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- You can find cool stuff on my [//github.com/phase GitHub] page.<br> * [https://github.com/phase/PhaseBot PhaseBot] (Java) was a bot for Minecraft: JE v1.8. The built in sc1 KB (185 words) - 23:08, 13 November 2020
File:Phase avatar.png Phase's current avatar.(750 × 750 (17 KB)) - 02:25, 15 September 2018
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File:Phase avatar.png Phase's current avatar.(750 × 750 (17 KB)) - 02:25, 15 September 2018- Phase is a Minecraft hack & protocol enthusiast. ...https://github.com/phase/minekraft custom client] and [ https://github.com/phase/phasebot bot]260 bytes (39 words) - 06:17, 16 June 2015
- - phase446 bytes (70 words) - 17:52, 30 April 2020
- You can find cool stuff on my [//github.com/phase GitHub] page.<br> * [https://github.com/phase/PhaseBot PhaseBot] (Java) was a bot for Minecraft: JE v1.8. The built in sc1 KB (185 words) - 23:08, 13 November 2020
- ! [https://github.com/phase/minekraft minekraft] | [https://github.com/phase Phase]12 KB (880 words) - 13:43, 30 December 2019
- * '''C→S''': A HandshakeAck packet is sent, with the phase being <code>WAITINGSERVERDATA</code> (2). * '''C→S''': A HandshakeAck packet is sent with phase being <code>WAITINGSERVERCOMPLETE</code> (3).29 KB (3,997 words) - 09:14, 1 June 2022
- * '''C→S''': A HandshakeAck packet is sent, with the phase being <code>WAITINGSERVERDATA</code> (2). * '''C→S''': A HandshakeAck packet is sent with phase being <code>WAITINGSERVERCOMPLETE</code> (3).29 KB (4,179 words) - 19:07, 13 August 2020
- ! [https://github.com/phase/phasebot PhaseBot] | [https://github.com/phase Phase]18 KB (2,267 words) - 13:33, 5 May 2024
- ...a [[Protocol#Registry_Data|Registry Data]] packet during the configuration phase.29 KB (3,957 words) - 18:46, 26 February 2024
- ...f the [[Registry Data]] packet sent by the server during the Configuration phase.37 KB (5,121 words) - 00:43, 23 March 2024
- |colspan="2"| Dragon phase61 KB (7,191 words) - 05:52, 21 April 2024
- |colspan="2"| Dragon phase77 KB (9,076 words) - 19:18, 14 March 2024
- ...is recommended that the server defines all sounds during the level loading phase. All audio defined only for a specific level must be unloaded by the server81 KB (11,506 words) - 13:25, 14 January 2024