Difference between revisions of "Pre-release protocol"
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(1.9.1-pre3 is compatible with pre2) |
(I guess this should be cleared out mostly since Protocol is up-to-date? I left behind a few commented-out things that likely will be needed in the future.) |
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− | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.9, protocol | + | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.9.2, protocol 109]]) to the current pre-release (currently [[Protocol version numbers|1.9.2, protocol 109]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented. |
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | ||
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=== Packets === | === Packets === | ||
− | {| class="wikitable" | + | No changes so far. |
+ | |||
+ | <!-- {| class="wikitable" | ||
! ID | ! ID | ||
! Packet name | ! Packet name | ||
Line 23: | Line 25: | ||
!colspan="4"| Play clientbound | !colspan="4"| Play clientbound | ||
{{PacketList|0x23|Join Game}} | {{PacketList|0x23|Join Game}} | ||
− | |} | + | |} --> |
== New/modified data types == | == New/modified data types == | ||
Line 37: | Line 39: | ||
=== Serverbound === | === Serverbound === | ||
− | ==== Handshake ==== | + | No changes so far. |
+ | |||
+ | <!-- ==== Handshake ==== | ||
This causes the server to switch into the target state. | This causes the server to switch into the target state. | ||
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| Protocol Version | | Protocol Version | ||
| VarInt | | VarInt | ||
− | | See [[protocol version numbers]] (currently {{Change| | + | | See [[protocol version numbers]] (currently {{Change|109|110}}) |
|- | |- | ||
| Server Address | | Server Address | ||
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| VarInt Enum | | VarInt Enum | ||
| 1 for [[#Status|status]], 2 for [[#Login|login]] | | 1 for [[#Status|status]], 2 for [[#Login|login]] | ||
− | |} | + | |} --> |
== Play == | == Play == | ||
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=== Clientbound === | === Clientbound === | ||
− | + | No changes so far. | |
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=== Serverbound === | === Serverbound === |
Revision as of 01:23, 2 April 2016
This page documents the changes from the last stable Minecraft release (currently 1.9.2, protocol 109) to the current pre-release (currently 1.9.2, protocol 109). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Contents
Data types
No changes so far.
Packets
No changes so far.
New/modified data types
None so far.
Handshaking
Clientbound
No changes so far.
Serverbound
No changes so far.
Play
Clientbound
No changes so far.
Serverbound
No changes so far.
Status
Clientbound
No changes so far.
Serverbound
No changes so far.
Login
Clientbound
No changes so far.
Serverbound
No changes so far.