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  • Hi! Here's my [https://github.com/ckiee GitHub] and here's my [https://ckie.dev site]
    85 bytes (15 words) - 17:04, 30 July 2021
  • ...in the technicalities behind Minecraft. Especially it's I/O and NBT system(s).
    117 bytes (19 words) - 17:03, 18 August 2021
  • 推荐的登入流程看起来像这样,其中'''C'''是客户端而'''S'''是服务端: # '''C'''→'''S''': [[ZH:Protocol#握手|握手]]状态=2
    7 KB (274 words) - 08:53, 18 November 2019
  • ...ncomplete but it has almost all packets now and it's more useful than what's on there now. [[User:Orladog|Orladog]] ([[User talk:Orladog|talk]]) 10:27, : I added it there if that's OK [[User:Orladog|Orladog]] ([[User talk:Orladog|talk]]) 16:36, 27 May 2020
    367 bytes (58 words) - 16:36, 27 May 2020
  • ...ogin sequence and ping sequence looks like this, where C is the client and S is the server: # C-&gt;S <code>0x01</code> ID_UNCONNECTED_PING_OPEN_CONNECTIONS
    2 KB (412 words) - 09:34, 16 August 2016
  • File:Minecraft-trig-yaw.png
    ...w the yaw works. Source is in Beta's source tree. Dual-licensed under Beta's MIT/X11 license and the license of this wiki.
    (800 × 800 (32 KB)) - 22:46, 9 July 2013
  • ...''' servers alone, written in everything from C++ to PureBasic to Perl. It's highly recommend if you're planning to do a development project at this poi
    10 members (0 subcategories, 0 files) - 16:54, 11 April 2016
  • * [https://github.com/PrismarineJS/minecraft-data minecraft-data], Minecraft's technical side condensed to json * [https://github.com/Gjum/Bat Bat], Gjum's playground for new Spock features, and maybe eventually a high level, somew
    475 bytes (62 words) - 18:44, 12 April 2016
  • ...ia Signpost/2006-11-27/Technology report]] for an explanation of this page's purpose. Don't autoblock addresses in the private address space (e.g. the site's own load balancers):
    317 bytes (38 words) - 20:43, 26 May 2020
  • yo what's up I'm figboot
    24 bytes (5 words) - 21:04, 31 May 2023
  • File:CPE-MessageTypes.png
    Examples of all possible message types in [[CPE]]'s MessageTypes extension
    (1,040 × 550 (261 KB)) - 04:56, 19 December 2013
  • File:HCraft-super-overhang.png
    hCraft's super overhang world generator.
    (1,680 × 991 (1.51 MB)) - 19:21, 24 September 2013
  • File:HCraft-overhang.png
    hCraft's overhang world generator.
    (1,680 × 991 (1.89 MB)) - 19:10, 24 September 2013
  • ...therwise it sends 0x33 for each individual chunk that's coming into player's viewdistance. S: skylight data (may or may not be there)
    2 KB (249 words) - 18:02, 1 November 2023
  • File:Phase avatar.png
    Phase's current avatar.
    (750 × 750 (17 KB)) - 02:25, 15 September 2018
  • ...''See also'' section. If the article's subject is the same as the section's, use [[Template:Main]].
    570 bytes (90 words) - 19:52, 4 March 2016
  • Hey there! My name's Callum, and I'm a 16 year old full-time student and Kotlin/Java developer i If you need to contact me, please do so via Discord, as that's where I'll most likely respond. My full username is BomBardyGamer#2274
    624 bytes (107 words) - 04:01, 24 December 2021
  • ...e:{{#replace: {{{1}}}| |_}}" {{#if: {{{rel|}}} | {{{{{rel}}}}}}} <!-- that's a lot of braces --> <!-- it's valid -->
    2 KB (299 words) - 05:19, 26 February 2024

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