Pre-release protocol

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This page documents the changes from the last stable Minecraft release (currently 1.20.4, protocol 765) to the current pre-release (currently 24w03b, protocol Snapshot 172). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshake serverbound
0x00 Handshake Current Pre
Login clientbound
0x05 Cookie Request (login) Pre
Login serverbound
0x04 Cookie Response (login) Pre
Configuration clientbound
0x00 Cookie Request (configuration) Pre
0x00 0x01 Clientbound Plugin Message (configuration) Current (unchanged)
0x01 0x02 Disconnect (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Clientbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Ping (configuration) Current (unchanged)
0x05 0x06 Registry Data Current (unchanged)
0x06 0x07 Remove Resource Pack (configuration) Current (unchanged)
0x07 0x08 Add Resource Pack (configuration) Current (unchanged)
0x09 Store Cookie (configuration) Pre
0x0A Transfer (configuration) Pre
0x08 0x0B Feature Flags Current (unchanged)
0x09 0x0C Update Tags (configuration) Current (unchanged)
Configuration serverbound
0x01 Cookie Response (configuration) Pre
0x01 0x02 Serverbound Plugin Message (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Serverbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Pong (configuration) Current (unchanged)
0x05 0x06 Resource Pack Response (configuration) Current (unchanged)
Play clientbound
0x16 Cookie Request (Play) Pre
0x16 0x17 Set Cooldown Current (unchanged)
0x17 0x18 Chat Suggestions Current (unchanged)
0x18 0x19 Clientbound Plugin Message (play) Current (unchanged)
0x19 0x1A Damage Event Current (unchanged)
0x1A 0x1B Delete Message Current (unchanged)
0x1B 0x1C Disconnect (play) Current (unchanged)
0x1C 0x1D Disguised Chat Message Current (unchanged)
0x1D 0x1E Entity Event Current (unchanged)
0x1E 0x1F Explosion Current (unchanged)
0x1F 0x20 Unload Chunk Current (unchanged)
0x20 0x21 Game Event Current (unchanged)
0x21 0x22 Open Horse Screen Current (unchanged)
0x22 0x23 Hurt Animation Current (unchanged)
0x23 0x24 Initialize World Border Current (unchanged)
0x24 0x25 Clientbound Keep Alive (play) Current (unchanged)
0x25 0x26 Chunk Data and Update Light Current (unchanged)
0x26 0x27 World Event Current (unchanged)
0x27 0x28 Particle Current (unchanged)
0x28 0x29 Update Light Current (unchanged)
0x29 0x2A Login (play) Current (unchanged)
0x2A 0x2B Map Data Current (unchanged)
0x2B 0x2C Merchant Offers Current (unchanged)
0x2C 0x2D Update Entity Position Current (unchanged)
0x2D 0x2E Update Entity Position and Rotation Current (unchanged)
0x2E 0x2F Update Entity Rotation Current (unchanged)
0x2F 0x30 Move Vehicle Current (unchanged)
0x30 0x31 Open Book Current (unchanged)
0x31 0x32 Open Screen Current (unchanged)
0x32 0x33 Open Sign Editor Current (unchanged)
0x33 0x34 Ping (play) Current (unchanged)
0x34 0x35 Ping Response (play) Current (unchanged)
0x35 0x36 Place Ghost Recipe Current (unchanged)
0x36 0x37 Player Abilities Current (unchanged)
0x37 0x38 Player Chat Message Current (unchanged)
0x38 0x39 End Combat Current (unchanged)
0x39 0x3A Enter Combat Current (unchanged)
