Difference between revisions of "Object Data"
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(Updated this severely outdated page to the latest version) |
m (More updates - it being used to ignore velocity is not true anymore) |
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− | This article documents the '''Data''' field in the [[Protocol#Spawn Entity|Spawn Entity]] packet. The field is of type Int, and the meaning of its contents depend on the [[ | + | This article documents the '''Data''' field in the [[Protocol#Spawn Entity|Spawn Entity]] packet. The field is of type Int, and the meaning of its contents depend on the [[Entity_metadata|type of entity]] being spawned, as defined in the Type field of the same packet, and is documented below. |
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== Item Frame == | == Item Frame == |
Revision as of 11:02, 13 November 2021
This article documents the Data field in the Spawn Entity packet. The field is of type Int, and the meaning of its contents depend on the type of entity being spawned, as defined in the Type field of the same packet, and is documented below.
Item Frame
Value | Orientation |
---|---|
0 | Down |
1 | Up |
2 | North |
3 | South |
4 | West |
5 | East |
You have to set both Orientation and Yaw/Pitch accordingly, otherwise it will not work.
Velocity in the packet is always ignored.
Falling Block
Field name | Field type | Notes |
---|---|---|
Block state ID | Int | ID of the block state that the falling block will represent. |
Velocity in the packet is always ignored.
Fishing Float
Field name | Field type | Notes |
---|---|---|
Owner | Int | The entity ID of the owner |
Velocity in the packet is ignored, and instead should be inferred from the shooter's position.
The following information needs to be added to this page: | |
What's the exact algorithm for determining this? |
Projectile
Field name | Field type | Notes |
---|---|---|
Owner ID | Int | The entity ID of the owner |