pre=unchanged}}
+
{{PacketList|{{change|0x31|0x33}}|Open Screen|pre=unchanged}}
{{PacketList|{{change|0x28|0x29}}|Entity Look|pre=unchanged}}
+
{{PacketList|{{change|0x32|0x34}}|Open Sign Editor|pre=unchanged}}
{{PacketList|{{change|0x29|0x2A}}|Vehicle Move (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x33|0x35}}|Ping (play)|pre=unchanged}}
{{PacketList|{{change|0x2A|0x2B}}|Open Sign Editor|pre=unchanged}}
+
{{PacketList|{{change|0x34|0x36}}|Ping Response (play)|pre=unchanged}}
{{PacketList|{{change|0x2B|0x2C}}|Craft Recipe Response}}
+
{{PacketList|{{change|0x35|0x37}}|Place Ghost Recipe|pre=unchanged}}
{{PacketList|{{change|0x2C|0x2D}}|Player Abilities (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x36|0x38}}|Player Abilities|pre=unchanged}}
{{PacketList|{{change|0x2D|0x2E}}|Combat Event|pre=unchanged}}
+
{{PacketList|{{change|0x37|0x39}}|Player Chat Message|pre=unchanged}}
{{PacketList|{{change|0x2E|0x2F}}|Player List Item|pre=unchanged}}
+
{{PacketList|{{change|0x38|0x3A}}|End Combat|pre=unchanged}}
{{PacketList|0x30|Face Player|rel=added}}
+
{{PacketList|{{change|0x39|0x3B}}|Enter Combat|pre=unchanged}}
{{PacketList|{{change|0x2F|0x31}}|Player Position And Look (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x3A|0x3C}}|Combat Death|pre=unchanged}}
{{PacketList|{{change|0x30|0x32}}|Use Bed|pre=unchanged}}
+
{{PacketList|{{change|0x3B|0x3D}}|Player Info Remove|pre=unchanged}}
{{PacketList|{{change|0x31|0x33}}|Unlock Recipes}}
+
{{PacketList|{{change|0x3C|0x3E}}|Player Info Update|pre=unchanged}}
{{PacketList|{{change|0x32|0x34}}|Destroy Entities|pre=unchanged}}
+
{{PacketList|{{change|0x3D|0x3F}}|Look At|pre=unchanged}}
{{PacketList|{{change|0x33|0x35}}|Remove Entity Effect|pre=unchanged}}
+
{{PacketList|{{change|0x3E|0x40}}|Synchronize Player Position|pre=unchanged}}
{{PacketList|{{change|0x34|0x36}}|Resource Pack Send|pre=unchanged}}
+
{{PacketList|{{change|0x3F|0x41}}|Update Recipe Book|pre=unchanged}}
{{PacketList|{{change|0x35|0x37}}|Respawn|pre=unchanged}}
+
{{PacketList|{{change|0x40|0x42}}|Remove Entities|pre=unchanged}}
{{PacketList|{{change|0x36|0x38}}|Entity Head Look|pre=unchanged}}
+
{{PacketList|{{change|0x41|0x43}}|Remove Entity Effect|pre=unchanged}}
{{PacketList|{{change|0x37|0x39}}|Select Advancement Tab|pre=unchanged}}
+
{{PacketList|{{change|0x42|0x44}}|Reset Score|pre=unchanged}}
{{PacketList|{{change|0x38|0x3A}}|World Border|pre=unchanged}}
+
{{PacketList|{{change|0x43|0x45}}|Remove Resource Pack (play)|pre=unchanged}}
{{PacketList|{{change|0x39|0x3B}}|Camera|pre=unchanged}}
+
{{PacketList|{{change|0x44|0x46}}|Add Resource Pack (play)|pre=unchanged}}
{{PacketList|{{change|0x3A|0x3C}}|Held Item Change (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x45|0x47}}|Respawn}}
{{PacketList|{{change|0x3B|0x3D}}|Display Scoreboard|pre=unchanged}}
+
{{PacketList|{{change|0x46|0x48}}|Set Head Rotation|pre=unchanged}}
{{PacketList|{{change|0x3C|0x3E}}|Entity Metadata|pre=unchanged}}
+
{{PacketList|{{change|0x47|0x49}}|Update Section Blocks|pre=unchanged}}
{{PacketList|{{change|0x3D|0x3F}}|Attach Entity|pre=unchanged}}
+
{{PacketList|{{change|0x48|0x4A}}|Select Advancements Tab|pre=unchanged}}
{{PacketList|{{change|0x3E|0x40}}|Entity Velocity|pre=unchanged}}
+
{{PacketList|{{change|0x49|0x4B}}|Server Data|pre=unchanged}}
{{PacketList|{{change|0x3F|0x41}}|Entity Equipment|pre=unchanged}}
+
{{PacketList|{{change|0x4A|0x4C}}|Set Action Bar Text|pre=unchanged}}
{{PacketList|{{change|0x40|0x42}}|Set Experience|pre=unchanged}}
+
{{PacketList|{{change|0x4B|0x4D}}|Set Border Center|pre=unchanged}}
{{PacketList|{{change|0x41|0x43}}|Update Health|pre=unchanged}}
+
{{PacketList|{{change|0x4C|0x4E}}|Set Border Lerp Size|pre=unchanged}}
{{PacketList|{{change|0x42|0x44}}|Scoreboard Objective}}
+
{{PacketList|{{change|0x4D|0x4F}}|Set Border Size|pre=unchanged}}
{{PacketList|{{change|0x43|0x45}}|Set Passengers|pre=unchanged}}
+
{{PacketList|{{change|0x4E|0x50}}|Set Border Warning Delay|pre=unchanged}}
{{PacketList|{{change|0x44|0x46}}|Teams}}
+
{{PacketList|{{change|0x4F|0x51}}|Set Border Warning Distance|pre=unchanged}}
{{PacketList|{{change|0x45|0x47}}|Update Score|pre=unchanged}}
+
{{PacketList|{{change|0x50|0x52}}|Set Camera|pre=unchanged}}
{{PacketList|{{change|0x46|0x48}}|Spawn Position|pre=unchanged}}
+
{{PacketList|{{change|0x51|0x53}}|Set Held Item|pre=unchanged}}
{{PacketList|{{change|0x47|0x49}}|Time Update|pre=unchanged}}
+
{{PacketList|{{change|0x52|0x54}}|Set Center Chunk|pre=unchanged}}
{{PacketList|{{change|0x48|0x4A}}|Title|pre=unchanged}}
+
{{PacketList|{{change|0x53|0x55}}|Set Render Distance|pre=unchanged}}
{{PacketList|0x4B|Stop Sound|rel=added}}
+
{{PacketList|{{change|0x54|0x56}}|Set Default Spawn Position|pre=unchanged}}
{{PacketList|{{change|0x49|0x4C}}|Sound Effect|pre=unchanged}}
+
{{PacketList|{{change|0x55|0x57}}|Display Objective|pre=unchanged}}
{{PacketList|{{change|0x4A|0x4D}}|Player List Header And Footer|pre=unchanged}}
+
{{PacketList|{{change|0x56|0x58}}|Set Entity Metadata|pre=unchanged}}
{{PacketList|{{change|0x4B|0x4E}}|Collect Item|pre=unchanged}}
+
{{PacketList|{{change|0x57|0x59}}|Link Entities|pre=unchanged}}
{{PacketList|{{change|0x4C|0x4F}}|Entity Teleport|pre=unchanged}}
+
{{PacketList|{{change|0x58|0x5A}}|Set Entity Velocity|pre=unchanged}}
{{PacketList|{{change|0x4D|0x50}}|Advancements|pre=unchanged}}
+
{{PacketList|{{change|0x59|0x5B}}|Set Equipment|pre=unchanged}}
{{PacketList|{{change|0x4E|0x51}}|Entity Properties|pre=unchanged}}
+
{{PacketList|{{change|0x5A|0x5C}}|Set Experience|pre=unchanged}}
{{PacketList|{{change|0x4F|0x52}}|Entity Effect|pre=unchanged}}
+
{{PacketList|{{change|0x5B|0x5D}}|Set Health|pre=unchanged}}
{{PacketList|0x53|Declare Recipes|rel=added}}
+
{{PacketList|{{change|0x5C|0x5E}}|Update Objectives|pre=unchanged}}
{{PacketList|0x54|Tags|rel=added}}
+
{{PacketList|{{change|0x5D|0x5F}}|Set Passengers|pre=unchanged}}
 +
{{PacketList|{{change|0x5E|0x60}}|Update Teams|pre=unchanged}}
 +
{{PacketList|{{change|0x5F|0x61}}|Update Score|pre=unchanged}}
 +
{{PacketList|{{change|0x60|0x62}}|Set Simulation Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x61|0x63}}|Set Subtitle Text|pre=unchanged}}
 +
{{PacketList|{{change|0x62|0x64}}|Update Time|pre=unchanged}}
 +
{{PacketList|{{change|0x63|0x65}}|Set Title Text|pre=unchanged}}
 +
{{PacketList|{{change|0x64|0x66}}|Set Title Animation Times|pre=unchanged}}
 +
{{PacketList|{{change|0x65|0x67}}|Entity Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x66|0x68}}|Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x67|0x69}}|Start Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x68|0x6A}}|Stop Sound|pre=unchanged}}
 +
{{PacketList|0x6B|Store Cookie (Play)|rel=added}}
 +
{{PacketList|{{change|0x69|0x6C}}|System Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x6A|0x6D}}|Set Tab List Header And Footer|pre=unchanged}}
 +
{{PacketList|{{change|0x6B|0x6E}}|Tag Query Response|pre=unchanged}}
 +
{{PacketList|{{change|0x6C|0x6F}}|Pickup Item|pre=unchanged}}
 +
{{PacketList|{{change|0x6D|0x70}}|Teleport Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x6E|0x71}}|Set Ticking State|pre=unchanged}}
 +
{{PacketList|{{change|0x6F|0x72}}|Step Tick|pre=unchanged}}
 +
{{PacketList|0x73|Transfer (Play)|rel=added}}
 +
{{PacketList|{{change|0x70|0x74}}|Update Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x71|0x75}}|Update Attributes}}
 +
{{PacketList|{{change|0x72|0x76}}|Entity Effect}}
 +
{{PacketList|{{change|0x73|0x77}}|Update Recipes|pre=unchanged}}
 +
{{PacketList|{{change|0x74|0x78}}|Update Tags (play)|pre=unchanged}}
 
  |-
 
  |-
!colspan="4"| Play serverbound
+
!colspan="4"| Play serverbound
{{PacketList|{{change|0x02|0x01}}|Chat Message (serverbound)|pre=unchanged}}
+
{{PacketList|0x04|Chat Command}}
{{PacketList|{{change|0x03|0x02}}|Client Status|pre=unchanged}}
+
{{PacketList|0x05|Signed Chat Command|rel=added}}
{{PacketList|{{change|0x04|0x03}}|Client Settings|pre=unchanged}}
+
{{PacketList|{{change|0x05|0x06}}|Chat Message|pre=unchanged}}
{{PacketList|{{change|0x01|0x04}}|Tab-Complete (serverbound)}}
+
{{PacketList|{{change|0x06|0x07}}|Player Session|pre=unchanged}}
{{PacketList|0x12|Craft Recipe Request}}
+
{{PacketList|{{change|0x07|0x08}}|Chunk Batch Received|pre=unchanged}}
 +
{{PacketList|{{change|0x08|0x09}}|Client Status|pre=unchanged}}
 +
{{PacketList|{{change|0x09|0x0A}}|Client Information (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x0A|0x0B}}|Command Suggestions Request|pre=unchanged}}
 +
{{PacketList|{{change|0x0B|0x0C}}|Acknowledge Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x0C|0x0D}}|Click Container Button|pre=unchanged}}
 +
{{PacketList|{{change|0x0D|0x0E}}|Click Container|pre=unchanged}}
 +
{{PacketList|{{change|0x0E|0x0F}}|Close Container|pre=unchanged}}
 +
{{PacketList|{{change|0x0F|0x10}}|Change Container Slot State|pre=unchanged}}
 +
{{PacketList|0x11|Cookie Response (play)|rel=added}}
 +
{{PacketList|{{change|0x10|0x12}}|Serverbound Plugin Message (play)|pre=unchanged}}
 +
{{PacketList|0x13|Debug Sample Subscription|rel=added}}
 +
{{PacketList|{{change|0x11|0x14}}|Edit Book|pre=unchanged}}
 +
{{PacketList|{{change|0x12|0x15}}|Query Entity Tag|pre=unchanged}}
 +
{{PacketList|{{change|0x13|0x16}}|Interact|pre=unchanged}}
 +
{{PacketList|{{change|0x14|0x17}}|Jigsaw Generate|pre=unchanged}}
 +
{{PacketList|{{change|0x15|0x18}}|Serverbound Keep Alive (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x16|0x19}}|Lock Difficulty|pre=unchanged}}
 +
{{PacketList|{{change|0x17|0x1A}}|Set Player Position|pre=unchanged}}
 +
{{PacketList|{{change|0x18|0x1B}}|Set Player Position and Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x19|0x1C}}|Set Player Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x1A|0x1D}}|Set Player On Ground|pre=unchanged}}
 +
{{PacketList|{{change|0x1B|0x1E}}|Move Vehicle|pre=unchanged}}
 +
{{PacketList|{{change|0x1C|0x1F}}|Paddle Boat|pre=unchanged}}
 +
{{PacketList|{{change|0x1D|0x20}}|Pick Item|pre=unchanged}}
 +
{{PacketList|{{change|0x1E|0x21}}|Ping Request (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x1F|0x22}}|Place Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x20|0x23}}|Player Abilities|pre=unchanged}}
 +
{{PacketList|{{change|0x21|0x24}}|Player Action|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x25}}|Player Command|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x26}}|Player Input|pre=unchanged}}
 +
{{PacketList|{{change|0x24|0x27}}|Pong (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x25|0x28}}|Change Recipe Book Settings|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x29}}|Set Seen Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x27|0x2A}}|Rename Item|pre=unchanged}}
 +
{{PacketList|{{change|0x28|0x2B}}|Resource Pack Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2C}}|Seen Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x2A|0x2D}}|Select Trade|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2E}}|Set Beacon Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2F}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x30}}|Program Command Block|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x31}}|Program Command Block Minecart|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x32}}|Set Creative Mode Slot|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x33}}|Program Jigsaw Block|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x34}}|Program Structure Block|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x35}}|Update Sign|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x36}}|Swing Arm|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x37}}|Teleport To Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x38}}|Use Item On|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x39}}|Use Item|pre=unchanged}}
 
  |}
 
  |}
  
 
== New/modified data types ==
 
== New/modified data types ==
  
=== [[Slot]] ===
+
No changes so far.
  
