Difference between revisions of "Pre-release protocol"

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(Update incorrect packet id for Clear Titles)
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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.1, protocol 763]]) to the current pre-release (currently [[Protocol version numbers|1.20.2-rc2, protocol {{Snapshot PVN|1073741977}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from release 1.21.1 (protocol 767) to the current release (1.21.3, protocol 768). The stable protocol documentation is currently lagging behind, and the changes documented here will be merged soon, once they are complete. The current pre-release (snapshot 24w44a) is not yet documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 9: Line 9:
 
=== Data types ===
 
=== Data types ===
  
==== NBT ====
+
{| class="wikitable"
 +
|-
 +
! Name
 +
! Size (bytes)
 +
! Encodes
 +
! Notes
 +
|- {{added}}
 +
! id=Type:Teleport_Flags | {{Type|Teleport Flags}}
 +
| 4
 +
| Bit field specifying how a teleportation is to be applied on each axis.
 +
| See [[#Teleport Flags]]
 +
|}
  
Root NBT Tags are now always nameless. Below is an example of the resulting bytes from an encoded <code>CompoundTag</code> containing an <code>IntTag(42)</code> named <code>test</code>.
+
==== Teleport Flags ====
  
<pre>
+
A bit field represented as an {{Type|Int}}, specifying how a teleportation is to be applied on each axis.
  0A 00 00 03 00 04 74 65 73 74 00 00 00 2A 00 | Before
 
  0A      03 00 04 74 65 73 74 00 00 00 2A 00 | Now
 
</pre>
 
  
This affects all packets and data types containing NBT Tag fields:
+
In the lower 8 bits of the bit field, a set bit means the teleportation on the corresponding axis is relative, and an unset bit that it is absolute.
* [[Protocol#Chunk Data and Update Light|Chunk Data and Update Light Packet]]
+
 
* [[Protocol#Block Entity Data|Block Entity Data Packet]]
+
{| class="wikitable"
* [[Protocol#Entity Effect|Entity Effect Packet]]
+
|-
* [[Protocol#Tag Query Response|Tag Query Response Packet]]
+
! Hex Mask
* [[#Registry Data|Registry Data Packet]]
+
! Field
* [[Slot|Slot data type]]
+
|-
* [[Entity_metadata#Entity_Metadata_Format|Metadata NBT type]]
+
| 0x0001
 +
| Relative X
 +
|-
 +
| 0x0002
 +
| Relative Y
 +
|-
 +
| 0x0004
 +
| Relative Z
 +
|-
 +
| 0x0008
 +
| Relative Yaw
 +
|-
 +
| 0x0010
 +
| Relative Pitch
 +
|- {{added}}
 +
| 0x0020
 +
| Relative Velocity X
 +
|- {{added}}
 +
| 0x0040
 +
| Relative Velocity Y
 +
|- {{added}}
 +
| 0x0080
 +
| Relative Velocity Z
 +
|- {{added}}
 +
| 0x0100
 +
| Rotate velocity according to the change in rotation, ''before'' applying the velocity change in this packet. Combining this with absolute rotation works as expected&mdash;the difference in rotation is still used.
 +
|}
  
 
=== Packets ===
 
=== Packets ===
Line 34: Line 68:
 
  !colspan="2"| Documentation
 
  !colspan="2"| Documentation
 
  |-
 
  |-
!colspan="4"| Login clientbound
+
!colspan="4"| Play clientbound
{{PacketList|0x02|Login Success}}
+
{{PacketList|0x12|Close Container}}
|-
+
{{PacketList|0x13|Set Container Content}}
!colspan="4"| Login serverbound
+
{{PacketList|0x14|Set Container Property}}
{{PacketList|0x00|Login Start}}
+
{{PacketList|0x15|Set Container Slot}}
{{PacketList|0x03|Login Acknowledged|rel=added}}
+
{{PacketList|0x17|Set Cooldown}}
|-
+
{{PacketList|{{change|0x70|0x20}}|Teleport Entity}}
!colspan="4"| Configuration clientbound
+
{{PacketList|{{change|0x20|0x21}}|Explosion}}
{{PacketList|0x00|Plugin Message (configuration)|rel=added}}
+
{{PacketList|{{change|0x23|0x24}}|Open Horse Screen}}
{{PacketList|0x01|Disconnect (configuration)|rel=added}}
+
{{PacketList|{{change|0x2B|0x2C}}|Login (play)}}
{{PacketList|0x02|Finish Configuration|rel=added}}
+
{{PacketList|0x31|Move Minecart Along Track|rel=added}}
{{PacketList|0x03|Keep Alive (configuration)|rel=added}}
+
{{PacketList|{{change|0x37|0x39}}|Place Ghost Recipe}}
{{PacketList|0x04|Ping (configuration)|rel=added}}
+
{{PacketList|{{change|0x3E|0x40}}|Player Info Update}}
{{PacketList|0x05|Registry Data|rel=added}}
+
{{PacketList|{{change|0x40|0x42}}|Synchronize Player Position}}
{{PacketList|0x06|Resource Pack (configuration)|rel=added}}
+
{{PacketList|0x41|Update Recipe Book|pre=removed}}
{{PacketList|0x07|Feature Flags|rel=added}}
+
{{PacketList|0x43|Player Rotation|rel=added}}
{{PacketList|0x08|Update Tags|rel=added}}
+
{{PacketList|0x44|Recipe Book Add|rel=added}}
|-
+
{{PacketList|0x45|Recipe Book Remove|rel=added}}
!colspan="4"| Configuration serverbound
+
{{PacketList|0x46|Recipe Book Settings|rel=added}}
{{PacketList|0x00|Client Information (configuration)|rel=added}}
+
{{PacketList|{{change|0x47|0x4C}}|Respawn}}
{{PacketList|0x01|Plugin Message (configuration)|rel=added}}
+
{{PacketList|0x5a|Set Cursor Item|rel=added}}
{{PacketList|0x02|Finish Configuration|rel=added}}
+
{{PacketList|{{change|0x53|0x63}}|Set Held Item|pre=unchanged}}
{{PacketList|0x03|Keep Alive (configuration)|rel=added}}
+
{{PacketList|0x66|Set Player Inventory Slot|rel=added}}
{{PacketList|0x04|Pong (configuration)|rel=added}}
+
{{PacketList|{{change|0x64|0x6b}}|Update Time}}
{{PacketList|0x05|Resource Pack|rel=added}}
+
{{PacketList|0x77|Synchronize Vehicle Position|rel=added}}
|-
+
|-
!colspan="4"| Play clientbound
+
!colspan="4"| Play serverbound
{{PacketList|0x03|Spawn Player|pre=removed}}
+
{{PacketList|0x02|Bundle Item Selected|rel=added}}
{{PacketList|{{change|0x04|0x03}}|Entity Animation|pre=unchanged}}
+
{{PacketList|0x0b|Client Tick End|rel=added}}
{{PacketList|{{change|0x05|0x04}}|Award Statistics|pre=unchanged}}
+
{{PacketList|{{change|0x0E|0x10}}|Click Container}}
{{PacketList|{{change|0x06|0x05}}|Acknowledge Block Change|pre=unchanged}}
+
{{PacketList|{{change|0x0F|0x11}}|Close Container}}
{{PacketList|{{change|0x07|0x06}}|Set Block Destroy Stage|pre=unchanged}}
+
{{PacketList|{{change|0x14|0x16}}|Edit Book}}
{{PacketList|{{change|0x08|0x07}}|Block Entity Data|pre=unchanged}}
+
{{PacketList|{{change|0x1A|0x1C}}|Set Player Position}}
{{PacketList|{{change|0x09|0x08}}|Block Action|pre=unchanged}}
+
{{PacketList|{{change|0x1B|0x1D}}|Set Player Position and Rotation}}
{{PacketList|{{change|0x0A|0x09}}|Block Update|pre=unchanged}}
+
{{PacketList|{{change|0x1C|0x1E}}|Set Player Rotation}}
{{PacketList|{{change|0x0B|0x0A}}|Boss Bar|pre=unchanged}}
+
{{PacketList|0x1D|Set Player On Ground|pre=removed}}
{{PacketList|{{change|0x0C|0x0B}}|Change Difficulty|pre=unchanged}}
+
{{PacketList|0x1F|Set Player Movement Flags|rel=added}}
{{PacketList|0x0C|Chunk Batch Finished|rel=added}}
+
{{PacketList|{{change|0x22|0x24}}|Place Recipe}}
{{PacketList|0x0D|Chunk Batch Start|rel=added}}
+
{{PacketList|{{change|0x26|0x28}}|Player Input}}
{{PacketList|{{change|0x0D|0x0E}}|Chunk Biomes|pre=unchanged}}
+
{{PacketList|{{change|0x29|0x2B}}|Set Seen Recipe}}
{{PacketList|{{change|0x0E|0x0F}}|Clear Titles|pre=unchanged}}
+
{{PacketList|{{change|0x38|0x3A}}|Use Item On}}
{{PacketList|{{change|0x0F|0x10}}|Command Suggestions Response|pre=unchanged}}
+
|}
{{PacketList|{{change|0x10|0x11}}|Commands|pre=unchanged}}
 
{{PacketList|{{change|0x11|0x12}}|Close Container|pre=unchanged}}
 
{{PacketList|{{change|0x12|0x13}}|Set Container Content|pre=unchanged}}
 
{{PacketList|{{change|0x13|0x14}}|Set Container Property|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x15}}|Set Container Slot|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x16}}|Set Cooldown|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x17}}|Chat Suggestions|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x18}}|Plugin Message|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x19}}|Damage Event|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x1A}}|Delete Message|pre=unchanged}}
 
{{PacketList|{{change|0x1A|0x1B}}|Disconnect (play)|pre=unchanged}}
 
{{PacketList|{{change|0x1B|0x1C}}|Disguised Chat Message|pre=unchanged}}
 
{{PacketList|{{change|0x1C|0x1D}}|Entity Event|pre=unchanged}}
 
{{PacketList|{{change|0x1D|0x1E}}|Explosion|pre=unchanged}}
 
{{PacketList|{{change|0x1E|0x1F}}|Unload Chunk|pre=unchanged}}
 
{{PacketList|{{change|0x1F|0x20}}|Game Event|pre=unchanged}}
 
{{PacketList|{{change|0x20|0x21}}|Open Horse Screen|pre=unchanged}}
 
{{PacketList|{{change|0x21|0x22}}|Hurt Animation|pre=unchanged}}
 
{{PacketList|{{change|0x22|0x23}}|Initialize World Border|pre=unchanged}}
 
{{PacketList|{{change|0x23|0x24}}|Keep Alive|pre=unchanged}}
 
{{PacketList|{{change|0x24|0x25}}|Chunk Data and Update Light|pre=unchanged}}
 
{{PacketList|{{change|0x25|0x26}}|World Event|pre=unchanged}}
 
{{PacketList|{{change|0x26|0x27}}|Particle|pre=unchanged}}
 
{{PacketList|{{change|0x27|0x28}}|Update Light|pre=unchanged}}
 
{{PacketList|{{change|0x28|0x29}}|Login (play)}}
 
{{PacketList|{{change|0x29|0x2A}}|Map Data|pre=unchanged}}
 
{{PacketList|{{change|0x2A|0x2B}}|Merchant Offers|pre=unchanged}}
 
{{PacketList|{{change|0x2B|0x2C}}|Update Entity Position|pre=unchanged}}
 
{{PacketList|{{change|0x2C|0x2D}}|Update Entity Position and Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x2D|0x2E}}|Update Entity Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x2E|0x2F}}|Move Vehicle|pre=unchanged}}
 
{{PacketList|{{change|0x2F|0x30}}|Open Book|pre=unchanged}}
 
{{PacketList|{{change|0x30|0x31}}|Open Screen|pre=unchanged}}
 
{{PacketList|{{change|0x31|0x32}}|Open Sign Editor|pre=unchanged}}
 
{{PacketList|{{change|0x32|0x33}}|Ping (play)|pre=unchanged}}
 
{{PacketList|0x34|Ping Response (play)|rel=added}}
 
{{PacketList|{{change|0x33|0x35}}|Place Ghost Recipe|pre=unchanged}}
 
{{PacketList|{{change|0x34|0x36}}|Player Abilities|pre=unchanged}}
 
{{PacketList|{{change|0x35|0x37}}|Player Chat Message|pre=unchanged}}
 
{{PacketList|{{change|0x36|0x38}}|End Combat|pre=unchanged}}
 
{{PacketList|{{change|0x37|0x39}}|Enter Combat|pre=unchanged}}
 
{{PacketList|{{change|0x38|0x3A}}|Combat Death|pre=unchanged}}
 
{{PacketList|{{change|0x39|0x3B}}|Player Info Remove|pre=unchanged}}
 
{{PacketList|{{change|0x3A|0x3C}}|Player Info Update|pre=unchanged}}
 
{{PacketList|{{change|0x3B|0x3D}}|Look At|pre=unchanged}}
 
{{PacketList|{{change|0x3C|0x3E}}|Synchronize Player Position|pre=unchanged}}
 
{{PacketList|{{change|0x3D|0x3F}}|Update Recipe Book|pre=unchanged}}
 
{{PacketList|{{change|0x3E|0x40}}|Remove Entities|pre=unchanged}}
 
{{PacketList|{{change|0x3F|0x41}}|Remove Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x40|0x42}}|Resource Pack|pre=unchanged}}
 
{{PacketList|{{change|0x41|0x43}}|Respawn}}
 
{{PacketList|{{change|0x42|0x44}}|Set Head Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x43|0x45}}|Update Section Blocks|pre=unchanged}}
 
{{PacketList|{{change|0x44|0x46}}|Select Advancements Tab|pre=unchanged}}
 
{{PacketList|{{change|0x45|0x47}}|Server Data|pre=unchanged}}
 
{{PacketList|{{change|0x46|0x48}}|Set Action Bar Text|pre=unchanged}}
 
{{PacketList|{{change|0x47|0x49}}|Set Border Center|pre=unchanged}}
 
{{PacketList|{{change|0x48|0x4A}}|Set Border Lerp Size|pre=unchanged}}
 
{{PacketList|{{change|0x49|0x4B}}|Set Border Size|pre=unchanged}}
 
{{PacketList|{{change|0x4A|0x4C}}|Set Border Warning Delay|pre=unchanged}}
 
{{PacketList|{{change|0x4B|0x4D}}|Set Border Warning Distance|pre=unchanged}}
 
{{PacketList|{{change|0x4C|0x4E}}|Set Camera|pre=unchanged}}
 
{{PacketList|{{change|0x4D|0x4F}}|Set Held Item|pre=unchanged}}
 
{{PacketList|{{change|0x4E|0x50}}|Set Center Chunk|pre=unchanged}}
 
{{PacketList|{{change|0x4F|0x51}}|Set Render Distance|pre=unchanged}}
 
{{PacketList|{{change|0x50|0x52}}|Set Default Spawn Position|pre=unchanged}}
 
{{PacketList|{{change|0x51|0x53}}|Display Objective}}
 
{{PacketList|{{change|0x52|0x54}}|Set Entity Metadata|pre=unchanged}}
 
{{PacketList|{{change|0x53|0x55}}|Link Entities|pre=unchanged}}
 
{{PacketList|{{change|0x54|0x56}}|Set Entity Velocity|pre=unchanged}}
 
{{PacketList|{{change|0x55|0x57}}|Set Equipment|pre=unchanged}}
 
{{PacketList|{{change|0x56|0x58}}|Set Experience|pre=unchanged}}
 
{{PacketList|{{change|0x57|0x59}}|Set Health|pre=unchanged}}
 
{{PacketList|{{change|0x58|0x5A}}|Update Objectives|pre=unchanged}}
 
{{PacketList|{{change|0x59|0x5B}}|Set Passengers|pre=unchanged}}
 
{{PacketList|{{change|0x5A|0x5C}}|Update Teams|pre=unchanged}}
 
{{PacketList|{{change|0x5B|0x5D}}|Update Score|pre=unchanged}}
 
{{PacketList|{{change|0x5C|0x5E}}|Set Simulation Distance|pre=unchanged}}
 
{{PacketList|{{change|0x5D|0x5F}}|Set Subtitle Text|pre=unchanged}}
 
{{PacketList|{{change|0x5E|0x60}}|Update Time|pre=unchanged}}
 
{{PacketList|{{change|0x5F|0x61}}|Set Title Text|pre=unchanged}}
 
{{PacketList|{{change|0x60|0x62}}|Set Title Animation Times|pre=unchanged}}
 
{{PacketList|{{change|0x61|0x63}}|Entity Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x62|0x64}}|Sound Effect|pre=unchanged}}
 
