Difference between revisions of "Pre-release protocol"

From wiki.vg
Jump to navigation Jump to search
(→‎Giant Zombie: changes no longer present in 19w03a)
m (Typo)
 
(315 intermediate revisions by 30 users not shown)
Line 1: Line 1:
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.13.2, protocol 404]]) to the current pre-release (currently [[Protocol version numbers|19w03a, protocol 453]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.16.5, protocol 754]]) to the current pre-release (currently [[Protocol version numbers|21w07a, protocol {{Snapshot PVN|1073741839}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 9: Line 9:
 
=== Data types ===
 
=== Data types ===
  
==== Position ====
+
No changes so far.
 
 
64-bit value split in to three parts
 
 
 
* x: 26 MSBs
 
* z: 26 {{change|LSBs|middle bits}}
 
* y: 12 {{change|bits between them|LSBs}}
 
 
 
Encoded as followed:
 
 
 
((x & 0x3FFFFFF) << 38) | {{change|((y & 0xFFF) << 26) {{!}} (z & 0x3FFFFFF)|((z & 0x3FFFFFF) << 12) {{!}} (y & 0xFFF)}}
 
 
 
And decoded as:
 
 
 
val = read_unsigned_long();
 
x = val >> 38;
 
y = {{change|(val >> 26) & 0xFFF|val & 0xFFF}};
 
z = {{change|val << 38 >> 38|(val << 38 >> 38) >> 12}};
 
 
 
Note: The details of bit shifting are rather language dependent; the above may work in Java but probably won't in other languages without some tweaking. In particular, you will usually receive positive numbers even if the actual coordinates are negative. This can be fixed by adding something like the following:
 
 
 
if x >= 2^25 { x -= 2^26 }
 
if y >= 2^11 { y -= 2^12 }
 
if z >= 2^25 { z -= 2^26 }
 
  
 
=== Packets ===
 
=== Packets ===
Line 40: Line 17:
 
  ! Packet name
 
  ! Packet name
 
  !colspan="2"| Documentation
 
  !colspan="2"| Documentation
|-
 
!colspan="4"| Handshaking serverbound
 
{{PacketList|0x00|Handshake}}
 
 
  |-
 
  |-
 
!colspan="4"| Play clientbound
 
!colspan="4"| Play clientbound
{{PacketList|0x09|Update Block Entity}}
+
{{PacketList|0x05|Sculk Vibration Signal|rel=added}}
{{PacketList|0x14|Open Horse Window|rel=added}}
+
{{PacketList|{{change|0x05|0x06}}|Entity Animation (clientbound)|pre=unchanged}}
{{PacketList|0x22|Chunk Data}}
+
{{PacketList|{{change|0x06|0x07}}|Statistics|pre=unchanged}}
{{PacketList|0x26|Map Data}}
+
{{PacketList|{{change|0x07|0x08}}|Acknowledge Player Digging|pre=unchanged}}
{{PacketList|0x2C|Open Book|rel=added}}
+
{{PacketList|{{change|0x08|0x09}}|Block Break Animation|pre=unchanged}}
{{PacketList|{{change|0x2C|0x2D}}|Open Sign Editor|pre=unchanged}}
+
{{PacketList|{{change|0x09|0x0A}}|Block Entity Data|pre=unchanged}}
{{PacketList|{{change|0x2D|0x2E}}|Craft Recipe Response|pre=unchanged}}
+
{{PacketList|{{change|0x0A|0x0B}}|Block Action|pre=unchanged}}
{{PacketList|{{change|0x2E|0x2F}}|Player Abilities (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x0B|0x0C}}|Block Change|pre=unchanged}}
{{PacketList|{{change|0x2F|0x30}}|Combat Event|pre=unchanged}}
+
{{PacketList|{{change|0x0C|0x0D}}|Boss Bar|pre=unchanged}}
{{PacketList|{{change|0x30|0x31}}|Player List Item|pre=unchanged}}
+
{{PacketList|{{change|0x0D|0x0E}}|Server Difficulty|pre=unchanged}}
{{PacketList|{{change|0x31|0x32}}|Face Player|pre=unchanged}}
+
{{PacketList|{{change|0x0E|0x0F}}|Chat Message (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x32|0x33}}|Player Position And Look (clientbound)|pre=unchanged}}
+
{{PacketList|0x10|Clear Titles|rel=added}}
{{PacketList|{{change|0x33|0x34}}|Use Bed|pre=unchanged}}
+
{{PacketList|{{change|0x0F|0x11}}|Tab-Complete (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x34|0x35}}|Unlock Recipes|pre=unchanged}}
+
{{PacketList|{{change|0x10|0x12}}|Declare Commands|pre=unchanged}}
{{PacketList|{{change|0x35|0x36}}|Destroy Entities|pre=unchanged}}
+
{{PacketList|0x11|Window Confirmation (clientbound)|pre=removed}}
{{PacketList|{{change|0x36|0x37}}|Remove Entity Effect|pre=unchanged}}
+
{{PacketList|{{change|0x12|0x13}}|Close Window (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x37|0x38}}|Resource Pack Send|pre=unchanged}}
+
{{PacketList|{{change|0x13|0x14}}|Window Items|pre=unchanged}}
{{PacketList|{{change|0x38|0x39}}|Respawn|pre=unchanged}}
+
{{PacketList|{{change|0x14|0x15}}|Window Property|pre=unchanged}}
{{PacketList|{{change|0x39|0x3A}}|Entity Head Look|pre=unchanged}}
+
{{PacketList|{{change|0x15|0x16}}|Set Slot|pre=unchanged}}
{{PacketList|{{change|0x3A|0x3B}}|Select Advancement Tab|pre=unchanged}}
+
{{PacketList|{{change|0x16|0x17}}|Set Cooldown|pre=unchanged}}
{{PacketList|{{change|0x3B|0x3C}}|World Border|pre=unchanged}}
+
{{PacketList|{{change|0x17|0x18}}|Plugin Message (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x3C|0x3D}}|Camera|pre=unchanged}}
+
{{PacketList|{{change|0x18|0x19}}|Named Sound Effect|pre=unchanged}}
{{PacketList|{{change|0x3D|0x3E}}|Held Item Change (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x19|0x1A}}|Disconnect (play)|pre=unchanged}}
{{PacketList|{{change|0x3E|0x3F}}|Display Scoreboard|pre=unchanged}}
+
{{PacketList|{{change|0x1A|0x1B}}|Entity Status|pre=unchanged}}
{{PacketList|{{change|0x3F|0x40}}|Entity Metadata|pre=unchanged}}
+
{{PacketList|{{change|0x1B|0x1C}}|Explosion|pre=unchanged}}
{{PacketList|{{change|0x40|0x41}}|Attach Entity|pre=unchanged}}
+
{{PacketList|{{change|0x1C|0x1D}}|Unload Chunk|pre=unchanged}}
{{PacketList|{{change|0x41|0x42}}|Entity Velocity|pre=unchanged}}
+
{{PacketList|{{change|0x1D|0x1E}}|Change Game State|pre=unchanged}}
{{PacketList|{{change|0x42|0x43}}|Entity Equipment|pre=unchanged}}
+
{{PacketList|{{change|0x1E|0x1F}}|Open Horse Window|pre=unchanged}}
{{PacketList|{{change|0x43|0x44}}|Set Experience|pre=unchanged}}
+
{{PacketList|0x20|Initialize World Border|rel=added}}
{{PacketList|{{change|0x44|0x45}}|Update Health|pre=unchanged}}
+
{{PacketList|{{change|0x1F|0x21}}|Keep Alive (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x45|0x46}}|Scoreboard Objective|pre=unchanged}}
+
{{PacketList|{{change|0x20|0x22}}|Chunk Data}}
{{PacketList|{{change|0x46|0x47}}|Set Passengers|pre=unchanged}}
+
{{PacketList|{{change|0x21|0x23}}|Effect|pre=unchanged}}
{{PacketList|{{change|0x47|0x48}}|Teams|pre=unchanged}}
+
{{PacketList|{{change|0x22|0x24}}|Particle|pre=unchanged}}
{{PacketList|{{change|0x48|0x49}}|Update Score|pre=unchanged}}
+
{{PacketList|{{change|0x23|0x25}}|Update Light}}
{{PacketList|{{change|0x49|0x4A}}|Spawn Position|pre=unchanged}}
+
{{PacketList|{{change|0x24|0x26}}|Join Game|pre=unchanged}}
{{PacketList|{{change|0x4A|0x4B}}|Time Update|pre=unchanged}}
+
{{PacketList|{{change|0x25|0x27}}|Map Data}}
{{PacketList|{{change|0x4B|0x4C}}|Title|pre=unchanged}}
+
{{PacketList|{{change|0x26|0x28}}|Trade List|pre=unchanged}}
{{PacketList|{{change|0x4C|0x4D}}|Stop Sound|pre=unchanged}}
+
{{PacketList|{{change|0x27|0x29}}|Entity Position|pre=unchanged}}
{{PacketList|{{change|0x4D|0x4E}}|Sound Effect|pre=unchanged}}
+
{{PacketList|{{change|0x28|0x2A}}|Entity Position and Rotation|pre=unchanged}}
{{PacketList|0x4F|Entity Sound Effect|rel=added}}
+
{{PacketList|{{change|0x29|0x2B}}|Entity Rotation|pre=unchanged}}
{{PacketList|{{change|0x4E|0x50}}|Player List Header And Footer|pre=unchanged}}
+
{{PacketList|0x2A|Entity Movement|pre=removed}}
{{PacketList|{{change|0x4F|0x51}}|Collect Item|pre=unchanged}}
+
{{PacketList|{{change|0x2B|0x2C}}|Vehicle Move (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x50|0x52}}|Entity Teleport|pre=unchanged}}
+
{{PacketList|{{change|0x2C|0x2D}}|Open Book|pre=unchanged}}
{{PacketList|{{change|0x51|0x53}}|Advancements|pre=unchanged}}
+
{{PacketList|{{change|0x2D|0x2E}}|Open Window|pre=unchanged}}
{{PacketList|{{change|0x52|0x54}}|Entity Properties|pre=unchanged}}
+
{{PacketList|{{change|0x2E|0x2F}}|Open Sign Editor|pre=unchanged}}
{{PacketList|{{change|0x53|0x55}}|Entity Effect|pre=unchanged}}
+
{{PacketList|{{change|0x2F|0x30}}|Craft Recipe Response|pre=unchanged}}
{{PacketList|{{change|0x54|0x56}}|Declare Recipes|pre=unchanged}}
+
{{PacketList|{{change|0x30|0x31}}|Player Abilities (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x55|0x57}}|Tags}}
+
{{PacketList|0x31|Combat Event|pre=removed}}
{{PacketList|0x58|Update Light|rel=added}}
+
{{PacketList|0x32|End Combat Event|rel=added}}
{{PacketList|{{change|0x14|0x59}}|Open Window}}
+
{{PacketList|0x33|Enter Combat Event|rel=added}}
{{PacketList|0x5A|Trade List|rel=added}}
+
{{PacketList|0x34|Death Combat Event|rel=added}}
 +
{{PacketList|{{change|0x32|0x35}}|Player Info|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x36}}|Face Player|pre=unchanged}}
 +
{{PacketList|0x36|Destroy Entities}}|rel=removed}}
 +
{{PacketList|{{change|0x34|0x37}}|Player Position And Look (clientbound)}}
 +
{{PacketList|{{change|0x35|0x38}}|Unlock Recipes|pre=unchanged}}
 +
{{PacketList|0x39|Destroy Entity}}|rel=added}}
 +
{{PacketList|{{change|0x37|0x3A}}|Remove Entity Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x38|0x3B}}|Resource Pack Send}}
 +
{{PacketList|{{change|0x39|0x3C}}|Respawn|pre=unchanged}}
 +
{{PacketList|{{change|0x3A|0x3D}}|Entity Head Look|pre=unchanged}}
 +
{{PacketList|{{change|0x3B|0x3E}}|Multi Block Change|pre=unchanged}}
 +
{{PacketList|{{change|0x3C|0x3F}}|Select Advancement Tab|pre=unchanged}}
 +
{{PacketList|0x40|Action Bar|rel=added}}
 +
{{PacketList|0x41|World Border Center|rel=added}}
 +
{{PacketList|0x42|World Border Lerp Size|rel=added}}
 +
{{PacketList|0x43|World Border Size |rel=added}}
 +
{{PacketList|0x44|World Border Warning Delay|rel=added}}
 +
{{PacketList|0x45|World Border Warning Reach|rel=added}}
 +
{{PacketList|{{change|0x3E|0x46}}|Camera|pre=unchanged}}
 +
{{PacketList|{{change|0x3F|0x47}}|Held Item Change (clientbound)|pre=unchanged}}
 +
{{PacketList|{{change|0x40|0x48}}|Update View Position|pre=unchanged}}
 +
{{PacketList|{{change|0x41|0x49}}|Update View Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x42|0x4A}}|Spawn Position|pre=unchanged}}
 +
{{PacketList|{{change|0x43|0x4B}}|Display Scoreboard|pre=unchanged}}
 +
{{PacketList|{{change|0x44|0x4C}}|Entity Metadata|pre=unchanged}}
 +
{{PacketList|{{change|0x45|0x4D}}|Attach Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x46|0x4E}}|Entity Velocity|pre=unchanged}}
 +
{{PacketList|{{change|0x47|0x4F}}|Entity Equipment|pre=unchanged}}
 +
{{PacketList|0x4F|Title|rel=removed}}
 +
{{PacketList|{{change|0x48|0x50}}|Set Experience|pre=unchanged}}
 +
{{PacketList|{{change|0x49|0x51}}|Update Health|pre=unchanged}}
 +
{{PacketList|{{change|0x4A|0x52}}|Scoreboard Objective|pre=unchanged}}
 +
{{PacketList|{{change|0x4B|0x53}}|Set Passengers|pre=unchanged}}
 +
{{PacketList|{{change|0x4C|0x54}}|Teams|pre=unchanged}}
 +
{{PacketList|{{change|0x4D|0x55}}|Update Score|pre=unchanged}}
 +
{{PacketList|0x56|Set Title SubTitle|rel=added}}
 +
{{PacketList|0x57|Time Update|pre=unchanged}}
 +
{{PacketList|0x58|Set Title Text|rel=added}}
 +
{{PacketList|0x59|Set Title Time|rel=added}}
 +
{{PacketList|{{change|0x50|0x5A}}|Entity Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x51|0x5B}}|Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x52|0x5C}}|Stop Sound|pre=unchanged}}
 +
{{PacketList|{{change|0x53|0x5D}}|Player List Header And Footer|pre=unchanged}}
 +
{{PacketList|{{change|0x54|0x5E}}|NBT Query Response|pre=unchanged}}
 +
{{PacketList|{{change|0x55|0x5F}}|Collect Item|pre=unchanged}}
 +
{{PacketList|{{change|0x56|0x60}}|Entity Teleport|pre=unchanged}}
 +
{{PacketList|{{change|0x57|0x61}}|Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x58|0x62}}|Entity Properties|pre=unchanged}}
 +
{{PacketList|{{change|0x59|0x63}}|Entity Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x5A|0x64}}|Declare Recipes|pre=unchanged}}
 +
{{PacketList|{{change|0x5B|0x65}}|Tags}}
 
