Difference between revisions of "Pre-release protocol"

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(→‎Data types: Merged. Hopefully the position stuff was correct.)
(Blank slate for 19w34a)
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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.13.2, protocol 404]]) to the current pre-release (currently [[Protocol version numbers|1.14.4, protocol 498]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.14.4, protocol 498]]) to the current pre-release (currently [[Protocol version numbers|19w34a, protocol 550]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 9: Line 9:
 
=== Data types ===
 
=== Data types ===
  
Merged
+
No changes so far.
  
 
=== Packets ===
 
=== Packets ===
Line 28: Line 28:
 
== Entity Metadata ==
 
== Entity Metadata ==
  
{{Warning2|Entity metadata shifted in 19w08a; not all entities are copied here.  All subclasses of entity had shift of 1; all subclasses of living had a second shift (2 total).  All entities listed in the article have been updated, but there are ones not listed here. }}
+
No changes so far.
 
 
=== Entity Metadata Format ===
 
 
 
Note that entity metadata is a totally distinct concept from block metadata.  It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.
 
 
 
Entity Metadata is an array of entries, each of which looks like the following:
 
 
 
{| class="wikitable"
 
! Name
 
! Type
 
! Meaning
 
|-
 
| Index
 
| Unsigned Byte
 
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.
 
|-
 
| Type
 
| Optional VarInt Enum
 
| Only if Index is not <code>0xff</code>; the type of the index, see the table below
 
|-
 
| Value
 
| Optional ''value of Type''
 
| Only if Index is not <code>0xff</code>: the value of the metadata field
 
|}
 
 
 
{| class="wikitable"
 
! Value of Type field
 
! [[Data types|Type]] of Value field
 
! Notes
 
|-
 
| 0
 
| Byte
 
|
 
|-
 
| 1
 
| VarInt
 
|
 
|-
 
| 2
 
| Float
 
|
 
|-
 
| 3
 
| String
 
|
 
|-
 
| 4
 
| [[Chat]]
 
|
 
|-
 
| 5
 
| OptChat (Boolean + Optional [[Chat]])
 
| [[Chat]] is present if the Boolean is set to true
 
|-
 
| 6
 
| [[Slot]]
 
|
 
|-
 
| 7
 
| Boolean
 
|
 
|-
 
| 8
 
| Rotation
 
| 3 floats: rotation on x, rotation on y, rotation on z
 
|-
 
| 9
 
| [[Data Types#Position|Position]]
 
|
 
|-
 
| 10
 
| OptPosition (Boolean + Optional Position)
 
| Position is present if the Boolean is set to true
 
|-
 
| 11
 
| Direction (VarInt)
 
| (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
 
|-
 
| 12
 
| OptUUID (Boolean + Optional UUID)
 
| UUID is present if the Boolean is set to true
 
|-
 
| 13
 
| OptBlockID (VarInt)
 
| 0 for absent otherwise, <code><nowiki>id &lt;&lt; 4 | data</nowiki></code>
 
|-
 
| 14
 
| [[NBT]]
 
|
 
|-
 
| 15
 
| [[Data Types#Particle|Particle]]
 
|
 
|- {{Added}}
 
| 16
 
| Villager Data
 
| 3 VarInts: villager type, villager profession, level
 
|- {{Added}}
 
| 17
 
| OptVarInt
 
| 0 for absent; 1 + actual value otherwise.  Used for entity IDs.
 
|- {{Added}}
 
| 18
 
| Pose
 
| A VarInt enum: 0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: DYING
 
|}
 
 
 
Villager type (<code>minecraft:villager_type</code> registry):
 
 
 
{| class="wikitable"
 
! Name !! ID
 
|-
 
| <code>minecraft:desert</code> || 0
 
|-
 
| <code>minecraft:jungle</code> || 1
 
|-
 
| <code>minecraft:plains</code> || 2
 
|-
 
| <code>minecraft:savanna</code> || 3
 
|-
 
| <code>minecraft:snow</code> || 4
 
|-
 
| <code>minecraft:swamp</code> || 5
 
|-
 
| <code>minecraft:taiga</code> || 6
 
|}
 
 
 