{{PacketList|0x65|Start Configuration|rel=added}}
 
{{PacketList|{{change|0x63|0x66}}|Stop Sound|pre=unchanged}}
 
{{PacketList|{{change|0x64|0x67}}|System Chat Message|pre=unchanged}}
 
{{PacketList|{{change|0x65|0x68}}|Set Tab List Header And Footer|pre=unchanged}}
 
{{PacketList|{{change|0x66|0x69}}|Tag Query Response|pre=unchanged}}
 
{{PacketList|{{change|0x67|0x6A}}|Pickup Item|pre=unchanged}}
 
{{PacketList|{{change|0x68|0x6B}}|Teleport Entity|pre=unchanged}}
 
{{PacketList|{{change|0x69|0x6C}}|Update Advancements}}
 
{{PacketList|{{change|0x6A|0x6D}}|Update Attributes|pre=unchanged}}
 
{{PacketList|0x6B|Feature Flags|pre=removed}}
 
{{PacketList|{{change|0x6C|0x6E}}|Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x6D|0x6F}}|Update Recipes|pre=unchanged}}
 
{{PacketList|{{change|0x6E|0x70}}|Update Tags|pre=unchanged}}
 
|-
 
!colspan="4"| Play serverbound
 
{{PacketList|0x07|Chunk Batch Received|rel=added}}
 
{{PacketList|{{change|0x07|0x08}}|Client Command|pre=unchanged}}
 
{{PacketList|{{change|0x08|0x09}}|Client Information|pre=unchanged}}
 
{{PacketList|{{change|0x09|0x0A}}|Command Suggestions Request|pre=unchanged}}
 
{{PacketList|0x0B|Configuration Acknowledged|rel=added}}
 
{{PacketList|{{change|0x0A|0x0C}}|Click Container Button|pre=unchanged}}
 
{{PacketList|{{change|0x0B|0x0D}}|Click Container|pre=unchanged}}
 
{{PacketList|{{change|0x0C|0x0E}}|Close Container|pre=unchanged}}
 
{{PacketList|{{change|0x0D|0x0F}}|Plugin Message|pre=unchanged}}
 
{{PacketList|{{change|0x0E|0x10}}|Edit Book|pre=unchanged}}
 
{{PacketList|{{change|0x0F|0x11}}|Query Entity Tag|pre=unchanged}}
 
{{PacketList|{{change|0x10|0x12}}|Interact|pre=unchanged}}
 
{{PacketList|{{change|0x11|0x13}}|Jigsaw Generate|pre=unchanged}}
 
{{PacketList|{{change|0x12|0x14}}|Keep Alive|pre=unchanged}}
 
{{PacketList|{{change|0x13|0x15}}|Lock Difficulty|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x16}}|Set Player Position|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x17}}|Set Player Position and Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x18}}|Set Player Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x19}}|Set Player On Ground|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x1A}}|Move Vehicle|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x1B}}|Paddle Boat|pre=unchanged}}
 
{{PacketList|{{change|0x1A|0x1C}}|Pick Item|pre=unchanged}}
 
{{PacketList|0x1D|Ping Request (play)|rel=added}}
 
{{PacketList|{{change|0x1B|0x1E}}|Place Recipe|pre=unchanged}}
 
{{PacketList|{{change|0x1C|0x1F}}|Player Abilities|pre=unchanged}}
 
{{PacketList|{{change|0x1D|0x20}}|Player Action|pre=unchanged}}
 
{{PacketList|{{change|0x1E|0x21}}|Player Command|pre=unchanged}}
 
{{PacketList|{{change|0x1F|0x22}}|Player Input|pre=unchanged}}
 
{{PacketList|{{change|0x20|0x23}}|Pong (play)|pre=unchanged}}
 
{{PacketList|{{change|0x21|0x24}}|Change Recipe Book Settings|pre=unchanged}}
 
{{PacketList|{{change|0x22|0x25}}|Set Seen Recipe|pre=unchanged}}
 
{{PacketList|{{change|0x23|0x26}}|Rename Item|pre=unchanged}}
 
{{PacketList|{{change|0x24|0x27}}|Resource Pack|pre=unchanged}}
 
{{PacketList|{{change|0x25|0x28}}|Seen Advancements|pre=unchanged}}
 
{{PacketList|{{change|0x26|0x29}}|Select Trade|pre=unchanged}}
 
{{PacketList|{{change|0x27|0x2A}}|Set Beacon Effect|pre=unchanged}}
 
{{PacketList|{{change|0x28|0x2B}}|Set Held Item|pre=unchanged}}
 
{{PacketList|{{change|0x29|0x2C}}|Program Command Block|pre=unchanged}}
 
{{PacketList|{{change|0x2A|0x2D}}|Program Command Block Minecart|pre=unchanged}}
 
{{PacketList|{{change|0x2B|0x2E}}|Set Creative Mode Slot|pre=unchanged}}
 
{{PacketList|{{change|0x2C|0x2F}}|Program Jigsaw Block|pre=unchanged}}
 
{{PacketList|{{change|0x2D|0x30}}|Program Structure Block|pre=unchanged}}
 
{{PacketList|{{change|0x2E|0x31}}|Update Sign|pre=unchanged}}
 
{{PacketList|{{change|0x2F|0x32}}|Swing Arm|pre=unchanged}}
 
{{PacketList|{{change|0x30|0x33}}|Teleport To Entity|pre=unchanged}}
 
{{PacketList|{{change|0x31|0x34}}|Use Item On|pre=unchanged}}
 
{{PacketList|{{change|0x32|0x35}}|Use Item|pre=unchanged}}
 
|}
 
  
== New/modified data types ==
+
== Entity Metadata ==
 
 
No changes so far.
 
  
== Entity Metadata ==
+
=== Entity Metadata Format ===
  
=== Display ===
+
==== Painting Variant ====
  
{{Metadata inherit|Display|inherits=Entity|start_at=8}}
+
{{See also|Registry Data#Painting Variant}}
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Name
 
  ! Type
 
  ! Type
  !style="width: 250px;" colspan="2"| Meaning
+
  ! Meaning
! Default
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
| Width
  | VarInt
+
  | {{Type|Int}}
  |colspan="2"| Interpolation delay
+
  | The width of the painting, in blocks.
  | 0
+
  |-
  |- {{removed}}
+
| Height
  | {{Metadata id|}}
+
  | {{Type|Int}}
  | VarInt
+
| The height of the painting, in blocks.
  |colspan="2"| Interpolation Duration
+
  |-
  | 0
+
| Asset ID
 +
| {{Type|Identifier}}
 +
  | The texture for the painting.
 +
The Notchian client uses the corresponding asset located at
 +
<code>textures/painting</code>.
 +
|- {{added}}
 +
| Has title
 +
| {{Type|Boolean}}
 +
|
 +
|- {{added}}
 +
  | Title
 +
  | {{Type|Optional}} {{Type|Text Component}}
 +
  | The displayed title of the painting. Only present if Has title is true.
 
  |- {{added}}
 
  |- {{added}}
  | 9
+
  | Has author
  | VarInt
+
  | {{Type|Boolean}}
|colspan="2"| Transformation interpolation duration
+
  |
  | 0
 
 
  |- {{added}}
 
  |- {{added}}
  | 10
+
  | Author
  | VarInt
+
  | {{Type|Optional}} {{Type|Text Component}}
  |colspan="2"| Position/Rotation interpolation duration
+
  | The displayed author of the painting. Only present if Has author is true.
  | 0
+
|}
 +
 
 +
== Registry Data ==
 +
 
 +
=== Painting Variant ===
 +
 
 +
The <code>minecraft:painting_variant</code> registry. It defines the textures and dimensions for the game's paintings.
 +
 
 +
{| class="wikitable"
 +
  ! Name
 +
! Type
 +
! Meaning
 +
! Values
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|11}}
+
  | asset_id
  | Vector3
+
| [[NBT#Specification:string_tag|String Tag]]
  |colspan="2"| Translation
+
  | The texture for the painting.
| (0.0, 0.0, 0.0)
+
The Notchian client uses the corresponding asset located at
 +
<code>textures/painting</code>.
 +
  | Example: "minecraft:backyard".
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|12}}
+
  | height
  | Vector3
+
| [[NBT#Specification:int_tag|Int Tag]]
  |colspan="2"| Scale
+
  | The height of the painting, in blocks.
| (1.0, 1.0, 1.0)
+
  | Example: <code>2</code>
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|13}}
+
  | width
  | Quaternion
+
| [[NBT#Specification:int_tag|Int Tag]]
  |colspan="2"| Rotation left
+
| The width of the painting, in blocks.
| (0.0, 0.0, 0.0, 1.0)
+
|
 +
|- {{added}}
 +
| title
 +
| [[NBT#Specification:compound_tag|Compound Tag]] or [[NBT#Specification:string_tag|String Tag]]
 +
| The displayed title of the painting. See [[Text formatting]].
 +
| Example: <code>{"color": "gray", "translate": "painting.minecraft.skeleton.title"}</code>
 +
|- {{added}}
 +
| author
 +
| [[NBT#Specification:compound_tag|Compound Tag]] or [[NBT#Specification:string_tag|String Tag]]
 +
| The displayed author of the painting. See [[Text formatting]].
 +
| Example: <code>{"color": "gray", "translate": "painting.minecraft.skeleton.author"}</code>
 +
|}
 +
 
 +
== Slot Data ==
 +
 
 +
=== Structured components ===
 +
 
 +
{| class="wikitable"
 +
! Type
 +
! Name
 +
! Description
 +
! style="width: 50%" | Data
 +
|- {{added}}
 +
  | 6
 +
| <code>minecraft:item_model</code>
 +
| Item's model.
 +
  | As follows:
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Model
 +
    | {{Type|Identifier}}
 +
    |
 +
    |}
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|14}}
+
  | {{change|20|21}}
| Quaternion
+
| <code>minecraft:food</code>
|colspan="2"| Rotation right
+
| Makes the item {{change|consumable|restore the player's hunger bar when consumed}}.
| (0.0, 0.0, 0.0, 1.0)
+
| As follows:
 +
  {| class="wikitable"
 +
    ! colspan="2"| Name
 +
    ! colspan="2"| Type
 +
    ! Description
 +
    |-
 +
    | colspan="2"| Nutrition
 +
    | colspan="2"| {{Type|VarInt}}
 +
    | Non-negative
 +
    |-
 +
    | colspan="2"| Saturation Modifier
 +
    | colspan="2"| {{Type|Float}}
 +
    | How much saturation will be given after consuming the item.
 +
    |-
 +
    | colspan="2"| Can Always Eat
 +
    | colspan="2"| {{Type|Boolean}}
 +
    | Whether the item can always be eaten, even at full hunger.
 +
    |- {{removed}}
 +
    | colspan="2"| Seconds To Eat
 +
    | colspan="2"| {{Type|Float}}
 +
    | How long it takes to consume the item.
 +
    |- {{removed}}
 +
    | colspan="2"| Using converts to
 +
    | colspan="2"| {{Type|Slot Data}}
 +
    | This specifies the item produced after consuming the current item. In the Notchian server, this is used for stews, which turn into bowls. Set this to Air if the item should be consumed normally without leaving any other item after.
 +
    |- {{removed}}
 +
    | colspan="2"| Number of effects
 +
    | colspan="2"| {{Type|VarInt}}
 +
    | Number of elements in the following array.
 +
    |- {{removed}}
 +
    | rowspan="2"| Effect
 +
    | Type ID
 +
    | rowspan="2"| {{Type|Array}}
 +
    | [[#Potion_Effect|Potion Effect]]
 +
    | The potion effect. See [[#Potion_Effect|Potion Effect]].
 +
    |- {{removed}}
 +
    | Probability
 +
    | {{Type|Float}}
 +
    | The probability for this effect to be chosen.
 +
    |}
 +
|- {{added}}
 +
| 22
 +
| <code>minecraft:consumable</code>
 +
| Makes the item consumable.
 +
| As follows:
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Consume seconds
 +
    | {{Type|Float}}
 +
    | How long it takes to consume the item.
 +
    |-
 +
    | Animation
 +
    | {{Type|VarInt}} {{Type|Enum}}
 +
    | 0: none, 1: eat, 2: drink, 3: block, 4: bow, 5: spear, 6: crossbow, 7: spyglass, 8: toot_horn, 9: brush
 +
    |-
 +
    | Sound
 +
    | {{Type|ID or}} {{Type|Sound Event}}
 +
    | ID in the <code>minecraft:sound_event</code> registry, or an inline definition.
 +
    |-
 +
    | Has consume particles
 +
    | {{Type|Boolean}}
 +
    |
 +
    |-
 +
    | Number of effects
 +
    | {{Type|VarInt}}
 +
    | Number of elements in the following array.
 +
    |-
 +
    | Effects
 +
    | {{Type|Array}} of [[#Consume Effect|Consume Effect]]
 +
    | Effects to apply on consumption. See [[#Consume Effect|Consume Effect]].
 +
    |}
 +
|- {{added}}
 +
| 23
 +
| <code>minecraft:use_remainder</code>
 +
| This specifies the item produced after using the current item. In the Notchian server, this is used for stews, which turn into bowls.
 +
| As follows:
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Remainder
 +
    | {{Type|Slot}}
 +
    |
 +
    |}
 +
|- {{added}}
 +
| 24
 +
| <code>minecraft:use_cooldown</code>
 +
| Cooldown to apply on use of the item.
 +
| As follows:
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Seconds
 +
    | {{Type|Float}}
 +
    |
 +
    |-
 +
    | Cooldown group
 +
    | {{Type|Optional}} {{Type|Identifier}}
 +
    | Group of items to apply the cooldown to. Only present if Has cooldown group is true; otherwise defaults to the item's identifier.
 +
    |}
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|15}}
+
  | {{change|21|25}}
  | Byte
+
| <code>minecraft:{{change|fire|damage}}_resistant</code>
  |colspan="2"| Billboard Constraints (0 = FIXED, 1 = VERTICAL, 2 = HORIZONTAL, 3 = CENTER)
+
| Marks this item as {{change|fire|damage}} resistant.<br>The client won't render the item as being on-fire if this component is present.
  | 0
+
| {{change|None.|As follows:}}
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Types
 +
    | {{Type|Identifier}}
 +
    | Tag specifying damage types the item is immune to. Not prefixed by '#'!.
 +
    |}
 +
|- {{added}}
 +
  | 27
 +
  | <code>minecraft:enchantable</code>
 +
| Allows the item to be enchanted by an enchanting table.
 +
| As follows:
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Value
 +
    | {{Type|VarInt}}
 +
    | Opaque internal value controlling how expensive enchantments may be offered.
 +
    |}
 +
|- {{added}}
 +
| 28
 +
| <code>minecraft:equippable</code>
 +
| Allows the item to be equipped by the player.
 +
| As follows:
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Slot
 +
    | {{Type|VarInt}} {{Type|Enum}}
 +
    | 0: mainhand, 1: feet, 2: legs, 3: chest, 4: head, 5: offhand, 6: body
 +
    |-
 +
    | Equip sound
 +
    | {{Type|ID or}} {{Type|Sound Event}}
 +
    | ID in the <code>minecraft:sound_event</code> registry, or an inline definition.
 +
    |-
 +
    | Has model
 +
    | {{Type|Boolean}}
 +
    |
 +
    |-
 +
    | Model
 +
    | {{Type|Optional}} {{Type|Identifier}}
 +
    | Only present if Has model is true.
 +
    |-
 +
    | Has camera overlay
 +
    | {{Type|Boolean}}
 +
    |
 +
    |-
 +
    | Camera overlay
 +
    | {{Type|Optional}} {{Type|Identifier}}
 +
    | Only present if Has camera overlay is true.
 +
    |-
 +
    | Has allowed entities
 +
    | {{Type|Boolean}}
 +
    |-
 +
    | Allowed entities
 +
    | {{Type|Optional}} {{Type|ID Set}}
 +
    | IDs in the <code>minecraft:entity_type</code> registry. Only present if Has allowed entities is true.
 +
    |-
 +
    | Dispensable
 +
    | {{Type|Boolean}}
 +
    |
 +
    |-
 +
    | Swappable
 +
    | {{Type|Boolean}}
 +
    |
 +
    |-
 +
    | Damage on hurt
 +
    | {{Type|Boolean}}
 +
    |
 +
    |}
 +
|- {{added}}
 +
| 29
 +
| <code>minecraft:repairable</code>
 +
| Items that can be combined with this item in an anvil to repair it.
 +
| As follows:
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Items
 +
    | {{Type|ID Set}}
 +
    | IDs in the <code>minecraft:item</code> registry.
 +
    |}
 +
|- {{added}}
 +
| 30
 +
| <code>minecraft:glider</code>
 +
| Makes the item function like elytra.
 +
| None.
 +
|- {{added}}
 +
| 31
 +
| <code>minecraft:tooltip_style</code>
 +
| Custom textures for the item tooltip.
 +
| As follows:
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Style
 +
    | {{Type|Identifier}}
 +
    |
 +
    |}
 +
|- {{added}}
 +
| 32
 +
  | <code>minecraft:death_protection</code>
 +
| Makes the item function like a totem of undying.
 +
| As follows:
 +
  {| class="wikitable" {{added}}
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Number of effects
 +
    | {{Type|VarInt}}
 +
    | Number of elements in the following array.
 +
    |-
 +
    | Effects
 +
    | {{Type|Array}} of [[#Consume Effect|Consume Effect]]
 +
    | Effects to apply on consumption. See [[#Consume Effect|Consume Effect]].
 +
    |}
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|16}}
+
  | {{change|31|41}}
| VarInt
+
| <code>minecraft:potion_contents</code>
  |colspan="2"| Brightness override (<code>blockLight << 4 | skyLight << 20</code>)
+
| Visual and effects of a potion item.
  | -1
+
| As follows:
 +
  {| class="wikitable"
 +
    ! Name
 +
    ! Type
 +
    ! Description
 +
    |-
 +
    | Has Potion ID
 +
    | {{Type|Boolean}}
 +
    | Whether this potion has an ID in the potion registry. If true, it has the default effects associated with the potion type.
 +
    |-
 +
    | Potion ID
 +
    | {{Type|Optional}} {{Type|VarInt}}
 +
    | The ID of the potion type in the potion registry. Only present if Has Potion ID is true.
 +
    |-
 +
    | Has Custom Color
 +
    | {{Type|Boolean}}
 +
    | Whether this potion has a custom color. If false, it uses the default color associated with the potion type.
 +
    |-
 +
    | Custom Color
 +
    | {{Type|Optional}} {{Type|Int}}
 +
    | The RGB components of the color, encoded as an integer. Only present if Has Custom Color is true.
 +
    |-
 +
    | Number Of Custom Effects
 +
    | {{Type|VarInt}}
 +
    | The number of elements in the following array.
 +
    |-
 +
    | Custom Effects
 +
    | {{Type|Array}} of [[#Potion_Effect|Potion Effect]]
 +
    | Any custom effects the potion might have. See [[#Potion_Effect|Potion Effect]].
 +
    |- {{added}}
 +
    | Custom Name
 +
    | {{Type|String}}
 +
    |
 +
    |}
 +
  |}
 +
 