  |-
 
  |-
 
!colspan="4"| Play serverbound
 
!colspan="4"| Play serverbound
{{PacketList|0x1B|Recipe Book Data}}
+
{{PacketList|0x05|Client Settings}}
{{PacketList|0x29|Player Block Placement}}
+
|-
 +
!colspan="4"| Handshaking serverbound
 +
{{PacketList|0x00|Handshake}}
 
  |}
 
  |}
  
Line 108: Line 135:
 
== Entity Metadata ==
 
== Entity Metadata ==
  
=== Entity Metadata Format ===
+
{{#vardefine:meta_prerelease|1}}
 
 
Note that entity metadata is a totally distinct concept from block metadata.  It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.
 
 
 
Entity Metadata is an array of entries, each of which looks like the following:
 
 
 
{| class="wikitable"
 
! Name
 
! Type
 
! Meaning
 
|-
 
| Index
 
| Unsigned Byte
 
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.
 
|-
 
| Type
 
| Optional VarInt Enum
 
| Only if Index is not <code>0xff</code>; the type of the index, see the table below
 
|-
 
| Value
 
| Optional ''value of Type''
 
| Only if Index is not <code>0xff</code>: the value of the metadata field
 
|}
 
 
 
{| class="wikitable"
 
! Value of Type field
 
! [[Data types|Type]] of Value field
 
! Notes
 
|-
 
| 0
 
| Byte
 
|
 
|-
 
| 1
 
| VarInt
 
|
 
|-
 
| 2
 
| Float
 
|
 
|-
 
| 3
 
| String
 
|
 
|-
 
| 4
 
| [[Chat]]
 
|
 
|-
 
| 5
 
| OptChat (Boolean + Optional [[Chat]])
 
| [[Chat]] is present if the Boolean is set to true
 
|-
 
| 6
 
| [[Slot]]
 
|
 
|-
 
| 7
 
| Boolean
 
|
 
|-
 
| 8
 
| Rotation
 
| 3 floats: rotation on x, rotation on y, rotation on z
 
|-
 
| 9
 
| [[Data Types#Position|Position]]
 
|
 
|-
 
| 10
 
| OptPosition (Boolean + Optional Position)
 
| Position is present if the Boolean is set to true
 
|-
 
| 11
 
| Direction (VarInt)
 
| (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
 
|-
 
| 12
 
| OptUUID (Boolean + Optional UUID)
 
| UUID is present if the Boolean is set to true
 
|-
 
| 13
 
| OptBlockID (VarInt)
 
| 0 for absent otherwise, <code><nowiki>id &lt;&lt; 4 | data</nowiki></code>
 
|-
 
| 14
 
| [[NBT]]
 
|
 
|-
 
| 15
 
| [[Data Types#Particle|Particle]]
 
|
 
|- {{Added}}
 
| 16
 
| Villager Data
 
| 3 VarInts: villager type, villager profession, level
 
|}
 
  
Villager type (<code>minecraft:villager_type</code> registry):
+
{{Warning2|Note that other entities have had metadata shifts due to these changes, not shown here.}}
  
{| class="wikitable"
+
=== Entity ===
! Name !! ID
 
|-
 
| <code>minecraft:desert</code> || 0
 
|-
 
| <code>minecraft:jungle</code> || 1
 
|-
 
| <code>minecraft:plains</code> || 2
 
|-
 
| <code>minecraft:savanna</code> || 3
 
|-
 
| <code>minecraft:snow</code> || 4
 
|-
 
| <code>minecraft:swamp</code> || 5
 
|-
 
| <code>minecraft:taiga</code> || 6
 
|}
 
  
Villager professions (<code>minecraft:villager_profession</code> registry):
+
{{metadata inherit|Entity}}
  
 
{| class="wikitable"
 
{| class="wikitable"
! Name !! ID
 
|-
 
| <code>minecraft:none</code> || 0
 
|-
 
| <code>minecraft:armorer</code> || 1
 
|-
 
| <code>minecraft:butcher</code> || 2
 
|-
 
| <code>minecraft:cartographer</code> || 3
 
|-
 
| <code>minecraft:cleric</code> || 4
 
|-
 
| <code>minecraft:farmer</code> || 5
 
|-
 
| <code>minecraft:fisherman</code> || 6
 
|-
 
| <code>minecraft:fletcher</code> || 7
 
|-
 
| <code>minecraft:leatherworker</code> || 8
 
|-
 
| <code>minecraft:librarian</code> || 9
 
|-
 
| <code>minecraft:mason</code> || 10
 
|-
 
| <code>minecraft:nitwit</code> || 11
 
|-
 
| <code>minecraft:shepherd</code> || 12
 
|-
 
| <code>minecraft:toolsmith</code> || 13
 
|-
 
| <code>minecraft:weaponsmith</code> || 14
 
|}
 
 
=== Mobs ===
 
 
Entity IDs have shifted with the addition of some new mobs.
 
 
=== Itemed Throwable ===
 
 
Extends [[#Throwable|Throwable]].
 
 
Used for all things that previously extended throwable other than potions, which already had an item.
 
 
{| class="wikitable" {{added}}
 
 
  ! Index
 
  ! Index
 
  ! Type
 
  ! Type
Line 278: Line 149:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
  | 6
+
  |rowspan="9"| {{Metadata id|}}
| Slot
+
  |rowspan="9"| Byte
|colspan="2"| Item
 
| empty (which behaves as if it were a specific item, depending on the subclass)
 
|}
 
 
 
=== Egg ===
 
 
 
Extends [[#Throwable|Throwable]].
 
 
 
No additional metadata.
 
 
 
An empty item behaves as if the item were a <code>minecraft:egg</code>.
 
 
 
=== Ender Pearl ===
 
 
 
Extends [[#Throwable|Throwable]].
 
 
 
No additional metadata.
 
 
 
An empty item behaves as if the item were a <code>minecraft:ender_pearl</code>.
 
 
 
=== Experience Bottle ===
 
 
 
Extends [[#Throwable|Throwable]].
 
 
 
No additional metadata.
 
 
 
<code>minecraft:experience_bottle</code>
 
 
 
=== Snowball ===
 
 
 
Extends [[#Throwable|Throwable]].
 
 
 
No additional metadata.
 
 
 
<code>minecraft:snowball</code>
 
 
 
=== Eye of Ender ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 6
 
| Slot
 
|colspan="2"| Item
 
| empty (which behaves as if it were a <code>minecraft:ender_eye</code>)
 
|}
 
 
 
=== Arrow ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
Abstract base class for [[#TippedArrow|TippedArrow]] (which is used for regular arrows as well as tipped ones) and Spectral Arrow.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| rowspan="3" | 6
 
  | rowspan="3" | Byte
 
 
  ! Bit mask
 
  ! Bit mask
 
  ! Meaning
 
  ! Meaning
  | rowspan="3" | 0
+
  |rowspan="9"| 0
 
  |-
 
  |-
 
  | 0x01
 
  | 0x01
  | Is critical
+
  | Is on fire
 
  |-
 
  |-
 
  | 0x02
 
  | 0x02
  | Is noclip (used by loyalty tridents when returning)
+
  | Is crouching
|-
 
| 7
 
| OptUUID
 
|colspan="2"| Shooter UUID
 
| Empty
 
|- {{added}}
 
| 8
 
| Byte
 
|colspan="2"| Piercing level
 
| 0
 
|}
 
 
 
=== TippedArrow ===
 
 
 
Extends [[#Arrow|Arrow]].
 
 
 
Used for both tipped and regular arrows.  If not tipped, then color is set to -1 and no tipped arrow particles are used.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|8|9}}
 
| VarInt
 
|colspan="2"| Color (-1 for no particles)
 
| -1
 
|}
 
 
 
=== Trident ===
 
 
 
Extends [[#Arrow|Arrow]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|8|9}}
 
| VarInt
 
|colspan="2"| Loyalty level (enchantment)
 
| 0
 
|}
 
 
 
=== Itemed Fireball ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
Used for regular and small fireballs.  Not used for dragon fireballs and wither skulls.  Interestingly, regular fireballs do not come from an item.
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 6
 
| Slot
 
|colspan="2"| Item
 
| empty (which behaves as if it were a <code>minecraft:fire_charge</code>)
 
|}
 
 
 
=== Fireball ===
 
 
 
Extends {{change|[[#Abstract Fireball|Abstract Fireball]]|[[#Itemed Fireball|Itemed Fireball]]}}.  This is the large fireball shot by ghasts.
 
 
 
No additional metadata.
 
 
 
=== Small Fireball ===
 
 
 
Extends {{change|[[#Abstract Fireball|Abstract Fireball]]|[[#Itemed Fireball|Itemed Fireball]]}}.  This is the fireball shot by blazes and dispensers with fire charges.
 
 
 
No additional metadata.
 
 
 
=== Fireworks ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 6
 
| [[Slot]]
 
|colspan="2"| Firework info
 
| empty
 
|-
 
| 7
 
| {{Change|VarInt|OptUUID}}
 
|colspan="2"| Entity {{change|ID|UUID}} of entity which used firework (for elytra boosting)
 
| 0
 
|- {{Added}}
 
| 8
 
| Boolean
 
|colspan="2"| Shot at angle (from a crossbow)
 
| false
 
|}
 
 
 
=== Illager Beast ===
 
 
 
Extends [[#Monster|Monster]]
 
 
 
No additional metadata.
 
 
 
{| class="wikitable" {{added}}
 
! Status
 
!colspan="2"| Description
 
|-
 
| 4
 
|colspan="2"| Starts the attack animation.
 
|-
 
| 39
 
|colspan="2"| Starts the stun animation.
 
|}
 
 
 
=== Panda ===
 
 
 
Extends [[#Animal|Animal]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 13
 
| Integer
 
|colspan="2"| Breed timer?  Set to 32 when something happens, and then counts down to 0 again.  At 29 and 14 (before counting down), will play the <code>entity.panda.cant_breed</code> sound event.
 
| 0
 
|-
 
| 14
 
| Integer
 
|colspan="2"| Sneeze timer.  Counts up from 0; when it hits 1 the <code>entity.panda.pre_sneeze</code> event plays and when it hits 21 the <code>entity.panda.sneeze</code> event plays (and it is set back to 0 and the sneeze flag is cleared).
 
| 0
 
|-
 
| 15
 
| Integer
 
|colspan="2"| Eat timer.  If nonzero, counts upwards.
 
| 0
 
|-
 
| 16
 
| Byte
 
|colspan="2"| Main Gene
 
| 0
 
|-
 
| 17
 
| Byte
 
|colspan="2"| Hidden Gene
 
| 0
 
|-
 
|rowspan="6"| 18
 
|rowspan="6"| Byte
 
! Bit mask
 
! Meaning
 
|rowspan="6"| 0
 
|-
 
| 0x01
 
| Unused
 
|-
 
| 0x02
 
| Is sneezing
 
 
  |-
 
  |-
 
  | 0x04
 
  | 0x04
  | Is eating
+
  | Unused (previously riding)
 
  |-
 
  |-
 
  | 0x08
 
  | 0x08
  | Unknown
+
  | Is sprinting
 
  |-
 
  |-
 
  | 0x10
 
  | 0x10
  | Unknown
+
  | Is swimming
|}
 
 
 
=== Pillager ===
 
 
 
Extends [[#Abstract Illager|Abstract Illlager]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
 
  |-
 
  |-
  | 13
+
  | 0x20
  | Boolean
+
  | Is invisible
| colspan="2"| Using crossbow
 
| false
 
|}
 
 
 
=== Ocelot ===
 
 
 
