Difference between revisions of "Protocol"

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   |ICON =  
 
   |ICON =  
 
   |HEADING = Heads up!
 
   |HEADING = Heads up!
   |CONTENT = This article is about the protocol for the latest '''stable''' release of Minecraft '''computer edition''' ([[Protocol version numbers|1.12.2, protocol 340]]). For the computer edition pre-releases, see [[Pre-release protocol]]. For Pocket Edition, see [[Pocket Edition Protocol Documentation]].
+
   |CONTENT = This article is about the protocol for the latest '''stable''' release of Minecraft '''computer edition''' ([[Protocol version numbers|1.14.4, protocol 498]]). For the computer edition pre-releases, see [[Pre-release protocol]]. For Pocket Edition, see [[Pocket Edition Protocol Documentation]].
 
}}
 
}}
  
 
This page presents a dissection of the current '''[https://minecraft.net/ Minecraft] protocol'''.
 
This page presents a dissection of the current '''[https://minecraft.net/ Minecraft] protocol'''.
  
If you're having trouble, check out the [[Protocol FAQ|FAQ]] or ask for help in the IRC channel [irc://irc.freenode.net/mcdevs #mcdevs on chat.freenode.net] ([http://wiki.vg/MCDevs More Information]).
+
If you're having trouble, check out the [[Protocol FAQ|FAQ]] or ask for help in the IRC channel [ircs://chat.freenode.net:6697/mcdevs #mcdevs on chat.freenode.net] ([http://wiki.vg/MCDevs More Information]).
  
 
'''Note:''' While you may use the contents of this page without restriction to create servers, clients, bots, etc… you still need to provide attribution to #mcdevs if you copy any of the contents of this page for publication elsewhere.
 
'''Note:''' While you may use the contents of this page without restriction to create servers, clients, bots, etc… you still need to provide attribution to #mcdevs if you copy any of the contents of this page for publication elsewhere.
Line 47: Line 47:
 
  |-
 
  |-
 
  | Global palette
 
  | Global palette
  | A table/dictionary/palette mapping nonnegative integers to block states. The block state IDs can be constructed from {{Minecraft Wiki|Data values|this table}} by multiplying what the Minecraft Wiki calls “block IDs” by 16 and adding the metadata/damage value (or in most programming languages <code>block_id &lt;&lt; 4 <nowiki>|</nowiki> metadata</code>).
+
  | A table/dictionary/palette mapping nonnegative integers to block states. Block state IDs are created in a linear fashion based off of order of assignment.  One block state ID allocated for each unique block state for a block; if a block has multiple properties then the number of allocated states is the product of the number of values for each property.  A current list of properties and state ID ranges is found on [https://pokechu22.github.io/Burger/1.14.4.html burger].
 +
 
 +
Alternatively, the vanilla server now includes an option to export the current block state ID mapping, by running <code>java -cp minecraft_server.jar net.minecraft.data.Main --reports</code>.  See [[Data Generators]] for more information.
 
  |-
 
  |-
 
  | Notchian
 
  | Notchian
Line 109: Line 111:
 
If Data Length is set to zero, then the packet is uncompressed; otherwise it is the size of the uncompressed packet.
 
If Data Length is set to zero, then the packet is uncompressed; otherwise it is the size of the uncompressed packet.
  
If compressed, the uncompressed length of (Packet ID + Data) must be equal to or over the threshold set in the packet [[#Set Compression 2|Set Compression]], otherwise the receiving party will disconnect.
+
If compressed, the uncompressed length of (Packet ID + Data) must be equal to or over the threshold set in the packet [[#Set Compression|Set Compression]], otherwise the receiving party will disconnect.
  
 
Compression can be disabled by sending the packet [[#Set Compression|Set Compression]] with a negative Threshold, or not sending the Set Compression packet at all.
 
Compression can be disabled by sending the packet [[#Set Compression|Set Compression]] with a negative Threshold, or not sending the Set Compression packet at all.
Line 138: Line 140:
 
  | Protocol Version
 
  | Protocol Version
 
  | VarInt
 
  | VarInt
  | See [[protocol version numbers]] (currently 340 in Minecraft 1.12.2)
+
  | See [[protocol version numbers]] (currently 498 in Minecraft 1.14.4)
 
  |-
 
  |-
 
  | Server Address
 
  | Server Address
 
  | String (255)
 
  | String (255)
  | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information.
+
  | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a complete redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide mc.example.org as server address in addition to connecting to it.
 
  |-  
 
  |-  
 
  | Server Port
 
  | Server Port
Line 205: Line 207:
 
  |-
 
  |-
 
  | Type
 
  | Type
  | Byte
+
  | VarInt
  | The type of object (see [[Entities#Objects]])
+
  | The type of object (same as in [[#Spawn Mob|Spawn Mob]])
 
  |-
 
  |-
 
  | X
 
  | X
Line 406: Line 408:
 
  |  
 
  |  
 
  |-
 
  |-
  | Title
+
  | Motive
  | String (13)
+
  | VarInt
  | Name of the painting. Max length 13
+
  | Panting's ID, see below
 
  |-
 
  |-
 
  | Location
 
  | Location
Line 425: Line 427:
 
{| class="wikitable"
 
{| class="wikitable"
 
  ! Name
 
  ! Name
 +
! ID
 
  ! x
 
  ! x
 
  ! y
 
  ! y
Line 430: Line 433:
 
  ! height
 
  ! height
 
  |-
 
  |-
  | <code>Kebab</code>
+
  | <code>minecraft:kebab</code>
 +
| 0
 
  | 0
 
  | 0
 
  | 0
 
  | 0
Line 436: Line 440:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Aztec</code>
+
  | <code>minecraft:aztec</code>
 +
| 1
 
  | 16
 
  | 16
 
  | 0
 
  | 0
Line 442: Line 447:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Alban</code>
+
  | <code>minecraft:alban</code>
 +
| 2
 
  | 32
 
  | 32
 
  | 0
 
  | 0
Line 448: Line 454:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Aztec2</code>
+
  | <code>minecraft:aztec2</code>
 +
| 3
 
  | 48
 
  | 48
 
  | 0
 
  | 0
Line 454: Line 461:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Bomb</code>
+
  | <code>minecraft:bomb</code>
 +
| 4
 
  | 64
 
  | 64
 
  | 0
 
  | 0
Line 460: Line 468:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Plant</code>
+
  | <code>minecraft:plant</code>
 +
| 5
 
  | 80
 
  | 80
 
  | 0
 
  | 0
Line 466: Line 475:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Wasteland</code>
+
  | <code>minecraft:wasteland</code>
 +
| 6
 
  | 96
 
  | 96
 
  | 0
 
  | 0
Line 472: Line 482:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Pool</code>
+
  | <code>minecraft:pool</code>
 +
| 7
 
  | 0
 
  | 0
 
  | 32
 
  | 32
Line 478: Line 489:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Courbet</code>
+
  | <code>minecraft:courbet</code>
 +
| 8
 
  | 32
 
  | 32
 
  | 32
 
  | 32
Line 484: Line 496:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Sea</code>
+
  | <code>minecraft:sea</code>
 +
| 9
 
  | 64
 
  | 64
 
  | 32
 
  | 32
Line 490: Line 503:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Sunset</code>
+
  | <code>minecraft:sunset</code>
 +
| 10
 
  | 96
 
  | 96
 
  | 32
 
  | 32
Line 496: Line 510:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Creebet</code>
+
  | <code>minecraft:creebet</code>
 +
| 11
 
  | 128
 
  | 128
 
  | 32
 
  | 32
Line 502: Line 517:
 
  | 16
 
  | 16
 
  |-
 
  |-
  | <code>Wanderer</code>
+
  | <code>minecraft:wanderer</code>
 +
| 12
 
  | 0
 
  | 0
 
  | 64
 
  | 64
Line 508: Line 524:
 
  | 32
 
  | 32
 
  |-
 
  |-
  | <code>Graham</code>
+
  | <code>minecraft:graham</code>
 +
| 13
 
  | 16
 
  | 16
 
  | 64
 
  | 64
Line 514: Line 531:
 
  | 32
 
  | 32
 
  |-
 
  |-
  | <code>Match</code>
+
  | <code>minecraft:match</code>
 +
| 14
 
  | 0
 
  | 0
 
  | 128
 
  | 128
Line 520: Line 538:
 
  | 32
 
  | 32
 
  |-
 
  |-
  | <code>Bust</code>
+
  | <code>minecraft:bust</code>
 +
| 15
 
  | 32
 
  | 32
 
  | 128
 
  | 128
Line 526: Line 545:
 
  | 32
 
  | 32
 
  |-
 
  |-
  | <code>Stage</code>
+
  | <code>minecraft:stage</code>
 +
| 16
 
  | 64
 
  | 64
 
  | 128
 
  | 128
Line 532: Line 552:
 
  | 32
 
  | 32
 
  |-
 
  |-
  | <code>Void</code>
+
  | <code>minecraft:void</code>
 +
| 17
 
  | 96
 
  | 96
 
  | 128
 
  | 128
Line 538: Line 559:
 
  | 32
 
  | 32
 
  |-
 
  |-
  | <code>SkullAndRoses</code>
+
  | <code>skull_and_roses</code>
 +
| 18
 
  | 128
 
  | 128
 
  | 128
 
  | 128
Line 544: Line 566:
 
  | 32
 
  | 32
 
  |-
 
  |-
  | <code>Wither</code>
+
  | <code>minecraft:wither</code>
 +
| 19
 
  | 160
 
  | 160
 
  | 128
 
  | 128
Line 550: Line 573:
 
  | 32
 
  | 32
 
  |-
 
  |-
  | <code>Fighters</code>
+
  | <code>minecraft:fighters</code>
 +
| 20
 
  | 0
 
  | 0
 
  | 96
 
  | 96
Line 556: Line 580:
 
  | 32
 
  | 32
 
  |-
 
  |-
  | <code>Pointer</code>
+
  | <code>minecraft:pointer</code>
 +
| 21
 
  | 0
 
  | 0
 
  | 192
 
  | 192
Line 562: Line 587:
 
  | 64
 
  | 64
 
  |-
 
  |-
  | <code>Pigscene</code>
+
  | <code>minecraft:pigscene</code>
 +
| 22
 
  | 64
 
  | 64
 
  | 192
 
  | 192
Line 568: Line 594:
 
  | 64
 
  | 64
 
  |-
 
  |-
  | <code>BurningSkull</code>
+
  | <code>minecraft:burning_skull</code>
 +
| 23
 
  | 128
 
  | 128
 
  | 192
 
  | 192
Line 574: Line 601:
 
  | 64
 
  | 64
 
  |-
 
  |-
  | <code>Skeleton</code>
+
  | <code>minecraft:skeleton</code>
 +
| 24
 
  | 192
 
  | 192
 
  | 64
 
  | 64
Line 580: Line 608:
 
  | 48
 
  | 48
 
  |-
 
  |-
  | <code>DonkeyKong</code>
+
  | <code>minecraft:donkey_kong</code>
 +
| 25
 
  | 192
 
  | 192
 
  | 112
 
  | 112
Line 593: Line 622:
 
This packet is sent by the server when a player comes into visible range, ''not'' when a player joins.
 
This packet is sent by the server when a player comes into visible range, ''not'' when a player joins.
  
This packet must be sent after the [[#Player List Item|Player List Item]] packet that adds the player data for the client to use when spawning a player. If the Player List Item for the player spawned by this packet is not present when this packet arrives, Notchian clients will not spawn the player entity. The Player List Item packet includes skin/cape data.
+
This packet must be sent after the [[#Player Info|Player Info]] packet that adds the player data for the client to use when spawning a player. If the Player Info for the player spawned by this packet is not present when this packet arrives, Notchian clients will not spawn the player entity. The Player Info packet includes skin/cape data.
  
 
Servers can, however, safely spawn player entities for players not in visible range. The client appears to handle it correctly.
 
Servers can, however, safely spawn player entities for players not in visible range. The client appears to handle it correctly.
Line 712: Line 741:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| 0x07
+
  |rowspan="4"| 0x07
  |rowspan="3"| Play
+
  |rowspan="4"| Play
  |rowspan="3"| Client
+
  |rowspan="4"| Client
 
  |colspan="2"| Count
 
  |colspan="2"| Count
 
  |colspan="2"| VarInt
 
  |colspan="2"| VarInt
Line 720: Line 749:
 
  |-
 
  |-
 
  |rowspan="2"| Statistic
 
  |rowspan="2"| Statistic
  | Name
+
  | Category ID
 
  |rowspan="2"| Array
 
  |rowspan="2"| Array
  | String (32767)
+
  | VarInt
  | [https://gist.github.com/Alvin-LB/8d0d13db00b3c00fd0e822a562025eff https://gist.github.com/Alvin-LB/8d0d13db00b3c00fd0e822a562025eff]
+
  | See below
 
  |-
 
  |-
  | Value
+
  | Statistic ID
 
  | VarInt
 
  | VarInt
 +
| See below
 +
|-
 +
|colspan="2"| Value
 +
|colspan="2"| VarInt
 
  | The amount to set it to
 
  | The amount to set it to
 
  |}
 
  |}
  
==== Block Break Animation ====
+
Categories (these are namespaced, but with <code>:</code> replaced with <code>.</code>):
  
0–9 are the displayable destroy stages and each other number means that there is no animation on this coordinate.
+
{| class="wikitable"
 
+
! Name
Block break animations can still be applied on air; the animation will remain visible although there is no block being brokenHowever, if this is applied to a transparent block, odd graphical effects may happen, including water losing its transparency(An effect similar to this can be seen in normal gameplay when breaking ice blocks)
+
! ID
 
+
! Registry
If you need to display several break animations at the same time you have to give each of them a unique Entity ID. The entity ID does not need to correspond to an actual entity on the client. It is valid to use a randomly generated number.
+
|-
 
+
| <code>minecraft.mined</code>
{| class="wikitable"
+
| 0
  ! Packet ID
+
| Blocks
  ! State
+
|-
  ! Bound To
+
| <code>minecraft.crafted</code>
  ! Field Name
+
| 1
  ! Field Type
+
  | Items
  ! Notes
+
|-
 +
| <code>minecraft.used</code>
 +
| 2
 +
  | Items
 +
|-
 +
| <code>minecraft.broken</code>
 +
| 3
 +
| Items
 +
|-
 +
| <code>minecraft.picked_up</code>
 +
  | 4
 +
  | Items
 +
  |-
 +
  | <code>minecraft.dropped</code>
 +
  | 5
 +
  | Items
 
  |-
 
  |-
  |rowspan="3"| 0x08
+
  | <code>minecraft.killed</code>
|rowspan="3"| Play
+
  | 6
|rowspan="3"| Client
+
  | Entities
| Entity ID
 
  | VarInt
 
  | Entity ID of the entity breaking the block
 
 
  |-
 
  |-
  | Location
+
  | <code>minecraft.killed_by</code>
  | Position
+
  | 7
  | Block Position
+
  | Entities
 
  |-
 
  |-
  | Destroy Stage
+
  | <code>minecraft.custom</code>
  | Byte
+
  | 8
  | 0–9 to set it, any other value to remove it
+
  | Custom
 
  |}
 
  |}
  
==== Update Block Entity ====
+
Blocks, Items, and Entities use block (not block state), item, and entity ids.
  
Sets tile entity associated with the block at the given location.
+
Custom has the following (unit only matters for clients):
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Packet ID
+
  ! Name
! State
+
  ! ID
! Bound To
+
  ! Unit
! Field Name
 
  ! Field Type
 
  ! Notes
 
 
  |-
 
  |-
  |rowspan="3"| 0x09
+
  | <code>minecraft.leave_game</code>
|rowspan="3"| Play
+
  | 0
|rowspan="3"| Client
+
  | None
| Location
 
  | Position
 
  |  
 
 
  |-
 
  |-
  | Action
+
  | <code>minecraft.play_one_minute</code>
  | Unsigned Byte
+
  | 1
  | The type of update to perform, see below
+
  | Time
 
  |-
 
  |-
  | NBT Data
+
  | <code>minecraft.time_since_death</code>
| [[NBT|NBT Tag]]
+
  | 2
| Data to set. May be a TAG_END (0), in which case the block entity at the given location is removed (though this is not required since the client will remove the block entity automatically on chunk unload or block removal)
+
| Time
  |}
 
 
 
''Action'' field:
 
 
 
* '''1''': Set data of a mob spawner (everything except for SpawnPotentials: current delay, min/max delay, mob to be spawned, spawn count, spawn range, etc.)
 
* '''2''': Set command block text (command and last execution status)
 
* '''3''': Set the level, primary, and secondary powers of a beacon
 
* '''4''': Set rotation and skin of mob head
 
* '''5''': Set type of flower in flower pot
 
* '''6''': Set base color and patterns on a banner
 
* '''7''': Set the data for a Structure tile entity
 
* '''8''': Set the destination for a end gateway
 
* '''9''': Set the text on a sign
 
* '''10''': Declare a shulker box, no data appears to be sent and the client seems to do fine without this packet. Perhaps it is a leftover from earlier versions?
 
* '''11''': Set the color of a bed
 
 
 
==== Block Action ====
 
 
 
This packet is used for a number of actions and animations performed by blocks, usually non-persistent.
 
 
 
See [[Block Actions]] for a list of values.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="4"| 0x0A
+
  | <code>minecraft.sneak_Time</code>
|rowspan="4"| Play
+
  | 3
|rowspan="4"| Client
+
  | Time
| Location
 
  | Position
 
  | Block coordinates
 
 
  |-
 
  |-
  | Action ID (Byte 1)
+
  | <code>minecraft.walk_one_cm</code>
  | Unsigned Byte
+
  | 4
  | Varies depending on block — see [[Block Actions]]
+
  | Distance
 
  |-
 
  |-
  | Action Param (Byte 2)
+
  | <code>minecraft.crouch_one_cm</code>
  | Unsigned Byte
+
  | 5
  | Varies depending on block — see [[Block Actions]]
+
  | Distance
 
  |-
 
  |-
  | Block Type
+
  | <code>minecraft.sprint_one_cm</code>
| VarInt
+
  | 6
| The block type ID for the block, not including metadata/damage value.  This must match the block at the given coordinates.
+
  | Distance
  |}
 
 
 
==== Block Change ====
 
 
 
Fired whenever a block is changed within the render distance.
 
