Difference between revisions of "Object Data"

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== Object Data ==
 
== Object Data ==
  
In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided.  The length and contents of this extra data depend on the type of object being spawned.  No matter what, you must send at least one integer to the client, although 0 is a valid value.  If a number other than zero is provided (for all entities), the following data is appended to the end of the object data:
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In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided.  The length and contents of this extra data depend on the type of object being spawned.  No matter what, the server must send at least one integer to the client, although 0 is a valid value.  If a number other than zero is provided (for all entities), the following data is appended to the end of the object data:
  
 
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Revision as of 17:44, 20 December 2012

Object Data

In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The length and contents of this extra data depend on the type of object being spawned. No matter what, the server must send at least one integer to the client, although 0 is a valid value. If a number other than zero is provided (for all entities), the following data is appended to the end of the object data:

Field Name Field Type Example Notes
Speed X short 0 The speed of the object
Speed Y short 0 The speed of the object
Speed Z short 0 The speed of the object

Meaning of int field

Falling Block (id 70)

Field Name Field Type Example Notes
Block Type int 12 BlockID | (Metadata << 0xC)

Projectiles

This includes ghast fireballs, arrows, and fishhooks (probably more).

Field Name Field Type Example Notes
Entity ID int 64 The entity ID of the thrower

Splash Potions

Field Name Field Type Example Notes
Entity ID int 64 Potion data value

For more information on potion data values, see [1].