Extends {{change|[[#TameableAnimal|TameableAnimal]]|[[#Ageable|Ageable]]}}.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|- {{removed}}
 
| 15
 
| VarInt
 
|colspan="2"| Type (0 = untamed, 1 = tuxedo, 2 = tabby, 3 = siamese).  Used to render regardless as to whether it is tamed or not.
 
| 0
 
|- {{added}}
 
| 13
 
| Boolean
 
|colspan="2"| Is trusting
 
| false
 
|}
 
 
 
{| class="wikitable" {{added}}
 
! Status
 
!colspan="2"| Description
 
 
  |-
 
  |-
  | 40
+
  | 0x40
  |colspan="2"| Spawn smoke particles (trust gaining failed)
+
  | has glowing effect
 
  |-
 
  |-
  | 41
+
  | 0x80
  |colspan="2"| Spawn heart particles (trust gaining succeeded)
+
  | Is flying with an {{Minecraft Wiki|elytra}}
|}
 
 
 
=== Cat ===
 
 
 
Extends [[#TameableAnimal|TameableAnimal]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
 
  |-
 
  |-
  | 15
+
  | {{Metadata id|}}
 
  | VarInt
 
  | VarInt
  |colspan="2"| Type (0 = tabby, 1 = black, 2 = red, 3 = siamese, 4 = british_shorthair, 5 = calico, 6 = persian, 7 = ragdoll, 8 = white, 9 = all_black)
+
  |colspan="2"| Air ticks
  | 1
+
| 300
 +
|-
 +
| {{Metadata id|}}
 +
| OptChat
 +
|colspan="2"| Custom name
 +
  | empty
 
  |-
 
  |-
  | 16
+
  | {{Metadata id|}}
 
  | Boolean
 
  | Boolean
  |colspan="2"| Unknown
+
  |colspan="2"| Is custom name visible
 
  | false
 
  | false
 
  |-
 
  |-
  | 17
+
  | {{Metadata id|}}
 
  | Boolean
 
  | Boolean
  |colspan="2"| Unknown
+
  |colspan="2"| Is silent
 
  | false
 
  | false
 
  |-
 
  |-
  | 18
+
  | {{Metadata id|}}
| VarInt
 
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
 
| 14 (Red)
 
|}
 
 
 
=== Villager ===
 
 
 
Extends [[#Ageable|Ageable]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 13
 
| {{change|VarInt|Villager Data}}
 
|colspan="2"| {{Change|Profession (Farmer = 0, Librarian = 1, Priest = 2, Blacksmith = 3, Butcher = 4, Nitwit = 5)|Villager Data}}
 
| {{change|0|Plains/None/1}}
 
|}
 
 
 
=== Zombie Villager ===
 
 
 
Extends [[#Zombie|Zombie]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 16
 
 
  | Boolean
 
  | Boolean
  |colspan="2"| Is converting
+
  |colspan="2"| Has no gravity
 
  | false
 
  | false
  |-  
+
  |-
| 17
+
  | {{Metadata id|}}
  | {{Change|VarInt|Villager Data}}
+
| Pose
  |colspan="2"| {{Change|Profession|Villager Data}}
+
  |colspan="2"| Pose
  | {{change|0|Plains/None/1}}
+
| STANDING
 +
|- {{added}}
 +
  | {{Metadata id|added}}
 +
| VarInt
 +
|colspan="2"| Ticks frozen in powdered snow
 +
| 0
 
  |}
 
  |}
  
Line 651: Line 219:
 
No changes so far.
 
No changes so far.
  
== Plugin Channels ==
+
== Inventories ==
  
=== <code>minecraft:book_open</code> ===
+
No changes so far.
{{change|''Server to client''}}
 
  
{{change|When a player right clicks with a signed book. This tells the client to open the book GUI.}}
+
== Plugin Channels ==
  
{{change|The payload is a VarInt enum for the selected hand: 0 for the main hand, 1 for the offhand.}}
+
No changes so far.
 
 
{{change||Replaced with [[#Open Book|Open Book]] packet.}}
 
 
 
=== <code>minecraft:trader_list</code> ===
 
{{change|''Server to client''}}
 
 
 
{{change|The list of trades a villager NPC is offering.}}
 
 
 
{{change||Replaced with [[#Trade List|Trade List]] packet.}}
 
  
 
== Play ==
 
== Play ==
Line 673: Line 231:
 
=== Clientbound ===
 
=== Clientbound ===
  
==== Update Block Entity ====
+
==== Sculk Vibration Signal ====
  
Sets the block entity associated with the block at the given location.
+
{| class="wikitable" {{Added}}
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 685: Line 241:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| 0x09
+
  |rowspan="4"| 0x05
  |rowspan="3"| Play
+
  |rowspan="4"| Play
  |rowspan="3"| Client
+
  |rowspan="4"| Client
  | Location
+
  | Source Position
 
  | Position
 
  | Position
  |  
+
  | Source position for the vibration.
 +
|-
 +
| Destination Identifier
 +
| Identifier
 +
| Identifier of the destination codec type.
 
  |-
 
  |-
  | Action
+
  | Destination
  | Unsigned Byte
+
  | Varies
  | The type of update to perform, see below
+
  | Vanilla default destinations are a block position encoded as a [https://wiki.vg/Protocol#Data_types Position] for "block" or an entity id encoded as a VarInt for "entity".
 
  |-
 
  |-
  | NBT Data
+
  | Arrival Ticks
  | [[NBT|NBT Tag]]
+
  | VarInt
  | Data to set.  May be a TAG_END (0), in which case the block entity at the given location is removed (though this is not required since the client will remove the block entity automatically on chunk unload or block removal)
+
  | Ticks for the signal to arrive at the destination.
 
  |}
 
  |}
 +
This packet shows a permanent particle.
  
''Action'' field:
+
==== Clear Titles====
  
* '''1''': Set data of a mob spawner (everything except for SpawnPotentials: current delay, min/max delay, mob to be spawned, spawn count, spawn range, etc.)
+
{| class="wikitable" {{Added}}
* '''2''': Set command block text (command and last execution status)
+
! Packet ID
* '''3''': Set the level, primary, and secondary powers of a beacon
+
! State
* '''4''': Set rotation and skin of mob head
+
! Bound To
* '''5''': Declare a conduit
+
! Field Name
* '''6''': Set base color and patterns on a banner
+
! Field Type
* '''7''': Set the data for a Structure tile entity
+
! Notes
* '''8''': Set the destination for a end gateway
+
|- {{ Added }}
* '''9''': Set the text on a sign
+
|rowspan="4"| 0x10
* '''10''': {{change|Declare a shulker box, no data appears to be sent and the client seems to do fine without this packet. Perhaps it is a leftover from earlier versions?}}
+
|rowspan="4"| Play
* '''11''': Declare a bed
+
|rowspan="4"| Client
* '''12''': {{Change||Set data of a jigsaw block}}
+
|- {{ Added }}
* '''13''': {{Change||Set items in a campfire}}
+
| Reset
 
+
| Boolean
==== Open Horse Window ====
+
|
 +
|-
 +
|}
  
{{Change||This packet is used exclusively for opening the horse GUI.  [[#Open Window|Open Window]] is used for all other GUIs, and now has ID 0x59.}}
+
==== Initialize World Border ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 728: Line 291:
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
  |-
+
  |- {{ Added }}
  |rowspan="3"| 0x14
+
  |rowspan="8"| 0x20
  |rowspan="3"| Play
+
  |rowspan="8"| Play
  |rowspan="3"| Client
+
  |rowspan="8"| Client
  | Window ID?
+
  | X
  | Byte
+
  | Double
  |
+
  |  
  |-
+
  |- {{ Added }}
  | Number of slots?
+
| Z
 +
| Double
 +
|
 +
|- {{ Added }}
 +
| Old Diameter
 +
| Double
 +
| Current length of a single side of the world border, in meters.
 +
|- {{ Added }}
 +
| New Diameter
 +
| Double
 +
| Target length of a single side of the world border, in meters.
 +
|- {{ Added }}
 +
| Speed
 +
| VarLong
 +
  | Number of real-time ''milli''seconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
 +
|- {{ Added }}
 +
| Portal Teleport Boundary
 +
| VarInt
 +
| Resulting coordinates from a portal teleport are limited to ±value. Usually 29999984.
 +
|- {{ Added }}
 +
| Warning Blocks
 +
| VarInt
 +
| In meters.
 +
|- {{ Added }}
 +
| Warning Time
 
  | VarInt
 
  | VarInt
  |
+
  | In seconds as set by <code>/worldborder warning time</code>.
  |-
+
  |- {{ Added }}
| Entity ID?
 
| Integer
 
|
 
 
  |}
 
  |}
 +
 +
The Notchian client determines how solid to display the warning by comparing to whichever is higher, the warning distance or whichever is lower, the distance from the current diameter to the target diameter or the place the border will be after warningTime seconds. In pseudocode:
 +
 +
<syntaxhighlight lang="java">
 +
distance = max(min(resizeSpeed * 1000 * warningTime, abs(targetDiameter - currentDiameter)), warningDistance);
 +
if (playerDistance < distance) {
 +
    warning = 1.0 - playerDistance / distance;
 +
} else {
 +
    warning = 0.0;
 +
}
 +
</syntaxhighlight>
  
 
==== Chunk Data ====
 
==== Chunk Data ====
Line 749: Line 344:
 
{{See also|#Unload Chunk}}
 
{{See also|#Unload Chunk}}
  
The server only sends skylight information for chunk pillars in the {{Minecraft Wiki|Overworld}}, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent.  This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with [[#Update Block Entity|Update Block Entity]] later).
+
{{Need Info|How do biomes work now?  The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed...  ([https://www.reddit.com/r/Mojira/comments/e5at6i/a_discussion_for_the_changes_to_how_biomes_are/ /r/mojira discussion] which notes that it seems to be some kind of interpolation, and 3D biomes are only used in the nether)}}
 +
 
 +
The server only sends skylight information for chunk pillars in the {{Minecraft Wiki|Overworld}}, it's up to the client to know in which dimension the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent.  This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with [[#Update Block Entity|Update Block Entity]] later).
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 759: Line 356:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="9"| 0x22
+
  |rowspan="13"| {{change|0x20|0x22}}
  |rowspan="9"| Play
+
  |rowspan="13"| Play
  |rowspan="9"| Client
+
  |rowspan="13"| Client
 
  | Chunk X
 
  | Chunk X
 
  | Int
 
  | Int
Line 769: Line 366:
 
  | Int
 
  | Int
 
  | Chunk coordinate (block coordinate divided by 16, rounded down)
 
  | Chunk coordinate (block coordinate divided by 16, rounded down)
  |-
+
  |- {{removed}}
 
  | Full chunk
 
  | Full chunk
 
  | Boolean
 
  | Boolean
 
  | See [[Chunk Format#Full chunk|Chunk Format]]
 
  | See [[Chunk Format#Full chunk|Chunk Format]]
  |-
+
  |- {{removed}}
 
  | Primary Bit Mask
 
  | Primary Bit Mask
 
  | VarInt
 
  | VarInt
 
  | Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
 
  | Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
  |- {{Added}}
+
  |- {{added}}
 +
| Bit Mask Length
 +
| VarInt
 +
| Length of the following array
 +
|- {{added}}
 +
| Primary Bit Mask
 +
| Array of Long
 +
| BitSet with bits (world height in blocks / 16) set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from the lowest y to 15 blocks above).
 +
|-
 
  | Heightmaps
 
  | Heightmaps
 
  | [[NBT]]
 
  | [[NBT]]
  | Compound containing one long array named <code>MOTION_BLOCKING</code>, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry).
+
  | Compound containing one long array named <code>MOTION_BLOCKING</code>, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a <code>WORLD_SURFACE</code> long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
 +
|-
 +
| Biomes length
 +
| {{change|Optional|}} VarInt
 +
| Size of the following array; should always be 1024.  {{change|Not present if full chunk is false.|}}
 +
|-
 +
| Biomes
 +
| {{change|Optional|}} Array of VarInt
 +
| 1024 biome IDs, ordered by x then z then y, in 4&times;4&times;4 blocks.  {{change|Not present if full chunk is false.|}}  See [[Chunk Format#Biomes|Chunk Format § Biomes]].
 
  |-  
 
  |-  
 
  | Size
 
  | Size
Line 795: Line 408:
 
  |-
 
  |-
 
  | Block entities
 
  | Block entities
  | Array of [[NBT]]
+
  | Array of [[NBT|NBT Tag]]
 
  | All block entities in the chunk.  Use the x, y, and z tags in the NBT to determine their positions.
 
  | All block entities in the chunk.  Use the x, y, and z tags in the NBT to determine their positions.
 
  |}
 
  |}
  
===== Data structure =====
+
Note that the Notchian client requires an [[#Update View Position|Update View Position]] packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.
 +
 
 +
The compacted array format has been adjusted so that individual entries no longer span across multiple longs, affecting the main data array and heightmaps.
 +
 