 +
=== Other types ===
 +
 
 +
==== Consume Effect ====
 +
 
 +
WIP
 +
 
 +
==== Instrument ====
 +
 
 +
{| class="wikitable"
 +
  ! Name
 +
! Type
 +
! Description
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|17}}
+
  | Sound Event
  | Float
+
| {{Type|Id or}} {{Type|Sound Event}}
|colspan="2"| View range
+
  | The sound to be played.
| 1.0
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|18}}
+
| Use duration
  | Float
+
  | {{change|{{Type|VarInt}}|{{Type|Float}}}}
|colspan="2"| Shadow radius
+
  | The maximum range of the sound.
| 0.0
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|19}}
+
  | Range
  | Float
+
| {{Type|Float}}
  |colspan="2"| Shadow strength
+
| The range of the instrument.
  | 1.0
+
|- {{added}}
 +
  | Description
 +
  | {{Type|Text Component}}
 +
  | Description shown in the item tooltip.
 +
|}
 +
 
 +
== Particles ==
 +
 
 +
{| class="wikitable"
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|20}}
+
  ! Particle Name
  | Float
+
  ! Particle ID
  |colspan="2"| Width
+
  ! Data
| 0.0
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|21}}
+
  | <code>minecraft:dust</code>
| Float
+
| 13
|colspan="2"| Height
+
|
| 0.0
+
{| class="wikitable"
 +
  ! Field Name
 +
  ! Field Type
 +
  ! Meaning
 +
  |- {{removed}}
 +
  | Red
 +
  | {{Type|Float}}
 +
  | The red RGB value, between 0 and 1. Divide actual RGB value by 255.
 +
  |- {{removed}}
 +
  | Green
 +
  | {{Type|Float}}
 +
  | The green RGB value, between 0 and 1. Divide actual RGB value by 255.
 +
  |- {{removed}}
 +
  | Blue
 +
  | {{Type|Float}}
 +
  | The blue RGB value, between 0 and 1. Divide actual RGB value by 255.
 +
  |- {{added}}
 +
  | Color
 +
  | {{Type|Int}}
 +
  | The color, encoded as 0xRRGGBB; top bits are ignored.
 +
  |-
 +
  | Scale
 +
  | {{Type|Float}}
 +
  | The scale, will be clamped between 0.01 and 4.
 +
  |}
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|22}}
+
  | <code>minecraft:dust_color_transition</code>
| VarInt
+
| 14
|colspan="2"| Glow color override
+
|
| -1
+
{| class="wikitable"
 +
  ! Field Name
 +
  ! Field Type
 +
  ! Meaning
 +
  |- {{removed}}
 +
  | From Red
 +
  | {{Type|Float}}
 +
  | The start red RGB value, between 0 and 1. Divide actual RGB value by 255.
 +
  |- {{removed}}
 +
  | From Green
 +
  | {{Type|Float}}
 +
  | The start green RGB value, between 0 and 1. Divide actual RGB value by 255.
 +
  |- {{removed}}
 +
  | From Blue
 +
  | {{Type|Float}}
 +
  | The start blue RGB value, between 0 and 1. Divide actual RGB value by 255.
 +
  |- {{added}}
 +
  | From Color
 +
  | {{Type|Int}}
 +
  | The start color, encoded as 0xRRGGBB; top bits are ignored.
 +
  |- {{removed}}
 +
  | To Red
 +
  | {{Type|Float}}
 +
  | The end red RGB value, between 0 and 1. Divide actual RGB value by 255.
 +
  |- {{removed}}
 +
  | To Green
 +
  | {{Type|Float}}
 +
  | The end green RGB value, between 0 and 1. Divide actual RGB value by 255.
 +
  |- {{removed}}
 +
  | To Blue
 +
  | {{Type|Float}}
 +
  | The end blue RGB value, between 0 and 1. Divide actual RGB value by 255.
 +
  |- {{added}}
 +
  | To Color
 +
  | {{Type|Int}}
 +
  | The end color, encoded as 0xRRGGBB; top bits are ignored.
 +
  |-
 +
  | Scale
 +
  | {{Type|Float}}
 +
  | The scale, will be clamped between 0.01 and 4.
 +
  |}
 
  |}
 
  |}
  
=== Block Display ===
+
== Handshake ==
 +
 
 +
No changes so far.
 +
 
 +
== Status ==
 +
 
 +
No changes so far.
 +
 
 +
== Login ==
 +
 
 +
No changes so far.
 +
 
 +
== Configuration ==
 +
 
 +
No changes so far.
 +
 
 +
== Play ==
 +
 
 +
=== Clientbound ===
 +
 
 +
==== Close Container ====
  
{{Metadata inherit|Block Display|inherits=Display}}
+
This packet is sent from the server to the client when a window is forcibly closed, such as when a chest is destroyed while it's open. The notchian client disregards the provided window ID and closes any active window.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
 +
  ! Field Type
 +
  ! Notes
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|23}}
+
| ''protocol:''<br/><code>0x12</code><br/><br/>''resource:''<br/><code>container_close</code>
  | BlockID
+
| Play
|colspan="2"| Displayed block state
+
| Client
| 0 (Air)
+
| Window ID
 +
  | {{change|{{Type|Unsigned Byte}}|{{Type|VarInt}}}}
 +
  | This is the ID of the window that was closed. 0 for inventory.
 
  |}
 
  |}
  
=== Item Display ===
+
==== Set Container Content ====
 +
[[File:Inventory-slots.png|thumb|The inventory slots]]
  
{{Metadata inherit|Block Display|inherits=Display}}
+
Replaces the contents of a container window. Sent by the server upon initialization of a container window or the player's inventory, and in response to state ID mismatches (see [[#Click Container]]).
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
 +
! Field Type
 +
  ! Notes
 +
|-
 +
| rowspan="5"| ''protocol:''<br/><code>0x13</code><br/><br/>''resource:''<br/><code>container_set_content</code>
 +
| rowspan="5"| Play
 +
| rowspan="5"| Client
 +
  | Window ID
 +
| {{change|{{Type|Unsigned Byte}}|{{Type|VarInt}}}}
 +
| The ID of window which items are being sent for. 0 for player inventory. The client ignores any packets targeting a Window ID other than the current one. However, an exception is made for the player inventory, which may be targeted at any time. (The Notchian server does not appear to utilize this special case.)
 +
|-
 +
| State ID
 +
| {{Type|VarInt}}
 +
| A server-managed sequence number used to avoid desynchronization; see [[#Click Container]].
 +
|-
 +
| Count
 +
| {{Type|VarInt}}
 +
| Number of elements in the following array.
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|23}}
+
  | Slot Data
| Slot
+
| {{Type|Array}} of [[Slot Data|Slot]]
|colspan="2"| Displayed item
 
| Empty
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|24}}
+
  | Carried Item
  | Byte
+
| {{Type|Slot}}
|colspan="2"| Display type:
+
  | Item being dragged with the mouse.
* 0 = NONE
 
* 1 = THIRD_PERSON_LEFT_HAND
 
* 2 = THIRD_PERSON_RIGHT_HAND
 
* 3 = FIRST_PERSON_LEFT_HAND
 
* 4 = FIRST_PERSON_RIGHT_HAND
 
* 5 = HEAD
 
* 6 = GUI
 
* 7 = GROUND
 
* 8 = FIXED
 
| 0 (NONE)
 
 
  |}
 
  |}
  
=== Text Display ===
+
See [[Inventory#Windows|inventory windows]] for further information about how slots are indexed.
 +
Use [[#Open Screen|Open Screen]] to open the container on the client.
  
{{Metadata inherit|Text Display|inherits=Display}}
+
==== Set Container Property ====
 +
 
 +
This packet is used to inform the client that part of a GUI window should be updated.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
 +
! Field Type
 +
  ! Notes
 +
|-
 +
| rowspan="3"| ''protocol:''<br/><code>0x14</code><br/><br/>''resource:''<br/><code>container_set_data</code>
 +
| rowspan="3"| Play
 +
| rowspan="3"| Client
 +
| Window ID
 +
| {{change|{{Type|Unsigned Byte}}|{{Type|VarInt}}}}
 +
|
 +
|-
 +
| Property
 +
| {{Type|Short}}
 +
| The property to be updated, see below.
 +
|-
 +
| Value
 +
| {{Type|Short}}
 +
| The new value for the property, see below.
 +
|}
 +
 
 +
The meaning of the Property field depends on the type of the window. The following table shows the known combinations of window type and property, and how the value is to be interpreted.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Window type
 +
! Property
 +
! Value
 +
|-
 +
| rowspan="4"| Furnace
 +
| 0: Fire icon (fuel left)
 +
| counting from fuel burn time down to 0 (in-game ticks)
 +
|-
 +
| 1: Maximum fuel burn time
 +
| fuel burn time or 0 (in-game ticks)
 +
|-
 +
| 2: Progress arrow
 +
| counting from 0 to maximum progress (in-game ticks)
 +
|-
 +
| 3: Maximum progress
 +
| always 200 on the notchian server
 +
|-
 +
| rowspan="10"| Enchantment Table
 +
| 0: Level requirement for top enchantment slot
 +
| rowspan="3"| The enchantment's xp level requirement
 +
|-
 +
| 1: Level requirement for middle enchantment slot
 +
|-
 +
| 2: Level requirement for bottom enchantment slot
 +
|-
 +
| 3: The enchantment seed
 +
| Used for drawing the enchantment names (in [[Wikipedia:Standard Galactic Alphabet|SGA]]) clientside.  The same seed ''is'' used to calculate enchantments, but some of the data isn't sent to the client to prevent easily guessing the entire list (the seed value here is the regular seed bitwise and <code>0xFFFFFFF0</code>).
 +
|-
 +
| 4: Enchantment ID shown on mouse hover over top enchantment slot
 +
| rowspan="3"| The enchantment id (set to -1 to hide it), see below for values
 +
|-
 +
| 5: Enchantment ID shown on mouse hover over middle enchantment slot
 +
|-
 +
| 6: Enchantment ID shown on mouse hover over bottom enchantment slot
 +
|-
 +
| 7: Enchantment level shown on mouse hover over the top slot
 +
| rowspan="3"| The enchantment level (1 = I, 2 = II, 6 = VI, etc.), or -1 if no enchant
 +
|-
 +
| 8: Enchantment level shown on mouse hover over the middle slot
 +
|-
 +
| 9: Enchantment level shown on mouse hover over the bottom slot
 +
|-
 +
| rowspan="3"| Beacon
 +
| 0: Power level
 +
| 0-4, controls what effect buttons are enabled
 +
|-
 +
| 1: First potion effect
 +
| {{Minecraft Wiki|Data values#Status effects|Potion effect ID}} for the first effect, or -1 if no effect
 +
|-
 +
| 2: Second potion effect
 +
| {{Minecraft Wiki|Data values#Status effects|Potion effect ID}} for the second effect, or -1 if no effect
 +
|-
 +
| Anvil
 +
| 0: Repair cost
 +
| The repair's cost in xp levels
 +
|-
 +
| rowspan="2"| Brewing Stand
 +
| 0: Brew time
 +
| 0 – 400, with 400 making the arrow empty, and 0 making the arrow full
 +
|-
 +
| 1: Fuel time
 +
| 0 - 20, with 0 making the arrow empty, and 20 making the arrow full
 +
|-
 +
| Stonecutter
 +
| 0: Selected recipe
 +
| The index of the selected recipe. -1 means none is selected.
 +
|-
 +
| Loom
 +
| 0: Selected pattern
 +
| The index of the selected pattern. 0 means none is selected, 0 is also the internal id of the "base" pattern.
 +
|-
 +
| Lectern
 +
| 0: Page number
 +
| The current page number, starting from 0.
 +
|}
 +
 
