Difference between revisions of "Pre-release protocol"

From wiki.vg
Jump to navigation Jump to search
(→‎Changed packets: added 0x66)
Line 60: Line 60:
  
 
See the change in metadata [[#metadata|below]]. (Under Protocol History, 2012-08-24)
 
See the change in metadata [[#metadata|below]]. (Under Protocol History, 2012-08-24)
 +
 +
 +
=== Click Window (0x66) ===
 +
 +
''Client to Server''
 +
 +
This packet is sent by the player when it clicks on a slot in a window.
 +
 +
{| class="wikitable"
 +
|- class="row0"
 +
| class="col0" | Packet ID
 +
| class="col1" | Field Name
 +
| class="col2" | Field Type
 +
| class="col3" | Example
 +
| class="col4" | Notes
 +
|- class="row1"
 +
| class="col0 centeralign" rowspan=6 | 0x66
 +
| class="col1 centeralign" | Window id
 +
| class="col2 centeralign" | byte
 +
| class="col3 centeralign" | <code>0</code>
 +
| class="col4" | The id of the window which was clicked. 0 for player inventory.
 +
|- class="row2"
 +
| class="col0 centeralign" | Slot
 +
| class="col1 centeralign" | short
 +
| class="col2 centeralign" | <code>36</code>
 +
| class="col3" | The clicked slot. See below.
 +
|- class="row3"
 +
| class="col0 centeralign" | Right-click
 +
| class="col1 centeralign" | byte
 +
| class="col2 centeralign" | <code>1</code>
 +
| class="col3" |
 +
|- class="row4"
 +
| class="col0 centeralign" | Action number
 +
| class="col1 centeralign" | short
 +
| class="col2 centeralign" | <code>12</code>
 +
| class="col3" | A unique number for the action, used for transaction handling (See the Transaction packet).
 +
|- class="row5"
 +
| class="col0 centeralign" | Shift
 +
| class="col1 centeralign" | boolean
 +
| class="col2 centeralign" | <code>0</code>
 +
| class="col3" | This is true if the user was holding keyboard shift when they clicked.
 +
|- class="row6"
 +
| class="col0 centeralign" | Clicked item
 +
| class="col1 centeralign" | [[Slot_Data|slot]]
 +
| class="col2 centeralign" |
 +
| class="col3" |
 +
|- class="row7"
 +
| class="col0" | Total Size:
 +
| class="col1 rightalign" colspan="4" | 9 bytes + slot data
 +
|}
  
 
== Changed data types ==
 
== Changed data types ==

Revision as of 21:44, 5 October 2012

This page documents the changes from the last stable Minecraft release (currently 1.3.2) to the current pre-release (or weekly release).

New packets

-None-

Changed packets

Time Update (0x04)

Server to Client

Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.

The time of day is based on the timestamp modulo 24000. 0 is sunrise, 6000 is noon, 12000 is sunset, and 18000 is midnight.

The default SMP server increments both by 20 every second.

The 'Time' is the Age of the world. It is not changing on server commands and will increased by 20 every second.

Packet ID Field Name Field Type Example Notes
0x04 Time long 45464654 The 'Age of the world', in ticks
Day Time long 21321 The world (or region) time, in ticks
Total Size: 17 Bytes

Spawn Named Entity (0x14)

See the change in metadata below. (Under Protocol History, 2012-08-24)

Spawn Dropped Item (0x15)

TODO

It includes a new byte array after the "Damage" field, and before the "X" field if certain conditions are met. If the array does not exist, then the length of the array is "-1".

Spawn Mob (0x18)

See the change in metadata below. (Under Protocol History, 2012-08-24)

Entity Metadata (0x28)

See the change in metadata below. (Under Protocol History, 2012-08-24)


Click Window (0x66)

Client to Server

This packet is sent by the player when it clicks on a slot in a window.

Packet ID Field Name Field Type Example Notes
0x66 Window id byte 0 The id of the window which was clicked. 0 for player inventory.
Slot short 36 The clicked slot. See below.
Right-click byte 1
Action number short 12 A unique number for the action, used for transaction handling (See the Transaction packet).
Shift boolean 0 This is true if the user was holding keyboard shift when they clicked.
Clicked item slot
Total Size: 9 bytes + slot data

Changed data types

Entity Metadata Format

Note that entity metadata is a totally distinct concept from block metadata.

The entity metadata format is quirky dictionary format, where the key and the value's type are packed in a single byte.

To parse, repeat the following procedure:

  1. Read an unsigned byte
  2. If this byte == 127, stop reading
  3. Decompose the byte.
    The bottom 5 bits (0x1F) serve as an identifier (key) for the data to follow.
    The top 3 bits (0xE0) serve as a type.
  4. Read and unpack based on the type (below)
Type Meaning
0 byte
1 short
2 int
3 float
4 string16
5 short, byte, short (slot type) - If first short is empty, no further data is sent.
6 int, int, int (x, y, z)

In Python-like code:

#socket is positioned at the beginning of the metadata array. Also note that the method unpack() doesn't exist in socket
metadata = {}
x = socket.unpack('byte')
while x != 127:
    index = x & 0x1F # Lower 5 bits
    ty    = x >> 5   # Upper 3 bits
    if ty == 0: val = socket.unpack('byte') 
    if ty == 1: val = socket.unpack('short') 
    if ty == 2: val = socket.unpack('int') 
    if ty == 3: val = socket.unpack('float') 
    if ty == 4: val = socket.unpack('string16')
    if ty == 5:
        val = {}
        val["id"] = socket.unpack('short')
        if val["id"] != -1:
            val["count"]  = socket.unpack('byte')
            val["damage"] = socket.unpack('short')
    if ty == 6:
        val = []
        for i in range(3):
            val.append(socket.unpack('int'))
    metadata[index] = (ty, val)
    x = socket.unpack('byte')
return metadata

Removed packets

-None-

Protocol History

2012-10-04

  • 12w40a
  • Protocol version is now 45
  • Packet 0x66 changed

2012-09-06

  • 12w36a
  • Protocol version is now 42

2012-08-24

  • 12w34b
  • Protocol version is now 41
  • Changed Entity Metadata Format

2012-08-09

  • 12w32a
  • Protocol version is now 40
  • Changed Time Update packet