Villager professions (<code>minecraft:villager_profession</code> registry):
 
 
 
{| class="wikitable"
 
! Name !! ID
 
|-
 
| <code>minecraft:none</code> || 0
 
|-
 
| <code>minecraft:armorer</code> || 1
 
|-
 
| <code>minecraft:butcher</code> || 2
 
|-
 
| <code>minecraft:cartographer</code> || 3
 
|-
 
| <code>minecraft:cleric</code> || 4
 
|-
 
| <code>minecraft:farmer</code> || 5
 
|-
 
| <code>minecraft:fisherman</code> || 6
 
|-
 
| <code>minecraft:fletcher</code> || 7
 
|-
 
| <code>minecraft:leatherworker</code> || 8
 
|-
 
| <code>minecraft:librarian</code> || 9
 
|-
 
| <code>minecraft:mason</code> || 10
 
|-
 
| <code>minecraft:nitwit</code> || 11
 
|-
 
| <code>minecraft:shepherd</code> || 12
 
|-
 
| <code>minecraft:toolsmith</code> || 13
 
|-
 
| <code>minecraft:weaponsmith</code> || 14
 
|}
 
 
 
=== Mobs ===
 
 
 
Entity IDs have shifted with the addition of some new mobs.
 
 
 
=== Entity ===
 
 
 
The base class.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
|rowspan="9"| 0
 
|rowspan="9"| Byte
 
! Bit mask
 
! Meaning
 
|rowspan="9"| 0
 
|-
 
| 0x01
 
| On Fire
 
|-
 
| 0x02
 
| Crouched
 
|-
 
| 0x04
 
| Unused (previously riding)
 
|-
 
| 0x08
 
| Sprinting
 
|-
 
| 0x10
 
| Swimming
 
|-
 
| 0x20
 
| Invisible
 
|-
 
| 0x40
 
| Glowing effect
 
|-
 
| 0x80
 
| Flying with {{Minecraft Wiki|elytra}}
 
|-
 
| 1
 
| VarInt
 
|colspan="2"| Air
 
| 300
 
|-
 
| 2
 
| OptChat
 
|colspan="2"| Custom name
 
| empty
 
|-
 
| 3
 
| Boolean
 
|colspan="2"| Is custom name visible
 
| false
 
|-
 
| 4
 
| Boolean
 
|colspan="2"| Is silent
 
| false
 
|-
 
| 5
 
| Boolean
 
|colspan="2"| No gravity
 
| false
 
|- {{Added}}
 
| 6
 
| Pose
 
|colspan="2"| Pose
 
| STANDING
 
|}
 
 
 
=== Itemed Throwable ===
 
 
 
Extends [[#Throwable|Throwable]].
 
 
 
Used for all things that previously extended throwable other than potions, which already had an item.
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 7
 
| Slot
 
|colspan="2"| Item
 
| empty (which behaves as if it were a specific item, depending on the subclass)
 
|}
 
 
 
=== Egg ===
 
 
 
Extends [[#Itemed_Throwable|Itemed Throwable]].
 
 
 
No additional metadata.
 
 
 
An empty item behaves as if the item were a <code>minecraft:egg</code>.
 
 
 
=== Ender Pearl ===
 
 
 
Extends [[#Itemed_Throwable|Itemed Throwable]].
 
 
 
No additional metadata.
 
 
 
An empty item behaves as if the item were a <code>minecraft:ender_pearl</code>.
 
 
 
=== Experience Bottle ===
 
 
 
Extends [[#Itemed_Throwable|Itemed Throwable]].
 
 
 
No additional metadata.
 
 
 
<code>minecraft:experience_bottle</code>
 
 
 
=== Snowball ===
 
 
 
Extends [[#Itemed_Throwable|Itemed Throwable]].
 
