Difference between revisions of "Pre-release protocol"

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(1.16.4-pre1, possibly also a change to edit book (but probably not))
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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.15.2, protocol 578]]) to the current pre-release (currently [[Protocol version numbers|1.16.4-pre1, protocol 1073741825]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.4, protocol 765]]) to the current pre-release (currently [[Protocol version numbers|24w13a, protocol {{Snapshot PVN|1073742006}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 9: Line 9:
 
=== Data types ===
 
=== Data types ===
  
The UUID type is now also sometimes encoded by the Notchian server as an array of four 32-bit integers, from most significant to least significant (matching the new format used on entity NBT).  This representation is identical to using 16 bytes, two 64-bit integers, or one 128-bit integers.
+
No changes so far.
  
 
=== Packets ===
 
=== Packets ===
Line 18: Line 18:
 
  !colspan="2"| Documentation
 
  !colspan="2"| Documentation
 
  |-
 
  |-
!colspan="4"| Handshaking serverbound
+
!colspan="4"| Handshake serverbound
{{PacketList|0x00|Handshake}}
+
{{PacketList|0x00|Handshake}}
 
  |-
 
  |-
!colspan="4"| Play clientbound
+
!colspan="4"| Login clientbound
{{PacketList|0x02|Spawn Weather Entity|pre=removed}}
+
{{PacketList|0x01|Encryption Request}}
{{PacketList|{{change|0x03|0x02}}|Spawn Living Entity|pre=unchanged}}
+
{{PacketList|0x05|Cookie Request (login)|rel=added}}
{{PacketList|{{change|0x04|0x03}}|Spawn Painting|pre=unchanged}}
 
{{PacketList|{{change|0x05|0x04}}|Spawn Player|pre=unchanged}}
 
{{PacketList|{{change|0x06|0x05}}|Entity Animation (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x07|0x06}}|Statistics|pre=unchanged}}
 
{{PacketList|{{change|0x08|0x07}}|Acknowledge Player Digging|pre=unchanged}}
 
{{PacketList|{{change|0x09|0x08}}|Block Break Animation|pre=unchanged}}
 
{{PacketList|{{change|0x0A|0x09}}|Block Entity Data|pre=unchanged}}
 
{{PacketList|{{change|0x0B|0x0A}}|Block Action|pre=unchanged}}
 
{{PacketList|{{change|0x0C|0x0B}}|Block Change|pre=unchanged}}
 
{{PacketList|{{change|0x0D|0x0C}}|Boss Bar|pre=unchanged}}
 
{{PacketList|{{change|0x0E|0x0D}}|Server Difficulty|pre=unchanged}}
 
{{PacketList|{{change|0x0F|0x0E}}|Chat Message (clientbound)}}
 
{{PacketList|{{change|0x11|0x0F}}|Tab-Complete (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x12|0x10}}|Declare Commands|pre=unchanged}}
 
{{PacketList|{{change|0x13|0x11}}|Window Confirmation (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x12}}|Close Window (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x13}}|Window Items|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x14}}|Window Property|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x15}}|Set Slot|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x16}}|Set Cooldown|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x17}}|Plugin Message (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x1A|0x18}}|Named Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x1B|0x19}}|Disconnect (play)|pre=unchanged}}
 
{{PacketList|{{change|0x1C|0x1A}}|Entity Status|pre=unchanged}}
 
{{PacketList|{{change|0x1D|0x1B}}|Explosion|pre=unchanged}}
 
{{PacketList|{{change|0x1E|0x1C}}|Unload Chunk|pre=unchanged}}
 
{{PacketList|{{change|0x1F|0x1D}}|Change Game State|pre=unchanged}}
 
{{PacketList|{{change|0x20|0x1E}}|Open Horse Window|pre=unchanged}}
 
{{PacketList|{{change|0x21|0x1F}}|Keep Alive (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x22|0x20}}|Chunk Data}}
 
{{PacketList|{{change|0x23|0x21}}|Effect|pre=unchanged}}
 
{{PacketList|{{change|0x24|0x22}}|Particle|pre=unchanged}}
 
{{PacketList|{{change|0x25|0x23}}|Update Light}}
 
{{PacketList|{{change|0x26|0x24}}|Join Game}}
 
{{PacketList|{{change|0x27|0x25}}|Map Data|pre=unchanged}}
 
{{PacketList|{{change|0x28|0x26}}|Trade List|pre=unchanged}}
 
{{PacketList|{{change|0x29|0x27}}|Entity Position|pre=unchanged}}
 
{{PacketList|{{change|0x2A|0x28}}|Entity Position and Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x2B|0x29}}|Entity Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x2C|0x2A}}|Entity Movement|pre=unchanged}}
 
{{PacketList|{{change|0x2D|0x2B}}|Vehicle Move (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x2E|0x2C}}|Open Book|pre=unchanged}}
 
{{PacketList|{{change|0x2F|0x2D}}|Open Window|pre=unchanged}}
 
{{PacketList|{{change|0x30|0x2E}}|Open Sign Editor|pre=unchanged}}
 
{{PacketList|{{change|0x31|0x2F}}|Craft Recipe Response|pre=unchanged}}
 
{{PacketList|{{change|0x32|0x30}}|Player Abilities (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x33|0x31}}|Combat Event|pre=unchanged}}
 
{{PacketList|{{change|0x34|0x32}}|Player Info|pre=unchanged}}
 
{{PacketList|{{change|0x35|0x33}}|Face Player|pre=unchanged}}
 
{{PacketList|{{change|0x36|0x34}}|Player Position And Look (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x37|0x35}}|Unlock Recipes}}
 
{{PacketList|{{change|0x38|0x36}}|Destroy Entities|pre=unchanged}}
 
{{PacketList|{{change|0x39|0x37}}|Remove Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x3A|0x38}}|Resource Pack Send|pre=unchanged}}
 
{{PacketList|{{change|0x3B|0x39}}|Respawn}}
 
{{PacketList|{{change|0x3C|0x3A}}|Entity Head Look|pre=unchanged}}
 
{{PacketList|{{change|0x10|0x3B}}|Multi Block Change}}
 
{{PacketList|{{change|0x3D|0x3C}}|Select Advancement Tab|pre=unchanged}}
 
{{PacketList|{{change|0x3E|0x3D}}|World Border|pre=unchanged}}
 
{{PacketList|{{change|0x3F|0x3E}}|Camera|pre=unchanged}}
 
{{PacketList|{{change|0x40|0x3F}}|Held Item Change (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x41|0x40}}|Update View Position|pre=unchanged}}
 
{{PacketList|{{change|0x42|0x41}}|Update View Distance|pre=unchanged}}
 
{{PacketList|0x47|Entity Equipment}}
 
{{PacketList|{{change|0x4E|0x42}}|Spawn Position|pre=unchanged}}
 
{{PacketList|{{change|0x4F|0x4E}}|Time Update|pre=unchanged}}
 
{{PacketList|{{change|0x50|0x4F}}|Title|pre=unchanged}}
 
{{PacketList|{{change|0x51|0x50}}|Entity Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x52|0x51}}|Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x53|0x52}}|Stop Sound|pre=unchanged}}
 
{{PacketList|{{change|0x54|0x53}}|Player List Header And Footer|pre=unchanged}}
 
{{PacketList|{{change|0x55|0x54}}|NBT Query Response|pre=unchanged}}
 
{{PacketList|{{change|0x56|0x55}}|Collect Item|pre=unchanged}}
 
{{PacketList|{{change|0x57|0x56}}|Entity Teleport|pre=unchanged}}
 
{{PacketList|{{change|0x58|0x57}}|Advancements|pre=unchanged}}
 
{{PacketList|{{change|0x59|0x58}}|Entity Properties}}
 
{{PacketList|{{change|0x5A|0x59}}|Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x5B|0x5A}}|Declare Recipes}}
 
{{PacketList|{{change|0x5C|0x5B}}|Tags|pre=unchanged}}
 
 
  |-
 
  |-
!colspan="4"| Play serverbound
+
!colspan="4"| Login serverbound
{{PacketList|0x0E|Interact Entity}}
+
{{PacketList|0x04|Cookie Response (login)|rel=added}}
{{PacketList|0x0F|Generate Structure|rel=added}}
 
{{PacketList|{{change|0x0F|0x10}}|Keep Alive (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x10|0x11}}|Lock Difficulty|pre=unchanged}}
 
{{PacketList|{{change|0x11|0x12}}|Player Position|pre=unchanged}}
 
{{PacketList|{{change|0x12|0x13}}|Player Position And Rotation (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x13|0x14}}|Player Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x15}}|Player Movement|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x16}}|Vehicle Move (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x17}}|Steer Boat|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x18}}|Pick Item|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x19}}|Craft Recipe Request|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x1A}}|Player Abilities (serverbound)}}
 
{{PacketList|{{change|0x1A|0x1B}}|Player Digging|pre=unchanged}}
 
{{PacketList|{{change|0x1B|0x1C}}|Entity Action|pre=unchanged}}
 
{{PacketList|{{change|0x1C|0x1D}}|Steer Vehicle|pre=unchanged}}
 
{{PacketList|0x1D|Recipe Book Data|pre=removed}}
 
{{PacketList|0x1E|Set Displayed Recipe|rel=added}}
 
{{PacketList|0x1F|Set Recipe Book State|rel=added}}
 
{{PacketList|{{change|0x1E|0x20}}|Name Item|pre=unchanged}}
 
{{PacketList|{{change|0x1F|0x21}}|Resource Pack Status|pre=unchanged}}
 
{{PacketList|{{change|0x20|0x22}}|Advancement Tab|pre=unchanged}}
 
{{PacketList|{{change|0x21|0x23}}|Select Trade|pre=unchanged}}
 
{{PacketList|{{change|0x22|0x24}}|Set Beacon Effect|pre=unchanged}}
 
{{PacketList|{{change|0x23|0x25}}|Held Item Change (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x24|0x26}}|Update Command Block|pre=unchanged}}
 
{{PacketList|{{change|0x25|0x27}}|Update Command Block Minecart|pre=unchanged}}
 
{{PacketList|{{change|0x26|0x28}}|Creative Inventory Action|pre=unchanged}}
 
{{PacketList|{{change|0x27|0x29}}|Update Jigsaw Block}}
 
{{PacketList|{{change|0x28|0x2A}}|Update Structure Block|pre=unchanged}}
 
{{PacketList|{{change|0x29|0x2B}}|Update Sign|pre=unchanged}}
 
{{PacketList|{{change|0x2A|0x2C}}|Animation (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x2B|0x2D}}|Spectate|pre=unchanged}}
 
