Difference between revisions of "Pre-release protocol"

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(1.16-rc1)
(→‎Entity Metadata: Merge changes from stable docs to incorporate new metadata type templates. Fix my earlier mistake on Pose in the process.)
 
(221 intermediate revisions by 28 users not shown)
Line 1: Line 1:
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.15.2, protocol 578]]) to the current pre-release (currently [[Protocol version numbers|1.16-rc1, protocol 734]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.4, protocol 765]]) to the current pre-release (currently [[Protocol version numbers|24w03b, protocol {{Snapshot PVN|1073741996}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 9: Line 9:
 
=== Data types ===
 
=== Data types ===
  
The UUID type is now also sometimes encoded by the Notchian server as an array of four 32-bit integers, from most significant to least significant (matching the new format used on entity NBT).  This representation is identical to using 16 bytes, two 64-bit integers, or one 128-bit integers.
+
No changes so far.
  
 
=== Packets ===
 
=== Packets ===
Line 18: Line 18:
 
  !colspan="2"| Documentation
 
  !colspan="2"| Documentation
 
  |-
 
  |-
!colspan="4"| Handshaking serverbound
+
!colspan="4"| Handshake serverbound
{{PacketList|0x00|Handshake}}
+
{{PacketList|0x00|Handshake}}
 +
|-
 +
!colspan="4"| Login clientbound
 +
{{PacketList|0x05|Cookie Request (login)|rel=added}}
 +
|-
 +
!colspan="4"| Login serverbound
 +
{{PacketList|0x04|Cookie Response (login)|rel=added}}
 
  |-
 
  |-
!colspan="4"| Play clientbound
+
!colspan="4"| Configuration clientbound
{{PacketList|0x02|Spawn Weather Entity|pre=removed}}
+
{{PacketList|0x00|Cookie Request (configuration)|rel=added}}
{{PacketList|{{change|0x03|0x02}}|Spawn Living Entity|pre=unchanged}}
+
{{PacketList|{{change|0x00|0x01}}|Clientbound Plugin Message (configuration)|pre=unchanged}}
{{PacketList|{{change|0x04|0x03}}|Spawn Painting|pre=unchanged}}
+
{{PacketList|{{change|0x01|0x02}}|Disconnect (configuration)|pre=unchanged}}
{{PacketList|{{change|0x05|0x04}}|Spawn Player|pre=unchanged}}
+
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
{{PacketList|{{change|0x06|0x05}}|Entity Animation (clientbound)|pre=unchanged}}
+
{{PacketList|{{change|0x03|0x04}}|Clientbound Keep Alive (configuration)|pre=unchanged}}
{{PacketList|{{change|0x07|0x06}}|Statistics|pre=unchanged}}
+
{{PacketList|{{change|0x04|0x05}}|Ping (configuration)|pre=unchanged}}
{{PacketList|{{change|0x08|0x07}}|Acknowledge Player Digging|pre=unchanged}}
+
{{PacketList|{{change|0x05|0x06}}|Registry Data|pre=unchanged}}
{{PacketList|{{change|0x09|0x08}}|Block Break Animation|pre=unchanged}}
+
{{PacketList|{{change|0x06|0x07}}|Remove Resource Pack (configuration)|pre=unchanged}}
{{PacketList|{{change|0x0A|0x09}}|Block Entity Data|pre=unchanged}}
+
{{PacketList|{{change|0x07|0x08}}|Add Resource Pack (configuration)|pre=unchanged}}
{{PacketList|{{change|0x0B|0x0A}}|Block Action|pre=unchanged}}
+
{{PacketList|0x09|Store Cookie (configuration)|rel=added}}
{{PacketList|{{change|0x0C|0x0B}}|Block Change|pre=unchanged}}
+
{{PacketList|0x0A|Transfer (configuration)|rel=added}}
{{PacketList|{{change|0x0D|0x0C}}|Boss Bar|pre=unchanged}}
+
{{PacketList|{{change|0x08|0x0B}}|Feature Flags|pre=unchanged}}
{{PacketList|{{change|0x0E|0x0D}}|Server Difficulty|pre=unchanged}}
+
{{PacketList|{{change|0x09|0x0C}}|Update Tags (configuration)|pre=unchanged}}
{{PacketList|{{change|0x0F|0x0E}}|Chat Message (clientbound)}}
+
 
{{PacketList|{{change|0x10|0x0F}}|Multi Block Change|pre=unchanged}}
 
{{PacketList|{{change|0x11|0x10}}|Tab-Complete (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x12|0x11}}|Declare Commands|pre=unchanged}}
 
{{PacketList|{{change|0x13|0x12}}|Window Confirmation (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x13}}|Close Window (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x14}}|Window Items|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x15}}|Window Property|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x16}}|Set Slot|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x17}}|Set Cooldown|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x18}}|Plugin Message (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x1A|0x19}}|Named Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x1B|0x1A}}|Disconnect (play)|pre=unchanged}}
 
{{PacketList|{{change|0x1C|0x1B}}|Entity Status|pre=unchanged}}
 
{{PacketList|{{change|0x1D|0x1C}}|Explosion|pre=unchanged}}
 
{{PacketList|{{change|0x1E|0x1D}}|Unload Chunk|pre=unchanged}}
 
{{PacketList|{{change|0x1F|0x1E}}|Change Game State|pre=unchanged}}
 
{{PacketList|{{change|0x20|0x1F}}|Open Horse Window|pre=unchanged}}
 
{{PacketList|{{change|0x21|0x20}}|Keep Alive (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x22|0x21}}|Chunk Data}}
 
{{PacketList|{{change|0x23|0x22}}|Effect|pre=unchanged}}
 
{{PacketList|{{change|0x24|0x23}}|Particle|pre=unchanged}}
 
{{PacketList|{{change|0x25|0x24}}|Update Light}}
 
{{PacketList|{{change|0x26|0x25}}|Join Game}}
 
{{PacketList|{{change|0x27|0x26}}|Map Data|pre=unchanged}}
 
{{PacketList|{{change|0x28|0x27}}|Trade List|pre=unchanged}}
 
{{PacketList|{{change|0x29|0x28}}|Entity Position|pre=unchanged}}
 
{{PacketList|{{change|0x2A|0x29}}|Entity Position and Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x2B|0x2A}}|Entity Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x2C|0x2B}}|Entity Movement|pre=unchanged}}
 
{{PacketList|{{change|0x2D|0x2C}}|Vehicle Move (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x2E|0x2D}}|Open Book|pre=unchanged}}
 
{{PacketList|{{change|0x2F|0x2E}}|Open Window|pre=unchanged}}
 
{{PacketList|{{change|0x30|0x2F}}|Open Sign Editor|pre=unchanged}}
 
{{PacketList|{{change|0x31|0x30}}|Craft Recipe Response|pre=unchanged}}
 
{{PacketList|{{change|0x32|0x31}}|Player Abilities (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x33|0x32}}|Combat Event|pre=unchanged}}
 
{{PacketList|{{change|0x34|0x33}}|Player Info|pre=unchanged}}
 
{{PacketList|{{change|0x35|0x34}}|Face Player|pre=unchanged}}
 
{{PacketList|{{change|0x36|0x35}}|Player Position And Look (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x37|0x36}}|Unlock Recipes|pre=unchanged}}
 
{{PacketList|{{change|0x38|0x37}}|Destroy Entities|pre=unchanged}}
 
{{PacketList|{{change|0x39|0x38}}|Remove Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x3A|0x39}}|Resource Pack Send|pre=unchanged}}
 
{{PacketList|{{change|0x3B|0x3A}}|Respawn}}
 
{{PacketList|{{change|0x3C|0x3B}}|Entity Head Look|pre=unchanged}}
 
{{PacketList|{{change|0x3D|0x3C}}|Select Advancement Tab|pre=unchanged}}
 
{{PacketList|{{change|0x3E|0x3D}}|World Border|pre=unchanged}}
 
{{PacketList|{{change|0x3F|0x3E}}|Camera|pre=unchanged}}
 
{{PacketList|{{change|0x40|0x3F}}|Held Item Change (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x41|0x40}}|Update View Position|pre=unchanged}}
 
{{PacketList|{{change|0x42|0x41}}|Update View Distance|pre=unchanged}}
 
{{PacketList|{{change|0x4E|0x42}}|Spawn Position|pre=unchanged}}
 
{{PacketList|{{change|0x4F|0x4E}}|Time Update|pre=unchanged}}
 
{{PacketList|{{change|0x50|0x4F}}|Title|pre=unchanged}}
 
{{PacketList|{{change|0x51|0x50}}|Entity Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x52|0x51}}|Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x53|0x52}}|Stop Sound|pre=unchanged}}
 
{{PacketList|{{change|0x54|0x53}}|Player List Header And Footer|pre=unchanged}}
 
{{PacketList|{{change|0x55|0x54}}|NBT Query Response|pre=unchanged}}
 
{{PacketList|{{change|0x56|0x55}}|Collect Item|pre=unchanged}}
 
{{PacketList|{{change|0x57|0x56}}|Entity Teleport|pre=unchanged}}
 
{{PacketList|{{change|0x58|0x57}}|Advancements|pre=unchanged}}
 
{{PacketList|{{change|0x59|0x58}}|Entity Properties}}
 
{{PacketList|{{change|0x5A|0x59}}|Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x5B|0x5A}}|Declare Recipes|pre=unchanged}}
 
{{PacketList|{{change|0x5C|0x5B}}|Tags|pre=unchanged}}
 
 
  |-
 
  |-
!colspan="4"| Play serverbound
+
!colspan="4"| Configuration serverbound
{{PacketList|0x0E|Interact Entity}}
+
{{PacketList|0x01|Cookie Response (configuration)|rel=added}}
{{PacketList|0x0F|Generate Structure|rel=added}}
+
{{PacketList|{{change|0x01|0x02}}|Serverbound Plugin Message (configuration)|pre=unchanged}}
{{PacketList|{{change|0x0F|0x10}}|Keep Alive (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
{{PacketList|{{change|0x10|0x11}}|Lock Difficulty|pre=unchanged}}
+
{{PacketList|{{change|0x03|0x04}}|Serverbound Keep Alive (configuration)|pre=unchanged}}
{{PacketList|{{change|0x11|0x12}}|Player Position|pre=unchanged}}
+
{{PacketList|{{change|0x04|0x05}}|Pong (configuration)|pre=unchanged}}
{{PacketList|{{change|0x12|0x13}}|Player Position And Rotation (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x05|0x06}}|Resource Pack Response (configuration)|pre=unchanged}}
{{PacketList|{{change|0x13|0x14}}|Player Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x15}}|Player Movement|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x16}}|Vehicle Move (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x17}}|Steer Boat|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x18}}|Pick Item|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x19}}|Craft Recipe Request|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x1A}}|Player Abilities (serverbound)}}
 
