Difference between revisions of "Server List"

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(added sortable class. seems to use more space, but it's an useful feature so it's worth it)
(changed the parts of the intro text that were written as first person - i didn't change the tone to be more serious (>:3, heh). if anyone feels this is needed, do it)
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A couple things for contributors:
 
A couple things for contributors:
* If you haven't committed to your repository in a few months, I (MAD) am likely to mark you as on hiatus. Don't take it personally; just write more code and update the wiki.
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* If you haven't committed to your repository in a few months, it will be marked as on hiatus. Don't take it personally; just write more code and update the wiki.
* I (MAD) rely on README files to gather server features. If you don't have one, you run the risk that I will read your source code to discern what your server can do. This might not be what you wanted. >:3
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* Wiki editors rely on README files to gather server features. If you don't have one, you run the risk that they will read your source code to discern what your server can do. This might not be what you wanted. >:3
 
* Yes, the "Networking" column really does ask the question, "Can your server actually talk to clients?" This is just a litmus test. If your server can't do it, then consider whether it's ready for this page.
 
* Yes, the "Networking" column really does ask the question, "Can your server actually talk to clients?" This is just a litmus test. If your server can't do it, then consider whether it's ready for this page.
  

Revision as of 17:21, 13 June 2012

This is a rather incomplete list of Minecraft Modern servers currently in development. This page only lists servers written from scratch. For mods and wrappers, see the Utility List.

A couple things for contributors:

  • If you haven't committed to your repository in a few months, it will be marked as on hiatus. Don't take it personally; just write more code and update the wiki.
  • Wiki editors rely on README files to gather server features. If you don't have one, you run the risk that they will read your source code to discern what your server can do. This might not be what you wanted. >:3
  • Yes, the "Networking" column really does ask the question, "Can your server actually talk to clients?" This is just a litmus test. If your server can't do it, then consider whether it's ready for this page.


Name Author(s) Language License Asynchronous I/O Networking World Formats Multiworld Physics Entities Concurrency Model Scripting Development Status
Bravo MostAwesomeDude Python MIT/X11 Unknown Yes Alpha, Beta Yes Yes Players, Mobs Processes Python On hiatus since Dec 2011
Chunky Monkey agon, huin (lead contributor), jnwhiteh, nictuku Google Go MIT Unknown Yes Alpha, Beta Planned Entities: yes; Blocks: Planned Players: yes; Mobs: In progress Goroutines (Multi-host planned) (TBD) On hiatus since Oct 2011
craftd kev009 C Simplified BSD Unknown Yes Alpha No Yes Planned Threads Many (plugins) On hiatus since May 2011
Erlcraft Scott Brooks Erlang Unknown (Source files have no copyright?!) Unknown Yes Alpha No No No Erlang processes No On hiatus since Sep 2010
Glowstone SpaceManiac (fork of Lightstone) Java MIT Networking (Netty) Yes Beta Yes No No Event-driven Bukkit Superseded by Spout
Gruved (dead link) Jckf, electronicsRules Perl Open source No Yes Beta planned Partial Planned Planned Event-driven Perl Website/repo dead
Lightstone Graham Edgecombe Java MIT Unknown Yes In Progress (Beta) Planned Planned Planned Event-driven Planned (Ruby) On hiatus since Jun 2011
McCraft Nemrael Java GPLv3 Unknown Yes (Java NIO) Beta (read-access) Yes Planned Planned Threads Planned On hiatus since Aug 2011
MCServer FakeTruth C++ Open source Unknown Yes Raw Yes Yes Players, Mobs Threads Lua Active
mc-erl Apiocera, clonejo Erlang not decided yet partially Yes custom (Mnesia) No No Players Erlang processes Planned Active
Mineserver Fador, Psoden, deoxxa C++ New BSD License Unknown Yes Anvil Yes Yes Players, Mobs Unknown C++ Active
Mineserver 2 deoxxa, Jailout2000 C++ New BSD License Unknown Yes Planned Planned Planned Planned boost, ZeroMQ C++ Active
Myne2 aera, iKJames Python Simplified BSD Unknown Yes n/a No No No Threads Python Cancelled
PartyCraft Drew DeVault (SirCmpwn) C# MIT Yes Yes Custom Yes Planned Players + limited others Worker + Scheduled Events .NET Active
Quartz (dead link) Moose C++ Unknown Unknown Yes Alpha No Yes No Threads No Repo dead
Realcraft Jailout2000 Realbasic General public / proprietary No Yes Custom
(Converters planned)
Yes Planned Players, other entities are WIP None Custom Realcraft Text Files On hiatus since Jan 2012
RealMC (link requires "permission") thomasfn C# Closed source Yes Yes Custom No No Yes Async IO Lua No downloads available
Schlagwetter louisdx C++0x unspecified open source Unknown Yes n/a No Planned Planned Threads No On hiatus since Nov 2011
SilentCraft Silentneeb, BizarreCake C# Closed source Unknown Yes Alpha No No No Threads No Cancelled
Spout
(with Vanilla plugin)
SpoutDev (fork of Glowstone) Java SpoutDev v1 Networking (Netty) Yes Custom
(Converters planned)
Yes Partial Partial Event-driven SpoutAPI Active
XMC Xinnx C# GPLv3 Yes Yes Alpha, Beta: WIP No Planned Players, Partial mob support Threads + Async File IO .NET Plugins Rewrite in progress
FastCraft sprenger120 C++ GPLv3 Yes Yes Planned (Beta/Custom) Planned Planned Players, mobs Threads Shared Libaries Active