 
 
No additional metadata.
 
 
 
<code>minecraft:snowball</code>
 
 
 
=== Eye of Ender ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 7
 
| Slot
 
|colspan="2"| Item
 
| empty (which behaves as if it were a <code>minecraft:ender_eye</code>)
 
|}
 
 
 
=== Arrow ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
Abstract base class for [[#TippedArrow|TippedArrow]] (which is used for regular arrows as well as tipped ones) and Spectral Arrow.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| rowspan="3" | {{change|6|7}}
 
| rowspan="3" | Byte
 
! Bit mask
 
! Meaning
 
| rowspan="3" | 0
 
|-
 
| 0x01
 
| Is critical
 
|-
 
| 0x02
 
| Is noclip (used by loyalty tridents when returning)
 
|-
 
| {{change|7|8}}
 
| OptUUID
 
|colspan="2"| Shooter UUID
 
| Empty
 
|- {{added}}
 
| 9
 
| Byte
 
|colspan="2"| Piercing level
 
| 0
 
|}
 
 
 
=== TippedArrow ===
 
 
 
Extends [[#Arrow|Arrow]].
 
 
 
Used for both tipped and regular arrows.  If not tipped, then color is set to -1 and no tipped arrow particles are used.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|8|10}}
 
| VarInt
 
|colspan="2"| Color (-1 for no particles)
 
| -1
 
|}
 
 
 
=== Trident ===
 
 
 
Extends [[#Arrow|Arrow]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|8|10}}
 
| VarInt
 
|colspan="2"| Loyalty level (enchantment)
 
| 0
 
|}
 
 
 
=== Itemed Fireball ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
Used for regular and small fireballs.  Not used for dragon fireballs and wither skulls.  Interestingly, regular fireballs do not come from an item.
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 7
 
| Slot
 
|colspan="2"| Item
 
| empty (which behaves as if it were a <code>minecraft:fire_charge</code>)
 
|}
 
 
 
=== Fireball ===
 
 
 
Extends {{change|[[#Abstract Fireball|Abstract Fireball]]|[[#Itemed Fireball|Itemed Fireball]]}}.  This is the large fireball shot by ghasts.
 
 
 
No additional metadata.
 
 
 
=== Small Fireball ===
 
 
 
Extends {{change|[[#Abstract Fireball|Abstract Fireball]]|[[#Itemed Fireball|Itemed Fireball]]}}.  This is the fireball shot by blazes and dispensers with fire charges.
 
 
 
No additional metadata.
 
 
 
=== Fireworks ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|6|7}}
 
| [[Slot]]
 
|colspan="2"| Firework info
 
| empty
 
|-
 
| {{change|7|8}}
 
| {{Change|VarInt|OptVarInt}}
 
|colspan="2"| Entity ID of entity which used firework (for elytra boosting)
 
| 0
 
|- {{Added}}
 
| 9
 
| Boolean
 
|colspan="2"| Shot at angle (from a crossbow)
 
| false
 
|}
 
 
 
=== Living ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
|rowspan="5"| {{change|6|7}}
 
|rowspan="5"| Byte
 
|colspan="2"| Hand states, used to trigger blocking/eating/drinking animation.
 
|rowspan="5"| 0
 
|-
 
! Bit mask
 
! Meaning
 
|-
 
| 0x01
 
| Is hand active
 
|-
 
| 0x02
 
| Active hand (0 = main hand, 1 = offhand)
 
|-
 
| 0x04
 
| In riptide spin attack
 
|-
 
| {{change|7|8}}
 
| Float
 
|colspan="2"| Health
 
| 1.0
 
|-
 
| {{change|8|9}}
 
| VarInt
 
|colspan="2"| Potion effect color (or 0 if there is no effect)
 
| 0
 
|-
 
| {{change|9|10}}
 
| Boolean
 
|colspan="2"| Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount
 
| false
 
|-
 
| {{change|10|11}}
 
| VarInt
 
|colspan="2"| Number of arrows in entity
 
| 0
 
|- {{Added}}
 
| 12
 
| OptBlockPos
 
|colspan="2"| Unknown (Bed location?)
 
