Difference between revisions of "Pre-release protocol"

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(Layout for 1.9.3-pre2)
(MC|StopSound)
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None so far.
 
None so far.
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== <code>MC|StopSound</code> plugin channel ==
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Used to implement {{Minecraft Wiki|Commands#StopSound|the <code>/stopsound</code> command}}.  Stops a sound that is currently playing on the client.
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{| class="wikitable"
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! Field name
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! Field type
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! Notes
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|-
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| Sound name
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| String
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| A [http://pokechu22.github.io/Burger/1.9.html#sounds sound effect name].  If left empty, ''all'' sounds are stopped.
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|-
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| Sound category
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| String
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| Should be one of the sound categories used in [[Protocol#Named Sound Effect|Named Sound Effect]], but if it's invalid or empty then it is (intentionally) treated as ''all'' sound categories.
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|}
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Emptiness of sound category or sound name can be combined, IE a empty sound name but a set sound category will stop all sounds in the given category.
  
 
== Handshaking ==
 
== Handshaking ==

Revision as of 16:15, 29 April 2016

This page documents the changes from the last stable Minecraft release (currently 1.9.2, protocol 109) to the current pre-release (currently 1.9.3-pre2, protocol 110). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshaking serverbound
0x00 Handshake Current Pre
Play clientbound
0x09 Update Block Entity Current Pre
0x20 Chunk data Current Pre
0x46 Update Sign (clientbound) Current
0x47 0x46 Sound Effect Current (unchanged)
0x48 0x47 Player List Header And Footer Current (unchanged)
0x49 0x48 Collect Item Current (unchanged)
0x4A 0x49 Entity Teleport Current (unchanged)
0x4B 0x4A Entity Properties Current (unchanged)
0x4C 0x4B Entity effect Current (unchanged)

New/modified data types

None so far.

MC|StopSound plugin channel

Used to implement the /stopsound command. Stops a sound that is currently playing on the client.

Field name Field type Notes
Sound name String A sound effect name. If left empty, all sounds are stopped.
Sound category String Should be one of the sound categories used in Named Sound Effect, but if it's invalid or empty then it is (intentionally) treated as all sound categories.

Emptiness of sound category or sound name can be combined, IE a empty sound name but a set sound category will stop all sounds in the given category.

Handshaking

Clientbound

No changes so far.

Serverbound

No changes so far.

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 109 110)
Server Address String Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for status, 2 for login


Play

Clientbound

TODO

Serverbound

No changes so far.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.