 +
For an enchanting table, the following numerical IDs are used:
 +
 
 +
{| class="wikitable"
 +
  ! Numerical ID
 +
! Enchantment ID
 +
! Enchantment Name
 +
|-
 +
| 0
 +
| minecraft:protection
 +
| Protection
 +
|-
 +
| 1
 +
| minecraft:fire_protection
 +
| Fire Protection
 +
|-
 +
| 2
 +
| minecraft:feather_falling
 +
| Feather Falling
 +
|-
 +
| 3
 +
| minecraft:blast_protection
 +
| Blast Protection
 +
|-
 +
| 4
 +
| minecraft:projectile_protection
 +
| Projectile Protection
 +
|-
 +
| 5
 +
| minecraft:respiration
 +
| Respiration
 +
|-
 +
| 6
 +
| minecraft:aqua_affinity
 +
| Aqua Affinity
 +
|-
 +
| 7
 +
| minecraft:thorns
 +
| Thorns
 +
|-
 +
| 8
 +
| minecraft:depth_strider
 +
| Depth Strider
 +
|-
 +
| 9
 +
| minecraft:frost_walker
 +
| Frost Walker
 +
|-
 +
| 10
 +
| minecraft:binding_curse
 +
| Curse of Binding
 +
|-
 +
| 11
 +
| minecraft:soul_speed
 +
| Soul Speed
 +
|-
 +
| 12
 +
| minecraft:swift_sneak
 +
| Swift Sneak
 +
|-
 +
| 13
 +
| minecraft:sharpness
 +
| Sharpness
 +
|-
 +
| 14
 +
| minecraft:smite
 +
| Smite
 +
|-
 +
| 15
 +
| minecraft:bane_of_arthropods
 +
| Bane of Arthropods
 +
|-
 +
| 16
 +
| minecraft:knockback
 +
| Knockback
 +
|-
 +
| 17
 +
| minecraft:fire_aspect
 +
| Fire Aspect
 +
|-
 +
| 18
 +
| minecraft:looting
 +
| Looting
 +
|-
 +
| 19
 +
| minecraft:sweeping_edge
 +
| Sweeping Edge
 +
|-
 +
| 20
 +
| minecraft:efficiency
 +
| Efficiency
 +
|-
 +
| 21
 +
| minecraft:silk_touch
 +
| Silk Touch
 +
|-
 +
| 22
 +
| minecraft:unbreaking
 +
| Unbreaking
 +
|-
 +
| 23
 +
| minecraft:fortune
 +
| Fortune
 +
|-
 +
| 24
 +
| minecraft:power
 +
| Power
 +
|-
 +
| 25
 +
| minecraft:punch
 +
| Punch
 +
|-
 +
| 26
 +
| minecraft:flame
 +
| Flame
 +
|-
 +
| 27
 +
| minecraft:infinity
 +
| Infinity
 +
|-
 +
| 28
 +
| minecraft:luck_of_the_sea
 +
| Luck of the Sea
 +
|-
 +
| 29
 +
| minecraft:lure
 +
| Lure
 +
|-
 +
| 30
 +
| minecraft:loyalty
 +
| Loyalty
 +
|-
 +
| 31
 +
| minecraft:impaling
 +
| Impaling
 +
|-
 +
| 32
 +
| minecraft:riptide
 +
| Riptide
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|23}}
+
  | 33
  | Chat
+
  | minecraft:channeling
|colspan="2"| Text
+
  | Channeling
  | Empty
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|24}}
+
  | 34
  | VarInt
+
  | minecraft:multishot
|colspan="2"| Line width
+
  | Multishot
  | 200
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|25}}
+
  | 35
  | VarInt
+
  | minecraft:quick_charge
|colspan="2"| Background color
+
  | Quick Charge
  | 1073741824 (0x40000000)
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|26}}
+
  | 36
  | Byte
+
  | minecraft:piercing
|colspan="2"| Text opacity
+
  | Piercing
  | -1 (fully opaque)
 
 
  |-
 
  |-
  | rowspan="5" | {{change|{{Metadata id|}}|27}}
+
  | 37
  | rowspan="5" | Byte
+
  | minecraft:density
! Bit mask
+
  | Density
  ! Meaning
 
| rowspan="5" | 0
 
 
  |-
 
  |-
  | 0x01 || Has shadow
+
  | 38
 +
| minecraft:breach
 +
| Breach
 
  |-
 
  |-
  | 0x02 || Is see through
+
  | 39
 +
| minecraft:wind_burst
 +
| Wind Burst
 
  |-
 
  |-
  | 0x04 || Use default background color
+
  | 40
 +
| minecraft:mending
 +
| Mending
 
  |-
 
  |-
  | 0x08 || Alignment:
+
  | 41
* 0 = CENTER
+
| minecraft:vanishing_curse
* 1 or 3 = LEFT
+
| Curse of Vanishing
* 2 = RIGHT
 
 
  |}
 
  |}
  
== Block Actions ==
+
==== Set Container Slot ====
  
No changes so far.
+
Sent by the server when an item in a slot (in a window) is added/removed.
  
== Inventories ==
+
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| rowspan="4"| ''protocol:''<br/><code>0x15</code><br/><br/>''resource:''<br/><code>container_set_slot</code>
 +
| rowspan="4"| Play
 +
| rowspan="4"| Client
 +
| Window ID
 +
| {{change|{{Type|Unsigned Byte}}|{{Type|VarInt}}}}
 +
| The window which is being updated. 0 for player inventory. The client ignores any packets targeting a Window ID other than the current one{{change|; see below for exceptions|, unless it is 0 (see below)}}.
 +
|-
 +
| State ID
 +
| {{Type|VarInt}}
 +
| A server-managed sequence number used to avoid desynchronization; see [[#Click Container]].
 +
|-
 +
| Slot
 +
| {{Type|Short}}
 +
| The slot that should be updated.
 +
|-
 +
| Slot Data
 +
| {{Type|Slot}}
 +
|
 +
|}
  
No changes so far.
+
If Window ID is 0, the hotbar and offhand slots (slots 36 through 45) may be updated even when a different container window is open. (The Notchian server does not appear to utilize this special case.) Updates are also restricted to those slots when the player is looking at a creative inventory tab other than the survival inventory. (The Notchian server does ''not'' handle this restriction in any way, leading to [https://bugs.mojang.com/browse/MC-242392 MC-242392].)
  
== Plugin Channels ==
+
{{change|If Window ID is -1, the item being dragged with the mouse is set. In this case, State ID and Slot are ignored.|}}
  
No changes so far.
+
{{change|If Window ID is -2, any slot in the player's inventory can be updated irrespective of the current container window. In this case, State ID is ignored, and the Notchian server uses a bogus value of 0. Used by the Notchian server to implement the [[#Pick Item]] functionality.|}}
  
== Play ==
+
When a container window is open, the server never sends updates targeting Window ID 0&mdash;all of the [[Inventory|window types]] include slots for the player inventory. The client must automatically apply changes targeting the inventory portion of a container window to the main inventory; the server does not resend them for ID 0 when the window is closed. However, since the armor and offhand slots are only present on ID 0, updates to those slots occurring while a window is open must be deferred by the server until the window's closure.
  
=== Clientbound ===
+
==== Set Cooldown ====
  
 +
Applies a cooldown period to all items with the given type.  Used by the Notchian server with enderpearls.  This packet should be sent when the cooldown starts and also when the cooldown ends (to compensate for lag), although the client will end the cooldown automatically. Can be applied to any item, note that interactions still get sent to the server with the item but the client does not play the animation nor attempt to predict results (i.e block placing).
  
==== Chunk Batch Finished ====
+
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| rowspan="2"| ''protocol:''<br/><code>0x17</code><br/><br/>''resource:''<br/><code>cooldown</code>
 +
| rowspan="2"| Play
 +
| rowspan="2"| Client
 +
| {{change|Item ID|Cooldown Group}}
 +
| {{change|{{Type|VarInt}}|{{Type|Identifier}}}}
 +
| {{change|Numeric ID of the item|Group of items}} to apply a cooldown to.
 +
|-
 +
| Cooldown Ticks
 +
| {{Type|VarInt}}
 +
| Number of ticks to apply a cooldown for, or 0 to clear the cooldown.
 +
|}
  
{{Need Info|Why does the formula uses <code>25</code> instead of the normal tick duration of <code>50</code>?}}
+
==== Teleport Entity ====
  
Marks the end of a chunk batch. The Notchian client marks the time it receives this packet and calculates the ellapsed duration since the [[#Chunk Batch Start|beggining of the chunk batch]]. The server uses this duration and the batch size received in this packet to estimate the number of milliseconds ellapsed per chunk received. This value is then used to calculate the desired number of chunks per tick through the formula <code>25 / millisPerChunk</code>, which is reported to the server through [[#Chunk Batch Received|Chunk Batch Received]].
+
{{Warning2|{{change||The Mojang-specified name of this packet was changed in 1.21.2 from <code>teleport_entity</code> to <code>entity_position_sync</code>. There is a new <code>teleport_entity</code>, which this document more appropriately calls [[#Synchronize Vehicle Position|Synchronize Vehicle Position]]. That packet has a different function and will lead to confusing results if used in place of this one.}}}}
  
The Notchian client uses the samples from the latest 15 batches to estimate the milliseconds per chunk number.
+
This packet is sent by the server when an entity moves more than 8 blocks.
  
{| class="wikitable" {{added}}
+
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 448: Line 1,054:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x0D
+
  | rowspan="10"| ''protocol:''<br/><code>{{change|0x70|0x20}}</code><br/><br/>''resource:''<br/><code>{{change|teleport_entity|entity_position_sync}}</code>
  | rowspan="1"| Play
+
  | rowspan="10"| Play
  | rowspan="1"| Client
+
  | rowspan="10"| Client
  | Batch size
+
  | Entity ID
  | VarInt
+
  | {{Type|VarInt}}
  | Number of chunks.
+
|
  |}
+
|-
 +
| X
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Y
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Z
 +
| {{Type|Double}}
 +
|
 +
|- {{added}}
 +
| Velocity X
 +
| {{Type|Double}}
 +
|
 +
|- {{added}}
 +
| Velocity Y
 +
| {{Type|Double}}
 +
|
 +
|- {{added}}
 +
| Velocity Z
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Yaw
 +
| {{change|{{Type|Angle}}|{{Type|Float}}}}
 +
| Rotation on the X axis, in degrees.
 +
|-
 +
| Pitch
 +
| {{change|{{Type|Angle}}|{{Type|Float}}}}
 +
  | Rotation on the Y axis, in degrees.
 +
  |-
 +
| On Ground
 +
| {{Type|Boolean}}
 +
|
 +
|}
 +
 
 +
==== Explosion ====
  
==== Chunk Batch Start ====
+
Sent when an explosion occurs (creepers, TNT, and ghast fireballs).
  
Marks the start of a chunk batch. The Notchian client marks and stores the time it receives this packet.
+
{{change|Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x|}}
  
{| class="wikitable" {{added}}
+
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2" | Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x0E
+
  | rowspan="16"| ''protocol:''<br/><code>{{change|0x20|0x21}}</code><br/><br/>''resource:''<br/><code>explode</code>
  | Play
+
  | rowspan="16"| Play
  | Client
+
  | rowspan="16"| Client
  | colspan="3"| ''no fields''
+
  | X
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Y
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Z
 +
| {{Type|Double}}
 +
|
 +
|- {{removed}}
 +
| Strength
 +
| {{Type|Float}}
 +
| If the strength is greater or equal to 2.0, or the block interaction is not 0 (keep), large explosion particles are used. Otherwise, small explosion particles are used.
 +
|- {{removed}}
 +
| Record Count
 +
| {{Type|VarInt}}
 +
| Number of elements in the following array.
 +
|- {{removed}}
 +
| Records
 +
| {{Type|Array}} of ({{Type|Byte}}, {{Type|Byte}}, {{Type|Byte}})
 +
| Each record is 3 signed bytes long; the 3 bytes are the XYZ (respectively) signed offsets of affected blocks.
 +
|- {{added}}
 +
| Has Player Motion
 +
| {{Type|Boolean}}
 +
|
 +
|-
 +
| Player Motion X
 +
| {{change|{{Type|Float}}|{{Type|Optional}} {{Type|Double}}}}
 +
| X velocity of the player being pushed by the explosion.{{change|| Only present if Has Player Motion is true.}}
 +
|-
 +
| Player Motion Y
 +
| {{change|{{Type|Float}}|{{Type|Optional}} {{Type|Double}}}}
 +
| Y velocity of the player being pushed by the explosion.{{change|| Only present if Has Player Motion is true.}}
 +
|-
 +
| Player Motion Z
 +
| {{change|{{Type|Float}}|{{Type|Optional}} {{Type|Double}}}}
 +
| Z velocity of the player being pushed by the explosion.{{change|| Only present if Has Player Motion is true.}}
 +
|- {{removed}}
 +
| Block Interaction
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| 0 = keep, 1 = destroy, 2 = destroy_with_decay, 3 = trigger_block.
 +
|-
 +
| {{change|Small |}}Explosion Particle ID
 +
| {{Type|VarInt}}
 +
| The particle ID listed in [[Particles]].
 +
|-
 +
| {{change|Small |}}Explosion Particle Data
 +
| Varies
 +
| Particle data as specified in [[Particles]].
 +
|- {{removed}}
 +
| Large Explosion Particle ID
 +
| {{Type|VarInt}}
 +
| The particle ID listed in [[Particles]].
 +
|- {{removed}}
 +
| Large Explosion Particle Data
 +
| Varies
 +
| Particle data as specified in [[Particles]].
 +
|-
 +
| Explosion Sound
 +
| {{Type|ID or}} {{Type|Sound Event}}
 +
| ID in the <code>minecraft:sound_event</code> registry, or an inline definition.
 
  |}
 
  |}
  
==== Ping Response (play) ====
+
==== Open Horse Screen ====
  
{| class="wikitable" {{added}}
+
This packet is used exclusively for opening the horse GUI. [[#Open Screen|Open Screen]] is used for all other GUIs.  The client will not open the inventory if the Entity ID does not point to an horse-like animal.
 +
 
 +
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 484: Line 1,192:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x35
+
  | rowspan="3"| ''protocol:''<br/><code>0x23</code><br/><br/>''resource:''<br/><code>horse_screen_open</code>
  | Play
+
  | rowspan="3"| Play
  | Client
+
  | rowspan="3"| Client
  | Payload
+
  | Window ID
  | Long
+
  | {{change|{{Type|Unsigned Byte}}|{{Type|VarInt}}}}
  | Should be the same as sent by the client.
+
|
 +
|-
 +
| Slot count
 +
| {{Type|VarInt}}
 +
|
 +
|-
 +
| Entity ID
 +
| {{Type|Int}}
 +
  |
 
  |}
 
  |}
 
  
 
==== Login (play) ====
 
==== Login (play) ====
Line 507: Line 1,222:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="27"| {{change|0x28|0x2A}}
+
  | rowspan="23"| ''protocol:''<br/><code>{{change|0x2B|0x2C}}</code><br/><br/>''resource:''<br/><code>login</code>
  | rowspan="27"| Play
+
  | rowspan="23"| Play
  | rowspan="27"| Client
+
  | rowspan="23"| Client
 
  | Entity ID
 
  | Entity ID
  | Int
+
  | {{Type|Int}}
 
  | The player's Entity ID (EID).
 
  | The player's Entity ID (EID).
 
  |-
 
  |-
 
  | Is hardcore
 
  | Is hardcore
  | Boolean
+
  | {{Type|Boolean}}
 
  |
 
  |
|- {{removed}}
 
| Game mode
 
| Unsigned Byte
 
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
|- {{removed}}
 
| Previous Game mode
 
| Byte
 
| -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
 
  |-
 
  |-
 
  | Dimension Count
 
  | Dimension Count
  | VarInt
+
  | {{Type|VarInt}}
 
  | Size of the following array.
 
  | Size of the following array.
 
  |-
 
  |-
 
  | Dimension Names
 
  | Dimension Names
  | Array of Identifier
+
  | {{Type|Array}} of {{Type|Identifier}}
 
  | Identifiers for all dimensions on the server.
 
  | Identifiers for all dimensions on the server.
|- {{removed}}
 
| Registry Codec
 
| [[NBT|NBT Tag Compound]]
 
| Represents certain registries that are sent from the server and are applied on the client.
 
|- {{removed}}
 
| Dimension Type
 
| Identifier
 
| Name of the dimension type being spawned into.
 
|- {{removed}}
 
| Dimension Name
 
| Identifier
 
| Name of the dimension being spawned into.
 
|- {{removed}}
 
| Hashed seed
 
| Long
 
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 
 
  |-
 
  |-
 
  | Max Players
 
  | Max Players
  | VarInt
+
  | {{Type|VarInt}}
 
  | Was once used by the client to draw the player list, but now is ignored.
 
  | Was once used by the client to draw the player list, but now is ignored.
 
  |-
 
  |-
 
  | View Distance
 
  | View Distance
  | VarInt
+
  | {{Type|VarInt}}
 
  | Render distance (2-32).
 
  | Render distance (2-32).
 
  |-
 
  |-
 
  | Simulation Distance
 
  | Simulation Distance
  | VarInt
+
  | {{Type|VarInt}}
 
  | The distance that the client will process specific things, such as entities.
 
  | The distance that the client will process specific things, such as entities.
 
  |-
 
  |-
 
  | Reduced Debug Info
 
  | Reduced Debug Info
  | Boolean
+
  | {{Type|Boolean}}
 
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
  |-
 
  |-
 
  | Enable respawn screen
 
  | Enable respawn screen
  | Boolean
+
  | {{Type|Boolean}}
 
  | Set to false when the doImmediateRespawn gamerule is true.
 
  | Set to false when the doImmediateRespawn gamerule is true.
  |- {{added}}
+
  |-
 
  | Do limited crafting
 
  | Do limited crafting
  | Boolean
+
  | {{Type|Boolean}}
 
  | Whether players can only craft recipes they have already unlocked. Currently unused by the client.
 
  | Whether players can only craft recipes they have already unlocked. Currently unused by the client.
  |- {{added}}
+
  |-
 
  | Dimension Type
 
  | Dimension Type
  | Identifier
+
  | {{Type|VarInt}}
  | Name of the dimension type being spawned into.
+
  | The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the Registry Data packet.
  |- {{added}}
+
  |-
 
  | Dimension Name
 
  | Dimension Name
  | Identifier
+
  | {{Type|Identifier}}
 
  | Name of the dimension being spawned into.
 