0x3A 0x3B Combat Death Current (unchanged)
0x3B 0x3C Player Info Remove Current (unchanged)
0x3C 0x3D Player Info Update Current (unchanged)
0x3D 0x3E Look At Current (unchanged)
0x3E 0x3F Synchronize Player Position Current (unchanged)
0x3F 0x40 Update Recipe Book Current (unchanged)
0x40 0x41 Remove Entities Current (unchanged)
0x41 0x42 Remove Entity Effect Current (unchanged)
0x42 0x43 Reset Score Current (unchanged)
0x43 0x44 Remove Resource Pack (play) Current (unchanged)
0x44 0x45 Add Resource Pack (play) Current (unchanged)
0x45 0x46 Respawn Current (unchanged)
0x46 0x47 Set Head Rotation Current (unchanged)
0x47 0x48 Update Section Blocks Current (unchanged)
0x48 0x49 Select Advancements Tab Current (unchanged)
0x49 0x4A Server Data Current (unchanged)
0x4A 0x4B Set Action Bar Text Current (unchanged)
0x4B 0x4C Set Border Center Current (unchanged)
0x4C 0x4D Set Border Lerp Size Current (unchanged)
0x4D 0x4E Set Border Size Current (unchanged)
0x4E 0x4F Set Border Warning Delay Current (unchanged)
0x4F 0x50 Set Border Warning Distance Current (unchanged)
0x50 0x51 Set Camera Current (unchanged)
0x51 0x52 Set Held Item Current (unchanged)
0x52 0x53 Set Center Chunk Current (unchanged)
0x53 0x54 Set Render Distance Current (unchanged)
0x54 0x55 Set Default Spawn Position Current (unchanged)
0x55 0x56 Display Objective Current (unchanged)
0x56 0x57 Set Entity Metadata Current (unchanged)
0x57 0x58 Link Entities Current (unchanged)
0x58 0x59 Set Entity Velocity Current (unchanged)
0x59 0x5A Set Equipment Current (unchanged)
0x5A 0x5B Set Experience Current (unchanged)
0x5B 0x5C Set Health Current (unchanged)
0x5C 0x5D Update Objectives Current (unchanged)
0x5D 0x5E Set Passengers Current (unchanged)
0x5E 0x5F Update Teams Current (unchanged)
0x5F 0x60 Update Score Current (unchanged)
0x60 0x61 Set Simulation Distance Current (unchanged)
0x61 0x62 Set Subtitle Text Current (unchanged)
0x62 0x63 Update Time Current (unchanged)
0x63 0x64 Set Title Text Current (unchanged)
0x64 0x65 Set Title Animation Times Current (unchanged)
0x65 0x66 Entity Sound Effect Current (unchanged)
0x66 0x67 Sound Effect Current (unchanged)
0x67 0x68 Start Configuration Current (unchanged)
0x68 0x69 Stop Sound Current (unchanged)
0x6A Store Cookie (Play) Pre
0x69 0x6B System Chat Message Current (unchanged)
0x6A 0x6C Set Tab List Header And Footer Current (unchanged)
0x6B 0x6D Tag Query Response Current (unchanged)
0x6C 0x6E Pickup Item Current (unchanged)
0x6D 0x6F Teleport Entity Current (unchanged)
0x6E 0x70 Set Ticking State Current (unchanged)
0x6F 0x71 Step Tick Current (unchanged)
0x72 Transfer (Play) Pre
0x70 0x73 Update Advancements Current (unchanged)
0x71 0x74 Update Attributes Current Pre
0x72 0x75 Entity Effect Current Pre
0x73 0x76 Update Recipes Current (unchanged)
0x74 0x77 Update Tags (play) Current (unchanged)
Play serverbound
0x10 Cookie Response (play) Pre
0x10 0x11 Serverbound Plugin Message (play) Current (unchanged)
0x11 0x12 Edit Book Current (unchanged)
0x12 0x13 Query Entity Tag Current (unchanged)
0x13 0x14 Interact Current (unchanged)
0x14 0x15 Jigsaw Generate Current (unchanged)
0x15 0x16 Serverbound Keep Alive (play) Current (unchanged)