{| class="wikitable"
+
== Entity Metadata ==
  ! Name
+
 
  ! Type
+
{{#vardefine: meta_prerelease | 1}}
  ! Meaning
+
 
  |-
+
{{Metadata type definition/begin}}
  | {{Change|Block ID|Item ID}}
+
  ! Value
  | Short
+
  ! Notes
  | The {{Minecraft Wiki|Data values#Block IDs|item{{change|/block}} ID}}. A value of <code>-1</code> signifies that the slot is empty, and no further data follows. {{Change||Item IDs are now uniquely defined and are completely independent of block IDs.}}
+
{{Metadata type definition|Byte}}
  |-
+
| {{Type|Byte}}
  | Item Count
+
|
  | Optional Byte
+
{{Metadata type definition|VarInt}}
  | Not present if Block ID is <code>-1</code>.
+
| {{Type|VarInt}}
  |- style="background-color: #f4cccc; text-decoration: line-through;"
+
|
| Item Damage
+
{{Metadata type definition|VarLong}}
  | Optional Short
+
| {{Type|VarLong}}
  | Not present if Block ID is <code>-1</code>.
+
|
  |-
+
{{Metadata type definition|Float}}
  | NBT
+
| {{Type|Float}}
  | Optional NBT
+
|
  | Not present if Block ID is <code>-1</code>. If 0, there is no NBT data, and no further data follows. Otherwise the byte is the start of an NBT blob as shown below:
+
{{Metadata type definition|String}}
 +
| {{Type|String}}
 +
|
 +
{{Metadata type definition|Text Component}}
 +
| {{Type|Text Component}}
 +
|
 +
{{Metadata type definition|Optional Text Component}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Text Component}})
 +
| Text Component is present if the Boolean is set to true.
 +
{{Metadata type definition|Slot}}
 +
| {{Type|Slot}}
 +
|
 +
{{Metadata type definition|Boolean}}
 +
| {{Type|Boolean}}
 +
|
 +
{{Metadata type definition|Rotations}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| rotation on x, rotation on y, rotation on z
 +
{{Metadata type definition|Position}}
 +
| {{Type|Position}}
 +
|
 +
{{Metadata type definition|Optional Position}}
 +
  | ({{Type|Boolean}}, {{Type|Optional}} {{Type|Position}})
 +
  | Position is present if the Boolean is set to true.
 +
{{Metadata type definition|Direction}}
 +
  | {{Type|VarInt}} {{Type|Enum}}
 +
  | Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
 +
{{Metadata type definition|Optional UUID}}
 +
  | ({{Type|Boolean}}, {{Type|Optional}} {{Type|UUID}})
 +
| UUID is present if the Boolean is set to true.
 +
{{Metadata type definition|Block State}}
 +
| {{Type|VarInt}}
 +
| An ID in the block state registry.
 +
{{Metadata type definition|Optional Block State}}
 +
| {{Type|VarInt}}
 +
| 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
 +
{{Metadata type definition|NBT}}
 +
| {{Type|NBT}}
 +
|
 +
{{Metadata type definition|Particle}}
 +
| ({{Type|VarInt}}, Varies)
 +
| particle type (an ID in the <code>minecraft:particle_type</code> registry), particle data (See [[Particles]].)
 +
{{Metadata type definition|Particles|rel=added}}
 +
| ({{Type|VarInt}}, Array of Particle)
 +
| length of array, particle data (See directly above.)
 +
{{Metadata type definition|Villager Data}}
 +
| ({{Type|VarInt}}, {{Type|VarInt}}, {{Type|VarInt}})
 +
| villager type, villager profession, level (See below.)
 +
{{Metadata type definition|Optional VarInt}}
 +
| {{Type|VarInt}}
 +
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.
 +
{{Metadata type definition|Pose}}
 +
  | {{Type|VarInt}} {{Type|Enum}}
 +
  | STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14{{change||2=, SLIDING = 15, SHOOTING = 16, INHALING = 17}}
 +
{{Metadata type definition|Cat Variant}}
 +
  | {{Type|VarInt}}
 +
  | An ID in the <code>minecraft:cat_variant</code> registry.
 +
{{Metadata type definition|Wolf Variant|rel=added}}
 +
| {{Type|VarInt}}
 +
  | An ID in the <code>minecraft:wolf_variant</code> registry.
 +
{{Metadata type definition|Frog Variant}}
 +
  | {{Type|VarInt}}
 +
  | An ID in the <code>minecraft:frog_variant</code> registry.
 +
{{Metadata type definition|Optional Global Position}}
 +
  | ({{Type|Boolean}}, {{Type|Optional}} {{Type|Identifier}}, {{Type|Optional}} {{Type|Position}})
 +
  | dimension identifier, position; only if the Boolean is set to true.
 +
{{Metadata type definition|Painting Variant}}
 +
  | {{Type|VarInt}}
 +
  | An ID in the <code>minecraft:painting_variant</code> registry.
 +
{{Metadata type definition|Sniffer State}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
 +
{{Metadata type definition|Armadillo State|rel=added}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLE = 0, ROLLING = 1, SCARED = 2
 +
{{Metadata type definition|Vector3}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z
 +
{{Metadata type definition|Quaternion}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z, w
 
  |}
 
  |}
  
== Entity Metadata Format ==
+
=== Living Entity ===
 +
 
 +
TODO: This has changed to use the PARTICLES attribute
  
Note that entity metadata is a totally distinct concept from block metadata.  It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.
+
=== Wolf ===
  
Entity Metadata is an array of entries, each of which looks like the following:
+
{{Metadata inherit|Wolf|inherits=Tameable Animal}}
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Name
+
  ! Index
 
  ! Type
 
  ! Type
  ! Meaning
+
  !style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|- {{added}}
 +
| {{Metadata id|}}
 +
| {{Metadata type|Wolf Variant}}
 +
|colspan="2"| Wolf Variant
 +
| PALE
 
  |-
 
  |-
  | Index
+
  | {{Metadata id|}}
  | Unsigned Byte
+
  | {{Metadata type|Boolean}}
  | Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.
+
  |colspan="2"| Is begging
 +
| false
 
  |-
 
  |-
  | Type
+
  | {{Metadata id|}}
  | Optional Byte Enum
+
| {{Metadata type|VarInt}}
  | Only if Index is not <code>0xff</code>; the type of the index, see the table below
+
  |colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
 +
  | 14 (Red)
 
  |-
 
  |-
  | Value
+
  | {{Metadata id|}}
  | Optional ''value of Type''
+
| {{Metadata type|VarInt}}
  | Only if Index is not <code>0xff</code>: the value of the metadata field
+
  |colspan="2"| Anger time
 +
  | 0
 
  |}
 
  |}
  
{| class="wikitable"
+
=== Armadillo ===
  ! Value of Type field
+
 
  ! [[Data types|Type]] of Value field
+
{{Metadata inherit|Armadillo|inherits=Animal|start_at=17}}
  ! Notes
+
{| class="wikitable" {{added}}
 +
! Index
 +
  ! Type
 +
  !style="width: 250px;" colspan="2"| Meaning
 +
  ! Default
 
  |-
 
  |-
| 0
+
  | {{Metadata id|added}}
| Byte
+
  | {{Metadata type|Armadillo State}}
|
+
  |colspan="2"| Armadillo State
|-
+
  | IDLE
| 1
 
| VarInt
 
|
 
|-
 
| 2
 
| Float
 
|
 
|-
 
| 3
 
| String
 
|
 
|-
 
| 4
 
| [[Chat]]
 
|
 
|- style="background-color: #d9ead3;"
 
| 5
 
| OptChat (Boolean + Optional [[Chat]])
 
| [[Chat]] is present if the Boolean is set to true
 
|-
 
  | {{change|5|6}}
 
| [[Slot]]
 
|
 
|-
 
  | {{change|6|7}}
 
  | Boolean
 
|
 
|-
 
| {{change|7|8}}
 
| Rotation
 
| 3 floats: rotation on x, rotation on y, rotation on z
 
|-
 
| {{change|8|9}}
 
| [[Data Types#Position|Position]]
 
|
 
|-
 
| {{change|9|10}}
 
| OptPosition (Boolean + Optional Position)
 
| Position is present if the Boolean is set to true
 
|-
 
| {{change|10|11}}
 
| Direction (VarInt)
 
| (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
 
|-
 
| {{change|11|12}}
 
| OptUUID (Boolean + Optional UUID)
 
| UUID is present if the Boolean is set to true
 
|-
 
| {{change|12|13}}
 
| OptBlockID (VarInt)
 
| 0 for absent otherwise, <code><nowiki>id &lt;&lt; 4 | data</nowiki></code>
 
|-
 
| {{change|13|14}}
 
| [[NBT|NBT Tag]]
 
|
 
|- style="background-color: #d9ead3;"
 
| 15
 
| Unknown
 
  | Unknown - Related to commands and particle types?
 
 
  |}
 
  |}
  
 
== Block Actions ==
 
== Block Actions ==
  
No changes so far.  
+
No changes so far.
  
== Plugin Channels ==
+
== Inventories ==
  
=== <code>MC|StopSound</code> ===
+
No changes so far.
  
{{Change|''Server to client''}}
+
== Plugin Channels ==
  
{{Change|Used to implement {{Minecraft Wiki|Commands#StopSound|the <code>/stopsound</code> command}}. Stops a sound that is currently playing on the client.}}
+
No changes so far.
  
{| class="wikitable" style="background-color: #f4cccc; text-decoration: line-through;"
+
== Handshake ==
! Field name
 
! Field type
 
! Notes
 
|-
 
| Sound category
 
| String
 
| Should be one of the sound categories used in [[Protocol#Named Sound Effect|Named Sound Effect]], but if it's invalid or empty then it is (intentionally) treated as ''all'' sound categories.
 
|-
 
| Sound name
 
| String
 
| A [http://pokechu22.github.io/Burger/1.11.html#sounds sound effect name].  If left empty, ''all'' sounds are stopped.
 
|}
 
  
{{Change|Emptiness of sound category or sound name can be combined, IE a empty sound name but a set sound category will stop all sounds in the given category.}}
+
=== Serverbound ===
  
{{Change||This plugin channel has been replaced by the [[#Stop sound|stop sound]] packet.}}
+
==== Handshake ====
  
== Play ==
+
This causes the server to switch into the target state.
 
 
=== Clientbound ===
 
 
 
==== Spawn Painting ====
 
 
 
This packet shows location, name, and type of painting.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 274: Line 396:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="5"| 0x04
+
  | rowspan="4"| 0x00
  |rowspan="5"| Play
+
  | rowspan="4"| Handshaking
  |rowspan="5"| Client
+
  | rowspan="4"| Server
  | Entity ID
+
  | Protocol Version
  | VarInt
+
  | [[#Definitions:varint|VarInt]]
  |  
+
  | See [[protocol version numbers]] (currently 765 in Minecraft 1.20.4).
 
  |-
 
  |-
  | Entity UUID
+
  | Server Address
  | UUID
+
  | [[#Definitions:string|String]] (255)
  |  
+
  | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
 
  |-
 
  |-
  | Motive
+
  | Server Port
  | {{Change|String (13)|VarInt enum}}
+
  | [[#Definitions:unsigned-short|Unsigned Short]]
  | {{Change|Name of the painting. Max length 13|Panting's ID, see below}}
+
  | Default is 25565. The Notchian server does not use this information.
 
  |-
 
  |-
  | Location
+
  | Next State
  | Position
+
  | [[#Definitions:varint|VarInt]] [[#Definitions:enum|Enum]]
  | Center coordinates (see below)
+
  | 1 for [[#Status|Status]], 2 for [[#Login|Login]]{{change||, 3 for [[#Login|Transfer]]}}.
|-
 
| Direction
 
| Byte Enum
 
| Direction the painting faces (North = 2, South = 0, West = 1, East = 3)
 
 
  |}
 
  |}
  
Calculating the center of an image: given a (width × height) grid of cells, with <code>(0, 0)</code> being the top left corner, the center is <code>(max(0, width / 2 - 1), height / 2)</code>. E.g. <code>(1, 0)</code> for a 2×1 painting, or <code>(1, 2)</code> for a 4×4 painting.
+
== Status ==
  
List of paintings by coordinates in <code>paintings_kristoffer_zetterstrand.png</code> (where x and y are in pixels from the top left and width and height are in pixels or 16ths of a block):
+
=== Clientbound ===
  