{{PacketList|{{change|0x2C|0x2E}}|Player Block Placement|pre=unchanged}}
 
{{PacketList|{{change|0x2D|0x2F}}|Use Item|pre=unchanged}}
 
 
  |-
 
  |-
!colspan="4"| Login clientbound
+
!colspan="4"| Configuration clientbound
{{PacketList|0x02|Login Success}}
+
{{PacketList|0x00|Cookie Request (configuration)|rel=added}}
 +
{{PacketList|{{change|0x00|0x01}}|Clientbound Plugin Message (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x01|0x02}}|Disconnect (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x03|0x04}}|Clientbound Keep Alive (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x04|0x05}}|Ping (configuration)|pre=unchanged}}
 +
{{PacketList|0x06|Reset Chat|rel=added}}
 +
{{PacketList|{{change|0x05|0x07}}|Registry Data}}
 +
{{PacketList|{{change|0x06|0x08}}|Remove Resource Pack (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x07|0x09}}|Add Resource Pack (configuration)|pre=unchanged}}
 +
{{PacketList|0x0A|Store Cookie (configuration)|rel=added}}
 +
{{PacketList|0x0B|Transfer (configuration)|rel=added}}
 +
{{PacketList|{{change|0x08|0x0C}}|Feature Flags|pre=unchanged}}
 +
{{PacketList|{{change|0x09|0x0D}}|Update Tags (configuration)|pre=unchanged}}
 +
{{PacketList|0x0E|Clientbound Known Packs|rel=added}}
 +
|-
 +
!colspan="4"| Configuration serverbound
 +
{{PacketList|0x01|Cookie Response (configuration)|rel=added}}
 +
{{PacketList|{{change|0x01|0x02}}|Serverbound Plugin Message (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x03|0x04}}|Serverbound Keep Alive (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x04|0x05}}|Pong (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x05|0x06}}|Resource Pack Response (configuration)|pre=unchanged}}
 +
{{PacketList|0x07|Serverbound Known Packs|rel=added}}
 +
|-
 +
!colspan="4"| Play clientbound
 +
{{PacketList|0x16|Cookie Request (Play)|rel=added}}
 +
{{PacketList|{{change|0x16|0x17}}|Set Cooldown|pre=unchanged}}
 +
{{PacketList|{{change|0x17|0x18}}|Chat Suggestions|pre=unchanged}}
 +
{{PacketList|{{change|0x18|0x19}}|Clientbound Plugin Message (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x19|0x1A}}|Damage Event|pre=unchanged}}
 +
{{PacketList|0x1B|Debug Sample|rel=added}}
 +
{{PacketList|{{change|0x1A|0x1C}}|Delete Message|pre=unchanged}}
 +
{{PacketList|{{change|0x1B|0x1D}}|Disconnect (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x1C|0x1E}}|Disguised Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x1D|0x1F}}|Entity Event|pre=unchanged}}
 +
{{PacketList|{{change|0x1E|0x20}}|Explosion|pre=unchanged}}
 +
{{PacketList|{{change|0x1F|0x21}}|Unload Chunk|pre=unchanged}}
 +
{{PacketList|{{change|0x20|0x22}}|Game Event|pre=unchanged}}
 +
{{PacketList|{{change|0x21|0x23}}|Open Horse Screen|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x24}}|Hurt Animation|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x25}}|Initialize World Border|pre=unchanged}}
 +
{{PacketList|{{change|0x24|0x26}}|Clientbound Keep Alive (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x25|0x27}}|Chunk Data and Update Light|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x28}}|World Event|pre=unchanged}}
 +
{{PacketList|{{change|0x27|0x29}}|Particle|pre=unchanged}}
 +
{{PacketList|{{change|0x28|0x2A}}|Update Light|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2B}}|Login (play)}}
 +
{{PacketList|{{change|0x2A|0x2C}}|Map Data|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2D}}|Merchant Offers|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2E}}|Update Entity Position|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x2F}}|Update Entity Position and Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x30}}|Update Entity Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x31}}|Move Vehicle|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x32}}|Open Book|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x33}}|Open Screen|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x34}}|Open Sign Editor|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x35}}|Ping (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x36}}|Ping Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x37}}|Place Ghost Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x38}}|Player Abilities|pre=unchanged}}
 +
{{PacketList|{{change|0x37|0x39}}|Player Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x38|0x3A}}|End Combat|pre=unchanged}}
 +
{{PacketList|{{change|0x39|0x3B}}|Enter Combat|pre=unchanged}}
 +
{{PacketList|{{change|0x3A|0x3C}}|Combat Death|pre=unchanged}}
 +
{{PacketList|{{change|0x3B|0x3D}}|Player Info Remove|pre=unchanged}}
 +
{{PacketList|{{change|0x3C|0x3E}}|Player Info Update|pre=unchanged}}
 +
{{PacketList|{{change|0x3D|0x3F}}|Look At|pre=unchanged}}
 +
{{PacketList|{{change|0x3E|0x40}}|Synchronize Player Position|pre=unchanged}}
 +
{{PacketList|{{change|0x3F|0x41}}|Update Recipe Book|pre=unchanged}}
 +
{{PacketList|{{change|0x40|0x42}}|Remove Entities|pre=unchanged}}
 +
{{PacketList|{{change|0x41|0x43}}|Remove Entity Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x42|0x44}}|Reset Score|pre=unchanged}}
 +
{{PacketList|{{change|0x43|0x45}}|Remove Resource Pack (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x44|0x46}}|Add Resource Pack (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x45|0x47}}|Respawn}}
 +
{{PacketList|{{change|0x46|0x48}}|Set Head Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x47|0x49}}|Update Section Blocks|pre=unchanged}}
 +
{{PacketList|{{change|0x48|0x4A}}|Select Advancements Tab|pre=unchanged}}
 +
{{PacketList|{{change|0x49|0x4B}}|Server Data|pre=unchanged}}
 +
{{PacketList|{{change|0x4A|0x4C}}|Set Action Bar Text|pre=unchanged}}
 +
{{PacketList|{{change|0x4B|0x4D}}|Set Border Center|pre=unchanged}}
 +
{{PacketList|{{change|0x4C|0x4E}}|Set Border Lerp Size|pre=unchanged}}
 +
{{PacketList|{{change|0x4D|0x4F}}|Set Border Size|pre=unchanged}}
 +
{{PacketList|{{change|0x4E|0x50}}|Set Border Warning Delay|pre=unchanged}}
 +
{{PacketList|{{change|0x4F|0x51}}|Set Border Warning Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x50|0x52}}|Set Camera|pre=unchanged}}
 +
{{PacketList|{{change|0x51|0x53}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x52|0x54}}|Set Center Chunk|pre=unchanged}}
 +
{{PacketList|{{change|0x53|0x55}}|Set Render Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x54|0x56}}|Set Default Spawn Position|pre=unchanged}}
 +
{{PacketList|{{change|0x55|0x57}}|Display Objective|pre=unchanged}}
 +
{{PacketList|{{change|0x56|0x58}}|Set Entity Metadata|pre=unchanged}}
 +
{{PacketList|{{change|0x57|0x59}}|Link Entities|pre=unchanged}}
 +
{{PacketList|{{change|0x58|0x5A}}|Set Entity Velocity|pre=unchanged}}
 +
{{PacketList|{{change|0x59|0x5B}}|Set Equipment|pre=unchanged}}
 +
{{PacketList|{{change|0x5A|0x5C}}|Set Experience|pre=unchanged}}
 +
{{PacketList|{{change|0x5B|0x5D}}|Set Health|pre=unchanged}}
 +
{{PacketList|{{change|0x5C|0x5E}}|Update Objectives|pre=unchanged}}
 +
{{PacketList|{{change|0x5D|0x5F}}|Set Passengers|pre=unchanged}}
 +
{{PacketList|{{change|0x5E|0x60}}|Update Teams|pre=unchanged}}
 +
{{PacketList|{{change|0x5F|0x61}}|Update Score|pre=unchanged}}
 +
{{PacketList|{{change|0x60|0x62}}|Set Simulation Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x61|0x63}}|Set Subtitle Text|pre=unchanged}}
 +
{{PacketList|{{change|0x62|0x64}}|Update Time|pre=unchanged}}
 +
{{PacketList|{{change|0x63|0x65}}|Set Title Text|pre=unchanged}}
 +
{{PacketList|{{change|0x64|0x66}}|Set Title Animation Times|pre=unchanged}}
 +
{{PacketList|{{change|0x65|0x67}}|Entity Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x66|0x68}}|Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x67|0x69}}|Start Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x68|0x6A}}|Stop Sound|pre=unchanged}}
 +
{{PacketList|0x6B|Store Cookie (Play)|rel=added}}
 +
{{PacketList|{{change|0x69|0x6C}}|System Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x6A|0x6D}}|Set Tab List Header And Footer|pre=unchanged}}
 +
{{PacketList|{{change|0x6B|0x6E}}|Tag Query Response|pre=unchanged}}
 +
{{PacketList|{{change|0x6C|0x6F}}|Pickup Item|pre=unchanged}}
 +
{{PacketList|{{change|0x6D|0x70}}|Teleport Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x6E|0x71}}|Set Ticking State|pre=unchanged}}
 +
{{PacketList|{{change|0x6F|0x72}}|Step Tick|pre=unchanged}}
 +
{{PacketList|0x73|Transfer (Play)|rel=added}}
 +
{{PacketList|{{change|0x70|0x74}}|Update Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x71|0x75}}|Update Attributes}}
 +
{{PacketList|{{change|0x72|0x76}}|Entity Effect}}
 +
{{PacketList|{{change|0x73|0x77}}|Update Recipes|pre=unchanged}}
 +
{{PacketList|{{change|0x74|0x78}}|Update Tags (play)|pre=unchanged}}
 +
|-
 +
!colspan="4"| Play serverbound
 +
{{PacketList|0x04|Chat Command}}
 +
{{PacketList|0x05|Signed Chat Command|rel=added}}
 +
{{PacketList|{{change|0x05|0x06}}|Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x06|0x07}}|Player Session|pre=unchanged}}
 +
{{PacketList|{{change|0x07|0x08}}|Chunk Batch Received|pre=unchanged}}
 +
{{PacketList|{{change|0x08|0x09}}|Client Status|pre=unchanged}}
 +
{{PacketList|{{change|0x09|0x0A}}|Client Information (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x0A|0x0B}}|Command Suggestions Request|pre=unchanged}}
 +
{{PacketList|{{change|0x0B|0x0C}}|Acknowledge Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x0C|0x0D}}|Click Container Button|pre=unchanged}}
 +
{{PacketList|{{change|0x0D|0x0E}}|Click Container|pre=unchanged}}
 +
{{PacketList|{{change|0x0E|0x0F}}|Close Container|pre=unchanged}}
 +
{{PacketList|{{change|0x0F|0x10}}|Change Container Slot State|pre=unchanged}}
 +
{{PacketList|0x11|Cookie Response (play)|rel=added}}
 +
{{PacketList|{{change|0x10|0x12}}|Serverbound Plugin Message (play)|pre=unchanged}}
 +
{{PacketList|0x13|Debug Sample Subscription|rel=added}}
 +
{{PacketList|{{change|0x11|0x14}}|Edit Book|pre=unchanged}}
 +
{{PacketList|{{change|0x12|0x15}}|Query Entity Tag|pre=unchanged}}
 +
{{PacketList|{{change|0x13|0x16}}|Interact|pre=unchanged}}
 +
{{PacketList|{{change|0x14|0x17}}|Jigsaw Generate|pre=unchanged}}
 +
{{PacketList|{{change|0x15|0x18}}|Serverbound Keep Alive (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x16|0x19}}|Lock Difficulty|pre=unchanged}}
 +
{{PacketList|{{change|0x17|0x1A}}|Set Player Position|pre=unchanged}}
 +
{{PacketList|{{change|0x18|0x1B}}|Set Player Position and Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x19|0x1C}}|Set Player Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x1A|0x1D}}|Set Player On Ground|pre=unchanged}}
 +
{{PacketList|{{change|0x1B|0x1E}}|Move Vehicle|pre=unchanged}}
 +
{{PacketList|{{change|0x1C|0x1F}}|Paddle Boat|pre=unchanged}}
 +
{{PacketList|{{change|0x1D|0x20}}|Pick Item|pre=unchanged}}
 +
{{PacketList|{{change|0x1E|0x21}}|Ping Request (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x1F|0x22}}|Place Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x20|0x23}}|Player Abilities|pre=unchanged}}
 +
{{PacketList|{{change|0x21|0x24}}|Player Action|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x25}}|Player Command|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x26}}|Player Input|pre=unchanged}}
 +
{{PacketList|{{change|0x24|0x27}}|Pong (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x25|0x28}}|Change Recipe Book Settings|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x29}}|Set Seen Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x27|0x2A}}|Rename Item|pre=unchanged}}
 +
{{PacketList|{{change|0x28|0x2B}}|Resource Pack Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2C}}|Seen Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x2A|0x2D}}|Select Trade|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2E}}|Set Beacon Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2F}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x30}}|Program Command Block|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x31}}|Program Command Block Minecart|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x32}}|Set Creative Mode Slot|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x33}}|Program Jigsaw Block|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x34}}|Program Structure Block|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x35}}|Update Sign|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x36}}|Swing Arm|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x37}}|Teleport To Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x38}}|Use Item On|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x39}}|Use Item|pre=unchanged}}
 
  |}
 
  |}
  
Line 151: Line 218:
 
== Entity Metadata ==
 
== Entity Metadata ==
  
{{#vardefine:meta_prerelease|1}}
+
{{#vardefine: meta_prerelease | 1}}
  
=== FishingHook ===
+
{{Metadata type definition/begin}}
 +
! Value
 +
! Notes
 +
{{Metadata type definition|Byte}}
 +
| {{Type|Byte}}
 +
|
 +
{{Metadata type definition|VarInt}}
 +
| {{Type|VarInt}}
 +
|
 +
{{Metadata type definition|VarLong}}
 +
| {{Type|VarLong}}
 +
|
 +
{{Metadata type definition|Float}}
 +
| {{Type|Float}}
 +
|
 +
{{Metadata type definition|String}}
 +
| {{Type|String}}
 +
|
 +
{{Metadata type definition|Text Component}}
 +
| {{Type|Text Component}}
 +
|
 +
{{Metadata type definition|Optional Text Component}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Text Component}})
 +
| Text Component is present if the Boolean is set to true.
 +
{{Metadata type definition|Slot}}
 +
| {{Type|Slot}}
 +
|
 +
{{Metadata type definition|Boolean}}
 +
| {{Type|Boolean}}
 +
|
 +
{{Metadata type definition|Rotations}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| rotation on x, rotation on y, rotation on z
 +
{{Metadata type definition|Position}}
 +
| {{Type|Position}}
 +
|
 +
{{Metadata type definition|Optional Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Position}})
 +
| Position is present if the Boolean is set to true.
 +
{{Metadata type definition|Direction}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
 +
{{Metadata type definition|Optional UUID}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|UUID}})
 +
| UUID is present if the Boolean is set to true.
 +
{{Metadata type definition|Block State}}
 +
| {{Type|VarInt}}
 +
| An ID in the block state registry.
 +
{{Metadata type definition|Optional Block State}}
 +
| {{Type|VarInt}}
 +
| 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
 +
{{Metadata type definition|NBT}}
 +
| {{Type|NBT}}
 +
|
 +
{{Metadata type definition|Particle}}
 +
| ({{Type|VarInt}}, Varies)
 +
| particle type (an ID in the <code>minecraft:particle_type</code> registry), particle data (See [[Particles]].)
 +
{{Metadata type definition|Particles|rel=added}}
 +
| ({{Type|VarInt}}, Array of Particle)
 +
| length of array, particle data (See directly above.)
 +
{{Metadata type definition|Villager Data}}
 +
| ({{Type|VarInt}}, {{Type|VarInt}}, {{Type|VarInt}})
 +
| villager type, villager profession, level (See below.)
 +
{{Metadata type definition|Optional VarInt}}
 +
| {{Type|VarInt}}
 +
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.
 +
{{Metadata type definition|Pose}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14{{change||2=, SLIDING = 15, SHOOTING = 16, INHALING = 17}}
 +
{{Metadata type definition|Cat Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:cat_variant</code> registry.
 +
{{Metadata type definition|Wolf Variant|rel=added}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:wolf_variant</code> registry.
 +
{{Metadata type definition|Frog Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:frog_variant</code> registry.
 +
{{Metadata type definition|Optional Global Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Identifier}}, {{Type|Optional}} {{Type|Position}})
 +
| dimension identifier, position; only if the Boolean is set to true.
 +
{{Metadata type definition|Painting Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:painting_variant</code> registry.
 +
{{Metadata type definition|Sniffer State}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
 +
{{Metadata type definition|Armadillo State|rel=added}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLE = 0, ROLLING = 1, SCARED = 2
 +
{{Metadata type definition|Vector3}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z
 +
{{Metadata type definition|Quaternion}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z, w
 +
|}
  
{{Metadata inherit|FishingHook|inherits=Entity|start_at=7}}
+
=== Living Entity ===
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{Metadata id|}}
 
| VarInt
 
|colspan="2"| Hooked entity id + 1, or 0 if there is no hooked entity
 
| 0
 
|- {{Added}}
 
| {{Metadata id|added}}
 
| Boolean
 
|colspan="2"| Is catchable
 
| False
 
|}
 
  
=== Abstract Arrow ===
+
TODO: This has changed to use the PARTICLES attribute
  
{{Metadata inherit|Abstract Arrow|inherits=Entity|start_at=7}}
+
=== Wolf ===
  
Abstract base class for [[#Tipped Arrow|Tipped Arrow]] (which is used for regular arrows as well as tipped ones) and [[#Spectral Arrow|Spectral Arrow]].
+
{{Metadata inherit|Wolf|inherits=Tameable Animal}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 185: Line 331:
 
  !style="width: 250px;" colspan="2"| Meaning
 
  !style="width: 250px;" colspan="2"| Meaning
 
  ! Default
 
  ! Default
 +
|- {{added}}
 +
| {{Metadata id|}}
 +
| {{Metadata type|Wolf Variant}}
 +
|colspan="2"| Wolf Variant
 +
| PALE
 
  |-
 
  |-
  | rowspan="3" | {{Metadata id|}}
+
  | {{Metadata id|}}
  | rowspan="3" | Byte
+
  | {{Metadata type|Boolean}}
! Bit mask
+
  |colspan="2"| Is begging
! Meaning
+
| false
  | rowspan="3" | 0
 
 
  |-
 
  |-
  | 0x01
+
  | {{Metadata id|}}
| Is critical
+
  | {{Metadata type|VarInt}}
|-
+
  |colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
| 0x02
+
  | 14 (Red)
| Is noclip (used by loyalty tridents when returning)
 
|- {{removed}}
 
  | {{Metadata id|removed}}
 
| OptUUID
 
  |colspan="2"| Unused
 
  | Empty
 
 
  |-
 
  |-
 
  | {{Metadata id|}}
 
  | {{Metadata id|}}
  | Byte
+
  | {{Metadata type|VarInt}}
  |colspan="2"| Peircing level
+
  |colspan="2"| Anger time
 
  | 0
 
  | 0
 
  |}
 
  |}
  
=== Tipped Arrow ===
+
=== Armadillo ===
  
{{Metadata inherit|Tipped Arrow|inherits=Abstract Arrow}}
+
{{Metadata inherit|Armadillo|inherits=Animal|start_at=17}}
 
+
{| class="wikitable" {{added}}
Used for both tipped and regular arrows.  If not tipped, then color is set to -1 and no tipped arrow particles are used.
 