| Absent
 
|}
 
 
 
=== Panda ===
 
 
 
Extends [[#Animal|Animal]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 15
 
| Integer
 
|colspan="2"| Breed timer?  Set to 32 when something happens, and then counts down to 0 again.  At 29 and 14 (before counting down), will play the <code>entity.panda.cant_breed</code> sound event.
 
| 0
 
|-
 
| 16
 
| Integer
 
|colspan="2"| Sneeze timer.  Counts up from 0; when it hits 1 the <code>entity.panda.pre_sneeze</code> event plays and when it hits 21 the <code>entity.panda.sneeze</code> event plays (and it is set back to 0 and the sneeze flag is cleared).
 
| 0
 
|-
 
| 17
 
| Integer
 
|colspan="2"| Eat timer.  If nonzero, counts upwards.
 
| 0
 
|-
 
| 18
 
| Byte
 
|colspan="2"| Main Gene
 
| 0
 
|-
 
| 19
 
| Byte
 
|colspan="2"| Hidden Gene
 
| 0
 
|-
 
|rowspan="6"| 20
 
|rowspan="6"| Byte
 
! Bit mask
 
! Meaning
 
|rowspan="6"| 0
 
|-
 
| 0x01
 
| Unused
 
|-
 
| 0x02
 
| Is sneezing
 
|-
 
| 0x04
 
| Is eating
 
|-
 
| 0x08
 
| Unknown
 
|-
 
| 0x10
 
| Unknown
 
|}
 
 
 
=== Fox ===
 
 
 
Extends [[#Animal|Animal]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 15
 
| VarInt
 
| colspan="2" | Type (0: red, 1: snow)
 
| 0 (red)
 
|-
 
| rowspan="9" | 16
 
| rowspan="9" | Byte
 
! Bit mask
 
! Meaning
 
| rowspan="9" | 0
 
|-
 
| 0x01 || Sitting
 
|-
 
| 0x02 || ''Unused''
 
|-
 
| 0x04 || Crouching
 
|-
 
| 0x08 || Unknown
 
|-
 
| 0x10 || Unknown
 
|-
 
| 0x20 || Sleeping
 
|-
 
| 0x40 || Unknown
 
|-
 
| 0x80 || Unknown
 
|-
 
| 17
 
| OptUUID
 
| colspan="2" | First UUID (in <code>UUIDs</code> NBT)?
 
| Absent
 
|-
 
| 18
 
| OptUUID
 
| colspan="2" | Second UUID (in <code>UUIDs</code> NBT)?
 
| Absent
 
|}
 
 
 
=== Mooshroom ===
 
 
 
Extends [[#Cow|Cow]].
 
 
 
{{change|No additional metadata.}}
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 15
 
| String
 
| colspan="2"| Variant ("red" or "brown")
 
| red
 
|}
 
 
 
=== Raid Participent ===
 
 
 
{{change||Extends [[#Monster|Monster]].}}
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 14
 
| boolean
 
| colspan="2"| Is celebrating
 
| false
 
|}
 
 
 
"Is celebrating" appears to control the pose for vindicators and does not appear to be used by other types.
 
 
 
=== Abstract Illager ===
 
 
 
Extends {{change|[[#Monster|Monster]]|[[#Raid Participent|Raid Participent]]}}.
 