 
 
{{Warning2|Changing a block in a chunk that is not loaded is not a stable action. The Notchian client currently uses a ''shared'' empty chunk which is modified for all block changes in unloaded chunks; while in 1.9 this chunk never renders in older versions the changed block will appear in all copies of the empty chunk.  Servers should avoid sending block changes in unloaded chunks and clients should ignore such packets.}}
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="2"| 0x0B
+
  | <code>minecraft.swim_one_cm</code>
|rowspan="2"| Play
+
  | 7
|rowspan="2"| Client
+
  | Distance
| Location
 
  | Position
 
  | Block Coordinates
 
 
  |-
 
  |-
  | Block ID
+
  | <code>minecraft.fall_one_cm</code>
| VarInt
+
  | 8
| The new block state ID for the block as given in the {{Minecraft Wiki|Data values#Block IDs|global palette}} (When reading data: <code>type = id &gt;&gt; 4</code>, <code>meta = id & 15</code>, when writing data: <code>id = type &lt;&lt; 4 &#124; (meta &amp; 15)</code>)
+
  | Distance
  |}
 
 
 
==== Boss Bar ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
  ! State
 
! Bound To
 
!colspan="2"| Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="15"| 0x0C
+
  | <code>minecraft.climb_one_cm</code>
|rowspan="15"| Play
+
  | 9
|rowspan="15"| Client
+
  | Distance
|colspan="2"| UUID
 
  | UUID
 
  | Unique ID for this bar
 
 
  |-
 
  |-
  |colspan="2"| Action
+
  | <code>minecraft.fly_one_cm</code>
  | VarInt Enum
+
  | 10
  | Determines the layout of the remaining packet
+
  | Distance
 
  |-
 
  |-
  ! Action
+
  | <code>minecraft.dive_one_cm</code>
  ! Field Name
+
  | 11
  !
+
  | Distance
!
 
 
  |-
 
  |-
  |rowspan="5"| 0: add
+
  | <code>minecraft.minecart_one_cm</code>
| Title
+
  | 12
  | [[Chat]]
+
  | Distance
  |  
 
 
  |-
 
  |-
  | Health
+
  | <code>minecraft.boat_one_cm</code>
  | Float
+
  | 13
  | From 0 to 1. Values greater than 1 do not crash a Notchian client, and start [https://i.johni0702.de/nA.png rendering part of a second health bar] at around 1.5.
+
  | Distance
 
  |-
 
  |-
  | Color
+
  | <code>minecraft.pig_one_cm</code>
  | VarInt Enum
+
  | 14
  | Color ID (see below)
+
  | Distance
 
  |-
 
  |-
  | Division
+
  | <code>minecraft.horse_one_cm</code>
  | VarInt Enum
+
  | 15
  | Type of division (see below)
+
  | Distance
 
  |-
 
  |-
  | Flags
+
  | <code>minecraft.aviate_one_cm</code>
  | Unsigned Byte
+
  | 16
  | Bit mask. 0x1: should darken sky, 0x2: is dragon bar (used to play end music)
+
  | Distance
 
  |-
 
  |-
  | 1: remove
+
  | <code>minecraft.jump</code>
  | ''no fields''
+
  | 17
  | ''no fields''
+
  | None
| Removes this boss bar
 
 
  |-
 
  |-
  | 2: update health
+
  | <code>minecraft.drop</code>
  | Health
+
  | 18
  | Float
+
  | None
| as above
 
 
  |-
 
  |-
  | 3: update title
+
  | <code>minecraft.damage_dealt</code>
  | Title
+
  | 19
| [[Chat]]
+
  | Damage
  |  
 
 
  |-
 
  |-
  |rowspan="2"| 4: update style
+
  | <code>minecraft.damage_taken</code>
| Color
+
  | 20
  | VarInt Enum
+
  | Damage
  | Color ID (see below)
 
 
  |-
 
  |-
  | Dividers
+
  | <code>minecraft.deaths</code>
  | VarInt Enum
+
  | 21
  | as above
+
  | None
 
  |-
 
  |-
  | 5: update flags
+
  | <code>minecraft.mob_kills</code>
  | Flags
+
  | 22
  | Unsigned Byte
+
  | None
| as above
 
 
  |-
 
  |-
  |}
+
  | <code>minecraft.animals_bred</code>
 
+
| 23
{| class="wikitable"
+
  | None
  ! ID
 
! Color
 
 
  |-
 
  |-
  | 0
+
  | <code>minecraft.player_kills</code>
  | Pink
+
  | 24
 +
| None
 
  |-
 
  |-
  | 1
+
  | <code>minecraft.fish_caught</code>
  | Blue
+
  | 25
 +
| None
 
  |-
 
  |-
  | 2
+
  | <code>minecraft.talked_to_villager</code>
  | Red
+
  | 26
 +
| None
 
  |-
 
  |-
  | 3
+
  | <code>minecraft.traded_with_villager</code>
  | Green
+
  | 27
 +
| None
 
  |-
 
  |-
  | 4
+
  | <code>minecraft.eat_cake_slice</code>
  | Yellow
+
  | 28
 +
| None
 
  |-
 
  |-
  | 5
+
  | <code>minecraft.fill_cauldron</code>
  | Purple
+
  | 29
 +
| None
 
  |-
 
  |-
  | 6
+
  | <code>minecraft.use_cauldron</code>
  | White
+
  | 30
  |}
+
  | None
 
 
{| class="wikitable"
 
! ID
 
! Type of division
 
 
  |-
 
  |-
  | 0
+
  | <code>minecraft.clean_armor</code>
  | No division
+
  | 31
 +
| None
 
  |-
 
  |-
  | 1
+
  | <code>minecraft.clean_banner</code>
  | 6 notches
+
  | 32
 +
| None
 
  |-
 
  |-
  | 2
+
  | <code>minecraft.interact_with_brewingstand</code>
  | 10 notches
+
  | 33
 +
| None
 
  |-
 
  |-
  | 3
+
  | <code>minecraft.interact_with_beacon</code>
  | 12 notches
+
  | 34
 +
| None
 +
|-
 +
| <code>minecraft.inspect_dropper</code>
 +
| 35
 +
| None
 +
|-
 +
| <code>minecraft.inspect_hopper</code>
 +
| 36
 +
| None
 +
|-
 +
| <code>minecraft.inspect_dispenser</code>
 +
| 37
 +
| None
 +
|-
 +
| <code>minecraft.play_noteblock</code>
 +
| 38
 +
| None
 +
|-
 +
| <code>minecraft.tune_noteblock</code>
 +
| 39
 +
| None
 +
|-
 +
| <code>minecraft.pot_flower</code>
 +
| 40
 +
| None
 +
|-
 +
| <code>minecraft.trigger_trapped_chest</code>
 +
| 41
 +
| None
 +
|-
 +
| <code>minecraft.open_enderchest</code>
 +
| 42
 +
| None
 +
|-
 +
| <code>minecraft.enchant_item</code>
 +
| 43
 +
| None
 +
|-
 +
| <code>minecraft.play_record</code>
 +
| 44
 +
| None
 +
|-
 +
| <code>minecraft.interact_with_furnace</code>
 +
| 45
 +
| None
 +
|-
 +
| <code>minecraft.interact_with_crafting_table</code>
 +
| 46
 +
| None
 +
|-
 +
| <code>minecraft.open_chest</code>
 +
| 47
 +
| None
 +
|-
 +
| <code>minecraft.sleep_in_bed</code>
 +
| 48
 +
| None
 
  |-
 
  |-
  | 4
+
  | <code>minecraft.open_shulker_box</code>
  | 20 notches
+
  | 49
 +
| None
 
  |}
 
  |}
  
==== Server Difficulty ====
+
Units:
 +
 
 +
* None: just a normal number (formatted with 0 decimal places)
 +
* Damage: value is 10 times the normal amount
 +
* Distance: a distance in centimeters (hundredths of blocks)
 +
* Time: a time span in ticks
 +
 
 +
==== Block Break Animation ====
 +
 
 +
0–9 are the displayable destroy stages and each other number means that there is no animation on this coordinate.
 +
 
 +
Block break animations can still be applied on air; the animation will remain visible although there is no block being broken.  However, if this is applied to a transparent block, odd graphical effects may happen, including water losing its transparency.  (An effect similar to this can be seen in normal gameplay when breaking ice blocks)
  
Changes the difficulty setting in the client's option menu
+
If you need to display several break animations at the same time you have to give each of them a unique Entity ID. The entity ID does not need to correspond to an actual entity on the client. It is valid to use a randomly generated number.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,000: Line 1,040:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="1"| 0x0D
+
  |rowspan="3"| 0x08
  |rowspan="1"| Play
+
  |rowspan="3"| Play
  |rowspan="1"| Client
+
  |rowspan="3"| Client
  | Difficulty
+
  | Entity ID
  | Unsigned Byte
+
| VarInt
  | 0: peaceful, 1: easy, 2: normal, 3: hard
+
| Entity ID of the entity breaking the block
 +
|-
 +
| Location
 +
| Position
 +
| Block Position
 +
|-
 +
| Destroy Stage
 +
  | Byte
 +
  | 0–9 to set it, any other value to remove it
 
  |}
 
  |}
  
==== Tab-Complete (clientbound) ====
+
==== Update Block Entity ====
  
The server responds with a list of auto-completions of the last word sent to it. In the case of regular chat, this is a player username. Command names and parameters are also supported. The client sorts these alphabetically before listing them.
+
Sets the block entity associated with the block at the given location.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,020: Line 1,068:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x0E
+
  |rowspan="3"| 0x09
  |rowspan="2"| Play
+
  |rowspan="3"| Play
  |rowspan="2"| Client
+
  |rowspan="3"| Client
  | Count
+
  | Location
  | VarInt
+
  | Position
  | Number of elements in the following array
+
  |  
 +
|-
 +
| Action
 +
| Unsigned Byte
 +
| The type of update to perform, see below
 
  |-
 
  |-
  | Matches
+
  | NBT Data
  | Array of String (32767)
+
  | [[NBT|NBT Tag]]
  | One eligible command, note that each command is sent separately instead of in a single string, hence the need for Count
+
  | Data to set.  May be a TAG_END (0), in which case the block entity at the given location is removed (though this is not required since the client will remove the block entity automatically on chunk unload or block removal)
 
  |}
 
  |}
  
==== Chat Message (clientbound) ====  
+
''Action'' field:
 +
 
 +
* '''1''': Set data of a mob spawner (everything except for SpawnPotentials: current delay, min/max delay, mob to be spawned, spawn count, spawn range, etc.)
 +
* '''2''': Set command block text (command and last execution status)
 +
* '''3''': Set the level, primary, and secondary powers of a beacon
 +
* '''4''': Set rotation and skin of mob head
 +
* '''5''': Declare a conduit
 +
* '''6''': Set base color and patterns on a banner
 +
* '''7''': Set the data for a Structure tile entity
 +
* '''8''': Set the destination for a end gateway
 +
* '''9''': Set the text on a sign
 +
* '''10''': Unused
 +
* '''11''': Declare a bed
 +
* '''12''': Set data of a jigsaw block
 +
* '''13''': Set items in a campfire
 +
 
 +
==== Block Action ====
 +
 
 +
This packet is used for a number of actions and animations performed by blocks, usually non-persistent.
  
Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility options.  See [[Chat#Processing chat|processing chat]] for more info about these positions.
+
See [[Block Actions]] for a list of values.
  
{{warning2|Game info accepts json formatting but does not display it, although the deprecated §-based formatting worksThis is not an issue when using the [[#Title|Title]] packet, so prefer that packet for displaying information in that slot.  See [https://bugs.mojang.com/browse/MC-119145 MC-119145] for more information.}}
+
{{Warning2|This packet uses a block ID, not a block stateUnfortunately, block IDs are not directly included in the output from [[Data Generators]], but can manually be calculated.}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,046: Line 1,116:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x0F
+
  |rowspan="4"| 0x0A
  |rowspan="2"| Play
+
  |rowspan="4"| Play
  |rowspan="2"| Client
+
  |rowspan="4"| Client
  | JSON Data
+
  | Location
  | [[Chat]]
+
| Position
  | Limited to 32767 bytes
+
| Block coordinates
 +
|-
 +
| Action ID (Byte 1)
 +
| Unsigned Byte
 +
  | Varies depending on block — see [[Block Actions]]
 +
  |-
 +
| Action Param (Byte 2)
 +
| Unsigned Byte
 +
| Varies depending on block — see [[Block Actions]]
 
  |-
 
  |-
  | Position
+
  | Block Type
  | Byte
+
  | VarInt
  | 0: chat (chat box), 1: system message (chat box), 2: game info (above hotbar).
+
  | The block type ID for the block.  This must match the block at the given coordinates.
 
  |}
 
  |}
  
==== Multi Block Change ====
+
==== Block Change ====
  
Fired whenever 2 or more blocks are changed within the same chunk on the same tick.
+
Fired whenever a block is changed within the render distance.
  
{{Warning|Changing blocks in chunks not loaded by the client is unsafe (see note on [[#Block Change|Block Change]]).}}
+
{{Warning2|Changing a block in a chunk that is not loaded is not a stable action.  The Notchian client currently uses a ''shared'' empty chunk which is modified for all block changes in unloaded chunks; while in 1.9 this chunk never renders in older versions the changed block will appear in all copies of the empty chunk.  Servers should avoid sending block changes in unloaded chunks and clients should ignore such packets.}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,068: Line 1,146:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
  !colspan="2"| Field Type
+
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="6"| 0x10
+
  |rowspan="2"| 0x0B
  |rowspan="6"| Play
+
  |rowspan="2"| Play
  |rowspan="6"| Client
+
  |rowspan="2"| Client
  |colspan="2"| Chunk X
+
  | Location
  |colspan="2"| Int
+
  | Position
  | Chunk X coordinate
+
  | Block Coordinates
 
  |-
 
  |-
|colspan="2"| Chunk Z
+
  | Block ID
|colspan="2"| Int
+
  | VarInt
| Chunk Z coordinate
+
  | The new block state ID for the block as given in the {{Minecraft Wiki|Data values#Block IDs|global palette}}. See that section for more information.
|-
+
  |}
|colspan="2"| Record Count
 
|colspan="2"| VarInt
 
| Number of elements in the following array, i.e. the number of blocks affected
 
|-
 
|rowspan="3"| Record
 
| Horizontal Position
 
|rowspan="3"| Array
 
| Unsigned Byte
 
| The 4 most significant bits (<code>0xF0</code>) encode the X coordinate, relative to the chunk. The 4 least significant bits (<code>0x0F</code>) encode the Z coordinate, relative to the chunk.
 
|-
 
| Y Coordinate
 
| Unsigned Byte
 
| Y coordinate of the block
 
|-
 
  | Block ID
 
  | VarInt
 
  | The new block state ID for the block as given in the {{Minecraft Wiki|Data values#Block IDs|global palette}} (When reading data: <code>type = id &gt;&gt; 4</code>, <code>meta = id & 15</code>, when writing data: <code>id = type &lt;&lt; 4 &#124; (meta &amp; 15)</code>)
 
  |}
 
  
To decode the position into a world position:
+
==== Boss Bar ====  
 
 
<syntaxhighlight lang="java">
 
worldX = (horizPos >> 4 & 15) + (chunkX * 16);
 
worldY = vertPos;
 
worldZ = (horizPos & 15) + (chunkZ * 16);
 
</syntaxhighlight>
 
 
 
==== Confirm Transaction (clientbound) ====
 
 
 
A packet from the server indicating whether a request from the client was accepted, or whether there was a conflict (due to lag).  If the packet was not accepted, the client must respond with a [[#Confirm Transaction (serverbound)|serverbound confirm transaction]] packet.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,118: Line 1,168:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  !colspan="2"| Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| 0x11
+
  |rowspan="14"| 0x0C
  |rowspan="3"| Play
+
  |rowspan="14"| Play
  |rowspan="3"| Client
+
  |rowspan="14"| Client
  | Window ID
+
  |colspan="2"| UUID
  | Byte
+
  | UUID
  | The ID of the window that the action occurred in
+
  | Unique ID for this bar
 
  |-
 
  |-
  | Action Number
+
  |colspan="2"| Action
  | Short
+
  | VarInt Enum
  | Every action that is to be accepted has a unique number. This number is an incrementing integer (starting at 0) with separate counts for each window ID.
+
  | Determines the layout of the remaining packet
 
  |-
 
  |-
| Accepted
+
  ! Action
| Boolean
 
| Whether the action was accepted
 
|}
 
 
 
==== Close Window (clientbound) ====
 
 
 
This packet is sent from the server to the client when a window is forcibly closed, such as when a chest is destroyed while it's open.
 
 
 
{| class="wikitable"
 
  ! Packet ID
 
! State
 
! Bound To
 
 
  ! Field Name
 
  ! Field Name
  ! Field Type
+
  !  
  ! Notes
+
  !  
 
  |-
 
  |-
  | 0x12
+
  |rowspan="5"| 0: add
| Play
+
  | Title
| Client
+
  | [[Chat]]
| Window ID
+
  |  
  | Unsigned Byte
 
  | This is the ID of the window that was closed. 0 for inventory.
 
  |}
 
 
 
==== Open Window ====
 
 
 
This is sent to the client when it should open an inventory, such as a chest, workbench, or furnace. This message is not sent anywhere for clients opening their own inventory.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="5"| 0x13
+
  | Health
  |rowspan="5"| Play
+
  | Float
  |rowspan="5"| Client
+
  | From 0 to 1. Values greater than 1 do not crash a Notchian client, and start [https://i.johni0702.de/nA.png rendering part of a second health bar] at around 1.5.
| Window ID
 
| Unsigned Byte
 
| A unique id number for the window to be displayed. Notchian server implementation is a counter, starting at 1.
 
 
  |-
 
  |-
  | Window Type
+
  | Color
  | String (32)
+
  | VarInt Enum
  | The window type to use for display. See [[Inventory]] for a list.
+
  | Color ID (see below)
 
  |-
 
  |-
  | Window Title
+
  | Division
 +
| VarInt Enum
 +
| Type of division (see below)
 +
|-
 +
| Flags
 +
| Unsigned Byte
 +
| Bit mask. 0x1: should darken sky, 0x2: is dragon bar (used to play end music), 0x04: create fog (previously was also controlled by 0x02)
 +
|-
 +
| 1: remove
 +
| ''no fields''
 +
| ''no fields''
 +
| Removes this boss bar
 +
|-
 +
| 2: update health
 +
| Health
 +
| Float
 +
| as above
 +
|-
 +
| 3: update title
 +
| Title
 
  | [[Chat]]
 
  | [[Chat]]
  | The title of the window
+
  |  
 +
|-
 +
|rowspan="2"| 4: update style
 +
| Color
 +
| VarInt Enum
 +
| Color ID (see below)
 +
|-
 +
| Dividers
 +
| VarInt Enum
 +
| as above
 
  |-
 
  |-
  | Number Of Slots
+
  | 5: update flags
 +
| Flags
 
  | Unsigned Byte
 
  | Unsigned Byte
  | Number of slots in the window (excluding the number of slots in the player inventory). Always 0 for non-storage windows (e.g. Workbench, Anvil).
+
  | as above
 
  |-
 
  |-
| Entity ID
 
| Optional Int
 
| EntityHorse's EID. Only sent when Window Type is “EntityHorse”
 
 
  |}
 
  |}
 
See [[Inventory]] for further information.
 
 
==== Window Items ====
 
[[File:Inventory-slots.png|thumb|The inventory slots]]
 
 
Sent by the server when items in multiple slots (in a window) are added/removed. This includes the main inventory, equipped armour and crafting slots.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Packet ID
+
  ! ID
  ! State
+
  ! Color
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="3"| 0x14
+
  | 0
  |rowspan="3"| Play
+
| Pink
  |rowspan="3"| Client
+
|-
  | Window ID
+
| 1
  | Unsigned Byte
+
| Blue
  | The ID of window which items are being sent for. 0 for player inventory.
+
|-
 +
| 2
 +
  | Red
 +
|-
 +
  | 3
 +
| Green
 +
  |-
 +
  | 4
 +
  | Yellow
 
  |-
 
  |-
  | Count
+
  | 5
  | Short
+
  | Purple
| Number of elements in the following array
 
 
  |-
 
  |-
  | Slot Data
+
  | 6
| Array of [[Slot Data|Slot]]
+
  | White
  |  
 
 
  |}
 
  |}
 
See [[Inventory#Windows|inventory windows]] for further information about how slots are indexed.
 
 
==== Window Property ====
 
 
This packet is used to inform the client that part of a GUI window should be updated.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Packet ID
+
  ! ID
  ! State
+
  ! Type of division
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="3"| 0x15
+
  | 0
|rowspan="3"| Play
+
  | No division
|rowspan="3"| Client
 
| Window ID
 
| Unsigned Byte
 
  |  
 
 
  |-
 
  |-
  | Property
+
  | 1
  | Short
+
  | 6 notches
  | The property to be updated, see below
+
  |-
 +
| 2
 +
| 10 notches
 +
|-
 +
| 3
 +
| 12 notches
 
  |-
 
  |-
  | Value
+
  | 4
  | Short
+
  | 20 notches
| The new value for the property, see below
 
 
  |}
 
  |}
  
The meaning of the Property field depends on the type of the window. The following table shows the known combinations of window type and property, and how the value is to be interpreted.
+
==== Server Difficulty ====
 +
 
 +
Changes the difficulty setting in the client's option menu
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  ! Window type
+
  |rowspan="2"| 0x0D
  ! Property
+
  |rowspan="2"| Play
  ! Value
+
  |rowspan="2"| Client
 +
| Difficulty
 +
| Unsigned Byte
 +
| 0: peaceful, 1: easy, 2: normal, 3: hard
 
  |-
 
  |-
  |rowspan="4"| Furnace
+
  | Difficulty locked?
  | 0: Fire icon (fuel left)
+
| Boolean
  | counting from fuel burn time down to 0 (in-game ticks)
+
  |
  |-
+
  |}
  | 1: Maximum fuel burn time
+
 
  | fuel burn time or 0 (in-game ticks)
+
==== Chat Message (clientbound) ====
  |-
+
 
  | 2: Progress arrow
+
Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility options. See [[Chat#Processing chat|processing chat]] for more info about these positions.
  | counting from 0 to maximum progress (in-game ticks)
+
 
 +
{{warning2|Game info accepts json formatting but does not display it, although the deprecated §-based formatting works. This is not an issue when using the [[#Title|Title]] packet, so prefer that packet for displaying information in that slot.  See [https://bugs.mojang.com/browse/MC-119145 MC-119145] for more information.}}
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
  ! Bound To
 +
  ! Field Name
 +
  ! Field Type
 +
  ! Notes
 
  |-
 
  |-
  | 3: Maximum progress
+
  |rowspan="2"| 0x0E
  | always 200 on the notchian server
+
|rowspan="2"| Play
 +
|rowspan="2"| Client
 +
| JSON Data
 +
| [[Chat]]
 +
  | Limited to 32767 bytes
 
  |-
 
  |-
  |rowspan="10"| Enchantment Table
+
  | Position
  | 0: Level requirement for top enchantment slot
+
| Byte
  |rowspan="3"| The enchantment's xp level requirement
+
  | 0: chat (chat box), 1: system message (chat box), 2: game info (above hotbar).
 +
  |}
 +
 
 +
==== Multi Block Change ====
 +
 
 +
Fired whenever 2 or more blocks are changed within the same chunk on the same tick.
 +
 