 
 
{| class="wikitable"
 
 
  ! Index
 
  ! Index
 
  ! Type
 
  ! Type
Line 221: Line 362:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | {{Metadata id|added}}
  | VarInt
+
  | {{Metadata type|Armadillo State}}
  |colspan="2"| Color (-1 for no particles)
+
  |colspan="2"| Armadillo State
  | -1
+
  | IDLE
 
  |}
 
  |}
  
=== Spectral Arrow ===
+
== Block Actions ==
 +
 
 +
No changes so far.
 +
 
 +
== Inventories ==
 +
 
 +
No changes so far.
 +
 
 +
== Plugin Channels ==
 +
 
 +
No changes so far.
  
{{Metadata inherit|Spectral Arrow|inherits=Abstract Arrow}}
+
== Handshake ==
  
No additional metadata.
+
=== Serverbound ===
  
=== Trident ===
+
==== Handshake ====
  
{{Metadata inherit|Trident|inherits=Abstract Arrow}}
+
This causes the server to switch into the target state.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
 +
! Field Type
 +
  ! Notes
 +
|-
 +
| rowspan="4"| 0x00
 +
| rowspan="4"| Handshaking
 +
  | rowspan="4"| Server
 +
| Protocol Version
 +
| [[#Definitions:varint|VarInt]]
 +
| See [[protocol version numbers]] (currently 765 in Minecraft 1.20.4).
 +
|-
 +
| Server Address
 +
| [[#Definitions:string|String]] (255)
 +
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | Server Port
| VarInt
+
  | [[#Definitions:unsigned-short|Unsigned Short]]
  |colspan="2"| Loyalty level (enchantment)
+
  | Default is 25565. The Notchian server does not use this information.
  | 0
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | Next State
  | Boolean
+
  | [[#Definitions:varint|VarInt]] [[#Definitions:enum|Enum]]
  |colspan="2"| Has enchantment glint
+
  | 1 for [[#Status|Status]], 2 for [[#Login|Login]]{{change||, 3 for [[#Login|Transfer]]}}.
| False
 
 
  |}
 
  |}
  
=== Strider ===
+
== Status ==
 +
 
 +
=== Clientbound ===
 +
 
 +
No changes so far.
 +
 
 +
=== Serverbound ===
 +
 
 +
No changes so far.
 +
 
 +
== Login ==
 +
 
 +
=== Clientbound ===
  
{{Metadata inherit|Strider|inherits=Animal|start_at=16}}
+
==== Encryption Request ====
  
{| class="wikitable" {{added}}
+
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
 +
  ! Field Type
 +
  ! Notes
 +
|-
 +
| rowspan="6"| 0x01
 +
| rowspan="6"| Login
 +
| rowspan="6"| Client
 +
| Server ID
 +
| {{Type|String}} (20)
 +
| Appears to be empty.
 +
  |-
 +
| Public Key Length
 +
| {{Type|VarInt}}
 +
| Length of Public Key.
 
  |-
 
  |-
  | {{Metadata id|}}
+
| Public Key
  | VarInt
+
  | {{Type|Byte Array}}
|colspan="2"| Total time to "boost" with warped fungus on a stick for
+
  | The server's public key, in bytes.
| 0
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
| Verify Token Length
  | Boolean
+
  | {{Type|VarInt}}
|colspan="2"| Is shaking (true unless riding a vehicle or on or in a block tagged with strider_warm_blocks (default: lava))
+
  | Length of Verify Token. Always 4 for Notchian servers.
| false
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
| Verify Token
  | Boolean
+
  | {{Type|Byte Array}}
  |colspan="2"| Has saddle
+
  | A sequence of random bytes generated by the server.
  | false
+
|- {{added}}
 +
  | Should Authenticate
 +
| {{Type|Boolean}}
 +
  |  
 
  |}
 
  |}
  
=== Hoglin ===
+
==== Cookie Request (login) ====
  
{{Metadata inherit|Hoglin|inherits=Animal|start_at=16}}
+
Requests a cookie that was previously stored.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
  ! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
  ! Notes
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | rowspan="1"| 0x05
  | Boolean
+
| rowspan="1"| Login
  |colspan="2"| Is immune to zombification
+
  | rowspan="1"| Client
  | false
+
| colspan="2"| Key
 +
  | colspan="2"| Identifier
 +
  | The identifier of the cookie.
 
  |}
 
  |}
  
=== Zoglin ===
+
=== Serverbound ===
 +
 
 +
==== Cookie Response (login) ====
  
{{Metadata inherit|Hoglin|inherits=Monster|start_at=15}}
+
Response to a [[#Cookie_Request_(login)|Cookie Request (login)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
  ! Notes
 +
|-
 +
| rowspan="4"| 0x04
 +
| rowspan="4"| Login
 +
| rowspan="4"| Server
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Has Payload
 +
| colspan="2"| Boolean
 +
| The payload is only present if the cookie exists on the client.
 +
|-
 +
| colspan="2"| Payload Length
 +
| colspan="2"| VarInt
 +
  | Length of the following byte array.
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | colspan="2"| Payload
| Boolean
+
  | colspan="2"| Optional Byte Array (5120)
  |colspan="2"| Is baby
+
  | The data of the cookie, if any.
  | false
 
 
  |}
 
  |}
  
=== Base Piglin ===
+
== Configuration ==
 +
 
 +
=== Clientbound ===
 +
 
 +
==== Cookie Request (configuration) ====
  
{{Metadata inherit|Base Piglin|inherits=Monster|start_at=15}}
+
Requests a cookie that was previously stored.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
  ! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
  ! Notes
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | rowspan="1"| 0x00
  | Boolean
+
| rowspan="1"| Configuration
  |colspan="2"| Is immune to zombification
+
  | rowspan="1"| Client
  | false
+
| colspan="2"| Key
 +
  | colspan="2"| Identifier
 +
  | The identifier of the cookie.
 
  |}
 
  |}
  
=== Piglin ===
+
==== Reset Chat ====
 
 
{{Metadata inherit|Piglin|inherits=Base Piglin}}
 
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
  ! Bound To
  ! Default
+
  ! Field Name
  |-
+
  ! Field Type
  | {{Metadata id|}}
+
  ! Notes
| Boolean
 
|colspan="2"| Is baby
 
| false
 
|-
 
| {{Metadata id|}}
 
| Boolean
 
|colspan="2"| Is charging crossbow
 
| false
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | 0x06
  | Boolean
+
| Configuration
  |colspan="2"| Is dancing
+
  | Client
| false
+
  | colspan="3"| ''no fields''
 
  |}
 
  |}
  
=== Piglin Brute ===
+
==== Registry Data ====
 
 
{{Metadata inherit|Piglin Brute|inherits=Base Piglin}}
 
  
No additional metadata.
+
Represents certain registries that are sent from the server and are applied on the client. {{change||The packet is sent for each of the following registries: <code>minecraft:worldgen/biome</code>, <code>minecraft:chat_type</code>, <code>minecraft:trim_pattern</code>, <code>minecraft:trim_material</code>, <code>minecraft:wolf_variant</code>, <code>minecraft:dimension_type</code>, <code>minecraft:damage_type</code>, and <code>minecraft:banner_pattern</code>.}}
 
 
=== Wolf ===
 
 
 
{{Metadata inherit|Wolf|inherits=TameableAnimal|start_at=18}}
 
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
  ! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
  ! Notes
 
  |-
 
  |-
  | {{Metadata id|}}
+
| rowspan="6"| 0x07
 +
| rowspan="6"| Configuration
 +
| rowspan="6"| Client
 +
  |{{removed}} colspan="2"| Registry Codec
 +
|{{removed}} colspan="2"| {{Type|NBT}} (Compound)
 +
|{{removed}}| See [[Registry Data]].
 +
|- {{added}}
 +
| colspan="2"| Registry ID
 +
| colspan="2"| Identifier
 +
|
 +
|- {{added}}
 +
| colspan="2"| Entry Count
 +
| colspan="2"| VarInt
 +
| Number of entries in the following array.
 +
|- {{added}}
 +
| rowspan="3"| Entries
 +
| Entry ID
 +
| rowspan="3"| Array
 +
| Identifier
 +
|
 +
|- {{added}}
 +
| Has Data
 
  | Boolean
 
  | Boolean
  |colspan="2"| Is begging
+
  | Whether the entry has any data following.
| false
+
  |- {{added}}
  |-
+
  | Data
| {{Metadata id|}}
+
  | NBT Tag
  | VarInt
+
  | Entry data. Only present if Has Data is true.
  |colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
 
| 14 (Red)
 
|- {{Added}}
 
| {{Metadata id|}}
 
| VarInt
 
|colspan="2"| Anger time
 
  | 0
 
 
  |}
 
  |}
  
=== {{Change|Zombie Pigman|Zombified Piglin}} ===
+
==== Store Cookie (configuration) ====
  
{{Metadata inherit|{{Change|Zombie Pigman|Zombified Piglin}}|inherits=Zombie|start_at=18}}
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
No additional metadata.
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="2"| 0x0A
 +
| rowspan="2"| Configuration
 +
| rowspan="2"| Client
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| ByteArray(5120)
 +
| The data of the cookie.
 +
|}
  
== Block Actions ==
+
==== Transfer (configuration) ====
  
No changes so far.
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
== Inventories ==
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="2"| 0x0B
 +
| rowspan="2"| Configuration
 +
| rowspan="2"| Client
 +
| colspan="2"| Host
 +
| colspan="2"| String
 +
| The hostname of IP of the server.
 +
|-
 +
| colspan="2"| Port
 +
| colspan="2"| VarInt
 +
| The port of the server.
 +
|}
  
No changes so far.
+
==== Clientbound Known Packs ====
 
+
{| class="wikitable" {{added}}
== Plugin Channels ==
 
 
 
No changes so far.
 
 
 
== Play ==
 
 
 
=== Clientbound ===
 
 
 
==== Chat Message (clientbound) ====
 
 
 
Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility options.  See [[Chat#Processing chat|processing chat]] for more info about these positions.
 
 
 
{{warning2|Game info accepts json formatting but does not display it, although the deprecated §-based formatting works.  This is not an issue when using the [[#Title|Title]] packet, so prefer that packet for displaying information in that slot.  See [https://bugs.mojang.com/browse/MC-119145 MC-119145] for more information.}}
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| {{change|0x0F|0x0E}}
+
  | rowspan="4"| 0x0E
  |rowspan="3"| Play
+
| rowspan="4"| Configuration
  |rowspan="3"| Client
+
| rowspan="4"| Client
  | JSON Data
+
| colspan="2"| Known Pack Count
  | [[Chat]]
+
| colspan="2"| VarInt
  | Limited to 32767 bytes
+
| The number of known packs in the following array.
 +
|-
 +
  | rowspan="3"| Known Packs
 +
| Namespace
 +
  | rowspan="3"| Array
 +
| String
 +
|
 +
|-
 +
  | ID
 +
  | String
 +
  |
 
  |-
 
  |-
  | Position
+
  | Version
  | Byte
+
  | String
  | 0: chat (chat box), 1: system message (chat box), 2: game info (above hotbar).
+
  |
|- {{added}}
 
| Sender
 
| UUID
 
| Used by the Notchian client for the disableChat launch option. Setting both longs to 0 will always display the message regardless of the setting.
 
 
  |}
 
  |}
  
==== Chunk Data ====
+
=== Serverbound ===
{{Main|Chunk Format}}
 
{{See also|#Unload Chunk}}
 
  
{{Need Info|How do biomes work now?  The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed...  ([https://www.reddit.com/r/Mojira/comments/e5at6i/a_discussion_for_the_changes_to_how_biomes_are/ /r/mojira discussion] which notes that it seems to be some kind of interpolation, and 3D biomes are only used in the nether)}}
+
==== Cookie Response (configuration) ====
  
The server only sends skylight information for chunk pillars in the {{Minecraft Wiki|Overworld}}, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent.  This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with [[#Update Block Entity|Update Block Entity]] later).
+
Response to a [[#Cookie_Request_(configuration)|Cookie Request (configuration)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="11"| {{change|0x22|0x20}}
+
  | rowspan="4"| 0x01
  |rowspan="11"| Play
+
  | rowspan="4"| Configuration
  |rowspan="11"| Client
+
  | rowspan="4"| Server
  | Chunk X
+
  | colspan="2"| Key
| Int
+
  | colspan="2"| Identifier
| Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | The identifier of the cookie.
|-
 
| Chunk Z
 
| Int
 
| Chunk coordinate (block coordinate divided by 16, rounded down)
 
|-
 
| Full chunk
 
| Boolean
 
| See [[Chunk Format#Full chunk|Chunk Format]]
 
|-
 
| Primary Bit Mask
 
| VarInt
 
  | Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
 
|-
 
  | Heightmaps
 
| [[NBT]]
 
| Compound containing one long array named <code>MOTION_BLOCKING</code>, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a <code>WORLD_SURFACE</code> long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
 
|- {{Added}}
 
| Biomes length
 
| Optional VarInt
 
| Size of the following array.  Not present if full chunk is false.
 
 
  |-
 
  |-
  | Biomes
+
  | colspan="2"| Has Payload
  | Optional array of {{change|Integer|VarInt}}
+
  | colspan="2"| Boolean
  | {{change|1024 biome IDs, ordered by x then z then y, in 4&times;4&times;4 blocks.|Possibly something else.}}  Not present if full chunk is false.
+
  | The payload is only present if the cookie exists on the client.
|-
 
| Size
 
| VarInt
 
| Size of Data in bytes
 
 
  |-
 
  |-
  | Data
+
  | colspan="2"| Payload Length
| Byte array
+
  | colspan="2"| VarInt
  | See [[Chunk Format#Data structure|data structure]] in Chunk Format
+
  | Length of the following byte array.
|-
 
| Number of block entities
 
| VarInt
 
  | Number of elements in the following array
 
 
  |-
 
  |-
  | Block entities
+
  | colspan="2"| Payload
  | Array of [[NBT|NBT Tag]]
+
  | colspan="2"| Optional Byte Array (5120)
  | All block entities in the chunk.  Use the x, y, and z tags in the NBT to determine their positions.
+
  | The data of the cookie, if any.
 
  |}
 
  |}
  
Note that the Notchian client requires an [[#Update View Position|Update View Position]] packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.
+
==== Serverbound Known Packs ====
  
{{Change||The compacted array format has been adjusted so that individual entries no longer span across multiple longs, affecting the main data array and heightmaps.}}
+
ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.
  