0x16 0x17 Lock Difficulty Current (unchanged)
0x17 0x18 Set Player Position Current (unchanged)
0x18 0x19 Set Player Position and Rotation Current (unchanged)
0x19 0x1A Set Player Rotation Current (unchanged)
0x1A 0x1B Set Player On Ground Current (unchanged)
0x1B 0x1C Move Vehicle Current (unchanged)
0x1C 0x1D Paddle Boat Current (unchanged)
0x1D 0x1E Pick Item Current (unchanged)
0x1E 0x1F Ping Request (play) Current (unchanged)
0x1F 0x20 Place Recipe Current (unchanged)
0x20 0x21 Player Abilities Current (unchanged)
0x21 0x22 Player Action Current (unchanged)
0x22 0x23 Player Command Current (unchanged)
0x23 0x24 Player Input Current (unchanged)
0x24 0x25 Pong (play) Current (unchanged)
0x25 0x26 Change Recipe Book Settings Current (unchanged)
0x26 0x27 Set Seen Recipe Current (unchanged)
0x27 0x28 Rename Item Current (unchanged)
0x28 0x29 Resource Pack Response (play) Current (unchanged)
0x29 0x2A Seen Advancements Current (unchanged)
0x2A 0x2B Select Trade Current (unchanged)
0x2B 0x2C Set Beacon Effect Current (unchanged)
0x2C 0x2D Set Held Item Current (unchanged)
0x2D 0x2E Program Command Block Current (unchanged)
0x2E 0x2F Program Command Block Minecart Current (unchanged)
0x2F 0x30 Set Creative Mode Slot Current (unchanged)
0x30 0x31 Program Jigsaw Block Current (unchanged)
0x31 0x32 Program Structure Block Current (unchanged)
0x32 0x33 Update Sign Current (unchanged)
0x33 0x34 Swing Arm Current (unchanged)
0x34 0x35 Teleport To Entity Current (unchanged)
0x35 0x36 Use Item On Current (unchanged)
0x36 0x37 Use Item Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Type (VarInt Enum) Value (Varies) Notes
0 Byte
1 VarInt
2 VarLong
3 Float
4 String
5 Chat
6 OptChat (Boolean + Chat) Chat is present if the Boolean is set to true
7 Slot
8 Boolean
9 Rotation 3 Floats: rotation on x, rotation on y, rotation on z
10 Position
11 OptPosition (Boolean + Position) Position is present if the Boolean is set to true
12 Direction (VarInt) (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
13 OptUUID (Boolean + UUID) UUID is present if the Boolean is set to true
14 BlockID (VarInt)
15 OptBlockID (VarInt) 0 for absent (implies air); otherwise, a block state ID as per the block state registry
16 NBT
17 Particle
18 Villager Data 3 VarInts: villager type, villager profession, level
19 OptVarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
20 Pose A VarInt enum: 0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: LONG_JUMPING, 7: DYING, 8: CROAKING, 9: USING_TONGUE, 10: SITTING, 11: ROARING, 12: SNIFFING, 13: EMERGING, 14: DIGGING, 15: SLIDING, 16: SHOOTING, 17: INHALING
21 Cat Variant A VarInt that points towards the CAT_VARIANT registry.
22 Frog Variant A VarInt that points towards the FROG_VARIANT registry.
23 OptGlobalPos (Boolean + GlobalPos) GlobalPos consists of a dimension identifier and Position.
24 Painting Variant A VarInt that points towards the PAINTING_VARIANT registry.
25 Sniffer State A VarInt enum: IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
26 Armadillo State A VarInt enum: IDLE = 0, ROLLING = 1, SCARED = 2
26 27 Vector3 3 Floats: x, y, z
27 28 Quaternion 4 Floats: x, y, z, w