 +
{{Warning|Changing blocks in chunks not loaded by the client is unsafe (see note on [[#Block Change|Block Change]]).}}
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
!colspan="2"| Field Name
 +
!colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  | 1: Level requirement for middle enchantment slot
+
  |rowspan="6"| 0x0F
 +
|rowspan="6"| Play
 +
|rowspan="6"| Client
 +
|colspan="2"| Chunk X
 +
|colspan="2"| Int
 +
| Chunk X coordinate
 
  |-
 
  |-
  | 2: Level requirement for bottom enchantment slot
+
  |colspan="2"| Chunk Z
 +
|colspan="2"| Int
 +
| Chunk Z coordinate
 
  |-
 
  |-
  | 3: The enchantment seed
+
  |colspan="2"| Record Count
  | Used for drawing the enchantment names (in [[Wikipedia:Standard Galactic Alphabet|SGA]]) clientside. The same seed ''is'' used to calculate enchantments, but some of the data isn't sent to the client to prevent easily guessing the entire list (the seed value here is the regular seed bitwise and <code>0xFFFFFFF0</code>).
+
  |colspan="2"| VarInt
 +
  | Number of elements in the following array, i.e. the number of blocks affected
 
  |-
 
  |-
  | 4: Enchantment ID shown on mouse hover over top enchantment slot
+
  |rowspan="3"| Record
  |rowspan="3"| The enchantment id (set to -1 to hide it)
+
| Horizontal Position
 +
  |rowspan="3"| Array
 +
| Unsigned Byte
 +
| The 4 most significant bits (<code>0xF0</code>) encode the X coordinate, relative to the chunk. The 4 least significant bits (<code>0x0F</code>) encode the Z coordinate, relative to the chunk.
 
  |-
 
  |-
  | 5: Enchantment ID shown on mouse hover over middle enchantment slot
+
  | Y Coordinate
 +
| Unsigned Byte
 +
| Y coordinate of the block
 
  |-
 
  |-
  | 6: Enchantment ID shown on mouse hover over bottom enchantment slot
+
  | Block ID
 +
| VarInt
 +
| The new block state ID for the block as given in the {{Minecraft Wiki|Data values#Block IDs|global palette}}. See that section for more information.
 +
|}
 +
 
 +
To decode the position into a world position:
 +
 
 +
<syntaxhighlight lang="java">
 +
worldX = (horizPos >> 4 & 15) + (chunkX * 16);
 +
worldY = vertPos;
 +
worldZ = (horizPos & 15) + (chunkZ * 16);
 +
</syntaxhighlight>
 +
 
 +
==== Tab-Complete (clientbound) ====
 +
 
 +
The server responds with a list of auto-completions of the last word sent to it. In the case of regular chat, this is a player username. Command names and parameters are also supported. The client sorts these alphabetically before listing them.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
!colspan="2"| Field Name
 +
!colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  | 7: Enchantment level shown on mouse hover over the top slot
+
  |rowspan="8"| 0x10
  |rowspan="3"| The enchantment level (1 = I, 2 = II, 6 = VI, etc.), or -1 if no enchant
+
  |rowspan="8"| Play
 +
|rowspan="8"| Client
 
  |-
 
  |-
  | 8: Enchantment level shown on mouse hover over the middle slot
+
  |colspan="2"| ID
 +
|colspan="2"| VarInt
 +
| Transaction ID
 
  |-
 
  |-
  | 9: Enchantment level shown on mouse hover over the bottom slot
+
  |colspan="2"| Start
 +
|colspan="2"| VarInt
 +
| Start of the text to replace
 
  |-
 
  |-
  |rowspan="3"| Beacon
+
  |colspan="2"| Length
  | 0: Power level
+
  |colspan="2"| VarInt
  | 0-4, controls what effect buttons are enabled
+
  | Length of the text to replace
 
  |-
 
  |-
  | 1: First potion effect
+
  |colspan="2"| Count
  | {{Minecraft Wiki|Data values#Status effects|Potion effect ID}} for the first effect, or -1 if no effect
+
  |colspan="2"| VarInt
 +
| Number of elements in the following array
 
  |-
 
  |-
  | 2: Second potion effect
+
  |rowspan="3"| Matches
  | {{Minecraft Wiki|Data values#Status effects|Potion effect ID}} for the second effect, or -1 if no effect
+
| Match
 +
  |rowspan="3"| Array
 +
| String (32767)
 +
| One eligible value to insert, note that each command is sent separately instead of in a single string, hence the need for Count.  Note that for instance this doesn't include a leading <code>/</code> on commands.
 
  |-
 
  |-
  | Anvil
+
  | Has tooltip
  | 0: Repair cost
+
  | Boolean
  | The repair's cost in xp levels
+
  | True if the following is present
|-
 
|rowspan="2"| Brewing Stand
 
| 0: Brew time
 
| 0 – 400, with 400 making the arrow empty, and 0 making the arrow full
 
 
  |-
 
  |-
  | 1: Fuel time
+
  | Tooltip
  | 0 - 20, with 0 making the arrow empty, and 20 making the arrow full
+
  | Optional [[Chat]]
 +
| Tooltip to display; only present if previous boolean is true
 
  |}
 
  |}
  
==== Set Slot ====
+
==== Declare Commands ====
 +
 
 +
Lists all of the commands on the server, and how they are parsed.
  
Sent by the server when an item in a slot (in a window) is added/removed.
+
This is a directed graph, with one root node.  Each redirect or child node must refer only to nodes that have already been declared.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,335: Line 1,449:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| 0x16
+
  |rowspan="3"| 0x11
 
  |rowspan="3"| Play
 
  |rowspan="3"| Play
 
  |rowspan="3"| Client
 
  |rowspan="3"| Client
  | Window ID
+
  | Count
  | Byte
+
  | VarInt
  | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0).
+
  | Number of elements in the following array
 
  |-
 
  |-
  | Slot
+
  | Nodes
  | Short
+
  | Array of [[Command Data|Node]]
  | The slot that should be updated
+
  | An array of nodes
 
  |-
 
  |-
  | Slot Data
+
  | Root index
  | [[Slot Data|Slot]]
+
  | VarInt
  |  
+
  | Index of the <code>root</code> node in the previous array
 
  |}
 
  |}
  
To set the cursor (the item currently dragged with the mouse), use -1 as Window ID and as Slot.
+
For more information on this packet, see the [[Command Data]] article.
  
This packet can only be used to edit the hotbar of the player's inventory if window ID is set to 0 (slots 36 through 44).  If the window ID is set to -2, then any slot in the inventory can be used but no add item animation will be played.
+
==== Confirm Transaction (clientbound) ====
  
==== Set Cooldown ====
+
A packet from the server indicating whether a request from the client was accepted, or whether there was a conflict (due to lag).  If the packet was not accepted, the client must respond with a [[#Confirm Transaction (serverbound)|serverbound confirm transaction]] packet.
 
 
Applies a cooldown period to all items with the given type.  Used by the Notchian server with enderpearls.  This packet should be sent when the cooldown starts and also when the cooldown ends (to compensate for lag), although the client will end the cooldown automatically. Can be applied to any item, note that interactions still get sent to the server with the item but the client does not play the animation nor attempt to predict results (i.e block placing).
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,367: Line 1,479:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x17
+
  |rowspan="3"| 0x12
  |rowspan="2"| Play
+
  |rowspan="3"| Play
  |rowspan="2"| Client
+
  |rowspan="3"| Client
  | Item ID
+
  | Window ID
  | VarInt
+
  | Byte
  | Numeric ID of the item to apply a cooldown to.
+
  | The ID of the window that the action occurred in
 +
|-
 +
| Action Number
 +
| Short
 +
| Every action that is to be accepted has a unique number. This number is an incrementing integer (starting at 0) with separate counts for each window ID.
 
  |-
 
  |-
  | Cooldown Ticks
+
  | Accepted
  | VarInt
+
  | Boolean
  | Number of ticks to apply a cooldown for, or 0 to clear the cooldown.
+
  | Whether the action was accepted
 
  |}
 
  |}
  
==== Plugin Message (clientbound) ====
+
==== Close Window (clientbound) ====
  
{{Main|Plugin channels}}
+
This packet is sent from the server to the client when a window is forcibly closed, such as when a chest is destroyed while it's open.
 
 
Mods and plugins can use this to send their data. Minecraft itself uses a number of [[plugin channel]]s. These internal channels are prefixed with <code>MC|</code>.
 
 
 
More documentation on this: [http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/]
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,395: Line 1,507:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x18
+
  | 0x13
  |rowspan="2"| Play
+
  | Play
  |rowspan="2"| Client
+
  | Client
  | Channel
+
  | Window ID
| String (20)
+
  | Unsigned Byte
| Name of the [[plugin channel]] used to send the data
+
  | This is the ID of the window that was closed. 0 for inventory.
|-
 
| Data
 
  | Byte Array
 
  | Any data, depending on the channel. <code><nowiki>MC|</nowiki></code> channels are documented [[plugin channel|here]].  The length of this array must be inferred from the packet length.
 
 
  |}
 
  |}
  
==== Named Sound Effect ====
+
==== Window Items ====
{{See also|#Sound Effect}}
+
[[File:Inventory-slots.png|thumb|The inventory slots]]
  
Used to play a sound effect on the client. Custom sounds may be added by resource packs.
+
Sent by the server when items in multiple slots (in a window) are added/removed. This includes the main inventory, equipped armour and crafting slots.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,420: Line 1,528:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| 0x19
+
  |rowspan="3"| 0x14
  |rowspan="7"| Play
+
  |rowspan="3"| Play
  |rowspan="7"| Client
+
  |rowspan="3"| Client
  | Sound Name
+
  | Window ID
  | String (256)
+
  | Unsigned Byte
  | All sound effect names as of 1.12.2 can be seen [http://pokechu22.github.io/Burger/1.12.2.html#sounds here].
+
  | The ID of window which items are being sent for. 0 for player inventory.
 
  |-
 
  |-
  | Sound Category
+
  | Count
  | VarInt Enum
+
  | Short
  | The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories])
+
  | Number of elements in the following array
 
  |-
 
  |-
  | Effect Position X
+
  | Slot Data
| Int
+
  | Array of [[Slot Data|Slot]]
| Effect X multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
+
  |  
|-
 
| Effect Position Y
 
| Int
 
  | Effect Y multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
|-
 
| Effect Position Z
 
| Int
 
| Effect Z multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
|-
 
| Volume
 
| Float
 
| 1 is 100%, can be more
 
|-
 
| Pitch
 
| Float
 
  | Float between 0.5 and 2.0 by Notchian clients
 
 
  |}
 
  |}
  
==== Disconnect (play) ====
+
See [[Inventory#Windows|inventory windows]] for further information about how slots are indexed.
 +
 
 +
==== Window Property ====
  
Sent by the server before it disconnects a client. The client assumes that the server has already closed the connection by the time the packet arrives.
+
This packet is used to inform the client that part of a GUI window should be updated.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,464: Line 1,558:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x1A
+
  |rowspan="3"| 0x15
| Play
+
  |rowspan="3"| Play
  | Client
+
  |rowspan="3"| Client
| Reason
+
  | Window ID
| [[Chat]]
+
  | Unsigned Byte
| Displayed to the client when the connection terminates.
+
  |
|}
 
 
 
==== Entity Status ====
 
 
 
Entity statuses generally trigger an animation for an entity. The available statuses vary by the entity's type (and are available to subclasses of that type as well).
 
 
 
{| class="wikitable"
 
  ! Packet ID
 
  ! State
 
  ! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="2"| 0x1B
+
  | Property
|rowspan="2"| Play
+
  | Short
|rowspan="2"| Client
+
  | The property to be updated, see below
| Entity ID
 
  | Int
 
  |  
 
 
  |-
 
  |-
  | Entity Status
+
  | Value
  | Byte Enum
+
  | Short
  | See below
+
  | The new value for the property, see below
 
  |}
 
  |}
  
See [[Entity statuses]] for a list of which statuses are valid for each type of entity.
+
The meaning of the Property field depends on the type of the window. The following table shows the known combinations of window type and property, and how the value is to be interpreted.
 
 
==== Explosion ====
 
 
 
Sent when an explosion occurs (creepers, TNT, and ghast fireballs).
 
 
 
Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="9"| 0x1C
+
! Window type
  |rowspan="9"| Play
+
! Property
  |rowspan="9"| Client
+
! Value
  | X
+
|-
  | Float
+
  |rowspan="4"| Furnace
  |  
+
| 0: Fire icon (fuel left)
 +
  | counting from fuel burn time down to 0 (in-game ticks)
 +
|-
 +
  | 1: Maximum fuel burn time
 +
| fuel burn time or 0 (in-game ticks)
 +
  |-
 +
  | 2: Progress arrow
 +
  | counting from 0 to maximum progress (in-game ticks)
 
  |-
 
  |-
  | Y
+
  | 3: Maximum progress
| Float
+
  | always 200 on the notchian server
  |  
 
 
  |-
 
  |-
  | Z
+
  |rowspan="10"| Enchantment Table
  | Float
+
  | 0: Level requirement for top enchantment slot
  |  
+
  |rowspan="3"| The enchantment's xp level requirement
 
  |-
 
  |-
  | Radius
+
  | 1: Level requirement for middle enchantment slot
| Float
 
| Currently unused in the client
 
 
  |-
 
  |-
  | Record Count
+
  | 2: Level requirement for bottom enchantment slot
| Int
 
| Number of elements in the following array
 
 
  |-
 
  |-
  | Records
+
  | 3: The enchantment seed
  | Array of (Byte, Byte, Byte)
+
  | Used for drawing the enchantment names (in [[Wikipedia:Standard Galactic Alphabet|SGA]]) clientside. The same seed ''is'' used to calculate enchantments, but some of the data isn't sent to the client to prevent easily guessing the entire list (the seed value here is the regular seed bitwise and <code>0xFFFFFFF0</code>).
  | Each record is 3 signed bytes long, each bytes are the XYZ (respectively) offsets of affected blocks.
 
 
  |-
 
  |-
  | Player Motion X
+
  | 4: Enchantment ID shown on mouse hover over top enchantment slot
  | Float
+
  |rowspan="3"| The enchantment id (set to -1 to hide it), see below for values
| X velocity of the player being pushed by the explosion
 
 
  |-
 
  |-
  | Player Motion Y
+
  | 5: Enchantment ID shown on mouse hover over middle enchantment slot
| Float
 
| Y velocity of the player being pushed by the explosion
 
 
  |-
 
  |-
  | Player Motion Z
+
  | 6: Enchantment ID shown on mouse hover over bottom enchantment slot
  | Float
+
  |-
  | Z velocity of the player being pushed by the explosion
+
  | 7: Enchantment level shown on mouse hover over the top slot
  |}
+
  |rowspan="3"| The enchantment level (1 = I, 2 = II, 6 = VI, etc.), or -1 if no enchant
 
+
|-
==== Unload Chunk ====
+
| 8: Enchantment level shown on mouse hover over the middle slot
 +
|-
 +
| 9: Enchantment level shown on mouse hover over the bottom slot
 +
|-
 +
|rowspan="3"| Beacon
 +
| 0: Power level
 +
| 0-4, controls what effect buttons are enabled
 +
|-
 +
| 1: First potion effect
 +
| {{Minecraft Wiki|Data values#Status effects|Potion effect ID}} for the first effect, or -1 if no effect
 +
|-
 +
| 2: Second potion effect
 +
| {{Minecraft Wiki|Data values#Status effects|Potion effect ID}} for the second effect, or -1 if no effect
 +
|-
 +
| Anvil
 +
| 0: Repair cost
 +
| The repair's cost in xp levels
 +
|-
 +
|rowspan="2"| Brewing Stand
 +
| 0: Brew time
 +
| 0 – 400, with 400 making the arrow empty, and 0 making the arrow full
 +
|-
 +
| 1: Fuel time
 +
| 0 - 20, with 0 making the arrow empty, and 20 making the arrow full
 +
|}
  
Tells the client to unload a chunk column.
+
For an enchanting table, the following numerical IDs are used:
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Packet ID
+
  ! Numerical ID
  ! State
+
  ! Enchantment ID
  ! Bound To
+
  ! Enchantment Name
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="2"| 0x1D
+
  | 0
|rowspan="2"| Play
+
  | minecraft:protection
|rowspan="2"| Client
+
  | Protection
| Chunk X
 
  | Int
 
  | Block coordinate divided by 16, rounded down
 
 
  |-
 
  |-
  | Chunk Z
+
  | 1
| Int
+
  | minecraft:fire_protection
| Block coordinate divided by 16, rounded down
+
  | Fire Protection
|}
 
 
 
It is legal to send this packet even if the given chunk is not currently loaded.
 
 
 
==== Change Game State ====
 
 
 
Used for a wide variety of game state things, from whether to bed use to gamemode to demo messages.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="2"| 0x1E
 
|rowspan="2"| Play
 
|rowspan="2"| Client
 
| Reason
 
| Unsigned Byte
 
  | See below
 
|-
 
| Value
 
| Float
 
| Depends on Reason
 
|}
 
 
 
''Reason codes'':
 
 
 
{| class="wikitable"
 
! Reason
 
! Effect
 
! Value
 
|-
 
| 0
 
| Invalid Bed
 
| Would be used to switch between messages, but the only used message is 0 for invalid bed
 
|-
 
| 1
 
| End raining
 
  |  
 
 
  |-
 
  |-
 
  | 2
 
  | 2
  | Begin raining
+
  | minecraft:feather_falling
  |  
+
  | Feather Falling
 
  |-
 
  |-
 
  | 3
 
  | 3
  | Change gamemode
+
  | minecraft:blast_protection
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator
+
  | Blast Protection
 
  |-
 
  |-
 
  | 4
 
  | 4
  | Exit end
+
  | minecraft:projectile_protection
  | 0: Immediately send Client Status of respawn without showing end credits; 1: Show end credits and respawn at the end (or when esc is pressed).  1 is sent if the player has not yet received the "The end?" achievement, while if they do have it 0 is used.
+
  | Projectile Protection
 
  |-
 
  |-
 
  | 5
 
  | 5
  | Demo message
+
  | minecraft:respiration
  | 0: Show welcome to demo screen, 101: Tell movement controls, 102: Tell jump control, 103: Tell inventory control
+
  | Respiration
  |-  
+
  |-
 
  | 6
 
  | 6
  | Arrow hitting player
+
  | minecraft:aqua_affinity
  | Appears to be played when an arrow strikes another player in Multiplayer
+
  | Aqua Affinity
  |-
+
  |-
 
  | 7
 
  | 7
  | Fade value
+
  | minecraft:thorns
  | The current darkness value. 1 = Dark, 0 = Bright, Setting the value higher causes the game to change color and freeze
+
  | Thorns
 
  |-
 
  |-
 
  | 8
 
  | 8
  | Fade time
+
  | minecraft:depth_strider
  | Time in ticks for the sky to fade
+
  | Depth Strider
 +
|-
 +
| 9
 +
| minecraft:frost_walker
 +
| Frost Walker
 
  |-
 
  |-
 
  | 10
 
  | 10
  | Play elder guardian mob appearance (effect and sound)
+
  | minecraft:binding_curse
  |  
+
  | Curse of Binding
|}
 
 
 
==== Keep Alive (clientbound) ====
 
 
 
The server will frequently send out a keep-alive, each containing a random ID. The client must respond with the same packet. If the client does not respond to them for over 30 seconds, the server kicks the client. Vice versa, if the server does not send any keep-alives for 20 seconds, the client will disconnect and yields a "Timed out" exception.
 
 
 
The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="1"| 0x1F
+
  | 11
|rowspan="1"| Play
+
  | minecraft:sharpness
  |rowspan="1"| Client
+
  | Sharpness
  | Keep Alive ID
 
| Long
 
|
 
|}
 
 
 
==== Chunk Data ====
 
{{Main|Chunk Format}}
 
{{See also|#Unload Chunk}}
 
 
 
The server only sends skylight information for chunk pillars in the {{Minecraft Wiki|Overworld}}, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent.  This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with [[#Update Block Entity|Update Block Entity]] later).
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="9"| 0x20
+
  | 12
  |rowspan="9"| Play
+
| minecraft:smite
  |rowspan="9"| Client
+
  | Smite
  | Chunk X
+
  |-
  | Int
+
  | 13
  | Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | minecraft:bane_of_arthropods
 +
  | Bane of Arthropods
 
  |-
 
  |-
  | Chunk Z
+
  | 14
  | Int
+
  | minecraft:knockback
  | Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | Knockback
 
  |-
 
  |-
  | Ground-Up Continuous
+
  | 15
  | Boolean
+
  | minecraft:fire_aspect
  | See [[Chunk Format#Ground-up continuous|Chunk Format]]
+
  | Fire Aspect
 
  |-
 
  |-
  | Primary Bit Mask
+
  | 16
  | VarInt
+
  | minecraft:looting
  | Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
+
  | Looting
|-
 
| Size
 
| VarInt
 
| Size of Data in bytes
 
 
  |-
 
  |-
  | Data
+
  | 17
  | Byte array
+
  | minecraft:sweeping
  | See [[Chunk Format#Data structure|data structure]] in Chunk Format
+
  | Sweeping Edge
 
  |-
 
  |-
  | Number of block entities
+
  | 18
  | VarInt
+
  | minecraft:efficiency
  | Number of elements in the following array
+
  | Efficiency
 
  |-
 
  |-
  | Block entities
+
  | 19
  | Array of [[NBT|NBT Tag]]
+
  | minecraft:silk_touch
  | All block entities in the chunk.  Use the x, y, and z tags in the NBT to determine their positions.
+
  | Silk Touch
|}
 
 
 
==== Effect ====
 
 
 
Sent when a client is to play a sound or particle effect.
 