New format, 5 bits per block, containing the following references to blocks in a palette (not shown): <span style="border: solid 2px hsl(0, 90%, 60%)">1</span><span style="border: solid 2px hsl(30, 90%, 60%)">2</span><span style="border: solid 2px hsl(60, 90%, 60%)">2</span><span style="border: solid 2px hsl(90, 90%, 60%)">3</span><span style="border: solid 2px hsl(120, 90%, 60%)">4</span><span style="border: solid 2px hsl(150, 90%, 60%)">4</span><span style="border: solid 2px hsl(180, 90%, 60%)">5</span><span style="border: solid 2px hsl(210, 90%, 60%)">6</span><span style="border: solid 2px hsl(240, 90%, 60%)">6</span><span style="border: solid 2px hsl(270, 90%, 60%)">4</span><span style="border: solid 2px hsl(300, 90%, 60%)">8</span><span style="border: solid 2px hsl(330, 90%, 60%)">0</span><span style="border: solid 2px hsl(0, 90%, 30%)">7</span><span style="border: solid 2px hsl(30, 90%, 30%)">4</span><span style="border: solid 2px hsl(60, 90%, 30%)">3</span><span style="border: solid 2px hsl(90, 90%, 30%)">13</span><span style="border: solid 2px hsl(120, 90%, 30%)">15</span><span style="border: solid 2px hsl(150, 90%, 30%)">16</span><span style="border: solid 2px hsl(180, 90%, 30%)">9</span><span style="border: solid 2px hsl(210, 90%, 30%)">14</span><span style="border: solid 2px hsl(240, 90%, 30%)">10</span><span style="border: solid 2px hsl(270, 90%, 30%)">12</span><span style="border: solid 2px hsl(300, 90%, 30%)">0</span><span style="border: solid 2px hsl(330, 90%, 30%)">2</span>
+
== Play ==
  
<code>0020863148418841</code> <code><span style="outline: dashed 2px black">0000</span><span style="outline: solid 2px hsl(330, 90%, 60%)">00000</span><span style="outline: solid 2px hsl(300, 90%, 60%)">01000</span><span style="outline: solid 2px hsl(270, 90%, 60%)">00100</span><span style="outline: solid 2px hsl(240, 90%, 60%)">00110</span><span style="outline: solid 2px hsl(210, 90%, 60%)">00110</span><span style="outline: solid 2px hsl(180, 90%, 60%)">00101</span><span style="outline: solid 2px hsl(150, 90%, 60%)">00100</span><span style="outline: solid 2px hsl(120, 90%, 60%)">00100</span><span style="outline: solid 2px hsl(90, 90%, 60%)">00011</span><span style="outline: solid 2px hsl(60, 90%, 60%)">00010</span><span style="outline: solid 2px hsl(30, 90%, 60%)">00010</span><span style="outline: solid 2px hsl(0, 90%, 60%)">00001</span></code><br>
+
=== Clientbound ===
<code>01018A7260F68C87</code> <code><span style="outline: dashed 2px black">0000</span><span style="outline: solid 2px hsl(330, 90%, 30%)">00010</span><span style="outline: solid 2px hsl(300, 90%, 30%)">00000</span><span style="outline: solid 2px hsl(270, 90%, 30%)">01100</span><span style="outline: solid 2px hsl(240, 90%, 30%)">01010</span><span style="outline: solid 2px hsl(210, 90%, 30%)">01110</span><span style="outline: solid 2px hsl(180, 90%, 30%)">01001</span><span style="outline: solid 2px hsl(150, 90%, 30%)">10000</span><span style="outline: solid 2px hsl(120, 90%, 30%)">01111</span><span style="outline: solid 2px hsl(90, 90%, 30%)">01101</span><span style="outline: solid 2px hsl(60, 90%, 30%)">00011</span><span style="outline: solid 2px hsl(30, 90%, 30%)">00100</span><span style="outline: solid 2px hsl(0, 90%, 30%)">00111</span></code>
 
  
==== Update Light ====
+
==== Cookie Request (play) ====
  
Updates light levels for a chunk.
+
Requests a cookie that was previously stored.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! colspan="2"| Field Name
  !colspan="2"| Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="11"| {{change|0x25|0x23}}
+
  | rowspan="1"| 0x16
  |rowspan="11"| Play
+
  | rowspan="1"| Play
  |rowspan="11"| Client
+
  | rowspan="1"| Client
  |colspan="2"| Chunk X
+
  | colspan="2"| Key
  |colspan="2"| VarInt
+
  | colspan="2"| Identifier
  | Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | The identifier of the cookie.
|-
+
  |}
|colspan="2"| Chunk Z
+
 
  |colspan="2"| VarInt
+
==== Debug Sample ====
| Chunk coordinate (block coordinate divided by 16, rounded down)
+
 
|- {{added}}
+
{| class="wikitable" {{added}}
|colspan="2"| Trust Edges
+
  ! Packet ID
|colspan="2"| Boolean
+
  ! State
| If edges should be trusted for light updates.
+
  ! Bound To
|
+
  ! Field Name
|-
+
  ! Field Type
|colspan="2"| Sky Light Mask
+
  ! Notes
|colspan="2"| VarInt
 
| Mask containing 18 bits, with the lowest bit corresponding to chunk section -1 (in the void, y=-16 to y=-1) and the highest bit for chunk section 16 (above the world, y=256 to y=271)
 
|-
 
|colspan="2"| Block Light Mask
 
|colspan="2"| VarInt
 
| Mask containing 18 bits, with the same order as sky light
 
|-
 
|colspan="2"| Empty Sky Light Mask
 
  |colspan="2"| VarInt
 
  | Mask containing 18 bits, which indicates sections that have 0 for all their sky light values.  If a section is set in both this mask and the main sky light mask, it is ignored for this mask and it is included in the sky light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the sky light arrays.
 
  |-
 
  |colspan="2"| Empty Block Light Mask
 
  |colspan="2"| VarInt
 
  | Mask containing 18 bits, which indicates sections that have 0 for all their block light values.  If a section is set in both this mask and the main block light mask, it is ignored for this mask and it is included in the block light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the block light arrays.
 
 
  |-
 
  |-
  |rowspan="2"| Sky Light arrays
+
  | rowspan="3"| 0x1B
  | Length
+
  | rowspan="3"| Play
  |rowspan="2"| Array
+
  | rowspan="3"| Client
 +
| Sample Length
 
  | VarInt
 
  | VarInt
  | Length of the following array in bytes (always 2048)
+
  | The length of the following array.
 
  |-
 
  |-
  | Sky Light array
+
  | Sample
  | Array of 2048 bytes
+
  | Long Array
  | There is 1 array for each bit set to true in the sky light mask, starting with the lowest value.  Half a byte per light value.
+
  | TODO: What is the structure of the data in this array?
 
  |-
 
  |-
  |rowspan="2"| Block Light arrays
+
  | Sample Type
| Length
+
  | VarInt Enum
|rowspan="2"| Array
+
  | The type of sample data. Currently always 0 (TICK_TIME).
  | VarInt
 
  | Length of the following array in bytes (always 2048)
 
|-
 
| Block Light array
 
| Array of 2048 bytes
 
| There is 1 array for each bit set to true in the block light mask, starting with the lowest value.  Half a byte per light value.
 
 
  |}
 
  |}
  
Individual block or sky light arrays are is given for each block with increasing x coordinates, within rows of increasing z coordinates, within layers of increasing y coordinates. Even-indexed items (those with an even x coordinate, starting at 0) are packed into the low bits, odd-indexed into the high bits.
+
==== Login (play) ====
 
 
==== Join Game ====
 
 
 
See [[Protocol Encryption]] for information on logging in.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 590: Line 781:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="17"| {{change|0x26|0x24}}
+
  | rowspan="22"| 0x2B
  |rowspan="17"| Play
+
  | rowspan="22"| Play
  |rowspan="17"| Client
+
  | rowspan="22"| Client
 
  | Entity ID
 
  | Entity ID
  | Int
+
  | {{Type|Int}}
  | The player's Entity ID (EID)
+
  | The player's Entity ID (EID).
 
  |-
 
  |-
 
  | Is hardcore
 
  | Is hardcore
  | Boolean
+
  | {{Type|Boolean}}
 
  |
 
  |
 
  |-
 
  |-
  | Gamemode
+
  | Dimension Count
| Unsigned Byte
+
  | {{Type|VarInt}}
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. {{change|Bit 3 (0x8) is the hardcore flag.}}
+
  | Size of the following array.
|- {{Added}}
 
| Previous Gamemode
 
| Unsigned Byte
 
| 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included. The previous gamemode. (More information needed)
 
|- {{Added}}
 
| World Count
 
| VarInt
 
  | Size of the following array
 
|- {{Added}}
 
| World Names
 
| Array of Identifier
 
| Identifiers for all worlds on the server
 
|- {{Added}}
 
| Dimension Codec
 
| [[NBT|NBT Tag Compound]]
 
| The full extent of these is still unknown, but the tag represents a dimension and biome registry. See below for the vanilla default.
 
|-
 
| Dimension
 
| {{change|Int Enum|[[NBT|NBT Tag Compound]]}}
 
| {{change|-1: The Nether, 0: The Overworld, 1: The End|Valid dimensions are defined per dimension registry sent before this}}
 
|- {{Added}}
 
| World Name
 
| Identifier
 
| Name of the world being spawned into
 
 
  |-
 
  |-
  | Hashed seed
+
  | Dimension Names
  | Long
+
  | {{Type|Array}} of {{Type|Identifier}}
  | First 8 bytes of the SHA-256 hash of the world's seed.
+
  | Identifiers for all dimensions on the server.
 
  |-
 
  |-
 
  | Max Players
 
  | Max Players
  | {{change|Unsigned Byte|VarInt}}
+
  | {{Type|VarInt}}
  | Was once used by the client to draw the player list, but now is ignored
+
  | Was once used by the client to draw the player list, but now is ignored.
|- {{Removed}}
 
| Level Type
 
| String Enum (16)
 
| default, flat, largeBiomes, amplified, customized, buffet, default_1_1
 
 
  |-
 
  |-
 
  | View Distance
 
  | View Distance
  | VarInt
+
  | {{Type|VarInt}}
  | Render distance (2-32)
+
  | Render distance (2-32).
 +
|-
 +
| Simulation Distance
 +
| {{Type|VarInt}}
 +
| The distance that the client will process specific things, such as entities.
 
  |-
 
  |-
 
  | Reduced Debug Info
 
  | Reduced Debug Info
  | Boolean
+
  | {{Type|Boolean}}
 
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
  |-
 
  |-
 
  | Enable respawn screen
 
  | Enable respawn screen
  | Boolean
+
  | {{Type|Boolean}}
  | Set to false when the doImmediateRespawn gamerule is true
+
  | Set to false when the doImmediateRespawn gamerule is true.
|- {{Added}}
 
| Is Debug
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks
 
|- {{Added}}
 
| Is Flat
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63
 
|}
 
 
 
{{Need Info|Lay out and explain the format}}
 
 
 
'''[https://paste.gg/p/KennyTV/ad46ef552c6443cc808385f060564550 Default Vanilla Dimension/Biome Codec]'''
 
 
 
Known dimension attributes:
 
 
 
{| class="wikitable"
 
! Name
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Values
 
 
  |-
 
  |-
  | name
+
  | Do limited crafting
  | String
+
  | {{Type|Boolean}}
|colspan="2"| Dimension's name
+
  | Whether players can only craft recipes they have already unlocked. Currently unused by the client.
  | "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else
 
 
  |-
 
  |-
  | piglin_safe
+
  | Dimension Type
  | Byte
+
  | {{change|Identifier|VarInt}}
|colspan="2"| Whether piglins shake and transform to zombified piglins.
+
  | The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the Registry Data packet.
  | 1: true, 0: false
 
 
  |-
 
  |-
  | natural
+
  | Dimension Name
  | Byte
+
  | {{Type|Identifier}}
  |colspan="2"| When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
+
  | Name of the dimension being spawned into.
| 1: true, 0: false
 
 
  |-
 
  |-
  | ambient_light
+
  | Hashed seed
  | Float
+
  | {{Type|Long}}
  |colspan="2"| How much light the dimension has.
+
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
| 0.0 to 1.0
 
 
  |-
 
  |-
  | fixed_time
+
  | Game mode
  | Long
+
  | {{Type|Unsigned Byte}}
  |colspan="2"| If this is set to a number, the time of the day is the specified value.
+
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
| false, or 0 to 24000
 
 
  |-
 
  |-
  | infiniburn
+
  | Previous Game mode
  | String
+
  | {{Type|Byte}}
  |colspan="2"| A resource location defining what block tag to use for infiniburn.
+
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
| "" or minecraft resource "minecraft:..."
 