{| class="wikitable"
+
No changes so far.
! Name
+
 
!style="background-color: #d9ead3;"| ID
+
=== Serverbound ===
! x
 
! y
 
! width
 
! height
 
|-
 
| {{Change|<code>Kebab</code>|<code>minecraft:kebab</code>}}
 
| 0
 
| 0
 
| 0
 
| 16
 
| 16
 
|-
 
| {{Change|<code>Aztec</code>|<code>minecraft:aztec</code>}}
 
| 1
 
| 16
 
| 0
 
| 16
 
| 16
 
|-
 
| {{change|<code>Alban</code>|<code>minecraft:alban</code>}}
 
| 2
 
| 32
 
| 0
 
| 16
 
| 16
 
|-
 
| {{change|<code>Aztec2</code>|<code>minecraft:aztec2</code>}}
 
| 3
 
| 48
 
| 0
 
| 16
 
| 16
 
|-
 
| {{change|<code>Bomb</code>|<code>minecraft:bomb</code>}}
 
| 4
 
| 64
 
| 0
 
| 16
 
| 16
 
|-
 
| {{change|<code>Plant</code>|<code>minecraft:plant</code>}}
 
| 5
 
| 80
 
| 0
 
| 16
 
| 16
 
|-
 
| {{change|<code>Wasteland</code>|<code>minecraft:wasteland</code>}}
 
| 6
 
| 96
 
| 0
 
| 16
 
| 16
 
|-
 
| {{change|<code>Pool</code>|<code>minecraft:pool</code>}}
 
| 7
 
| 0
 
| 32
 
| 32
 
| 16
 
|-
 
| {{change|<code>Courbet</code>|<code>minecraft:courbet</code>}}
 
| 8
 
| 32
 
| 32
 
| 32
 
| 16
 
|-
 
| {{change|<code>Sea</code>|<code>minecraft:sea</code>}}
 
| 9
 
| 64
 
| 32
 
| 32
 
| 16
 
|-
 
| {{change|<code>Sunset</code>|<code>minecraft:sunset</code>}}
 
| 10
 
| 96
 
| 32
 
| 32
 
| 16
 
|-
 
| {{change|<code>Creebet</code>|<code>minecraft:creebet</code>}}
 
| 11
 
| 128
 
| 32
 
| 32
 
| 16
 
|-
 
| {{change|<code>Wanderer</code>|<code>minecraft:wanderer</code>}}
 
| 12
 
| 0
 
| 64
 
| 16
 
| 32
 
|-
 
| {{change|<code>Graham</code>|<code>minecraft:graham</code>}}
 
| 13
 
| 16
 
| 64
 
| 16
 
| 32
 
|-
 
| {{change|<code>Match</code>|<code>minecraft:match</code>}}
 
| 14
 
| 0
 
| 128
 
| 32
 
| 32
 
|-
 
| {{change|<code>Bust</code>|<code>minecraft:bust</code>}}
 
| 15
 
| 32
 
| 128
 
| 32
 
| 32
 
|-
 
| {{change|<code>Stage</code>|<code>minecraft:stage</code>}}
 
| 16
 
| 64
 
| 128
 
| 32
 
| 32
 
|-
 
| {{change|<code>Void</code>|<code>minecraft:void</code>}}
 
| 17
 
| 96
 
| 128
 
| 32
 
| 32
 
|-
 
| {{change|<code>SkullAndRoses</code>|<code>skull_and_roses</code>}}
 
| 18
 
| 128
 
| 128
 
| 32
 
| 32
 
|-
 
| {{change|<code>Wither</code>|<code>minecraft:wither</code>}}
 
| 19
 
| 160
 
| 128
 
| 32
 
| 32
 
|-
 
| {{change|<code>Fighters</code>|<code>minecraft:fighters</code>}}
 
| 20
 
| 0
 
| 96
 
| 64
 
| 32
 
|-
 
| {{change|<code>Pointer</code>|<code>minecraft:pointer</code>}}
 
| 21
 
| 0
 
| 192
 
| 64
 
| 64
 
|-
 
| {{change|<code>Pigscene</code>|<code>minecraft:pigscene</code>}}
 
| 22
 
| 64
 
| 192
 
| 64
 
| 64
 
|-
 
| {{change|<code>BurningSkull</code>|<code>minecraft:burning_skull</code>}}
 
| 23
 
| 128
 
| 192
 
| 64
 
| 64
 
|-
 
| {{change|<code>Skeleton</code>|<code>minecraft:skeleton</code>}}
 
| 24
 
| 192
 
| 64
 
| 64
 
| 48
 
|-
 
| {{change|<code>DonkeyKong</code>|<code>minecraft:donkey_kong</code>}}
 
| 25
 
| 192
 
| 112
 
| 64
 
| 48
 
|}
 
  
The {{Minecraft Wiki|Painting#Canvases|Minecraft Wiki article on paintings}} also provides a list of painting names to the actual images.
+
No changes so far.
  
==== Block Change ====
+
== Login ==
  
Fired whenever a block is changed within the render distance.
+
=== Clientbound ===
  
{{Warning2|Changing a block in a chunk that is not loaded is not a stable action.  The Notchian client currently uses a ''shared'' empty chunk which is modified for all block changes in unloaded chunks; while in 1.9 this chunk never renders in older versions the changed block will appear in all copies of the empty chunk.  Servers should avoid sending block changes in unloaded chunks and clients should ignore such packets.}}
+
==== Encryption Request ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 509: Line 440:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x0B
+
  | rowspan="6"| 0x01
  |rowspan="2"| Play
+
  | rowspan="6"| Login
  |rowspan="2"| Client
+
  | rowspan="6"| Client
  | Location
+
  | Server ID
  | Position
+
  | {{Type|String}} (20)
  | Block Coordinates
+
  | Appears to be empty.
 
  |-
 
  |-
  | Block ID
+
  | Public Key Length
  | VarInt
+
  | {{Type|VarInt}}
  | The new block state ID for the block as given in the [[#global palette|global palette]]. {{change|(When reading data: <code>type {{=}} id >> 4</code>, <code>meta {{=}} id & 15</code>, when writing data: <code>id {{=}} type << 4 {{!}} (meta & 15)</code>)|See that section for more information.}}
+
| Length of Public Key.
 +
|-
 +
| Public Key
 +
| {{Type|Byte Array}}
 +
  | The server's public key, in bytes.
 +
|-
 +
| Verify Token Length
 +
  | {{Type|VarInt}}
 +
| Length of Verify Token. Always 4 for Notchian servers.
 +
|-
 +
| Verify Token
 +
| {{Type|Byte Array}}
 +
| A sequence of random bytes generated by the server.
 +
|- {{added}}
 +
| Should Authenticate
 +
| {{Type|Boolean}}
 +
|  
 
  |}
 
  |}
  
 +
==== Cookie Request (login) ====
  
==== Statistics ====
+
Requests a cookie that was previously stored.
 
 
Sent as a response to [[#Client_Status|Client Status]] (id 1).
 
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
  ! Bound To  
+
  ! Bound To
  !colspan="2"| Field Name
+
  ! colspan="2"| Field Name
  !colspan="2"| Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="6"| 0x07
+
  | rowspan="1"| 0x05
  |rowspan="6"| Play
+
  | rowspan="1"| Login
  |rowspan="6"| Client
+
  | rowspan="1"| Client
  |colspan="2"| Count
+
  | colspan="2"| Key
  |colspan="2"| VarInt
+
  | colspan="2"| Identifier
  | Number of elements in the following array
+
  | The identifier of the cookie.
|-
 
|rowspan="4"| Statistic
 
|style="background-color: #f4cccc; text-decoration: line-through;"| Name
 
|rowspan="4"| Array
 
|style="background-color: #f4cccc; text-decoration: line-through;"| String (32767)
 
|style="background-color: #f4cccc; text-decoration: line-through;"| [https://gist.github.com/Alvin-LB/8d0d13db00b3c00fd0e822a562025eff https://gist.github.com/Alvin-LB/8d0d13db00b3c00fd0e822a562025eff]
 
|- style="background-color: #d9ead3;"
 
| Unknown 1
 
| VarInt
 
|
 
|- style="background-color: #d9ead3;"
 
| Unknown 2
 
| VarInt
 
|
 
|-
 
| Value
 
| VarInt
 
| The amount to set it to
 
 
  |}
 
  |}
  
==== Multi Block Change ====
+
=== Serverbound ===
  
Fired whenever 2 or more blocks are changed within the same chunk on the same tick.
+
==== Cookie Response (login) ====
  
{{Warning|Changing blocks in chunks not loaded by the client is unsafe (see note on [[#Block Change|Block Change]]).}}
+
Response to a [[#Cookie_Request_(login)|Cookie Request (login)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! colspan="2"| Field Name
  !colspan="2"| Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="6"| {{Change|0x10|0x0F}}
+
  | rowspan="4"| 0x04
  |rowspan="6"| Play
+
  | rowspan="4"| Login
  |rowspan="6"| Client
+
  | rowspan="4"| Server
  |colspan="2"| Chunk X
+
  | colspan="2"| Key
  |colspan="2"| Int
+
  | colspan="2"| Identifier
  | Chunk X coordinate
+
  | The identifier of the cookie.
 
  |-
 
  |-
  |colspan="2"| Chunk Z
+
  | colspan="2"| Has Payload
  |colspan="2"| Int
+
  | colspan="2"| Boolean
  | Chunk Z coordinate
+
  | The payload is only present if the cookie exists on the client.
 
  |-
 
  |-
  |colspan="2"| Record Count
+
  | colspan="2"| Payload Length
  |colspan="2"| VarInt
+
  | colspan="2"| VarInt
  | Number of elements in the following array, i.e. the number of blocks affected
+
  | Length of the following byte array.
 
  |-
 
  |-
  |rowspan="3"| Record
+
  | colspan="2"| Payload
  | Horizontal Position
+
  | colspan="2"| Optional Byte Array (5120)
|rowspan="3"| Array
+
  | The data of the cookie, if any.
| Unsigned Byte
 
| The 4 most significant bits (<code>0xF0</code>) encode the X coordinate, relative to the chunk. The 4 least significant bits (<code>0x0F</code>) encode the Z coordinate, relative to the chunk.
 
  |-
 
| Y Coordinate
 
| Unsigned Byte
 
| Y coordinate of the block
 
|-
 
| Block ID
 
| VarInt
 
| The new block state ID for the block as given in the [[#global palette|global palette]].  {{change|(When reading data: <code>type {{=}} id >> 4</code>, <code>meta {{=}} id & 15</code>, when writing data: <code>id {{=}} type << 4 {{!}} (meta & 15)</code>)|See that section for more information.}}
 
 
  |}
 
  |}
  
To decode the position into a world position:
+
== Configuration ==
  
<syntaxhighlight lang="java">
+
=== Clientbound ===
worldX = (horizPos >> 4 & 15) + (chunkX * 16);
 
worldY = vertPos;
 
worldZ = (horizPos & 15) + (chunkZ * 16);
 
</syntaxhighlight>
 
 
 
 
 
==== Tab-Complete (clientbound) ====
 
  
{{Need Info|This is most definitely no longer an accurate description of this packet}}
+
==== Cookie Request (configuration) ====
  
The server responds with a list of auto-completions of the last word sent to it. In the case of regular chat, this is a player username. Command names and parameters are also supported. The client sorts these alphabetically before listing them.
+
Requests a cookie that was previously stored.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="5"| {{Change|0x0E|0x10}}
+
  | rowspan="1"| 0x00
  |rowspan="5"| Play
+
  | rowspan="1"| Configuration
  |rowspan="5"| Client
+
  | rowspan="1"| Client
  |style="background-color: #d9ead3;"| Transaction Id
+
  | colspan="2"| Key
  |style="background-color: #d9ead3;"| VarInt
+
  | colspan="2"| Identifier
  |style="background-color: #d9ead3;"| This id should also be used in the tab completion response packet, or it will be ignored.
+
  | The identifier of the cookie.
|- style="background-color: #d9ead3;"
 
| Start
 
| VarInt
 
|
 
|- style="background-color: #d9ead3;"
 
| Length
 
| VarInt
 
|
 
|-
 
| Count
 
| VarInt
 
| Number of elements in the following array
 
|-
 
| Matches
 
| Array of String (32767)
 
| One eligible command, note that each command is sent separately instead of in a single string, hence the need for Count
 
 
  |}
 
  |}
  
==== Declare Commands ====
+
==== Reset Chat ====
  
{{Need Info|This information is probably incomplete/inaccurate}}
+
{| class="wikitable" {{added}}
 
 
Lists all of the commands on the server, and how they are parsed.
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 665: Line 556:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| 0x11
+
  | 0x06
  |rowspan="3"| Play
+
| Configuration
  |rowspan="3"| Client
+
  | Client
| Count
+
  | colspan="3"| ''no fields''
| VarInt
 
| Length of the following array
 
|-
 
| Nodes
 
| Array of Node
 
| A array of <code>CommandNode</code>s
 
|-
 
| Root index
 
| VarInt
 
| Index of the <code>RootCommandNode</code> in the previous array
 
 
  |}
 
  |}
  
Node:
+
==== Registry Data ====
  
{| class="wikitable"
+
Represents certain registries that are sent from the server and are applied on the client. {{change||The packet is sent for each of the following registries: <code>minecraft:worldgen/biome</code>, <code>minecraft:chat_type</code>, <code>minecraft:trim_pattern</code>, <code>minecraft:trim_material</code>, <code>minecraft:wolf_variant</code>, <code>minecraft:dimension_type</code>, <code>minecraft:damage_type</code>, and <code>minecraft:banner_pattern</code>.}}
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| Flags
 
| Byte
 
|
 
  {| class="wikitable"
 
  ! Bit mask
 
  !colspan="2"| Meaning
 
  |-
 
  |rowspan="4"| 0x03
 
  |colspan="2"| Type of the <code>CommandNode</code>
 
  |-
 
  |0
 
  |<code>RootCommandNode</code>
 
  |-
 
  |1
 
  |<code>LiteralCommandNode</code>
 
  |-
 
  |2
 
  |<code>ArgumentCommandNode</code>
 
  |-
 
  |0x04
 
  |colspan="2"| Has command
 
  |-
 
  |0x08
 
  |colspan="2"| Has redirect node
 
  |-
 
  |0x10
 
  |colspan="2"| Has custom suggestions, currently only present if the type is a <code>ArgumentCommandNode</code>
 
  |}
 
|-
 
| Children Count
 
| VarInt
 
| Length of the following array
 
|-
 
| Children
 
| Array of VarInt
 
| The indexes of the children <code>CommandNode</code>s within the <code>Nodes</code> array
 
|-
 
| Redirect node
 
| Optional VarInt
 
| Only if flags & 0x08. Points to the redirect <code>CommandNode</code> within the <code>Nodes</code> array
 
|-
 
| Extra node data
 
| Extra node data
 
| Type depends on the <code>CommandNode</code> type, see below.
 
|}
 
  
Extra node data:
 
 
{| class="wikitable"
 