 +
New format, 5 bits per block, containing the following references to blocks in a palette (not shown): <span style="border: solid 2px hsl(0, 90%, 60%)">1</span><span style="border: solid 2px hsl(30, 90%, 60%)">2</span><span style="border: solid 2px hsl(60, 90%, 60%)">2</span><span style="border: solid 2px hsl(90, 90%, 60%)">3</span><span style="border: solid 2px hsl(120, 90%, 60%)">4</span><span style="border: solid 2px hsl(150, 90%, 60%)">4</span><span style="border: solid 2px hsl(180, 90%, 60%)">5</span><span style="border: solid 2px hsl(210, 90%, 60%)">6</span><span style="border: solid 2px hsl(240, 90%, 60%)">6</span><span style="border: solid 2px hsl(270, 90%, 60%)">4</span><span style="border: solid 2px hsl(300, 90%, 60%)">8</span><span style="border: solid 2px hsl(330, 90%, 60%)">0</span><span style="border: solid 2px hsl(0, 90%, 30%)">7</span><span style="border: solid 2px hsl(30, 90%, 30%)">4</span><span style="border: solid 2px hsl(60, 90%, 30%)">3</span><span style="border: solid 2px hsl(90, 90%, 30%)">13</span><span style="border: solid 2px hsl(120, 90%, 30%)">15</span><span style="border: solid 2px hsl(150, 90%, 30%)">16</span><span style="border: solid 2px hsl(180, 90%, 30%)">9</span><span style="border: solid 2px hsl(210, 90%, 30%)">14</span><span style="border: solid 2px hsl(240, 90%, 30%)">10</span><span style="border: solid 2px hsl(270, 90%, 30%)">12</span><span style="border: solid 2px hsl(300, 90%, 30%)">0</span><span style="border: solid 2px hsl(330, 90%, 30%)">2</span>
  
The data section of the packet contains most of the useful data for the chunk.
+
<code>0020863148418841</code> <code><span style="outline: dashed 2px black">0000</span><span style="outline: solid 2px hsl(330, 90%, 60%)">00000</span><span style="outline: solid 2px hsl(300, 90%, 60%)">01000</span><span style="outline: solid 2px hsl(270, 90%, 60%)">00100</span><span style="outline: solid 2px hsl(240, 90%, 60%)">00110</span><span style="outline: solid 2px hsl(210, 90%, 60%)">00110</span><span style="outline: solid 2px hsl(180, 90%, 60%)">00101</span><span style="outline: solid 2px hsl(150, 90%, 60%)">00100</span><span style="outline: solid 2px hsl(120, 90%, 60%)">00100</span><span style="outline: solid 2px hsl(90, 90%, 60%)">00011</span><span style="outline: solid 2px hsl(60, 90%, 60%)">00010</span><span style="outline: solid 2px hsl(30, 90%, 60%)">00010</span><span style="outline: solid 2px hsl(0, 90%, 60%)">00001</span></code><br>
 +
<code>01018A7260F68C87</code> <code><span style="outline: dashed 2px black">0000</span><span style="outline: solid 2px hsl(330, 90%, 30%)">00010</span><span style="outline: solid 2px hsl(300, 90%, 30%)">00000</span><span style="outline: solid 2px hsl(270, 90%, 30%)">01100</span><span style="outline: solid 2px hsl(240, 90%, 30%)">01010</span><span style="outline: solid 2px hsl(210, 90%, 30%)">01110</span><span style="outline: solid 2px hsl(180, 90%, 30%)">01001</span><span style="outline: solid 2px hsl(150, 90%, 30%)">10000</span><span style="outline: solid 2px hsl(120, 90%, 30%)">01111</span><span style="outline: solid 2px hsl(90, 90%, 30%)">01101</span><span style="outline: solid 2px hsl(60, 90%, 30%)">00011</span><span style="outline: solid 2px hsl(30, 90%, 30%)">00100</span><span style="outline: solid 2px hsl(0, 90%, 30%)">00111</span></code>
 +
 
 +
==== Entity Movement ====
 +
 
 +
This packet may be used to initialize an entity.
 +
 
 +
For player entities, either this packet or any move/look packet is sent every game tick. So the meaning of this packet is basically that the entity did not move/look since the last such packet.
  
 
{| class="wikitable"
 
{| class="wikitable"
  |-
+
  ! Packet ID
 +
! State
 +
! Bound To
 
  ! Field Name
 
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
  |-
+
  |- {{removed}}
  | Data
+
  | 0x2A
  | Array of [[#Chunk Section structure|Chunk Section]]
+
  | Play
| The number of elements in the array is equal to the number of bits set in Primary Bit Mask. Sections are sent bottom-to-top, i.e. the first section, if sent, extends from Y=0 to Y=15.
+
  | Client
  |-
+
  | Entity ID
  | Biomes
+
  | VarInt
  | Optional Int Array
+
  |  
  | Only sent if Ground-Up Continuous is true; 256 entries if present
 
 
  |}
 
  |}
  
===== Chunk Section structure =====
+
==== Update Light ====
  
A Chunk Section is defined in terms of other [[data types]]. A Chunk Section consists of the following fields:
+
Updates light levels for a chunk.
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
!colspan="2"| Field Name
 +
!colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  ! Field Name
+
  |rowspan="21"| {{change|0x23|0x25}}
  ! Field Type
+
  |rowspan="21"| Play
  ! Notes
+
  |rowspan="21"| Client
 +
|colspan="2"| Chunk X
 +
|colspan="2"| VarInt
 +
| Chunk coordinate (block coordinate divided by 16, rounded down)
 +
|-
 +
|colspan="2"| Chunk Z
 +
|colspan="2"| VarInt
 +
| Chunk coordinate (block coordinate divided by 16, rounded down)
 +
|-
 +
|colspan="2"| Trust Edges
 +
|colspan="2"| Boolean
 +
| If edges should be trusted for light updates.
 +
|- {{removed}}
 +
|colspan="2"| Sky Light Mask
 +
|colspan="2"| VarInt
 +
| Mask containing 18 bits, with the lowest bit corresponding to chunk section -1 (in the void, y=-16 to y=-1) and the highest bit for chunk section 16 (above the world, y=256 to y=271)
 +
|- {{removed}}
 +
|colspan="2"| Block Light Mask
 +
|colspan="2"| VarInt
 +
| Mask containing 18 bits, with the same order as sky light
 +
|- {{removed}}
 +
|colspan="2"| Empty Sky Light Mask
 +
|colspan="2"| VarInt
 +
| Mask containing 18 bits, which indicates sections that have 0 for all their sky light values.  If a section is set in both this mask and the main sky light mask, it is ignored for this mask and it is included in the sky light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the sky light arrays.
 +
|- {{removed}}
 +
|colspan="2"| Empty Block Light Mask
 +
|colspan="2"| VarInt
 +
| Mask containing 18 bits, which indicates sections that have 0 for all their block light values.  If a section is set in both this mask and the main block light mask, it is ignored for this mask and it is included in the block light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the block light arrays.
 +
|- {{Added}}
 +
|colspan="2"| Length 1
 +
|colspan="2"| VarInt
 +
| Length of the following array
 +
|- {{Added}}
 +
|colspan="2"| Sky Light Mask
 +
|colspan="2"| Array of Long
 +
| BitSet containing bits for each sections in the world + 2 (lowest bit 16-1 blocks below min world height, highest 1-16 above max world height)
 +
|- {{Added}}
 +
|colspan="2"| Length 2
 +
|colspan="2"| VarInt
 +
| Length of the following array
 +
|- {{Added}}
 +
|colspan="2"| Block Light Mask
 +
|colspan="2"| Array of Long
 +
| BitSet containing bits for each sections in the world + 2, same order as sky light
 +
|- {{Added}}
 +
|colspan="2"| Length 3
 +
|colspan="2"| VarInt
 +
| Length of the following array
 +
|- {{Added}}
 +
|colspan="2"| Empty Sky Light Mask
 +
|colspan="2"| Array of Long
 +
| BitSet containing a variable amount of bits (see sky/block light) which indicates sections that have 0 for all their sky light values
 +
|- {{Added}}
 +
|colspan="2"| Length 4
 +
|colspan="2"| VarInt
 +
| Length of the following array
 +
|- {{Added}}
 +
|colspan="2"| Empty Block Light Mask
 +
|colspan="2"| Array of Long
 +
| BitSet containing a variable amount of bits (see sky/block light) which indicates sections that have 0 for all their block light values
 
  |- {{added}}
 
  |- {{added}}
  | Block count
+
  |colspan="2"| Sky Light array count
  | Short
+
  |colspan="2"| VarInt
  | Number of non-air blocks present in the chunk section, for lighting purposes.  "Non-air" is defined as any block other than air, cave air, and void air (in particular, note that fluids such as water are still counted).
+
  | Number of entries in the following array
 
  |-
 
  |-
  | Bits Per Block
+
  |rowspan="2"| Sky Light arrays
  | Unsigned Byte
+
| Length
  | Determines how many bits are used to encode a block. Note that not all numbers are valid here.
+
|rowspan="2"| Array
 +
  | VarInt
 +
  | Length of the following array in bytes (always 2048)
 
  |-
 
  |-
  | Palette
+
  | Sky Light array
  | Varies
+
  | Array of 2048 bytes
  | See below for the format.
+
  | There is 1 array for each bit set to true in the sky light mask, starting with the lowest value. Half a byte per light value.
 +
|- {{added}}
 +
|colspan="2"| Block Light array count
 +
|colspan="2"| VarInt
 +
| Number of entries in the following array
 
  |-
 
  |-
  | Data Array Length
+
  |rowspan="2"| Block Light arrays
 +
| Length
 +
|rowspan="2"| Array
 
  | VarInt
 
  | VarInt
  | Number of longs in the following array
+
  | Length of the following array in bytes (always 2048)
 
  |-
 
  |-
  | Data Array
+
  | Block Light array
  | Array of Long
+
  | Array of 2048 bytes
  | Compacted list of 4096 indices pointing to state IDs in the Palette
+
  | There is 1 array for each bit set to true in the block light mask, starting with the lowest value. Half a byte per light value.
|- {{removed}}
 
| Block Light
 
  | Byte Array
 
| Half byte per block
 
|- {{removed}}
 
| Sky Light
 
| Optional Byte Array
 
| Only if in the Overworld; half byte per block
 
 
  |}
 
  |}
  
Data Array{{change|, Block Light, and Sky Light are|is}} given for each block with increasing x coordinates, within rows of increasing z coordinates, within layers of increasing y coordinates.  {{change|For the half-byte light arrays, even-indexed items (those with an even x coordinate, starting at 0) are packed into the ''low bits'', odd-indexed into the ''high bits''.}}
 
  
 
==== Map Data ====
 
==== Map Data ====
Line 871: Line 560:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="17"| 0x26
+
  |rowspan="18"| {{change|0x25|0x27}}
  |rowspan="17"| Play
+
  |rowspan="18"| Play
  |rowspan="17"| Client
+
  |rowspan="18"| Client
 
  |colspan="2"| Map ID
 
  |colspan="2"| Map ID
 
  |colspan="2"| VarInt
 
  |colspan="2"| VarInt
Line 881: Line 570:
 
  |colspan="2"| Byte
 
  |colspan="2"| Byte
 
  | From 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)
 
  | From 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)
  |-  
+
  |- {{removed}}
 
  |colspan="2"| Tracking Position
 
  |colspan="2"| Tracking Position
 
  |colspan="2"| Boolean
 
  |colspan="2"| Boolean
 
  | Specifies whether player and item frame icons are shown
 
  | Specifies whether player and item frame icons are shown
  |- {{Added}}
+
  |-
 
  |colspan="2"| Locked
 
  |colspan="2"| Locked
 
  |colspan="2"| Boolean
 
  |colspan="2"| Boolean
 
  | True if the map has been locked in a cartography table
 
  | True if the map has been locked in a cartography table
 
  |-  
 
  |-  
 +
|- {{added}}
 +
|colspan="2"| Tracking Position
 +
|colspan="2"| Boolean
 +
| Specifies whether player and item frame icons are shown
 +
|-
 
  |colspan="2"| Icon Count
 
  |colspan="2"| Icon Count
 
  |colspan="2"| VarInt
 
  |colspan="2"| VarInt
  | Number of elements in the following array
+
  | Number of elements in the following array. {{change||Only present if "Tracking Position" is true.}}
 
  |-
 
  |-
  |rowspan="5"| Icon
+
  |rowspan="6"| Icon
 
  | Type
 
  | Type
 
  |rowspan="6"| Array
 
  |rowspan="6"| Array
Line 921: Line 615:
 
  |-  
 
  |-  
 
  |colspan="2"| Columns
 
  |colspan="2"| Columns
  |colspan="2"| Byte
+
  |colspan="2"| Unsigned Byte
 
  | Number of columns updated
 
  | Number of columns updated
 
  |-
 
  |-
Line 1,036: Line 730:
 
  |}
 
  |}
  
==== Open Book ====
+
==== Combat Event ====
  
Sent when a player right clicks with a signed book. This tells the client to open the book GUI.
+
Originally used for metadata for twitch streaming circa 1.8.  Now only used to display the game over screen (with enter combat and end combat completely ignored by the Notchain client)
  