  | Name of the dimension being spawned into.
  |- {{added}}
+
  |-
 
  | Hashed seed
 
  | Hashed seed
  | Long
+
  | {{Type|Long}}
 
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise  
 
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise  
  |- {{added}}
+
  |-
 
  | Game mode
 
  | Game mode
  | Unsigned Byte
+
  | {{Type|Unsigned Byte}}
 
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
  |- {{added}}
+
  |-
 
  | Previous Game mode
 
  | Previous Game mode
  | Byte
+
  | {{Type|Byte}}
 
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  |-
 
  |-
 
  | Is Debug
 
  | Is Debug
  | Boolean
+
  | {{Type|Boolean}}
 
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  |-
 
  |-
 
  | Is Flat
 
  | Is Flat
  | Boolean
+
  | {{Type|Boolean}}
 
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  |-
 
  |-
 
  | Has death location
 
  | Has death location
  | Boolean
+
  | {{Type|Boolean}}
 
  | If true, then the next two fields are present.
 
  | If true, then the next two fields are present.
 
  |-
 
  |-
 
  | Death dimension name
 
  | Death dimension name
  | Optional Identifier
+
  | {{Type|Optional}} {{Type|Identifier}}
 
  | Name of the dimension the player died in.
 
  | Name of the dimension the player died in.
 
  |-
 
  |-
 
  | Death location
 
  | Death location
  | Optional Position
+
  | {{Type|Optional}} {{Type|Position}}
 
  | The location that the player died at.
 
  | The location that the player died at.
 
  |-
 
  |-
 
  | Portal cooldown
 
  | Portal cooldown
  | VarInt
+
  | {{Type|VarInt}}
 
  | The number of ticks until the player can use the portal again.
 
  | The number of ticks until the player can use the portal again.
 +
|- {{added}}
 +
| Sea level
 +
| {{Type|VarInt}}
 +
|
 +
|-
 +
| Enforces Secure Chat
 +
| {{Type|Boolean}}
 +
|
 
  |}
 
  |}
  
==== Respawn ====
+
==== Move Minecart Along Track ====
  
{{Need Info|Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any?}}
+
{| class="wikitable" {{added}}
 
 
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
  ! Notes
+
  ! colspan="2"| Notes
 
  |-
 
  |-
  | rowspan="13"| {{change|0x41|0x43}}
+
  | rowspan="11"| ''protocol:''<br/><code>0x31</code><br/><br/>''resource:''<br/><code>move_minecart_along_track</code>
  | rowspan="13"| Play
+
  | rowspan="11"| Play
  | rowspan="13"| Client
+
  | rowspan="11"| Client
  | Dimension Type
+
  | colspan="2"| Entity ID
  | Identifier
+
  | colspan="2"| {{Type|VarInt}}
  | Valid dimensions are defined per dimension registry sent in [[#Login (play)|Login (play)]]
+
  |
 
  |-
 
  |-
  | Dimension Name
+
  | colspan="2"| Step Count
  | Identifier
+
  | colspan="2"| {{Type|VarInt}}
  | Name of the dimension being spawned into.
+
  | Number of elements in the following array.
 
  |-
 
  |-
  | Hashed seed
+
  | rowspan="9"| Steps
  | Long
+
| X
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
+
| rowspan="9"| {{Type|Array}}
 +
  | {{Type|Double}}
 +
  |  
 
  |-
 
  |-
  | Game mode
+
  | Y
  | Unsigned Byte
+
  | {{Type|Double}}
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
+
  |  
 
  |-
 
  |-
  | Previous Game mode
+
  | Z
  | Byte
+
  | {{Type|Double}}
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
+
  |  
 
  |-
 
  |-
  | Is Debug
+
  | Velocity X
  | Boolean
+
  | {{Type|Double}}
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
+
|
 
  |-
 
  |-
  | Is Flat
+
  | Velocity Y
  | Boolean
+
  | {{Type|Double}}
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
+
  |
|- {{removed}}
 
  | Data kept
 
| Byte
 
| Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 
In the Notchian implementation, this is context dependent:
 
* normal respawns (after death) keep no data;
 
* exiting the end poem/credits keeps the attributes;
 
* other dimension changes (portals or teleports) keep all data.
 
 
  |-
 
  |-
  | Has death location
+
  | Velocity Z
  | Boolean
+
  | {{Type|Double}}
  | If true, then the next two fields are present.
+
  |
 
  |-
 
  |-
  | Death dimension Name
+
  | Yaw
  | Optional Identifier
+
  | {{Type|Angle}}
  | Name of the dimension the player died in.
+
  |
 
  |-
 
  |-
  | Death location
+
  | Pitch
  | Optional Position
+
  | {{Type|Angle}}
  | The location that the player died at.
+
  |
 
  |-
 
  |-
  | Portal cooldown
+
  | Weight
  | VarInt
+
  | {{Type|Float}}
| The number of ticks until the player can use the portal again.
+
|}
|- {{added}}
 
| Data kept
 
| Byte
 
| Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 
In the Notchian implementation, this is context dependent:
 
* normal respawns (after death) keep no data;
 
* exiting the end poem/credits keeps the attributes;
 
* other dimension changes (portals or teleports) keep all data.
 
|}
 
 
 
{{Warning2|Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
 
 
 
Before 1.16, if you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.}}
 
 
 
==== Display Objective ====
 
  
This is sent to the client when it should display a scoreboard.
+
==== Player Info Update ====
  
 +
Sent by the server to update the user list (<tab> in the client).
 
{| class="wikitable"
 
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="2"| {{change|0x51|0x53}}
+
  | rowspan="4"| ''protocol:''<br/><code>{{change|0x3E|0x40}}</code><br/><br/>''resource:''<br/><code>player_info_update</code>
  | rowspan="2"| Play
+
  | rowspan="4"| Play
  | rowspan="2"| Client
+
  | rowspan="4"| Client
  | Position
+
  | colspan="2"| Actions
  | {{change|Byte|VarInt}}
+
  | colspan="2"| {{Type|Byte}}
  | The position of the scoreboard. 0: list, 1: sidebar, 2: below name, 3 - 18: team specific sidebar, indexed as 3 + team color.
+
  | Determines what actions are present.
 
  |-
 
  |-
  | Score Name
+
  | colspan="2"| Number Of Players
| String (32767)
+
  | colspan="2"| {{Type|VarInt}}
| The unique name for the scoreboard to be displayed.
+
| Number of elements in the following array.
|}
 
 
 
==== Start Configuration ====
 
 
 
Sent during gameplay in order to redo the configuration process. The client must respond with [[#Configuration Acknowledged|Configuration Acknowledged]] for the process to start.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="1"| 0x65
 
| rowspan="1"| Play
 
| rowspan="1"| Client
 
  | colspan="3"| ''no fields''
 
|}
 
 
 
This packet switches the connection state to [[#Configuration|configuration]].
 
 
 
==== Feature Flags ====
 
 
 
Used to enable and disable features, generally experimental ones, on the client.
 
 
 
{| class="wikitable" {{removed}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | rowspan="2"| 0x6B
+
  | rowspan="2" | Players
  | rowspan="2"| Play
+
  | UUID
  | rowspan="2"| Client
+
  | rowspan="2" | {{Type|Array}}
  | Total Features
+
  | {{Type|UUID}}
| VarInt
+
  | The player UUID
  | Number of features that appear in the array below.
 
 
  |-
 
  |-
  | Feature Flags
+
  | Player Actions
  | Identifier Array
+
  | {{Type|Array}} of [[#player-info:player-actions|Player&nbsp;Actions]]
  |
+
  | The length of this array is determined by the number of [[#player-info:player-actions|Player Actions]] that give a non-zero value when applying its mask to the actions flag. For example given the decimal number 5, binary 00000101. The masks 0x01 and 0x04 would return a non-zero value, meaning the Player Actions array would include two actions: Add Player and Update Game Mode.
 
  |}
 
  |}
 
==== Update Advancements ====
 
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Packet ID
+
  |+ id="player-info:player-actions" | Player Actions
  ! State
+
  ! Action
  ! Bound To
+
  ! Mask
  ! colspan="2"| Field Name
+
  ! colspan="2" | Field Name
  ! colspan="2"| Field Type
+
  ! colspan="2" | Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="9"| {{change|0x69|0x6D}}
+
  | rowspan="6" | Add Player
| rowspan="9"| Play
+
  | rowspan="6" | 0x01
  | rowspan="9"| Client
+
  | colspan="2" | Name
  | colspan="2"| Reset/Clear
+
  | colspan="2" | {{Type|String}} (16)
  | colspan="2"| Boolean
 
| Whether to reset/clear the current advancements.
 
 
  |-
 
  |-
  | colspan="2"| Mapping size
+
  | colspan="2" | Number Of Properties
  | colspan="2"| VarInt
+
  | colspan="2" | {{Type|VarInt}}
  | Size of the following array.
+
  | Number of elements in the following array.
 
  |-
 
  |-
  | rowspan="2"| Advancement mapping
+
  | rowspan="4" | Property
  | Key
+
  | Name
  | rowspan="2"| Array
+
  | rowspan="4"| {{Type|Array}}
  | Identifier
+
  | {{Type|String}} (32767)
  | The identifier of the advancement.
+
  |
 
  |-
 
  |-
 
  | Value
 
  | Value
  | Advancement
+
  | {{Type|String}} (32767)
  | See below
+
|
 +
|-
 +
| Is Signed
 +
| {{Type|Boolean}}
 +
  |
 
  |-
 
  |-
  | colspan="2"| List size
+
  | Signature
  | colspan="2"| VarInt
+
  | {{Type|Optional}} {{Type|String}} (32767)
  | Size of the following array.
+
  | Only if Is Signed is true.
 
  |-
 
  |-
  | colspan="2"| Identifiers
+
| rowspan="7" | Initialize Chat
  | colspan="2"| Array of Identifier
+
| rowspan="7" | 0x02
| The identifiers of the advancements that should be removed.
+
  | colspan="2" | Has Signature Data
 +
  | colspan="2" | {{Type|Boolean}}
 
  |-
 
  |-
  | colspan="2"| Progress size
+
  | colspan="2" | Chat session ID
  | colspan="2"| VarInt
+
  | colspan="2" | {{Type|UUID}}
  | Size of the following array.
+
  | Only sent if Has Signature Data is true.
 
  |-
 
  |-
  | rowspan="2"| Progress mapping
+
  | colspan="2" | Public key expiry time
  | Key
+
  | colspan="2" | {{Type|Long}}
| rowspan="2"| Array
+
  | Key expiry time, as a UNIX timestamp in milliseconds. Only sent if Has Signature Data is true.
| Identifier
 
  | The identifier of the advancement.
 
 
  |-
 
  |-
  | Value
+
  | colspan="2" | Encoded public key size
| Advancement progress
+
  | colspan="2" | {{Type|VarInt}}
| See below.
+
  | Size of the following array. Only sent if Has Signature Data is true. Maximum length is 512 bytes.
|}
 
 
 
Advancement structure:
 
 
 
{| class="wikitable"
 
! colspan="2"| Field Name
 
  ! colspan="2"| Field Type
 
  ! Notes
 
 
  |-
 
  |-
  | colspan="2"| Has parent
+
  | colspan="2" | Encoded public key
  | colspan="2"| Boolean
+
  | colspan="2" | {{Type|Byte Array}} (512)
  | Indicates whether the next field exists.
+
  | The player's public key, in bytes. Only sent if Has Signature Data is true.
 
  |-
 
  |-
  | colspan="2"| Parent id
+
  | colspan="2" | Public key signature size
  | colspan="2"| Optional Identifier
+
  | colspan="2" | {{Type|VarInt}}
  | The identifier of the parent advancement.
+
  | Size of the following array. Only sent if Has Signature Data is true. Maximum length is 4096 bytes.
 
  |-
 
  |-
  | colspan="2"| Has display
+
  | colspan="2" | Public key signature
  | colspan="2"| Boolean
+
  | colspan="2" | {{Type|Byte Array}} (4096)
  | Indicates whether the next field exists.
+
  | The public key's digital signature. Only sent if Has Signature Data is true.
 
  |-
 
  |-
  | colspan="2"| Display data
+
  | Update Game Mode
| colspan="2"| Optional advancement display
+
  | 0x04
  | See below.
+
  | colspan="2" | Game Mode
|- {{removed}}
+
  | colspan="2" | {{Type|VarInt}}
  | colspan="2"| Number of criteria
 
  | colspan="2"| VarInt
 
| Size of the following array.
 
|- {{removed}}
 
| rowspan="2"| Criteria
 
| Key
 
| rowspan="2"| Array
 
| Identifier
 
| The identifier of the criterion.
 
|- {{removed}}
 
| Value
 
| '''Void'''
 
| There is ''no'' content written here. Perhaps this will be expanded in the future?
 
 
  |-
 
  |-
  | colspan="2"| Array length
+
| Update Listed
  | colspan="2"| VarInt
+
| 0x08
  | Number of arrays in the following array.
+
  | colspan="2" | Listed
 +
  | colspan="2" | {{Type|Boolean}}
 +
  | Whether the player should be listed on the player list.
 
  |-
 
  |-
  | rowspan="2"| Requirements
+
  | Update Latency
| Array length 2
+
| 0x10
  | rowspan="2"| Array
+
| colspan="2" | Ping
| VarInt
+
  | colspan="2" | {{Type|VarInt}}
  | Number of elements in the following array.
+
  | Measured in milliseconds.
 
  |-
 
  |-
  | Requirement
+
  | rowspan="2" | Update Display Name
  | Array of String (32767)
+
| rowspan="2" | 0x20
  | Array of required criteria.
+
  | colspan="2" | Has Display Name
 +
  | colspan="2" | {{Type|Boolean}}
 
  |-
 
  |-
  | colspan="2"| Sends telemetry data
+
  | colspan="2" | Display Name
  | colspan="2"| Boolean
+
  | colspan="2" | {{Type|Optional}} {{Type|Text Component}}
  | Whether the client should include this achievement in the telemetry data when it's completed.
+
  | Only sent if Has Display Name is true.
The Notchian client only sends data for advancements on the <code>minecraft</code> namespace.
+
|- {{added}}
 +
| Update List Priority
 +
| 0x40
 +
| colspan="2" | Priority
 +
| colspan="2" | {{Type|VarInt}}
 +
| See below.
 
  |}
 
  |}
  
Advancement display:
+
The properties included in this packet are the same as in [[#Login Success|Login Success]], for the current player.
 +
 
 +
Ping values correspond with icons in the following way:
 +
* A ping that negative (i.e. not known to the server yet) will result in the no connection icon.
 +
* A ping under 150 milliseconds will result in 5 bars
 +
* A ping under 300 milliseconds will result in 4 bars
 +
* A ping under 600 milliseconds will result in 3 bars
 +
* A ping under 1000 milliseconds (1 second) will result in 2 bars
 +
* A ping greater than or equal to 1 second will result in 1 bar.
 +
 
 +
The order of players in the player list is determined as follows:
 +
* {{change||Players with higher priorities are sorted before those with lower priorities.}}
 +
* {{change||Among players of equal priorities, }}spectators are sorted after non-spectators.
 +
* Within each of those groups, players are sorted into teams. The teams are ordered case-sensitively by team name in ascending order. Players with no team are listed first.
 +
* The players of each team (and non-team) are sorted case-insensitively by name in ascending order.
 +
 
 +
==== Synchronize Player Position ====
 +
 
 +
Teleports the client, e.g. during login, when using an ender pearl, in response to invalid move packets, etc.
 +
 
 +
Due to latency, the server may receive outdated movement packets sent before the client was aware of the teleport. To account for this, the server ignores all movement packets from the client until a [[#Confirm Teleportation|Confirm Teleportation]] packet with an ID matching the one sent in the teleport packet is received.
 +
 
 +
Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360 (see [https://bugs.mojang.com/browse/MC-90097 MC-90097]).
 +
 
 +
Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 
  ! Field Name
 
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | Title
+
  | rowspan="11"| ''protocol:''<br/><code>{{change|0x40|0x42}}</code><br/><br/>''resource:''<br/><code>player_position</code>
  | Chat
+
| rowspan="11"| Play
  |
+
| rowspan="11"| Client
 +
| {{added}} | Teleport ID
 +
| {{added}} | {{Type|VarInt}}
 +
| {{added}} | Client should confirm this packet with [[#Confirm Teleportation|Confirm Teleportation]] containing the same Teleport ID.
 +
|-
 +
| X
 +
  | {{Type|Double}}
 +
  | Absolute or relative position, depending on Flags.
 
  |-
 
  |-
  | Description
+
  | Y
  | Chat
+
  | {{Type|Double}}
  |
+
  | Absolute or relative position, depending on Flags.
 