 
 
By default, the Minecraft client adjusts the volume of sound effects based on distance. The final boolean field is used to disable this, and instead the effect is played from 2 blocks away in the correct direction. Currently this is only used for effect 1023 (wither spawn) and effect 1028 (enderdragon death); it is ignored on other effects.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="4"| 0x21
+
  | 20
|rowspan="4"| Play
+
  | minecraft:unbreaking
|rowspan="4"| Client
+
  | Unbreaking
| Effect ID
 
  | Int
 
  | The ID of the effect, see below
 
 
  |-
 
  |-
  | Location
+
  | 21
  | Position
+
  | minecraft:fortune
  | The location of the effect
+
  | Fortune
 
  |-
 
  |-
  | Data
+
  | 22
  | Int
+
  | minecraft:power
  | Extra data for certain effects, see below
+
  | Power
 
  |-
 
  |-
  | Disable Relative Volume
+
  | 23
  | Boolean
+
  | minecraft:punch
| See above
+
  | Punch
  |}
 
 
 
Effect IDs:
 
 
 
{| class="wikitable"
 
! ID
 
! Name
 
! Data
 
 
  |-
 
  |-
  !colspan="3"| Sound
+
  | 24
 +
| minecraft:flame
 +
| Flame
 
  |-
 
  |-
  | 1000
+
  | 25
  | Dispenser dispenses
+
  | minecraft:infinity
  |  
+
  | Infinity
 
  |-
 
  |-
  | 1001
+
  | 26
  | Dispenser fails to dispense
+
  | minecraft:luck_of_the_sea
  |  
+
  | Luck of the Sea
 
  |-
 
  |-
  | 1002
+
  | 27
  | Dispenser shoots
+
  | minecraft:lure
  |  
+
  | Lure
 
  |-
 
  |-
  | 1003
+
  | 28
  | Ender eye launched
+
  | minecraft:loyalty
  |  
+
  | Loyalty
 
  |-
 
  |-
  | 1004
+
  | 29
  | Firework shot
+
  | minecraft:impaling
  |  
+
  | Impaling
 
  |-
 
  |-
  | 1005
+
  | 30
  | Iron door opened
+
  | minecraft:riptide
  |  
+
  | Riptide
 
  |-
 
  |-
  | 1006
+
  | 31
  | Wooden door opened
+
  | minecraft:channeling
  |  
+
  | Channeling
 
  |-
 
  |-
  | 1007
+
  | 32
  | Wooden trapdoor opened
+
  | minecraft:mending
  |  
+
  | Mending
 
  |-
 
  |-
  | 1008
+
  | 33
  | Fence gate opened
+
  | minecraft:vanishing_curse
  |  
+
  | Curse of Vanishing
 +
|}
 +
 
 +
==== Set Slot ====
 +
 
 +
Sent by the server when an item in a slot (in a window) is added/removed.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | 1009
+
  |rowspan="3"| 0x16
  | Fire extinguished
+
|rowspan="3"| Play
  |  
+
|rowspan="3"| Client
 +
| Window ID
 +
  | Byte
 +
  | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0).
 
  |-
 
  |-
  | 1010
+
  | Slot
  | Play record
+
  | Short
  | Special case, see below for more info
+
  | The slot that should be updated
 
  |-
 
  |-
  | 1011
+
  | Slot Data
  | Iron door closed
+
  | [[Slot Data|Slot]]
|
 
|-
 
| 1012
 
| Wooden door closed
 
 
  |  
 
  |  
 +
|}
 +
 +
To set the cursor (the item currently dragged with the mouse), use -1 as Window ID and as Slot.
 +
 +
This packet can only be used to edit the hotbar of the player's inventory if window ID is set to 0 (slots 36 through 44).  If the window ID is set to -2, then any slot in the inventory can be used but no add item animation will be played.
 +
 +
==== Set Cooldown ====
 +
 +
Applies a cooldown period to all items with the given type.  Used by the Notchian server with enderpearls.  This packet should be sent when the cooldown starts and also when the cooldown ends (to compensate for lag), although the client will end the cooldown automatically. Can be applied to any item, note that interactions still get sent to the server with the item but the client does not play the animation nor attempt to predict results (i.e block placing).
 +
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | 1013
+
  |rowspan="2"| 0x17
  | Wooden trapdoor closed
+
|rowspan="2"| Play
  |  
+
|rowspan="2"| Client
 +
| Item ID
 +
  | VarInt
 +
  | Numeric ID of the item to apply a cooldown to.
 
  |-
 
  |-
  | 1014
+
  | Cooldown Ticks
  | Fence gate closed
+
  | VarInt
  |  
+
  | Number of ticks to apply a cooldown for, or 0 to clear the cooldown.
 +
|}
 +
 
 +
==== Plugin Message (clientbound) ====
 +
 
 +
{{Main|Plugin channels}}
 +
 
 +
Mods and plugins can use this to send their data. Minecraft itself uses several [[plugin channel]]s. These internal channels are in the <code>minecraft</code> namespace.
 +
 
 +
More documentation on this: [http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/]
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | 1015
+
  |rowspan="2"| 0x18
  | Ghast warns
+
|rowspan="2"| Play
  |  
+
|rowspan="2"| Client
 +
| Channel
 +
  | Identifier
 +
  | Name of the [[plugin channel]] used to send the data
 
  |-
 
  |-
  | 1016
+
  | Data
  | Ghast shoots
+
  | Byte Array
  |  
+
  | Any data, depending on the channel. <code>minecraft:</code> channels are documented [[plugin channel|here]].  The length of this array must be inferred from the packet length.
 +
|}
 +
 
 +
==== Named Sound Effect ====
 +
{{See also|#Sound Effect}}
 +
 
 +
Used to play a sound effect on the client. Custom sounds may be added by resource packs.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | 1017
+
  |rowspan="7"| 0x19
  | Enderdragon shoots
+
|rowspan="7"| Play
  |  
+
|rowspan="7"| Client
 +
| Sound Name
 +
  | Identifier
 +
  | All sound effect names as of 1.14.4 can be seen [https://pokechu22.github.io/Burger/1.14.4.html#sounds here].
 
  |-
 
  |-
  | 1018
+
  | Sound Category
  | Blaze shoots
+
  | VarInt Enum
  |  
+
  | The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories])
 
  |-
 
  |-
  | 1019
+
  | Effect Position X
  | Zombie attacks wood door
+
  | Int
  |  
+
  | Effect X multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
  |-
 
  |-
  | 1020
+
  | Effect Position Y
  | Zombie attacks iron door
+
  | Int
  |  
+
  | Effect Y multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
  |-
 
  |-
  | 1021
+
  | Effect Position Z
  | Zombie breaks wood door
+
  | Int
  |
+
  | Effect Z multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
  |-
 
  |-
  | 1022
+
  | Volume
  | Wither breaks block
+
  | Float
  |
+
  | 1 is 100%, can be more
 
  |-
 
  |-
  | 1023
+
  | Pitch
  | Wither spawned
+
  | Float
  |  
+
  | Float between 0.5 and 2.0 by Notchian clients
 +
|}
 +
 
 +
==== Disconnect (play) ====
 +
 
 +
Sent by the server before it disconnects a client. The client assumes that the server has already closed the connection by the time the packet arrives.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | 1024
+
  | 0x1A
  | Wither shoots
+
  | Play
  |
+
  | Client
  |-
+
  | Reason
  | 1025
+
  | [[Chat]]
  | Bat takes off
+
  | Displayed to the client when the connection terminates.
  |
+
  |}
  |-
+
 
  | 1026
+
==== Entity Status ====
  | Zombie infects
+
 
  |
+
Entity statuses generally trigger an animation for an entity. The available statuses vary by the entity's type (and are available to subclasses of that type as well).
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
  ! Field Name
 +
  ! Field Type
 +
  ! Notes
 
  |-
 
  |-
  | 1027
+
  |rowspan="2"| 0x1B
  | Zombie villager converted
+
|rowspan="2"| Play
  |
+
|rowspan="2"| Client
 +
| Entity ID
 +
  | Int
 +
  |  
 
  |-
 
  |-
  | 1028
+
  | Entity Status
  | Ender dragon death
+
  | Byte Enum
  |
+
  | See below
 +
|}
 +
 
 +
See [[Entity statuses]] for a list of which statuses are valid for each type of entity.
 +
 
 +
==== Explosion ====
 +
 
 +
Sent when an explosion occurs (creepers, TNT, and ghast fireballs).
 +
 
 +
Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | 1029
+
  |rowspan="9"| 0x1C
  | Anvil destroyed
+
|rowspan="9"| Play
 +
|rowspan="9"| Client
 +
| X
 +
  | Float
 
  |  
 
  |  
 
  |-
 
  |-
  | 1030
+
  | Y
  | Anvil used
+
  | Float
 
  |  
 
  |  
 
  |-
 
  |-
  | 1031
+
  | Z
  | Anvil landed
+
  | Float
|
 
|-
 
| 1032
 
| Portal travel
 
 
  |  
 
  |  
 
  |-
 
  |-
  | 1033
+
  | Radius
  | Chorus flower grown
+
  | Float
  |
+
  | Currently unused in the client
 
  |-
 
  |-
  | 1034
+
  | Record Count
  | Chorus flower died
+
  | Int
  |  
+
  | Number of elements in the following array
 
  |-
 
  |-
  | 1035
+
  | Records
  | Brewing stand brewed
+
  | Array of (Byte, Byte, Byte)
  |
+
  | Each record is 3 signed bytes long, each bytes are the XYZ (respectively) offsets of affected blocks.
 
  |-
 
  |-
  | 1036
+
  | Player Motion X
  | Iron trapdoor opened
+
  | Float
  |  
+
  | X velocity of the player being pushed by the explosion
 
  |-
 
  |-
  | 1037
+
  | Player Motion Y
  | Iron trapdoor closed
+
  | Float
  |
+
  | Y velocity of the player being pushed by the explosion
 
  |-
 
  |-
  !colspan="3"| Particle
+
  | Player Motion Z
  |-
+
  | Float
  | 2000
+
  | Z velocity of the player being pushed by the explosion
| Spawns 10 smoke particles, e.g. from a fire
+
  |}
| Direction, see below
+
 
|-
+
==== Unload Chunk ====
| 2001
 
| Block break + block break sound
 
  | {{Minecraft Wiki|Data values|Block ID}}
 
|-
 
| 2002
 
| Splash potion. Particle effect + glass break sound.
 
| [http://minecraft.gamepedia.com/Data_values#Potions Potion ID]
 
|-
 
| 2003
 
| Eye of Ender entity break animation — particles and sound
 
|
 
|-
 
| 2004
 
| Mob spawn particle effect: smoke + flames
 
|
 
|-
 
| 2005
 
| Bonemeal particles
 
| How many particles to spawn (if set to 0, 15 are spawned)
 
|-
 
| 2006
 
| Dragon breath
 
|
 
|-
 
| 2007
 
| Instant splash potion
 
| [http://minecraft.gamepedia.com/Data_values#Potions Potion ID]
 
|-
 
| 3000
 
| End gateway spawn
 
|
 
|-
 
| 3001
 
| Enderdragon growl
 
|
 
|}
 
  
Smoke directions:
+
Tells the client to unload a chunk column.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! ID
+
  ! Packet ID
  ! Direction
+
  ! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | 0
+
  |rowspan="2"| 0x1D
  | South-East
+
|rowspan="2"| Play
 +
|rowspan="2"| Client
 +
| Chunk X
 +
| Int
 +
  | Block coordinate divided by 16, rounded down
 
  |-
 
  |-
  | 1
+
  | Chunk Z
  | South
+
  | Int
  |-
+
  | Block coordinate divided by 16, rounded down
| 2
 
| South-West
 
|-
 
| 3
 
| East
 
|-
 
| 4
 
| (Up or middle ?)
 
|-
 
| 5
 
| West
 
|-
 
| 6
 
| North-East
 
|-
 
| 7
 
| North
 
|-
 
| 8
 
| North-West
 
 
  |}
 
  |}
  
Play record: This is actually a special case within this packet. You can start/stop a record at a specific location. Use a valid {{Minecraft Wiki|Music Discs|Record ID}} to start a record (or overwrite a currently playing one), any other value will stop the record.
+
It is legal to send this packet even if the given chunk is not currently loaded.
  
==== Particle ====
+
==== Change Game State ====
  
Displays the named particle
+
Used for a wide variety of game state things, from whether to bed use to gamemode to demo messages.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,008: Line 2,053:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="11"| 0x22
+
  |rowspan="2"| 0x1E
  |rowspan="11"| Play
+
  |rowspan="2"| Play
  |rowspan="11"| Client
+
  |rowspan="2"| Client
  | Particle ID
+
  | Reason
  | Int
+
  | Unsigned Byte
 
  | See below
 
  | See below
 
  |-
 
  |-
  | Long Distance
+
  | Value
| Boolean
+
  | Float
| If true, particle distance increases from 256 to 65536
+
  | Depends on Reason
|-
 
| X
 
| Float
 
| X position of the particle
 
|-
 
| Y
 
| Float
 
| Y position of the particle
 
|-
 
| Z
 
| Float
 
| Z position of the particle
 
|-
 
| Offset X
 
| Float
 
| This is added to the X position after being multiplied by random.nextGaussian()
 
|-
 
| Offset Y
 
  | Float
 
  | This is added to the Y position after being multiplied by random.nextGaussian()
 
|-
 
| Offset Z
 
| Float
 
| This is added to the Z position after being multiplied by random.nextGaussian()
 
|-
 
| Particle Data
 
| Float
 
| The data of each particle
 
|-
 
| Particle Count
 
| Int
 
| The number of particles to create
 
|-
 
| Data
 
| Array of VarInt
 
| Length depends on particle. "iconcrack" has length of 2, "blockcrack", "blockdust", and "fallingdust" have lengths of 1, the rest have 0.
 
 
  |}
 
  |}
  
Particle IDs:
+
''Reason codes'':
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Reason
 +
! Effect
 +
! Value
 
  |-
 
  |-
! Particle Name
 
! Particle ID
 
|-
 
| explode
 
 
  | 0
 
  | 0
 +
| Invalid Bed
 +
| Would be used to switch between messages, but the only used message is 0 for invalid bed
 
  |-
 
  |-
| largeexplode
 
 
  | 1
 
  | 1
 +
| End raining
 +
|
 
  |-
 
  |-
| hugeexplosion
 
 
  | 2
 
  | 2
 +
| Begin raining
 +
|
 
  |-
 
  |-
| fireworksSpark
 
 
  | 3
 
  | 3
 +
| Change gamemode
 +
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator
 
  |-
 
  |-
| bubble
 
 
  | 4
 
  | 4
 +
| Exit end
 +
| 0: Immediately send Client Status of respawn without showing end credits; 1: Show end credits and respawn at the end (or when esc is pressed).  1 is sent if the player has not yet received the "The end?" advancement, while if they do have it 0 is used.
 
  |-
 
  |-
| splash
 
 
  | 5
 
  | 5
  |-
+
  | Demo message
  | wake
+
| 0: Show welcome to demo screen, 101: Tell movement controls, 102: Tell jump control, 103: Tell inventory control
 +
  |-
 
  | 6
 
  | 6
 +
| Arrow hitting player
 +
| Appears to be played when an arrow strikes another player in Multiplayer
 
  |-
 
  |-
| suspended
 
 
  | 7
 
  | 7
 +
| Fade value
 +
| The current darkness value. 1 = Dark, 0 = Bright, Setting the value higher causes the game to change color and freeze
 
  |-
 
  |-
| depthsuspend
 
 
  | 8
 
  | 8
 +
| Fade time
 +
| Time in ticks for the sky to fade
 
  |-
 
  |-
| crit
 
 
  | 9
 
  | 9
 +
| Play pufferfish sting sound
 
  |-
 
  |-
| magicCrit
 
 
  | 10
 
  | 10
 +
| Play elder guardian mob appearance (effect and sound)
 +
|
 +
|}
 +
 +
==== Open Horse Window ====
 +
 +
This packet is used exclusively for opening the horse GUI.  [[#Open Window|Open Window]] is used for all other GUIs.
 +
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | smoke
+
  |rowspan="3"| 0x1F
  | 11
+
|rowspan="3"| Play
 +
|rowspan="3"| Client
 +
| Window ID?
 +
| Byte
 +
  |
 
  |-
 
  |-
  | largesmoke
+
  | Number of slots?
  | 12
+
| VarInt
 +
  |
 
  |-
 
  |-
  | spell
+
  | Entity ID?
  | 13
+
  | Integer
 +
|
 +
|}
 +
 
 +
==== Keep Alive (clientbound) ====
 +
 
 +
The server will frequently send out a keep-alive, each containing a random ID. The client must respond with the same packet. If the client does not respond to them for over 30 seconds, the server kicks the client. Vice versa, if the server does not send any keep-alives for 20 seconds, the client will disconnect and yields a "Timed out" exception.
 +
 
 +
The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | instantSpell
+
  |rowspan="1"| 0x20
  | 14
+
|rowspan="1"| Play
 +
|rowspan="1"| Client
 +
| Keep Alive ID
 +
| Long
 +
|
 +
|}
 +
 
 +
==== Chunk Data ====
 +
{{Main|Chunk Format}}
 +
{{See also|#Unload Chunk}}
 +
 
 +
The server only sends skylight information for chunk pillars in the {{Minecraft Wiki|Overworld}}, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent. This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with [[#Update Block Entity|Update Block Entity]] later).
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | mobSpell
+
  |rowspan="9"| 0x21
  | 15
+
|rowspan="9"| Play
 +
|rowspan="9"| Client
 +
| Chunk X
 +
| Int
 +
  | Chunk coordinate (block coordinate divided by 16, rounded down)
 
  |-
 
  |-
  | mobSpellAmbient
+
  | Chunk Z
  | 16
+
  | Int
 +
| Chunk coordinate (block coordinate divided by 16, rounded down)
 
  |-
 
  |-
  | witchMagic
+
  | Full chunk
  | 17
+
  | Boolean
 +
| See [[Chunk Format#Full chunk|Chunk Format]]
 
  |-
 
  |-
  | dripWater
+
  | Primary Bit Mask
  | 18
+
  | VarInt
 +
| Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
 
  |-
 
  |-
  | dripLava
+
  | Heightmaps
  | 19
+
  | [[NBT]]
 +
| Compound containing one long array named <code>MOTION_BLOCKING</code>, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a <code>WORLD_SURFACE</code> long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
 +
|-
 +
| Size
 +
| VarInt
 +
| Size of Data in bytes
 
  |-
 
  |-
  | angryVillager
+
  | Data
  | 20
+
  | Byte array
 +
| See [[Chunk Format#Data structure|data structure]] in Chunk Format
 
  |-
 
  |-
  | happyVillager
+
  | Number of block entities
  | 21
+
  | VarInt
 +
| Number of elements in the following array
 
  |-
 
  |-
  | townaura
+
  | Block entities
  | 22
+
  | Array of [[NBT|NBT Tag]]
 +
| All block entities in the chunk.  Use the x, y, and z tags in the NBT to determine their positions.
 +
|}
 +
 
 +
Note that the Notchian client requires an [[#Update View Position|Update View Position]] packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.
 +
 
 +
==== Effect ====
 +
 
 +
Sent when a client is to play a sound or particle effect.
 +
 
 +
By default, the Minecraft client adjusts the volume of sound effects based on distance. The final boolean field is used to disable this, and instead the effect is played from 2 blocks away in the correct direction. Currently this is only used for effect 1023 (wither spawn) and effect 1028 (enderdragon death); it is ignored on other effects.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | note
+
  |rowspan="4"| 0x22
  | 23
+
|rowspan="4"| Play
 +
|rowspan="4"| Client
 +
| Effect ID
 +
| Int
 +
  | The ID of the effect, see below
 
  |-
 
  |-
  | portal
+
  | Location
  | 24
+
  | Position
 +
| The location of the effect
 
  |-
 
  |-
  | enchantmenttable
+
  | Data
  | 25
+
  | Int
 +
| Extra data for certain effects, see below
 
  |-
 
  |-
  | flame
+
  | Disable Relative Volume
  | 26
+
  | Boolean
 +
| See above
 +
|}
 +
 
 +
Effect IDs:
 +
 
 +
{| class="wikitable"
 +
! ID
 +
! Name
 +
! Data
 
  |-
 
  |-
  | lava
+
  !colspan="3"| Sound
| 27
 
 
  |-
 
  |-
  | footstep
+
  | 1000
  | 28
+
| Dispenser dispenses
 +
  |  
 
  |-
 
  |-
  | cloud
+
  | 1001
  | 29
+
| Dispenser fails to dispense
 +
  |  
 
  |-
 
  |-
  | reddust
+
  | 1002
  | 30
+
| Dispenser shoots
 +
  |  
 
  |-
 
  |-
  | snowballpoof
+
  | 1003
  | 31
+
| Ender eye launched
 +
  |  
 
  |-
 
  |-
  | snowshovel
+
  | 1004
  | 32
+
| Firework shot
 +
  |  
 
  |-
 
  |-
  | slime
+
  | 1005
  | 33
+
| Iron door opened
 +
  |  
 
  |-
 
  |-
  | heart
+
  | 1006
  | 34
+
| Wooden door opened
 +
  |  
 
  |-
 
  |-
  | barrier
+
  | 1007
  | 35
+
| Wooden trapdoor opened
 +
  |  
 
  |-
 
  |-
  | iconcrack_(id)_(data)
+
  | 1008
  | 36
+
| Fence gate opened
 +
  |  
 
  |-
 
  |-
  | blockcrack_(id+(data<<12))
+
  | 1009
  | 37
+
| Fire extinguished
 +
  |  
 
  |-
 
  |-
  | blockdust_(id)
+
  | 1010
  | 38
+
  | Play record
 +
| Special case, see below for more info
 
  |-
 
  |-
  | droplet
+
  | 1011
  | 39
+
| Iron door closed
 +
  |  
 
  |-
 
  |-
  | take
+
  | 1012
  | 40
+
| Wooden door closed
 +
  |  
 
  |-
 
  |-
  | mobappearance
+
  | 1013
  | 41
+
| Wooden trapdoor closed
 +
  |  
 
  |-
 
  |-
  | dragonbreath
+
  | 1014
  | 42
+
| Fence gate closed
 +
  |  
 
  |-
 
  |-
  | endrod
+
  | 1015
  | 43
+
| Ghast warns
 +
  |  
 
  |-
 
  |-
  | damageindicator
+
  | 1016
  | 44
+
| Ghast shoots
 +
  |  
 
  |-
 
  |-
  | sweepattack
+
  | 1017
  | 45
+
| Enderdragon shoots
 +
  |  
 
  |-
 
  |-
  | fallingdust
+
  | 1018
  | 46
+
| Blaze shoots
 +
  |  
 
  |-
 
  |-
  | totem
+
  | 1019
  | 47
+
| Zombie attacks wood door
 +
  |  
 
  |-
 
  |-
  | spit
+
  | 1020
  | 48
+
  | Zombie attacks iron door
  |}
+
  |  
 
 
==== Join Game ====
 
 
 