 
  |-
 
  |-
  | respawn_anchor_works
+
  | Is Debug
  | Byte
+
  | {{Type|Boolean}}
  |colspan="2"| Whether players can charge and use respawn anchors.
+
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
| 1: true, 0: false
 
 
  |-
 
  |-
  | has_skylight
+
  | Is Flat
  | Byte
+
  | {{Type|Boolean}}
  |colspan="2"| Whether the dimension has skylight access or not.
+
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
| 1: true, 0: false
 
 
  |-
 
  |-
  | bed_works
+
  | Has death location
  | Byte
+
  | {{Type|Boolean}}
|colspan="2"| Whether players can use a bed to sleep.
+
  | If true, then the next two fields are present.
  | 1: true, 0: false
 
 
  |-
 
  |-
  | effects
+
  | Death dimension name
  | String
+
  | {{Type|Optional}} {{Type|Identifier}}
|colspan="2"| ?
+
  | Name of the dimension the player died in.
  | "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else
 
 
  |-
 
  |-
  | has_raids
+
  | Death location
  | Byte
+
  | {{Type|Optional}} {{Type|Position}}
  |colspan="2"| Whether players with the Bad Omen effect can cause a raid.
+
  | The location that the player died at.
| 1: true, 0: false
 
 
  |-
 
  |-
  | logical_height
+
  | Portal cooldown
  | Int
+
  | {{Type|VarInt}}
  |colspan="2"| The maximum height to which chorus fruits and nether portals can bring players within this dimension.
+
  | The number of ticks until the player can use the portal again.
| 0-256
 
 
  |-
 
  |-
  | coordinate_scale
+
  | Enforces Secure Chat
  | Float
+
  | {{Type|Boolean}}
|colspan="2"| The multiplier applied to coordinates when traveling to the dimension.
+
  |
| 1: true, 0: false
 
|-
 
| ultrawarm
 
| Byte
 
|colspan="2"| Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
 
| 1: true, 0: false
 
|-
 
| has_ceiling
 
| Byte
 
|colspan="2"| Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
 
  | 1: true, 0: false
 
 
  |}
 
  |}
  
==== Unlock Recipes ====
+
==== Respawn ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 760: Line 883:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="14"| {{Change|0x37|0x35}}
+
  | rowspan="12"| 0x47
  |rowspan="14"| Play
+
  | rowspan="12"| Play
  |rowspan="14"| Client
+
  | rowspan="12"| Client
 +
| Dimension Type
 +
| {{change|Identifier|VarInt}}
 +
| The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the [[Protocol#Registry_Data|Registry Data]] packet.
 +
|-
 +
| Dimension Name
 +
| {{Type|Identifier}}
 +
| Name of the dimension being spawned into.
 
  |-
 
  |-
  | Action
+
  | Hashed seed
  | VarInt
+
  | {{Type|Long}}
  | 0: init, 1: add, 2: remove
+
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 +
|-
 +
| Game mode
 +
| {{Type|Unsigned Byte}}
 +
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
  |-
 
  |-
  | Crafting Recipe Book Open
+
  | Previous Game mode
  | Boolean
+
  | {{Type|Byte}}
  | If true, then the crafting recipe book will be open when the player opens its inventory.
+
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  |-
 
  |-
  | Crafting Recipe Book Filter Active
+
  | Is Debug
  | Boolean
+
  | {{Type|Boolean}}
  | If true, then the filtering option is active when the players opens its inventory.
+
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  |-
 
  |-
  | Smelting Recipe Book Open
+
  | Is Flat
  | Boolean
+
  | {{Type|Boolean}}
  | If true, then the smelting recipe book will be open when the player opens its inventory.
+
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  |-
 
  |-
  | Smelting Recipe Book Filter Active
+
  | Has death location
  | Boolean
+
  | {{Type|Boolean}}
| If true, then the filtering option is active when the players opens its inventory.
+
  | If true, then the next two fields are present.
|- {{added}}
 
| Blast Furance Recipe Book Open
 
| Boolean
 
| If true, then the blast furnace recipe book will be open when the player opens its inventory.
 
|- {{added}}
 
| Blast Furance Recipe Book Filter Active
 
| Boolean
 
| If true, then the filtering option is active when the players opens its inventory.
 
|- {{added}}
 
| Smoker Recipe Book Open
 
| Boolean
 
| If true, then the smoker recipe book will be open when the player opens its inventory.
 
|- {{added}}
 
| Smoker Recipe Book Filter Active
 
| Boolean
 
  | If true, then the filtering option is active when the players opens its inventory.
 
 
  |-
 
  |-
  | Array size 1
+
  | Death dimension Name
  | VarInt
+
  | {{Type|Optional}} {{Type|Identifier}}
  | Number of elements in the following array
+
  | Name of the dimension the player died in.
 
  |-
 
  |-
  | Recipe IDs
+
  | Death location
  | Array of Identifier
+
  | {{Type|Optional}} {{Type|Position}}
  |
+
  | The location that the player died at.
 
  |-
 
  |-
  | Array size 2
+
  | Portal cooldown
  | Optional VarInt
+
  | {{Type|VarInt}}
  | Number of elements in the following array, only present if mode is 0 (init)
+
  | The number of ticks until the player can use the portal again.
 
  |-
 
  |-
  | Recipe IDs
+
  | Data kept
  | Optional Array of Identifier, only present if mode is 0 (init)
+
  | {{Type|Byte}}
|
+
| Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 +
In the Notchian implementation, this is context dependent:
 +
* normal respawns (after death) keep no data;
 +
* exiting the end poem/credits keeps the attributes;
 +
* other dimension changes (portals or teleports) keep all data.
 
  |}
 
  |}
Action:
 
* 0 (init) = All the recipes in the list 2 will added to the recipe book. All the recipes in list 1 will be tagged as displayed, recipes that aren't tagged will be shown in the notification.
 
* 1 (add) = All the recipes in the list are added and their icon will be shown in the notification.
 
* 2 (remove) = Remove all the recipes in the list. This allows them to re-displayed when they are readded.
 
  
==== Respawn ====
+
==== Store Cookie (play) ====
  
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="10"| {{Change|0x3B|0x39}}
+
  | rowspan="3"| 0x6B
  |rowspan="10"| Play
+
  | rowspan="3"| Play
  |rowspan="10"| Client
+
  | rowspan="3"| Client
  | Dimension
+
  | colspan="2"| Key
  | {{change|Int Enum|[[NBT|NBT Tag Compound]]}}
+
  | colspan="2"| Identifier
  | {{change|-1: The Nether, 0: The Overworld, 1: The End|Valid dimensions are defined per dimension registry sent in [[#Join Game|Join Game]]}}
+
  | The identifier of the cookie.
  |- {{Added}}
+
  |-
  | World Name
+
  | colspan="2"| Payload Length
  | Identifier
+
  | colspan="2"| VarInt
  | Name of the world being spawned into
+
  | Length of the following byte array.
 
  |-
 
  |-
  | Hashed seed
+
  | colspan="2"| Payload
| Long
+
  | colspan="2"| Byte Array (5120)
  | First 8 bytes of the SHA-256 hash of the world's seed.
+
  | The data of the cookie.
|- {{Added}}
 
| Gamemode
 
| Unsigned Byte
 
| 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included
 
|- {{Added}}
 
| Previous Gamemode
 
| Unsigned Byte
 
| 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included. The previous gamemode. (More information needed)
 
  |- {{Removed}}
 
| Level Type
 
| String (16)
 
| Same as [[#Join Game|Join Game]]
 
|- {{Added}}
 
| Is Debug
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks
 
|- {{Added}}
 
| Is Flat
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63
 
|- {{added}}
 
| Copy metadata
 
| Boolean
 
| If false, metadata is reset on the respawned player entity.  Set to true for dimension changes (including the dimension change triggered by sending client status perform respawn to exit the end poem/credits), and false for normal respawns.
 
 
  |}
 
  |}
  
{{Need Info|Does the new World Name field resolve this same-dimension issue?}}
+
==== Transfer (play) ====
 
 
{{Warning2|Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
 
  
If you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.}}
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
 
 
==== Multi Block Change ====
 
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 885: Line 975:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| {{Change|0x10|0x3B}}
+
  | rowspan="2"| 0x73
  |rowspan="4"| Play
+
  | rowspan="2"| Play
  |rowspan="4"| Client
+
  | rowspan="2"| Client
  |
+
  | colspan="2"| Host
| Long
+
  | colspan="2"| String
  | Chunk section coordinate (encoded chunk x and z with each 22 bits, and section y with 20 bits, from left to right)
+
  | The hostname of IP of the server.
|- {{added}}
 
|
 
| Boolean
 
| Always inverse the preceding Update Light packet's "Trust Edges" bool
 
|
 
  |-
 
| Array size
 
| VarInt
 
| Number of elements in the following array
 
 
  |-
 
  |-
  |  
+
  | colspan="2"| Port
  | Array of VarLong
+
  | colspan="2"| VarInt
  | Each entry is composed of the block id, shifted right by 12, and the relative block position in the chunk section (4 bits for x, z, and y, from left to right).
+
  | The port of the server.
 
  |}
 
  |}
  
==== Entity Properties ====
+
==== Update Attributes ====
  
 
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
 
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
Line 918: Line 999:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! colspan="2"| Field Name
  !colspan="2"| Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="6"| {{change|0x59|0x58}}
+
  | rowspan="6"| 0x71
  |rowspan="6"| Play
+
  | rowspan="6"| Play
  |rowspan="6"| Client
+
  | rowspan="6"| Client
  |colspan="2"| Entity ID
+
  | colspan="2"| Entity ID
  |colspan="2"| VarInt
+
  | colspan="2"| VarInt
  |  
+
  |
 
  |-
 
  |-
  |colspan="2"| Number Of Properties
+
  | colspan="2"| Number Of Properties
  |colspan="2"| Int
+
  | colspan="2"| VarInt
  | Number of elements in the following array
+
  | Number of elements in the following array.
 
  |-
 
  |-
  |rowspan="4"| Property
+
  | rowspan="4"| Property
  | Key
+
  | {{change|Key|Id}}
  |rowspan="4"| Array
+
  | rowspan="4"| Array
  | {{Change|String (64)|Identifier}}
+
  | {{change|Identifier|VarInt Enum}}
  | See below
+
  | See below.
 
  |-
 
  |-
 
  | Value
 
  | Value
 
  | Double
 
  | Double
  | See below
+
  | See below.
 
  |-
 
  |-
 
  | Number Of Modifiers
 
  | Number Of Modifiers
 
  | VarInt
 
  | VarInt
  | Number of elements in the following array
+
  | Number of elements in the following array.
 
  |-
 
  |-
 
  | Modifiers
 
  | Modifiers
Line 953: Line 1,034:
  
 
Known Key values (see also {{Minecraft Wiki|Attribute#Modifiers}}):
 
Known Key values (see also {{Minecraft Wiki|Attribute#Modifiers}}):
 +
 +
These changed between 24w03b and 24w13a, TODO: Update this
  
 
{| class="wikitable"
 
{| class="wikitable"
 
  |-
 
  |-
 +
! Id
 
  ! Key
 
  ! Key
 
  ! Default
 
  ! Default
Line 962: Line 1,046:
 
  ! Label
 
  ! Label
 
  |-
 
  |-
  | {{change|generic.maxHealth|generic.max_health}}
+
  | 0
  | 20.0
+
  | generic.armor
 
  | 0.0
 
  | 0.0
| 1024.0
 
| Max Health
 
|-
 
| {{change|generic.followRange|generic.follow_range}}
 
| 32.0
 
 
  | 0.0
 
  | 0.0
  | 2048.0
+
  | 30.0
  | Follow Range
+
  | Armor.
 
  |-
 
  |-
  | {{change|generic.knockbackResistance|generic.knockback_resistance}}
+
  | 1
 +
| generic.armor_toughness
 
  | 0.0
 
  | 0.0
 
  | 0.0
 
  | 0.0
  | 1.0
+
  | 20.0
  | Knockback Resistance
+
  | Armor Toughness.
 
  |-
 
  |-
  | {{change|generic.movementSpeed|generic.movement_speed}}
+
  | 2
  | 0.7
+
| generic.attack_damage
 +
  | 2.0
 
  | 0.0
 
  | 0.0
  | 1024.0
+
  | 2048.0
  | Movement Speed
+
  | Attack Damage.
 
  |-
 
  |-
  | {{change|generic.attackDamage|generic.attack_damage}}
+
  | 3
  | 2.0
+
| generic.attack_knockback
 +
  | 0.0
 
  | 0.0
 
  | 0.0
  | 2048.0
+
  | 5.0
  | Attack Damage
+
  | Attack Knockback.
 
  |-
 
  |-
  | {{change|generic.attackSpeed|generic.attack_speed}}
+
  | 4
 +
| generic.attack_speed
 
  | 4.0
 
  | 4.0
 
  | 0.0
 
  | 0.0
 
  | 1024.0
 
  | 1024.0
  | Attack Speed
+
  | Attack Speed.
 +
|- {{added}}
 +
| 5
 +
| generic.block_interaction_range
 +
| 4.5
 +
| 0.0
 +
| 64.0
 +
| Block Interaction Range.
 +
|- {{added}}
 +
| 6
 +
| generic.entity_interaction_range
 +
| 3.0
 +
| 0.0
 +
| 64.0
 +
| Entity Interaction Range.
 
  |-
 
  |-
  | {{change|generic.flyingSpeed|generic.flying_speed}}
+
  | 7
 +
| generic.flying_speed
 
  | 0.4
 
  | 0.4
 
  | 0.0
 
  | 0.0
 
  | 1024.0
 
  | 1024.0
  | Flying Speed
+
  | Flying Speed.
 