{| class="wikitable"
  ! Type
+
  ! Packet ID
  ! Field Name
+
  ! State
  ! Field Type
+
! Bound To
 +
! colspan="2"| Field Name
 +
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | <code>RootCommandNode</code>
+
  | rowspan="6"| 0x07
  | Empty
+
| rowspan="6"| Configuration
  | Empty
+
| rowspan="6"| Client
 +
  |{{removed}} colspan="2"| Registry Codec
 +
  |{{removed}} colspan="2"| {{Type|NBT}} (Compound)
 +
|{{removed}}| See [[Registry Data]].
 +
|- {{added}}
 +
| colspan="2"| Registry ID
 +
| colspan="2"| Identifier
 
  |  
 
  |  
  |-
+
  |- {{added}}
  | <code>LiteralCommandNode</code>
+
  | colspan="2"| Entry Count
  | Literal
+
  | colspan="2"| VarInt
| String (32767)
+
  | Number of entries in the following array.
  | The text
+
  |- {{added}}
  |-
+
  | rowspan="3"| Entries
  |rowspan="4"| <code>ArgumentCommandNode</code>
+
  | Entry ID
  | Name
+
  | rowspan="3"| Array
  | String (32767)
 
| The name of the argument
 
|-
 
| Parser
 
 
  | Identifier
 
  | Identifier
  | One of several known to the client, listed below.  If the client does not know the parser, reading this RequiredArgumentBuilder stops immediately (following fields are not read)
+
  |
  |-
+
  |- {{added}}
  | Properties
+
  | Has Data
  | Optional, varies
+
  | Boolean
  | See below.  Varies depending on the parser.
+
  | Whether the entry has any data following.
  |-
+
  |- {{added}}
  | Suggests
+
  | Data
  | Optional Identifier
+
  | NBT Tag
  | Only present if (flags & 0x10) != 0. See below for the available types.
+
  | Entry data. Only present if Has Data is true.
 
  |}
 
  |}
  
Parsers:
+
==== Store Cookie (configuration) ====
 +
 
 +
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
  ! Identifier
+
  ! Packet ID
  ! Description
+
  ! State
  ! Properties
+
  ! Bound To
  |-
+
  ! colspan="2"| Field Name
| <code>brigadier:bool</code>
+
  ! colspan="2"| Field Type
| Boolean value (<code>true</code> or <code>false</code>, case-sensitive)
+
  ! Notes
| None
 
|-
 
| <code>brigadier:double</code>
 
| Double
 
| Specifies min and max values:
 
  {| class="wikitable"
 
  ! Name
 
  ! Type
 
  ! Description
 
  |-
 
  | Flags
 
  | Byte
 
  |
 
  |-
 
  | Min
 
  | Optional double
 
  | Only if flags & 0x01.  If not specified, defaults to <code>-Double.MAX_VALUE</code> (≈ -1.7976931348623157E307)
 
  |-
 
  | Max
 
  | Optional double
 
  | Only if flags & 0x02.  If not specified, defaults to <code>Double.MAX_VALUE</code> (≈ 1.7976931348623157E307)
 
  |}
 
|-
 
| <code>brigadier:float</code>
 
| Float
 
| Specifies min and max values:
 
  {| class="wikitable"
 
  ! Name
 
  ! Type
 
  ! Description
 
  |-
 
  | Flags
 
  | Byte
 
  |
 
  |-
 
  | Min
 
  | Optional float
 
  | Only if flags & 0x01. If not specified, defaults to <code>-Float.MAX_VALUE</code> (≈ -3.4028235E38)
 
  |-
 
  | Max
 
  | Optional float
 
  | Only if flags & 0x02.  If not specified, defaults to <code>Float.MAX_VALUE</code> (≈ 3.4028235E38)
 
  |}
 
|-
 
| <code>brigadier:integer</code>
 
| Integer
 
| Specifies min and max values:
 
  {| class="wikitable"
 
  ! Name
 
  ! Type
 
  ! Description
 
  |-
 
  | Flags
 
  | Byte
 
  |
 
  |-
 
  | Min
 
  | Optional integer
 
  | Only if flags & 0x01.  If not specified, defaults to <code>Integer.MIN_VALUE</code> (-2147483648)
 
  |-
 
  | Max
 
  | Optional integer
 
  | Only if flags & 0x02.  If not specified, defaults to <code>Integer.MAX_VALUE</code> (2147483647)
 
  |}
 
|-
 
| <code>brigadier:string</code>
 
| A string
 
| A VarInt enum:
 
  {| class="wikitable"
 
  ! Value
 
  ! Name
 
  ! Description
 
  |-
 
  | 0
 
  | <code>SINGLE_WORD</code>
 
  | Reads a single word
 
  |-
 
  | 1
 
  | <code>QUOTABLE_PHRASE</code>
 
  | If it starts with a <code>"</code>, keeps reading until another <code>"</code> (allowing escaping with <code>\</code>).  Otherwise behaves the same as <code>SINGLE_WORD</code>
 
  |-
 
  | 2
 
  | <code>GREEDY_PHRASE</code>
 
  | Reads the rest of the content after the cursor.  Quotes will not be removed.
 
  |}
 
|-
 
  | <code>minecraft:entity</code>
 
| A selector, player name, or UUID.
 
| Has a single flags byte:
 
  {| class="wikitable"
 
  ! Bit mask
 
  ! Meaning
 
  |-
 
  | 0x01
 
  | Only allows 1 entity/player
 
  |-
 
  | 0x02
 
  | Only allows players
 
  |}
 
|-
 
| <code>minecraft:game_profile</code>
 
| A player, online or not.  Can also use a selector, which may match one or more players (but not entities).
 
| None
 
|-
 
| <code>minecraft:block_pos</code>
 
| A location, represented as 3 numbers (which must be integers).  May use relative locations with <code>~</code>.
 
| None
 
|-
 
| <code>minecraft:vec3</code>
 
| A location, represented as 3 numbers (which may have a decimal point, but will be moved to the center of a block if none is specified).  May use relative locations with <code>~</code>.
 
| None
 
|-
 
| <code>minecraft:vec2</code>
 
| A location, represented as 2 numbers (which may have a decimal point, but will be moved to the center of a block if none is specified).  May use relative locations with <code>~</code>.
 
| None
 
|-
 
| <code>minecraft:block</code>
 
| A block state, optionally including NBT and state information.
 
| None
 
|-
 
| <code>minecraft:item</code>
 
| An item, optionally including NBT.
 
| None
 
|-
 
| <code>minecraft:color</code>
 
| A chat color.  One of the names from [[Chat#Colors]], or <code>reset</code>.  Case-insensitive.
 
| None
 
|-
 
| <code>minecraft:component</code>
 
| A JSON [[Chat]] component.
 
| None
 
|-
 
| <code>minecraft:message</code>
 
| A regular message, potentially including selectors.
 
| None
 
|-
 
| <code>minecraft:nbt</code>
 
| An NBT value, parsed using JSON-NBT rules.
 
| None
 
|-
 
| <code>minecraft:nbt_path</code>
 
| A path within an NBT value, allowing for array and member accesses.
 
| None
 
|-
 
| <code>minecraft:objective</code>
 
| A scoreboard objective.
 
| None
 
|-
 
| <code>minecraft:objective_criteria</code>
 
| A single score criterion.
 
| None
 
|-
 
| <code>minecraft:operation</code>
 
| A scoreboard operator
 
| None
 
|-
 
| <code>minecraft:particle</code>
 
| A particle effect (an identifier with extra information following it for specific particles, mirroring the [[#Particle|Particle]] packet)
 
| None
 
 
  |-
 
  |-
  | <code>minecraft:rotation</code>
+
  | rowspan="2"| 0x0A
  | An angle, represented as 2 numbers (which may have a decimal point, but will be moved to the center of a block if none is specified). May use relative locations with <code>~</code>.
+
| rowspan="2"| Configuration
  | None
+
| rowspan="2"| Client
 +
  | colspan="2"| Key
 +
  | colspan="2"| Identifier
 +
  | The identifier of the cookie.
 
  |-
 
  |-
  | <code>minecraft:scoreboard_slot</code>
+
  | colspan="2"| Payload
| A scoreboard display position slot.  <code>list</code>, <code>sidebar</code>, <code>belowName</code>, and <code>sidebar.team.${color}</code> for all chat colors (<code>reset</code> is not included)
+
  | colspan="2"| ByteArray(5120)
| None
+
  | The data of the cookie.
  |-
 
| <code>minecraft:score_holder</code>
 
| Something that can join a team.  Allows selectors and <code>*</code>.
 
| Has a single flags byte:
 
  {| class="wikitable"
 
  ! Bit mask
 
  ! Meaning
 
  |-
 
  | 0x01
 
  | Unknown.
 
  |-
 
  | 0x02
 
  | Unknown.
 
  |}
 
|-
 
| <code>minecraft:swizzle</code>
 
| A collection of up to 3 axes.
 
| None
 
|-
 
| <code>minecraft:team</code>
 
  | The name of a team.  Parsed as an unquoted string.
 
| None
 
|-
 
| <code>minecraft:item_slot</code>
 
| A name for an inventory slot.
 
| None
 
|-
 
| <code>minecraft:resource_location</code>
 
| An Identifier.
 
| None
 
|-
 
| <code>minecraft:mob_effect</code>
 
| A potion effect.
 
| None
 
|-
 
| <code>minecraft:function</code>
 
| A function.
 
| None
 
|-
 
| <code>minecraft:entity_anchor</code>
 
| The entity anchor related to the facing argument in the teleport command, is feet or eyes.
 
| None
 
|-
 
| <code>minecraft:range</code>
 
| A range of values with a min and a max.
 
|
 
  {| class="wikitable"
 
  ! Name
 
  ! Type
 
  ! Description
 
  |-
 
  | Decimals
 
  | Boolean
 
  | Whether decimal values are allowed.
 
  |}
 
 
  |}
 
  |}
  
Suggestion types:
+
==== Transfer (configuration) ====
 
 
{| class="wikitable"
 
  ! Identifier
 
  ! Description
 
  |-
 
  | <code>minecraft:ask_server</code>
 
  | Sends the <code>Tab-Complete</code> packet to the server to request tab completions.
 
  |-
 
  | <code>minecraft:all_recipes</code>
 
  | Suggests all the available recipes.
 
  |-
 
  | <code>minecraft:available_sounds</code>
 
  | Suggests all the available sounds.
 
  |-
 
  | <code>minecraft:summonable_entities</code>
 
  | Suggests all the summonable entities.
 
  |}
 
 
 
==== Named Sound Effect ====
 
{{See also|#Sound Effect}}
 
  
Used to play a sound effect on the client. Custom sounds may be added by resource packs.
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| {{Change|0x19|0x1A}}
+
  | rowspan="2"| 0x0B
  |rowspan="7"| Play
+
  | rowspan="2"| Configuration
  |rowspan="7"| Client
+
  | rowspan="2"| Client
  | Sound Name
+
  | colspan="2"| Host
  | {{Change|String (256)|Identifier}}
+
  | colspan="2"| String
  | All sound effect names as of 1.12.2 can be seen [http://pokechu22.github.io/Burger/1.12.2.html#sounds here].
+
  | The hostname of IP of the server.
 
  |-
 
  |-
  | Sound Category
+
  | colspan="2"| Port
  | VarInt Enum
+
  | colspan="2"| VarInt
  | The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories])
+
  | The port of the server.
|-
 
| Effect Position X
 
| Int
 
| Effect X multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
|-
 
| Effect Position Y
 
| Int
 
| Effect Y multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
|-
 
| Effect Position Z
 
| Int
 
| Effect Z multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
|-
 
| Volume
 
| Float
 
| 1 is 100%, can be more
 
|-
 
| Pitch
 
| Float
 
| Float between 0.5 and 2.0 by Notchian clients
 
 
  |}
 
  |}
  
==== Chunk Data ====
+
==== Clientbound Known Packs ====
{{Main|Chunk Format}}
+
{| class="wikitable" {{added}}
{{See also|#Unload Chunk}}
 
 
 
The server only sends skylight information for chunk pillars in the {{Minecraft Wiki|Overworld}}, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent.  This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with [[#Update Block Entity|Update Block Entity]] later).
 
 
 
{{Change||Indexes into the global palette are still used, but since the global palette has changed, behavior is different.}}
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="9"| {{Change|0x20|0x21}}
+
  | rowspan="4"| 0x0E
  |rowspan="9"| Play
+
  | rowspan="4"| Configuration
  |rowspan="9"| Client
+
  | rowspan="4"| Client
  | Chunk X
+
  | colspan="2"| Known Pack Count
  | Int
+
  | colspan="2"| VarInt
  | Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | The number of known packs in the following array.
 
  |-
 
  |-
  | Chunk Z
+
  | rowspan="3"| Known Packs
  | Int
+
| Namespace
  | Chunk coordinate (block coordinate divided by 16, rounded down)
+
| rowspan="3"| Array
 +
  | String
 +
  |
 
  |-
 
  |-
  | Ground-Up Continuous
+
  | ID
  | Boolean
+
  | String
  | See [[Chunk Format#Ground-up continuous|Chunk Format]]
+
  |
 
  |-
 
  |-
  | Primary Bit Mask
+
  | Version
  | VarInt
+
  | String
  | Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
+
  |
|-
 
| Size
 
| VarInt
 
| Size of Data in bytes
 
|-
 
| Data
 
| Byte array
 
| See [[Chunk Format#Data structure|data structure]] in Chunk Format
 
|-
 
| Number of block entities
 
| VarInt
 
| Length of the following array
 
|-
 
| Block entities
 
| Array of [[NBT|NBT Tag]]
 
| All block entities in the chunk.  Use the x, y, and z tags in the NBT to determine their positions.
 
 
  |}
 
  |}
  
 +
=== Serverbound ===
  
==== Particle ====
+
==== Cookie Response (configuration) ====
  
Displays the named particle
+
Response to a [[#Cookie_Request_(configuration)|Cookie Request (configuration)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="11"| {{Change|0x22|0x23}}
+
  | rowspan="4"| 0x01
  |rowspan="11"| Play
+
  | rowspan="4"| Configuration
  |rowspan="11"| Client
+
  | rowspan="4"| Server
  | Particle ID
+
  | colspan="2"| Key
| Int
+
  | colspan="2"| Identifier
  | See below
+
  | The identifier of the cookie.
|-
 
| Long Distance
 
| Boolean
 
| If true, particle distance increases from 256 to 65536
 
|-
 
| X
 
  | Float
 
| X position of the particle
 
|-
 
| Y
 
| Float
 
| Y position of the particle
 
|-
 
| Z
 
| Float
 
| Z position of the particle
 
|-
 
| Offset X
 
| Float
 
| This is added to the X position after being multiplied by random.nextGaussian()
 
|-
 
| Offset Y
 
| Float
 
| This is added to the Y position after being multiplied by random.nextGaussian()
 
|-
 
| Offset Z
 
| Float
 
| This is added to the Z position after being multiplied by random.nextGaussian()
 
 
  |-
 
  |-
  | Particle Data
+
  | colspan="2"| Has Payload
  | Float
+
  | colspan="2"| Boolean
  | The data of each particle
+
  | The payload is only present if the cookie exists on the client.
 
  |-
 
  |-
  | Particle Count
+
  | colspan="2"| Payload Length
  | Int
+
  | colspan="2"| VarInt
  | The number of particles to create
+
  | Length of the following byte array.
 
  |-
 
  |-
  | Data
+
  | colspan="2"| Payload
  | {{Change|Array of VarInt|Varies}}
+
  | colspan="2"| Optional Byte Array (5120)
  | {{Change|Length depends on particle. "iconcrack" has length of 2, "blockcrack", "blockdust", and "fallingdust" have lengths of 1, the rest have 0.|Type of data varies based off of the particle.  For "iconcrack", it is a [[Slot]].  For "blockcrack", "blockdust", and "fallingdust", it is a block state encoded as a VarInt that is an index within the global palette.}}
+
  | The data of the cookie, if any.
 
  |}
 
  |}
  
==== Craft Recipe Response ====
+
==== Serverbound Known Packs ====
  
Response to the serverbound packet ([[#Craft Recipe Request|Craft Recipe Request]]), with the same recipe ID.  Appears to be used to notify the UI.
+
ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.
  