See [[Protocol Encryption]] for information on logging in.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="7"| 0x23
+
  | 1021
|rowspan="7"| Play
+
  | Zombie breaks wood door
|rowspan="7"| Client
+
  |
| Entity ID
 
  | Int
 
  | The player's Entity ID (EID)
 
 
  |-
 
  |-
  | Gamemode
+
  | 1022
  | Unsigned Byte
+
  | Wither breaks block
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. Bit 3 (0x8) is the hardcore flag.
+
  |
 
  |-
 
  |-
  | Dimension
+
  | 1023
  | Int Enum
+
  | Wither spawned
  | -1: Nether, 0: Overworld, 1: End; also, note that this is not a VarInt but instead a regular int.
+
  |  
 
  |-
 
  |-
  | Difficulty
+
  | 1024
  | Unsigned Byte
+
  | Wither shoots
  | 0: peaceful, 1: easy, 2: normal, 3: hard
+
  |
 
  |-
 
  |-
  | Max Players
+
  | 1025
  | Unsigned Byte
+
  | Bat takes off
  | Was once used by the client to draw the player list, but now is ignored
+
  |
 
  |-
 
  |-
  | Level Type
+
  | 1026
  | String Enum (16)
+
  | Zombie infects
  | default, flat, largeBiomes, amplified, default_1_1
+
  |
 
  |-
 
  |-
  | Reduced Debug Info
+
  | 1027
  | Boolean
+
  | Zombie villager converted
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
+
  |
|}
 
 
 
==== Map ====
 
 
 
Updates a rectangular area on a {{Minecraft Wiki|map}} item.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="13"| 0x24
+
  | 1028
|rowspan="13"| Play
+
  | Ender dragon death
|rowspan="13"| Client
+
  |
  |colspan="2"| Item Damage
 
|colspan="2"| VarInt
 
  | The damage value (map ID) of the map being modified
 
 
  |-
 
  |-
  |colspan="2"| Scale
+
  | 1029
|colspan="2"| Byte
+
  | Anvil destroyed
| From 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)
+
  |  
|-
 
|colspan="2"| Tracking Position
 
|colspan="2"| Boolean
 
| Specifies whether the icons are shown
 
  |-
 
|colspan="2"| Icon Count
 
|colspan="2"| VarInt
 
  | Number of elements in the following array
 
 
  |-
 
  |-
  |rowspan="3"| Icon
+
  | 1030
| Direction And Type
+
  | Anvil used
|rowspan="3"| Array
+
  |  
  | Byte
 
  | 0xF0 = Type, 0x0F = Direction
 
 
  |-
 
  |-
  | X
+
  | 1031
  | Byte
+
  | Anvil landed
  |  
+
  |
 
  |-
 
  |-
  | Z
+
  | 1032
  | Byte
+
  | Portal travel
 
  |  
 
  |  
|-
 
|colspan="2"| Columns
 
|colspan="2"| Byte
 
| Number of columns updated
 
 
  |-
 
  |-
  |colspan="2"| Rows
+
  | 1033
  |colspan="2"| Optional Byte
+
  | Chorus flower grown
  | Only if Columns is more than 0; number of rows updated
+
  |
 
  |-
 
  |-
  |colspan="2"| X
+
  | 1034
  |colspan="2"| Optional Byte
+
  | Chorus flower died
  | Only if Columns is more than 0; x offset of the westernmost column
+
  |  
 
  |-
 
  |-
  |colspan="2"| Z
+
  | 1035
  |colspan="2"| Optional Byte
+
  | Brewing stand brewed
  | Only if Columns is more than 0; z offset of the northernmost row
+
  |
 
  |-
 
  |-
  |colspan="2"| Length
+
  | 1036
  |colspan="2"| Optional VarInt
+
  | Iron trapdoor opened
  | Only if Columns is more than 0; length of the following array
+
  |  
 
  |-
 
  |-
  |colspan="2"| Data
+
  | 1037
  |colspan="2"| Optional Array of Unsigned Byte
+
  | Iron trapdoor closed
  | Only if Columns is more than 0; see {{Minecraft Wiki|Map item format}}
+
  |
|}
 
 
 
For icons, a direction of 0 is a vertical icon and increments by 22.5&deg; (360/16).
 
 
 
Types are based off of rows and columns in <code>map_icons.png</code>:
 
 
 
{| class="wikitable"
 
 
  |-
 
  |-
  ! Icon type
+
  !colspan="3"| Particle
! Result
 
 
  |-
 
  |-
  | 0
+
  | 2000
  | White arrow (players)
+
  | Spawns 10 smoke particles, e.g. from a fire
 +
| Direction, see below
 
  |-
 
  |-
  | 1
+
  | 2001
  | Green arrow (item frames)
+
  | Block break + block break sound
 +
| Block state, as an index into the global palette
 
  |-
 
  |-
  | 2
+
  | 2002
  | Red arrow
+
  | Splash potion. Particle effect + glass break sound.
 +
| [http://minecraft.gamepedia.com/Data_values#Potions Potion ID]
 
  |-
 
  |-
  | 3
+
  | 2003
  | Blue arrow
+
| Eye of Ender entity break animation — particles and sound
 +
  |  
 
  |-
 
  |-
  | 4
+
  | 2004
  | White cross
+
| Mob spawn particle effect: smoke + flames
 +
  |  
 
  |-
 
  |-
  | 5
+
  | 2005
  | Red pointer
+
  | Bonemeal particles
 +
| How many particles to spawn (if set to 0, 15 are spawned)
 
  |-
 
  |-
  | 6
+
  | 2006
  | White circle (off-map players)
+
| Dragon breath
 +
  |
 
  |-
 
  |-
  | 7
+
  | 2007
  | Small white circle (far-off-map players)
+
  | Instant splash potion
 +
| [http://minecraft.gamepedia.com/Data_values#Potions Potion ID]
 
  |-
 
  |-
  | 8
+
  | 3000
  | Mansion
+
| End gateway spawn
 +
  |  
 
  |-
 
  |-
  | 9
+
  | 3001
  | Temple
+
  | Enderdragon growl
  |-
+
  |
| 10-15
 
| Unused (blue square)
 
 
  |}
 
  |}
  
==== Entity ====
+
Smoke directions:
 
 
This packet may be used to initialize an entity.
 
 
 
For player entities, either this packet or any move/look packet is sent every game tick. So the meaning of this packet is basically that the entity did not move/look since the last such packet.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Packet ID
+
  ! ID
  ! State
+
  ! Direction
  ! Bound To
+
  |-
! Field Name
+
  | 0
  ! Field Type
+
  | South-East
  ! Notes
 
 
  |-
 
  |-
  |rowspan="1"| 0x25
+
  | 1
  |rowspan="1"| Play
+
| South
  |rowspan="1"| Client
+
|-
  | Entity ID
+
| 2
  | VarInt
+
| South-West
  |  
+
|-
 +
| 3
 +
| East
 +
|-
 +
| 4
 +
| (Up or middle ?)
 +
  |-
 +
| 5
 +
| West
 +
|-
 +
| 6
 +
| North-East
 +
|-
 +
  | 7
 +
| North
 +
  |-
 +
  | 8
 +
  | North-West
 
  |}
 
  |}
  
==== Entity Relative Move ====
+
Play record: This is actually a special case within this packet. You can start/stop a record at a specific location. Use a valid {{Minecraft Wiki|Music Discs|Record ID}} to start a record (or overwrite a currently playing one), any other value will stop the record.  See [[Data Generators]] for information on item IDs.
  
This packet is sent by the server when an entity moves less then 8 blocks; if an entity moves more than 8 blocks [[#Entity Teleport|Entity Teleport]] should be sent instead.
+
==== Particle ====
  
This packet allows at most 8 blocks movement in any direction, because short range is from -32768 to 32767. And <code>32768 / (128 * 32)</code> = 8.
+
Displays the named particle
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,404: Line 2,508:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="5"| 0x26
+
  |rowspan="11"| 0x23
  |rowspan="5"| Play
+
  |rowspan="11"| Play
  |rowspan="5"| Client
+
  |rowspan="11"| Client
  | Entity ID
+
  | Particle ID
  | VarInt
+
  | Int
  |  
+
  | The particle ID listed in [[#Particle|the particle data type]].
 
  |-
 
  |-
  | Delta X
+
  | Long Distance
  | Short
+
  | Boolean
  | Change in X position as <code>(currentX * 32 - prevX * 32) * 128</code>
+
  | If true, particle distance increases from 256 to 65536
 
  |-
 
  |-
  | Delta Y
+
  | X
  | Short
+
  | Float
  | Change in Y position as <code>(currentY * 32 - prevY * 32) * 128</code>
+
  | X position of the particle
 
  |-
 
  |-
  | Delta Z
+
  | Y
  | Short
+
| Float
  | Change in Z position as <code>(currentZ * 32 - prevZ * 32) * 128</code>
+
| Y position of the particle
 +
|-
 +
| Z
 +
  | Float
 +
  | Z position of the particle
 +
|-
 +
| Offset X
 +
| Float
 +
| This is added to the X position after being multiplied by random.nextGaussian()
 +
|-
 +
| Offset Y
 +
| Float
 +
| This is added to the Y position after being multiplied by random.nextGaussian()
 +
|-
 +
| Offset Z
 +
| Float
 +
| This is added to the Z position after being multiplied by random.nextGaussian()
 +
|-
 +
| Particle Data
 +
| Float
 +
| The data of each particle
 +
|-
 +
| Particle Count
 +
| Int
 +
| The number of particles to create
 
  |-
 
  |-
  | On Ground
+
  | Data
  | Boolean
+
  | Varies
  |  
+
  | The variable data listed in [[#Particle|the particle data type]].
 
  |}
 
  |}
  
==== Entity Look And Relative Move ====
+
==== Update Light ====
  
This packet is sent by the server when an entity rotates and moves. Since a short range is limited from -32768 to 32767, and movement is offset of fixed-point numbers, this packet allows at most 8 blocks movement in any direction. (<code>-32768 / (32 * 128) == -8</code>)
+
Updates light levels for a chunk.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,436: Line 2,564:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  !colspan="2"| Field Name
  ! Field Type
+
  !colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| 0x27
+
  |rowspan="10"| 0x24
  |rowspan="7"| Play
+
  |rowspan="10"| Play
  |rowspan="7"| Client
+
  |rowspan="10"| Client
  | Entity ID
+
  |colspan="2"| Chunk X
  | VarInt
+
  |colspan="2"| VarInt
  |  
+
  | Chunk coordinate (block coordinate divided by 16, rounded down)
 
  |-
 
  |-
  | Delta X
+
  |colspan="2"| Chunk Z
  | Short
+
|colspan="2"| VarInt
  | Change in X position as <code>(currentX * 32 - prevX * 32) * 128</code>
+
| Chunk coordinate (block coordinate divided by 16, rounded down)
 +
|-
 +
|colspan="2"| Sky Light Mask
 +
  |colspan="2"| VarInt
 +
  | Mask containing 18 bits, with the lowest bit corresponding to chunk section -1 (in the void, y=-16 to y=-1) and the highest bit for chunk section 16 (above the world, y=256 to y=271)
 +
|-
 +
|colspan="2"| Block Light Mask
 +
|colspan="2"| VarInt
 +
| Mask containing 18 bits, with the same order as sky light
 +
|-
 +
|colspan="2"| Empty Sky Light Mask
 +
|colspan="2"| VarInt
 +
| Mask containing 18 bits, which indicates sections that have 0 for all their sky light values.  If a section is set in both this mask and the main sky light mask, it is ignored for this mask and it is included in the sky light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the sky light arrays.
 
  |-
 
  |-
  | Delta Y
+
  |colspan="2"| Empty Block Light Mask
  | Short
+
  |colspan="2"| VarInt
  | Change in Y position as <code>(currentY * 32 - prevY * 32) * 128</code>
+
  | Mask containing 18 bits, which indicates sections that have 0 for all their block light values.  If a section is set in both this mask and the main block light mask, it is ignored for this mask and it is included in the block light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the block light arrays.
 
  |-
 
  |-
  | Delta Z
+
  |rowspan="2"| Sky Light arrays
  | Short
+
| Length
  | Change in Z position as <code>(currentZ * 32 - prevZ * 32) * 128</code>
+
|rowspan="2"| Array
 +
  | VarInt
 +
  | Length of the following array in bytes (always 2048)
 
  |-
 
  |-
  | Yaw
+
  | Sky Light array
  | Angle
+
  | Array of 2048 bytes
  | New angle, not a delta
+
  | There is 1 array for each bit set to true in the sky light mask, starting with the lowest value.  Half a byte per light value.
 
  |-
 
  |-
  | Pitch
+
  |rowspan="2"| Block Light arrays
  | Angle
+
| Length
  | New angle, not a delta
+
|rowspan="2"| Array
 +
  | VarInt
 +
  | Length of the following array in bytes (always 2048)
 
  |-
 
  |-
  | On Ground
+
  | Block Light array
  | Boolean
+
  | Array of 2048 bytes
  |  
+
  | There is 1 array for each bit set to true in the block light mask, starting with the lowest value.  Half a byte per light value.
 
  |}
 
  |}
  
==== Entity Look ====
+
Individual block or sky light arrays are is given for each block with increasing x coordinates, within rows of increasing z coordinates, within layers of increasing y coordinates. Even-indexed items (those with an even x coordinate, starting at 0) are packed into the low bits, odd-indexed into the high bits.
 +
 
 +
==== Join Game ====
  
This packet is sent by the server when an entity rotates.
+
See [[Protocol Encryption]] for information on logging in.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,484: Line 2,630:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x28
+
  |rowspan="7"| 0x25
  |rowspan="4"| Play
+
  |rowspan="7"| Play
  |rowspan="4"| Client
+
  |rowspan="7"| Client
 
  | Entity ID
 
  | Entity ID
  | VarInt
+
  | Int
  |  
+
  | The player's Entity ID (EID)
 
  |-
 
  |-
  | Yaw
+
  | Gamemode
  | Angle
+
  | Unsigned Byte
  | New angle, not a delta
+
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. Bit 3 (0x8) is the hardcore flag.
 
  |-
 
  |-
  | Pitch
+
  | Dimension
  | Angle
+
  | Int Enum
  | New angle, not a delta
+
  | -1: Nether, 0: Overworld, 1: End; also, note that this is not a VarInt but instead a regular int.
 +
|-
 +
| Max Players
 +
| Unsigned Byte
 +
| Was once used by the client to draw the player list, but now is ignored
 +
|-
 +
| Level Type
 +
| String Enum (16)
 +
| default, flat, largeBiomes, amplified, customized, buffet, default_1_1
 +
|-
 +
| View Distance
 +
| VarInt
 +
| Render distance (2-32)
 
  |-
 
  |-
  | On Ground
+
  | Reduced Debug Info
 
  | Boolean
 
  | Boolean
  |  
+
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
  |}
 
  |}
  
==== Vehicle Move (clientbound) ====
+
==== Map Data ====
  
Note that all fields use absolute positioning and do not allow for relative positioning.
+
Updates a rectangular area on a {{Minecraft Wiki|map}} item.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,512: Line 2,670:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  !colspan="2"| Field Name
  ! Field Type
+
  !colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| 0x29
+
  |rowspan="17"| 0x26
  |rowspan="7"| Play
+
  |rowspan="17"| Play
  |rowspan="7"| Client
+
  |rowspan="17"| Client
  | X
+
  |colspan="2"| Map ID
  | Double
+
  |colspan="2"| VarInt
  | Absolute position (X coordinate)
+
  | Map ID of the map being modified
 
  |-
 
  |-
  | Y
+
  |colspan="2"| Scale
  | Double
+
  |colspan="2"| Byte
  | Absolute position (Y coordinate)
+
  | From 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)
 +
|-
 +
|colspan="2"| Tracking Position
 +
|colspan="2"| Boolean
 +
| Specifies whether player and item frame icons are shown
 
  |-
 
  |-
  | Z
+
|colspan="2"| Locked
  | Double
+
|colspan="2"| Boolean
  | Absolute position (Z coordinate)
+
| True if the map has been locked in a cartography table
 +
|-
 +
|colspan="2"| Icon Count
 +
|colspan="2"| VarInt
 +
| Number of elements in the following array
 +
|-
 +
|rowspan="6"| Icon
 +
| Type
 +
|rowspan="6"| Array
 +
| VarInt enum
 +
| See below
 +
|-
 +
| X
 +
| Byte
 +
| Map coordinates: -128 for furthest left, +127 for furthest right
 +
|-
 +
  | Z
 +
  | Byte
 +
  | Map coordinates: -128 for highest, +127 for lowest
 +
|-
 +
| Direction
 +
| Byte
 +
| 0-15
 +
|-
 +
| Has Display Name
 +
| Boolean
 +
|
 +
|-
 +
| Display Name
 +
| Optional [[Chat]]
 +
| Only present if previous Boolean is true
 +
|-
 +
|colspan="2"| Columns
 +
|colspan="2"| Unsigned Byte
 +
| Number of columns updated
 +
|-
 +
|colspan="2"| Rows
 +
|colspan="2"| Optional Byte
 +
| Only if Columns is more than 0; number of rows updated
 +
|-
 +
|colspan="2"| X
 +
|colspan="2"| Optional Byte
 +
| Only if Columns is more than 0; x offset of the westernmost column
 
  |-
 
  |-
  | Yaw
+
  |colspan="2"| Z
  | Float
+
  |colspan="2"| Optional Byte
  | Absolute rotation on the vertical axis, in degrees
+
| Only if Columns is more than 0; z offset of the northernmost row
 +
|-
 +
|colspan="2"| Length
 +
|colspan="2"| Optional VarInt
 +
  | Only if Columns is more than 0; length of the following array
 
  |-
 
  |-
  | Pitch
+
  |colspan="2"| Data
  | Float
+
  |colspan="2"| Optional Array of Unsigned Byte
  | Absolute rotation on the horizontal axis, in degrees
+
  | Only if Columns is more than 0; see {{Minecraft Wiki|Map item format}}
 
  |}
 
  |}
  
==== Open Sign Editor ====
+
For icons, a direction of 0 is a vertical icon and increments by 22.5&deg; (360/16).
  