{| class="wikitable" {{Added}}
+
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  !colspan="2"| Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
  |-
+
  |- {{Removed}}
  |rowspan="1"| 0x2C
+
  |rowspan="8"| 0x31
  |rowspan="1"| Play
+
  |rowspan="8"| Play
  |rowspan="1"| Client
+
  |rowspan="8"| Client
  | Hand
+
  |colspan="2"| Event
  | VarInt enum
+
  | VarInt Enum
  | 0: Main hand, 1: Off hand
+
| Determines the layout of the remaining packet.
 +
|- {{Removed}}
 +
! Event
 +
! Field Name
 +
!
 +
!
 +
|- {{Removed}}
 +
  | 0: enter combat
 +
| ''no fields''
 +
| ''no fields''
 +
|
 +
|- {{Removed}}
 +
|rowspan="2"| 1: end combat
 +
| Duration
 +
| VarInt
 +
| Length of the combat in ticks.
 +
|- {{Removed}}
 +
| Entity ID
 +
| Int
 +
| ID of the primary opponent of the ended combat, or -1 if there is no obvious primary opponent.
 +
|- {{Removed}}
 +
|rowspan="3"| 2: entity dead
 +
| Player ID
 +
| VarInt
 +
| Entity ID of the player that died (should match the client's entity ID).
 +
|- {{Removed}}
 +
| Entity ID
 +
| Int
 +
| The killing entity's ID, or -1 if there is no obvious killer.
 +
|- {{Removed}}
 +
| Message
 +
| [[Chat]]
 +
| The death message.
 
  |}
 
  |}
  
==== Entity Sound Effect ====
+
==== End Combat Event ====
  
Plays a sound effect from an entity.
+
Unused by the Notchain client.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,064: Line 790:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  !colspan="2"| Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
  |-
+
  |- {{Added}}
  |rowspan="5"| 0x4F
+
  |rowspan="8"| 0x32
  |rowspan="5"| Play
+
  |rowspan="8"| Play
  |rowspan="5"| Client
+
  |rowspan="8"| Client
  | Sound ID
+
  | Duration
 
  | VarInt
 
  | VarInt
  | ID of hardcoded sound event ([https://pokechu22.github.io/Burger/18w48a.html#sounds events] as of 18w48a)
+
  | Length of the combat in ticks.
|-
+
  |- {{Added}}
| Sound Category
 
| VarInt Enum
 
| The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories])
 
  |-
 
 
  | Entity ID
 
  | Entity ID
  | VarInt
+
  | Int
|
+
  | ID of the primary opponent of the ended combat, or -1 if there is no obvious primary opponent.
  |-
+
  |- {{Added}}
| Volume
 
| Float
 
| 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients
 
  |-
 
| Pitch
 
| Float
 
| Float between 0.5 and 2.0 by Notchian clients
 
 
  |}
 
  |}
  
==== Tags ====
+
==== Enter Combat Event ====
 +
 
 +
Unused by the Notchain client.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,098: Line 815:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  !colspan="2"| Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
  |-
+
  |- {{Added}}
  |rowspan="4"| {{Change|0x55|0x57}}
+
  |rowspan="8"| 0x33
  |rowspan="4"| Play
+
  |rowspan="8"| Play
  |rowspan="4"| Client
+
  |rowspan="8"| Client
| Block Tags
 
| (See below)
 
| IDs are block IDs
 
|-
 
| Item Tags
 
| (See below)
 
| IDs are item IDs
 
|-
 
| Fluid Tags
 
| (See below)
 
| IDs are fluid IDs
 
|- {{added}}
 
| Entity Tags
 
| (See below)
 
| IDs are entity type IDs
 
 
  |}
 
  |}
  
==== Declare Recipes ====
+
 
 +
==== Death Combat Event ====
 +
 
 +
Used to send a respawn screen.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,129: Line 834:
 
  ! Bound To
 
  ! Bound To
 
  !colspan="2"| Field Name
 
  !colspan="2"| Field Name
  !colspan="2"| Field Type
+
  ! Field Type
 
  ! Notes
 
  ! Notes
|-
 
|rowspan="5"| {{Change|0x54|0x56}}
 
|rowspan="5"| Play
 
|rowspan="5"| Client
 
|colspan="2"| Num Recipes
 
|colspan="2"| VarInt
 
| Number of elements in the following array
 
|-
 
|rowspan="4"| Recipe
 
|{{removed}} Recipe ID
 
|rowspan="4"| Array
 
|{{removed}} Identifier
 
|{{removed}}
 
|-
 
| Type
 
| {{Change|String|Identifier}}
 
| The recipe type, see below
 
 
  |- {{Added}}
 
  |- {{Added}}
  | Recipe ID
+
  |rowspan="8"| 0x34
  | Identifier
+
|rowspan="8"| Play
  |
+
|rowspan="8"| Client
  |-
+
| Player ID
  | Data
+
  | VarInt
  | Optional, varies
+
  | Entity ID of the player that died (should match the client's entity ID).
  | Additional data for the recipe.  For some types, there will be no data.
+
  |- {{Added}}
 +
  | Entity ID
 +
  | Int
 +
  | The killing entity's ID, or -1 if there is no obvious killer.
 +
|- {{Added}}
 +
| Message
 +
| [[Chat]]
 +
| The death message.
 
  |}
 
  |}
  
Recipe types:
+
==== Player Position And Look (clientbound) ====
 +
 
 +
Updates the player's position on the server. This packet will also close the “Downloading Terrain” screen when joining/respawning.
 +
 
 +
If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 meters, the client will be kicked for “You moved too quickly :( (Hacking?)”.
 +
 
 +
Also if the fixed-point number of X or Z is set greater than <code>3.2E7D</code> the client will be kicked for “Illegal position”.
  
{{Need Info|There are more of these now probably}}
+
Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.
 +
 
 +
Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Type
+
  ! Packet ID
  ! Description
+
! State
  ! Data
+
! Bound To
 +
! Field Name
 +
  ! Field Type
 +
  ! Notes
 
  |-
 
  |-
  | <code>crafting_shapeless</code>
+
  |rowspan="8"| {{change|0x34|0x38}}
| Shapeless crafting recipe.  All items in the ingredient list must be present, but in any order/slot.
+
  |rowspan="8"| Play
| As follows:
+
|rowspan="8"| Client
  {| class="wikitable"
+
| X
    ! Name
+
| Double
    ! Type
+
| Absolute or relative position, depending on Flags.
    ! Description
 
    |-
 
    | Group
 
    | String
 
    | Used to group similar recipes together in the recipe book. Tag is present in recipe JSON.
 
    |-
 
    | Ingredient count
 
    | VarInt
 
    | Number of elements in the following array
 
    |-
 
    | Ingredients
 
    | Array of Ingredient
 
    |
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |}
 
 
  |-
 
  |-
  | <code>crafting_shaped</code>
+
  | Y
  | Shaped crafting recipe.  All items must be present in the same pattern (which may be flipped horizontally or translated)
+
  | Double
  | As follows:
+
  | Absolute or relative position, depending on Flags.
  {| class="wikitable"
 
    ! Name
 
    ! Type
 
    ! Description
 
    |-
 
    | Width
 
    | VarInt
 
    |
 
    |-
 
    | Height
 
    | VarInt
 
    |
 
    |-
 
    | Group
 
    | String
 
    | Used to group similar recipes together in the recipe book.  Tag is present in recipe JSON.
 
    |-
 
    | Ingredients
 
    | Array of Ingredient
 
    | Length is width * height.  Indexed by x + (y * width).
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |}
 
 
  |-
 
  |-
  | <code>crafting_special_armordye</code>
+
  | Z
  | Recipe for dying leather armor
+
  | Double
  | None
+
  | Absolute or relative position, depending on Flags.
 
  |-
 
  |-
  | <code>crafting_special_bookcloning</code>
+
  | Yaw
  | Recipe for copying contents of written books
+
  | Float
  | None
+
  | Absolute or relative rotation on the X axis, in degrees.
 
  |-
 
  |-
  | <code>crafting_special_mapcloning</code>
+
  | Pitch
  | Recipe for copying maps
+
  | Float
  | None
+
  | Absolute or relative rotation on the Y axis, in degrees.
 
  |-
 
  |-
  | <code>crafting_special_mapextending</code>
+
  | Flags
  | Recipe for adding paper to maps
+
  | Byte
  | None
+
  | Bit field, see below.
 
  |-
 
  |-
  | <code>crafting_special_firework_rocket</code>
+
  | Teleport ID
| Recipe for making firework rockets
+
| VarInt
| None
+
| Client should confirm this packet with [[#Teleport Confirm|Teleport Confirm]] containing the same Teleport ID.
 +
|- {{added}}
 +
| Dismount Vehicle
 +
| Boolean
 +
| True if the player should dismount their vehicle.
 +
|}
 +
 
 +
About the Flags field:
 +
 
 +
<Dinnerbone> It's a bitfield, X/Y/Z/Y_ROT/X_ROT. If X is set, the x value is relative and not absolute.
 +
 
 +
{| class="wikitable"
 
  |-
 
  |-
  | <code>crafting_special_firework_star</code>
+
  ! Field
  | Recipe for making firework stars
+
  ! Bit
| None
 
 
  |-
 
  |-
  | <code>crafting_special_firework_star_fade</code>
+
  | X
  | Recipe for making firework stars fade between multiple colors
+
  | 0x01
| None
 
 
  |-
 
  |-
  | <code>crafting_special_repairitem</code>
+
  | Y
  | Recipe for repairing items via crafting
+
  | 0x02
| None
 
 
  |-
 
  |-
  | <code>crafting_special_tippedarrow</code>
+
  | Z
  | Recipe for crafting tipped arrows
+
  | 0x04
| None
 
 
  |-
 
  |-
  | <code>crafting_special_bannerduplicate</code>
+
  | Y_ROT
  | Recipe for copying banner patterns
+
  | 0x08
| None
 
 
  |-
 
  |-
  | <code>crafting_special_banneraddpattern</code>
+
  | X_ROT
  | Recipe for adding patterns to banners
+
  | 0x10
| None
 
|-
 
| <code>crafting_special_shielddecoration</code>
 
| Recipe for applying a banner's pattern to a shield
 
| None
 
|-
 
| <code>crafting_special_shulkerboxcoloring</code>
 
| Recipe for recoloring a shulker box
 
| None
 
|-
 
| <code>smelting</code>
 
| Smelting recipe
 
| As follows:
 
  {| class="wikitable"
 
    ! Name
 
    ! Type
 
    ! Description
 
    |-
 
    | Group
 
    | String
 
    | Used to group similar recipes together in the recipe book.
 
    |-
 
    | Ingredient
 
    | Ingredient
 
    |
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |-
 
    | Experience
 
    | Float
 
    |
 
    |-
 
    | Cooking time
 
    | VarInt
 
    |
 
    |}
 
 
  |}
 
  |}
  
Ingredient is defined as:
+
==== Destroy Entity ====
 +
 
 +
Sent by the server when {{change|a list of entities|an entity}} is to be destroyed on the client.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Name
+
  ! Packet ID
  ! Type
+
! State
  ! Description
+
! Bound To
 +
! Field Name
 +
  ! Field Type
 +
  ! Notes
 
  |-
 
  |-
 +
|rowspan="4"| 0x36
 +
|rowspan="4"| Play
 +
|rowspan="4"| Client
 +
|- {{removed}}
 
  | Count
 
  | Count
 
  | VarInt
 
  | VarInt
  | Number of elements in the following array
+
  | Number of elements in the following array.
 +
|- {{Removed}}
 +
| Array of VarInt
 +
| The list of entities of destroy.
 +
|- {{Added}}
 +
| Entity ID
 +
| VarInt
 +
|}
 +
 
 +
==== Resource Pack Send ====
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
|rowspan="4"| {{change|0x38|0x3B}}
 +
|rowspan="4"| Play
 +
|rowspan="4"| Client
 +
| URL
 +
| String (32767)
 +
| The URL to the resource pack.
 
  |-
 
  |-
  | Items
+
  | Hash
  | Array of [[Slot]]
+
  | String (40)
  | Any item in this array may be used for the recipeThe count of each item should be 1.
+
| A 40 character hexadecimal and lowercase [[wikipedia:SHA-1|SHA-1]] hash of the resource pack file. (must be lower case in order to work)<br />If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth — but it will still treat it as a unique id
 +
|- {{Added}}
 +
| Forced
 +
| Boolean
 +
| The notchian client will be forced to use the resource pack from the server. If they decline they will be kicked from the server.
 +
|- {{Added}}
 +
| Forced Message
 +
| [[Chat]]
 +
| This is sent with the force resourcepack popup.
 +
|}
 +
==== Title ====
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
!colspan="2"| Field Name
 +
! Field Type
 +
! Notes
 +
|- {{ Removed }}
 +
|rowspan="10"| 0x4F
 +
|rowspan="10"| Play
 +
|rowspan="10"| Client
 +
|colspan="2"| Action
 +
| VarInt Enum
 +
|
 +
|- {{ Removed }}
 +
! Action
 +
! Field Name
 +
!
 +
!
 +
|- {{ Removed }}
 +
| 0: set title
 +
| Title Text
 +
| [[Chat]]
 +
|
 +
|- {{ Removed }}
 +
| 1: set subtitle
 +
| Subtitle Text
 +
| [[Chat]]
 +
|
 +
|- {{ Removed }}
 +
| 2: set action bar
 +
| Action bar text
 +
| [[Chat]]
 +
  | Displays a message above the hotbar (the same as position 2 in [[#Chat Message (clientbound)|Chat Message (clientbound)]].
 +
|- {{ Removed }}
 +
|rowspan="3"| 3: set times and display
 +
| Fade In
 +
| Int
 +
| Ticks to spend fading in.
 +
|- {{ Removed }}
 +
| Stay
 +
| Int
 +
| Ticks to keep the title displayed.
 +
|- {{ Removed }}
 +
| Fade Out
 +
  | Int
 +
| Ticks to spend out, not when to start fading out.
 +
|- {{ Removed }}
 +
| 4: hide
 +
| ''no fields''
 +
| ''no fields''
 +
|
 +
|- {{ Removed }}
 +
| 5: reset
 +
| ''no fields''
 +
| ''no fields''
 +
|
 
  |}
 
  |}
  
 +
“Hide” makes the title disappear, but if you run times again the same title will appear. “Reset” erases the text.
 +
 +
The title is visible on screen for Fade In + Stay + Fade Out ticks.
 +
 +
==== Action Bar ====
  
