Difference between revisions of "Object Data"
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(Created page with "== Object Data == In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The length and contents of this extra data depend on th...") |
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== Object Data == | == Object Data == | ||
− | In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The length and contents of this extra data depend on the type of object being spawned. | + | In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The length and contents of this extra data depend on the type of object being spawned. No matter what, you must send at least one integer to the client, although 0 is a valid value. If a number other than zero is provided (for all entities), the following data is appended to the end of the object data: |
+ | |||
+ | {| class="wikitable" | ||
+ | |- class="row0" | ||
+ | ! class="col0" | Field Name | ||
+ | ! class="col1" | Field Type | ||
+ | ! class="col2" | Example | ||
+ | ! class="col3" | Notes | ||
+ | |- class="row2" | ||
+ | | class="col0 centeralign" | Speed X | ||
+ | | class="col1 centeralign" | short | ||
+ | | class="col2 centeralign" | <code>0</code> | ||
+ | | class="col3" | The speed of the fireball | ||
+ | |- class="row2" | ||
+ | | class="col0 centeralign" | Speed Y | ||
+ | | class="col1 centeralign" | short | ||
+ | | class="col2 centeralign" | <code>0</code> | ||
+ | | class="col3" | The speed of the fireball | ||
+ | |- class="row2" | ||
+ | | class="col0 centeralign" | Speed Z | ||
+ | | class="col1 centeralign" | short | ||
+ | | class="col2 centeralign" | <code>0</code> | ||
+ | | class="col3" | The speed of the fireball | ||
+ | |} | ||
=== Falling Block (70) === | === Falling Block (70) === | ||
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| class="col2 centeralign" | <code>64</code> | | class="col2 centeralign" | <code>64</code> | ||
| class="col3" | The ID of the ghast that created the fireball | | class="col3" | The ID of the ghast that created the fireball | ||
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Revision as of 04:45, 8 July 2012
Object Data
In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The length and contents of this extra data depend on the type of object being spawned. No matter what, you must send at least one integer to the client, although 0 is a valid value. If a number other than zero is provided (for all entities), the following data is appended to the end of the object data:
Field Name | Field Type | Example | Notes |
---|---|---|---|
Speed X | short | 0
|
The speed of the fireball |
Speed Y | short | 0
|
The speed of the fireball |
Speed Z | short | 0
|
The speed of the fireball |
Falling Block (70)
Field Name | Field Type | Example | Notes |
---|---|---|---|
Block Type | int | 12
|
BlockID | (Metadata << 0xC)
|
Ghast Fireball
Field Name | Field Type | Example | Notes |
---|---|---|---|
Entity ID | int | 64
|
The ID of the ghast that created the fireball |