{| class="wikitable"
+
== Play ==
! Packet ID
+
 
! State
+
=== Clientbound ===
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="2"| {{Change|0x2B|0x2C}}
 
|rowspan="2"| Play
 
|rowspan="2"| Client
 
| Window ID
 
| Byte
 
|
 
|-
 
| Recipe
 
| {{Change|VarInt|Identifer}}
 
| A recipe ID
 
|}
 
  
==== Face Player ====
+
==== Cookie Request (play) ====
  
Used to rotate the client player to face the given location or entity (for <code>/teleport [<targets>] <x> <y> <z> facing</code>).
+
Requests a cookie that was previously stored.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="6"| 0x30
+
  | rowspan="1"| 0x16
  |rowspan="6"| Play
+
  | rowspan="1"| Play
  |rowspan="6"| Client
+
  | rowspan="1"| Client
  |-
+
  | colspan="2"| Key
| Feet/eyes
+
  | colspan="2"| Identifier
| VarInt enum
+
  | The identifier of the cookie.
  | Values are feet=0, eyes=1.  If set to eyes, aims using the head position; otherwise aims using the feet position.
 
|-
 
| Target x
 
| Double
 
| x coordinate of the point to face towards
 
|-
 
| Target y
 
| Double
 
| y coordinate of the point to face towards
 
|-
 
| Target z
 
| Double
 
  | z coordinate of the point to face towards
 
|-
 
| Is entity
 
| Boolean
 
| If true, additional information about an entity is provided.
 
|-
 
| Entity ID
 
| Optional VarInt
 
| Only if is entity is true &mdash; the entity to face towards
 
|-
 
| Entity feet/eyes
 
| Optional VarInt enum
 
| Whether to look at the entity's eyes or feet.  Same values and meanings as before, just for the entity's head/feet.
 
 
  |}
 
  |}
  
If the entity given by entity ID cannot be found, this packet should be treated as if is entity was false.
+
==== Debug Sample ====
  
==== Unlock Recipes ====
+
{| class="wikitable" {{added}}
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,260: Line 755:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="8"| {{Change|0x31|0x33}}
+
  | rowspan="3"| 0x1B
  |rowspan="8"| Play
+
  | rowspan="3"| Play
  |rowspan="8"| Client
+
  | rowspan="3"| Client
  |-
+
  | Sample Length
| Action
 
| VarInt
 
| 0: init, 1: add, 2: remove
 
|-
 
| Crafting Book Open
 
| Boolean
 
| If true, then the crafting book will be open when the player opens its inventory.
 
|-
 
| Filtering Craftable
 
| Boolean
 
| If true, then the filtering option is active when the players opens its inventory.
 
|-
 
| Array size 1
 
 
  | VarInt
 
  | VarInt
  | Number of elements in the following array
+
  | The length of the following array.
 
  |-
 
  |-
  | Recipe IDs
+
  | Sample
  | Array of {{Change|VarInt|Identifier}}
+
  | Long Array
  |
+
  | TODO: What is the structure of the data in this array?
 
  |-
 
  |-
  | Array size 2
+
  | Sample Type
  | Optional VarInt
+
  | VarInt Enum
  | Number of elements in the following array, only present if mode is 0 (init)
+
  | The type of sample data. Currently always 0 (TICK_TIME).
|-
 
| Recipe IDs
 
| Optional Array of {{Change|VarInt|Identifier}}, only present if mode is 0 (init)
 
|
 
 
  |}
 
  |}
Action:
 
* 0 (init) = All the recipes in the list 2 will added to the recipe book. All the recipes in list 1 will be tagged as displayed, recipes that aren't tagged will be shown in the notification. VERIFY LIST ORDER?
 
* 1 (add) = All the recipes in the list are added and their icon will be shown in the notification.
 
* 2 (remove) = Remove all the recipes in the list. This allows them to re-displayed when they are readded.
 
 
==== Scoreboard Objective ====
 
  
This is sent to the client when it should create a new {{Minecraft Wiki|scoreboard}} objective or remove one.
+
==== Login (play) ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,309: Line 781:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| {{Change|0x42|0x44}}
+
  | rowspan="22"| 0x2B
  |rowspan="4"| Play
+
  | rowspan="22"| Play
  |rowspan="4"| Client
+
  | rowspan="22"| Client
  | Objective Name
+
  | Entity ID
  | String (16)
+
  | {{Type|Int}}
  | An unique name for the objective
+
  | The player's Entity ID (EID).
 
  |-
 
  |-
  | Mode
+
  | Is hardcore
  | Byte
+
  | {{Type|Boolean}}
  | 0 to create the scoreboard. 1 to remove the scoreboard. 2 to update the display text.
+
  |
 
  |-
 
  |-
  | Objective Value
+
  | Dimension Count
  | Optional String (32)
+
  | {{Type|VarInt}}
| Only if mode is 0 or 2. The text to be displayed for the score
+
  | Size of the following array.
|-
 
| Type
 
| Optional {{change|String|VarInt Enum}}
 
  | Only if mode is 0 or 2. {{change|“integer” or “hearts”|0 = "integer", 1 = "hearts"}}
 
|}
 
 
 
==== Teams ====
 
 
 
Creates and updates teams.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="23"| {{Change|0x44|0x46}}
+
  | Dimension Names
  |rowspan="23"| Play
+
| {{Type|Array}} of {{Type|Identifier}}
|rowspan="23"| Client
+
  | Identifiers for all dimensions on the server.
|colspan="2"| Team Name
 
| String (16)
 
| A unique name for the team. (Shared with scoreboard).
 
 
  |-
 
  |-
  |colspan="2"| Mode
+
  | Max Players
  | Byte
+
  | {{Type|VarInt}}
  | Determines the layout of the remaining packet
+
  | Was once used by the client to draw the player list, but now is ignored.
 
  |-
 
  |-
  |rowspan="9"| 0: create team
+
  | View Distance
| Team Display Name
+
  | {{Type|VarInt}}
| String (32)
+
  | Render distance (2-32).
  |  
 
|- style="background-color: #f4cccc; text-decoration: line-through;"
 
| Team Prefix
 
  | String (16)
 
| Displayed before the names of players that are part of this team
 
|- style="background-color: #f4cccc; text-decoration: line-through;"
 
| Team Suffix
 
| String (16)
 
| Displayed after the names of players that are part of this team
 
 
  |-
 
  |-
  | Friendly Flags
+
  | Simulation Distance
  | Byte
+
  | {{Type|VarInt}}
  | Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible players on same team
+
  | The distance that the client will process specific things, such as entities.
 
  |-
 
  |-
  | Name Tag Visibility
+
  | Reduced Debug Info
  | String Enum (32)
+
  | {{Type|Boolean}}
  | <code>always</code>, <code>hideForOtherTeams</code>, <code>hideForOwnTeam</code>, <code>never</code>
+
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
  |-
 
  |-
  | Collision Rule
+
  | Enable respawn screen
  | String Enum (32)
+
  | {{Type|Boolean}}
  | <code>always</code>, <code>pushOtherTeams</code>, <code>pushOwnTeam</code>, <code>never</code>
+
  | Set to false when the doImmediateRespawn gamerule is true.
 
  |-
 
  |-
  | {{change|Color|Formatting}}
+
  | Do limited crafting
  | {{Change|Byte|VarInt enum}}
+
  | {{Type|Boolean}}
  | {{change|For colors, the same [[Chat]] colors (0-15). -1 indicates RESET/no color.|See below for more info.}}
+
  | Whether players can only craft recipes they have already unlocked. Currently unused by the client.
 
  |-
 
  |-
  | Entity Count
+
  | Dimension Type
  | VarInt
+
  | {{change|Identifier|VarInt}}
  | Number of elements in the following array
+
  | The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the Registry Data packet.
 
  |-
 
  |-
  | Entities
+
  | Dimension Name
  | Array of String (40)
+
  | {{Type|Identifier}}
  | Identifiers for the entities in this team.  For players, this is their username; for other entities, it is their UUID.
+
  | Name of the dimension being spawned into.
 
  |-
 
  |-
  | 1: remove team
+
  | Hashed seed
  | ''no fields''
+
  | {{Type|Long}}
  | ''no fields''
+
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
|
 
 
  |-
 
  |-
  |rowspan="7"| 2: update team info
+
  | Game mode
| Team Display Name
+
  | {{Type|Unsigned Byte}}
  | String (32)
+
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
|  
 
  |- style="background-color: #f4cccc; text-decoration: line-through;"
 
| Team Prefix
 
| String (16)
 
| Displayed before the names of entities that are part of this team
 
|- style="background-color: #f4cccc; text-decoration: line-through;"
 
| Team Suffix
 
| String (16)
 
| Displayed after the names of entities that are part of this team
 
 
  |-
 
  |-
  | Friendly Flags
+
  | Previous Game mode
  | Byte
+
  | {{Type|Byte}}
  | Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible entities on same team
+
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  |-
 
  |-
  | Name Tag Visibility
+
  | Is Debug
  | String Enum (32)
+
  | {{Type|Boolean}}
  | <code>always</code>, <code>hideForOtherTeams</code>, <code>hideForOwnTeam</code>, <code>never</code>
+
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  |-
 
  |-
  | Collision Rule
+
  | Is Flat
  | String Enum (32)
+
  | {{Type|Boolean}}
  | <code>always</code>, <code>pushOtherTeams</code>, <code>pushOwnTeam</code>, <code>never</code>
+
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  |-
 
  |-
  | {{change|Color|Formatting}}
+
  | Has death location
  | {{Change|Byte|VarInt enum}}
+
  | {{Type|Boolean}}
  | {{change|For colors, the same [[Chat]] colors (0-15). -1 indicates RESET/no color.|See below for more info.}}
+
  | If true, then the next two fields are present.
 
  |-
 
  |-
  |rowspan="2"| 3: add players to team
+
  | Death dimension name
  | Entity Count
+
  | {{Type|Optional}} {{Type|Identifier}}
| VarInt
+
  | Name of the dimension the player died in.
  | Number of elements in the following array
 
 
  |-
 
  |-
  | Entities
+
  | Death location
  | Array of String (40)
+
  | {{Type|Optional}} {{Type|Position}}
  | Identifiers for the entities added.  For players, this is their username; for other entities, it is their UUID.
+
  | The location that the player died at.
 
  |-
 
  |-
  |rowspan="2"| 4: remove players from team
+
  | Portal cooldown
  | Entity Count
+
  | {{Type|VarInt}}
| VarInt
+
  | The number of ticks until the player can use the portal again.
  | Number of elements in the following array
 
 
  |-
 
  |-
  | Entities
+
  | Enforces Secure Chat
  | Array of String (40)
+
  | {{Type|Boolean}}
  | Identifiers for the entities removed.  For players, this is their username; for other entities, it is their UUID.
+
  |
 
  |}
 
  |}
  
Formatting: The formatting of a team defines how the names of the team members are visualized. The following table lists all the possible formattings.
+
==== Respawn ====
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! ID
+
  ! Packet ID
  ! Formatting
+
  ! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| rowspan="12"| 0x47
 +
| rowspan="12"| Play
 +
| rowspan="12"| Client
 +
| Dimension Type
 +
| {{change|Identifier|VarInt}}
 +
| The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the [[Protocol#Registry_Data|Registry Data]] packet.
 +
|-
 +
| Dimension Name
 +
| {{Type|Identifier}}
 +
| Name of the dimension being spawned into.
 +
|-
 +
| Hashed seed
 +
| {{Type|Long}}
 +
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 +
|-
 +
| Game mode
 +
| {{Type|Unsigned Byte}}
 +
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 +
|-
 +
| Previous Game mode
 +
| {{Type|Byte}}
 +
| -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  |-
 
  |-
  | 0-15
+
  | Is Debug
  | Color formatting, same values as [[Chat]] colors.
+
  | {{Type|Boolean}}
 +
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  |-
 
  |-
  | 16
+
  | Is Flat
  | Obfuscated
+
  | {{Type|Boolean}}
 +
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  |-
 
  |-
  | 17
+
  | Has death location
  | Bold
+
  | {{Type|Boolean}}
 +
| If true, then the next two fields are present.
 
  |-
 
  |-
  | 18
+
  | Death dimension Name
  | Strikethrough
+
  | {{Type|Optional}} {{Type|Identifier}}
 +
| Name of the dimension the player died in.
 
  |-
 
  |-
  | 19
+
  | Death location
  | Underlined
+
  | {{Type|Optional}} {{Type|Position}}
 +
| The location that the player died at.
 