  |-
 
  |-
  | Icon
+
  | Z
  | [[Slot]]
+
  | {{Type|Double}}
 +
| Absolute or relative position, depending on Flags.
 +
|- {{added}}
 +
| Velocity X
 +
| {{Type|Double}}
 
  |
 
  |
  |-
+
  |- {{added}}
  | Frame type
+
  | Velocity Y
  | VarInt Enum
+
  | {{Type|Double}}
| 0 = <code>task</code>, 1 = <code>challenge</code>, 2 = <code>goal</code>.
 
|-
 
| Flags
 
| Int
 
| 0x01: has background texture; 0x02: <code>show_toast</code>; 0x04: <code>hidden</code>.
 
|-
 
| Background texture
 
| Optional Identifier
 
| Background texture location.  Only if flags indicates it.
 
|-
 
| X coord
 
| Float
 
 
  |
 
  |
  |-
+
  |- {{added}}
  | Y coord
+
  | Velocity Z
  | Float
+
  | {{Type|Double}}
 
  |
 
  |
|}
 
 
Advancement progress:
 
 
{| class="wikitable"
 
! colspan="2"| Field Name
 
! colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  | colspan="2"| Size
+
  | Yaw
  | colspan="2"| VarInt
+
  | {{Type|Float}}
  | Size of the following array.
+
  | Absolute or relative rotation on the X axis, in degrees.
 
  |-
 
  |-
  | rowspan="2"| Criteria
+
  | Pitch
| Criterion identifier
+
  | {{Type|Float}}
  | rowspan="2"| Array
+
  | Absolute or relative rotation on the Y axis, in degrees.
| Identifier
 
  | The identifier of the criterion.
 
 
  |-
 
  |-
  | Criterion progress
+
  | Flags
  | Criterion progress
+
  | {{change|{{Type|Byte}}|{{Type|Teleport Flags}}}}
  |
+
| {{change|Reference the Flags table below. When the value of the this byte masked is zero the field is absolute, otherwise relative.|}}
 +
|- {{removed}}
 +
| Teleport ID
 +
  | {{Type|VarInt}}
 +
| Client should confirm this packet with [[#Confirm Teleportation|Confirm Teleportation]] containing the same Teleport ID.
 
  |}
 
  |}
  
Criterion progress:
+
==== Player Rotation ====
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 
  ! Field Name
 
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | Achieved
+
  | rowspan="2"| ''protocol:''<br/><code>0x43</code><br/><br/>''resource:''<br/><code>player_rotation</code>
  | Boolean
+
  | rowspan="2"| Play
  | If true, next field is present.
+
| rowspan="2"| Client
 +
| Yaw
 +
| {{Type|Float}}
 +
  | Rotation on the X axis, in degrees.
 
  |-
 
  |-
  | Date of achieving
+
  | Pitch
  | Optional Long
+
  | {{Type|Float}}
  | As returned by [https://docs.oracle.com/javase/6/docs/api/java/util/Date.html#getTime() <code>Date.getTime</code>].
+
  | Rotation on the Y axis, in degrees.
 
  |}
 
  |}
  
=== Serverbound ===
+
==== Place Ghost Recipe ====
  
==== Chunk Batch Received ====
+
Response to the serverbound packet ([[#Place Recipe|Place Recipe]]), with the same recipe ID. Appears to be used to notify the UI.
  
Notifies the server that the chunk batch has been received by the client. The server uses the value sent in this packet to adjust the number of chunks to be sent in a batch.
+
{| class="wikitable"
 
 
The Notchian server will stop sending further chunk data until the client acknowledges the sent chunk batch. After the first acknowledgement, the server adjusts this number to allow up to 10 unacknowledged batches.
 
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 974: Line 1,623:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x07
+
  | rowspan="4"| ''protocol:''<br/><code>{{change|0x37|0x39}}</code><br/><br/>''resource:''<br/><code>place_ghost_recipe</code>
  | rowspan="1"| Play
+
  | rowspan="4"| Play
  | rowspan="1"| Server
+
  | rowspan="4"| Client
  | Chunks per tick
+
| Window ID
  | Float
+
| {{change|{{Type|Byte}}|{{Type|VarInt}}}}
  | Desired chunks per tick.
+
|
 +
|- {{removed}}
 +
| Recipe
 +
| {{Type|Identifier}}
 +
| A recipe ID.
 +
|- {{added}}
 +
| Recipe Display ID
 +
| {{Type|VarInt}}
 +
| ID in the <code>minecraft:recipe_display</code> registry.
 +
|- {{added}}
 +
  | Recipe Data
 +
  | Varies
 +
  | Depends on Recipe Type; see below.
 
  |}
 
  |}
  
==== Configuration Acknowledged ====
+
''below''
  
Sent by the client upon receiving a [[#Start Configuration|Start Configuration]] packet from the server.
+
==== Recipe Book Add ====
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 990: Line 1,651:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
  ! Notes
+
  ! colspan="2"| Notes
 +
|-
 +
| rowspan="10"| ''protocol:''<br/><code>0x44</code><br/><br/>''resource:''<br/><code>recipe_book_add</code>
 +
| rowspan="10"| Play
 +
| rowspan="10"| Client
 +
| colspan="2"| Recipe Count
 +
| colspan="2"| {{Type|VarInt}}
 +
| Number of elements in the following array.
 +
|-
 +
| rowspan="8"| Recipes
 +
| Recipe ID
 +
| rowspan="8"| {{Type|Array}}
 +
| {{Type|VarInt}}
 +
| ID to assign to the recipe.
 +
|-
 +
| Display ID
 +
| {{Type|VarInt}}
 +
| ID in the <code>minecraft:recipe_display</code> registry.
 +
|-
 +
| Group ID
 +
| {{Type|VarInt}}
 +
|
 +
|-
 +
| Category ID
 +
| {{Type|VarInt}}
 +
| ID in the <code>minecraft:recipe_book_category</code> registry.
 +
|-
 +
| Has Ingredients
 +
| {{Type|Boolean}}
 +
|
 +
|-
 +
| Ingredient Count
 +
| {{Type|Optional}} {{Type|VarInt}}
 +
| Number of elements in the following array. Only present if Has Ingredients is true.
 +
|-
 +
| Ingredients
 +
| {{Type|Optional}} {{Type|Array}} of {{Type|ID Set}}
 +
| IDs in the <code>minecraft:item</code> registry, or an inline definition. Only present if Has Ingredients is true.
 +
|-
 +
| Flags
 +
| {{Type|Byte}}
 +
| 0x01: show notification; 0x02: highlight as new
 
  |-
 
  |-
  | rowspan="1"| 0x0B
+
  | colspan="2"| Replace
  | rowspan="1"| Play
+
  | colspan="2"| {{Type|Boolean}}
| rowspan="1"| Server
+
  | Replace or Add to known recipes
  | colspan="3"| ''no fields''
 
 
  |}
 
  |}
  
This packet switches the connection state to [[#Configuration|configuration]].
+
==== Recipe Book Remove ====
 
 
==== Ping Request (play) ====
 
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,012: Line 1,711:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x1D
+
  | rowspan="2"| ''protocol:''<br/><code>0x45</code><br/><br/>''resource:''<br/><code>recipe_book_remove</code>
  | Play
+
  | rowspan="2"| Play
  | Server
+
  | rowspan="2"| Client
  | Payload
+
  | Recipe Count
  | Long
+
  | {{Type|VarInt}}
  | May be any number. Notchian clients use a system-dependent time value which is counted in milliseconds.
+
  | Number of elements in the following array.
 +
|-
 +
| Recipes
 +
| {{Type|Array}} of {{Type|VarInt}}
 +
| IDs of recipes to remove.
 
  |}
 
  |}
  
== Status ==
+
==== Recipe Book Settings ====
  
=== Clientbound ===
+
{| class="wikitable" {{added}}
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 
 
 
== Login ==
 
 
 
=== Clientbound ===
 
 
 
==== Login Success ====
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! colspan="2"| Field Name
+
  ! Field Name
  ! colspan="2"| Field Type
+
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="7"| 0x02
+
  | rowspan="8"| ''protocol:''<br/><code>0x46</code><br/><br/>''resource:''<br/><code>recipe_book_settings</code>
  | rowspan="7"| Login
+
  | rowspan="8"| Play
  | rowspan="7"| Client
+
  | rowspan="8"| Client
  | colspan="2"| UUID
+
  | Crafting Recipe Book Open
  | colspan="2"| UUID
+
| {{Type|Boolean}}
  | colspan="2"|
+
| If true, then the crafting recipe book will be open when the player opens its inventory.
 +
  |-
 +
| Crafting Recipe Book Filter Active
 +
  | {{Type|Boolean}}
 +
| If true, then the filtering option is active when the players opens its inventory.
 
  |-
 
  |-
  | colspan="2"| Username
+
  | Smelting Recipe Book Open
  | colspan="2"| String (16)
+
  | {{Type|Boolean}}
  | colspan="2"|
+
  | If true, then the smelting recipe book will be open when the player opens its inventory.
 
  |-
 
  |-
  | colspan="2"| Number Of Properties
+
  | Smelting Recipe Book Filter Active
  | colspan="2"| VarInt
+
  | {{Type|Boolean}}
  | Number of elements in the following array.
+
  | If true, then the filtering option is active when the players opens its inventory.
 
  |-
 
  |-
  | rowspan="4"| Property
+
  | Blast Furnace Recipe Book Open
| Name
+
  | {{Type|Boolean}}
  | rowspan="4"| Array
+
  | If true, then the blast furnace recipe book will be open when the player opens its inventory.
| String (32767)
 
  | colspan="2"|
 
 
  |-
 
  |-
  | Value
+
  | Blast Furnace Recipe Book Filter Active
  | String (32767)
+
  | {{Type|Boolean}}
  | colspan="1"|
+
  | If true, then the filtering option is active when the players opens its inventory.
 
  |-
 
  |-
  | Is Signed
+
  | Smoker Recipe Book Open
  | Boolean
+
  | {{Type|Boolean}}
  | colspan="2"|
+
  | If true, then the smoker recipe book will be open when the player opens its inventory.
 
  |-
 
  |-
  | Signature
+
  | Smoker Recipe Book Filter Active
  | Optional String (32767)
+
  | {{Type|Boolean}}
  | Only if Is Signed is true.
+
  | If true, then the filtering option is active when the players opens its inventory.
 
  |}
 
  |}
  
This packet switches the connection state to {{change|[[#Play|play]]|[[#Configuration|configuration]]}}.
+
==== Respawn ====
  
=== Serverbound ===
+
{{Need Info|Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any?}}
  
==== Login Start  ====
+
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,092: Line 1,783:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="3"| 0x00
+
  | rowspan="13"| ''protocol:''<br/><code>{{change|0x47|0x4C}}</code><br/><br/>''resource:''<br/><code>respawn</code>
  | rowspan="3"| Login
+
  | rowspan="13"| Play
  | rowspan="3"| Server
+
  | rowspan="13"| Client
  | Name
+
  | Dimension Type
  | String (16)
+
| {{Type|VarInt}}
  | Player's Username.
+
| The ID of type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the [[Protocol#Registry_Data|Registry Data]] packet.
  |- {{removed}}
+
|-
  | Has Player UUID
+
| Dimension Name
  | Boolean
+
  | {{Type|Identifier}}
  | Whether or not the next field should be sent.
+
| Name of the dimension being spawned into.
 +
|-
 +
| Hashed seed
 +
| {{Type|Long}}
 +
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 +
|-
 +
| Game mode
 +
| {{Type|Unsigned Byte}}
 +
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 +
|-
 +
| Previous Game mode
 +
| {{Type|Byte}}
 +
| -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 +
  |-
 +
| Is Debug
 +
| {{Type|Boolean}}
 +
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 +
  |-
 +
| Is Flat
 +
| {{Type|Boolean}}
 +
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 +
|-
 +
  | Has death location
 +
  | {{Type|Boolean}}
 +
  | If true, then the next two fields are present.
 +
|-
 +
| Death dimension Name
 +
| {{Type|Optional}} {{Type|Identifier}}
 +
| Name of the dimension the player died in.
 +
|-
 +
| Death location
 +
| {{Type|Optional}} {{Type|Position}}
 +
| The location that the player died at.
 +
|-
 +
| Portal cooldown
 +
| {{Type|VarInt}}
 +
| The number of ticks until the player can use the portal again.
 +
|- {{added}}
 +
| Sea level
 +
| {{Type|VarInt}}
 +
|
 
  |-
 
  |-
  | Player UUID
+
  | Data kept
  | {{change|Optional}} UUID
+
  | {{Type|Byte}}
  | The UUID of the player logging in. {{change|Only sent if Has Player UUID is true.}}
+
  | Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 +
In the Notchian implementation, this is context dependent:
 +
* normal respawns (after death) keep no data;
 +
* exiting the end poem/credits keeps the attributes;
 +
* other dimension changes (portals or teleports) keep all data.
 
  |}
 
  |}
  
==== Login Acknowledged ====
+
{{Warning2|Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
 +
 
 +
Before 1.16, if you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.}}
  
Acknowledgement to the [[Protocol#Login_Success|Login Success]] packet sent by the server.
+
==== Set Cursor Item ====
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,120: Line 1,857:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x03
+
  | 0x5A
  | Login
+
  | Play
  | Server
+
  | Client
  | colspan="3"| ''no fields''
+
  | Slot Data
 +
| {{Type|Slot}}
 +
|
 
  |}
 
  |}
  
== Configuration ==
+
==== Update Time ====
 
 
=== Clientbound ===
 
  
==== Plugin Message (configuration) ====
+
Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.
  
{{Main|Plugin channels}}
+
The time of day is based on the timestamp modulo 24000. 0 is sunrise, 6000 is noon, 12000 is sunset, and 18000 is midnight.
  
Mods and plugins can use this to send their data. Minecraft itself uses several [[plugin channel]]s. These internal channels are in the <code>minecraft</code> namespace.
+
The default SMP server increments the time by <code>20</code> every second.
  
More information on how it works on [https://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ Dinnerbone's blog]. More documentation about internal and popular registered channels are [[plugin channel|here]].
+
{| class="wikitable"
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,146: Line 1,881:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="2"| 0x00
+
  | rowspan="3"| ''protocol:''<br/><code>{{change|0x64|0x6B}}</code><br/><br/>''resource:''<br/><code>set_time</code>
  | rowspan="2"| Configuration
+
  | rowspan="3"| Play
  | rowspan="2"| Client
+
  | rowspan="3"| Client
  | Channel
+
  | World Age
  | Identifier
+
  | {{Type|Long}}
  | Name of the [[plugin channel]] used to send the data.
+
  | In ticks; not changed by server commands.
 
  |-
 
  |-
  | Data
+
  | Time of day
  | Byte Array (1048576)
+
| {{Type|Long}}
  | Any data. The length of this array must be inferred from the packet length.
+
  | The world (or region) time, in ticks. {{change|If negative the sun will stop moving at the Math.abs of the time.|}}
 +
  |- {{added}}
 +
| Time of day increasing
 +
| {{Type|Boolean}}
 +
| If true, the client should automatically advance the time of day according to its ticking rate.
 
  |}
 
  |}
  
In Notchian client, the maximum data length is 1048576 bytes.
+
==== Set Player Inventory Slot ====
 
 
==== Disconnect (configuration) ====
 
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,170: Line 1,907:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x01
+
  | rowspan="2"| ''protocol:''<br/><code>0x66</code><br/><br/>''resource:''<br/><code>set_player_inventory</code>
  | Configuration
+
  | rowspan="2"| Play
  | Client
+
  | rowspan="2"| Client
  | Reason
+
  | Slot
  | [[Chat]]
+
  | {{Type|VarInt}}
  | The reason why the player was disconnected.
+
|
 +
|-
 +
| Slot Data
 +
| {{Type|Slot}}
 +
  |
 
  |}
 
  |}
  
==== Finish Configuration ====
+
==== Synchronize Vehicle Position ====
  
Sent by the server to notify the client that the configuration process has finished. The client answers with its own [[#Finish_Configuration_2|Finish Configuration]] whenever it is ready to continue.
+
Teleports the entity on the client without changing the reference point of movement deltas in future [[#Update Entity Position|Update Entity Position]] packets. Seems to be used to make relative adjustments to vehicle positions; more information needed.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,190: Line 1,931:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x02
+
  | rowspan="11"| ''protocol:''<br/><code>0x77</code><br/><br/>''resource:''<br/><code>teleport_entity</code>
  | rowspan="1"| Configuration
+
  | rowspan="11"| Play
  | rowspan="1"| Client
+
  | rowspan="11"| Client
  | colspan="3"| ''no fields''
+
  | Entity ID
 +
| {{Type|VarInt}}
 +
|
 +
|-
 +
| X
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Y
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Z
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Velocity X
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Velocity Y
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Velocity Z
 +
| {{Type|Double}}
 +
|
 +
|-
 +
| Yaw
 +
| {{Type|Float}}
 +
| Rotation on the Y axis, in degrees.
 +
|-
 +
| Pitch
 +
| {{Type|Float}}
 +
| Rotation on the Y axis, in degrees.
 +
|- {{added}}
 +
| Flags
 +
| {{Type|Teleport Flags}}
 +
|
 +
|-
 +
| On Ground
 +
| {{Type|Boolean}}
 +
|
 
  |}
 
  |}
  
This packet switches the connection state to [[#Play|play]].
+
=== Serverbound ===
  
==== Keep Alive (configuration) ====
+
==== Bundle Item Selected ====
 
 
The server will frequently send out a keep-alive, each containing a random ID. The client must respond with the same payload (see [[#Keep Alive (configuration) 2|serverbound Keep Alive]]). If the client does not respond to them for over 30 seconds, the server kicks the client. Vice versa, if the server does not send any keep-alives for 20 seconds, the client will disconnect and yields a "Timed out" exception.
 