Sent when the client has placed a sign and is allowed to send [[#Update Sign|Update Sign]].  There must already be a sign at the given location (which the client does not do automatically) - send a [[#Block Change|Block Change]] first.
+
Types are based off of rows and columns in <code>map_icons.png</code>:
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="1"| 0x2A
+
  ! Icon type
  |rowspan="1"| Play
+
! Result
  |rowspan="1"| Client
+
  |-
  | Location
+
  | 0
  | Position
+
  | White arrow (players)
  |  
+
  |-
  |}
+
  | 1
 
+
  | Green arrow (item frames)
==== Craft Recipe Response ====
+
  |-
 
+
  | 2
Response to the serverbound packet ([[#Craft Recipe Request|Craft Recipe Request]]), with the same recipe ID. Appears to be used to notify the UI.
+
  | Red arrow
 
 
{| class="wikitable"
 
  ! Packet ID
 
  ! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="2"| 0x2B
+
  | 3
|rowspan="2"| Play
+
  | Blue arrow
|rowspan="2"| Client
 
| Window ID
 
| Byte
 
  |
 
 
  |-
 
  |-
  | Recipe
+
  | 4
  | VarInt
+
  | White cross
  | A recipe ID
+
  |-
  |}
+
  | 5
 
+
| Red pointer
==== Player Abilities (clientbound) ====
 
 
 
The latter 2 floats are used to indicate the field of view and flying speed respectively, while the first byte is used to determine the value of 4 booleans.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="3"| 0x2C
+
  | 6
|rowspan="3"| Play
+
  | White circle (off-map players)
|rowspan="3"| Client
 
| Flags
 
| Byte
 
  | Bit field, see below
 
 
  |-
 
  |-
  | Flying Speed
+
  | 7
| Float
+
  | Small white circle (far-off-map players)
  |  
 
 
  |-
 
  |-
  | Field of View Modifier
+
  | 8
  | Float
+
  | Mansion
| Modifies the field of view, like a speed potion. A Notchian server will use the same value as the movement speed (send in the [[Protocol#Entity_Properties|Entity Properties]] packet).
 
|}
 
 
 
About the flags:
 
 
 
{| class="wikitable"
 
 
  |-
 
  |-
  ! Field
+
  | 9
  ! Bit
+
  | Temple
 
  |-
 
  |-
  | Invulnerable
+
  | 10
  | 0x01
+
  | White Banner
 
  |-
 
  |-
  | Flying
+
  | 11
  | 0x02
+
  | Orange Banner
 
  |-
 
  |-
  | Allow Flying
+
  | 12
  | 0x04
+
  | Magenta Banner
 
  |-
 
  |-
  | Creative Mode (Instant Break)
+
  | 13
  | 0x08
+
  | Light Blue Banner
  |}
+
|-
 +
| 14
 +
| Yellow Banner
 +
|-
 +
| 15
 +
| Lime Banner
 +
|-
 +
| 16
 +
| Pink Banner
 +
|-
 +
| 17
 +
| Gray Banner
 +
|-
 +
| 18
 +
| Light Gray Banner
 +
|-
 +
| 19
 +
| Cyan Banner
 +
|-
 +
| 20
 +
| Purple Banner
 +
|-
 +
| 21
 +
| Blue Banner
 +
|-
 +
| 22
 +
| Brown Banner
 +
|-
 +
| 23
 +
| Green Banner
 +
|-
 +
| 24
 +
| Red Banner
 +
|-
 +
| 25
 +
| Black Banner
 +
|-
 +
| 26
 +
| Treasure marker
 +
  |}
 +
 
 +
==== Trade List ====
  
==== Combat Event ====
+
The list of trades a villager NPC is offering.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,639: Line 2,848:
 
  ! Bound To
 
  ! Bound To
 
  !colspan="2"| Field Name
 
  !colspan="2"| Field Name
  ! Field Type
+
  !colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="8"| 0x2D
+
  |rowspan="18"| 0x27
  |rowspan="8"| Play
+
  |rowspan="18"| Play
  |rowspan="8"| Client
+
  |rowspan="18"| Client
  |colspan="2"| Event
+
|-
  | VarInt Enum
+
  | colspan="2" | Window ID
  | Determines the layout of the remaining packet
+
  | colspan="2" | VarInt
 +
  | The ID of the window that is open; this is an int rather than a byte.
 
  |-
 
  |-
  ! Event
+
  | colspan="2" | Size
  ! Field Name
+
  | colspan="2" | Byte
  !
+
  | The number of trades in the following array
!
 
 
  |-
 
  |-
  | 0: enter combat
+
  | rowspan="11" | Trades
  | ''no fields''
+
  | Input item 1
  | ''no fields''
+
| rowspan="11" | Array
  |  
+
  | [[Slot]]
 +
  | The first item the villager is buying
 
  |-
 
  |-
  |rowspan="2"| 1: end combat
+
  | Output item
  | Duration
+
| [[Slot]]
  | VarInt
+
| The item the villager is selling
  |  
+
|-
 +
| Has second item
 +
| Boolean
 +
| Whether there is a second item
 +
|-
 +
| Input item 2
 +
| Optional [[Slot]]
 +
| The second item the villager is buying; only present if they have a second item.
 +
|-
 +
| Trade disabled
 +
| Boolean
 +
| True if the trade is disabled; false if the trade is enabled.
 +
|-
 +
| Number of trade uses
 +
| Integer
 +
| Number of times the trade has been used so far
 +
|-
 +
| Maximum number of trade uses
 +
| Integer
 +
| Number of times this trade can be used
 +
|-
 +
| XP
 +
| Integer
 +
|
 +
|-
 +
| Special Price
 +
| Integer
 +
|
 +
|-
 +
| Price Multiplier
 +
| Float
 +
|
 +
|-
 +
  | Demand
 +
  | Integer
 +
  |
 
  |-
 
  |-
  | Entity ID
+
  |colspan="2"| Villager level
  | Int
+
  |colspan="2"| VarInt
  |  
+
  | Appears on the trade GUI; meaning comes from the translation key <code>merchant.level.</code> + level.
 +
1: Novice, 2: Apprentice, 3: Journeyman, 4: Expert, 5: Master
 
  |-
 
  |-
  |rowspan="3"| 2: entity dead
+
  |colspan="2"| Experience
  | Player ID
+
  |colspan="2"| VarInt
| VarInt
+
  | Total experience for this villager (always 0 for the wandering trader)
  |  
 
 
  |-
 
  |-
  | Entity ID
+
  |colspan="2"| Is regular villager
  | Int
+
  |colspan="2"| Boolean
  |  
+
  | True if this is a regular villager; false for the wandering trader.  When false, hides the villager level and some other GUI elements.
 
  |-
 
  |-
  | Message
+
  |colspan="2"| Can restock
  | [[Chat]]
+
  |colspan="2"| Boolean
  |  
+
  | True for regular villagers and false for the wandering trader.  If true, the "Villagers restock up to two times per day." message is displayed when hovering over disabled trades.
 
  |}
 
  |}
  
==== Player List Item ====
+
[[File:1.14-merchant-slots.png|thumb|The merchant UI, for reference]]
 +
{{-}}
 +
 
 +
==== Entity Relative Move ====
 +
 
 +
This packet is sent by the server when an entity moves less then 8 blocks; if an entity moves more than 8 blocks [[#Entity Teleport|Entity Teleport]] should be sent instead.
  
Sent by the server to update the user list (<tab> in the client).
+
This packet allows at most 8 blocks movement in any direction, because short range is from -32768 to 32767. And <code>32768 / (128 * 32)</code> = 8.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,690: Line 2,940:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="4"| Field Name
+
  ! Field Name
  !colspan="3"| Field Type
+
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="19"| 0x2E
+
  |rowspan="5"| 0x28
  |rowspan="19"| Play
+
  |rowspan="5"| Play
  |rowspan="19"| Client
+
  |rowspan="5"| Client
  |colspan="4"| Action
+
  | Entity ID
  |colspan="3"| VarInt
+
  | VarInt
| Determines the rest of the Player format after the UUID
 
|-
 
|colspan="4"| Number Of Players
 
|colspan="3"| VarInt
 
| Number of elements in the following array
 
|-
 
|rowspan="17"| Player
 
|colspan="3"| UUID
 
|rowspan="17"| Array
 
|colspan="2"| UUID
 
 
  |  
 
  |  
 
  |-
 
  |-
  ! Action
+
  | Delta X
  !colspan="2"| Field Name
+
  | Short
  !colspan="2"|  
+
  | Change in X position as <code>(currentX * 32 - prevX * 32) * 128</code>
!
 
 
  |-
 
  |-
  |rowspan="10"| 0: add player
+
  | Delta Y
  |colspan="2"| Name
+
  | Short
  |colspan="2"| String (16)
+
  | Change in Y position as <code>(currentY * 32 - prevY * 32) * 128</code>
|
 
 
  |-
 
  |-
  |colspan="2"| Number Of Properties
+
  | Delta Z
  |colspan="2"| VarInt
+
  | Short
  | Number of elements in the following array
+
  | Change in Z position as <code>(currentZ * 32 - prevZ * 32) * 128</code>
 
  |-
 
  |-
  |rowspan="4"| Property
+
  | On Ground
| Name
+
  | Boolean
|rowspan="4"| Array
 
  | String (32767)
 
 
  |  
 
  |  
  |-
+
  |}
  | Value
+
 
  | String (32767)
+
==== Entity Look And Relative Move ====
  |  
+
 
  |-
+
This packet is sent by the server when an entity rotates and moves. Since a short range is limited from -32768 to 32767, and movement is offset of fixed-point numbers, this packet allows at most 8 blocks movement in any direction. (<code>-32768 / (32 * 128) == -8</code>)
  | Is Signed
+
 
  | Boolean
+
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
  |-
 +
  |rowspan="7"| 0x29
 +
  |rowspan="7"| Play
 +
  |rowspan="7"| Client
 +
  | Entity ID
 +
  | VarInt
 
  |  
 
  |  
 
  |-
 
  |-
  | Signature
+
  | Delta X
  | Optional String (32767)
+
  | Short
  | Only if Is Signed is true
+
  | Change in X position as <code>(currentX * 32 - prevX * 32) * 128</code>
 
  |-
 
  |-
  |colspan="2"| Gamemode
+
  | Delta Y
  |colspan="2"| VarInt
+
  | Short
  |  
+
  | Change in Y position as <code>(currentY * 32 - prevY * 32) * 128</code>
 
  |-
 
  |-
  |colspan="2"| Ping
+
  | Delta Z
  |colspan="2"| VarInt
+
  | Short
  | Measured in milliseconds
+
  | Change in Z position as <code>(currentZ * 32 - prevZ * 32) * 128</code>
 
  |-
 
  |-
  |colspan="2"| Has Display Name
+
  | Yaw
  |colspan="2"| Boolean
+
  | Angle
  |  
+
  | New angle, not a delta
 
  |-
 
  |-
  |colspan="2"| Display Name
+
  | Pitch
|colspan="2"| Optional [[Chat]]
+
  | Angle
| Only if Has Display Name is true
+
  | New angle, not a delta
|-
 
| 1: update gamemode
 
|colspan="2"| Gamemode
 
|colspan="2"| VarInt
 
|
 
|-
 
  | 2: update latency
 
|colspan="2"| Ping
 
|colspan="2"| VarInt
 
  | Measured in milliseconds
 
 
  |-
 
  |-
  |rowspan="2"| 3: update display name
+
  | On Ground
|colspan="2"| Has Display Name
+
  | Boolean
  |colspan="2"| Boolean
 
|
 
|-
 
|colspan="2"| Display Name
 
|colspan="2"| Optional [[Chat]]
 
| Only send if Has Display Name is true
 
|-
 
| 4: remove player
 
|colspan="2"| ''no fields''
 
|colspan="2"| ''no fields''
 
 
  |  
 
  |  
 
  |}
 
  |}
  
The Property field looks as in the response of [[Mojang API#UUID -> Profile + Skin/Cape]], except of course using the protocol format instead of JSON. That is, each player will usually have one property with Name “textures” and Value being a base64-encoded JSON string as documented at [[Mojang API#UUID -> Profile + Skin/Cape]]. An empty properties array is also acceptable, and will cause clients to display the player with one of the two default skins depending on UUID.
+
==== Entity Look ====
  
Ping values correspond with icons in the following way:
+
This packet is sent by the server when an entity rotates.
* A ping that negative (i.e. not known to the server yet) will result in the no connection icon.
 
* A ping under 150 milliseconds will result in 5 bars
 
* A ping under 300 milliseconds will result in 4 bars
 
* A ping under 600 milliseconds will result in 3 bars
 
* A ping under 1000 milliseconds (1 second) will result in 2 bars
 
* A ping greater than or equal to 1 second will result in 1 bar.
 
 
 
==== Player Position And Look (clientbound) ====
 
 
 
Updates the player's position on the server. This packet will also close the “Downloading Terrain” screen when joining/respawning.
 
 
 
If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 meters, the client will be kicked for “You moved too quickly :( (Hacking?)”.
 
 
 
Also if the fixed-point number of X or Z is set greater than <code>3.2E7D</code> the client will be kicked for “Illegal position”.
 
 
 
Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.
 
 
 
Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,814: Line 3,024:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| 0x2F
+
  |rowspan="4"| 0x2A
  |rowspan="7"| Play
+
  |rowspan="4"| Play
  |rowspan="7"| Client
+
  |rowspan="4"| Client
  | X
+
  | Entity ID
  | Double
+
  | VarInt
  | Absolute or relative position, depending on Flags
+
  |  
|-
 
| Y
 
| Double
 
| Absolute or relative position, depending on Flags
 
|-
 
| Z
 
| Double
 
| Absolute or relative position, depending on Flags
 
 
  |-
 
  |-
 
  | Yaw
 
  | Yaw
  | Float
+
  | Angle
  | Absolute or relative rotation on the X axis, in degrees
+
  | New angle, not a delta
 
  |-
 
  |-
 
  | Pitch
 
  | Pitch
  | Float
+
  | Angle
  | Absolute or relative rotation on the Y axis, in degrees
+
  | New angle, not a delta
 
  |-
 
  |-
  | Flags
+
  | On Ground
  | Byte
+
  | Boolean
  | Bit field, see below
+
  |  
|-
 
| Teleport ID
 
| VarInt
 
| Client should confirm this packet with [[#Teleport Confirm|Teleport Confirm]] containing the same Teleport ID
 
 
  |}
 
  |}
  
About the Flags field:
+
==== Entity ====
 +
 
 +
This packet may be used to initialize an entity.
  
<Dinnerbone> It's a bitfield, X/Y/Z/Y_ROT/X_ROT. If X is set, the x value is relative and not absolute.
+
For player entities, either this packet or any move/look packet is sent every game tick. So the meaning of this packet is basically that the entity did not move/look since the last such packet.
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  ! Field
+
|rowspan="1"| 0x2B
  ! Bit
+
|rowspan="1"| Play
 +
|rowspan="1"| Client
 +
| Entity ID
 +
| VarInt
 +
|
 +
|}
 +
 
 +
==== Vehicle Move (clientbound) ====
 +
 
 +
Note that all fields use absolute positioning and do not allow for relative positioning.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
  ! Field Type
 +
  ! Notes
 
  |-
 
  |-
 +
|rowspan="5"| 0x2C
 +
|rowspan="5"| Play
 +
|rowspan="5"| Client
 
  | X
 
  | X
  | 0x01
+
  | Double
 +
| Absolute position (X coordinate)
 
  |-
 
  |-
 
  | Y
 
  | Y
  | 0x02
+
  | Double
 +
| Absolute position (Y coordinate)
 
  |-
 
  |-
 
  | Z
 
  | Z
  | 0x04
+
  | Double
 +
| Absolute position (Z coordinate)
 
  |-
 
  |-
  | Y_ROT
+
  | Yaw
  | 0x08
+
  | Float
 +
| Absolute rotation on the vertical axis, in degrees
 
  |-
 
  |-
  | X_ROT
+
  | Pitch
  | 0x10
+
  | Float
 +
| Absolute rotation on the horizontal axis, in degrees
 
  |}
 
  |}
  
==== Use Bed ====  
+
==== Open Book ====
  
This packet tells that a player goes to bed.
+
Sent when a player right clicks with a signed book. This tells the client to open the book GUI.
  
The client with the matching Entity ID will go into bed mode.
+
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
|rowspan="1"| 0x2D
 +
|rowspan="1"| Play
 +
|rowspan="1"| Client
 +
| Hand
 +
| VarInt enum
 +
| 0: Main hand, 1: Off hand
 +
|}
  
This Packet is sent to all nearby players including the one sent to bed.
+
==== Open Window ====
  
Any packets sent with a location not currently occupied by a bed will be ignored by clients.
+
This is sent to the client when it should open an inventory, such as a chest, workbench, or furnace. This message is not sent anywhere for clients opening their own inventory.  For horses, use [[#Open Horse Window|Open Horse Window]].
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,889: Line 3,134:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x30
+
  |rowspan="3"| 0x2E
  |rowspan="2"| Play
+
  |rowspan="3"| Play
  |rowspan="2"| Client
+
  |rowspan="3"| Client
  | Entity ID
+
  | Window ID
 +
| VarInt
 +
| A unique id number for the window to be displayed. Notchian server implementation is a counter, starting at 1.
 +
|-
 +
| Window Type
 
  | VarInt
 
  | VarInt
  | Sleeping player's EID
+
  | The window type to use for display. Contained in the <code>minecraft:menu</code> regisry; see [[Inventory]] for the different values.
 +
|-
 +
| Window Title
 +
| [[Chat]]
 +
| The title of the window
 +
|}
 +
 
 +
==== Open Sign Editor ====
 +
 
 +
Sent when the client has placed a sign and is allowed to send [[#Update Sign|Update Sign]].  There must already be a sign at the given location (which the client does not do automatically) - send a [[#Block Change|Block Change]] first.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
 +
|rowspan="1"| 0x2F
 +
|rowspan="1"| Play
 +
|rowspan="1"| Client
 
  | Location
 
  | Location
 
  | Position
 
  | Position
  | Block location of the head part of the bed
+
  |  
 
  |}
 
  |}
  
==== Unlock Recipes ====
+
==== Craft Recipe Response ====
 +
 
 +
Response to the serverbound packet ([[#Craft Recipe Request|Craft Recipe Request]]), with the same recipe ID.  Appears to be used to notify the UI.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,911: Line 3,182:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="8"| 0x31
+
  |rowspan="2"| 0x30
  |rowspan="8"| Play
+
  |rowspan="2"| Play
  |rowspan="8"| Client
+
  |rowspan="2"| Client
 +
| Window ID
 +
| Byte
 +
|
 
  |-
 
  |-
| Action
+
  | Recipe
| VarInt
+
  | Identifier
| 0: init, 1: add, 2: remove
+
  | A recipe ID
|-
+
  |}
| Crafting Book Open
 
| Boolean
 
| If true, then the crafting book will be open when the player opens its inventory.
 
|-
 
| Filtering Craftable
 
| Boolean
 
| If true, then the filtering option is active when the players opens its inventory.
 
|-
 
| Array size 1
 
| VarInt
 
| Number of elements in the following array
 
|-
 
  | Recipe IDs
 
  | Array of VarInt
 
|
 
|-
 
| Array size 2
 
| Optional VarInt
 
| Number of elements in the following array, only present if mode is 0 (init)
 
|-
 
| Recipe IDs
 
| Optional Array of VarInt, only present if mode is 0 (init)
 
  |
 
  |}
 
Action:
 
* 0 (init) = All the recipes in the list 2 will added to the recipe book. All the recipes in list 1 will be tagged as displayed, recipes that aren't tagged will be shown in the notification. VERIFY LIST ORDER?
 
* 1 (add) = All the recipes in the list are added and their icon will be shown in the notification.
 
* 2 (remove) = Remove all the recipes in the list. This allows them to re-displayed when they are readded.
 
  
Recipe ID:
+
==== Player Abilities (clientbound) ====
These are hardcoded values in the client and server, all the recipe json files will be loaded in a specific order (alphabetical, like sounds) and internal ids will be assigned in that order. There are also inbuilt recipes like fireworks, banners, etc., these are the first recipes to have their id assigned. Due the fact that the recipes are loaded in a specific order will the ids very likely change when recipes get added. [https://twitter.com/dinnerbone/status/856505341479145472 Custom recipes are scheduled for Minecraft 1.13], so most likely will things change a bit in that version.
 
  
==== Destroy Entities ====
+
The latter 2 floats are used to indicate the field of view and flying speed respectively, while the first byte is used to determine the value of 4 booleans.
 
 
Sent by the server when a list of entities is to be destroyed on the client.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,963: Line 3,206:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x32
+
  |rowspan="3"| 0x31
  |rowspan="2"| Play
+
  |rowspan="3"| Play
  |rowspan="2"| Client
+
  |rowspan="3"| Client
  | Count
+
  | Flags
  | VarInt
+
  | Byte
  | Number of elements in the following array
+
  | Bit field, see below
 +
|-
 +
| Flying Speed
 +
| Float
 +
| 0.05 by default
 
  |-
 
  |-
  | Entity IDs
+
  | Field of View Modifier
  | Array of VarInt
+
  | Float
  | The list of entities of destroy
+
  | Modifies the field of view, like a speed potion. A Notchian server will use the same value as the movement speed sent in the [[Protocol#Entity_Properties|Entity Properties]] packet, which defaults to 0.1 for players.
 
  |}
 
  |}
  
==== Remove Entity Effect ====
+
About the flags:
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="2"| 0x33
+
  ! Field
|rowspan="2"| Play
+
  ! Bit
  |rowspan="2"| Client
+
  |-
  | Entity ID
+
  | Invulnerable
  | VarInt
+
  | 0x01
  |  
 
 
  |-
 
  |-
  | Effect ID
+
  | Flying
  | Byte
+
  | 0x02
| See {{Minecraft Wiki|Status effect#List of effects|this table}}
 
|}
 
 
 
==== Resource Pack Send ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="2"| 0x34
+
  | Allow Flying
|rowspan="2"| Play
+
  | 0x04
|rowspan="2"| Client
 
| URL
 
| String (32767)
 
  | The URL to the resource pack.
 
 
  |-
 
  |-
  | Hash
+
  | Creative Mode (Instant Break)
| String (40)
+
  | 0x08
  | A 40 character hexadecimal and lowercase [[wikipedia:SHA-1|SHA-1]] hash of the resource pack file. (must be lower case in order to work)<br />If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth — but it will still treat it as a unique id
 
 
  |}
 
  |}
  
==== Respawn ====
+
==== Combat Event ====
 
 
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,027: Line 3,248:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  !colspan="2"| Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x35
+
  |rowspan="8"| 0x32
  |rowspan="4"| Play
+
  |rowspan="8"| Play
  |rowspan="4"| Client
+
  |rowspan="8"| Client
  | Dimension
+
  |colspan="2"| Event
  | Int Enum
+
  | VarInt Enum
  | -1: The Nether, 0: The Overworld, 1: The End
+
| Determines the layout of the remaining packet
 +
  |-
 +
! Event
 +
! Field Name
 +
!
 +
!
 +
|-
 +
| 0: enter combat
 +
| ''no fields''
 +
| ''no fields''
 +
|
 +
|-
 +
|rowspan="2"| 1: end combat
 +
| Duration
 +
| VarInt
 +
|
 +
|-
 +
| Entity ID
 +
| Int
 +
|
 
  |-
 
  |-
  | Difficulty
+
  |rowspan="3"| 2: entity dead
  | Unsigned Byte
+
  | Player ID
  | 0: Peaceful, 1: Easy, 2: Normal, 3: Hard
+
| VarInt
 +
  |  
 
  |-
 
  |-
  | Gamemode
+
  | Entity ID
  | Unsigned Byte
+
  | Int
  | 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included
+
  |  
 
  |-
 
  |-
  | Level Type
+
  | Message
  | String (16)
+
  | [[Chat]]
| Same as [[#Join Game|Join Game]]
+
|
 
  |}
 
  |}
  
{{Warning2|Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
+
==== Player Info ====
  
If you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.}}
+
Sent by the server to update the user list (<tab> in the client).
 