 
 
{| class="wikitable" {{removed}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
|rowspan="2"| 12
 
|rowspan="2"| Byte
 
! Bit mask
 
! Meaning
 
|rowspan="2"| 0
 
|-
 
| 0x01
 
| Has target (aggressive state)
 
|}
 
 
 
{{Change||Replaced with pose (presumably?)}}
 
 
 
=== Spellcaster Illager ===
 
 
 
Extends [[#Abstract Illager|Abstract Illlager]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|13|15}}
 
| Byte
 
| colspan="2"| Spell (0: none, 1: summon vex, 2: attack, 3: wololo, 4: disappear, 5: blindness)
 
| 0
 
|}
 
 
 
=== {{change|EvocationIllager|Evoker}} ===
 
 
 
Extends [[#Spellcaster Illager|Spellcaster Illager]].
 
 
 
=== {{change|IllusionIllager|Illusioner}} ===
 
 
 
Extends [[#Spellcaster Illager|Spellcaster Illager]].
 
 
 
=== Pillager ===
 
 
 
Extends [[#Abstract Illager|Abstract Illlager]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 15
 
| Boolean
 
| colspan="2"| Using crossbow
 
| false
 
|}
 
 
 
=== {{change|VindicationIllager|Vindicator}} ===
 
 
 
Extends [[#Abstract Illager|Abstract Illager]].
 
 
 
=== Ravager ===
 
 
 
Extends [[#Raid Participent|Raid Participent]]
 
 
 
No additional metadata.
 
 
 
{| class="wikitable" {{added}}
 
! Status
 
!colspan="2"| Description
 
|-
 
| 4
 
|colspan="2"| Starts the attack animation.
 
|-
 
| 39
 
|colspan="2"| Starts the stun animation.
 
|}
 
 
 
=== Witch ===
 
 
 
Extends {{change|[[#Monster|Monster]]|[[#Raid Participent|Raid Participent]]}}.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|12|15}}
 
| Boolean
 
|colspan="2"| Is drinking potion
 
| false
 
|}
 
 
 
=== AbstractSkeleton ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable" {{removed}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|12|14}}
 
| Boolean
 
|colspan="2"| Is swinging arms
 
| false
 
|}
 
 
 
{{Change||Replaced with pose (presumably?)}}
 
 
 
=== Zombie ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|12|14}}
 
| Boolean
 
|colspan="2"| Is baby
 
| false
 
|-
 
| {{change|13|15}}
 
| VarInt
 
|colspan="2"| Unused (previously type)
 
| 0
 
|- {{removed}}
 
| 14
 
| Boolean
 
|colspan="2"| Are hands held up
 
| false
 
|-
 
| {{change|15|16}}
 
| Boolean
 
|colspan="2"| Is becoming a drowned
 
| false
 
|}
 
 
 
{{Change||Replaced with pose (presumably?)}}
 
 
 
=== Zombie Villager ===
 
 
 
Extends [[#Zombie|Zombie]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|16|17}}
 
| Boolean
 
|colspan="2"| Is converting
 
| false
 
|-
 
| {{change|17|18}}
 
| {{Change|VarInt|Villager Data}}
 
|colspan="2"| {{Change|Profession|Villager Data}}
 
| {{change|0|Plains/None/1}}
 
|}
 
 
 
 
 
=== Ocelot ===
 
 
 
Extends {{change|[[#TameableAnimal|TameableAnimal]]|[[#Ageable|Ageable]]}}.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|- {{removed}}
 
| 15
 
| VarInt
 
|colspan="2"| Type (0 = untamed, 1 = tuxedo, 2 = tabby, 3 = siamese).  Used to render regardless as to whether it is tamed or not.
 
| 0
 
|- {{added}}
 
| 15
 
| Boolean
 
|colspan="2"| Is trusting
 
| false
 
|}
 
 
 
{| class="wikitable" {{added}}
 
! Status
 
!colspan="2"| Description
 
|-
 
| 40
 
|colspan="2"| Spawn smoke particles (trust gaining failed)
 
|-
 
| 41
 
|colspan="2"| Spawn heart particles (trust gaining succeeded)
 
|}
 
 
 
=== Cat ===
 
 
 