{{PacketList|{{change|0x1A|0x1B}}|Player Digging|pre=unchanged}}
 
{{PacketList|{{change|0x1B|0x1C}}|Entity Action|pre=unchanged}}
 
{{PacketList|{{change|0x1C|0x1D}}|Steer Vehicle|pre=unchanged}}
 
{{PacketList|{{change|0x1D|0x1E}}|Recipe Book Data|pre=unchanged}}
 
{{PacketList|{{change|0x1E|0x1F}}|Name Item|pre=unchanged}}
 
{{PacketList|{{change|0x1F|0x20}}|Resource Pack Status|pre=unchanged}}
 
{{PacketList|{{change|0x20|0x21}}|Advancement Tab|pre=unchanged}}
 
{{PacketList|{{change|0x21|0x22}}|Select Trade|pre=unchanged}}
 
{{PacketList|{{change|0x22|0x23}}|Set Beacon Effect|pre=unchanged}}
 
{{PacketList|{{change|0x23|0x24}}|Held Item Change (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x24|0x25}}|Update Command Block|pre=unchanged}}
 
{{PacketList|{{change|0x25|0x26}}|Update Command Block Minecart|pre=unchanged}}
 
{{PacketList|{{change|0x26|0x27}}|Creative Inventory Action|pre=unchanged}}
 
{{PacketList|{{change|0x27|0x28}}|Update Jigsaw Block}}
 
{{PacketList|{{change|0x28|0x29}}|Update Structure Block|pre=unchanged}}
 
{{PacketList|{{change|0x29|0x2A}}|Update Sign|pre=unchanged}}
 
{{PacketList|{{change|0x2A|0x2B}}|Animation (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x2B|0x2C}}|Spectate|pre=unchanged}}
 
{{PacketList|{{change|0x2C|0x2D}}|Player Block Placement|pre=unchanged}}
 
{{PacketList|{{change|0x2D|0x2E}}|Use Item|pre=unchanged}}
 
{{PacketList|0x47|Entity Equipment}}
 
 
  |-
 
  |-
!colspan="4"| Login clientbound
+
!colspan="4"| Play clientbound
{{PacketList|0x02|Login Success}}
+
{{PacketList|0x16|Cookie Request (Play)|rel=added}}
 +
{{PacketList|{{change|0x16|0x17}}|Set Cooldown|pre=unchanged}}
 +
{{PacketList|{{change|0x17|0x18}}|Chat Suggestions|pre=unchanged}}
 +
{{PacketList|{{change|0x18|0x19}}|Clientbound Plugin Message (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x19|0x1A}}|Damage Event|pre=unchanged}}
 +
{{PacketList|{{change|0x1A|0x1B}}|Delete Message|pre=unchanged}}
 +
{{PacketList|{{change|0x1B|0x1C}}|Disconnect (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x1C|0x1D}}|Disguised Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x1D|0x1E}}|Entity Event|pre=unchanged}}
 +
{{PacketList|{{change|0x1E|0x1F}}|Explosion|pre=unchanged}}
 +
{{PacketList|{{change|0x1F|0x20}}|Unload Chunk|pre=unchanged}}
 +
{{PacketList|{{change|0x20|0x21}}|Game Event|pre=unchanged}}
 +
{{PacketList|{{change|0x21|0x22}}|Open Horse Screen|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x23}}|Hurt Animation|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x24}}|Initialize World Border|pre=unchanged}}
 +
{{PacketList|{{change|0x24|0x25}}|Clientbound Keep Alive (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x25|0x26}}|Chunk Data and Update Light|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x27}}|World Event|pre=unchanged}}
 +
{{PacketList|{{change|0x27|0x28}}|Particle|pre=unchanged}}
 +
{{PacketList|{{change|0x28|0x29}}|Update Light|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2A}}|Login (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x2A|0x2B}}|Map Data|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2C}}|Merchant Offers|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2D}}|Update Entity Position|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x2E}}|Update Entity Position and Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x2F}}|Update Entity Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x30}}|Move Vehicle|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x31}}|Open Book|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x32}}|Open Screen|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x33}}|Open Sign Editor|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x34}}|Ping (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x35}}|Ping Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x36}}|Place Ghost Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x37}}|Player Abilities|pre=unchanged}}
 +
{{PacketList|{{change|0x37|0x38}}|Player Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x38|0x39}}|End Combat|pre=unchanged}}
 +
{{PacketList|{{change|0x39|0x3A}}|Enter Combat|pre=unchanged}}
 +
{{PacketList|{{change|0x3A|0x3B}}|Combat Death|pre=unchanged}}
 +
{{PacketList|{{change|0x3B|0x3C}}|Player Info Remove|pre=unchanged}}
 +
{{PacketList|{{change|0x3C|0x3D}}|Player Info Update|pre=unchanged}}
 +
{{PacketList|{{change|0x3D|0x3E}}|Look At|pre=unchanged}}
 +
{{PacketList|{{change|0x3E|0x3F}}|Synchronize Player Position|pre=unchanged}}
 +
{{PacketList|{{change|0x3F|0x40}}|Update Recipe Book|pre=unchanged}}
 +
{{PacketList|{{change|0x40|0x41}}|Remove Entities|pre=unchanged}}
 +
{{PacketList|{{change|0x41|0x42}}|Remove Entity Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x42|0x43}}|Reset Score|pre=unchanged}}
 +
{{PacketList|{{change|0x43|0x44}}|Remove Resource Pack (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x44|0x45}}|Add Resource Pack (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x45|0x46}}|Respawn|pre=unchanged}}
 +
{{PacketList|{{change|0x46|0x47}}|Set Head Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x47|0x48}}|Update Section Blocks|pre=unchanged}}
 +
{{PacketList|{{change|0x48|0x49}}|Select Advancements Tab|pre=unchanged}}
 +
{{PacketList|{{change|0x49|0x4A}}|Server Data|pre=unchanged}}
 +
{{PacketList|{{change|0x4A|0x4B}}|Set Action Bar Text|pre=unchanged}}
 +
{{PacketList|{{change|0x4B|0x4C}}|Set Border Center|pre=unchanged}}
 +
{{PacketList|{{change|0x4C|0x4D}}|Set Border Lerp Size|pre=unchanged}}
 +
{{PacketList|{{change|0x4D|0x4E}}|Set Border Size|pre=unchanged}}
 +
{{PacketList|{{change|0x4E|0x4F}}|Set Border Warning Delay|pre=unchanged}}
 +
{{PacketList|{{change|0x4F|0x50}}|Set Border Warning Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x50|0x51}}|Set Camera|pre=unchanged}}
 +
{{PacketList|{{change|0x51|0x52}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x52|0x53}}|Set Center Chunk|pre=unchanged}}
 +
{{PacketList|{{change|0x53|0x54}}|Set Render Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x54|0x55}}|Set Default Spawn Position|pre=unchanged}}
 +
{{PacketList|{{change|0x55|0x56}}|Display Objective|pre=unchanged}}
 +
{{PacketList|{{change|0x56|0x57}}|Set Entity Metadata|pre=unchanged}}
 +
{{PacketList|{{change|0x57|0x58}}|Link Entities|pre=unchanged}}
 +
{{PacketList|{{change|0x58|0x59}}|Set Entity Velocity|pre=unchanged}}
 +
{{PacketList|{{change|0x59|0x5A}}|Set Equipment|pre=unchanged}}
 +
{{PacketList|{{change|0x5A|0x5B}}|Set Experience|pre=unchanged}}
 +
{{PacketList|{{change|0x5B|0x5C}}|Set Health|pre=unchanged}}
 +
{{PacketList|{{change|0x5C|0x5D}}|Update Objectives|pre=unchanged}}
 +
{{PacketList|{{change|0x5D|0x5E}}|Set Passengers|pre=unchanged}}
 +
{{PacketList|{{change|0x5E|0x5F}}|Update Teams|pre=unchanged}}
 +
{{PacketList|{{change|0x5F|0x60}}|Update Score|pre=unchanged}}
 +
{{PacketList|{{change|0x60|0x61}}|Set Simulation Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x61|0x62}}|Set Subtitle Text|pre=unchanged}}
 +
{{PacketList|{{change|0x62|0x63}}|Update Time|pre=unchanged}}
 +
{{PacketList|{{change|0x63|0x64}}|Set Title Text|pre=unchanged}}
 +
{{PacketList|{{change|0x64|0x65}}|Set Title Animation Times|pre=unchanged}}
 +
{{PacketList|{{change|0x65|0x66}}|Entity Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x66|0x67}}|Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x67|0x68}}|Start Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x68|0x69}}|Stop Sound|pre=unchanged}}
 +
{{PacketList|0x6A|Store Cookie (Play)|rel=added}}
 +
{{PacketList|{{change|0x69|0x6B}}|System Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x6A|0x6C}}|Set Tab List Header And Footer|pre=unchanged}}
 +
{{PacketList|{{change|0x6B|0x6D}}|Tag Query Response|pre=unchanged}}
 +
{{PacketList|{{change|0x6C|0x6E}}|Pickup Item|pre=unchanged}}
 +
{{PacketList|{{change|0x6D|0x6F}}|Teleport Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x6E|0x70}}|Set Ticking State|pre=unchanged}}
 +
{{PacketList|{{change|0x6F|0x71}}|Step Tick|pre=unchanged}}
 +
{{PacketList|0x72|Transfer (Play)|rel=added}}
 +
{{PacketList|{{change|0x70|0x73}}|Update Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x71|0x74}}|Update Attributes}}
 +
{{PacketList|{{change|0x72|0x75}}|Entity Effect}}
 +
{{PacketList|{{change|0x73|0x76}}|Update Recipes|pre=unchanged}}
 +
{{PacketList|{{change|0x74|0x77}}|Update Tags (play)|pre=unchanged}}
 +
|-
 +
!colspan="4"| Play serverbound
 +
{{PacketList|0x10|Cookie Response (play)|rel=added}}
 +
{{PacketList|{{change|0x10|0x11}}|Serverbound Plugin Message (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x11|0x12}}|Edit Book|pre=unchanged}}
 +
{{PacketList|{{change|0x12|0x13}}|Query Entity Tag|pre=unchanged}}
 +
{{PacketList|{{change|0x13|0x14}}|Interact|pre=unchanged}}
 +
{{PacketList|{{change|0x14|0x15}}|Jigsaw Generate|pre=unchanged}}
 +
{{PacketList|{{change|0x15|0x16}}|Serverbound Keep Alive (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x16|0x17}}|Lock Difficulty|pre=unchanged}}
 +
{{PacketList|{{change|0x17|0x18}}|Set Player Position|pre=unchanged}}
 +
{{PacketList|{{change|0x18|0x19}}|Set Player Position and Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x19|0x1A}}|Set Player Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x1A|0x1B}}|Set Player On Ground|pre=unchanged}}
 +
{{PacketList|{{change|0x1B|0x1C}}|Move Vehicle|pre=unchanged}}
 +
{{PacketList|{{change|0x1C|0x1D}}|Paddle Boat|pre=unchanged}}
 +
{{PacketList|{{change|0x1D|0x1E}}|Pick Item|pre=unchanged}}
 +
{{PacketList|{{change|0x1E|0x1F}}|Ping Request (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x1F|0x20}}|Place Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x20|0x21}}|Player Abilities|pre=unchanged}}
 +
{{PacketList|{{change|0x21|0x22}}|Player Action|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x23}}|Player Command|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x24}}|Player Input|pre=unchanged}}
 +
{{PacketList|{{change|0x24|0x25}}|Pong (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x25|0x26}}|Change Recipe Book Settings|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x27}}|Set Seen Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x27|0x28}}|Rename Item|pre=unchanged}}
 +
{{PacketList|{{change|0x28|0x29}}|Resource Pack Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2A}}|Seen Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x2A|0x2B}}|Select Trade|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2C}}|Set Beacon Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2D}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x2E}}|Program Command Block|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x2F}}|Program Command Block Minecart|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x30}}|Set Creative Mode Slot|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x31}}|Program Jigsaw Block|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x32}}|Program Structure Block|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x33}}|Update Sign|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x34}}|Swing Arm|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x35}}|Teleport To Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x36}}|Use Item On|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x37}}|Use Item|pre=unchanged}}
 