  |-
 
  |-
  | generic.armor
+
| 8
 +
  | generic.follow_range
 +
| 32.0
 
  | 0.0
 
  | 0.0
  | 0.0
+
  | 2048.0
  | 30.0
+
  | Follow Range.
| Armor
 
 
  |-
 
  |-
  | {{change|generic.armorToughness|generic.armor_toughness}}
+
  | 9
 +
| horse.jump_strength
 +
| 0.7
 
  | 0.0
 
  | 0.0
  | 0.0
+
  | 2.0
  | 20.0
+
  | Jump Strength.
| Armor Toughness
 
 
  |-
 
  |-
  | {{change|generic.attackKnockback|generic.attack_knockback}}
+
  | 10
 +
| generic.knockback_resistance
 
  | 0.0
 
  | 0.0
 
  | 0.0
 
  | 0.0
  | 5.0
+
  | 1.0
  | &mdash;
+
  | Knockback Resistance.
 
  |-
 
  |-
 +
| 11
 
  | generic.luck
 
  | generic.luck
 
  | 0.0
 
  | 0.0
 
  | -1024.0
 
  | -1024.0
 
  | 1024.0
 
  | 1024.0
  | Luck
+
  | Luck.
 
  |-
 
  |-
  | {{change|horse.jumpStrength|horse.jump_strength}}
+
  | 12
  | 0.7
+
| generic.max_absorption
 +
  | 0.0
 
  | 0.0
 
  | 0.0
  | 2.0
+
  | 2048.0
  | Jump Strength
+
  | Max Absorption.
 
  |-
 
  |-
  | {{change|zombie.spawnReinforcements|zombie.spawn_reinforcements}}
+
  | 13
  | 0.0
+
  | generic.max_health
  | 0.0
+
  | 20.0
 
  | 1.0
 
  | 1.0
  | Spawn Reinforcements Chance
+
  | 1024.0
 +
| Max Health.
 
  |-
 
  |-
  | generic.reachDistance
+
| 14
  | 5.0
+
  | generic.movement_speed
 +
  | 0.7
 
  | 0.0
 
  | 0.0
 
  | 1024.0
 
  | 1024.0
  | Player Reach Distance (Forge only)
+
  | Movement Speed.
 +
|- {{added}}
 +
| 15
 +
| generic.scale
 +
| 1.0
 +
| 0.0625
 +
| 16.0
 +
| Scale.
 
  |-
 
  |-
  | forge.swimSpeed
+
  | 16
 +
| zombie.spawn_reinforcements
 +
| 0.0
 +
| 0.0
 
  | 1.0
 
  | 1.0
 +
| Spawn Reinforcements Chance.
 +
|- {{added}}
 +
| 17
 +
| generic.step_height
 +
| 0.6
 
  | 0.0
 
  | 0.0
  | 1024.0
+
  | 10.0
  | Swimming Speed (Forge only)
+
  | Step Height.
 
  |}
 
  |}
 
Unknown attributes will cause a game crash ([https://bugs.mojang.com/browse/MC-150405 MC-150405]) due to the default minimum being larger than the default value.
 
  
 
''Modifier Data'' structure:
 
''Modifier Data'' structure:
Line 1,065: Line 1,183:
 
  | UUID
 
  | UUID
 
  | UUID
 
  | UUID
  |  
+
  |
 
  |-
 
  |-
 
  | Amount
 
  | Amount
 
  | Double
 
  | Double
  | May be positive or negative
+
  | May be positive or negative.
 
  |-
 
  |-
 
  | Operation
 
  | Operation
 
  | Byte
 
  | Byte
  | See below
+
  | See below.
 
  |}
 
  |}
  
Line 1,084: Line 1,202:
 
All of the 0's are applied first, and then the 1's, and then the 2's.
 
All of the 0's are applied first, and then the 1's, and then the 2's.
  
==== Declare Recipes ====
+
==== Entity Effect ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,090: Line 1,208:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
  !colspan="2"| Field Type
+
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| {{change|0x5B|0x5A}}
+
  | rowspan="7"| 0x72
  |rowspan="4"| Play
+
  | rowspan="7"| Play
  |rowspan="4"| Client
+
  | rowspan="7"| Client
  |colspan="2"| Num Recipes
+
  | Entity ID
  |colspan="2"| VarInt
+
  | VarInt
| Number of elements in the following array
 
|-
 
|rowspan="3"| Recipe
 
| Recipe ID
 
|rowspan="3"| Array
 
| Identifier
 
 
  |
 
  |
 
  |-
 
  |-
  | Type
+
  | Effect ID
  | String
+
  | VarInt
  | The recipe type, see below
+
  | See {{Minecraft Wiki|Status effect#Effect list|this table}}.
 
  |-
 
  |-
  | Data
+
  | Amplifier
  | Optional, varies
+
  | Byte
  | Additional data for the recipe.  For some types, there will be no data.
+
  | Notchian client displays effect level as Amplifier + 1.
|}
 
 
 
Recipe types:
 
 
 
{| class="wikitable"
 
! Type
 
! Description
 
! Data
 
|-
 
| <code>crafting_shapeless</code>
 
| Shapeless crafting recipe.  All items in the ingredient list must be present, but in any order/slot.
 
| As follows:
 
  {| class="wikitable"
 
    ! Name
 
    ! Type
 
    ! Description
 
    |-
 
    | Group
 
    | String
 
    | Used to group similar recipes together in the recipe book.  Tag is present in recipe JSON.
 
    |-
 
    | Ingredient count
 
    | VarInt
 
    | Number of elements in the following array
 
    |-
 
    | Ingredients
 
    | Array of Ingredient
 
    |
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |}
 
|-
 
| <code>crafting_shaped</code>
 
| Shaped crafting recipe.  All items must be present in the same pattern (which may be flipped horizontally or translated)
 
| As follows:
 
  {| class="wikitable"
 
    ! Name
 
    ! Type
 
    ! Description
 
    |-
 
    | Width
 
    | VarInt
 
    |
 
    |-
 
    | Height
 
    | VarInt
 
    |
 
    |-
 
    | Group
 
    | String
 
    | Used to group similar recipes together in the recipe book.  Tag is present in recipe JSON.
 
    |-
 
    | Ingredients
 
    | Array of Ingredient
 
    | Length is width * height.  Indexed by x + (y * width).
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |}
 
|-
 
| <code>crafting_special_armordye</code>
 
| Recipe for dying leather armor
 
|rowspan="13"| None
 
|-
 
| <code>crafting_special_bookcloning</code>
 
| Recipe for copying contents of written books
 
|-
 
| <code>crafting_special_mapcloning</code>
 
| Recipe for copying maps
 
|-
 
| <code>crafting_special_mapextending</code>
 
| Recipe for adding paper to maps
 
|-
 
| <code>crafting_special_firework_rocket</code>
 
| Recipe for making firework rockets
 
|-
 
| <code>crafting_special_firework_star</code>
 
| Recipe for making firework stars
 
|-
 
| <code>crafting_special_firework_star_fade</code>
 
| Recipe for making firework stars fade between multiple colors
 
|-
 
| <code>crafting_special_repairitem</code>
 
| Recipe for repairing items via crafting
 
|-
 
| <code>crafting_special_tippedarrow</code>
 
| Recipe for crafting tipped arrows
 
|-
 
| <code>crafting_special_bannerduplicate</code>
 
| Recipe for copying banner patterns
 
|-
 
| <code>crafting_special_banneraddpattern</code>
 
| Recipe for adding patterns to banners
 
|-
 
| <code>crafting_special_shielddecoration</code>
 
| Recipe for applying a banner's pattern to a shield
 
|-
 
| <code>crafting_special_shulkerboxcoloring</code>
 
| Recipe for recoloring a shulker box
 
|-
 
| <code>smelting</code>
 
| Smelting recipe
 
|rowspan="4"| As follows:
 
  {| class="wikitable"
 
    ! Name
 
    ! Type
 
    ! Description
 
    |-
 
    | Group
 
    | String
 
    | Used to group similar recipes together in the recipe book.
 
    |-
 
    | Ingredient
 
    | Ingredient
 
    |
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |-
 
    | Experience
 
    | Float
 
    |
 
    |-
 
    | Cooking time
 
    | VarInt
 
    |
 
    |}
 
|-
 
| <code>blasting</code>
 
| Blast furnace recipe
 
|-
 
| <code>smoking</code>
 
| Smoker recipe
 
|-
 
| <code>campfire_cooking</code>
 
| Campfire recipe
 
|-
 
| <code>stonecutting</code>
 
| Stonecutter recipe
 
| As follows:
 
  {| class="wikitable"
 
    ! Name
 
    ! Type
 
    ! Description
 
    |-
 
    | Group
 
    | String
 
    | Used to group similar recipes together in the recipe book.  Tag is present in recipe JSON.
 
    |-
 
    | Ingredient
 
    | Ingredient
 
    |
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |}
 
|- {{Added}}
 
| <code>smithing</code>
 
| Smithing table recipe
 
| As follows:
 
  {| class="wikitable"
 
    ! Name
 
    ! Type
 
    ! Description
 
    |-
 
    | Base
 
    | Ingredient
 
    | First item
 
    |-
 
    | Addition
 
    | Ingredient
 
    | Second item
 
    |-
 
    | Result
 
    | [[Slot]]
 
    |
 
    |}
 
|}
 
 
 
Ingredient is defined as:
 
 
 
{| class="wikitable"
 
! Name
 
! Type
 
! Description
 
 
  |-
 
  |-
  | Count
+
  | Duration
 
  | VarInt
 
  | VarInt
  | Number of elements in the following array
+
  | Duration in ticks. (-1 for infinite)
 
  |-
 
  |-
  | Items
+
  | Flags
  | Array of [[Slot]]
+
  | Byte
  | Any item in this array may be used for the recipe. The count of each item should be 1.
+
  | Bit field, see below.
 +
|- {{removed}}
 +
| Has Factor Data
 +
| Boolean
 +
| Used in DARKNESS effect
 +
|- {{removed}}
 +
| Factor Codec
 +
| NBT Tag
 +
  | See below
 
  |}
 
  |}
  
=== Serverbound ===
+
{{Need Info|What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?}}
  
==== Interact Entity ====
+
Within flags:
  
This packet is sent from the client to the server when the client attacks or right-clicks another entity (a player, minecart, etc).
+
* 0x01: Is ambient - was the effect spawned from a beacon?  All beacon-generated effects are ambient.  Ambient effects use a different icon in the HUD (blue border rather than gray).  If all effects on an entity are ambient, the [[Entity_metadata#Living Entity|"Is potion effect ambient" living metadata field]] should be set to true.  Usually should not be enabled.
 +
* 0x02: Show particles - should all particles from this effect be hidden?  Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory).  Usually should be enabled.
 +
* 0x04: Show icon - should the icon be displayed on the client?  Usually should be enabled.
 +
* {{change||0x08: Blend - should the effect's hard-coded blending be applied?  Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.}}
  
A Notchian server only accepts this packet if the entity being attacked/used is visible without obstruction and within a 4-unit radius of the player's position.
+
{{change|Factor Data|}}
 
+
{| class="wikitable" {{removed}}
Note that middle-click in creative mode is interpreted by the client and sent as a [[#Creative Inventory Action|Creative Inventory Action]] packet instead.
+
  !Name
 
+
  !Type
{| class="wikitable"
+
  !style="width: 250px;" colspan="2"| Notes
  ! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
  ! Field Type
 
  ! Notes
 
 
  |-
 
  |-
  |rowspan="7"| 0x0E
+
  | padding_duration
|rowspan="7"| Play
+
  | TAG_INT
|rowspan="7"| Server
+
  |
| Entity ID
 
  | VarInt
 
  | The ID of the entity to interact
 
 
  |-
 
  |-
  | Type
+
  | factor_start
  | VarInt Enum
+
  | TAG_FLOAT
  | 0: interact, 1: attack, 2: interact at
+
  |
 
  |-
 
  |-
  | Target X
+
  | factor_target
  | Optional Float
+
  | TAG_FLOAT
  | Only if Type is interact at
+
  |
 
  |-
 
  |-
  | Target Y
+
  | factor_current
  | Optional Float
+
  | TAG_FLOAT
  | Only if Type is interact at
+
  |
|-
 
| Target Z
 
| Optional Float
 
| Only if Type is interact at
 
|-
 
| Hand
 
| Optional VarInt Enum
 
| Only if Type is interact or interact at; 0: main hand, 1: off hand
 
|- {{Added}}
 
| Sneaking
 
| Boolean
 
| If the client is sneaking.
 
|}
 
 
 
==== Generate Structure ====
 
 
 
Sent when Generate is pressed on the {{Minecraft Wiki|Jigsaw Block}} interface.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="3"| 0x0F
+
  | effect_changed_timestamp
|rowspan="3"| Play
+
  | TAG_INT
|rowspan="3"| Server
 
| Location
 
| Position
 
  | Block entity location
 
 
  |-
 
  |-
  | Levels
+
  | factor_previous_frame
  | VarInt
+
  | TAG_FLOAT
| Value of the levels slider/max depth to generate
 
 
  |-
 
  |-
  | Keep Jigsaws
+
  | had_effect_last_tick
| Boolean
+
  | TAG_BOOLEAN
  |
 
 
  |}
 
  |}
  
==== Player Abilities (serverbound) ====
+
=== Serverbound ===
  
{{change|The latter 2 fields are used to indicate the walking and flying speeds respectively, while the first field is used to determine the value of 4 booleans.}}
+
==== Chat Command ====
 
 
The vanilla client sends this packet when the player starts/stops flying with the Flags parameter changed accordingly. {{change|All other parameters are ignored by the vanilla server.}}
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,402: Line 1,293:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| {{change|0x19|0x1A}}
+
  | rowspan="8"| 0x04
  |rowspan="3"| Play
+
| rowspan="8"| Play
  |rowspan="3"| Server
+
| rowspan="8"| Server
  | Flags
+
| colspan="2"| Command
  | Byte
+
| colspan="2"| {{Type|String}} (256)
  | Bit mask. {{change|0x08: damage disabled (god mode), 0x04: can fly, }}0x02: is flying{{change|, 0x01: is Creative}}
+
| colspan="2"| The command typed by the client.
 +
|- {{removed}}
 +
| colspan="2"| Timestamp
 +
| colspan="2"| {{Type|Long}}
 +
| colspan="2"| The timestamp that the command was executed.
 +
|- {{removed}}
 +
  | colspan="2"| Salt
 +
| colspan="2"| {{Type|Long}}
 +
  | colspan="2"| The salt for the following argument signatures.
 +
|- {{removed}}
 +
  | colspan="2"| Array length
 +
  | colspan="2"| {{Type|VarInt}}
 +
  | colspan="2"| Number of entries in the following array. The maximum length in Notchian server is 8.
 +
|- {{removed}}
 +
| rowspan="2"| Array of argument signatures
 +
| Argument name
 +
| rowspan="2"| {{Type|Array}} (8)
 +
| {{Type|String}} (16)
 +
| The name of the argument that is signed by the following signature.
 +
|- {{removed}}
 +
| Signature
 +
| {{Type|Byte Array}} (256)
 +
| The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
 
  |- {{removed}}
 
  |- {{removed}}
  | Flying Speed
+
  | colspan="2"| Message Count
  | Float
+
  | colspan="2"| {{Type|VarInt}}
  |  
+
  | colspan="2"|
 
  |- {{removed}}
 
  |- {{removed}}
  | Walking Speed
+
  | colspan="2"| Acknowledged
  | Float
+
  | colspan="2"| {{Type|Fixed BitSet}} (20)
  |  
+
  | colspan="2"|
 
  |}
 
  |}
  
==== Set Displayed Recipe ====
 
  
Replaces Recipe Book Data, type 0.
+
==== Signed Chat Command ====
  
{| class="wikitable" {{Added}}
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="1"| 0x1E
+
  | rowspan="8"| 0x05
  |rowspan="1"| Play
+
  | rowspan="8"| Play
  |rowspan="1"| Server
+
  | rowspan="8"| Server
  | Recipe ID
+
  | colspan="2"| Command
| Identifier
+
  | colspan="2"| String(256)
  |
+
  | The command typed by the client.
|}
 
 
 
==== Set Recipe Book State ====
 
 
 
Replaces Recipe Book Data, type 1.
 
