Pre-release protocol

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Revision as of 05:55, 11 March 2016 by Fenhl (talk | contribs) (→‎Serverbound: removed merged packets)
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Under construction

In light of the recent release of Minecraft 1.9, this article still contains some changes between 1.8.9 and 1.9, which are currently being merged into Protocol. If you want to contribute, please coordinate with us in #mcdevs, and ping Fenhl before making any edits.

This page documents the changes from the last stable Minecraft release (currently 1.9, protocol 107) to the current pre-release (currently 1.9.1-pre2, protocol 108). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshaking serverbound
0x00 Handshake Current Pre
Play clientbound
0x23 Join Game Current Pre
0x25 Entity Relative Move Current Pre
0x26 Entity Look And Relative Move Current Pre
0x3A Attach Entity Current Pre
Play serverbound
0x00 Teleport Confirm Pre
0x01 Tab-Complete Current Pre
0x03 Client Status Current Pre
0x04 Client Settings Current Pre
0x0A Use Entity Current Pre
0x10 Vehicle Move (serverbound) Pre
0x11 Steer Boat Pre
0x13 Player Digging Current Pre
0x14 Entity Action Current Pre
0x19 Update Sign Current Pre
0x1A Animation Current Pre
0x1C Player Block Placement Current Pre
0x1D Use Item Pre

New/modified data types

None so far.

Handshaking

Clientbound

No changes so far.

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 107 108)
Server Address String hostname or IP, e.g. localhost or 127.0.0.1 (does this support IPv6?)
Server Port Unsigned Short default is 25565
Next State VarInt Enum 1 for status, 2 for login

Play

Clientbound

Join Game

See Protocol Encryption for information on logging in.

Packet ID State Bound To Field Name Field Type Notes
0x23 Play Client Entity ID Int The player's Entity ID (EID)
Gamemode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. Bit 3 (0x8) is the hardcore flag.
Dimension Byte Int Enum -1: Nether, 0: Overworld, 1: End
Difficulty Unsigned Byte 0: peaceful, 1: easy, 2: normal, 3: hard
Max Players Unsigned Byte Used by the client to draw the player list
Level Type String default, flat, largeBiomes, amplified, default_1_1
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen.

Entity Relative Move

This packet is sent by the server when an entity moves less then 8 blocks; if an entity moves more than 8 blocks Entity Teleport should be sent instead.

This packet allows at most 8 blocks movement in any direction, because short range is from -32768 to 32767. And 32768/(128*32)=8.


Packet ID State Bound To Field Name Field Type Notes
0x15 0x25 Play Client Entity ID VarInt
Delta X Byte Short Change in X position as a Fixed-Point number (currentX * 32 - prevX * 32) * 128
Delta Y Byte Short Change in Y position as a Fixed-Point number (currentY * 32 - prevY * 32) * 128
Delta Z Byte Short Change in Z position as a Fixed-Point number (currentZ * 32 - prevZ * 32) * 128
On Ground Boolean

Entity Look And Relative Move

This packet is sent by the server when an entity rotates and moves. Since a short range is limited from -32768 to 32767, and movement is offset of fixed-point numbers, this packet allows at most 8 blocks movement in any direction. (-32768/(32*128) == -8)

Packet ID State Bound To Field Name Field Type Notes
0x17 0x26 Play Client Entity ID VarInt
Delta X Byte Short Change in X position as a Fixed-Point number (currentX * 32 - prevX * 32) * 128
Delta Y Byte Short Change in Y position as a Fixed-Point number (currentY * 32 - prevY * 32) * 128
Delta Z Byte Short Change in Z position as a Fixed-Point number (currentZ * 32 - prevZ * 32) * 128
Yaw Angle New angle, not a delta
Pitch Angle New angle, not a delta
On Ground Boolean

Attach Entity

This packet is sent when a player has been attached to an entity (e.g. Minecart).

Packet ID State Bound To Field Name Field Type Notes
0x1B 0x3A Play Client Entity ID Int Attached entity's EID
Vehicle ID Int Vechicle's Entity ID. Set to -1 to detach
Leash Boolean If true leashes the entity to the vehicle

Serverbound

No changes so far.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.