==== Update Light ====
+
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|- {{ Added }}
 +
|rowspan="4"| 0x40
 +
|rowspan="4"| Play
 +
|rowspan="4"| Client
 +
| Action bar text
 +
| [[Chat]]
 +
| Displays a message above the hotbar (the same as position 2 in [[#Chat Message (clientbound)|Chat Message (clientbound)]].
 +
|- {{ Added }}
 +
|}
 +
==== World Border Center ====  
  
Updates light levels for a chunk.
+
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|- {{ Added }}
 +
|rowspan="18"| 0x41
 +
|rowspan="18"| Play
 +
|rowspan="18"| Client
 +
| X
 +
| Double
 +
|
 +
|- {{ Added }}
 +
| Z
 +
| Double
 +
|
 +
|- {{ Added }}
 +
|}
 +
==== World Border Lerp Size ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,331: Line 1,104:
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 +
|- {{ Added }}
 +
|rowspan="4"| 0x42
 +
|rowspan="4"| Play
 +
|rowspan="4"| Client
 +
| Old Diameter
 +
| Double
 +
| Current length of a single side of the world border, in meters.
 +
|- {{ Added }}
 +
| New Diameter
 +
| Double
 +
| Target length of a single side of the world border, in meters.
 +
|- {{ Added }}
 +
| Speed
 +
| VarLong
 +
| Number of real-time ''milli''seconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
 
  |-
 
  |-
  |rowspan="8"| 0x58
+
|}
  |rowspan="8"| Play
+
==== World Border Size ====
  |rowspan="8"| Client
+
 
  | Chunk X
+
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|- {{ Added }}
 +
|rowspan="4"| 0x43
 +
|rowspan="4"| Play
 +
|rowspan="4"| Client
 +
| Diameter
 +
| Double
 +
| Length of a single side of the world border, in meters.
 +
|- {{ Added }}
 +
|}
 +
 
 +
==== World Border Warning Delay====
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|- {{ Added }}
 +
  |rowspan="4"| 0x44
 +
  |rowspan="4"| Play
 +
  |rowspan="4"| Client
 +
  | Warning Time
 
  | VarInt
 
  | VarInt
  | Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | In seconds as set by <code>/worldborder warning time</code>.
  |-
+
  |- {{ Added }}
  | Chunk Z
+
  |}
| VarInt
+
 
| Chunk coordinate (block coordinate divided by 16, rounded down)
+
==== World Border Warning Reach====
|-
+
 
| Sky Light Mask
+
{| class="wikitable"
  | VarInt
+
  ! Packet ID
  | Mask containing 18 bits, with the lowest bit corresponding to chunk section -1 (in the void, y=-16 to y=-1) and the highest bit for chunk section 16 (above the world, y=256 to y=271)
+
  ! State
  |-
+
  ! Bound To
  | Block Light Mask
+
  ! Field Name
  | VarInt
+
  ! Field Type
  | Mask containing 18 bits, with the same order as sky light
+
  ! Notes
  |-
+
  |- {{ Added }}
  | Empty Sky Light Mask
+
  |rowspan="4"| 0x45
  | VarInt
+
  |rowspan="4"| Play
  | Mask containing 18 bits, which indicates sections that have 0 for all their sky light values.  If a section is set in both this mask and the main sky light mask, it is ignored for this mask and it is included in the sky light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the sky light arrays.
+
  |rowspan="4"| Client
|-
+
  | Warning Blocks
  | Empty Block Light Mask
 
 
  | VarInt
 
  | VarInt
  | Mask containing 18 bits, which indicates sections that have 0 for all their block light values.  If a section is set in both this mask and the main block light mask, it is ignored for this mask and it is included in the block light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the block light arrays.
+
  | In meters.
|-
+
  |- {{ Added }}
| Sky Light arrays
 
| Array of arrays of 2048 bytes
 
| There is 1 array for each bit set to true in the sky light mask, starting with the lowest value.  Half a byte per light value.
 
  |-
 
| Block Light arrays
 
| Array of arrays of 2048 bytes
 
| There is 1 array for each bit set to true in the block light mask, starting with the lowest value.  Half a byte per light value.
 
 
  |}
 
  |}
  
Individual block or sky light arrays are is given for each block with increasing x coordinates, within rows of increasing z coordinates, within layers of increasing y coordinates. Even-indexed items (those with an even x coordinate, starting at 0) are packed into the low bits, odd-indexed into the high bits.
+
==== Set Title SubTitle ====
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|- {{ Added }}
 +
|rowspan="4"| 0x56
 +
|rowspan="4"| Play
 +
|rowspan="4"| Client
 +
| Subtitle Text
 +
| [[Chat]]
 +
|- {{ Added }}
 +
|}
  
==== Open Window ====
 
  
This is sent to the client when it should open an inventory, such as a chest, workbench, or furnace. This message is not sent anywhere for clients opening their own inventory.  {{change||For horses, use [[#Open Horse Window|Open Horse Window]]}}
+
==== Set Title Text ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,381: Line 1,206:
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
  |-
+
  |- {{ Added }}
  |rowspan="5"| {{change|0x14|0x59}}
+
  |rowspan="4"| 0x58
  |rowspan="5"| Play
+
  |rowspan="4"| Play
  |rowspan="5"| Client
+
  |rowspan="4"| Client
  | Window ID
+
  | Title Text
| {{change|Unsigned Byte|VarInt}}
 
| A unique id number for the window to be displayed. Notchian server implementation is a counter, starting at 1.
 
|-
 
| Window Type
 
| {{change|String (32)|VarInt}}
 
| The window type to use for display. {{change|See [[Inventory]] for a list|contained in the <code>minecraft:menu</code> regisry}}.
 
|-
 
| Window Title
 
 
  | [[Chat]]
 
  | [[Chat]]
  | The title of the window
+
  |- {{ Added }}
  |- {{removed}}
+
|}
  | Number Of Slots
+
 
  | Unsigned Byte
+
==== Set Title Time====
  | Number of slots in the window (excluding the number of slots in the player inventory). Always 0 for non-storage windows (e.g. Workbench, Anvil).
+
 
  |- {{removed}}
+
{| class="wikitable"
  | Entity ID
+
! Packet ID
  | Optional Int
+
! State
  | EntityHorse's EID. Only sent when Window Type is “EntityHorse”
+
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
  |- {{ Added }}
 +
  |rowspan="4"| 0x59
 +
  |rowspan="4"| Play
 +
  |rowspan="4"| Client
 +
| Fade In
 +
| Int
 +
| Ticks to spend fading in.
 +
|- {{ Added }}
 +
| Stay
 +
| Int
 +
| Ticks to keep the title displayed.
 +
  |- {{ Added }}
 +
  | Fade Out
 +
  | Int
 +
  | Ticks to spend out, not when to start fading out.
 
  |}
 
  |}
  
==== Trade List ====
 
  
The list of trades a villager NPC is offering.
+
==== Tags ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,418: Line 1,252:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="10"| 0x5A
+
  |rowspan="8"| {{change|0x5B|0x65}}
  |rowspan="10"| Play
+
  |rowspan="8"| Play
  |rowspan="10"| Client
+
  |rowspan="8"| Client
 +
|- {{removed}}
 +
| colspan="2"| Block Tags
 +
| colspan="2"| (See below)
 +
| IDs are block IDs
 +
|- {{removed}}
 +
| colspan="2"| Item Tags
 +
| colspan="2"| (See below)
 +
| IDs are item IDs
 +
|- {{removed}}
 +
| colspan="2"| Fluid Tags
 +
| colspan="2"| (See below)
 +
| IDs are fluid IDs
 +
|- {{removed}}
 +
| colspan="2"| Entity Tags
 +
| colspan="2"| (See below)
 +
| IDs are entity IDs
 +
|- {{added}}
 +
| colspan="2"| Length of the array
 +
| colspan="2"| VarInt
 +
|
 +
|- {{added}}
 +
|rowspan="2"| Array of tags
 +
| Tag type
 +
|rowspan="2"| Array
 +
| Identifier
 +
| Tag identifier (Vanilla required tags are <code>minecraft:block</code>, <code>minecraft:item</code>, <code>minecraft:fluid</code>, <code>minecraft:entity_type</code>, and <code>minecraft:game_event</code>)
 
  |-
 
  |-
  | colspan="2" | Window ID
+
  | Array of Tag
  | colspan="2" | VarInt
+
| (See below)
  | The ID of the window that is open; this is an int rather than a byte.
+
|
 +
|}
 +
 
 +
Tags look like:
 +
 
 +
{| class="wikitable"
 +
!colspan="2"| Field Name
 +
  !colspan="2"| Field Type
 +
  ! Notes
 
  |-
 
  |-
  | colspan="2" | Size
+
  |colspan="2"| Length
  | colspan="2" | Byte
+
  |colspan="2"| VarInt
  | The number of trades in the following array
+
  | Number of elements in the following array
 
  |-
 
  |-
  | rowspan="7" | Trades
+
  |rowspan="3"| Tags
  | Input item 1
+
  | Tag name
  | rowspan="7" | Array
+
  |rowspan="3"| Array
  | [[Slot]]
+
  | Identifier
  | The first item the villager is buying
+
  |
 
  |-
 
  |-
  | Output item
+
  | Count
  | [[Slot]]
+
  | VarInt
  | The item the villager is selling
+
  | Number of elements in the following array
 
  |-
 
  |-
  | Has second item
+
  | Entries
  | Boolean
+
  | Array of VarInt
  | Whether there is a second item
+
  | Numeric ID of the given type (block, item, etc.).
|-
 
| Input item 2
 
| Optional [[Slot]]
 
| The second item the villager is buying; only present if they have a second item.
 
|-
 
| Trade disabled
 
| Boolean
 
| True if the trade is disabled; false if the trade is enabled.
 
|-
 
| Number of trade uses
 
| Integer
 
| Number of times the trade has been used so far
 
|-
 
| Maximum number of trade uses
 
| Integer
 
| Number of times this trade can be used
 
 
  |}
 
  |}
 +
  
 
=== Serverbound ===
 
=== Serverbound ===
  
==== Recipe Book Data ====
+
==== Client Settings ====
 +
 
 +
Sent when the player connects, or when settings are changed.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,469: Line 1,324:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="11"| 0x1B
+
  |rowspan="7"| 0x05
  |rowspan="11"| Play
+
  |rowspan="7"| Play
  |rowspan="11"| Server
+
  |rowspan="7"| Server
  |colspan="2"| Type
+
  | Locale
  | VarInt
+
  | String (16)
  | Determines the format of the rest of the packet
+
  | e.g. <code>en_GB</code>.
 
  |-
 
  |-
  ! Type
+
  | View Distance
  ! Field Name
+
  | Byte
  !
+
  | Client-side render distance, in chunks.
!
 
 
  |-
 
  |-
  | 0: Displayed Recipe
+
  | Chat Mode
  | Recipe ID
+
  | VarInt Enum
  | Identifier
+
  | 0: enabled, 1: commands only, 2: hidden. See [[Chat#Processing chat|processing chat]] for more information.
  | A recipe ID
 
 
  |-
 
  |-
  |rowspan="8"| 1: Recipe Book States
+
  | Chat Colors
| Crafting Recipe Book Open
 
 
  | Boolean
 
  | Boolean
  | Whether the player has the crafting recipe book currently opened/active.
+
  | “Colors” multiplayer setting.
 
  |-
 
  |-
  | Crafting Recipe Filter Active
+
  | Displayed Skin Parts
  | Boolean
+
  | Unsigned Byte
  | Whether the player has the crafting recipe book filter option currently active.
+
  | Bit mask, see below.
 
  |-
 
  |-
  | Smelting Recipe Book Open
+
  | Main Hand
  | Boolean
+
  | VarInt Enum
  | Whether the player has the smelting recipe book currently opened/active.
+
  | 0: Left, 1: Right.
|-
 
| Smelting Recipe Filter Active
 
| Boolean
 
| Whether the player has the smelting recipe book filter option currently active.
 
 
  |- {{Added}}
 
  |- {{Added}}
  | Blasting Recipe Book Open
+
  | Disable text filtering
 
  | Boolean
 
  | Boolean
  | May be swapped with smoking recipe book.  Also, the notchian client appears to use the same value for both of those books currently.
+
  | Disables filtering of text on signs and written book titlesCurrently always true (i.e. the filtering is disabled)
|- {{Added}}
 
| Blasting Recipe Filter Active
 
| Boolean
 
| May be swapped with smoking recipe book. Also, the notchian client appears to use the same value for both of those books currently.
 
|- {{Added}}
 
| Smoking Recipe Book Open
 
| Boolean
 
|
 
|- {{Added}}
 
| Smoking Recipe Filter Active
 
| Boolean
 
|
 
 
  |}
 
  |}
  
The Recipe Book Status type is sent when one of the states changes.
+
''Displayed Skin Parts'' flags:
 +
 
 +
* Bit 0 (0x01): Cape enabled
 +
* Bit 1 (0x02): Jacket enabled
 +
* Bit 2 (0x04): Left Sleeve enabled
 +
* Bit 3 (0x08): Right Sleeve enabled
 +
* Bit 4 (0x10): Left Pants Leg enabled
 +
* Bit 5 (0x20): Right Pants Leg enabled
 +
* Bit 6 (0x40): Hat enabled
 +
 
 +
The most significant bit (bit 7, 0x80) appears to be unused.
 +
 
 +
 
 +
==== Window Confirmation (serverbound) ====
  
==== Player Block Placement ====
+
If a confirmation sent by the client was not accepted, the server will reply with a [[#Window Confirmation (clientbound)|Window Confirmation (clientbound)]] packet with the Accepted field set to false. When this happens, the client must send this packet to apologize (as with movement), otherwise the server ignores any successive confirmations.
  
