Difference between revisions of "Pre-release protocol"

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(I guess this should be cleared out mostly since Protocol is up-to-date? I left behind a few commented-out things that likely will be needed in the future.)
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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.9.2, protocol 109]]) to the current pre-release (currently [[Protocol version numbers|1.9.2, protocol 109]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
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There are currently no pre-release versions available to document on this page. For the latest stable Minecraft release, see the [[Protocol|Protocol]] page. For previous pre-release pages, see the [[Protocol version numbers|Protocol version numbers]] page.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
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No changes so far.
 
No changes so far.
  
<!-- {| class="wikitable"
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[[Category:Minecraft Modern]]
! ID
 
! Packet name
 
!colspan="2"| Documentation
 
|-
 
!colspan="4"| Handshaking serverbound
 
{{PacketList|0x00|Handshake}}
 
|-
 
!colspan="4"| Play clientbound
 
{{PacketList|0x23|Join Game}}
 
|} -->
 
 
 
== New/modified data types ==
 
 
 
None so far.
 
 
 
== Handshaking ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 
 
 
<!-- ==== Handshake ====
 
 
 
This causes the server to switch into the target state.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="4"| 0x00
 
|rowspan="4"| Handshaking
 
|rowspan="4"| Server
 
| Protocol Version
 
| VarInt
 
| See [[protocol version numbers]] (currently {{Change|109|110}})
 
|-
 
| Server Address
 
| String
 
| hostname or IP, e.g. localhost or 127.0.0.1 (does this support IPv6?)
 
|-
 
| Server Port
 
| Unsigned Short
 
| default is 25565
 
|-
 
| Next State
 
| VarInt Enum
 
| 1 for [[#Status|status]], 2 for [[#Login|login]]
 
|} -->
 
 
 
== Play ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 
 
 
== Status ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 
 
 
== Login ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 

Latest revision as of 16:42, 29 June 2024

There are currently no pre-release versions available to document on this page. For the latest stable Minecraft release, see the Protocol page. For previous pre-release pages, see the Protocol version numbers page.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

No changes so far.