Armadillo

Extends Animal.

Index Type Meaning Default
17 Armadillo State Armadillo State IDLE

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Handshake

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 765 in Minecraft 1.20.4).
Server Address String (255) Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for Status, 2 for Login, 3 for Transfer.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

Cookie Request (login)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x05 Login Client Key Identifier The identifier of the cookie.

Serverbound

Cookie Response (login)

Response to a Cookie Request (login) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x04 Login Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Optional ByteArray(5120) The data of the cookie, if any.

Configuration

Clientbound

Cookie Request (configuration)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x00 Configuration Client Key Identifier The identifier of the cookie.

Store Cookie (configuration)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x09 Configuration Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (configuration)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x0A Configuration Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Serverbound

Cookie Response (configuration)

Response to a Cookie Request (configuration) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x01 Configuration Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Optional ByteArray(5120) The data of the cookie, if any.

Play

Clientbound

Cookie Request (play)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x16 Play Client Key Identifier The identifier of the cookie.

Store Cookie (play)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6A Play Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (play)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Update Attributes

Sets attributes on the given entity.

Packet ID State Bound To Field Name Field Type Notes
0x71 Play Client Entity ID VarInt
Number Of Properties VarInt Number of elements in the following array.
Property Key Id Array Identifier VarInt Enum See below.
Value Double See below.
Number Of Modifiers VarInt Number of elements in the following array.
Modifiers Array of Modifier Data See Attribute#Modifiers. Modifier Data defined below.

Known Key values (see also Attribute#Modifiers):

Id Key Default Min Max Label
0 generic.armor 0.0 0.0 30.0 Armor.
1 generic.armor_toughness 0.0 0.0 20.0 Armor Toughness.
2 generic.attack_damage 2.0 0.0 2048.0 Attack Damage.
3 generic.attack_knockback 0.0 0.0 5.0 Attack Knockback.
4 generic.attack_speed 4.0 0.0 1024.0 Attack Speed.
5 generic.block_interaction_range 4.5 0.0 64.0 Block Interaction Range.
6 generic.entity_interaction_range 3.0 0.0 64.0 Entity Interaction Range.
7 generic.flying_speed 0.4 0.0 1024.0 Flying Speed.
8 generic.follow_range 32.0 0.0 2048.0 Follow Range.
9 horse.jump_strength 0.7 0.0 2.0 Jump Strength.
10 generic.knockback_resistance 0.0 0.0 1.0 Knockback Resistance.
11 generic.luck 0.0 -1024.0 1024.0 Luck.
12 generic.max_absorption 0.0 0.0 2048.0 Max Absorption.
13 generic.max_health 20.0 1.0 1024.0 Max Health.
14 generic.movement_speed 0.7 0.0 1024.0 Movement Speed.
15 generic.scale 1.0 0.0625 16.0 Scale.
16 zombie.spawn_reinforcements 0.0 0.0 1.0 Spawn Reinforcements Chance.
17 generic.step_height 0.6 0.0 10.0 Step Height.

Modifier Data structure:

Field Name Field Type Notes
UUID UUID
Amount Double May be positive or negative.
Operation Byte See below.

The operation controls how the base value of the modifier is changed.

  • 0: Add/subtract amount
  • 1: Add/subtract amount percent of the current value
  • 2: Multiply by amount percent

All of the 0's are applied first, and then the 1's, and then the 2's.

Entity Effect

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Entity ID VarInt
Effect ID VarInt See this table.
Amplifier Byte Notchian client displays effect level as Amplifier + 1.
Duration VarInt Duration in ticks. (-1 for infinite)
Flags Byte Bit field, see below.
Has Factor Data Boolean Used in DARKNESS effect
Factor Codec NBT Tag See below
Huh.png The following information needs to be added to this page:
What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?

Within flags:

  • 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambient. Ambient effects use a different icon in the HUD (blue border rather than gray). If all effects on an entity are ambient, the "Is potion effect ambient" living metadata field should be set to true. Usually should not be enabled.
  • 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory). Usually should be enabled.
  • 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.
  • 0x08: Blend - should the effect's hard-coded blending be applied? Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.

Factor Data

Name Type Notes
padding_duration TAG_INT
factor_start TAG_FLOAT
factor_target TAG_FLOAT
factor_current TAG_FLOAT
effect_changed_timestamp TAG_INT
factor_previous_frame TAG_FLOAT
had_effect_last_tick TAG_BOOLEAN

Serverbound

Cookie Response (play)

Response to a Cookie Request (play) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6A Play Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Optional ByteArray(5120) The data of the cookie, if any.