  |}
 
  |}
  
Line 149: Line 200:
 
== Entity Metadata ==
 
== Entity Metadata ==
  
{{#vardefine:meta_prerelease|1}}
+
{{#vardefine: meta_prerelease | 1}}
  
=== FishingHook ===
+
{{Metadata type definition/begin}}
 +
! Value
 +
! Notes
 +
{{Metadata type definition|Byte}}
 +
| {{Type|Byte}}
 +
|
 +
{{Metadata type definition|VarInt}}
 +
| {{Type|VarInt}}
 +
|
 +
{{Metadata type definition|VarLong}}
 +
| {{Type|VarLong}}
 +
|
 +
{{Metadata type definition|Float}}
 +
| {{Type|Float}}
 +
|
 +
{{Metadata type definition|String}}
 +
| {{Type|String}}
 +
|
 +
{{Metadata type definition|Text Component}}
 +
| {{Type|Text Component}}
 +
|
 +
{{Metadata type definition|Optional Text Component}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Text Component}})
 +
| Text Component is present if the Boolean is set to true.
 +
{{Metadata type definition|Slot}}
 +
| {{Type|Slot}}
 +
|
 +
{{Metadata type definition|Boolean}}
 +
| {{Type|Boolean}}
 +
|
 +
{{Metadata type definition|Rotations}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| rotation on x, rotation on y, rotation on z
 +
{{Metadata type definition|Position}}
 +
| {{Type|Position}}
 +
|
 +
{{Metadata type definition|Optional Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Position}})
 +
| Position is present if the Boolean is set to true.
 +
{{Metadata type definition|Direction}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
 +
{{Metadata type definition|Optional UUID}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|UUID}})
 +
| UUID is present if the Boolean is set to true.
 +
{{Metadata type definition|Block State}}
 +
| {{Type|VarInt}}
 +
| An ID in the block state registry.
 +
{{Metadata type definition|Optional Block State}}
 +
| {{Type|VarInt}}
 +
| 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
 +
{{Metadata type definition|NBT}}
 +
| {{Type|NBT}}
 +
|
 +
{{Metadata type definition|Particle}}
 +
| ({{Type|VarInt}}, Varies)
 +
| particle type (an ID in the <code>minecraft:particle_type</code> registry), particle data (See [[Particles]].)
 +
{{Metadata type definition|Villager Data}}
 +
| ({{Type|VarInt}}, {{Type|VarInt}}, {{Type|VarInt}})
 +
| villager type, villager profession, level (See below.)
 +
{{Metadata type definition|Optional VarInt}}
 +
| {{Type|VarInt}}
 +
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.
 +
{{Metadata type definition|Pose}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14{{change||2=, SLIDING = 15, SHOOTING = 16, INHALING = 17}}
 +
{{Metadata type definition|Cat Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:cat_variant</code> registry.
 +
{{Metadata type definition|Frog Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:frog_variant</code> registry.
 +
{{Metadata type definition|Optional Global Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Identifier}}, {{Type|Optional}} {{Type|Position}})
 +
| dimension identifier, position; only if the Boolean is set to true.
 +
{{Metadata type definition|Painting Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:painting_variant</code> registry.
 +
{{Metadata type definition|Sniffer State}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
 +
{{Metadata type definition|Armadillo State|rel=added}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLE = 0, ROLLING = 1, SCARED = 2
 +
{{Metadata type definition|Vector3}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z
 +
{{Metadata type definition|Quaternion}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z, w
 +
|}
  
{{Metadata inherit|FishingHook|inherits=Entity|start_at=7}}
+
=== Armadillo ===
  
{| class="wikitable"
+
{{Metadata inherit|Armadillo|inherits=Animal|start_at=17}}
 +
{| class="wikitable" {{added}}
 
  ! Index
 
  ! Index
 
  ! Type
 
  ! Type
Line 161: Line 303:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
| {{Metadata id|}}
 
| VarInt
 
|colspan="2"| Hooked entity id + 1, or 0 if there is no hooked entity
 
| 0
 
|- {{Added}}
 
 
  | {{Metadata id|added}}
 
  | {{Metadata id|added}}
  | Boolean
+
  | {{Metadata type|Armadillo State}}
  |colspan="2"| Is catchable
+
  |colspan="2"| Armadillo State
  | False
+
  | IDLE
 
  |}
 
  |}
  
=== Abstract Arrow ===
+
== Block Actions ==
 +
 
 +
No changes so far.
 +
 
 +
== Inventories ==
 +
 
 +
No changes so far.
 +
 
 +
== Plugin Channels ==
 +
 
 +
No changes so far.
 +
 
 +
== Handshake ==
 +
 
 +
=== Serverbound ===
  
{{Metadata inherit|Abstract Arrow|inherits=Entity|start_at=7}}
+
==== Handshake ====
  
Abstract base class for [[#Tipped Arrow|Tipped Arrow]] (which is used for regular arrows as well as tipped ones) and [[#Spectral Arrow|Spectral Arrow]].
+
This causes the server to switch into the target state.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
 +
  ! Field Type
 +
  ! Notes
 
  |-
 
  |-
  | rowspan="3" | {{Metadata id|}}
+
  | rowspan="4"| 0x00
  | rowspan="3" | Byte
+
| rowspan="4"| Handshaking
  ! Bit mask
+
  | rowspan="4"| Server
  ! Meaning
+
  | Protocol Version
  | rowspan="3" | 0
+
  | [[#Definitions:varint|VarInt]]
 +
  | See [[protocol version numbers]] (currently 765 in Minecraft 1.20.4).
 
  |-
 
  |-
  | 0x01
+
  | Server Address
  | Is critical
+
  | [[#Definitions:string|String]] (255)
 +
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
 
  |-
 
  |-
  | 0x02
+
  | Server Port
| Is noclip (used by loyalty tridents when returning)
+
  | [[#Definitions:unsigned-short|Unsigned Short]]
  |- {{removed}}
+
  | Default is 25565. The Notchian server does not use this information.
| {{Metadata id|removed}}
 
| OptUUID
 
|colspan="2"| Unused
 
  | Empty
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | Next State
  | Byte
+
  | [[#Definitions:varint|VarInt]] [[#Definitions:enum|Enum]]
  |colspan="2"| Peircing level
+
  | 1 for [[#Status|Status]], 2 for [[#Login|Login]]{{change||, 3 for [[#Login|Transfer]]}}.
| 0
 
 
  |}
 
  |}
  
=== Tipped Arrow ===
+
== Status ==
  
{{Metadata inherit|Tipped Arrow|inherits=Abstract Arrow}}
+
=== Clientbound ===
  
Used for both tipped and regular arrows.  If not tipped, then color is set to -1 and no tipped arrow particles are used.
+
No changes so far.
  
{| class="wikitable"
+
=== Serverbound ===
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{Metadata id|}}
 
| VarInt
 
|colspan="2"| Color (-1 for no particles)
 
| -1
 
|}
 
  
=== Spectral Arrow ===
+
No changes so far.
  