 
{| class="wikitable"
 
{| class="wikitable"
|-
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,536: Line 1,384:
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
  |-
+
  |- {{ Removed }}
  |rowspan="9"| 0x29
+
  |rowspan="3"| 0x07
  |rowspan="9"| Play
+
  |rowspan="3"| Play
  |rowspan="9"| Server
+
  |rowspan="3"| Server
  |{{removed}}| Location
+
  | Window ID
|{{removed}}| Position
+
  | Byte
|{{removed}}| Block position
+
  | The ID of the window that the action occurred in.
|- {{removed}}
+
  |- {{ Removed }}
| Face
+
  | Action Number
  | VarInt Enum
+
  | Short
  | The face on which the block is placed (as documented at [[#Player Digging|Player Digging]])
+
  | Every action that is to be accepted has a unique number. This number is an incrementing integer (starting at 1) with separate counts for each window ID.
|-
+
  |- {{ Removed }}
| Hand
+
  | Accepted
| VarInt Enum
 
| The hand from which the block is placed; 0: main hand, 1: off hand
 
  |- {{added}}
 
  | Location
 
  | Position
 
  | Block position
 
|- {{added}}
 
| Face
 
| VarInt Enum
 
| The face on which the block is placed (as documented at [[#Player Digging|Player Digging]])
 
|-
 
| Cursor Position X
 
| Float
 
| The position of the crosshair on the block, from 0 to 1 increasing from west to east
 
|-
 
| Cursor Position Y
 
| Float
 
| The position of the crosshair on the block, from 0 to 1 increasing from bottom to top
 
|-
 
| Cursor Position Z
 
| Float
 
| The position of the crosshair on the block, from 0 to 1 increasing from north to south
 
  |- {{added}}
 
  | Inside block
 
 
  | Boolean
 
  | Boolean
  | True when the player's head is inside of a block.
+
  | Whether the action was accepted.
 
  |}
 
  |}
 
Upon placing a block, this packet is sent once.
 
 
The Cursor Position X/Y/Z fields (also known as in-block coordinates) are calculated using raytracing. The unit corresponds to sixteen pixel in the default resource pack. For example, let's say a slab is being placed against the south face of a full block. The Cursor Position X will be higher if the player was pointing near the right (east) edge of the face, lower if pointing near the left. The Cursor Position Y will be used to determine whether it will appear as a bottom slab (values 0.0–0.5) or as a top slab (values 0.5-1.0). The Cursor Position Z should be 1.0 since the player was looking at the southernmost part of the block.
 
 
{{Change||Inside block is true when a player's head (specifically eyes) are inside of a block's collision.  In 1.13 and later versions, collision is rather complicated and individual blocks can have multiple collision boxes.  For instance, a ring of vines has a non-colliding hole in the middle.  This value is only true when the player is directly in the box.  In practice, though, this value is only used by scaffolding to place in front of the player when sneaking inside of it (other blocks will place behind when you intersect with them -- try with glass for instance).}}
 
 
 
== Handshaking ==
 
== Handshaking ==
  
Line 1,608: Line 1,425:
 
  | Protocol Version
 
  | Protocol Version
 
  | VarInt
 
  | VarInt
  | See [[protocol version numbers]] (currently {{change|404|453}})
+
  | See [[protocol version numbers]] (currently {{change|754|{{Snapshot PVN|1073741839}}}})
 
  |-
 
  |-
 
  | Server Address
 
  | Server Address
 
  | String
 
  | String
  | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information.
+
  | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a complete redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide mc.example.org as server address in addition to connecting to it.
 
  |-  
 
  |-  
 
  | Server Port
 
  | Server Port

Latest revision as of 02:28, 6 May 2021

This page documents the changes from the last stable Minecraft release (currently 1.16.5, protocol 754) to the current pre-release (currently 21w07a, protocol Snapshot 15). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Play clientbound
0x05 Sculk Vibration Signal Pre
0x05 0x06 Entity Animation (clientbound) Current (unchanged)
0x06 0x07 Statistics Current (unchanged)
0x07 0x08 Acknowledge Player Digging Current (unchanged)
0x08 0x09 Block Break Animation Current (unchanged)
0x09 0x0A Block Entity Data Current (unchanged)
0x0A 0x0B Block Action Current (unchanged)
0x0B 0x0C Block Change Current (unchanged)
0x0C 0x0D Boss Bar Current (unchanged)
0x0D 0x0E Server Difficulty Current (unchanged)
0x0E 0x0F Chat Message (clientbound) Current (unchanged)
0x10 Clear Titles Pre
0x0F 0x11 Tab-Complete (clientbound) Current (unchanged)
0x10 0x12 Declare Commands Current (unchanged)
0x11 Window Confirmation (clientbound) Current
0x12 0x13 Close Window (clientbound) Current (unchanged)
0x13 0x14 Window Items Current (unchanged)
0x14 0x15 Window Property Current (unchanged)
0x15 0x16 Set Slot Current (unchanged)
0x16 0x17 Set Cooldown Current (unchanged)
0x17 0x18 Plugin Message (clientbound) Current (unchanged)
0x18 0x19 Named Sound Effect Current (unchanged)
0x19 0x1A Disconnect (play) Current (unchanged)
0x1A 0x1B Entity Status Current (unchanged)
0x1B 0x1C Explosion Current (unchanged)
0x1C 0x1D Unload Chunk Current (unchanged)
0x1D 0x1E Change Game State Current (unchanged)
0x1E 0x1F Open Horse Window Current (unchanged)
0x20 Initialize World Border Pre
0x1F 0x21 Keep Alive (clientbound) Current (unchanged)
0x20 0x22 Chunk Data Current Pre
0x21 0x23 Effect Current (unchanged)
0x22 0x24 Particle Current (unchanged)
0x23 0x25 Update Light Current Pre
0x24 0x26 Join Game Current (unchanged)
0x25 0x27 Map Data Current Pre
0x26 0x28 Trade List Current (unchanged)
0x27 0x29 Entity Position Current (unchanged)
0x28 0x2A Entity Position and Rotation Current (unchanged)
0x29 0x2B Entity Rotation Current (unchanged)
0x2A Entity Movement Current
0x2B 0x2C Vehicle Move (clientbound) Current (unchanged)
0x2C 0x2D Open Book Current (unchanged)
0x2D 0x2E Open Window Current (unchanged)
0x2E 0x2F Open Sign Editor Current (unchanged)
0x2F 0x30 Craft Recipe Response Current (unchanged)
0x30 0x31 Player Abilities (clientbound) Current (unchanged)
0x31 Combat Event Current
0x32 End Combat Event Pre
0x33 Enter Combat Event Pre
0x34 Death Combat Event Pre
0x32 0x35 Player Info Current (unchanged)
0x33 0x36 Face Player Current (unchanged)
0x36 Destroy Entities Current Pre|rel=removed}}
0x34 0x37 Player Position And Look (clientbound) Current Pre
0x35 0x38 Unlock Recipes Current (unchanged)
0x39 Destroy Entity Current Pre|rel=added}}
0x37 0x3A Remove Entity Effect Current (unchanged)
0x38 0x3B Resource Pack Send Current Pre
0x39 0x3C Respawn Current (unchanged)
0x3A 0x3D Entity Head Look Current (unchanged)
0x3B 0x3E Multi Block Change Current (unchanged)
0x3C 0x3F Select Advancement Tab Current (unchanged)
0x40 Action Bar Pre
0x41 World Border Center Pre
0x42 World Border Lerp Size Pre
0x43 World Border Size Pre
0x44 World Border Warning Delay Pre
0x45 World Border Warning Reach Pre
0x3E 0x46 Camera Current (unchanged)
0x3F 0x47 Held Item Change (clientbound) Current (unchanged)
0x40 0x48 Update View Position Current (unchanged)
0x41 0x49 Update View Distance Current (unchanged)
0x42 0x4A Spawn Position Current (unchanged)
0x43 0x4B Display Scoreboard Current (unchanged)
0x44 0x4C Entity Metadata Current (unchanged)
0x45 0x4D Attach Entity Current (unchanged)
0x46 0x4E Entity Velocity Current (unchanged)
0x47 0x4F Entity Equipment Current (unchanged)
0x4F Title Current Pre
0x48 0x50 Set Experience Current (unchanged)
0x49 0x51 Update Health Current (unchanged)
0x4A 0x52 Scoreboard Objective Current (unchanged)
0x4B 0x53 Set Passengers Current (unchanged)
0x4C 0x54 Teams Current (unchanged)
0x4D 0x55 Update Score Current (unchanged)
0x56 Set Title SubTitle Pre
0x57 Time Update Current (unchanged)
0x58 Set Title Text Pre
0x59 Set Title Time Pre
0x50 0x5A Entity Sound Effect Current (unchanged)
0x51 0x5B Sound Effect Current (unchanged)
0x52 0x5C Stop Sound Current (unchanged)
0x53 0x5D Player List Header And Footer Current (unchanged)
0x54 0x5E NBT Query Response Current (unchanged)
0x55 0x5F Collect Item Current (unchanged)
0x56 0x60 Entity Teleport Current (unchanged)
0x57 0x61 Advancements Current (unchanged)
0x58 0x62 Entity Properties Current (unchanged)
0x59 0x63 Entity Effect Current (unchanged)
0x5A 0x64 Declare Recipes Current (unchanged)
0x5B 0x65 Tags Current Pre
Play serverbound
0x05 Client Settings Current Pre
Handshaking serverbound
0x00 Handshake Current Pre

New/modified data types

No changes so far.

Entity Metadata

Warning.png Note that other entities have had metadata shifts due to these changes, not shown here.

Entity

The base class.

Index Type Meaning Default
0 Byte Bit mask Meaning 0
0x01 Is on fire
0x02 Is crouching
0x04 Unused (previously riding)
0x08 Is sprinting
0x10 Is swimming
0x20 Is invisible
0x40 has glowing effect
0x80 Is flying with an elytra
1 VarInt Air ticks 300
2 OptChat Custom name empty
3 Boolean Is custom name visible false
4 Boolean Is silent false
5 Boolean Has no gravity false
6 Pose Pose STANDING
7 VarInt Ticks frozen in powdered snow 0

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Play

Clientbound

Sculk Vibration Signal

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Client Source Position Position Source position for the vibration.
Destination Identifier Identifier Identifier of the destination codec type.
Destination Varies Vanilla default destinations are a block position encoded as a Position for "block" or an entity id encoded as a VarInt for "entity".
Arrival Ticks VarInt Ticks for the signal to arrive at the destination.

This packet shows a permanent particle.

Clear Titles

Packet ID State Bound To Field Name Field Type Notes
0x10 Play Client
Reset Boolean

Initialize World Border

Packet ID State Bound To Field Name Field Type Notes
0x20 Play Client X Double
Z Double
Old Diameter Double Current length of a single side of the world border, in meters.
New Diameter Double Target length of a single side of the world border, in meters.
Speed VarLong Number of real-time milliseconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
Portal Teleport Boundary VarInt Resulting coordinates from a portal teleport are limited to ±value. Usually 29999984.
Warning Blocks VarInt In meters.
Warning Time VarInt In seconds as set by /worldborder warning time.

The Notchian client determines how solid to display the warning by comparing to whichever is higher, the warning distance or whichever is lower, the distance from the current diameter to the target diameter or the place the border will be after warningTime seconds. In pseudocode:

distance = max(min(resizeSpeed * 1000 * warningTime, abs(targetDiameter - currentDiameter)), warningDistance);
if (playerDistance < distance) {
    warning = 1.0 - playerDistance / distance;
} else {
    warning = 0.0;
}

Chunk Data

Main article: Chunk Format
See also: #Unload Chunk
Huh.png The following information needs to be added to this page:
How do biomes work now? The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed... (/r/mojira discussion which notes that it seems to be some kind of interpolation, and 3D biomes are only used in the nether)

The server only sends skylight information for chunk pillars in the Overworld, it's up to the client to know in which dimension the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent. This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with Update Block Entity later).

Packet ID State Bound To Field Name Field Type Notes
0x20 0x22 Play Client Chunk X Int Chunk coordinate (block coordinate divided by 16, rounded down)
Chunk Z Int Chunk coordinate (block coordinate divided by 16, rounded down)
Full chunk Boolean See Chunk Format
Primary Bit Mask VarInt Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
Bit Mask Length VarInt Length of the following array
Primary Bit Mask Array of Long BitSet with bits (world height in blocks / 16) set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from the lowest y to 15 blocks above).
Heightmaps NBT Compound containing one long array named MOTION_BLOCKING, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a WORLD_SURFACE long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
Biomes length Optional VarInt Size of the following array; should always be 1024. Not present if full chunk is false.
Biomes Optional Array of VarInt 1024 biome IDs, ordered by x then z then y, in 4×4×4 blocks. Not present if full chunk is false. See Chunk Format § Biomes.
Size VarInt Size of Data in bytes
Data Byte array See data structure in Chunk Format
Number of block entities VarInt Number of elements in the following array
Block entities Array of NBT Tag All block entities in the chunk. Use the x, y, and z tags in the NBT to determine their positions.