 
 
The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
 
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,212: Line 1,991:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x03
+
  | rowspan="2"| ''protocol:''<br/><code>0x02</code><br/><br/>''resource:''<br/><code>bundle_item_selected</code>
  | Configuration
+
  | rowspan="2"| Play
  | Client
+
  | rowspan="2"| Server
  | Keep Alive ID
+
  | Slot of Bundle
  | Long
+
  | {{Type|VarInt}}
 +
|
 +
|-
 +
| Slot in Bundle
 +
| {{Type|VarInt}}
 
  |
 
  |
 
  |}
 
  |}
  
==== Ping (configuration) ====
+
==== Client Tick End ====
 
 
Packet is not used by the Notchian server. When sent to the client, client responds with a [[#Pong (configuration)|Pong]] packet with the same id.
 
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,232: Line 2,013:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x04
+
  | ''protocol:''<br/><code>0x0B</code><br/><br/>''resource:''<br/><code>client_tick_end</code>
  | Configuration
+
  | Play
  | Client
+
  | Server
  | ID
+
  | colspan="3"| ''no fields''
| Int
 
|
 
 
  |}
 
  |}
  
==== Registry Data ====
+
==== Click Container ====
  
Represents certain registries that are sent from the server and are applied on the client.
+
This packet is sent by the client when the player clicks on a slot in a window.
  
{| class="wikitable" {{added}}
+
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x05
+
  | rowspan="9"| ''protocol:''<br/><code>{{change|0x0E|0x10}}</code><br/><br/>''resource:''<br/><code>container_click</code>
  | rowspan="1"| Configuration
+
  | rowspan="9"| Play
  | rowspan="1"| Client
+
  | rowspan="9"| Server
  | Registry Codec
+
  | colspan="2"| Window ID
  | [[NBT|NBT Tag Compound]]
+
  | colspan="2"| {{change|{{Type|Unsigned Byte}}|{{Type|VarInt}}}}
| Information included below.
+
  | colspan="2"| The ID of the window which was clicked. 0 for player inventory. The server ignores any packets targeting a Window ID other than the current one, including ignoring 0 when any other window is open.
|}
 
 
 
 
 
The '''Registry Codec''' NBT Tag Compound ([https://gist.github.com/rj00a/f2970a8ce4d09477ec8f16003b9dce86 Default value in JSON as of 1.19], [https://gist.github.com/nikes/aff59b758a807858da131a1881525b14 1.19.2], [https://pastebin.com/guryvw56 1.20.1]) includes three registries: "minecraft:dimension_type", "minecraft:worldgen/biome", and "minecraft:chat_type".
 
 
 
{| class="wikitable"
 
  !Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | minecraft:dimension_type
+
  | colspan="2"| State ID
  | TAG_Compound
+
  | colspan="2"| {{Type|VarInt}}
  | The dimension type registry (see below).
+
  | colspan="2"| The last received State ID from either a [[#Set Container Slot|Set Container Slot]] or a [[#Set Container Content|Set Container Content]] packet.
 
  |-
 
  |-
  | minecraft:worldgen/biome
+
  | colspan="2"| Slot
  | TAG_Compound
+
  | colspan="2"| {{Type|Short}}
  | The biome registry (see below).
+
  | colspan="2"| The clicked slot number, see below.
 
  |-
 
  |-
  | minecraft:chat_type
+
  | colspan="2"| Button
| TAG_Compound
+
  | colspan="2"| {{Type|Byte}}
  | The chat type registry (see below).
+
  | colspan="2"| The button used in the click, see below.
|}
 
 
 
Dimension type registry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
  !style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | type
+
  | colspan="2"| Mode
  | TAG_String
+
  | colspan="2"| {{Type|VarInt}} {{Type|Enum}}
  | The name of the registry. Always "minecraft:dimension_type".
+
  | colspan="2"| Inventory operation mode, see below.
 
  |-
 
  |-
  | value
+
  | colspan="2"| Length of the array
| TAG_List
+
  | colspan="2"| {{Type|VarInt}}
| List of dimension types registry entries (see below).
+
  | colspan="2"| Maximum value for Notchian server is 128 slots.
  |}
 
 
 
Dimension type registry entry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
  !style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | name
+
  | rowspan="2"| Array of changed slots
  | TAG_String
+
  | Slot number
  | The name of the dimension type (for example, "minecraft:overworld").
+
  | rowspan="2"| {{Type|Array}} (128)
 +
| {{Type|Short}}
 +
|
 
  |-
 
  |-
  | id
+
  | Slot data
  | TAG_Int
+
  | {{Type|Slot}}
  | The protocol ID of the dimension (matches the index of the element in the registry list).
+
  | New data for this slot, in the client's opinion; see below.
 
  |-
 
  |-
  | element
+
  | colspan="2"| Carried item
  | TAG_Compound
+
  | colspan="2"| [[Slot Data|Slot]]
  | The dimension type (see below).
+
  | colspan="2"| Item carried by the cursor. Has to be empty (item ID = -1) for drop mode, otherwise nothing will happen.
 
  |}
 
  |}
  
Dimension type:
+
See [[Inventory]] for further information about how slots are indexed.
 +
 
 +
After performing the action, the server compares the results to the slot change information included in the packet, as applied on top of the server's view of the container's state prior to the action. For any slots that do not match, it sends [[#Set Container Slot|Set Container Slot]] packets containing the correct results. If State ID does not match the last ID sent by the server, it will instead send a full [[#Set Container Content|Set Container Content]] to resynchronize the client.
 +
 
 +
When right-clicking on a stack of items, half the stack will be picked up and half left in the slot. If the stack is an odd number, the half left in the slot will be smaller of the amounts.
 +
 
 +
The distinct type of click performed by the client is determined by the combination of the Mode and Button fields.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Name
+
  ! Mode
  ! Type
+
  ! Button
  !style="width: 250px;" colspan="2"| Meaning
+
  ! Slot
  ! Values
+
  ! Trigger
 
  |-
 
  |-
  | piglin_safe
+
  ! rowspan="4"| 0
  | TAG_Byte
+
  | 0
  | colspan="2"| Whether piglins shake and transform to zombified piglins.
+
  | Normal
  | 1: true, 0: false.
+
  | Left mouse click
 
  |-
 
  |-
  | has_raids
+
  | 1
| TAG_Byte
+
  | Normal
  | colspan="2"| Whether players with the Bad Omen effect can cause a raid.
+
  | Right mouse click
  | 1: true, 0: false.
 
 
  |-
 
  |-
  | monster_spawn_light_level
+
  | 0
  | TAG_Int or TAG_Compound
+
  | -999
| Possibly the light level(s) at which monsters can spawn.
+
  | Left click outside inventory (drop cursor stack)
  | colspan="2"| When TAG_Int, 0 - 15. When TAG_Compound, contains the fields: type (TAG_String), appears to be always "minecraft:uniform", and value (TAG_Compound), which contains the fields: max_inclusive (TAG_Int), min_inclusive (TAG_Int).
 
 
  |-
 
  |-
  | monster_spawn_block_light_limit
+
  | 1
  | TAG_Int
+
  | -999
| colspan="2"|
+
  | Right click outside inventory (drop cursor single item)
  |
 
 
  |-
 
  |-
  | natural
+
  ! rowspan="2"| 1
  | TAG_Byte
+
  | 0
  | colspan="2"| When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
+
  | Normal
  | 1: true, 0: false.
+
  | Shift + left mouse click
 
  |-
 
  |-
  | ambient_light
+
  | 1
| TAG_Float
+
  | Normal
  | colspan="2"| How much light the dimension has.
+
  | Shift + right mouse click ''(identical behavior)''
  | 0.0 to 1.0.
 
 
  |-
 
  |-
  | fixed_time
+
  ! rowspan="7"| 2
  | Optional TAG_Long
+
  | 0
  | colspan="2"| If set, the time of the day is the specified value.
+
  | Normal
  | If set, 0 to 24000.
+
  | Number key 1
 
  |-
 
  |-
  | infiniburn
+
  | 1
  | TAG_String
+
  | Normal
  | colspan="2"| A resource location defining what block tag to use for infiniburn.
+
  | Number key 2
| "#" or minecraft resource "#minecraft:...".
 
 
  |-
 
  |-
  | respawn_anchor_works
+
  | 2
| TAG_Byte
+
  | Normal
  | colspan="2"| Whether players can charge and use respawn anchors.
+
  | Number key 3
  | 1: true, 0: false.
 
 
  |-
 
  |-
  | has_skylight
+
  |
  | TAG_Byte
+
  |
  | colspan="2"| Whether the dimension has skylight access or not.
+
  |
| 1: true, 0: false.
 
 
  |-
 
  |-
  | bed_works
+
  | 8
  | TAG_Byte
+
  | Normal
  | colspan="2"| Whether players can use a bed to sleep.
+
  | Number key 9
| 1: true, 0: false.
 
 
  |-
 
  |-
  | effects
+
  |
  | TAG_String
+
  |
  | colspan="2"| ?
+
  | Button is used as the slot index (impossible in vanilla clients)
| "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
 
 
  |-
 
  |-
  | min_y
+
  | 40
  | TAG_Int
+
  | Normal
  | colspan="2"| The minimum Y level.
+
  | Offhand swap key F
| A multiple of 16. Example: -64
 
 
  |-
 
  |-
  | height
+
  ! 3
  | TAG_Int
+
  | 2
  | colspan="2"| The maximum height.
+
  | Normal
  | A multiple of 16. Example: 256
+
  | Middle click, only defined for creative players in non-player inventories.
 
  |-
 
  |-
  | logical_height
+
  ! rowspan="2"| 4
  | TAG_Int
+
  | 0
  | colspan="2"| The maximum height to which chorus fruits and nether portals can bring players within this dimension. (Must be lower than height)
+
  | Normal*
| 0-384.
+
| Drop key (Q) (* Clicked item is always empty)
 
  |-
 
  |-
  | coordinate_scale
+
  | 1
  | TAG_Double
+
  | Normal*
  | colspan="2"| The multiplier applied to coordinates when traveling to the dimension.
+
  | Control + Drop key (Q) (* Clicked item is always empty)
| 0.00001 - 30000000.0
 
 
  |-
 
  |-
  | ultrawarm
+
  ! rowspan="9"| 5
| TAG_Byte
+
  | 0
| colspan="2"| Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
+
  | -999
  | 1: true, 0: false.
+
  | Starting left mouse drag
  |-
 
  | has_ceiling
 
| TAG_Byte
 
| colspan="2"| Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
 
| 1: true, 0: false.
 
|}
 
 
 
Biome registry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | type
+
  | 4
  | TAG_String
+
  | -999
  | The name of the registry. Always "minecraft:worldgen/biome".
+
  | Starting right mouse drag
 
  |-
 
  |-
  | value
+
  | 8
  | TAG_List
+
  | -999
  | List of biome registry entries (see below).
+
  | Starting middle mouse drag, only defined for creative players in non-player inventories.
|}
 
 
 
Biome registry entry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | name
+
  | 1
  | TAG_String
+
  | Normal
  | The name of the biome (for example, "minecraft:ocean").
+
  | Add slot for left-mouse drag
 
  |-
 
  |-
  | id
+
  | 5
  | TAG_Int
+
  | Normal
  | The protocol ID of the biome (matches the index of the element in the registry list).
+
  | Add slot for right-mouse drag
 
  |-
 
  |-
  | element
+
  | 9
  | TAG_Compound
+
  | Normal
  | The biome properties (see below).
+
  | Add slot for middle-mouse drag, only defined for creative players in non-player inventories.
|}
 
 
 
Biome properties:
 
 
 
{| class="wikitable"
 
! colspan="3"|Name
 
! colspan="2"|Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! colspan="2"|Values
 
 
  |-
 
  |-
  | colspan="3"|has_precipitation
+
  | 2
| colspan="2"|TAG_Byte
+
  | -999
  | colspan="2"| Determines whether or not the biome has precipitation.
+
  | Ending left mouse drag
  | colspan="2"| 1: true, 0: false.
 
 
  |-
 
  |-
  | colspan="3"| depth
+
  | 6
  | colspan="2"| Optional TAG_Float
+
  | -999
  | colspan="2"| The depth factor of the biome.
+
  | Ending right mouse drag
| colspan="2"| The default values vary between 1.5 and -1.8.
 
 
  |-
 
  |-
  | colspan="3"| temperature
+
  | 10
  | colspan="2"| TAG_Float
+
  | -999
| colspan="2"| The temperature factor of the biome.
+
  | Ending middle mouse drag, only defined for creative players in non-player inventories.
  | colspan="2"| The default values vary between 2.0 and -0.5.
 
 
  |-
 
  |-
  | colspan="3"| scale
+
  ! rowspan="2"| 6
| colspan="2"| Optional TAG_Float
+
  | 0
  | colspan="2"| ?
+
  | Normal
| colspan="2"| The default values vary between 1.225 and 0.0.
+
  | Double click
  |-
 
  | colspan="3"| downfall
 
| colspan="2"| TAG_Float
 
| colspan="2"| ?
 
| colspan="2"| The default values vary between 1.0 and 0.0.
 
 
  |-
 
  |-
  | colspan="3"| category
+
  | 1
| colspan="2"| Optional TAG_String
+
  | Normal
| colspan="2"| The category of the biome.
+
  | Pickup all but check items in reverse order (impossible in vanilla clients)
| colspan="2"| Known values are "ocean", "plains", "desert", "forest", "extreme_hills", "taiga", "swamp", "river", "nether", "the_end", "icy", "mushroom", "beach", "jungle", "mesa", "savanna", and "none".
 
|-
 
| colspan="3"| temperature_modifier
 
| colspan="2"| Optional TAG_String
 
| colspan="2"| ?
 
| colspan="2"| The only known value is "frozen".
 
|-
 
| rowspan="13"| effects
 
| colspan="2"| sky_color
 
| rowspan="11"| TAG_Compound
 
| TAG_Int
 
| colspan="2"| The color of the sky.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| water_fog_color
 
| TAG_Int
 
| colspan="2"| Possibly the tint color when swimming.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| fog_color
 
| TAG_Int
 
| colspan="2"| Possibly the color of the fog effect when looking past the view distance.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| water_color
 
| TAG_Int
 
| colspan="2"| The tint color of the water blocks.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| foliage_color
 
| Optional TAG_Int
 
| colspan="2"| The tint color of the grass.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| grass_color
 
  | Optional TAG_Int
 
  | colspan="2"| ?
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| grass_color_modifier
 
| Optional TAG_String
 
| colspan="2"| Unknown, likely affects foliage color.
 
| If set, known values are "swamp" and "dark_forest".
 
|-
 
| colspan="2"| music
 
| Optional TAG_Compound
 
| colspan="2"| Music properties for the biome.
 
| If present, contains the fields: replace_current_music (TAG_Byte), sound (TAG_String), max_delay (TAG_Int), min_delay (TAG_Int).
 
|-
 
| colspan="2"| ambient_sound
 
| Optional TAG_String
 
| colspan="2"| Ambient soundtrack.
 
| If present, the ID of a soundtrack. Example: "minecraft:ambient.basalt_deltas.loop".
 
|-
 
| colspan="2"| additions_sound
 
| Optional TAG_Compound
 
| colspan="2"| Additional ambient sound that plays randomly.
 
| If present, contains the fields: sound (TAG_String), tick_chance (TAG_Double).
 
|-
 
| colspan="2"| mood_sound
 
| Optional TAG_Compound
 
| colspan="2"| Additional ambient sound that plays at an interval.
 
| If present, contains the fields: sound (TAG_String), tick_delay (TAG_Int), offset (TAG_Double), block_search_extent (TAG_Int).
 
|-
 
| rowspan="2"| particle
 
| probability
 
| rowspan="2"| Optional TAG_Compound
 
| TAG_FLOAT
 
| rowspan="2"| Particles that appear randomly in the biome.
 
| Possibly the probability of spawning the particle.
 
| ?
 
|-
 
| options
 
| TAG_COMPOUND
 
| The properties of the particle to spawn.
 
| Contains the field "type" (TAG_String), which identifies the particle type.
 
 
  |}
 
  |}
  
Chat registry:
+
Starting from version 1.5, “painting mode” is available for use in inventory windows. It is done by picking up stack of something (more than 1 item), then holding mouse button (left, right or middle) and dragging held stack over empty (or same type in case of right button) slots. In that case client sends the following to server after mouse button release (omitting first pickup packet which is sent as usual):
 +
 
 +
# packet with mode 5, slot -999, button (0 for left | 4 for right);
 +
# packet for every slot painted on, mode is still 5, button (1 | 5);
 +
# packet with mode 5, slot -999, button (2 | 6);
  
{| class="wikitable"
+
If any of the painting packets other than the “progress” ones are sent out of order (for example, a start, some slots, then another start; or a left-click in the middle) the painting status will be reset.
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| type
 
| TAG_String
 
| The name of the registry. Always "minecraft:chat_type".
 
|-
 
| value
 
| TAG_List
 
| List of chat type registry entries (see below).
 
|}
 
  
Chat type:
+
==== Close Container ====
  
{| class="wikitable"
+
This packet is sent by the client when closing a window.
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| name
 
| TAG_String
 
| The type's name (eg "minecraft:chat")
 
|-
 
| id
 
| TAG_Int
 
|
 
|-
 
| elements
 
| TAG_Compound
 
| "chat" and "narration" TAG_Compound's (see below)
 
|}
 
  
Chat type "chat" and "narration":
+
Notchian clients send a Close Window packet with Window ID 0 to close their inventory even though there is never an [[#Open Screen|Open Screen]] packet for the inventory.
  