{{Metadata inherit|Spectral Arrow|inherits=Abstract Arrow}}
+
== Login ==
  
No additional metadata.
+
=== Clientbound ===
  
=== Trident ===
+
==== Cookie Request (login) ====
  
{{Metadata inherit|Trident|inherits=Abstract Arrow}}
+
Requests a cookie that was previously stored.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
  ! Index
+
! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
  ! Bound To
  ! Default
+
  ! colspan="2"| Field Name
|-
+
  ! colspan="2"| Field Type
| {{Metadata id|}}
+
  ! Notes
| VarInt
 
|colspan="2"| Loyalty level (enchantment)
 
  | 0
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | rowspan="1"| 0x05
  | Boolean
+
| rowspan="1"| Login
  |colspan="2"| Has enchantment glint
+
  | rowspan="1"| Client
  | False
+
| colspan="2"| Key
 +
  | colspan="2"| Identifier
 +
  | The identifier of the cookie.
 
  |}
 
  |}
  
=== Strider ===
+
=== Serverbound ===
  
{{Metadata inherit|Strider|inherits=Animal|start_at=16}}
+
==== Cookie Response (login) ====
 +
 
 +
Response to a [[#Cookie_Request_(login)|Cookie Request (login)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
  ! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
  ! Notes
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | rowspan="3"| 0x04
  | VarInt
+
  | rowspan="3"| Login
  |colspan="2"| Total time to "boost" with warped fungus on a stick for
+
| rowspan="3"| Server
  | 0
+
  | colspan="2"| Key
 +
| colspan="2"| Identifier
 +
  | The identifier of the cookie.
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | colspan="2"| Has Payload
| Boolean
+
  | colspan="2"| Boolean
  |colspan="2"| Should display name tag (true unless riding a vehicle or on or in a block tagged with strider_warm_blocks (default: lava))
+
  | The payload is only present if the cookie exists on the client.
  | false
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | colspan="2"| Payload
| Boolean
+
  | colspan="2"| Optional ByteArray(5120)
  |colspan="2"| Has saddle
+
  | The data of the cookie, if any.
  | false
 
 
  |}
 
  |}
  
=== Hoglin ===
+
== Configuration ==
  
{{Metadata inherit|Hoglin|inherits=Animal|start_at=16}}
+
=== Clientbound ===
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{Metadata id|}}
 
| Boolean
 
|colspan="2"| Is immune to zombification
 
| false
 
|}
 
  
=== Zoglin ===
+
==== Cookie Request (configuration) ====
  
{{Metadata inherit|Hoglin|inherits=Monster|start_at=15}}
+
Requests a cookie that was previously stored.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
  ! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
  ! Notes
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | rowspan="1"| 0x00
  | Boolean
+
| rowspan="1"| Configuration
  |colspan="2"| Is baby
+
  | rowspan="1"| Client
  | false
+
| colspan="2"| Key
 +
  | colspan="2"| Identifier
 +
  | The identifier of the cookie.
 
  |}
 
  |}
  
=== Piglin ===
+
==== Store Cookie (configuration) ====
  
{{Metadata inherit|Piglin|inherits=Monster|start_at=15}}
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
  ! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
  ! Notes
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | rowspan="2"| 0x09
  | Boolean
+
| rowspan="2"| Configuration
  |colspan="2"| Is baby
+
| rowspan="2"| Client
  | false
+
  | colspan="2"| Key
 +
  | colspan="2"| Identifier
 +
  | The identifier of the cookie.
 
  |-
 
  |-
| {{Metadata id|}}
+
  | colspan="2"| Payload
| Boolean
+
  | colspan="2"| ByteArray(5120)
|colspan="2"| Is immune to zombification
+
  | The data of the cookie.
| false
 
|-
 
| {{Metadata id|}}
 
| Boolean
 
  |colspan="2"| Is charging crossbow
 
| false
 
|-
 
| {{Metadata id|}}
 
| Boolean
 
  |colspan="2"| Is dancing
 
  | false
 
 
  |}
 
  |}
  
=== Wolf ===
+
==== Transfer (configuration) ====
  
{{Metadata inherit|Wolf|inherits=TameableAnimal|start_at=18}}
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{Metadata id|}}
 
| Boolean
 
|colspan="2"| Is begging
 
| false
 
|-
 
| {{Metadata id|}}
 
| VarInt
 
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
 
| 14 (Red)
 
|-
 
| {{Metadata id|}}
 
| VarInt
 
|colspan="2"| Anger time
 
| 0
 
|}
 
 
 
 
 
=== {{Change|Zombie Pigman|Zombified Piglin}} ===
 
 
 
{{Metadata inherit|{{Change|Zombie Pigman|Zombified Piglin}}|inherits=Zombie|start_at=18}}
 
 
 
No additional metadata.
 
 
 
== Block Actions ==
 
 
 
No changes so far.
 
 
 
== Inventories ==
 
 
 
No changes so far.
 
 
 
== Plugin Channels ==
 
 
 
No changes so far.
 
 
 
== Play ==
 
 
 
=== Clientbound ===
 
 
 
==== Chat Message (clientbound) ====
 
 
 
Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility options.  See [[Chat#Processing chat|processing chat]] for more info about these positions.
 
 
 
{{warning2|Game info accepts json formatting but does not display it, although the deprecated §-based formatting works.  This is not an issue when using the [[#Title|Title]] packet, so prefer that packet for displaying information in that slot.  See [https://bugs.mojang.com/browse/MC-119145 MC-119145] for more information.}}
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| {{change|0x0F|0x0E}}
+
  | rowspan="2"| 0x0A
  |rowspan="3"| Play
+
  | rowspan="2"| Configuration
  |rowspan="3"| Client
+
  | rowspan="2"| Client
  | JSON Data
+
  | colspan="2"| Host
  | [[Chat]]
+
  | colspan="2"| String
  | Limited to 32767 bytes
+
  | The hostname of IP of the server.
 
  |-
 
  |-
  | Position
+
  | colspan="2"| Port
| Byte
+
  | colspan="2"| VarInt
  | 0: chat (chat box), 1: system message (chat box), 2: game info (above hotbar).
+
  | The port of the server.
|- {{added}}
 
| Sender
 
| UUID
 
  | Used by the Notchian client for the disableChat launch option. Setting both longs to 0 will always display the message regardless of the setting.
 
 
  |}
 
  |}
  
==== Chunk Data ====
+
=== Serverbound ===
{{Main|Chunk Format}}
 
{{See also|#Unload Chunk}}
 
  
{{Need Info|How do biomes work now?  The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed...  ([https://www.reddit.com/r/Mojira/comments/e5at6i/a_discussion_for_the_changes_to_how_biomes_are/ /r/mojira discussion] which notes that it seems to be some kind of interpolation, and 3D biomes are only used in the nether)}}
+
==== Cookie Response (configuration) ====
  
The server only sends skylight information for chunk pillars in the {{Minecraft Wiki|Overworld}}, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent.  This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with [[#Update Block Entity|Update Block Entity]] later).
+
Response to a [[#Cookie_Request_(configuration)|Cookie Request (configuration)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="11"| {{change|0x22|0x21}}
+
  | rowspan="3"| 0x01
  |rowspan="11"| Play
+
  | rowspan="3"| Configuration
  |rowspan="11"| Client
+
  | rowspan="3"| Server
  | Chunk X
+
  | colspan="2"| Key
| Int
+
  | colspan="2"| Identifier
| Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | The identifier of the cookie.
|-
 
| Chunk Z
 
  | Int
 
| Chunk coordinate (block coordinate divided by 16, rounded down)
 
|-
 
| Full chunk
 
| Boolean
 
| See [[Chunk Format#Full chunk|Chunk Format]]
 
|- {{Added}}
 
| Ignore old data
 
| Boolean
 
| If false, the client will recalculate lighting based on the old/new chunk data
 
|-
 
| Primary Bit Mask
 
| VarInt
 
| Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
 
|-
 
| Heightmaps
 
| [[NBT]]
 
  | Compound containing one long array named <code>MOTION_BLOCKING</code>, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a <code>WORLD_SURFACE</code> long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
 
|-
 
| Biomes
 
| Optional array of Integer
 
| 1024 biome IDs, ordered by x then z then y, in 4&times;4&times;4 blocks.  Not present if full chunk is false.
 
|-
 
| Size
 
| VarInt
 
| Size of Data in bytes
 
|-
 
| Data
 
| Byte array
 
| See [[Chunk Format#Data structure|data structure]] in Chunk Format
 
 
  |-
 
  |-
  | Number of block entities
+
  | colspan="2"| Has Payload
  | VarInt
+
  | colspan="2"| Boolean
  | Number of elements in the following array
+
  | The payload is only present if the cookie exists on the client.
 
  |-
 
  |-
  | Block entities
+
  | colspan="2"| Payload
  | Array of [[NBT|NBT Tag]]
+
  | colspan="2"| Optional ByteArray(5120)
  | All block entities in the chunk.  Use the x, y, and z tags in the NBT to determine their positions.
+
  | The data of the cookie, if any.
 
  |}
 
  |}
  
Note that the Notchian client requires an [[#Update View Position|Update View Position]] packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.
+
== Play ==
  
{{Change||The compacted array format has been adjusted so that individual entries no longer span across multiple longs, affecting the main data array and heightmaps.}}
+
=== Clientbound ===
  
==== Update Light ====
+
==== Cookie Request (play) ====
  
Updates light levels for a chunk.
+
Requests a cookie that was previously stored.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! colspan="2"| Field Name
  !colspan="2"| Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="11"| {{change|0x25|0x24}}
+
  | rowspan="1"| 0x16
  |rowspan="11"| Play
+
  | rowspan="1"| Play
  |rowspan="11"| Client
+
  | rowspan="1"| Client
  |colspan="2"| Chunk X
+
  | colspan="2"| Key
|colspan="2"| VarInt
+
  | colspan="2"| Identifier
| Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | The identifier of the cookie.
|-
 
|colspan="2"| Chunk Z
 
|colspan="2"| VarInt
 
| Chunk coordinate (block coordinate divided by 16, rounded down)
 
|- {{added}}
 
|colspan="2"| Unknown
 
|colspan="2"| Boolean
 
|
 
|-
 
|colspan="2"| Sky Light Mask
 
|colspan="2"| VarInt
 
| Mask containing 18 bits, with the lowest bit corresponding to chunk section -1 (in the void, y=-16 to y=-1) and the highest bit for chunk section 16 (above the world, y=256 to y=271)
 
|-
 
|colspan="2"| Block Light Mask
 
|colspan="2"| VarInt
 
| Mask containing 18 bits, with the same order as sky light
 
|-
 
|colspan="2"| Empty Sky Light Mask
 
|colspan="2"| VarInt
 
| Mask containing 18 bits, which indicates sections that have 0 for all their sky light values.  If a section is set in both this mask and the main sky light mask, it is ignored for this mask and it is included in the sky light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the sky light arrays.
 