 
==== Entity Head Look ====
 
 
 
Changes the direction an entity's head is facing.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,063: Line 3,300:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  !colspan="4"| Field Name
  ! Field Type
+
  !colspan="3"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x36
+
  |rowspan="19"| 0x33
  |rowspan="2"| Play
+
  |rowspan="19"| Play
  |rowspan="2"| Client
+
  |rowspan="19"| Client
  | Entity ID
+
  |colspan="4"| Action
  | VarInt
+
  |colspan="3"| VarInt
 +
| Determines the rest of the Player format after the UUID
 +
|-
 +
|colspan="4"| Number Of Players
 +
|colspan="3"| VarInt
 +
| Number of elements in the following array
 +
|-
 +
|rowspan="17"| Player
 +
|colspan="3"| UUID
 +
|rowspan="17"| Array
 +
|colspan="2"| UUID
 
  |  
 
  |  
 
  |-
 
  |-
  | Head Yaw
+
  ! Action
  | Angle
+
  !colspan="2"| Field Name
| New angle, not a delta
+
  !colspan="2"|
|}
+
  !  
 
 
==== Select Advancement Tab ====
 
 
 
Sent by the server to indicate that the client should switch advancement tab. Sent either when the client switches tab in the GUI or when an advancement in another tab is made.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
  ! Field Type
 
  ! Notes
 
 
  |-
 
  |-
  |rowspan="2"| 0x37
+
  |rowspan="10"| 0: add player
  |rowspan="2"| Play
+
|colspan="2"| Name
  |rowspan="2"| Client
+
|colspan="2"| String (16)
  | Has id
+
|
  | Boolean
+
|-
  | Indicates if the next field is present
+
  |colspan="2"| Number Of Properties
 +
|colspan="2"| VarInt
 +
| Number of elements in the following array
 +
|-
 +
  |rowspan="4"| Property
 +
  | Name
 +
  |rowspan="4"| Array
 +
| String (32767)
 +
  |  
 
  |-
 
  |-
  | Optional Identifier
+
  | Value
 
  | String (32767)
 
  | String (32767)
  | See below
+
  |  
  |}
+
  |-
 
+
| Is Signed
The Identifier can be one of the following:
+
| Boolean
 
+
  |
{| class="wikitable"
 
  ! Optional Identifier
 
 
  |-
 
  |-
  | minecraft:story/root
+
  | Signature
 +
| Optional String (32767)
 +
| Only if Is Signed is true
 
  |-
 
  |-
  | minecraft:nether/root
+
  |colspan="2"| Gamemode
 +
|colspan="2"| VarInt
 +
|
 
  |-
 
  |-
  | minecraft:end/root
+
  |colspan="2"| Ping
 +
|colspan="2"| VarInt
 +
| Measured in milliseconds
 
  |-
 
  |-
  | minecraft:adventure/root
+
  |colspan="2"| Has Display Name
 +
|colspan="2"| Boolean
 +
|
 
  |-
 
  |-
  | minecraft:husbandry/root
+
  |colspan="2"| Display Name
  |}
+
|colspan="2"| Optional [[Chat]]
 
+
| Only if Has Display Name is true
If no or an invalid identifier is sent, the client will switch to the first tab in the GUI.
+
|-
 +
| 1: update gamemode
 +
|colspan="2"| Gamemode
 +
|colspan="2"| VarInt
 +
|
 +
|-
 +
| 2: update latency
 +
|colspan="2"| Ping
 +
|colspan="2"| VarInt
 +
| Measured in milliseconds
 +
|-
 +
|rowspan="2"| 3: update display name
 +
|colspan="2"| Has Display Name
 +
|colspan="2"| Boolean
 +
|
 +
|-
 +
|colspan="2"| Display Name
 +
|colspan="2"| Optional [[Chat]]
 +
  | Only send if Has Display Name is true
 +
|-
 +
| 4: remove player
 +
|colspan="2"| ''no fields''
 +
|colspan="2"| ''no fields''
 +
|
 +
|}
  
==== World Border ====  
+
The Property field looks as in the response of [[Mojang API#UUID -> Profile + Skin/Cape]], except of course using the protocol format instead of JSON. That is, each player will usually have one property with Name “textures” and Value being a base64-encoded JSON string as documented at [[Mojang API#UUID -> Profile + Skin/Cape]]. An empty properties array is also acceptable, and will cause clients to display the player with one of the two default skins depending on UUID.
 +
 
 +
Ping values correspond with icons in the following way:
 +
* A ping that negative (i.e. not known to the server yet) will result in the no connection icon.
 +
* A ping under 150 milliseconds will result in 5 bars
 +
* A ping under 300 milliseconds will result in 4 bars
 +
* A ping under 600 milliseconds will result in 3 bars
 +
* A ping under 1000 milliseconds (1 second) will result in 2 bars
 +
* A ping greater than or equal to 1 second will result in 1 bar.
 +
 
 +
==== Face Player ====
 +
 
 +
Used to rotate the client player to face the given location or entity (for <code>/teleport [<targets>] <x> <y> <z> facing</code>).
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,127: Line 3,412:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="18"| 0x38
+
  |rowspan="8"| 0x34
  |rowspan="18"| Play
+
  |rowspan="8"| Play
  |rowspan="18"| Client
+
  |rowspan="8"| Client
|colspan="2"| Action
 
| VarInt Enum
 
| Determines the format of the rest of the packet
 
 
  |-
 
  |-
  ! Action
+
  | Feet/eyes
  ! Field Name
+
  | VarInt enum
  !
+
  | Values are feet=0, eyes=1. If set to eyes, aims using the head position; otherwise aims using the feet position.
  !
 
 
  |-
 
  |-
  | 0: set size
+
  | Target x
| Diameter
 
 
  | Double
 
  | Double
  | Length of a single side of the world border, in meters
+
  | x coordinate of the point to face towards
 
  |-
 
  |-
  |rowspan="3"| 1: lerp size
+
  | Target y
| Old Diameter
 
 
  | Double
 
  | Double
  | Current length of a single side of the world border, in meters
+
  | y coordinate of the point to face towards
 
  |-
 
  |-
  | New Diameter
+
  | Target z
 
  | Double
 
  | Double
  | Target length of a single side of the world border, in meters
+
  | z coordinate of the point to face towards
 +
|-
 +
| Is entity
 +
| Boolean
 +
| If true, additional information about an entity is provided.
 +
|-
 +
| Entity ID
 +
| Optional VarInt
 +
| Only if is entity is true &mdash; the entity to face towards
 
  |-
 
  |-
  | Speed
+
  | Entity feet/eyes
  | VarLong
+
  | Optional VarInt enum
  | Number of real-time ''milli''seconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
+
  | Whether to look at the entity's eyes or feet.  Same values and meanings as before, just for the entity's head/feet.
 +
|}
 +
 
 +
If the entity given by entity ID cannot be found, this packet should be treated as if is entity was false.
 +
 
 +
==== Player Position And Look (clientbound) ====
 +
 
 +
Updates the player's position on the server. This packet will also close the “Downloading Terrain” screen when joining/respawning.
 +
 
 +
If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 meters, the client will be kicked for “You moved too quickly :( (Hacking?)”.
 +
 
 +
Also if the fixed-point number of X or Z is set greater than <code>3.2E7D</code> the client will be kicked for “Illegal position”.
 +
 
 +
Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.
 +
 
 +
Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  |rowspan="2"| 2: set center
+
  |rowspan="7"| 0x35
 +
|rowspan="7"| Play
 +
|rowspan="7"| Client
 
  | X
 
  | X
 
  | Double
 
  | Double
  |  
+
  | Absolute or relative position, depending on Flags
 
  |-
 
  |-
  | Z
+
  | Y
 
  | Double
 
  | Double
  |  
+
  | Absolute or relative position, depending on Flags
|-
 
|rowspan="8"| 3: initialize
 
| X
 
| Double
 
|
 
 
  |-
 
  |-
 
  | Z
 
  | Z
 
  | Double
 
  | Double
  |  
+
  | Absolute or relative position, depending on Flags
 
  |-
 
  |-
  | Old Diameter
+
  | Yaw
  | Double
+
  | Float
  | Current length of a single side of the world border, in meters
+
  | Absolute or relative rotation on the X axis, in degrees
 
  |-
 
  |-
  | New Diameter
+
  | Pitch
  | Double
+
  | Float
  | Target length of a single side of the world border, in meters
+
  | Absolute or relative rotation on the Y axis, in degrees
 
  |-
 
  |-
  | Speed
+
  | Flags
  | VarLong
+
  | Byte
  | Number of real-time ''milli''seconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
+
  | Bit field, see below
 
  |-
 
  |-
  | Portal Teleport Boundary
+
  | Teleport ID
 
  | VarInt
 
  | VarInt
  | Resulting coordinates from a portal teleport are limited to ±value. Usually 29999984.
+
  | Client should confirm this packet with [[#Teleport Confirm|Teleport Confirm]] containing the same Teleport ID
 +
|}
 +
 
 +
About the Flags field:
 +
 
 +
<Dinnerbone> It's a bitfield, X/Y/Z/Y_ROT/X_ROT. If X is set, the x value is relative and not absolute.
 +
 
 +
{| class="wikitable"
 
  |-
 
  |-
  | Warning Time
+
  ! Field
  | VarInt
+
  ! Bit
| In seconds as set by <code>/worldborder warning time</code>
 
 
  |-
 
  |-
  | Warning Blocks
+
  | X
  | VarInt
+
  | 0x01
| In meters
 
 
  |-
 
  |-
  |rowspan="1"| 4: set warning time
+
  | Y
  | Warning Time
+
| 0x02
  | VarInt
+
|-
  | In seconds as set by <code>/worldborder warning time</code>
+
| Z
 +
| 0x04
 +
  |-
 +
  | Y_ROT
 +
  | 0x08
 
  |-
 
  |-
  |rowspan="1"| 5: set warning blocks
+
  | X_ROT
| Warning Blocks
+
  | 0x10
| VarInt
 
  | In meters
 
 
  |}
 
  |}
  
The Notchian client determines how solid to display the warning by comparing to whichever is higher, the warning distance or whichever is lower, the distance from the current diameter to the target diameter or the place the border will be after warningTime seconds. In pseudocode:
+
==== Unlock Recipes ====
 
 
<syntaxhighlight lang="java">
 
distance = max(min(resizeSpeed * 1000 * warningTime, abs(targetDiameter - currentDiameter)), warningDistance);
 
if (playerDistance < distance) {
 
    warning = 1.0 - playerDistance / distance;
 
} else {
 
    warning = 0.0;
 
}
 
</syntaxhighlight>
 
 
 
==== Camera ====
 
 
 
Sets the entity that the player renders from. This is normally used when the player left-clicks an entity while in spectator mode.
 
 
 
The player's camera will move with the entity and look where it is looking. The entity is often another player, but can be any type of entity.  The player is unable to move this entity (move packets will act as if they are coming from the other entity).
 
 
 
If the given entity is not loaded by the player, this packet is ignored.  To return control to the player, send this packet with their entity ID.
 
 
 
The Notchian server resets this (sends it back to the default entity) whenever the spectated entity is killed or the player sneaks, but only if they were spectating an entity. It also sends this packet whenever the player switches out of spectator mode (even if they weren't spectating an entity).
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,243: Line 3,538:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="1"| 0x39
+
  |rowspan="10"| 0x36
  |rowspan="1"| Play
+
  |rowspan="10"| Play
  |rowspan="1"| Client
+
  |rowspan="10"| Client
  | Camera ID
+
  |-
 +
| Action
 
  | VarInt
 
  | VarInt
  | ID of the entity to set the client's camera to
+
  | 0: init, 1: add, 2: remove
  |}
+
|-
 
+
| Crafting Recipe Book Open
The notchian also loads certain shaders for given entities:
+
| Boolean
 +
| If true, then the crafting recipe book will be open when the player opens its inventory.
 +
|-
 +
| Crafting Recipe Book Filter Active
 +
| Boolean
 +
| If true, then the filtering option is active when the players opens its inventory.
 +
|-
 +
| Smelting Recipe Book Open
 +
| Boolean
 +
| If true, then the smelting recipe book will be open when the player opens its inventory.
 +
|-
 +
| Smelting Recipe Book Filter Active
 +
| Boolean
 +
| If true, then the filtering option is active when the players opens its inventory.
 +
|-
 +
| Array size 1
 +
| VarInt
 +
| Number of elements in the following array
 +
|-
 +
| Recipe IDs
 +
| Array of Identifier
 +
|
 +
|-
 +
| Array size 2
 +
| Optional VarInt
 +
| Number of elements in the following array, only present if mode is 0 (init)
 +
|-
 +
| Recipe IDs
 +
| Optional Array of Identifier, only present if mode is 0 (init)
 +
|
 +
  |}
 +
Action:
 +
* 0 (init) = All the recipes in the list 2 will added to the recipe book. All the recipes in list 1 will be tagged as displayed, recipes that aren't tagged will be shown in the notification. VERIFY LIST ORDER?
 +
* 1 (add) = All the recipes in the list are added and their icon will be shown in the notification.
 +
* 2 (remove) = Remove all the recipes in the list. This allows them to re-displayed when they are readded.
  
* Creeper &rarr; <code>shaders/post/creeper.json</code>
+
==== Destroy Entities ====
* Spider (and cave spider) &rarr; <code>shaders/post/spider.json</code>
 
* Enderman &rarr; <code>shaders/post/invert.json</code>
 
* Anything else &rarr; the current shader is unloaded
 
  
==== Held Item Change (clientbound) ====
+
Sent by the server when a list of entities is to be destroyed on the client.
 
 
Sent to change the player's slot selection.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,270: Line 3,595:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="1"| 0x3A
+
  |rowspan="2"| 0x37
  |rowspan="1"| Play
+
  |rowspan="2"| Play
  |rowspan="1"| Client
+
  |rowspan="2"| Client
  | Slot
+
  | Count
  | Byte
+
  | VarInt
  | The slot which the player has selected (0–8)
+
  | Number of elements in the following array
  |}
+
|-
 
+
  | Entity IDs
==== Display Scoreboard ====
+
| Array of VarInt
 +
| The list of entities of destroy
 +
|}
  
This is sent to the client when it should display a scoreboard.
+
==== Remove Entity Effect ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,290: Line 3,617:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x3B
+
  |rowspan="2"| 0x38
 
  |rowspan="2"| Play
 
  |rowspan="2"| Play
 
  |rowspan="2"| Client
 
  |rowspan="2"| Client
  | Position
+
  | Entity ID
 +
| VarInt
 +
|
 +
|-
 +
| Effect ID
 
  | Byte
 
  | Byte
  | The position of the scoreboard. 0: list, 1: sidebar, 2: below name, 3 - 18: team specific sidebar, indexed as 3 + team color.
+
  | See {{Minecraft Wiki|Status effect#List of effects|this table}}
|-
 
| Score Name
 
| String (16)
 
| The unique name for the scoreboard to be displayed.
 
 
  |}
 
  |}
  
==== Entity Metadata ====
+
==== Resource Pack Send ====  
 
 
Updates one or more [[Entities#Entity Metadata Format|metadata]] properties for an existing entity. Any properties not included in the Metadata field are left unchanged.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,314: Line 3,639:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x3C
+
  |rowspan="2"| 0x39
 
  |rowspan="2"| Play
 
  |rowspan="2"| Play
 
  |rowspan="2"| Client
 
  |rowspan="2"| Client
  | Entity ID
+
  | URL
  | VarInt
+
  | String (32767)
  |  
+
  | The URL to the resource pack.
 
  |-
 
  |-
  | Metadata
+
  | Hash
  | [[Entities#Entity Metadata Format|Entity Metadata]]
+
  | String (40)
|
+
| A 40 character hexadecimal and lowercase [[wikipedia:SHA-1|SHA-1]] hash of the resource pack file. (must be lower case in order to work)<br />If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth — but it will still treat it as a unique id
 
  |}
 
  |}
  
==== Attach Entity ====
+
==== Respawn ====
  
This packet is sent when an entity has been {{Minecraft Wiki|Lead|leashed}} to another entity.
+
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,338: Line 3,663:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x3D
+
  |rowspan="3"| 0x3A
  |rowspan="2"| Play
+
  |rowspan="3"| Play
  |rowspan="2"| Client
+
  |rowspan="3"| Client
  | Attached Entity ID
+
  | Dimension
  | Int
+
  | Int Enum
  | Attached entity's EID
+
| -1: The Nether, 0: The Overworld, 1: The End
 +
|-
 +
| Gamemode
 +
| Unsigned Byte
 +
  | 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included
 
  |-
 
  |-
  | Holding Entity ID
+
  | Level Type
  | Int
+
  | String (16)
  | ID of the entity holding the lead. Set to -1 to detach.
+
  | Same as [[#Join Game|Join Game]]
 
  |}
 
  |}
  
==== Entity Velocity ====
+
{{Warning2|Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
 +
 
 +
If you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.}}
 +
 
 +
==== Entity Head Look ====
 +
 
 +
Changes the direction an entity's head is facing.
  
Velocity is believed to be in units of 1/8000 of a block per server tick (50ms); for example, -1343 would move (-1343 / 8000) = −0.167875 blocks per tick (or −3,3575 blocks per second).
+
While sending the Entity Look packet changes the vertical rotation of the head, sending this packet appears to be necessary to rotate the head horizontally.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,362: Line 3,697:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x3E
+
  |rowspan="2"| 0x3B
  |rowspan="4"| Play
+
  |rowspan="2"| Play
  |rowspan="4"| Client
+
  |rowspan="2"| Client
 
  | Entity ID
 
  | Entity ID
 
  | VarInt
 
  | VarInt
 
  |  
 
  |  
 
  |-
 
  |-
  | Velocity X
+
  | Head Yaw
  | Short
+
  | Angle
  | Velocity on the X axis
+
  | New angle, not a delta
|-
 
| Velocity Y
 
| Short
 
| Velocity on the Y axis
 
|-
 
| Velocity Z
 
| Short
 
| Velocity on the Z axis
 
 
  |}
 
  |}
  
==== Entity Equipment ====
+
==== Select Advancement Tab ====
 +
 
 +
Sent by the server to indicate that the client should switch advancement tab. Sent either when the client switches tab in the GUI or when an advancement in another tab is made.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,392: Line 3,721:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| 0x3F
+
  |rowspan="2"| 0x3C
  |rowspan="3"| Play
+
  |rowspan="2"| Play
  |rowspan="3"| Client
+
  |rowspan="2"| Client
  | Entity ID
+
  | Has id
  | VarInt
+
  | Boolean
  | Entity's EID
+
  | Indicates if the next field is present
 
  |-
 
  |-
  | Slot
+
  | Optional Identifier
  | VarInt Enum
+
  | String (32767)
| Equipment slot. 0: main hand, 1: off hand, 2–5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet)
+
  | See below
  |-
 
| Item
 
| [[Slot Data|Slot]]
 
|
 
 
  |}
 
  |}
  
==== Set Experience ====
+
The Identifier can be one of the following:
 
 
Sent by the server when the client should change experience levels.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Packet ID
+
  ! Optional Identifier
  ! State
+
  |-
  ! Bound To
+
  | minecraft:story/root
  ! Field Name
+
  |-
  ! Field Type
+
  | minecraft:nether/root
! Notes
 
 
  |-
 
  |-
  |rowspan="3"| 0x40
+
  | minecraft:end/root
|rowspan="3"| Play
 
|rowspan="3"| Client
 
| Experience bar
 
| Float
 
| Between 0 and 1
 
 
  |-
 
  |-
  | Level
+
  | minecraft:adventure/root
| VarInt
 
|
 
 
  |-
 
  |-
  | Total Experience
+
  | minecraft:husbandry/root
| VarInt
 
| See {{Minecraft Wiki|Experience#Leveling up}} on the Minecraft Wiki for Total Experience to Level conversion
 
 
  |}
 
  |}
  
==== Update Health ====
+
If no or an invalid identifier is sent, the client will switch to the first tab in the GUI.
  
