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- 16:19, 7 March 2024 diff hist +53 Protocol →Chunk Batch Finished: Reason for 25 instead of 50
- 15:37, 22 December 2023 diff hist +10 m Protocol →Chunk Data and Update Light
- 20:38, 21 December 2023 diff hist +181 Protocol →Update Section Blocks: Add decode for blocks
- 18:51, 21 December 2023 diff hist +14 m Protocol →Synchronize Player Position
- 22:42, 19 December 2023 diff hist +213 Pre-release protocol →Entity Effect
- 22:25, 3 November 2023 diff hist +185 Protocol Add more detail for how bundle delimiters work
- 00:25, 3 November 2023 diff hist -2 m Protocol
- 05:02, 1 November 2023 diff hist +6 m Protocol Slightly reword to clarify array layout
- 23:21, 30 August 2022 diff hist -13 Data types Fix Position axis signs when decoding
- 23:12, 23 August 2022 diff hist -9 Protocol Previous gamemode is signed
- 22:39, 23 August 2022 diff hist +27 Protocol Depth, scale, and category are optional
- 18:19, 23 August 2022 diff hist 0 m Protocol Accidentally swapped type and meaning
- 18:18, 23 August 2022 diff hist +299 Protocol monster_spawn_light_level tag can be TAG_Compound or TAG_Int
- 15:43, 23 August 2022 diff hist -290 Protocol →Chunk Data and Update Light
- 15:23, 23 August 2022 diff hist +98 m Protocol Specify that light data in Chunk Data and Update Light is the same format as Update Light
- 01:59, 23 August 2022 diff hist +88 Protocol Unknown boolean in Update Section Blocks is suppress light updates
- 01:56, 2 August 2022 diff hist 0 m Data types Fix order of axis sections in Position binary example
- 22:00, 21 July 2022 diff hist +147 Game files Add a link to my own implementation of the asset downloader
- 14:53, 19 May 2022 diff hist +7 m VarInt And VarLong Cast shift to long in readVarLong to prevent data loss from implicit integer shift
- 17:55, 20 January 2022 diff hist +12 VarInt And VarLong Fix reading VarInt and VarLong example code