Note that the Notchian client requires an Update View Position packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.

The compacted array format has been adjusted so that individual entries no longer span across multiple longs, affecting the main data array and heightmaps.

New format, 5 bits per block, containing the following references to blocks in a palette (not shown): 122344566480743131516914101202

0020863148418841 0000000000100000100001100011000101001000010000011000100001000001
01018A7260F68C87 0000000100000001100010100111001001100000111101101000110010000111

Entity Movement

This packet may be used to initialize an entity.

For player entities, either this packet or any move/look packet is sent every game tick. So the meaning of this packet is basically that the entity did not move/look since the last such packet.

Packet ID State Bound To Field Name Field Type Notes
0x2A Play Client Entity ID VarInt

Update Light

Updates light levels for a chunk.

Packet ID State Bound To Field Name Field Type Notes
0x23 0x25 Play Client Chunk X VarInt Chunk coordinate (block coordinate divided by 16, rounded down)
Chunk Z VarInt Chunk coordinate (block coordinate divided by 16, rounded down)
Trust Edges Boolean If edges should be trusted for light updates.
Sky Light Mask VarInt Mask containing 18 bits, with the lowest bit corresponding to chunk section -1 (in the void, y=-16 to y=-1) and the highest bit for chunk section 16 (above the world, y=256 to y=271)
Block Light Mask VarInt Mask containing 18 bits, with the same order as sky light
Empty Sky Light Mask VarInt Mask containing 18 bits, which indicates sections that have 0 for all their sky light values. If a section is set in both this mask and the main sky light mask, it is ignored for this mask and it is included in the sky light arrays (the notchian server does not create such masks). If it is only set in this mask, it is not included in the sky light arrays.
Empty Block Light Mask VarInt Mask containing 18 bits, which indicates sections that have 0 for all their block light values. If a section is set in both this mask and the main block light mask, it is ignored for this mask and it is included in the block light arrays (the notchian server does not create such masks). If it is only set in this mask, it is not included in the block light arrays.
Length 1 VarInt Length of the following array
Sky Light Mask Array of Long BitSet containing bits for each sections in the world + 2 (lowest bit 16-1 blocks below min world height, highest 1-16 above max world height)
Length 2 VarInt Length of the following array
Block Light Mask Array of Long BitSet containing bits for each sections in the world + 2, same order as sky light
Length 3 VarInt Length of the following array
Empty Sky Light Mask Array of Long BitSet containing a variable amount of bits (see sky/block light) which indicates sections that have 0 for all their sky light values
Length 4 VarInt Length of the following array
Empty Block Light Mask Array of Long BitSet containing a variable amount of bits (see sky/block light) which indicates sections that have 0 for all their block light values
Sky Light array count VarInt Number of entries in the following array
Sky Light arrays Length Array VarInt Length of the following array in bytes (always 2048)
Sky Light array Array of 2048 bytes There is 1 array for each bit set to true in the sky light mask, starting with the lowest value. Half a byte per light value.
Block Light array count VarInt Number of entries in the following array
Block Light arrays Length Array VarInt Length of the following array in bytes (always 2048)
Block Light array Array of 2048 bytes There is 1 array for each bit set to true in the block light mask, starting with the lowest value. Half a byte per light value.


Map Data

Updates a rectangular area on a map item.

Packet ID State Bound To Field Name Field Type Notes
0x25 0x27 Play Client Map ID VarInt Map ID of the map being modified
Scale Byte From 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)
Tracking Position Boolean Specifies whether player and item frame icons are shown
Locked Boolean True if the map has been locked in a cartography table
Tracking Position Boolean Specifies whether player and item frame icons are shown
Icon Count VarInt Number of elements in the following array. Only present if "Tracking Position" is true.
Icon Type Array VarInt enum See below
X Byte Map coordinates: -128 for furthest left, +127 for furthest right
Z Byte Map coordinates: -128 for highest, +127 for lowest
Direction Byte 0-15
Has Display Name Boolean
Display Name Optional Chat Only present if previous Boolean is true
Columns Unsigned Byte Number of columns updated
Rows Optional Byte Only if Columns is more than 0; number of rows updated
X Optional Byte Only if Columns is more than 0; x offset of the westernmost column
Z Optional Byte Only if Columns is more than 0; z offset of the northernmost row
Length Optional VarInt Only if Columns is more than 0; length of the following array
Data Optional Array of Unsigned Byte Only if Columns is more than 0; see Map item format

For icons, a direction of 0 is a vertical icon and increments by 22.5° (360/16).

Types are based off of rows and columns in map_icons.png:

Icon type Result
0 White arrow (players)
1 Green arrow (item frames)
2 Red arrow
3 Blue arrow
4 White cross
5 Red pointer
6 White circle (off-map players)
7 Small white circle (far-off-map players)
8 Mansion
9 Temple
10 White Banner
11 Orange Banner
12 Magenta Banner
13 Light Blue Banner
14 Yellow Banner
15 Lime Banner
16 Pink Banner
17 Gray Banner
18 Light Gray Banner
19 Cyan Banner
20 Purple Banner
21 Blue Banner
22 Brown Banner
23 Green Banner
24 Red Banner
25 Black Banner
26 Treasure marker

Combat Event

Originally used for metadata for twitch streaming circa 1.8. Now only used to display the game over screen (with enter combat and end combat completely ignored by the Notchain client)

Packet ID State Bound To Field Name Field Type Notes
0x31 Play Client Event VarInt Enum Determines the layout of the remaining packet.
Event Field Name
0: enter combat no fields no fields
1: end combat Duration VarInt Length of the combat in ticks.
Entity ID Int ID of the primary opponent of the ended combat, or -1 if there is no obvious primary opponent.
2: entity dead Player ID VarInt Entity ID of the player that died (should match the client's entity ID).
Entity ID Int The killing entity's ID, or -1 if there is no obvious killer.
Message Chat The death message.

End Combat Event

Unused by the Notchain client.

Packet ID State Bound To Field Name Field Type Notes
0x32 Play Client Duration VarInt Length of the combat in ticks.
Entity ID Int ID of the primary opponent of the ended combat, or -1 if there is no obvious primary opponent.

Enter Combat Event

Unused by the Notchain client.

Packet ID State Bound To Field Name Field Type Notes
0x33 Play Client


Death Combat Event

Used to send a respawn screen.

Packet ID State Bound To Field Name Field Type Notes
0x34 Play Client Player ID VarInt Entity ID of the player that died (should match the client's entity ID).
Entity ID Int The killing entity's ID, or -1 if there is no obvious killer.
Message Chat The death message.

Player Position And Look (clientbound)

Updates the player's position on the server. This packet will also close the “Downloading Terrain” screen when joining/respawning.

If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 meters, the client will be kicked for “You moved too quickly :( (Hacking?)”.

Also if the fixed-point number of X or Z is set greater than 3.2E7D the client will be kicked for “Illegal position”.

Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.

Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.

Packet ID State Bound To Field Name Field Type Notes
0x34 0x38 Play Client X Double Absolute or relative position, depending on Flags.
Y Double Absolute or relative position, depending on Flags.
Z Double Absolute or relative position, depending on Flags.
Yaw Float Absolute or relative rotation on the X axis, in degrees.
Pitch Float Absolute or relative rotation on the Y axis, in degrees.
Flags Byte Bit field, see below.
Teleport ID VarInt Client should confirm this packet with Teleport Confirm containing the same Teleport ID.
Dismount Vehicle Boolean True if the player should dismount their vehicle.

About the Flags field:

<Dinnerbone> It's a bitfield, X/Y/Z/Y_ROT/X_ROT. If X is set, the x value is relative and not absolute.
Field Bit
X 0x01
Y 0x02
Z 0x04
Y_ROT 0x08
X_ROT 0x10

Destroy Entity

Sent by the server when a list of entities an entity is to be destroyed on the client.

Packet ID State Bound To Field Name Field Type Notes
0x36 Play Client
Count VarInt Number of elements in the following array.
Array of VarInt The list of entities of destroy.
Entity ID VarInt

Resource Pack Send

Packet ID State Bound To Field Name Field Type Notes
0x38 0x3B Play Client URL String (32767) The URL to the resource pack.
Hash String (40) A 40 character hexadecimal and lowercase SHA-1 hash of the resource pack file. (must be lower case in order to work)
If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth — but it will still treat it as a unique id
Forced Boolean The notchian client will be forced to use the resource pack from the server. If they decline they will be kicked from the server.
Forced Message Chat This is sent with the force resourcepack popup.

Title

Packet ID State Bound To Field Name Field Type Notes
0x4F Play Client Action VarInt Enum
Action Field Name
0: set title Title Text Chat
1: set subtitle Subtitle Text Chat
2: set action bar Action bar text Chat Displays a message above the hotbar (the same as position 2 in Chat Message (clientbound).
3: set times and display Fade In Int Ticks to spend fading in.
Stay Int Ticks to keep the title displayed.
Fade Out Int Ticks to spend out, not when to start fading out.
4: hide no fields no fields
5: reset no fields no fields

“Hide” makes the title disappear, but if you run times again the same title will appear. “Reset” erases the text.

The title is visible on screen for Fade In + Stay + Fade Out ticks.

Action Bar

Packet ID State Bound To Field Name Field Type Notes
0x40 Play Client Action bar text Chat Displays a message above the hotbar (the same as position 2 in Chat Message (clientbound).

World Border Center

Packet ID State Bound To Field Name Field Type Notes
0x41 Play Client X Double
Z Double

World Border Lerp Size

Packet ID State Bound To Field Name Field Type Notes
0x42 Play Client Old Diameter Double Current length of a single side of the world border, in meters.
New Diameter Double Target length of a single side of the world border, in meters.
Speed VarLong Number of real-time milliseconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.

World Border Size

Packet ID State Bound To Field Name Field Type Notes
0x43 Play Client Diameter Double Length of a single side of the world border, in meters.

World Border Warning Delay

Packet ID State Bound To Field Name Field Type Notes
0x44 Play Client Warning Time VarInt In seconds as set by /worldborder warning time.

World Border Warning Reach

Packet ID State Bound To Field Name Field Type Notes
0x45 Play Client Warning Blocks VarInt In meters.

Set Title SubTitle

Packet ID State Bound To Field Name Field Type Notes
0x56 Play Client Subtitle Text Chat


Set Title Text

Packet ID State Bound To Field Name Field Type Notes
0x58 Play Client Title Text Chat

Set Title Time

Packet ID State Bound To Field Name Field Type Notes
0x59 Play Client Fade In Int Ticks to spend fading in.
Stay Int Ticks to keep the title displayed.
Fade Out Int Ticks to spend out, not when to start fading out.


Tags

Packet ID State Bound To Field Name Field Type Notes
0x5B 0x65 Play Client
Block Tags (See below) IDs are block IDs
Item Tags (See below) IDs are item IDs
Fluid Tags (See below) IDs are fluid IDs
Entity Tags (See below) IDs are entity IDs
Length of the array VarInt
Array of tags Tag type Array Identifier Tag identifier (Vanilla required tags are minecraft:block, minecraft:item, minecraft:fluid, minecraft:entity_type, and minecraft:game_event)
Array of Tag (See below)

Tags look like:

Field Name Field Type Notes
Length VarInt Number of elements in the following array
Tags Tag name Array Identifier
Count VarInt Number of elements in the following array
Entries Array of VarInt Numeric ID of the given type (block, item, etc.).


Serverbound

Client Settings

Sent when the player connects, or when settings are changed.

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Server Locale String (16) e.g. en_GB.
View Distance Byte Client-side render distance, in chunks.
Chat Mode VarInt Enum 0: enabled, 1: commands only, 2: hidden. See processing chat for more information.
Chat Colors Boolean “Colors” multiplayer setting.
Displayed Skin Parts Unsigned Byte Bit mask, see below.
Main Hand VarInt Enum 0: Left, 1: Right.
Disable text filtering Boolean Disables filtering of text on signs and written book titles. Currently always true (i.e. the filtering is disabled)

Displayed Skin Parts flags:

  • Bit 0 (0x01): Cape enabled
  • Bit 1 (0x02): Jacket enabled
  • Bit 2 (0x04): Left Sleeve enabled
  • Bit 3 (0x08): Right Sleeve enabled
  • Bit 4 (0x10): Left Pants Leg enabled
  • Bit 5 (0x20): Right Pants Leg enabled
  • Bit 6 (0x40): Hat enabled

The most significant bit (bit 7, 0x80) appears to be unused.


Window Confirmation (serverbound)

If a confirmation sent by the client was not accepted, the server will reply with a Window Confirmation (clientbound) packet with the Accepted field set to false. When this happens, the client must send this packet to apologize (as with movement), otherwise the server ignores any successive confirmations.

Packet ID State Bound To Field Name Field Type Notes
0x07 Play Server Window ID Byte The ID of the window that the action occurred in.
Action Number Short Every action that is to be accepted has a unique number. This number is an incrementing integer (starting at 1) with separate counts for each window ID.
Accepted Boolean Whether the action was accepted.

Handshaking

Clientbound

There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 754 Snapshot 15)
Server Address String Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a complete redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide mc.example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for status, 2 for login

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.