Extends [[#TameableAnimal|TameableAnimal]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 17
 
| VarInt
 
|colspan="2"| Type (0 = tabby, 1 = black, 2 = red, 3 = siamese, 4 = british_shorthair, 5 = calico, 6 = persian, 7 = ragdoll, 8 = white, 9 = all_black)
 
| 1
 
|-
 
| 18
 
| Boolean
 
|colspan="2"| Unknown
 
| false
 
|-
 
| 19
 
| Boolean
 
|colspan="2"| Unknown
 
| false
 
|-
 
| 20
 
| VarInt
 
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
 
| 14 (Red)
 
|}
 
 
 
=== Horse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|15|17}}
 
| VarInt
 
|colspan="2"| Variant (Color & Style)
 
| 0
 
|- {{removed}}
 
| 16
 
| VarInt
 
|colspan="2"| Armor (0: none, 1: iron, 2: gold, 3: diamond)
 
| 0 (none)
 
|- {{removed}}
 
| 17
 
| [[Slot]]
 
|colspan="2"| Armor Item (Forge only)
 
| Empty
 
|}
 
 
 
{{change||Replaced with [[#Entity Equipment|Entity Equipment]] packet. (Uses chestplate slot)}}
 
 
 
=== Trader Llama ===
 
 
 
Extends [[#Llama|Llama]].
 
 
 
No additional metadata.
 
 
 
=== Abstract Merchant ===
 
 
 
Extends [[#Ageable|Ageable]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 15
 
| VarInt
 
|colspan="2"| Head shake timer (starts at 40, decrements each tick)
 
| 0
 
|}
 
 
 
=== Villager ===
 
 
 
Extends {{change|[[#Ageable|Ageable]]|[[#Abstract Merchant|Abstract Merchant]]}}.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|13|16}}
 
| {{change|VarInt|Villager Data}}
 
|colspan="2"| {{Change|Profession (Farmer = 0, Librarian = 1, Priest = 2, Blacksmith = 3, Butcher = 4, Nitwit = 5)|Villager Data}}
 
| {{change|0|Plains/None/1}}
 
|}
 
 
 
=== Wandering Trader ===
 
 
 
Extends [[#Abstract Merchant|Abstract Merchant]].
 
 
 
No additional metadata.
 
  
 
== Block Actions ==
 
== Block Actions ==
Line 965: Line 36:
 
== Inventories ==
 
== Inventories ==
  
Merged
+
No changes so far.
  
 
== Plugin Channels ==
 
== Plugin Channels ==
  
Merged
+
No changes so far.
  
 
== Play ==
 
== Play ==
Line 975: Line 46:
 
=== Clientbound ===
 
=== Clientbound ===
  
Merged
+
No changes so far.
  
 
=== Serverbound ===
 
=== Serverbound ===
  
Merged
+
No changes so far.
  
 
== Handshaking ==
 
== Handshaking ==
Line 989: Line 60:
 
=== Serverbound ===
 
=== Serverbound ===
  
<!-- ==== Handshake ====
+
==== Handshake ====
  
 
This causes the server to switch into the target state.
 
This causes the server to switch into the target state.
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  | VarInt Enum
 
  | VarInt Enum
 
  | 1 for [[#Status|status]], 2 for [[#Login|login]]
 
  | 1 for [[#Status|status]], 2 for [[#Login|login]]
  |}-->
+
  |}
  
 
== Status ==
 
== Status ==

Revision as of 20:20, 22 August 2019

This page documents the changes from the last stable Minecraft release (currently 1.14.4, protocol 498) to the current pre-release (currently 19w34a, protocol 550). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshaking serverbound
0x00 Handshake Current Pre

New/modified data types

No changes so far.

Entity Metadata

No changes so far.

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Play

Clientbound

No changes so far.

Serverbound

No changes so far.

Handshaking

Clientbound

There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 498 550)
Server Address String Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a complete redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide mc.example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for status, 2 for login

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.