Sent by the server to update/set the health of the player it is sent to.
+
==== World Border ====
 
 
Food {{Minecraft Wiki|Food#Hunger vs. Saturation|saturation}} acts as a food “overcharge”. Food values will not decrease while the saturation is over zero. Players logging in automatically get a saturation of 5.0. Eating food increases the saturation as well as the food bar.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,446: Line 3,757:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  !colspan="2"| Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| 0x41
+
  |rowspan="18"| 0x3D
  |rowspan="3"| Play
+
  |rowspan="18"| Play
  |rowspan="3"| Client
+
  |rowspan="18"| Client
  | Health
+
  |colspan="2"| Action
  | Float
+
  | VarInt Enum
  | 0 or less = dead, 20 = full HP
+
  | Determines the format of the rest of the packet
 
  |-
 
  |-
| Food
+
  ! Action
| VarInt
 
| 0–20
 
|-
 
| Food Saturation
 
| Float
 
| Seems to vary from 0.0 to 5.0 in integer increments
 
|}
 
 
 
==== Scoreboard Objective ====
 
 
 
This is sent to the client when it should create a new {{Minecraft Wiki|scoreboard}} objective or remove one.
 
 
 
{| class="wikitable"
 
  ! Packet ID
 
! State
 
! Bound To
 
 
  ! Field Name
 
  ! Field Name
  ! Field Type
+
  !  
  ! Notes
+
  !  
 
  |-
 
  |-
  |rowspan="4"| 0x42
+
  | 0: set size
|rowspan="4"| Play
+
  | Diameter
|rowspan="4"| Client
+
  | Double
  | Objective Name
+
  | Length of a single side of the world border, in meters
  | String (16)
 
  | An unique name for the objective
 
 
  |-
 
  |-
  | Mode
+
  |rowspan="3"| 1: lerp size
  | Byte
+
| Old Diameter
  | 0 to create the scoreboard. 1 to remove the scoreboard. 2 to update the display text.
+
  | Double
 +
  | Current length of a single side of the world border, in meters
 
  |-
 
  |-
  | Objective Value
+
  | New Diameter
  | Optional String (32)
+
  | Double
  | Only if mode is 0 or 2. The text to be displayed for the score
+
  | Target length of a single side of the world border, in meters
 +
|-
 +
| Speed
 +
| VarLong
 +
| Number of real-time ''milli''seconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
 
  |-
 
  |-
  | Type
+
  |rowspan="2"| 2: set center
  | Optional String (16)
+
  | X
  | Only if mode is 0 or 2. “integer” or “hearts”
+
  | Double
  |}
+
  |  
 
 
==== Set Passengers ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="3"| 0x43
+
  | Z
|rowspan="3"| Play
+
  | Double
|rowspan="3"| Client
+
  |  
| Entity ID
 
  | VarInt
 
  | Vehicle's EID
 
 
  |-
 
  |-
  | Passenger Count
+
  |rowspan="8"| 3: initialize
  | VarInt
+
| X
  | Number of elements in the following array
+
  | Double
 +
  |  
 
  |-
 
  |-
  | Passengers
+
  | Z
  | Array of VarInt
+
  | Double
  | EIDs of entity's passengers
+
  |  
|}
 
 
 
==== Teams ====
 
 
 
Creates and updates teams.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="23"| 0x44
+
  | Old Diameter
|rowspan="23"| Play
+
  | Double
|rowspan="23"| Client
+
  | Current length of a single side of the world border, in meters
|colspan="2"| Team Name
 
  | String (16)
 
  | A unique name for the team. (Shared with scoreboard).
 
 
  |-
 
  |-
  |colspan="2"| Mode
+
  | New Diameter
  | Byte
+
  | Double
  | Determines the layout of the remaining packet
+
  | Target length of a single side of the world border, in meters
 
  |-
 
  |-
  |rowspan="9"| 0: create team
+
  | Speed
  | Team Display Name
+
  | VarLong
| String (32)
+
  | Number of real-time ''milli''seconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
  |  
 
 
  |-
 
  |-
  | Team Prefix
+
  | Portal Teleport Boundary
  | String (16)
+
  | VarInt
  | Displayed before the names of players that are part of this team
+
  | Resulting coordinates from a portal teleport are limited to ±value. Usually 29999984.
 
  |-
 
  |-
  | Team Suffix
+
  | Warning Time
  | String (16)
+
  | VarInt
  | Displayed after the names of players that are part of this team
+
  | In seconds as set by <code>/worldborder warning time</code>
 
  |-
 
  |-
  | Friendly Flags
+
  | Warning Blocks
  | Byte
+
  | VarInt
  | Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible players on same team
+
  | In meters
 
  |-
 
  |-
  | Name Tag Visibility
+
  |rowspan="1"| 4: set warning time
  | String Enum (32)
+
| Warning Time
  | <code>always</code>, <code>hideForOtherTeams</code>, <code>hideForOwnTeam</code>, <code>never</code>
+
  | VarInt
 +
  | In seconds as set by <code>/worldborder warning time</code>
 
  |-
 
  |-
  | Collision Rule
+
  |rowspan="1"| 5: set warning blocks
| String Enum (32)
+
  | Warning Blocks
| <code>always</code>, <code>pushOtherTeams</code>, <code>pushOwnTeam</code>, <code>never</code>
 
|-
 
| Color
 
| Byte
 
| For colors, the same [[Chat]] colors (0-15).  -1 indicates RESET/no color.
 
|-
 
  | Entity Count
 
 
  | VarInt
 
  | VarInt
  | Number of elements in the following array
+
  | In meters
 +
|}
 +
 
 +
The Notchian client determines how solid to display the warning by comparing to whichever is higher, the warning distance or whichever is lower, the distance from the current diameter to the target diameter or the place the border will be after warningTime seconds. In pseudocode:
 +
 
 +
<syntaxhighlight lang="java">
 +
distance = max(min(resizeSpeed * 1000 * warningTime, abs(targetDiameter - currentDiameter)), warningDistance);
 +
if (playerDistance < distance) {
 +
    warning = 1.0 - playerDistance / distance;
 +
} else {
 +
    warning = 0.0;
 +
}
 +
</syntaxhighlight>
 +
 
 +
==== Camera ====
 +
 
 +
Sets the entity that the player renders from. This is normally used when the player left-clicks an entity while in spectator mode.
 +
 
 +
The player's camera will move with the entity and look where it is looking. The entity is often another player, but can be any type of entity.  The player is unable to move this entity (move packets will act as if they are coming from the other entity).
 +
 
 +
If the given entity is not loaded by the player, this packet is ignored.  To return control to the player, send this packet with their entity ID.
 +
 
 +
The Notchian server resets this (sends it back to the default entity) whenever the spectated entity is killed or the player sneaks, but only if they were spectating an entity. It also sends this packet whenever the player switches out of spectator mode (even if they weren't spectating an entity).
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | Entities
+
  |rowspan="1"| 0x3E
| Array of String (40)
+
  |rowspan="1"| Play
| Identifiers for the entities in this team.  For players, this is their username; for other entities, it is their UUID.
+
  |rowspan="1"| Client
|-
+
  | Camera ID
| 1: remove team
 
| ''no fields''
 
| ''no fields''
 
|  
 
|-
 
  |rowspan="7"| 2: update team info
 
| Team Display Name
 
| String (32)
 
|
 
|-
 
| Team Prefix
 
| String (16)
 
| Displayed before the names of entities that are part of this team
 
|-
 
| Team Suffix
 
| String (16)
 
| Displayed after the names of entities that are part of this team
 
|-
 
| Friendly Flags
 
| Byte
 
| Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible entities on same team
 
|-
 
| Name Tag Visibility
 
| String Enum (32)
 
| <code>always</code>, <code>hideForOtherTeams</code>, <code>hideForOwnTeam</code>, <code>never</code>
 
|-
 
| Collision Rule
 
| String Enum (32)
 
| <code>always</code>, <code>pushOtherTeams</code>, <code>pushOwnTeam</code>, <code>never</code>
 
|-
 
| Color
 
| Byte
 
| For colors, the same [[Chat]] colors (0-15).  -1 indicates RESET/no color.
 
|-
 
  |rowspan="2"| 3: add players to team
 
  | Entity Count
 
 
  | VarInt
 
  | VarInt
  | Number of elements in the following array
+
  | ID of the entity to set the client's camera to
|-
 
| Entities
 
| Array of String (40)
 
| Identifiers for the entities added.  For players, this is their username; for other entities, it is their UUID.
 
|-
 
|rowspan="2"| 4: remove players from team
 
| Entity Count
 
| VarInt
 
| Number of elements in the following array
 
|-
 
| Entities
 
| Array of String (40)
 
| Identifiers for the entities removed.  For players, this is their username; for other entities, it is their UUID.
 
 
  |}
 
  |}
  
==== Update Score ====
+
The notchian also loads certain shaders for given entities:
  
This is sent to the client when it should update a scoreboard item.
+
* Creeper &rarr; <code>shaders/post/creeper.json</code>
 +
* Spider (and cave spider) &rarr; <code>shaders/post/spider.json</code>
 +
* Enderman &rarr; <code>shaders/post/invert.json</code>
 +
* Anything else &rarr; the current shader is unloaded
  
{| class="wikitable"
+
==== Held Item Change (clientbound) ====
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="4"| 0x45
 
|rowspan="4"| Play
 
|rowspan="4"| Client
 
| Entity Name
 
| String (40)
 
| The entity whose score this is.  For players, this is their username; for other entities, it is their UUID.
 
|-
 
| Action
 
| Byte
 
| 0 to create/update an item. 1 to remove an item.
 
|-
 
| Objective Name
 
| String (16)
 
| The name of the objective the score belongs to
 
|-
 
| Value
 
| Optional VarInt
 
| The score to be displayed next to the entry. Only sent when Action does not equal 1.
 
|}
 
  
==== Spawn Position ====
+
Sent to change the player's slot selection.
 
 
Sent by the server after login to specify the coordinates of the spawn point (the point at which players spawn at, and which the compass points to). It can be sent at any time to update the point compasses point at.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,681: Line 3,900:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="1"| 0x46
+
  |rowspan="1"| 0x3F
 
  |rowspan="1"| Play
 
  |rowspan="1"| Play
 
  |rowspan="1"| Client
 
  |rowspan="1"| Client
  | Location
+
  | Slot
  | Position
+
  | Byte
  | Spawn location
+
  | The slot which the player has selected (0–8)
 
  |}
 
  |}
  
==== Time Update ====
+
==== Update View Position ====
  
Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.
+
{{Need Info|Why is this even needed?  Is there a better name for it?  My guess is that it's something to do with logical behavior with latency, but it still seems weird.}}
  
The time of day is based on the timestamp modulo 24000. 0 is sunrise, 6000 is noon, 12000 is sunset, and 18000 is midnight.
+
Updates the client's location. This is used to determine what chunks should remain loaded and if a chunk load should be ignored; chunks outside of the view distance may be unloaded.
  
The default SMP server increments the time by <code>20</code> every second.
+
Sent whenever the player moves across a chunk border horizontally, and also (according to testing) for any integer change in the vertical axis, even if it doesn't go across a chunk section border.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,705: Line 3,924:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x47
+
  |rowspan="2"| 0x40
 
  |rowspan="2"| Play
 
  |rowspan="2"| Play
 
  |rowspan="2"| Client
 
  |rowspan="2"| Client
  | World Age
+
  | Chunk X
  | Long
+
  | VarInt
  | In ticks; not changed by server commands
+
  | Chunk X coordinate of the player's position
 
  |-
 
  |-
  | Time of day
+
  | Chunk Z
  | Long
+
  | VarInt
  | The world (or region) time, in ticks. If negative the sun will stop moving at the Math.abs of the time
+
  | Chunk Z coordinate of the player's position
 
  |}
 
  |}
  
==== Title ====
+
==== Update View Distance ====
 +
 
 +
Sent by the integrated singleplayer server when changing render distance.  Does not appear to be used by the dedicated server, as <code>view-distance</code> in server.properties cannot be changed at runtime.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,723: Line 3,944:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="10"| 0x48
+
  |rowspan="1"| 0x41
  |rowspan="10"| Play
+
  |rowspan="1"| Play
  |rowspan="10"| Client
+
  |rowspan="1"| Client
  |colspan="2"| Action
+
  | View Distance
  | VarInt Enum
+
  | VarInt
  |  
+
  | Render distance (2-32)
  |-
+
  |}
  ! Action
+
 
 +
==== Display Scoreboard ====
 +
 
 +
This is sent to the client when it should display a scoreboard.
 +
 
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
  ! Bound To
 
  ! Field Name
 
  ! Field Name
  !  
+
  ! Field Type
  !  
+
  ! Notes
 
  |-
 
  |-
  | 0: set title
+
  |rowspan="2"| 0x42
  | Title Text
+
|rowspan="2"| Play
  | [[Chat]]
+
|rowspan="2"| Client
  |  
+
  | Position
 +
  | Byte
 +
  | The position of the scoreboard. 0: list, 1: sidebar, 2: below name, 3 - 18: team specific sidebar, indexed as 3 + team color.
 
  |-
 
  |-
  | 1: set subtitle
+
  | Score Name
  | Subtitle Text
+
  | String (16)
| [[Chat]]
+
  | The unique name for the scoreboard to be displayed.
|
 
|-
 
| 2: set action bar
 
| Action bar text
 
| [[Chat]]
 
| Displays a message above the hotbar (the same as position 2 in [[#Chat Message (clientbound)|Chat Message (clientbound)]], except that it correctly renders formatted chat. See [https://bugs.mojang.com/browse/MC-119145 MC-119145] for more information.)
 
  |-
 
|rowspan="3"| 3: set times and display
 
| Fade In
 
| Int
 
| Ticks to spend fading in
 
|-
 
| Stay
 
| Int
 
| Ticks to keep the title displayed
 
|-
 
| Fade Out
 
| Int
 
| Ticks to spend out, not when to start fading out
 
|-
 
| 4: hide
 
| ''no fields''
 
| ''no fields''
 
|
 
|-
 
| 5: reset
 
| ''no fields''
 
| ''no fields''
 
|
 
 
  |}
 
  |}
  
“Hide” makes the title disappear, but if you run times again the same title will appear. “Reset” erases the text.
+
==== Entity Metadata ====
  
The title is visible on screen for Fade In + Stay + Fade Out ticks.
+
Updates one or more [[Entities#Entity Metadata Format|metadata]] properties for an existing entity. Any properties not included in the Metadata field are left unchanged.
 
 
==== Sound Effect ====
 
 
 
This packet is used to play a number of hardcoded sound events. For custom sounds, use [[#Named Sound Effect|Named Sound Effect]].
 
 
 
{{Warning|Numeric sound effect IDs are liable to change between versions}}
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,796: Line 3,992:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| 0x49
+
  |rowspan="2"| 0x43
  |rowspan="7"| Play
+
  |rowspan="2"| Play
  |rowspan="7"| Client
+
  |rowspan="2"| Client
  | Sound ID
+
  | Entity ID
 
  | VarInt
 
  | VarInt
  | ID of hardcoded sound event ([http://pokechu22.github.io/Burger/1.12.2.html#sounds events] as of 1.12.2)
+
  |  
 
  |-
 
  |-
  | Sound Category
+
  | Metadata
  | VarInt Enum
+
  | [[Entities#Entity Metadata Format|Entity Metadata]]
| The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories])
+
  |  
|-
 
| Effect Position X
 
| Int
 
| Effect X multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
|-
 
| Effect Position Y
 
| Int
 
| Effect Y multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
|-
 
  | Effect Position Z
 
| Int
 
| Effect Z multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
 
|-
 
| Volume
 
| Float
 
| 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients
 
|-
 
| Pitch
 
| Float
 
| Float between 0.5 and 2.0 by Notchian clients
 
 
 
 
  |}
 
  |}
  
==== Player List Header And Footer ====
+
==== Attach Entity ====
  
This packet may be used by custom servers to display additional information above/below the player list. It is never sent by the Notchian server.
+
This packet is sent when an entity has been {{Minecraft Wiki|Lead|leashed}} to another entity.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,841: Line 4,016:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x4A
+
  |rowspan="2"| 0x44
 
  |rowspan="2"| Play
 
  |rowspan="2"| Play
 
  |rowspan="2"| Client
 
  |rowspan="2"| Client
  | Header
+
  | Attached Entity ID
  | [[Chat]]
+
  | Int
  | To remove the header, send a empty translatable component: {"translate":""}
+
  | Attached entity's EID
 
  |-
 
  |-
  | Footer
+
  | Holding Entity ID
  | [[Chat]]
+
  | Int
  | To remove the footer, send a empty translatable component: {"translate":""}
+
  | ID of the entity holding the lead. Set to -1 to detach.
 
  |}
 
  |}
  
==== Collect Item ====
+
==== Entity Velocity ====
  
Sent by the server when someone picks up an item lying on the ground — its sole purpose appears to be the animation of the item flying towards you. It doesn't destroy the entity in the client memory, and it doesn't add it to your inventory. The server only checks for items to be picked up after each [[#Player Position|Player Position]] (and [[#Player Position And Look|Player Position And Look]]) packet sent by the client.
+
Velocity is believed to be in units of 1/8000 of a block per server tick (50ms); for example, -1343 would move (-1343 / 8000) = −0.167875 blocks per tick (or −3,3575 blocks per second).
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,865: Line 4,040:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| 0x4B
+
  |rowspan="4"| 0x45
  |rowspan="3"| Play
+
  |rowspan="4"| Play
  |rowspan="3"| Client
+
  |rowspan="4"| Client
  | Collected Entity ID
+
  | Entity ID
 
  | VarInt
 
  | VarInt
 
  |  
 
  |  
  |-  
+
  |-
  | Collector Entity ID
+
  | Velocity X
  | VarInt
+
  | Short
  |  
+
  | Velocity on the X axis
  |-  
+
  |-
  | Pickup Item Count
+
  | Velocity Y
  | VarInt
+
  | Short
  | Seems to be 1 for XP orbs, otherwise the number of items in the stack.
+
  | Velocity on the Y axis
 +
|-
 +
| Velocity Z
 +
| Short
 +
| Velocity on the Z axis
 
  |}
 
  |}
  
==== Entity Teleport ====
+
==== Entity Equipment ====
 
 
This packet is sent by the server when an entity moves more than 8 blocks.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,893: Line 4,070:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| 0x4C
+
  |rowspan="3"| 0x46
  |rowspan="7"| Play
+
  |rowspan="3"| Play
  |rowspan="7"| Client
+
  |rowspan="3"| Client
 
  | Entity ID
 
  | Entity ID
 
  | VarInt
 
  | VarInt
  |  
+
  | Entity's EID
 
  |-
 
  |-
  | X
+
  | Slot
  | Double
+
  | VarInt Enum
  |  
+
  | Equipment slot. 0: main hand, 1: off hand, 2–5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet)
 
  |-
 
  |-
  | Y
+
  | Item
  | Double
+
  | [[Slot Data|Slot]]
|
 
|-
 
| Z
 
| Double
 
 
  |  
 
  |  
 +
|}
 +
 +
==== Set Experience ====
 +
 +
Sent by the server when the client should change experience levels.
 +
 +
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | Yaw
+
  |rowspan="3"| 0x47
  | Angle
+
|rowspan="3"| Play
  | New angle, not a delta
+
|rowspan="3"| Client
 +
| Experience bar
 +
  | Float
 +
  | Between 0 and 1
 
  |-
 
  |-
  | Pitch
+
  | Level
  | Angle
+
  | VarInt
  | New angle, not a delta
+
  |  
 
  |-
 
  |-
  | On Ground
+
  | Total Experience
  | Boolean
+
  | VarInt
  |  
+
  | See {{Minecraft Wiki|Experience#Leveling up}} on the Minecraft Wiki for Total Experience to Level conversion
 
  |}
 
  |}
  
==== Advancements ====
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==== Update Health ====
 +
 
 +
Sent by the server to update/set the health of the player it is sent to.
 +
 
 +
Food {{Minecraft Wiki|Food#Hunger vs. Saturation|saturation}} acts as a food “overcharge”. Food values will not decrease while the saturation is over zero. Players logging in automatically get a saturation of 5.0. Eating food increases the saturation as well as the food bar.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 3,931: Line 4,124:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
  !colspan="2"| Field Type
+
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="9"| 0x4D
+
  |rowspan="3"| 0x48
  |rowspan="9"| Play
+
  |rowspan="3"| Play
  |rowspan="9"| Client
+
  |rowspan="3"| Client
  |colspan="2"| Reset/Clear
+
  | Health
  |colspan="2"| Boolean
+
  | Float
  | Whether to reset/clear the current advancements
+
  | 0 or less = dead, 20 = full HP
 
  |-
 
  |-
  |colspan="2"| Mapping size
+
  | Food
|colspan="2"| VarInt
+
| VarInt
  | Size of the following array
+
| 0–20
 +
|-
 +
| Food Saturation
 +
| Float
 +
| Seems to vary from 0.0 to 5.0 in integer increments
 +
|}
 +
 
 +
==== Scoreboard Objective ====
 +
 
 +
This is sent to the client when it should create a new {{Minecraft Wiki|scoreboard}} objective or remove one.
 +
 
 +
{| class="wikitable"
 +
  ! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  |rowspan="2"| Advancement mapping
+
  |rowspan="4"| 0x49
  | Key
+
  |rowspan="4"| Play
  |rowspan="2"| Array
+
  |rowspan="4"| Client