 
 
{| class="wikitable" {{Added}}
 
  ! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="3"| 0x1F
+
  | colspan="2"| Timestamp
  |rowspan="3"| Play
+
  | colspan="2"| Long
|rowspan="3"| Server
+
  | The timestamp that the command was executed. Milliseconds since the Unix epoch.
| Book ID
 
| VarInt enum
 
  | 0: crafting, 1: furnace, 2: blast furnace, 3: smoker
 
 
  |-
 
  |-
  | Book Open
+
  | colspan="2"| Salt
  | Boolean
+
  | colspan="2"| Long
  |
+
  | The salt for the following argument signatures.
 
  |-
 
  |-
  | Filter Active
+
  | colspan="2"| Argument Signature Count
  | Boolean
+
  | colspan="2"| VarInt
|
+
  | Number of elements in the following array. The maximum length in Notchian server is 8.
  |}
 
 
 
==== Update Jigsaw Block ====
 
 
 
Sent when Done is pressed on the {{Minecraft Wiki|Jigsaw Block}} interface.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="7"| {{Change|0x27|0x28}}
+
  | rowspan="2"| Argument Signatures
|rowspan="7"| Play
 
|rowspan="7"| Server
 
| Location
 
| Position
 
| Block entity location
 
|- {{Removed}}
 
| Attachment type
 
| Identifier
 
|
 
|- {{Added}}
 
 
  | Name
 
  | Name
  | Identifier
+
  | rowspan="2"| Array
|
+
  | String(16)
|- {{Added}}
+
  | The name of the argument that is signed by the following signature.
| Target
 
| Identifier
 
|
 
|-
 
| {{Change|Target pool|Pool}}
 
| Identifier
 
|
 
|-
 
| Final state
 
| String
 
| "Turns into" on the GUI, <code>final_state</code> in NBT
 
|- {{Added}}
 
| Joint type
 
  | String
 
  | <code>rollable</code> if the attached piece can be rotated, else <code>aligned</code>
 
|}
 
 
 
==== Entity Equipment ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="5"| 0x47
+
  | Signature
|rowspan="5"| Play
+
  | ByteArray(256)
|rowspan="5"| Client
+
  | The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
|colspan="2"| Entity ID
 
|colspan="2"| VarInt
 
| Entity's EID
 
|- {{Removed}}
 
  |colspan="2"| Slot
 
|colspan="2"| VarInt Enum
 
| Equipment slot. 0: main hand, 1: off hand, 2–5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet)
 
  |- {{Removed}}
 
|colspan="2"| Item
 
|colspan="2"| [[Slot Data|Slot]]
 
|
 
 
  |-
 
  |-
  |rowspan="2"| Equipment
+
  | colspan="2"| Seen Messages Offset
  | Slot
+
  | colspan="2"| VarInt
|rowspan="2"| Array
+
  |
| Byte Enum
 
  | Equipment slot. 0: main hand, 1: off hand, 2–5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet).  Also has the top bit set if another entry follows, and otherwise unset if this is the last item in the array.
 
 
  |-
 
  |-
  | Item
+
  | colspan="2"| Seen Messages Acknowledged
  | [[Slot Data|Slot]]
+
  | colspan="2"| Fixed BitSet(20)
 
  |
 
  |
 
  |}
 
  |}
  
== Handshaking ==
+
==== Cookie Response (play) ====
 
 
=== Clientbound ===
 
  
There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.  
+
Response to a [[#Cookie_Request_(play)|Cookie Request (play)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
=== Serverbound ===
+
{| class="wikitable" {{added}}
 
 
==== Handshake ====
 
 
 
This causes the server to switch into the target state.
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x00
+
  | rowspan="4"| 0x11
  |rowspan="4"| Handshaking
+
  | rowspan="4"| Play
  |rowspan="4"| Server
+
  | rowspan="4"| Server
  | Protocol Version
+
  | colspan="2"| Key
  | VarInt
+
| colspan="2"| Identifier
  | See [[protocol version numbers]] (currently {{change|578|1073741825}})
+
| The identifier of the cookie.
 +
  |-
 +
  | colspan="2"| Has Payload
 +
| colspan="2"| Boolean
 +
| The payload is only present if the cookie exists on the client.
 
  |-
 
  |-
  | Server Address
+
  | colspan="2"| Payload Length
| String
+
  | colspan="2"| Optional VarInt
  | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a complete redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide mc.example.org as server address in addition to connecting to it.
+
  | Length of the following byte array.
|-
 
  | Server Port
 
| Unsigned Short
 
| Default is 25565.  The Notchian server does not use this information.
 
 
  |-
 
  |-
  | Next State
+
  | colspan="2"| Payload
  | VarInt Enum
+
  | colspan="2"| Optional Byte Array (5120)
  | 1 for [[#Status|status]], 2 for [[#Login|login]]
+
  | The data of the cookie, if any.
 
  |}
 
  |}
  
== Status ==
+
==== Debug Sample Subscription ====
 
 
=== Clientbound ===
 
  
No changes so far.
+
{| class="wikitable" {{added}}
 
 
=== Serverbound ===
 
 
 
No changes so far.
 
 
 
== Login ==
 
 
 
=== Clientbound ===
 
 
 
==== Login Success ====
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,614: Line 1,426:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x02
+
  | 0x13
  |rowspan="2"| Login
+
  | Play
  |rowspan="2"| Client
+
  | Server
  | UUID
+
  | Sample Type
  | {{Change|String (36)|UUID}}
+
  | VarInt Enum
  | {{Change|Unlike in other packets, this field contains the UUID as a string with hyphens}}.
+
  | The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).
|-
 
| Username
 
| String (16)
 
|
 
 
  |}
 
  |}
 
This packet switches the connection state to [[#Play|play]].
 
 
=== Serverbound ===
 
 
No changes so far.
 
 
  
 
[[Category:Minecraft Modern]]
 
[[Category:Minecraft Modern]]

Latest revision as of 22:19, 9 April 2024

This page documents the changes from the last stable Minecraft release (currently 1.20.4, protocol 765) to the current pre-release (currently 24w13a, protocol Snapshot 182). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshake serverbound
0x00 Handshake Current Pre
Login clientbound
0x01 Encryption Request Current Pre
0x05 Cookie Request (login) Pre
Login serverbound
0x04 Cookie Response (login) Pre
Configuration clientbound
0x00 Cookie Request (configuration) Pre
0x00 0x01 Clientbound Plugin Message (configuration) Current (unchanged)
0x01 0x02 Disconnect (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Clientbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Ping (configuration) Current (unchanged)
0x06 Reset Chat Pre
0x05 0x07 Registry Data Current Pre
0x06 0x08 Remove Resource Pack (configuration) Current (unchanged)
0x07 0x09 Add Resource Pack (configuration) Current (unchanged)
0x0A Store Cookie (configuration) Pre
0x0B Transfer (configuration) Pre
0x08 0x0C Feature Flags Current (unchanged)
0x09 0x0D Update Tags (configuration) Current (unchanged)
0x0E Clientbound Known Packs Pre
Configuration serverbound
0x01 Cookie Response (configuration) Pre
0x01 0x02 Serverbound Plugin Message (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Serverbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Pong (configuration) Current (unchanged)
0x05 0x06 Resource Pack Response (configuration) Current (unchanged)
0x07 Serverbound Known Packs Pre
Play clientbound
0x16 Cookie Request (Play) Pre
0x16 0x17 Set Cooldown Current (unchanged)
0x17 0x18 Chat Suggestions Current (unchanged)
0x18 0x19 Clientbound Plugin Message (play) Current (unchanged)
0x19 0x1A Damage Event Current (unchanged)
0x1B Debug Sample Pre
0x1A 0x1C Delete Message Current (unchanged)
0x1B 0x1D Disconnect (play) Current (unchanged)
0x1C 0x1E Disguised Chat Message Current (unchanged)
0x1D 0x1F Entity Event Current (unchanged)
0x1E 0x20 Explosion Current (unchanged)
0x1F 0x21 Unload Chunk Current (unchanged)
0x20 0x22 Game Event Current (unchanged)
0x21 0x23 Open Horse Screen Current (unchanged)
0x22 0x24 Hurt Animation Current (unchanged)
0x23 0x25 Initialize World Border Current (unchanged)
0x24 0x26 Clientbound Keep Alive (play) Current (unchanged)
0x25 0x27 Chunk Data and Update Light Current (unchanged)
0x26 0x28 World Event Current (unchanged)
0x27 0x29 Particle Current (unchanged)
0x28 0x2A Update Light Current (unchanged)
0x29 0x2B Login (play) Current Pre
0x2A 0x2C Map Data Current (unchanged)
0x2B 0x2D Merchant Offers Current (unchanged)
0x2C 0x2E Update Entity Position Current (unchanged)
0x2D 0x2F Update Entity Position and Rotation Current (unchanged)
0x2E 0x30 Update Entity Rotation Current (unchanged)
0x2F 0x31 Move Vehicle Current (unchanged)
0x30 0x32 Open Book Current (unchanged)
0x31 0x33 Open Screen Current (unchanged)
0x32 0x34 Open Sign Editor Current (unchanged)
0x33 0x35 Ping (play) Current (unchanged)
0x34 0x36 Ping Response (play) Current (unchanged)
0x35 0x37 Place Ghost Recipe Current (unchanged)
0x36 0x38 Player Abilities Current (unchanged)
0x37 0x39 Player Chat Message Current (unchanged)
0x38 0x3A End Combat Current (unchanged)
0x39 0x3B Enter Combat Current (unchanged)
0x3A 0x3C Combat Death Current (unchanged)
0x3B 0x3D Player Info Remove Current (unchanged)
0x3C 0x3E Player Info Update Current (unchanged)
0x3D 0x3F Look At Current (unchanged)
0x3E 0x40 Synchronize Player Position Current (unchanged)
0x3F 0x41 Update Recipe Book Current (unchanged)
0x40 0x42 Remove Entities Current (unchanged)
0x41 0x43 Remove Entity Effect Current (unchanged)
0x42 0x44 Reset Score Current (unchanged)
0x43 0x45 Remove Resource Pack (play) Current (unchanged)
0x44 0x46 Add Resource Pack (play) Current (unchanged)
0x45 0x47 Respawn Current Pre
0x46 0x48 Set Head Rotation Current (unchanged)
0x47 0x49 Update Section Blocks Current (unchanged)
0x48 0x4A Select Advancements Tab Current (unchanged)
0x49 0x4B Server Data Current (unchanged)
0x4A 0x4C Set Action Bar Text Current (unchanged)
0x4B 0x4D Set Border Center Current (unchanged)
0x4C 0x4E Set Border Lerp Size Current (unchanged)
0x4D 0x4F Set Border Size Current (unchanged)
0x4E 0x50 Set Border Warning Delay Current (unchanged)
0x4F 0x51 Set Border Warning Distance Current (unchanged)
0x50 0x52 Set Camera Current (unchanged)
0x51 0x53 Set Held Item Current (unchanged)
0x52 0x54 Set Center Chunk Current (unchanged)
0x53 0x55 Set Render Distance Current (unchanged)
0x54 0x56 Set Default Spawn Position Current (unchanged)
0x55 0x57 Display Objective Current (unchanged)
0x56 0x58 Set Entity Metadata Current (unchanged)
0x57 0x59 Link Entities Current (unchanged)
0x58 0x5A Set Entity Velocity Current (unchanged)
0x59 0x5B Set Equipment Current (unchanged)
0x5A 0x5C Set Experience Current (unchanged)
0x5B 0x5D Set Health Current (unchanged)
0x5C 0x5E Update Objectives Current (unchanged)
0x5D 0x5F Set Passengers Current (unchanged)
0x5E 0x60 Update Teams Current (unchanged)
0x5F 0x61 Update Score Current (unchanged)
0x60 0x62 Set Simulation Distance Current (unchanged)
0x61 0x63 Set Subtitle Text Current (unchanged)
0x62 0x64 Update Time Current (unchanged)
0x63 0x65 Set Title Text Current (unchanged)
0x64 0x66 Set Title Animation Times Current (unchanged)
0x65 0x67 Entity Sound Effect Current (unchanged)
0x66 0x68 Sound Effect Current (unchanged)
0x67 0x69 Start Configuration Current (unchanged)
0x68 0x6A Stop Sound Current (unchanged)
0x6B Store Cookie (Play) Pre
0x69 0x6C System Chat Message Current (unchanged)
0x6A 0x6D Set Tab List Header And Footer Current (unchanged)
0x6B 0x6E Tag Query Response Current (unchanged)
0x6C 0x6F Pickup Item Current (unchanged)
0x6D 0x70 Teleport Entity Current (unchanged)
0x6E 0x71 Set Ticking State Current (unchanged)
0x6F 0x72 Step Tick Current (unchanged)
0x73 Transfer (Play) Pre
0x70 0x74 Update Advancements Current (unchanged)
0x71 0x75 Update Attributes Current Pre
0x72 0x76 Entity Effect Current Pre
0x73 0x77 Update Recipes Current (unchanged)
0x74 0x78 Update Tags (play) Current (unchanged)
Play serverbound
0x04 Chat Command Current Pre
0x05 Signed Chat Command Pre
0x05 0x06 Chat Message Current (unchanged)
0x06 0x07 Player Session Current (unchanged)
0x07 0x08 Chunk Batch Received Current (unchanged)
0x08 0x09 Client Status Current (unchanged)
0x09 0x0A Client Information (play) Current (unchanged)
0x0A 0x0B Command Suggestions Request Current (unchanged)
0x0B 0x0C Acknowledge Configuration Current (unchanged)
0x0C 0x0D Click Container Button Current (unchanged)
0x0D 0x0E Click Container Current (unchanged)
0x0E 0x0F Close Container Current (unchanged)
0x0F 0x10 Change Container Slot State Current (unchanged)
0x11 Cookie Response (play) Pre
0x10 0x12 Serverbound Plugin Message (play) Current (unchanged)
0x13 Debug Sample Subscription Pre
0x11 0x14 Edit Book Current (unchanged)
0x12 0x15 Query Entity Tag Current (unchanged)
0x13 0x16 Interact Current (unchanged)
0x14 0x17 Jigsaw Generate Current (unchanged)
0x15 0x18 Serverbound Keep Alive (play) Current (unchanged)
0x16 0x19 Lock Difficulty Current (unchanged)
0x17 0x1A Set Player Position Current (unchanged)
0x18 0x1B Set Player Position and Rotation Current (unchanged)
0x19 0x1C Set Player Rotation Current (unchanged)
0x1A 0x1D Set Player On Ground Current (unchanged)
0x1B 0x1E Move Vehicle Current (unchanged)
0x1C 0x1F Paddle Boat Current (unchanged)
0x1D 0x20 Pick Item Current (unchanged)
0x1E 0x21 Ping Request (play) Current (unchanged)
0x1F 0x22 Place Recipe Current (unchanged)
0x20 0x23 Player Abilities Current (unchanged)
0x21 0x24 Player Action Current (unchanged)
0x22 0x25 Player Command Current (unchanged)
0x23 0x26 Player Input Current (unchanged)
0x24 0x27 Pong (play) Current (unchanged)
0x25 0x28 Change Recipe Book Settings Current (unchanged)
0x26 0x29 Set Seen Recipe Current (unchanged)
0x27 0x2A Rename Item Current (unchanged)
0x28 0x2B Resource Pack Response (play) Current (unchanged)
0x29 0x2C Seen Advancements Current (unchanged)
0x2A 0x2D Select Trade Current (unchanged)
0x2B 0x2E Set Beacon Effect Current (unchanged)
0x2C 0x2F Set Held Item Current (unchanged)
0x2D 0x30 Program Command Block Current (unchanged)
0x2E 0x31 Program Command Block Minecart Current (unchanged)
0x2F 0x32 Set Creative Mode Slot Current (unchanged)
0x30 0x33 Program Jigsaw Block Current (unchanged)
0x31 0x34 Program Structure Block Current (unchanged)
0x32 0x35 Update Sign Current (unchanged)
0x33 0x36 Swing Arm Current (unchanged)
0x34 0x37 Teleport To Entity Current (unchanged)
0x35 0x38 Use Item On Current (unchanged)
0x36 0x39 Use Item Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Type Name Value Notes
0 Byte Byte
1 VarInt VarInt
2 VarLong VarLong
3 Float Float
4 String String
5 Text Component Text Component
6 Optional Text Component (Boolean, Optional Text Component) Text Component is present if the Boolean is set to true.
7 Slot Slot
8 Boolean Boolean
9 Rotations (Float, Float, Float) rotation on x, rotation on y, rotation on z
10 Position Position
11 Optional Position (Boolean, Optional Position) Position is present if the Boolean is set to true.
12 Direction VarInt Enum Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
13 Optional UUID (Boolean, Optional UUID) UUID is present if the Boolean is set to true.
14 Block State VarInt An ID in the block state registry.
15 Optional Block State VarInt 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
16 NBT NBT
17 Particle (VarInt, Varies) particle type (an ID in the minecraft:particle_type registry), particle data (See Particles.)
18 Particles (VarInt, Array of Particle) length of array, particle data (See directly above.)
18 19 Villager Data (VarInt, VarInt, VarInt) villager type, villager profession, level (See below.)
19 20 Optional VarInt VarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
20 21 Pose VarInt Enum STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14, SLIDING = 15, SHOOTING = 16, INHALING = 17
21 22 Cat Variant VarInt An ID in the minecraft:cat_variant registry.
22 23 Wolf Variant VarInt An ID in the minecraft:wolf_variant registry.
22 24 Frog Variant VarInt An ID in the minecraft:frog_variant registry.
23 25 Optional Global Position (Boolean, Optional Identifier, Optional Position) dimension identifier, position; only if the Boolean is set to true.
24 26 Painting Variant VarInt An ID in the minecraft:painting_variant registry.
25 27 Sniffer State VarInt Enum IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
26 28 Armadillo State VarInt Enum IDLE = 0, ROLLING = 1, SCARED = 2
26 29 Vector3 (Float, Float, Float) x, y, z
27 30 Quaternion (Float, Float, Float, Float) x, y, z, w