|-
 
|colspan="2"| Empty Block Light Mask
 
  |colspan="2"| VarInt
 
| Mask containing 18 bits, which indicates sections that have 0 for all their block light values.  If a section is set in both this mask and the main block light mask, it is ignored for this mask and it is included in the block light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the block light arrays.
 
|-
 
|rowspan="2"| Sky Light arrays
 
| Length
 
|rowspan="2"| Array
 
| VarInt
 
| Length of the following array in bytes (always 2048)
 
|-
 
| Sky Light array
 
| Array of 2048 bytes
 
| There is 1 array for each bit set to true in the sky light mask, starting with the lowest value.  Half a byte per light value.
 
|-
 
|rowspan="2"| Block Light arrays
 
  | Length
 
|rowspan="2"| Array
 
| VarInt
 
| Length of the following array in bytes (always 2048)
 
|-
 
| Block Light array
 
| Array of 2048 bytes
 
| There is 1 array for each bit set to true in the block light mask, starting with the lowest value.  Half a byte per light value.
 
 
  |}
 
  |}
  
Individual block or sky light arrays are is given for each block with increasing x coordinates, within rows of increasing z coordinates, within layers of increasing y coordinates. Even-indexed items (those with an even x coordinate, starting at 0) are packed into the low bits, odd-indexed into the high bits.
+
==== Store Cookie (play) ====
  
==== Join Game ====
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
See [[Protocol Encryption]] for information on logging in.
+
{| class="wikitable" {{added}}
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="16"| {{change|0x26|0x25}}
+
  | rowspan="2"| 0x6A
  |rowspan="16"| Play
+
  | rowspan="2"| Play
  |rowspan="16"| Client
+
  | rowspan="2"| Client
  | Entity ID
+
  | colspan="2"| Key
  | Int
+
  | colspan="2"| Identifier
  | The player's Entity ID (EID)
+
  | The identifier of the cookie.
 
  |-
 
  |-
  | Gamemode
+
  | colspan="2"| Payload
| Unsigned Byte
+
  | colspan="2"| ByteArray(5120)
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. Bit 3 (0x8) is the hardcore flag.
+
  | The data of the cookie.
|- {{Added}}
 
| Gamemode 2
 
| Unsigned Byte
 
| 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included.  Purpose unknown/
 
|- {{Added}}
 
| World Count
 
| VarInt
 
| Size of the following array
 
|- {{Added}}
 
| World Names
 
| Array of Identifier
 
| Identifiers for all worlds on the server
 
|- {{Added}}
 
| Dimension Codec
 
| [[NBT|NBT Tag Compound]]
 
| This CompoundTag contains a ListTag named "dimension". The ListTag should contain CompoundTags with named StringTags "key" and "element". The full extent of these is still unknown, but the tag represents a dimension registry. See below for the vanilla default.
 
|-
 
| Dimension
 
| {{change|Int Enum|Identifier}}
 
| {{change|-1: The Nether, 0: The Overworld, 1: The End|Valid dimensions are defined per dimension registry sent before this}}
 
|- {{Added}}
 
| World Name
 
| Identifier
 
| Name of the world being spawned into
 
|-
 
| Hashed seed
 
| Long
 
| First 8 bytes of the SHA-256 hash of the world's seed.
 
|-
 
| Max Players
 
| Unsigned Byte
 
| Was once used by the client to draw the player list, but now is ignored
 
|- {{Removed}}
 
| Level Type
 
| String Enum (16)
 
| default, flat, largeBiomes, amplified, customized, buffet, default_1_1
 
|-
 
| View Distance
 
| VarInt
 
| Render distance (2-32)
 
|-
 
| Reduced Debug Info
 
| Boolean
 
| If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
|-
 
| Enable respawn screen
 
| Boolean
 
| Set to false when the doImmediateRespawn gamerule is true
 
|- {{Added}}
 
| Is Debug
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks
 
|- {{Added}}
 
| Is Flat
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63
 
|}
 
Example of Dimension codec CompoundTag sent by the server:
 
    ListTag (Type: CompoundTag) "dimension":
 
        CompoundTag:
 
            StringTag "name" value: 'minecraft:overworld'
 
            ByteTag "natural": 1
 
            Some more attributes ...
 
 
 
Known attributes :
 
 
 
{| class="wikitable"
 
! Name
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Values
 
|-
 
| name
 
| String
 
  |colspan="2"| Dimension's name
 
  | "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else
 
|-
 
| natural
 
| Byte
 
|colspan="2"| Is it a standard overworld like dimension
 
| 1: true, 0: false
 
|-
 
| ambient_light
 
| Float
 
|colspan="2"| Ambient light
 
| 0.0 to 1.0
 
|-
 
| has_ceiling
 
| Byte
 
|colspan="2"| Does the dimension have blocks on top ? Like the nether
 
| 1: true, 0: false
 
|-
 
| has_skylight
 
| Byte
 
|colspan="2"| Does the dimension have natural sky light
 
| 1: true, 0: false
 
|-
 
| fixed_time
 
| Long
 
|colspan="2"| Set fixed minecraft clock time
 
| 0 to 12000
 
|-
 
| shrunk
 
| Byte
 
|colspan="2"| ?
 
| 1: true, 0: false
 
|-
 
| ultrawarm
 
| Byte
 
|colspan="2"| ?
 
| 1: true, 0: false
 
|-
 
| has_raids
 
| Byte
 
|colspan="2"| ?
 
| 1: true, 0: false
 
|-
 
| respawn_anchor_works
 
| Byte
 
|colspan="2"| Wether or not respawn anchor can be used
 
| 1: true, 0: false
 
|-
 
| bed_works
 
| Byte
 
|colspan="2"| Wether or not beds can be used
 
| 1: true, 0: false
 
|-
 
| piglin_safe
 
| Byte
 
|colspan="2"| ?
 
| 1: true, 0: false
 
|-
 
| logical_height
 
| Byte / Int ?
 
|colspan="2"| Maybe the world's max height in blocks ?
 
| ?
 
|-
 
| infiniburn
 
| String
 
|colspan="2"| ?
 
| "" or minecraft resource "minecraft:..."
 
 
  |}
 
  |}
  
==== Respawn ====
+
==== Transfer (play) ====
  
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="9"| {{Change|0x3B|0x3A}}
+
  | rowspan="2"| 0x72
  |rowspan="9"| Play
+
  | rowspan="2"| Play
  |rowspan="9"| Client
+
  | rowspan="2"| Client
  | Dimension
+
  | colspan="2"| Host
  | {{change|Int Enum|Identifier}}
+
  | colspan="2"| String
  | {{change|-1: The Nether, 0: The Overworld, 1: The End|Valid dimensions are defined per dimension registry sent in [[#Join Game|Join Game]]}}
+
  | The hostname of IP of the server.
|- {{Added}}
 
| World Name
 
| Identifier
 
| Name of the world being spawned into
 
|-
 
| Hashed seed
 
| Long
 
| First 8 bytes of the SHA-256 hash of the world's seed.
 
 
  |-
 
  |-
  | Gamemode
+
  | colspan="2"| Port
| Unsigned Byte
+
  | colspan="2"| VarInt
| 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included
+
  | The port of the server.
|- {{Added}}
 
  | Gamemode 2
 
| Unsigned Byte
 
  | 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included.  Purpose unknown
 
|- {{Removed}}
 
| Level Type
 
| String (16)
 
| Same as [[#Join Game|Join Game]]
 
|- {{Added}}
 
| Is Debug
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks
 
|- {{Added}}
 
| Is Flat
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63
 
|- {{added}}
 
| Copy metadata
 
| Boolean
 
| If false, metadata is reset on the respawned player entity.  Set to true for dimension changes (including the dimension change triggered by sending client status perform respawn to exit the end poem/credits), and false for normal respawns.
 
 
  |}
 
  |}
  
{{Need Info|Does the new World Name field resolve this same-dimension issue?}}
+
==== Update Attributes ====
 
 
{{Warning2|Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
 
 
 
If you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.}}
 
 
 
==== Entity Properties ====
 
  
 
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
 
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
Line 785: Line 603:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! colspan="2"| Field Name
  !colspan="2"| Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="6"| {{change|0x59|0x58}}
+
  | rowspan="6"| 0x71
  |rowspan="6"| Play
+
  | rowspan="6"| Play
  |rowspan="6"| Client
+
  | rowspan="6"| Client
  |colspan="2"| Entity ID
+
  | colspan="2"| Entity ID
  |colspan="2"| VarInt
+
  | colspan="2"| VarInt
  |  
+
  |
 
  |-
 
  |-
  |colspan="2"| Number Of Properties
+
  | colspan="2"| Number Of Properties
  |colspan="2"| Int
+
  | colspan="2"| VarInt
  | Number of elements in the following array
+
  | Number of elements in the following array.
 
  |-
 
  |-
  |rowspan="4"| Property
+
  | rowspan="4"| Property
  | Key
+
  | {{change|Key|Id}}
  |rowspan="4"| Array
+
  | rowspan="4"| Array
  | {{Change|String (64)|Identifier}}
+
  | {{change|Identifier|VarInt Enum}}
  | See below
+
  | See below.
 
  |-
 
  |-
 
  | Value
 
  | Value
 
  | Double
 
  | Double
  | See below
+
  | See below.
 
  |-
 
  |-
 
  | Number Of Modifiers
 
  | Number Of Modifiers
 
  | VarInt
 
  | VarInt
  | Number of elements in the following array
+
  | Number of elements in the following array.
 
  |-
 
  |-
 
  | Modifiers
 
  | Modifiers
Line 823: Line 641:
 
{| class="wikitable"
 
{| class="wikitable"
 
  |-
 
  |-
 +
! Id
 
  ! Key
 
  ! Key
 
  ! Default
 
  ! Default
Line 829: Line 648:
 
  ! Label
 
  ! Label
 
  |-
 
  |-
  | {{change|generic.maxHealth|generic.max_health}}
+
  | 0
  | 20.0
+
  | generic.armor
 
  | 0.0
 
  | 0.0
| 1024.0
 
| Max Health
 
|-
 
| {{change|generic.followRange|generic.follow_range}}
 
| 32.0
 
 
  | 0.0
 
  | 0.0
  | 2048.0
+
  | 30.0
  | Follow Range
+
  | Armor.
 
