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  • The level is a file called "level.dat" in the root of the world. ...data for players is stored in a folder called "players". Each player has a file called "<username>.dat".
    4 KB (587 words) - 20:21, 27 March 2012
  • :This wiki is about documentation on protocols, file formats, and other Minecraft internals and has no direct association with CraftBukk
    957 bytes (160 words) - 14:50, 10 September 2014
  • ...helps to protect constructions against [[griefing|griefers]] or to use the file for [[Map Editing|map editing]]. === File Format ===
    3 KB (561 words) - 15:39, 1 July 2017
  • The Named Binary Tag (NBT) file format is an extremely simple and efficient structured binary format used b * Player data (both single player and multiplayer, one file per player). This includes such things as inventory and location.
    23 KB (3,018 words) - 20:04, 8 April 2024
  • ...le:Indexed_palette.png|thumb|Illustration of an indexed palette ([[Commons:File:Indexed_palette.png|Source]])]] | See [[#Palette formats]] below.
    37 KB (5,121 words) - 00:43, 23 March 2024
  • ...data types. Notchian Minecraft uses shared serialization logic for the two formats, so the conversions are mostly self-evident&mdash;objects correspond to com :''String''. A translation key, looked up in the current language file to obtain a translation text, which becomes the component's content after p
    20 KB (3,003 words) - 23:04, 13 March 2024
  • These data formats are identical to those provided by the Java classes [http://download.oracle [[File:Minecraft-trig-yaw.png|thumb|The unit circle for yaw]]
    104 KB (15,137 words) - 01:18, 9 April 2024