Living Entity

TODO: This has changed to use the PARTICLES attribute

Wolf

Extends Tameable Animal.Inherited entity Tameable Animal does not existInherited entity Tameable Animal does not exist

Index Type Meaning Default
0 Wolf Variant (22 23) Wolf Variant PALE
1 Boolean (8) Is begging false
2 VarInt (1) Collar color (values are those used with dyes) 14 (Red)
3 VarInt (1) Anger time 0

Armadillo

Extends Animal.

Index Type Meaning Default
17 Armadillo State (26 28) Armadillo State IDLE

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Handshake

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 765 in Minecraft 1.20.4).
Server Address String (255) Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for Status, 2 for Login, 3 for Transfer.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

Encryption Request

Packet ID State Bound To Field Name Field Type Notes
0x01 Login Client Server ID String (20) Appears to be empty.
Public Key Length VarInt Length of Public Key.
Public Key Byte Array The server's public key, in bytes.
Verify Token Length VarInt Length of Verify Token. Always 4 for Notchian servers.
Verify Token Byte Array A sequence of random bytes generated by the server.
Should Authenticate Boolean

Cookie Request (login)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x05 Login Client Key Identifier The identifier of the cookie.

Serverbound

Cookie Response (login)

Response to a Cookie Request (login) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x04 Login Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Configuration

Clientbound

Cookie Request (configuration)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x00 Configuration Client Key Identifier The identifier of the cookie.

Reset Chat

Packet ID State Bound To Field Name Field Type Notes
0x06 Configuration Client no fields

Registry Data

Represents certain registries that are sent from the server and are applied on the client. The packet is sent for each of the following registries: minecraft:worldgen/biome, minecraft:chat_type, minecraft:trim_pattern, minecraft:trim_material, minecraft:wolf_variant, minecraft:dimension_type, minecraft:damage_type, and minecraft:banner_pattern.

Packet ID State Bound To Field Name Field Type Notes
0x07 Configuration Client Registry Codec NBT (Compound) See Registry Data.
Registry ID Identifier
Entry Count VarInt Number of entries in the following array.
Entries Entry ID Array Identifier
Has Data Boolean Whether the entry has any data following.
Data NBT Tag Entry data. Only present if Has Data is true.

Store Cookie (configuration)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x0A Configuration Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (configuration)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x0B Configuration Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Clientbound Known Packs

Packet ID State Bound To Field Name Field Type Notes
0x0E Configuration Client Known Pack Count VarInt The number of known packs in the following array.
Known Packs Namespace Array String
ID String
Version String

Serverbound

Cookie Response (configuration)

Response to a Cookie Request (configuration) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x01 Configuration Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Serverbound Known Packs

ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.

Play

Clientbound

Cookie Request (play)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x16 Play Client Key Identifier The identifier of the cookie.

Debug Sample

Packet ID State Bound To Field Name Field Type Notes
0x1B Play Client Sample Length VarInt The length of the following array.
Sample Long Array TODO: What is the structure of the data in this array?
Sample Type VarInt Enum The type of sample data. Currently always 0 (TICK_TIME).

Login (play)

Packet ID State Bound To Field Name Field Type Notes
0x2B Play Client Entity ID Int The player's Entity ID (EID).
Is hardcore Boolean
Dimension Count VarInt Size of the following array.
Dimension Names Array of Identifier Identifiers for all dimensions on the server.
Max Players VarInt Was once used by the client to draw the player list, but now is ignored.
View Distance VarInt Render distance (2-32).
Simulation Distance VarInt The distance that the client will process specific things, such as entities.
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
Enable respawn screen Boolean Set to false when the doImmediateRespawn gamerule is true.
Do limited crafting Boolean Whether players can only craft recipes they have already unlocked. Currently unused by the client.
Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Enforces Secure Chat Boolean

Respawn

Packet ID State Bound To Field Name Field Type Notes
0x47 Play Client Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension Name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Data kept Byte Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.

In the Notchian implementation, this is context dependent:

  • normal respawns (after death) keep no data;
  • exiting the end poem/credits keeps the attributes;
  • other dimension changes (portals or teleports) keep all data.

Store Cookie (play)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6B Play Client Key Identifier The identifier of the cookie.
Payload Length VarInt Length of the following byte array.
Payload Byte Array (5120) The data of the cookie.

Transfer (play)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x73 Play Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Update Attributes

Sets attributes on the given entity.

Packet ID State Bound To Field Name Field Type Notes
0x71 Play Client Entity ID VarInt
Number Of Properties VarInt Number of elements in the following array.
Property Key Id Array Identifier VarInt Enum See below.
Value Double See below.
Number Of Modifiers VarInt Number of elements in the following array.
Modifiers Array of Modifier Data See Attribute#Modifiers. Modifier Data defined below.

Known Key values (see also Attribute#Modifiers):

These changed between 24w03b and 24w13a, TODO: Update this

Id Key Default Min Max Label
0 generic.armor 0.0 0.0 30.0 Armor.
1 generic.armor_toughness 0.0 0.0 20.0 Armor Toughness.
2 generic.attack_damage 2.0 0.0 2048.0 Attack Damage.
3 generic.attack_knockback 0.0 0.0 5.0 Attack Knockback.
4 generic.attack_speed 4.0 0.0 1024.0 Attack Speed.
5 generic.block_interaction_range 4.5 0.0 64.0 Block Interaction Range.
6 generic.entity_interaction_range 3.0 0.0 64.0 Entity Interaction Range.
7 generic.flying_speed 0.4 0.0 1024.0 Flying Speed.
8 generic.follow_range 32.0 0.0 2048.0 Follow Range.
9 horse.jump_strength 0.7 0.0 2.0 Jump Strength.
10 generic.knockback_resistance 0.0 0.0 1.0 Knockback Resistance.
11 generic.luck 0.0 -1024.0 1024.0 Luck.
12 generic.max_absorption 0.0 0.0 2048.0 Max Absorption.
13 generic.max_health 20.0 1.0 1024.0 Max Health.
14 generic.movement_speed 0.7 0.0 1024.0 Movement Speed.
15 generic.scale 1.0 0.0625 16.0 Scale.
16 zombie.spawn_reinforcements 0.0 0.0 1.0 Spawn Reinforcements Chance.
17 generic.step_height 0.6 0.0 10.0 Step Height.

Modifier Data structure:

Field Name Field Type Notes
UUID UUID
Amount Double May be positive or negative.
Operation Byte See below.

The operation controls how the base value of the modifier is changed.

  • 0: Add/subtract amount
  • 1: Add/subtract amount percent of the current value
  • 2: Multiply by amount percent

All of the 0's are applied first, and then the 1's, and then the 2's.

Entity Effect

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Entity ID VarInt
Effect ID VarInt See this table.
Amplifier Byte Notchian client displays effect level as Amplifier + 1.
Duration VarInt Duration in ticks. (-1 for infinite)
Flags Byte Bit field, see below.
Has Factor Data Boolean Used in DARKNESS effect
Factor Codec NBT Tag See below
Huh.png The following information needs to be added to this page:
What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?

Within flags:

  • 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambient. Ambient effects use a different icon in the HUD (blue border rather than gray). If all effects on an entity are ambient, the "Is potion effect ambient" living metadata field should be set to true. Usually should not be enabled.
  • 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory). Usually should be enabled.
  • 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.
  • 0x08: Blend - should the effect's hard-coded blending be applied? Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.

Factor Data

Name Type Notes
padding_duration TAG_INT
factor_start TAG_FLOAT
factor_target TAG_FLOAT
factor_current TAG_FLOAT
effect_changed_timestamp TAG_INT
factor_previous_frame TAG_FLOAT
had_effect_last_tick TAG_BOOLEAN

Serverbound

Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x04 Play Server Command String (256) The command typed by the client.
Timestamp Long The timestamp that the command was executed.
Salt Long The salt for the following argument signatures.
Array length VarInt Number of entries in the following array. The maximum length in Notchian server is 8.
Array of argument signatures Argument name Array (8) String (16) The name of the argument that is signed by the following signature.
Signature Byte Array (256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Message Count VarInt
Acknowledged Fixed BitSet (20)


Signed Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Server Command String(256) The command typed by the client.
Timestamp Long The timestamp that the command was executed. Milliseconds since the Unix epoch.
Salt Long The salt for the following argument signatures.
Argument Signature Count VarInt Number of elements in the following array. The maximum length in Notchian server is 8.
Argument Signatures Name Array String(16) The name of the argument that is signed by the following signature.
Signature ByteArray(256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Seen Messages Offset VarInt
Seen Messages Acknowledged Fixed BitSet(20)

Cookie Response (play)

Response to a Cookie Request (play) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x11 Play Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length Optional VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Debug Sample Subscription

Packet ID State Bound To Field Name Field Type Notes
0x13 Play Server Sample Type VarInt Enum The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).