  |-
 
  |-
  | {{change|generic.knockbackResistance|generic.knockback_resistance}}
+
  | 1
 +
| generic.armor_toughness
 
  | 0.0
 
  | 0.0
 
  | 0.0
 
  | 0.0
  | 1.0
+
  | 20.0
  | Knockback Resistance
+
  | Armor Toughness.
 
  |-
 
  |-
  | {{change|generic.movementSpeed|generic.movement_speed}}
+
  | 2
  | 0.7
+
| generic.attack_damage
 +
  | 2.0
 
  | 0.0
 
  | 0.0
  | 1024.0
+
  | 2048.0
  | Movement Speed
+
  | Attack Damage.
 
  |-
 
  |-
  | {{change|generic.attackDamage|generic.attack_damage}}
+
  | 3
  | 2.0
+
| generic.attack_knockback
 +
  | 0.0
 
  | 0.0
 
  | 0.0
  | 2048.0
+
  | 5.0
  | Attack Damage
+
  | Attack Knockback.
 
  |-
 
  |-
  | {{change|generic.attackSpeed|generic.attack_speed}}
+
  | 4
 +
| generic.attack_speed
 
  | 4.0
 
  | 4.0
 
  | 0.0
 
  | 0.0
 
  | 1024.0
 
  | 1024.0
  | Attack Speed
+
  | Attack Speed.
 +
|- {{added}}
 +
| 5
 +
| generic.block_interaction_range
 +
| 4.5
 +
| 0.0
 +
| 64.0
 +
| Block Interaction Range.
 +
|- {{added}}
 +
| 6
 +
| generic.entity_interaction_range
 +
| 3.0
 +
| 0.0
 +
| 64.0
 +
| Entity Interaction Range.
 
  |-
 
  |-
  | {{change|generic.flyingSpeed|generic.flying_speed}}
+
  | 7
 +
| generic.flying_speed
 
  | 0.4
 
  | 0.4
 
  | 0.0
 
  | 0.0
 
  | 1024.0
 
  | 1024.0
  | Flying Speed
+
  | Flying Speed.
 
  |-
 
  |-
  | generic.armor
+
| 8
 +
  | generic.follow_range
 +
| 32.0
 
  | 0.0
 
  | 0.0
  | 0.0
+
  | 2048.0
  | 30.0
+
  | Follow Range.
| Armor
 
 
  |-
 
  |-
  | {{change|generic.armorToughness|generic.armor_toughness}}
+
  | 9
 +
| horse.jump_strength
 +
| 0.7
 
  | 0.0
 
  | 0.0
  | 0.0
+
  | 2.0
  | 20.0
+
  | Jump Strength.
| Armor Toughness
 
 
  |-
 
  |-
  | {{change|generic.attackKnockback|generic.attack_knockback}}
+
  | 10
 +
| generic.knockback_resistance
 
  | 0.0
 
  | 0.0
 
  | 0.0
 
  | 0.0
  | 5.0
+
  | 1.0
  | &mdash;
+
  | Knockback Resistance.
 
  |-
 
  |-
 +
| 11
 
  | generic.luck
 
  | generic.luck
 
  | 0.0
 
  | 0.0
 
  | -1024.0
 
  | -1024.0
 
  | 1024.0
 
  | 1024.0
  | Luck
+
  | Luck.
 
  |-
 
  |-
  | {{change|horse.jumpStrength|horse.jump_strength}}
+
  | 12
  | 0.7
+
| generic.max_absorption
 +
  | 0.0
 
  | 0.0
 
  | 0.0
  | 2.0
+
  | 2048.0
  | Jump Strength
+
  | Max Absorption.
 
  |-
 
  |-
  | {{change|zombie.spawnReinforcements|zombie.spawn_reinforcements}}
+
  | 13
  | 0.0
+
  | generic.max_health
  | 0.0
+
  | 20.0
 
  | 1.0
 
  | 1.0
  | Spawn Reinforcements Chance
+
  | 1024.0
 +
| Max Health.
 
  |-
 
  |-
  | generic.reachDistance
+
| 14
  | 5.0
+
  | generic.movement_speed
 +
  | 0.7
 
  | 0.0
 
  | 0.0
 
  | 1024.0
 
  | 1024.0
  | Player Reach Distance (Forge only)
+
  | Movement Speed.
 +
|- {{added}}
 +
| 15
 +
| generic.scale
 +
| 1.0
 +
| 0.0625
 +
| 16.0
 +
| Scale.
 
  |-
 
  |-
  | forge.swimSpeed
+
  | 16
 +
| zombie.spawn_reinforcements
 +
| 0.0
 +
| 0.0
 
  | 1.0
 
  | 1.0
 +
| Spawn Reinforcements Chance.
 +
|- {{added}}
 +
| 17
 +
| generic.step_height
 +
| 0.6
 
  | 0.0
 
  | 0.0
  | 1024.0
+
  | 10.0
  | Swimming Speed (Forge only)
+
  | Step Height.
 
  |}
 
  |}
 
Unknown attributes will cause a game crash ([https://bugs.mojang.com/browse/MC-150405 MC-150405]) due to the default minimum being larger than the default value.
 
  
 
''Modifier Data'' structure:
 
''Modifier Data'' structure:
Line 932: Line 785:
 
  | UUID
 
  | UUID
 
  | UUID
 
  | UUID
  |  
+
  |
 
  |-
 
  |-
 
  | Amount
 
  | Amount
 
  | Double
 
  | Double
  | May be positive or negative
+
  | May be positive or negative.
 
  |-
 
  |-
 
  | Operation
 
  | Operation
 
  | Byte
 
  | Byte
  | See below
+
  | See below.
 
  |}
 
  |}
  
Line 951: Line 804:
 
All of the 0's are applied first, and then the 1's, and then the 2's.
 
All of the 0's are applied first, and then the 1's, and then the 2's.
  
=== Serverbound ===
+
==== Entity Effect ====
 
 
==== Interact Entity ====
 
 
 
This packet is sent from the client to the server when the client attacks or right-clicks another entity (a player, minecart, etc).
 
 
 
A Notchian server only accepts this packet if the entity being attacked/used is visible without obstruction and within a 4-unit radius of the player's position.
 
 
 
Note that middle-click in creative mode is interpreted by the client and sent as a [[#Creative Inventory Action|Creative Inventory Action]] packet instead.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 969: Line 814:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| 0x0E
+
  | rowspan="7"| 0x72
  |rowspan="7"| Play
+
  | rowspan="7"| Play
  |rowspan="7"| Server
+
  | rowspan="7"| Client
 
  | Entity ID
 
  | Entity ID
 
  | VarInt
 
  | VarInt
  | The ID of the entity to interact
+
  |
 
  |-
 
  |-
  | Type
+
  | Effect ID
  | VarInt Enum
+
  | VarInt
  | 0: interact, 1: attack, 2: interact at
+
  | See {{Minecraft Wiki|Status effect#Effect list|this table}}.
 
  |-
 
  |-
  | Target X
+
  | Amplifier
  | Optional Float
+
  | Byte
  | Only if Type is interact at
+
  | Notchian client displays effect level as Amplifier + 1.
|-
 
| Target Y
 
| Optional Float
 
| Only if Type is interact at
 
|-
 
| Target Z
 
| Optional Float
 
| Only if Type is interact at
 
 
  |-
 
  |-
  | Hand
+
  | Duration
| Optional VarInt Enum
 
| Only if Type is interact or interact at; 0: main hand, 1: off hand
 
|- {{Added}}
 
| Unknown
 
| Boolean
 
|
 
|}
 
 
 
==== Generate Structure ====
 
 
 
Sent when Generate is pressed on the {{Minecraft Wiki|Jigsaw Block}} interface.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="3"| 0x0F
 
|rowspan="3"| Play
 
|rowspan="3"| Server
 
| Location
 
| Position
 
| Block entity location
 
|-
 
| Levels
 
 
  | VarInt
 
  | VarInt
  | Value of the levels slider/max depth to generate
+
  | Duration in ticks. (-1 for infinite)
|-
 
| Keep Jigsaws
 
| Boolean
 
|
 
|}
 
 
 
==== Player Abilities (serverbound) ====
 
 
 
{{change|The latter 2 fields are used to indicate the walking and flying speeds respectively, while the first field is used to determine the value of 4 booleans.}}
 
 
 
The vanilla client sends this packet when the player starts/stops flying with the Flags parameter changed accordingly. {{change|All other parameters are ignored by the vanilla server.}}
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
|rowspan="3"| {{change|0x19|0x1A}}
 
|rowspan="3"| Play
 
|rowspan="3"| Server
 
 
  | Flags
 
  | Flags
 
  | Byte
 
  | Byte
  | Bit mask. {{change|0x08: damage disabled (god mode), 0x04: can fly, }}0x02: is flying{{change|, 0x01: is Creative}}
+
  | Bit field, see below.
 
  |- {{removed}}
 
  |- {{removed}}
  | Flying Speed
+
  | Has Factor Data
  | Float
+
  | Boolean
  |  
+
  | Used in DARKNESS effect
 
  |- {{removed}}
 
  |- {{removed}}
  | Walking Speed
+
  | Factor Codec
  | Float
+
  | NBT Tag
  |  
+
  | See below
 
  |}
 
  |}
  
==== Update Jigsaw Block ====
+
{{Need Info|What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?}}
  
Sent when Done is pressed on the {{Minecraft Wiki|Jigsaw Block}} interface.
+
Within flags:
  
{| class="wikitable"
+
* 0x01: Is ambient - was the effect spawned from a beacon?  All beacon-generated effects are ambient.  Ambient effects use a different icon in the HUD (blue border rather than gray).  If all effects on an entity are ambient, the [[Entity_metadata#Living Entity|"Is potion effect ambient" living metadata field]] should be set to true.  Usually should not be enabled.
  ! Packet ID
+
* 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory).  Usually should be enabled.
  ! State
+
* 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.
  ! Bound To
+
* {{change||0x08: Blend - should the effect's hard-coded blending be applied? Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.}}
  ! Field Name
+
 