  |-
 
  |-
  | 20
+
  | Portal cooldown
  | Italic
+
  | {{Type|VarInt}}
 +
| The number of ticks until the player can use the portal again.
 
  |-
 
  |-
  | 21
+
  | Data kept
  | Reset
+
  | {{Type|Byte}}
 +
| Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 +
In the Notchian implementation, this is context dependent:
 +
* normal respawns (after death) keep no data;
 +
* exiting the end poem/credits keeps the attributes;
 +
* other dimension changes (portals or teleports) keep all data.
 
  |}
 
  |}
  
==== Stop Sound ====
+
==== Store Cookie (play) ====
  
{| class="wikitable"
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
 +
 
 +
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| 0x4B
+
  | rowspan="3"| 0x6B
  |rowspan="7"| Play
+
  | rowspan="3"| Play
  |rowspan="7"| Client
+
  | rowspan="3"| Client
  | Flags
+
  | colspan="2"| Key
  | Byte
+
  | colspan="2"| Identifier
  | Controls which fields are present.
+
  | The identifier of the cookie.
 
  |-
 
  |-
  | Source
+
  | colspan="2"| Payload Length
  | Optional VarInt enum
+
  | colspan="2"| VarInt
  | Only if flags is 3 or 1 (bit mask 0x1).  See below.  If not present, then sounds from all sources are cleared.
+
  | Length of the following byte array.
 
  |-
 
  |-
  | Sound
+
  | colspan="2"| Payload
| Optional Identifier
+
  | colspan="2"| Byte Array (5120)
  | Only if flags is 2 or 3 (bit mask 0x2). A sound effect name, see [[#Named Sound Effect|Named Sound Effect]].  If not present, then all sounds are cleared.
+
  | The data of the cookie.
 
  |}
 
  |}
  
Categories:
+
==== Transfer (play) ====
 +
 
 +
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
  ! Name !! Value
+
  ! Packet ID
  |-
+
! State
  | master || 0
+
  ! Bound To
  |-
+
  ! colspan="2"| Field Name
  | music || 1
+
  ! colspan="2"| Field Type
 +
  ! Notes
 
  |-
 
  |-
  | record || 2
+
  | rowspan="2"| 0x73
 +
| rowspan="2"| Play
 +
| rowspan="2"| Client
 +
| colspan="2"| Host
 +
| colspan="2"| String
 +
| The hostname of IP of the server.
 
  |-
 
  |-
  | weather || 3
+
  | colspan="2"| Port
|-
+
  | colspan="2"| VarInt
| block || 4
+
  | The port of the server.
|-
 
| hostile || 5
 
|-
 
| neutral || 6
 
  |-
 
| player || 7
 
  |-
 
| ambient || 8
 
|-
 
| voice || 9
 
 
  |}
 
  |}
  
==== Declare Recipes ====
+
==== Update Attributes ====
 +
 
 +
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,528: Line 999:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! colspan="2"| Field Name
  !colspan="2"| Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x53
+
  | rowspan="6"| 0x71
  |rowspan="4"| Play
+
  | rowspan="6"| Play
  |rowspan="4"| Client
+
  | rowspan="6"| Client
  |colspan="2"| Num Recipes
+
  | colspan="2"| Entity ID
  |colspan="2"| VarInt
+
| colspan="2"| VarInt
  | Length of the following array
+
|
 +
|-
 +
| colspan="2"| Number Of Properties
 +
  | colspan="2"| VarInt
 +
  | Number of elements in the following array.
 +
|-
 +
| rowspan="4"| Property
 +
| {{change|Key|Id}}
 +
| rowspan="4"| Array
 +
| {{change|Identifier|VarInt Enum}}
 +
| See below.
 
  |-
 
  |-
  |rowspan="3"| Recipe
+
  | Value
| Recipe ID
+
  | Double
|rowspan="3"| Array
+
  | See below.
  | Identifier
 
  |
 
 
  |-
 
  |-
  | Type
+
  | Number Of Modifiers
  | String
+
  | VarInt
  | The recipe type, see below
+
  | Number of elements in the following array.
 
  |-
 
  |-
  | Data
+
  | Modifiers
  | Optional, varies
+
  | Array of Modifier Data
  | Additional data for the recipe. For some types, there will be no data.
+
  | See {{Minecraft Wiki|Attribute#Modifiers}}. Modifier Data defined below.
 
  |}
 
  |}
  
Recipe types:
+
Known Key values (see also {{Minecraft Wiki|Attribute#Modifiers}}):
 +
 
 +
These changed between 24w03b and 24w13a, TODO: Update this
  
 
{| class="wikitable"
 
{| class="wikitable"
! Type
 
! Description
 
! Data
 
 
  |-
 
  |-
  | <code>crafting_shapeless</code>
+
  ! Id
  | Shapeless crafting recipe.  All items in the ingredient list must be present, but in any order/slot.
+
  ! Key
  | As follows:
+
  ! Default
  {| class="wikitable"
+
! Min
    ! Name
+
! Max
    ! Type
+
  ! Label
    ! Description
 
    |-
 
    | Group
 
    | String
 
    | Used to group similar recipes together in the recipe book. Tag is present in recipe JSON.
 
    |-
 
    | Ingredient count
 
    | VarInt
 
    | Length of the following array
 
    |-
 
    | Ingredients
 
    | Array of Ingredient
 
    |
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |}
 
 
  |-
 
  |-
  | <code>crafting_shaped</code>
+
  | 0
  | Shaped crafting recipe. All items must be present in the same pattern (which may be flipped horizontally or translated)
+
  | generic.armor
  | As follows:
+
  | 0.0
  {| class="wikitable"
+
| 0.0
    ! Name
+
| 30.0
    ! Type
+
  | Armor.
    ! Description
 
    |-
 
    | Width
 
    | VarInt
 
    |
 
    |-
 
    | Height
 
    | VarInt
 
    |
 
    |-
 
    | Group
 
    | String
 
    | Used to group similar recipes together in the recipe book. Tag is present in recipe JSON.
 
    |-
 
    | Ingredients
 
    | Array of Ingredient
 
    | Length is width * height. Indexed by x + (y * width).
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |}
 
 
  |-
 
  |-
  | <code>crafting_special_armordye</code>
+
  | 1
  | Recipe for dying leather armor
+
  | generic.armor_toughness
  | None
+
  | 0.0
 +
| 0.0
 +
| 20.0
 +
| Armor Toughness.
 
  |-
 
  |-
  | <code>crafting_special_bookcloning</code>
+
  | 2
  | Recipe for copying contents of written books
+
  | generic.attack_damage
  | None
+
  | 2.0
 +
| 0.0
 +
| 2048.0
 +
| Attack Damage.
 
  |-
 
  |-
  | <code>crafting_special_mapcloning</code>
+
  | 3
  | Recipe for copying maps
+
  | generic.attack_knockback
  | None
+
  | 0.0
 +
| 0.0
 +
| 5.0
 +
| Attack Knockback.
 
  |-
 
  |-
  | <code>crafting_special_mapextending</code>
+
  | 4
  | Recipe for adding paper to maps
+
  | generic.attack_speed
  | None
+
  | 4.0
 +
| 0.0
 +
| 1024.0
 +
| Attack Speed.
 +
|- {{added}}
 +
| 5
 +
| generic.block_interaction_range
 +
| 4.5
 +
| 0.0
 +
| 64.0
 +
| Block Interaction Range.
 +
|- {{added}}
 +
| 6
 +
| generic.entity_interaction_range
 +
| 3.0
 +
| 0.0
 +
| 64.0
 +
| Entity Interaction Range.
 
  |-
 
  |-
  | <code>crafting_special_firework_rocket</code>
+
  | 7
  | Recipe for making firework rockets
+
  | generic.flying_speed
  | None
+
  | 0.4
 +
| 0.0
 +
| 1024.0
 +
| Flying Speed.
 
  |-
 
  |-
  | <code>crafting_special_firework_star</code>
+
  | 8
  | Recipe for making firework stars
+
  | generic.follow_range
  | None
+
  | 32.0
 +
| 0.0
 +
| 2048.0
 +
| Follow Range.
 
  |-
 
  |-
  | <code>crafting_special_firework_star_fade</code>
+
  | 9
  | Recipe for making firework stars fade between multiple colors
+
  | horse.jump_strength
  | None
+
  | 0.7
 +
| 0.0
 +
| 2.0
 +
| Jump Strength.
 
  |-
 
  |-
  | <code>crafting_special_repairitem</code>
+
  | 10
  | Recipe for repairing items via crafting
+
  | generic.knockback_resistance
  | None
+
  | 0.0
 +
| 0.0
 +
| 1.0
 +
| Knockback Resistance.
 
  |-
 
  |-
  | <code>crafting_special_tippedarrow</code>
+
  | 11
  | Recipe for crafting tipped arrows
+
  | generic.luck
  | None
+
  | 0.0
 +
| -1024.0
 +
| 1024.0
 +
| Luck.
 
  |-
 
  |-
  | <code>crafting_special_bannerduplicate</code>
+
  | 12
  | Recipe for copying banner patterns
+
  | generic.max_absorption
  | None
+
  | 0.0
 +
| 0.0
 +
| 2048.0
 +
| Max Absorption.
 
  |-
 
  |-
  | <code>crafting_special_banneraddpattern</code>
+
  | 13
  | Recipe for adding patterns to banners
+
  | generic.max_health
  | None
+
  | 20.0
 +
| 1.0
 +
| 1024.0
 +
| Max Health.
 
  |-
 
  |-
  | <code>crafting_special_shielddecoration</code>
+
  | 14
  | Recipe for applying a banner's pattern to a shield
+
  | generic.movement_speed
  | None
+
  | 0.7
 +
| 0.0
 +
| 1024.0
 +
| Movement Speed.
 +
|- {{added}}
 +
| 15
 +
| generic.scale
 +
| 1.0
 +
| 0.0625
 +
| 16.0
 +
| Scale.
 
  |-
 
  |-
  | <code>crafting_special_shulkerboxcoloring</code>
+
  | 16
  | Recipe for recoloring a shulker box
+
  | zombie.spawn_reinforcements
  | None
+
  | 0.0
 +
| 0.0
 +
| 1.0
 +
| Spawn Reinforcements Chance.
 +
|- {{added}}
 +
| 17
 +
| generic.step_height
 +
| 0.6
 +
| 0.0
 +
| 10.0
 +
| Step Height.
 
  |}
 
  |}
  
Ingredient is defined as:
+
''Modifier Data'' structure:
  
 
{| class="wikitable"
 
{| class="wikitable"
! Name
 
! Type
 
! Description
 
 
  |-
 
  |-
  | Count
+
! Field Name
  | VarInt
+
! Field Type
  | Length of the following array
+
! Notes
 +
|-
 +
| UUID
 +
| UUID
 +
|
 +
|-
 +
  | Amount
 +
  | Double
 +
  | May be positive or negative.
 
  |-
 
  |-
  | Items
+
  | Operation
  | Array of [[Slot]]
+
  | Byte
  | Any item in this array may be used for the recipe.  The count of each item should be 1.
+
  | See below.
 
  |}
 
  |}
  
==== Tags ====
+
The operation controls how the base value of the modifier is changed.
  
{{Warning|This packet MUST be send, even if it's empty, not doing so can crash the client (e.g. when clicking a fuel slot in a furnace).}}
+
* 0: Add/subtract amount
 +
* 1: Add/subtract amount percent of the current value
 +
* 2: Multiply by amount percent
 +
 
 +
All of the 0's are applied first, and then the 1's, and then the 2's.
 +
 
 +
==== Entity Effect ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,696: Line 1,212:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x54
+
  | rowspan="7"| 0x72
  |rowspan="2"| Play
+
  | rowspan="7"| Play
  |rowspan="2"| Client
+
  | rowspan="7"| Client
  | Block Tags
+
  | Entity ID
  | (See below)
+
  | VarInt
  | IDs are block IDs
+
|
 +
|-
 +
| Effect ID
 +
| VarInt
 +
  | See {{Minecraft Wiki|Status effect#Effect list|this table}}.
 
  |-
 
  |-
  | Item Tags
+
  | Amplifier
  | (See below)
+
  | Byte
  | IDs are item IDs
+
| Notchian client displays effect level as Amplifier + 1.
 +
|-
 +
| Duration
 +
| VarInt
 +
| Duration in ticks. (-1 for infinite)
 +
|-
 +
| Flags
 +
| Byte
 +
| Bit field, see below.
 +
|- {{removed}}
 +
| Has Factor Data
 +
| Boolean
 +
| Used in DARKNESS effect
 +
|- {{removed}}
 +
| Factor Codec
 +
| NBT Tag
 +
  | See below
 
  |}
 
  |}
  
Tags look like:
+
{{Need Info|What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?}}
 +
 
 +
Within flags:
  
{| class="wikitable"
+
* 0x01: Is ambient - was the effect spawned from a beacon?  All beacon-generated effects are ambient.  Ambient effects use a different icon in the HUD (blue border rather than gray).  If all effects on an entity are ambient, the [[Entity_metadata#Living Entity|"Is potion effect ambient" living metadata field]] should be set to true.  Usually should not be enabled.
  !colspan="2"| Field Name
+
* 0x02: Show particles - should all particles from this effect be hidden?  Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory).  Usually should be enabled.
  !colspan="2"| Field Type
+
* 0x04: Show icon - should the icon be displayed on the client?  Usually should be enabled.
  ! Notes
+
* {{change||0x08: Blend - should the effect's hard-coded blending be applied?  Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.}}
 +
 
 +
{{change|Factor Data|}}
 +
{| class="wikitable" {{removed}}
 +
  !Name
 +
  !Type
 +
!style="width: 250px;" colspan="2"| Notes
 +
|-
 +
| padding_duration
 +
| TAG_INT
 +
|
 +
|-
 +
| factor_start
 +
| TAG_FLOAT
 +
  |
 
  |-
 
  |-
  |colspan="2"| Length
+
  | factor_target
  |colspan="2"| VarInt
+
  | TAG_FLOAT
  | Length of the following array
+
  |
 
  |-
 
  |-
  |rowspan="3"| Tags
+
  | factor_current
| Tag name
+
  | TAG_FLOAT
|rowspan="3"| Array
 
  | Identifier
 
 
  |
 
  |
 
  |-
 
  |-
  | Count
+
  | effect_changed_timestamp
  | VarInt
+
  | TAG_INT
  | Length of the following array
+
  |-
 +
| factor_previous_frame
 +
| TAG_FLOAT
 
  |-
 
  |-
  | Entries
+
  | had_effect_last_tick
  | Array of VarInt
+
  | TAG_BOOLEAN
| Numeric ID of the block/item.
 
