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- 12:28, 9 February 2011 diff hist +30 m How to Write a Client →Getting the map chunks
- 12:22, 9 February 2011 diff hist +1 How to Write a Client →Getting the map chunks: chunk loading notes
- 12:13, 9 February 2011 diff hist -29 m How to Write a Client →Moving around
- 12:07, 9 February 2011 diff hist +152 How to Write a Client →Health and Respawning: why does my health update so slowly?
- 11:51, 9 February 2011 diff hist +257 How to Write a Client →Moving around: Player bounding box numbers
- 11:35, 9 February 2011 diff hist +66 m Talk:Protocol →Y/Stance: signing my comment
- 11:35, 9 February 2011 diff hist +593 Talk:Protocol →Y/Stance: Stance should be called Eye Y
- 07:44, 8 February 2011 diff hist +96 Protocol →Player Look (0x0C): calibrating pitch
- 07:40, 8 February 2011 diff hist -3 m How to Write a Client →Look and Stance
- 07:40, 8 February 2011 diff hist +357 How to Write a Client →Moving around: Added section on fall damage
- 07:33, 8 February 2011 diff hist +576 How to Write a Client →Moving around: added Look and Stance section
- 15:18, 7 February 2011 diff hist +236 How to Write a Client →Getting the map chunks: it's ok to ignore the initialization chunk fragments
- 08:53, 7 February 2011 diff hist +120 How to Write a Client →Health and Respawning: respawning is simple
- 04:56, 7 February 2011 diff hist +282 How to Write a Client added respawning section with TODO's in it.
- 04:49, 7 February 2011 diff hist -267 How to Write a Client →Testing/Debugging: death causes invisible avatar
- 03:15, 7 February 2011 diff hist -6 m How to Write a Client →Moving around: formatting
- 03:02, 7 February 2011 diff hist +388 How to Write a Client →Moving around: Notes, formatting, and solutions for specific error conditions
- 01:38, 6 February 2011 diff hist +8 m How to Write a Client →Getting the map chunks
- 21:36, 5 February 2011 diff hist +44 Protocol FAQ →…my client isn't receiving complete map chunks!: added reference to How to Write a Client
- 14:40, 5 February 2011 diff hist +14 m How to Write a Client →Login: 0x0D does not directly follow 0x01