  ! Field Type
+
{{change|Factor Data|}}
  ! Notes
+
{| class="wikitable" {{removed}}
 +
  !Name
 +
  !Type
 +
  !style="width: 250px;" colspan="2"| Notes
 
  |-
 
  |-
  |rowspan="7"| {{Change|0x27|0x28}}
+
  | padding_duration
|rowspan="7"| Play
+
  | TAG_INT
|rowspan="7"| Server
+
  |
| Location
 
| Position
 
| Block entity location
 
|- {{Removed}}
 
| Attachment type
 
| Identifier
 
|
 
|- {{Added}}
 
| Name
 
| Identifier
 
|
 
|- {{Added}}
 
| Target
 
| Identifier
 
|
 
|-
 
| {{Change|Target pool|Pool}}
 
  | Identifier
 
  |  
 
 
  |-
 
  |-
  | Final state
+
  | factor_start
  | String
+
  | TAG_FLOAT
  | "Turns into" on the GUI, <code>final_state</code> in NBT
+
  |
|- {{Added}}
 
| Joint type
 
| String
 
| <code>rollable</code> if the attached piece can be rotated, else <code>aligned</code>
 
|}
 
 
 
==== Entity Equipment ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="5"| 0x47
+
  | factor_target
|rowspan="5"| Play
+
  | TAG_FLOAT
|rowspan="5"| Client
+
  |
|colspan="2"| Entity ID
 
|colspan="2"| VarInt
 
  | Entity's EID
 
|- {{Removed}}
 
|colspan="2"| Slot
 
|colspan="2"| VarInt Enum
 
| Equipment slot. 0: main hand, 1: off hand, 2–5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet)
 
|- {{Removed}}
 
|colspan="2"| Item
 
|colspan="2"| [[Slot Data|Slot]]
 
  |  
 
 
  |-
 
  |-
  |rowspan="2"| Equipment
+
  | factor_current
| Slot
+
  | TAG_FLOAT
|rowspan="2"| Array
 
| Byte Enum
 
| Equipment slot. 0: main hand, 1: off hand, 2–5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet).  Also has the top bit set if another entry follows, and otherwise unset if this is the last item in the array.
 
  |-
 
| Item
 
| [[Slot Data|Slot]]
 
 
  |
 
  |
|}
 
 
== Handshaking ==
 
 
=== Clientbound ===
 
 
There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.
 
 
=== Serverbound ===
 
 
==== Handshake ====
 
 
This causes the server to switch into the target state.
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="4"| 0x00
+
  | effect_changed_timestamp
  |rowspan="4"| Handshaking
+
  | TAG_INT
|rowspan="4"| Server
 
| Protocol Version
 
| VarInt
 
| See [[protocol version numbers]] (currently {{change|578|734}})
 
 
  |-
 
  |-
  | Server Address
+
  | factor_previous_frame
  | String
+
  | TAG_FLOAT
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a complete redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide mc.example.org as server address in addition to connecting to it.
 
|-
 
| Server Port
 
| Unsigned Short
 
| Default is 25565.  The Notchian server does not use this information.
 
 
  |-
 
  |-
  | Next State
+
  | had_effect_last_tick
  | VarInt Enum
+
  | TAG_BOOLEAN
| 1 for [[#Status|status]], 2 for [[#Login|login]]
 
 
  |}
 
  |}
 
== Status ==
 
 
=== Clientbound ===
 
 
No changes so far.
 
  
 
=== Serverbound ===
 
=== Serverbound ===
  
No changes so far.
+
==== Cookie Response (play) ====
  
== Login ==
+
Response to a [[#Cookie_Request_(play)|Cookie Request (play)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
=== Clientbound ===
+
{| class="wikitable" {{added}}
 
 
==== Login Success ====
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x02
+
  | rowspan="3"| 0x6A
  |rowspan="2"| Login
+
| rowspan="3"| Play
  |rowspan="2"| Client
+
  | rowspan="3"| Server
  | UUID
+
| colspan="2"| Key
  | {{Change|String (36)|UUID}}
+
  | colspan="2"| Identifier
  | {{Change|Unlike in other packets, this field contains the UUID as a string with hyphens}}.
+
  | The identifier of the cookie.
 +
  |-
 +
| colspan="2"| Has Payload
 +
  | colspan="2"| Boolean
 +
| The payload is only present if the cookie exists on the client.
 
  |-
 
  |-
  | Username
+
  | colspan="2"| Payload
  | String (16)
+
  | colspan="2"| Optional ByteArray(5120)
  |  
+
  | The data of the cookie, if any.
 
  |}
 
  |}
 
This packet switches the connection state to [[#Play|play]].
 
 
=== Serverbound ===
 
 
No changes so far.
 
 
  
 
[[Category:Minecraft Modern]]
 
[[Category:Minecraft Modern]]