 
  |}
 
  |}
  
 
=== Serverbound ===
 
=== Serverbound ===
  
==== Tab-Complete (serverbound) ====
+
==== Chat Command ====
 
 
{{Need Info|This is most definitely no longer an accurate description of this packet}}
 
 
 
Sent when the user presses ''tab'' while writing text.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,746: Line 1,293:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="5"| {{Change|0x01|0x04}}
+
  | rowspan="8"| 0x04
  |rowspan="5"| Play
+
  | rowspan="8"| Play
  |rowspan="5"| Server
+
  | rowspan="8"| Server
  |style="background-color: #d9ead3;"| Transaction Id
+
  | colspan="2"| Command
  |style="background-color: #d9ead3;"| VarInt
+
  | colspan="2"| {{Type|String}} (256)
  |style="background-color: #d9ead3;"| The id received in the tab completion request packet, must match or the client will ignore this packet.
+
  | colspan="2"| The command typed by the client.
  |-
+
  |- {{removed}}
  | Text
+
  | colspan="2"| Timestamp
  | String ({{change|32767|256}})
+
  | colspan="2"| {{Type|Long}}
  | All text behind the cursor without the <code>/</code> (e.g. to the left of the cursor in left-to-right languages like English)
+
  | colspan="2"| The timestamp that the command was executed.
  |- style="background-color: #f4cccc; text-decoration: line-through;"
+
|- {{removed}}
  | Assume Command
+
| colspan="2"| Salt
  | Boolean
+
| colspan="2"| {{Type|Long}}
  | If true, the server will parse Text as a command even if it doesn't start with a <code>/</code>. Used in the command block GUI.
+
  | colspan="2"| The salt for the following argument signatures.
  |- style="background-color: #f4cccc; text-decoration: line-through;"  
+
|- {{removed}}
  | Has Position
+
  | colspan="2"| Array length
  | Boolean
+
  | colspan="2"| {{Type|VarInt}}
  |  
+
  | colspan="2"| Number of entries in the following array. The maximum length in Notchian server is 8.
  |- style="background-color: #f4cccc; text-decoration: line-through;"
+
  |- {{removed}}
  | Looked At Block
+
| rowspan="2"| Array of argument signatures
  | Optional Position
+
  | Argument name
  | The position of the block being looked at. Only sent if Has Position is true.
+
  | rowspan="2"| {{Type|Array}} (8)
 +
  | {{Type|String}} (16)
 +
| The name of the argument that is signed by the following signature.
 +
  |- {{removed}}
 +
  | Signature
 +
  | {{Type|Byte Array}} (256)
 +
  | The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
 +
|- {{removed}}
 +
| colspan="2"| Message Count
 +
| colspan="2"| {{Type|VarInt}}
 +
| colspan="2"|
 +
|- {{removed}}
 +
| colspan="2"| Acknowledged
 +
| colspan="2"| {{Type|Fixed BitSet}} (20)
 +
| colspan="2"|
 
  |}
 
  |}
  
==== Craft Recipe Request ====
 
  
A replacement for [[Protocol#Prepare Crafting Grid|Prepare Crafting Grid]].  It appears to behave more or less the same, but the client does not specify where to move the items.
+
==== Signed Chat Command ====
  
This packet is sent when a player clicks a recipe in the crafting book that is craftable (white border).
+
{| class="wikitable" {{added}}
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| 0x12
+
  | rowspan="8"| 0x05
  |rowspan="3"| Play
+
  | rowspan="8"| Play
  |rowspan="3"| Server
+
  | rowspan="8"| Server
  | Window ID
+
  | colspan="2"| Command
  | Byte
+
| colspan="2"| String(256)
 +
| The command typed by the client.
 +
|-
 +
| colspan="2"| Timestamp
 +
| colspan="2"| Long
 +
| The timestamp that the command was executed. Milliseconds since the Unix epoch.
 +
|-
 +
| colspan="2"| Salt
 +
| colspan="2"| Long
 +
| The salt for the following argument signatures.
 +
|-
 +
| colspan="2"| Argument Signature Count
 +
| colspan="2"| VarInt
 +
| Number of elements in the following array. The maximum length in Notchian server is 8.
 +
|-
 +
| rowspan="2"| Argument Signatures
 +
| Name
 +
| rowspan="2"| Array
 +
| String(16)
 +
| The name of the argument that is signed by the following signature.
 +
|-
 +
| Signature
 +
| ByteArray(256)
 +
| The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
 +
|-
 +
| colspan="2"| Seen Messages Offset
 +
  | colspan="2"| VarInt
 
  |
 
  |
 
  |-
 
  |-
  | Recipe
+
  | colspan="2"| Seen Messages Acknowledged
| {{Change|VarInt|Identifier}}
+
  | colspan="2"| Fixed BitSet(20)
| A recipe ID
+
  |
|-
 
  | Make all
 
| Boolean
 
  | Affects the amount of items processed; true if shift is down when clicked
 
 
  |}
 
  |}
  
 +
==== Cookie Response (play) ====
  
== Handshaking ==
+
Response to a [[#Cookie_Request_(play)|Cookie Request (play)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
=== Clientbound ===
+
{| class="wikitable" {{added}}
 
+
! Packet ID
There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.  
+
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="4"| 0x11
 +
| rowspan="4"| Play
 +
| rowspan="4"| Server
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Has Payload
 +
| colspan="2"| Boolean
 +
| The payload is only present if the cookie exists on the client.
 +
|-
 +
| colspan="2"| Payload Length
 +
| colspan="2"| Optional VarInt
 +
| Length of the following byte array.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| Optional Byte Array (5120)
 +
| The data of the cookie, if any.
 +
|}
  
=== Serverbound ===
+
==== Debug Sample Subscription ====
  
==== Handshake ====
+
{| class="wikitable" {{added}}
 
 
This causes the server to switch into the target state.
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,825: Line 1,426:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x00
+
  | 0x13
  |rowspan="4"| Handshaking
+
  | Play
  |rowspan="4"| Server
+
  | Server
  | Protocol Version
+
  | Sample Type
| VarInt
 
| See [[protocol version numbers]] (currently {{change|340|353}})
 
|-
 
| Server Address
 
| String
 
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect.  The Notchian server does not use this information.
 
|-
 
| Server Port
 
| Unsigned Short
 
| Default is 25565.  The Notchian server does not use this information.
 
|-
 
| Next State
 
 
  | VarInt Enum
 
  | VarInt Enum
  | 1 for [[#Status|status]], 2 for [[#Login|login]]
+
  | The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).
 
  |}
 
  |}
 
== Status ==
 
 
=== Clientbound ===
 
 
No changes so far.
 
 
=== Serverbound ===
 
 
No changes so far.
 
 
== Login ==
 
 
=== Clientbound ===
 
 
No changes so far.
 
 
=== Serverbound ===
 
 
No changes so far.
 
 
  
 
[[Category:Minecraft Modern]]
 
[[Category:Minecraft Modern]]

Latest revision as of 22:19, 9 April 2024

This page documents the changes from the last stable Minecraft release (currently 1.20.4, protocol 765) to the current pre-release (currently 24w13a, protocol Snapshot 182). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshake serverbound
0x00 Handshake Current Pre
Login clientbound
0x01 Encryption Request Current Pre
0x05 Cookie Request (login) Pre
Login serverbound
0x04 Cookie Response (login) Pre
Configuration clientbound
0x00 Cookie Request (configuration) Pre
0x00 0x01 Clientbound Plugin Message (configuration) Current (unchanged)
0x01 0x02 Disconnect (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Clientbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Ping (configuration) Current (unchanged)
0x06 Reset Chat Pre
0x05 0x07 Registry Data Current Pre
0x06 0x08 Remove Resource Pack (configuration) Current (unchanged)
0x07 0x09 Add Resource Pack (configuration) Current (unchanged)
0x0A Store Cookie (configuration) Pre
0x0B Transfer (configuration) Pre
0x08 0x0C Feature Flags Current (unchanged)
0x09 0x0D Update Tags (configuration) Current (unchanged)
0x0E Clientbound Known Packs Pre
Configuration serverbound
0x01 Cookie Response (configuration) Pre
0x01 0x02 Serverbound Plugin Message (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Serverbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Pong (configuration) Current (unchanged)
0x05 0x06 Resource Pack Response (configuration) Current (unchanged)
0x07 Serverbound Known Packs Pre
Play clientbound
0x16 Cookie Request (Play) Pre
0x16 0x17 Set Cooldown Current (unchanged)
0x17 0x18 Chat Suggestions Current (unchanged)
0x18 0x19 Clientbound Plugin Message (play) Current (unchanged)
0x19 0x1A Damage Event Current (unchanged)
0x1B Debug Sample Pre
0x1A 0x1C Delete Message Current (unchanged)
0x1B 0x1D Disconnect (play) Current (unchanged)
0x1C 0x1E Disguised Chat Message Current (unchanged)
0x1D 0x1F Entity Event Current (unchanged)
0x1E 0x20 Explosion Current (unchanged)
0x1F 0x21 Unload Chunk Current (unchanged)
0x20 0x22 Game Event Current (unchanged)
0x21 0x23 Open Horse Screen Current (unchanged)
0x22 0x24 Hurt Animation Current (unchanged)
0x23 0x25 Initialize World Border Current (unchanged)
0x24 0x26 Clientbound Keep Alive (play) Current (unchanged)
0x25 0x27 Chunk Data and Update Light Current (unchanged)
0x26 0x28 World Event Current (unchanged)
0x27 0x29 Particle Current (unchanged)
0x28 0x2A Update Light Current (unchanged)
0x29 0x2B Login (play) Current Pre
0x2A 0x2C Map Data Current (unchanged)
0x2B 0x2D Merchant Offers Current (unchanged)
0x2C 0x2E Update Entity Position Current (unchanged)
0x2D 0x2F Update Entity Position and Rotation Current (unchanged)
0x2E 0x30 Update Entity Rotation Current (unchanged)
0x2F 0x31 Move Vehicle Current (unchanged)
0x30 0x32 Open Book Current (unchanged)
0x31 0x33 Open Screen Current (unchanged)
0x32 0x34 Open Sign Editor Current (unchanged)
0x33 0x35 Ping (play) Current (unchanged)
0x34 0x36 Ping Response (play) Current (unchanged)
0x35 0x37 Place Ghost Recipe Current (unchanged)
0x36 0x38 Player Abilities Current (unchanged)
0x37 0x39 Player Chat Message Current (unchanged)
0x38 0x3A End Combat Current (unchanged)
0x39 0x3B Enter Combat Current (unchanged)
0x3A 0x3C Combat Death Current (unchanged)
0x3B 0x3D Player Info Remove Current (unchanged)
0x3C 0x3E Player Info Update Current (unchanged)
0x3D 0x3F Look At Current (unchanged)
0x3E 0x40 Synchronize Player Position Current (unchanged)
0x3F 0x41 Update Recipe Book Current (unchanged)
0x40 0x42 Remove Entities Current (unchanged)
0x41 0x43 Remove Entity Effect Current (unchanged)
0x42 0x44 Reset Score Current (unchanged)
0x43 0x45 Remove Resource Pack (play) Current (unchanged)
0x44 0x46 Add Resource Pack (play) Current (unchanged)
0x45 0x47 Respawn Current Pre
0x46 0x48 Set Head Rotation Current (unchanged)
0x47 0x49 Update Section Blocks Current (unchanged)
0x48 0x4A Select Advancements Tab Current (unchanged)
0x49 0x4B Server Data Current (unchanged)
0x4A 0x4C Set Action Bar Text Current (unchanged)
0x4B 0x4D Set Border Center Current (unchanged)
0x4C 0x4E Set Border Lerp Size Current (unchanged)
0x4D 0x4F Set Border Size Current (unchanged)
0x4E 0x50 Set Border Warning Delay Current (unchanged)
0x4F 0x51 Set Border Warning Distance Current (unchanged)
0x50 0x52 Set Camera Current (unchanged)
0x51 0x53 Set Held Item Current (unchanged)
0x52 0x54 Set Center Chunk Current (unchanged)
0x53 0x55 Set Render Distance Current (unchanged)
0x54 0x56 Set Default Spawn Position Current (unchanged)
0x55 0x57 Display Objective Current (unchanged)
0x56 0x58 Set Entity Metadata Current (unchanged)
0x57 0x59 Link Entities Current (unchanged)
0x58 0x5A Set Entity Velocity Current (unchanged)
0x59 0x5B Set Equipment Current (unchanged)
0x5A 0x5C Set Experience Current (unchanged)
0x5B 0x5D Set Health Current (unchanged)
0x5C 0x5E Update Objectives Current (unchanged)
0x5D 0x5F Set Passengers Current (unchanged)
0x5E 0x60 Update Teams Current (unchanged)
0x5F 0x61 Update Score Current (unchanged)
0x60 0x62 Set Simulation Distance Current (unchanged)
0x61 0x63 Set Subtitle Text Current (unchanged)
0x62 0x64 Update Time Current (unchanged)
0x63 0x65 Set Title Text Current (unchanged)
0x64 0x66 Set Title Animation Times Current (unchanged)
0x65 0x67 Entity Sound Effect Current (unchanged)
0x66 0x68 Sound Effect Current (unchanged)
0x67 0x69 Start Configuration Current (unchanged)
0x68 0x6A Stop Sound Current (unchanged)
0x6B Store Cookie (Play) Pre
0x69 0x6C System Chat Message Current (unchanged)
0x6A 0x6D Set Tab List Header And Footer Current (unchanged)
0x6B 0x6E Tag Query Response Current (unchanged)
0x6C 0x6F Pickup Item Current (unchanged)
0x6D 0x70 Teleport Entity Current (unchanged)
0x6E 0x71 Set Ticking State Current (unchanged)
0x6F 0x72 Step Tick Current (unchanged)
0x73 Transfer (Play) Pre
0x70 0x74 Update Advancements Current (unchanged)
0x71 0x75 Update Attributes Current Pre
0x72 0x76 Entity Effect Current Pre
0x73 0x77 Update Recipes Current (unchanged)
0x74 0x78 Update Tags (play) Current (unchanged)
Play serverbound
0x04 Chat Command Current Pre
0x05 Signed Chat Command Pre
0x05 0x06 Chat Message Current (unchanged)
0x06 0x07 Player Session Current (unchanged)
0x07 0x08 Chunk Batch Received Current (unchanged)
0x08 0x09 Client Status Current (unchanged)
0x09 0x0A Client Information (play) Current (unchanged)
0x0A 0x0B Command Suggestions Request Current (unchanged)
0x0B 0x0C Acknowledge Configuration Current (unchanged)
0x0C 0x0D Click Container Button Current (unchanged)
0x0D 0x0E Click Container Current (unchanged)
0x0E 0x0F Close Container Current (unchanged)
0x0F 0x10 Change Container Slot State Current (unchanged)
0x11 Cookie Response (play) Pre
0x10 0x12 Serverbound Plugin Message (play) Current (unchanged)
0x13 Debug Sample Subscription Pre
0x11 0x14 Edit Book Current (unchanged)
0x12 0x15 Query Entity Tag Current (unchanged)
0x13 0x16 Interact Current (unchanged)
0x14 0x17 Jigsaw Generate Current (unchanged)
0x15 0x18 Serverbound Keep Alive (play) Current (unchanged)
0x16 0x19 Lock Difficulty Current (unchanged)
0x17 0x1A Set Player Position Current (unchanged)
0x18 0x1B Set Player Position and Rotation Current (unchanged)
0x19 0x1C Set Player Rotation Current (unchanged)
0x1A 0x1D Set Player On Ground Current (unchanged)
0x1B 0x1E Move Vehicle Current (unchanged)
0x1C 0x1F Paddle Boat Current (unchanged)
0x1D 0x20 Pick Item Current (unchanged)
0x1E 0x21 Ping Request (play) Current (unchanged)
0x1F 0x22 Place Recipe Current (unchanged)
0x20 0x23 Player Abilities Current (unchanged)
0x21 0x24 Player Action Current (unchanged)
0x22 0x25 Player Command Current (unchanged)
0x23 0x26 Player Input Current (unchanged)
0x24 0x27 Pong (play) Current (unchanged)
0x25 0x28 Change Recipe Book Settings Current (unchanged)
0x26 0x29 Set Seen Recipe Current (unchanged)
0x27 0x2A Rename Item Current (unchanged)
0x28 0x2B Resource Pack Response (play) Current (unchanged)
0x29 0x2C Seen Advancements Current (unchanged)
0x2A 0x2D Select Trade Current (unchanged)
0x2B 0x2E Set Beacon Effect Current (unchanged)
0x2C 0x2F Set Held Item Current (unchanged)
0x2D 0x30 Program Command Block Current (unchanged)
0x2E 0x31 Program Command Block Minecart Current (unchanged)
0x2F 0x32 Set Creative Mode Slot Current (unchanged)
0x30 0x33 Program Jigsaw Block Current (unchanged)
0x31 0x34 Program Structure Block Current (unchanged)
0x32 0x35 Update Sign Current (unchanged)
0x33 0x36 Swing Arm Current (unchanged)
0x34 0x37 Teleport To Entity Current (unchanged)
0x35 0x38 Use Item On Current (unchanged)
0x36 0x39 Use Item Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Type Name Value Notes
0 Byte Byte
1 VarInt VarInt
2 VarLong VarLong
3 Float Float
4 String String
5 Text Component Text Component
6 Optional Text Component (Boolean, Optional Text Component) Text Component is present if the Boolean is set to true.
7 Slot Slot
8 Boolean Boolean
9 Rotations (Float, Float, Float) rotation on x, rotation on y, rotation on z
10 Position Position
11 Optional Position (Boolean, Optional Position) Position is present if the Boolean is set to true.
12 Direction VarInt Enum Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
13 Optional UUID (Boolean, Optional UUID) UUID is present if the Boolean is set to true.
14 Block State VarInt An ID in the block state registry.
15 Optional Block State VarInt 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
16 NBT NBT
17 Particle (VarInt, Varies) particle type (an ID in the minecraft:particle_type registry), particle data (See Particles.)
18 Particles (VarInt, Array of Particle) length of array, particle data (See directly above.)
18 19 Villager Data (VarInt, VarInt, VarInt) villager type, villager profession, level (See below.)
19 20 Optional VarInt VarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
20 21 Pose VarInt Enum STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14, SLIDING = 15, SHOOTING = 16, INHALING = 17
21 22 Cat Variant VarInt An ID in the minecraft:cat_variant registry.
22 23 Wolf Variant VarInt An ID in the minecraft:wolf_variant registry.
22 24 Frog Variant VarInt An ID in the minecraft:frog_variant registry.
23 25 Optional Global Position (Boolean, Optional Identifier, Optional Position) dimension identifier, position; only if the Boolean is set to true.
24 26 Painting Variant VarInt An ID in the minecraft:painting_variant registry.
25 27 Sniffer State VarInt Enum IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
26 28 Armadillo State VarInt Enum IDLE = 0, ROLLING = 1, SCARED = 2
26 29 Vector3 (Float, Float, Float) x, y, z
27 30 Quaternion (Float, Float, Float, Float) x, y, z, w

