Difference between revisions of "Talk:Pre-release protocol"
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:[[User:Shoghicp|Shoghicp]] 12:15, 30 July 2012 (MST) | :[[User:Shoghicp|Shoghicp]] 12:15, 30 July 2012 (MST) | ||
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+ | == Spawn player has changed == | ||
+ | |||
+ | This is what I got as a spawn player packet. | ||
+ | Packet size prefix is not included here and the stream is the complete packet. | ||
+ | |||
+ | 0C-Packet ID | ||
+ | AF-7B- Entity ID varint encoded | ||
+ | 68-F1-F7-49-8B-9F-37-27-86-3A-B1-4E-EA-1C-5C-83- My guess, UUID binary, was previously a string | ||
+ | FF-FF-F1-B5- X? | ||
+ | 00-00-08-D0- Y? | ||
+ | FF-FE-AE-66- Z? | ||
+ | 6B-D5-00-35-71-00-00-00-00-00-00-10-00-21-01-2C-82-00-52-00-00-02-D5-03-00-66-41-99-99-9A-47-00-00-00-00-08-00-09-00-0A-7F-7F |
Revision as of 22:58, 23 May 2014
Protocol Change 13w21a
It appears there may be a new packet in 13w21a. It may be a 2C packet. Anyone have any insight into the changes for this snapshot?
Thanks
- vbisbest 12:39, 29 May 2013 (EST)
Chunk Deallocation
In the discussion of the removal of the Chunk Allocation Packet, the article says: "To deallocate memory you need to send a MapChunk packet, which only contains biome data for plains(all biome bytes set to 1)." According to my testing of a custom client with a vanilla Minecraft 1.3 server, when a chunk goes out of range the server actually sends a Chunk Data (0x33) packet ground_up_continuous=true, primary_bit_map=0, add_bit_map=0, and real actual biome data (in my case it was mostly plains and some desert). This suggests that the sentence should be edited to: "To deallocate memory you need to send a Chunk Data (0x33) packet which only contains biome data.". If someone else can confirm this, please post here. I think this makes more sense, and it's easier to test for in the client because you don't have to look at the compressed data at all. --DavidEGrayson 23:33, 28 July 2012 (MST)
- In my client I check for the ground_up_continuous=true, primary_bit_map=0, add_bit_map=0. The biome data is sent because it is always sent.
- I don't know if it's real or not, but you don't need to check it
- Shoghicp 12:15, 30 July 2012 (MST)
Spawn player has changed
This is what I got as a spawn player packet. Packet size prefix is not included here and the stream is the complete packet.
0C-Packet ID AF-7B- Entity ID varint encoded 68-F1-F7-49-8B-9F-37-27-86-3A-B1-4E-EA-1C-5C-83- My guess, UUID binary, was previously a string FF-FF-F1-B5- X? 00-00-08-D0- Y? FF-FE-AE-66- Z? 6B-D5-00-35-71-00-00-00-00-00-00-10-00-21-01-2C-82-00-52-00-00-02-D5-03-00-66-41-99-99-9A-47-00-00-00-00-08-00-09-00-0A-7F-7F