Latest revision as of 05:25, 26 February 2024

This page documents the changes from the last stable Minecraft release (currently 1.20.4, protocol 765) to the current pre-release (currently 24w03b, protocol Snapshot 172). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshake serverbound
0x00 Handshake Current Pre
Login clientbound
0x05 Cookie Request (login) Pre
Login serverbound
0x04 Cookie Response (login) Pre
Configuration clientbound
0x00 Cookie Request (configuration) Pre
0x00 0x01 Clientbound Plugin Message (configuration) Current (unchanged)
0x01 0x02 Disconnect (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Clientbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Ping (configuration) Current (unchanged)
0x05 0x06 Registry Data Current (unchanged)
0x06 0x07 Remove Resource Pack (configuration) Current (unchanged)
0x07 0x08 Add Resource Pack (configuration) Current (unchanged)
0x09 Store Cookie (configuration) Pre
0x0A Transfer (configuration) Pre
0x08 0x0B Feature Flags Current (unchanged)
0x09 0x0C Update Tags (configuration) Current (unchanged)
Configuration serverbound
0x01 Cookie Response (configuration) Pre
0x01 0x02 Serverbound Plugin Message (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Serverbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Pong (configuration) Current (unchanged)
0x05 0x06 Resource Pack Response (configuration) Current (unchanged)
Play clientbound
0x16 Cookie Request (Play) Pre
0x16 0x17 Set Cooldown Current (unchanged)
0x17 0x18 Chat Suggestions Current (unchanged)
0x18 0x19 Clientbound Plugin Message (play) Current (unchanged)
0x19 0x1A Damage Event Current (unchanged)
0x1A 0x1B Delete Message Current (unchanged)
0x1B 0x1C Disconnect (play) Current (unchanged)
0x1C 0x1D Disguised Chat Message Current (unchanged)
0x1D 0x1E Entity Event Current (unchanged)
0x1E 0x1F Explosion Current (unchanged)
0x1F 0x20 Unload Chunk Current (unchanged)
0x20 0x21 Game Event Current (unchanged)
0x21 0x22 Open Horse Screen Current (unchanged)
0x22 0x23 Hurt Animation Current (unchanged)
0x23 0x24 Initialize World Border Current (unchanged)
0x24 0x25 Clientbound Keep Alive (play) Current (unchanged)
0x25 0x26 Chunk Data and Update Light Current (unchanged)
0x26 0x27 World Event Current (unchanged)
0x27 0x28 Particle Current (unchanged)
0x28 0x29 Update Light Current (unchanged)
0x29 0x2A Login (play) Current (unchanged)
0x2A 0x2B Map Data Current (unchanged)
0x2B 0x2C Merchant Offers Current (unchanged)
0x2C 0x2D Update Entity Position Current (unchanged)
0x2D 0x2E Update Entity Position and Rotation Current (unchanged)
0x2E 0x2F Update Entity Rotation Current (unchanged)
0x2F 0x30 Move Vehicle Current (unchanged)
0x30 0x31 Open Book Current (unchanged)
0x31 0x32 Open Screen Current (unchanged)
0x32 0x33 Open Sign Editor Current (unchanged)
0x33 0x34 Ping (play) Current (unchanged)
0x34 0x35 Ping Response (play) Current (unchanged)
0x35 0x36 Place Ghost Recipe Current (unchanged)
0x36 0x37 Player Abilities Current (unchanged)
0x37 0x38 Player Chat Message Current (unchanged)
0x38 0x39 End Combat Current (unchanged)
0x39 0x3A Enter Combat Current (unchanged)
0x3A 0x3B Combat Death Current (unchanged)
0x3B 0x3C Player Info Remove Current (unchanged)
0x3C 0x3D Player Info Update Current (unchanged)
0x3D 0x3E Look At Current (unchanged)
0x3E 0x3F Synchronize Player Position Current (unchanged)
0x3F 0x40 Update Recipe Book Current (unchanged)
0x40 0x41 Remove Entities Current (unchanged)
0x41 0x42 Remove Entity Effect Current (unchanged)
0x42 0x43 Reset Score Current (unchanged)
0x43 0x44 Remove Resource Pack (play) Current (unchanged)
0x44 0x45 Add Resource Pack (play) Current (unchanged)
0x45 0x46 Respawn Current (unchanged)
0x46 0x47 Set Head Rotation Current (unchanged)
0x47 0x48 Update Section Blocks Current (unchanged)
0x48 0x49 Select Advancements Tab Current (unchanged)
0x49 0x4A Server Data Current (unchanged)
0x4A 0x4B Set Action Bar Text Current (unchanged)
0x4B 0x4C Set Border Center Current (unchanged)
0x4C 0x4D Set Border Lerp Size Current (unchanged)
0x4D 0x4E Set Border Size Current (unchanged)
0x4E 0x4F Set Border Warning Delay Current (unchanged)
0x4F 0x50 Set Border Warning Distance Current (unchanged)
0x50 0x51 Set Camera Current (unchanged)
0x51 0x52 Set Held Item Current (unchanged)
0x52 0x53 Set Center Chunk Current (unchanged)
0x53 0x54 Set Render Distance Current (unchanged)
0x54 0x55 Set Default Spawn Position Current (unchanged)
0x55 0x56 Display Objective Current (unchanged)
0x56 0x57 Set Entity Metadata Current (unchanged)
0x57 0x58 Link Entities Current (unchanged)
0x58 0x59 Set Entity Velocity Current (unchanged)
0x59 0x5A Set Equipment Current (unchanged)
0x5A 0x5B Set Experience Current (unchanged)
0x5B 0x5C Set Health Current (unchanged)
0x5C 0x5D Update Objectives Current (unchanged)
0x5D 0x5E Set Passengers Current (unchanged)
0x5E 0x5F Update Teams Current (unchanged)
0x5F 0x60 Update Score Current (unchanged)
0x60 0x61 Set Simulation Distance Current (unchanged)
0x61 0x62 Set Subtitle Text Current (unchanged)
0x62 0x63 Update Time Current (unchanged)
0x63 0x64 Set Title Text Current (unchanged)
0x64 0x65 Set Title Animation Times Current (unchanged)
0x65 0x66 Entity Sound Effect Current (unchanged)
0x66 0x67 Sound Effect Current (unchanged)
0x67 0x68 Start Configuration Current (unchanged)
0x68 0x69 Stop Sound Current (unchanged)
0x6A Store Cookie (Play) Pre
0x69 0x6B System Chat Message Current (unchanged)
0x6A 0x6C Set Tab List Header And Footer Current (unchanged)
0x6B 0x6D Tag Query Response Current (unchanged)
0x6C 0x6E Pickup Item Current (unchanged)
0x6D 0x6F Teleport Entity Current (unchanged)
0x6E 0x70 Set Ticking State Current (unchanged)
0x6F 0x71 Step Tick Current (unchanged)
0x72 Transfer (Play) Pre
0x70 0x73 Update Advancements Current (unchanged)
0x71 0x74 Update Attributes Current Pre
0x72 0x75 Entity Effect Current Pre
0x73 0x76 Update Recipes Current (unchanged)
0x74 0x77 Update Tags (play) Current (unchanged)
Play serverbound
0x10 Cookie Response (play) Pre
0x10 0x11 Serverbound Plugin Message (play) Current (unchanged)
0x11 0x12 Edit Book Current (unchanged)
0x12 0x13 Query Entity Tag Current (unchanged)
0x13 0x14 Interact Current (unchanged)
0x14 0x15 Jigsaw Generate Current (unchanged)
0x15 0x16 Serverbound Keep Alive (play) Current (unchanged)
0x16 0x17 Lock Difficulty Current (unchanged)
0x17 0x18 Set Player Position Current (unchanged)
0x18 0x19 Set Player Position and Rotation Current (unchanged)
0x19 0x1A Set Player Rotation Current (unchanged)
0x1A 0x1B Set Player On Ground Current (unchanged)
0x1B 0x1C Move Vehicle Current (unchanged)
0x1C 0x1D Paddle Boat Current (unchanged)
0x1D 0x1E Pick Item Current (unchanged)
0x1E 0x1F Ping Request (play) Current (unchanged)
0x1F 0x20 Place Recipe Current (unchanged)
0x20 0x21 Player Abilities Current (unchanged)
0x21 0x22 Player Action Current (unchanged)
0x22 0x23 Player Command Current (unchanged)
0x23 0x24 Player Input Current (unchanged)
0x24 0x25 Pong (play) Current (unchanged)
0x25 0x26 Change Recipe Book Settings Current (unchanged)
0x26 0x27 Set Seen Recipe Current (unchanged)
0x27 0x28 Rename Item Current (unchanged)
0x28 0x29 Resource Pack Response (play) Current (unchanged)
0x29 0x2A Seen Advancements Current (unchanged)
0x2A 0x2B Select Trade Current (unchanged)
0x2B 0x2C Set Beacon Effect Current (unchanged)
0x2C 0x2D Set Held Item Current (unchanged)
0x2D 0x2E Program Command Block Current (unchanged)
0x2E 0x2F Program Command Block Minecart Current (unchanged)
0x2F 0x30 Set Creative Mode Slot Current (unchanged)
0x30 0x31 Program Jigsaw Block Current (unchanged)
0x31 0x32 Program Structure Block Current (unchanged)
0x32 0x33 Update Sign Current (unchanged)
0x33 0x34 Swing Arm Current (unchanged)
0x34 0x35 Teleport To Entity Current (unchanged)
0x35 0x36 Use Item On Current (unchanged)
0x36 0x37 Use Item Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Type Name Value Notes
0 Byte Byte
1 VarInt VarInt
2 VarLong VarLong
3 Float Float
4 String String
5 Text Component Text Component
6 Optional Text Component (Boolean, Optional Text Component) Text Component is present if the Boolean is set to true.
7 Slot Slot
8 Boolean Boolean
9 Rotations (Float, Float, Float) rotation on x, rotation on y, rotation on z
10 Position Position
11 Optional Position (Boolean, Optional Position) Position is present if the Boolean is set to true.
12 Direction VarInt Enum Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
13 Optional UUID (Boolean, Optional UUID) UUID is present if the Boolean is set to true.
14 Block State VarInt An ID in the block state registry.
15 Optional Block State VarInt 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
16 NBT NBT
17 Particle (VarInt, Varies) particle type (an ID in the minecraft:particle_type registry), particle data (See Particles.)
18 Villager Data (VarInt, VarInt, VarInt) villager type, villager profession, level (See below.)
19 Optional VarInt VarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
20 Pose VarInt Enum STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14, SLIDING = 15, SHOOTING = 16, INHALING = 17
21 Cat Variant VarInt An ID in the minecraft:cat_variant registry.
22 Frog Variant VarInt An ID in the minecraft:frog_variant registry.
23 Optional Global Position (Boolean, Optional Identifier, Optional Position) dimension identifier, position; only if the Boolean is set to true.
24 Painting Variant VarInt An ID in the minecraft:painting_variant registry.
25 Sniffer State VarInt Enum IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
26 Armadillo State VarInt Enum IDLE = 0, ROLLING = 1, SCARED = 2
26 27 Vector3 (Float, Float, Float) x, y, z
27 28 Quaternion (Float, Float, Float, Float) x, y, z, w

Armadillo

Extends Animal.

Index Type Meaning Default
17 Armadillo State (26) Armadillo State IDLE

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Handshake

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 765 in Minecraft 1.20.4).
Server Address String (255) Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for Status, 2 for Login, 3 for Transfer.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

Cookie Request (login)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x05 Login Client Key Identifier The identifier of the cookie.

Serverbound

Cookie Response (login)

Response to a Cookie Request (login) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x04 Login Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Optional ByteArray(5120) The data of the cookie, if any.

Configuration

Clientbound

Cookie Request (configuration)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x00 Configuration Client Key Identifier The identifier of the cookie.

Store Cookie (configuration)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x09 Configuration Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (configuration)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x0A Configuration Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Serverbound

Cookie Response (configuration)

Response to a Cookie Request (configuration) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x01 Configuration Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Optional ByteArray(5120) The data of the cookie, if any.

Play

Clientbound

Cookie Request (play)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x16 Play Client Key Identifier The identifier of the cookie.

Store Cookie (play)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6A Play Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (play)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Update Attributes

Sets attributes on the given entity.

Packet ID State Bound To Field Name Field Type Notes
0x71 Play Client Entity ID VarInt
Number Of Properties VarInt Number of elements in the following array.
Property Key Id Array Identifier VarInt Enum See below.
Value Double See below.
Number Of Modifiers VarInt Number of elements in the following array.
Modifiers Array of Modifier Data See Attribute#Modifiers. Modifier Data defined below.

Known Key values (see also Attribute#Modifiers):

Id Key Default Min Max Label
0 generic.armor 0.0 0.0 30.0 Armor.
1 generic.armor_toughness 0.0 0.0 20.0 Armor Toughness.
2 generic.attack_damage 2.0 0.0 2048.0 Attack Damage.
3 generic.attack_knockback 0.0 0.0 5.0 Attack Knockback.
4 generic.attack_speed 4.0 0.0 1024.0 Attack Speed.
5 generic.block_interaction_range 4.5 0.0 64.0 Block Interaction Range.
6 generic.entity_interaction_range 3.0 0.0 64.0 Entity Interaction Range.
7 generic.flying_speed 0.4 0.0 1024.0 Flying Speed.
8 generic.follow_range 32.0 0.0 2048.0 Follow Range.
9 horse.jump_strength 0.7 0.0 2.0 Jump Strength.
10 generic.knockback_resistance 0.0 0.0 1.0 Knockback Resistance.
11 generic.luck 0.0 -1024.0 1024.0 Luck.
12 generic.max_absorption 0.0 0.0 2048.0 Max Absorption.
13 generic.max_health 20.0 1.0 1024.0 Max Health.
14 generic.movement_speed 0.7 0.0 1024.0 Movement Speed.
15 generic.scale 1.0 0.0625 16.0 Scale.
16 zombie.spawn_reinforcements 0.0 0.0 1.0 Spawn Reinforcements Chance.
17 generic.step_height 0.6 0.0 10.0 Step Height.

Modifier Data structure:

Field Name Field Type Notes
UUID UUID
Amount Double May be positive or negative.
Operation Byte See below.

The operation controls how the base value of the modifier is changed.

  • 0: Add/subtract amount
  • 1: Add/subtract amount percent of the current value
  • 2: Multiply by amount percent

All of the 0's are applied first, and then the 1's, and then the 2's.

Entity Effect

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Entity ID VarInt
Effect ID VarInt See this table.
Amplifier Byte Notchian client displays effect level as Amplifier + 1.
Duration VarInt Duration in ticks. (-1 for infinite)
Flags Byte Bit field, see below.
Has Factor Data Boolean Used in DARKNESS effect
Factor Codec NBT Tag See below
Huh.png The following information needs to be added to this page:
What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?

Within flags:

  • 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambient. Ambient effects use a different icon in the HUD (blue border rather than gray). If all effects on an entity are ambient, the "Is potion effect ambient" living metadata field should be set to true. Usually should not be enabled.
  • 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory). Usually should be enabled.
  • 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.
  • 0x08: Blend - should the effect's hard-coded blending be applied? Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.

Factor Data

Name Type Notes
padding_duration TAG_INT
factor_start TAG_FLOAT
factor_target TAG_FLOAT
factor_current TAG_FLOAT
effect_changed_timestamp TAG_INT
factor_previous_frame TAG_FLOAT
had_effect_last_tick TAG_BOOLEAN

Serverbound

Cookie Response (play)

Response to a Cookie Request (play) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6A Play Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Optional ByteArray(5120) The data of the cookie, if any.