Living Entity

TODO: This has changed to use the PARTICLES attribute

Wolf

Extends Tameable Animal.Inherited entity Tameable Animal does not existInherited entity Tameable Animal does not exist

Index Type Meaning Default
0 Wolf Variant (22 23) Wolf Variant PALE
1 Boolean (8) Is begging false
2 VarInt (1) Collar color (values are those used with dyes) 14 (Red)
3 VarInt (1) Anger time 0

Armadillo

Extends Animal.

Index Type Meaning Default
17 Armadillo State (26 28) Armadillo State IDLE

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Handshake

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 765 in Minecraft 1.20.4).
Server Address String (255) Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for Status, 2 for Login, 3 for Transfer.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

Encryption Request

Packet ID State Bound To Field Name Field Type Notes
0x01 Login Client Server ID String (20) Appears to be empty.
Public Key Length VarInt Length of Public Key.
Public Key Byte Array The server's public key, in bytes.
Verify Token Length VarInt Length of Verify Token. Always 4 for Notchian servers.
Verify Token Byte Array A sequence of random bytes generated by the server.
Should Authenticate Boolean

Cookie Request (login)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x05 Login Client Key Identifier The identifier of the cookie.

Serverbound

Cookie Response (login)

Response to a Cookie Request (login) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x04 Login Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Configuration

Clientbound

Cookie Request (configuration)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x00 Configuration Client Key Identifier The identifier of the cookie.

Reset Chat

Packet ID State Bound To Field Name Field Type Notes
0x06 Configuration Client no fields

Registry Data

Represents certain registries that are sent from the server and are applied on the client. The packet is sent for each of the following registries: minecraft:worldgen/biome, minecraft:chat_type, minecraft:trim_pattern, minecraft:trim_material, minecraft:wolf_variant, minecraft:dimension_type, minecraft:damage_type, and minecraft:banner_pattern.

Packet ID State Bound To Field Name Field Type Notes
0x07 Configuration Client Registry Codec NBT (Compound) See Registry Data.
Registry ID Identifier
Entry Count VarInt Number of entries in the following array.
Entries Entry ID Array Identifier
Has Data Boolean Whether the entry has any data following.
Data NBT Tag Entry data. Only present if Has Data is true.

Store Cookie (configuration)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x0A Configuration Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (configuration)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x0B Configuration Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Clientbound Known Packs

Packet ID State Bound To Field Name Field Type Notes
0x0E Configuration Client Known Pack Count VarInt The number of known packs in the following array.
Known Packs Namespace Array String
ID String
Version String

Serverbound

Cookie Response (configuration)

Response to a Cookie Request (configuration) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x01 Configuration Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Serverbound Known Packs

ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.

Play

Clientbound

Cookie Request (play)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x16 Play Client Key Identifier The identifier of the cookie.

Debug Sample

Packet ID State Bound To Field Name Field Type Notes
0x1B Play Client Sample Length VarInt The length of the following array.
Sample Long Array TODO: What is the structure of the data in this array?
Sample Type VarInt Enum The type of sample data. Currently always 0 (TICK_TIME).

Login (play)

Packet ID State Bound To Field Name Field Type Notes
0x2B Play Client Entity ID Int The player's Entity ID (EID).
Is hardcore Boolean
Dimension Count VarInt Size of the following array.
Dimension Names Array of Identifier Identifiers for all dimensions on the server.
Max Players VarInt Was once used by the client to draw the player list, but now is ignored.
View Distance VarInt Render distance (2-32).
Simulation Distance VarInt The distance that the client will process specific things, such as entities.
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
Enable respawn screen Boolean Set to false when the doImmediateRespawn gamerule is true.
Do limited crafting Boolean Whether players can only craft recipes they have already unlocked. Currently unused by the client.
Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Enforces Secure Chat Boolean

Respawn

Packet ID State Bound To Field Name Field Type Notes
0x47 Play Client Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension Name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Data kept Byte Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.

In the Notchian implementation, this is context dependent:

  • normal respawns (after death) keep no data;
  • exiting the end poem/credits keeps the attributes;
  • other dimension changes (portals or teleports) keep all data.

Store Cookie (play)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6B Play Client Key Identifier The identifier of the cookie.
Payload Length VarInt Length of the following byte array.
Payload Byte Array (5120) The data of the cookie.

Transfer (play)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x73 Play Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Update Attributes

Sets attributes on the given entity.

Packet ID State Bound To Field Name Field Type Notes
0x71 Play Client Entity ID VarInt
Number Of Properties VarInt Number of elements in the following array.
Property Key Id Array Identifier VarInt Enum See below.
Value Double See below.
Number Of Modifiers VarInt Number of elements in the following array.
Modifiers Array of Modifier Data See Attribute#Modifiers. Modifier Data defined below.

Known Key values (see also Attribute#Modifiers):

These changed between 24w03b and 24w13a, TODO: Update this

Id Key Default Min Max Label
0 generic.armor 0.0 0.0 30.0 Armor.
1 generic.armor_toughness 0.0 0.0 20.0 Armor Toughness.
2 generic.attack_damage 2.0 0.0 2048.0 Attack Damage.
3 generic.attack_knockback 0.0 0.0 5.0 Attack Knockback.
4 generic.attack_speed 4.0 0.0 1024.0 Attack Speed.
5 generic.block_interaction_range 4.5 0.0 64.0 Block Interaction Range.
6 generic.entity_interaction_range 3.0 0.0 64.0 Entity Interaction Range.
7 generic.flying_speed 0.4 0.0 1024.0 Flying Speed.
8 generic.follow_range 32.0 0.0 2048.0 Follow Range.
9 horse.jump_strength 0.7 0.0 2.0 Jump Strength.
10 generic.knockback_resistance 0.0 0.0 1.0 Knockback Resistance.
11 generic.luck 0.0 -1024.0 1024.0 Luck.
12 generic.max_absorption 0.0 0.0 2048.0 Max Absorption.
13 generic.max_health 20.0 1.0 1024.0 Max Health.
14 generic.movement_speed 0.7 0.0 1024.0 Movement Speed.
15 generic.scale 1.0 0.0625 16.0 Scale.
16 zombie.spawn_reinforcements 0.0 0.0 1.0 Spawn Reinforcements Chance.
17 generic.step_height 0.6 0.0 10.0 Step Height.

Modifier Data structure:

Field Name Field Type Notes
UUID UUID
Amount Double May be positive or negative.
Operation Byte See below.

The operation controls how the base value of the modifier is changed.

  • 0: Add/subtract amount
  • 1: Add/subtract amount percent of the current value
  • 2: Multiply by amount percent

All of the 0's are applied first, and then the 1's, and then the 2's.

Entity Effect

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Entity ID VarInt
Effect ID VarInt See this table.
Amplifier Byte Notchian client displays effect level as Amplifier + 1.
Duration VarInt Duration in ticks. (-1 for infinite)
Flags Byte Bit field, see below.
Has Factor Data Boolean Used in DARKNESS effect
Factor Codec NBT Tag See below
Huh.png The following information needs to be added to this page:
What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?

Within flags:

  • 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambient. Ambient effects use a different icon in the HUD (blue border rather than gray). If all effects on an entity are ambient, the "Is potion effect ambient" living metadata field should be set to true. Usually should not be enabled.
  • 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory). Usually should be enabled.
  • 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.
  • 0x08: Blend - should the effect's hard-coded blending be applied? Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.

Factor Data

Name Type Notes
padding_duration TAG_INT
factor_start TAG_FLOAT
factor_target TAG_FLOAT
factor_current TAG_FLOAT
effect_changed_timestamp TAG_INT
factor_previous_frame TAG_FLOAT
had_effect_last_tick TAG_BOOLEAN

Serverbound

Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x04 Play Server Command String (256) The command typed by the client.
Timestamp Long The timestamp that the command was executed.
Salt Long The salt for the following argument signatures.
Array length VarInt Number of entries in the following array. The maximum length in Notchian server is 8.
Array of argument signatures Argument name Array (8) String (16) The name of the argument that is signed by the following signature.
Signature Byte Array (256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Message Count VarInt
Acknowledged Fixed BitSet (20)


Signed Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Server Command String(256) The command typed by the client.
Timestamp Long The timestamp that the command was executed. Milliseconds since the Unix epoch.
Salt Long The salt for the following argument signatures.
Argument Signature Count VarInt Number of elements in the following array. The maximum length in Notchian server is 8.
Argument Signatures Name Array String(16) The name of the argument that is signed by the following signature.
Signature ByteArray(256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Seen Messages Offset VarInt
Seen Messages Acknowledged Fixed BitSet(20)

Cookie Response (play)

Response to a Cookie Request (play) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x11 Play Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length Optional VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Debug Sample Subscription

Packet ID State Bound To Field Name Field Type Notes
0x13 Play Server Sample Type VarInt Enum The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).