 
{| class="wikitable"
 
{| class="wikitable"
  !Name
+
  ! Packet ID
  !Type
+
! State
  !style="width: 250px;" colspan="2"| Notes
+
! Bound To
 +
! Field Name
 +
  ! Field Type
 +
  ! Notes
 
  |-
 
  |-
  | translation_key
+
  | ''protocol:''<br/><code>{{change|0x0F|0x11}}</code><br/><br/>''resource:''<br/><code>container_close</code>
  | TAG_String
+
  | Play
  |  
+
  | Server
  |-
+
  | Window ID
  | style
+
  | {{change|{{Type|Unsigned Byte}}|{{Type|VarInt}}}}
| TAG_Compound
+
  | This is the ID of the window that was closed. 0 for player inventory.
| Similar to Chat JSON (only present in "chat" TAG_Compound)
 
|-
 
| parameters
 
  | TAG_List of TAG_String
 
| Values can be "sender", "target" and "content"
 
 
  |}
 
  |}
  
==== Resource Pack ====
+
==== Edit Book ====
  
{| class="wikitable" {{added}}
+
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,632: Line 2,243:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="5"| 0x06
+
  | rowspan="5"| ''protocol:''<br/><code>{{change|0x14|0x16}}</code><br/><br/>''resource:''<br/><code>edit_book</code>
  | rowspan="5"| Configuration
+
  | rowspan="5"| Play
  | rowspan="5"| Client
+
  | rowspan="5"| Server
  | URL
+
  | Slot
  | String (32767)
+
  | {{Type|VarInt}}
  | The URL to the resource pack.
+
  | The hotbar slot where the written book is located
 
  |-
 
  |-
  | Hash
+
  | Count
  | String (40)
+
  | {{Type|VarInt}}
  | A 40 character hexadecimal and lowercase [[wikipedia:SHA-1|SHA-1]] hash of the resource pack file.<br />If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth — but it will still treat it as a unique id
+
  | Number of elements in the following array. Maximum array size is {{change|200|100}}.
 
  |-
 
  |-
  | Forced
+
  | Entries
  | Boolean
+
  | {{Type|Array}} ({{change|200|100}}) of {{Type|String}} ({{change|8192|1024}})
  | The notchian client will be forced to use the resource pack from the server. If they decline they will be kicked from the server.
+
  | Text from each page. Maximum string length is {{change|8192|1024}} chars.
 
  |-
 
  |-
  | Has Prompt Message
+
  | Has title
  | Boolean
+
  | {{Type|Boolean}}
  | <code>true</code> If the next field will be sent <code>false</code> otherwise. When <code>false</code>, this is the end of the packet
+
  | If true, the next field is present. true if book is being signed, false if book is being edited.
 
  |-
 
  |-
  | Prompt Message
+
  | Title
  | Optional [[Chat]]
+
  | {{Type|Optional}} {{Type|String}} ({{change|128|32}})
  | This is shown in the prompt making the client accept or decline the resource pack.
+
  | Title of book.
 
  |}
 
  |}
  
==== Feature Flags ====
+
==== Set Player Position ====
 +
 
 +
Updates the player's XYZ position on the server.
 +
 
 +
If the player is in a vehicle, the position is ignored (but in case of [[#Set Player Position and Rotation|Set Player Position and Rotation]], the rotation is still used as normal). No validation steps other than value range clamping are performed in this case.
 +
 
 +
If the player is sleeping, the position (or rotation) is not changed, and a [[#Synchronize Player Position|Synchronize Player Position]] is sent if the received position deviated from the server's view by more than a meter.
  
Used to enable and disable features, generally experimental ones, on the client.
+
The Notchian server silently clamps the x and z coordinates between -30,000,000 and 30,000,000, and the y coordinate between -20,000,000 and 20,000,000. A similar condition has historically caused a kick for "Illegal position"; this is no longer the case. However, infinite or NaN coordinates (or angles) still result in a kick for <code>multiplayer.disconnect.invalid_player_movement</code>.
  
{| class="wikitable" {{added}}
+
As of 1.20.6, checking for moving too fast is achieved like this (sic):
 +
 
 +
* Each server tick, the player's current position is stored.
 +
* When the player moves, the offset from the stored position to the requested position is computed (&Delta;x, &Delta;y, &Delta;z).
 +
* The requested movement distance squared is computed as &Delta;x&sup2; + &Delta;y&sup2; + &Delta;z&sup2;.
 +
* The baseline expected movement distance squared is computed based on  the player's server-side velocity as Vx&sup2; + Vy&sup2; + Vz&sup2;. The player's server-side velocity is a somewhat ill-defined quantity that includes among other things gravity, jump velocity and knockback, but ''not'' regular horizontal movement. A proper description would bring much of Minecraft's physics engine with it. It is accessible as the <code>Motion</code> NBT tag on the player entity.
 +
* The maximum permitted movement distance squared is computed as 100 (300 if the player is using an elytra), multiplied by the number of movement packets received since the last tick, including this one, unless that value is greater than 5, in which case no multiplier is applied.
 +
* If the requested movement distance squared minus the baseline distance squared is more than the maximum squared, the player is moving too fast.
 +
 
 +
If the player is moving too fast, it is logged that "<player> moved too quickly! " followed by the change in x, y, and z, and the player is teleported back to their current (before this packet) server-side position.
 +
 
 +
Checking for block collisions is achieved like this:
 +
 
 +
* A temporary collision-checked move of the player is attempted from its current position to the requested one.
 +
* The offset from the resulting position to the requested position is computed. If the absolute value of the offset on the y axis is less than 0.5, it (only the y component) is rounded down to 0.
 +
* If the magnitude of the offset is greater than 0.25 and the player isn't in creative or spectator mode, it is logged that "<player> moved wrongly!", and the player is teleported back to their current (before this packet) server-side position.
 +
* In addition, if the player's hitbox stationary at the requested position would intersect with a block, and they aren't in spectator mode, they are teleported back without a log message.
 +
 
 +
Checking for illegal flight is achieved like this:
 +
 
 +
* When a movement packet is received, a flag indicating whether or not the player is floating mid-air is updated. The flag is set if the move test described above detected no collision below the player ''and'' the y component of the offset from the player's current position to the requested one is greater than -0.5, unless any of various conditions permitting flight (creative mode, elytra, levitation effect, etc., but not jumping) are met.
 +
* Each server tick, it is checked if the flag has been set for more than 80 consecutive ticks. If so, and the player isn't currently sleeping, dead or riding a vehicle, they are kicked for <code>multiplayer.disconnect.flying</code>.
 +
 
 +
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,668: Line 2,308:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="2"| 0x07
+
  | rowspan="5"| ''protocol:''<br/><code>{{change|0x1A|0x1C}}</code><br/><br/>''resource:''<br/><code>move_player_pos</code>
  | rowspan="2"| Configuration
+
  | rowspan="5"| Play
  | rowspan="2"| Client
+
  | rowspan="5"| Server
  | Total Features
+
| X
  | VarInt
+
| {{Type|Double}}
  | Number of features that appear in the array below.
+
| Absolute position.
 +
|-
 +
  | Feet Y
 +
  | {{Type|Double}}
 +
  | Absolute feet position, normally Head Y - 1.62.
 
  |-
 
  |-
  | Feature Flags
+
  | Z
  | Identifier Array
+
| {{Type|Double}}
  |
+
| Absolute position.
 +
|- {{removed}}
 +
| On Ground
 +
| {{Type|Boolean}}
 +
| True if the client is on the ground, false otherwise.
 +
|- {{added}}
 +
| Flags
 +
  | {{Type|Byte}}
 +
  | Bit field: 0x01: on ground, 0x02: pushing against wall.
 
  |}
 
  |}
  
As of 1.20.2, the following feature flags are available:
+
==== Set Player Position and Rotation ====
  
* minecraft:vanilla - enables vanilla features</li>
+
A combination of [[#Set Player Rotation|Move Player Rotation]] and [[#Set Player Position|Move Player Position]].
* minecraft:bundle - enables support for the bundle</li>
 
* minecraft:trade_rebalance - enables support for the rebalanced villager trades</li>
 
  
==== Update Tags ====
+
{| class="wikitable"
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! colspan="2"| Field Name
+
  ! Field Name
  ! colspan="2"| Field Type
+
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="3"| 0x08
+
  | rowspan="7"| ''protocol:''<br/><code>{{change|0x1B|0x1D}}</code><br/><br/>''resource:''<br/><code>move_player_pos_rot</code>
  | rowspan="3"| Configuration
+
  | rowspan="7"| Play
  | rowspan="3"| Client
+
  | rowspan="7"| Server
  | colspan="2"| Length of the array
+
  | X
  | colspan="2"| VarInt
+
| {{Type|Double}}
  |
+
| Absolute position.
 +
|-
 +
| Feet Y
 +
| {{Type|Double}}
 +
| Absolute feet position, normally Head Y - 1.62.
 +
|-
 +
| Z
 +
  | {{Type|Double}}
 +
  | Absolute position.
 
  |-
 
  |-
  | rowspan="2"| Array of tags
+
  | Yaw
  | Tag type
+
  | {{Type|Float}}
| rowspan="2"| Array
+
  | Absolute rotation on the X Axis, in degrees.
| Identifier
 
  | Tag identifier (Vanilla required tags are <code>minecraft:block</code>, <code>minecraft:item</code>, <code>minecraft:fluid</code>, <code>minecraft:entity_type</code>, and <code>minecraft:game_event</code>)
 
 
  |-
 
  |-
  | Array of Tag
+
  | Pitch
  | (See below)
+
  | {{Type|Float}}
  |
+
| Absolute rotation on the Y Axis, in degrees.
 +
|- {{removed}}
 +
| On Ground
 +
| {{Type|Boolean}}
 +
| True if the client is on the ground, false otherwise.
 +
|- {{added}}
 +
| Flags
 +
| {{Type|Byte}}
 +
  | Bit field: 0x01: on ground, 0x02: pushing against wall.
 
  |}
 
  |}
  
Tags look like:
+
==== Set Player Rotation ====
 +
[[File:Minecraft-trig-yaw.png|thumb|The unit circle for yaw]]
 +
[[File:Yaw.png|thumb|The unit circle of yaw, redrawn]]
  
{| class="wikitable"
+
Updates the direction the player is looking in.
! colspan="2"| Field Name
+
 
! colspan="2"| Field Type
+
Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0,-1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.
! Notes
 
|-
 
| colspan="2"| Length
 
| colspan="2"| VarInt
 
| Number of elements in the following array
 
|-
 
| rowspan="3"| Tags
 
| Tag name
 
| rowspan="3"| Array
 
| Identifier
 
|
 
|-
 
| Count
 
| VarInt
 
| Number of elements in the following array
 
|-
 
| Entries
 
| Array of VarInt
 
| Numeric ID of the given type (block, item, etc.).
 
|}
 
  
More information on tags is available at: https://minecraft.gamepedia.com/Tag
+
Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.
  
And a list of all tags is here: https://minecraft.gamepedia.com/Tag#List_of_tags
+
The yaw and pitch of player (in degrees), standing at point (x0, y0, z0) and looking towards point (x, y, z) can be calculated with:
  
=== Serverbound ===
+
dx = x-x0
 +
dy = y-y0
 +
dz = z-z0
 +
r = sqrt( dx*dx + dy*dy + dz*dz )
 +
yaw = -atan2(dx,dz)/PI*180
 +
if yaw < 0 then
 +
    yaw = 360 + yaw
 +
pitch = -arcsin(dy/r)/PI*180
  
==== Client Information (configuration) ====
+
You can get a unit vector from a given yaw/pitch via:
  
Sent when the player connects, or when settings are changed.
+
x = -cos(pitch) * sin(yaw)
 +
y = -sin(pitch)
 +
z =  cos(pitch) * cos(yaw)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,758: Line 2,411:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="8"| 0x00
+
  | rowspan="4"| ''protocol:''<br/><code>{{change|0x1C|0x1E}}</code><br/><br/>''resource:''<br/><code>move_player_rot</code>
  | rowspan="8"| Configuration
+
  | rowspan="4"| Play
  | rowspan="8"| Server
+
  | rowspan="4"| Server
  | Locale
+
  | Yaw
  | String (16)
+
  | {{Type|Float}}
  | e.g. <code>en_GB</code>.
+
  | Absolute rotation on the X Axis, in degrees.
 
  |-
 
  |-
  | View Distance
+
  | Pitch
  | Byte
+
  | {{Type|Float}}
  | Client-side render distance, in chunks.
+
  | Absolute rotation on the Y Axis, in degrees.
  |-
+
  |- {{removed}}
  | Chat Mode
+
  | On Ground
  | VarInt Enum
+
  | {{Type|Boolean}}
  | 0: enabled, 1: commands only, 2: hidden.  See [[Chat#Processing chat|processing chat]] for more information.
+
  | True if the client is on the ground, false otherwise.
  |-
+
  |- {{added}}
  | Chat Colors
+
  | Flags
| Boolean
+
  | {{Type|Byte}}
| “Colors” multiplayer setting. Can the chat be colored?
+
  | Bit field: 0x01: on ground, 0x02: pushing against wall.
  |-
 
| Displayed Skin Parts
 
| Unsigned Byte
 
  | Bit mask, see below.
 
|-
 
| Main Hand
 
| VarInt Enum
 
| 0: Left, 1: Right.
 
|-
 
| Enable text filtering
 
| Boolean
 
| Enables filtering of text on signs and written book titles. Currently always false (i.e. the filtering is disabled)
 
|-
 
| Allow server listings
 
| Boolean
 
| Servers usually list online players, this option should let you not show up in that list.
 
 
  |}
 
  |}
 +
{{Anchor|Set Player Movement Flags}}
 +
==== Set Player {{change|On Ground|Movement Flags}} ====
  
''Displayed Skin Parts'' flags:
+
This packet as well as [[#Set Player Position|Set Player Position]], [[#Set Player Rotation|Set Player Rotation]], and [[#Set Player Position and Rotation|Set Player Position and Rotation]] are called the “serverbound movement packets”. Vanilla clients will send Move Player Position once every 20 ticks even for a stationary player.
  
* Bit 0 (0x01): Cape enabled
+
This packet is used to indicate whether the player is on ground (walking/swimming), or airborne (jumping/falling).
* Bit 1 (0x02): Jacket enabled
 
* Bit 2 (0x04): Left Sleeve enabled
 
* Bit 3 (0x08): Right Sleeve enabled
 
* Bit 4 (0x10): Left Pants Leg enabled
 
* Bit 5 (0x20): Right Pants Leg enabled
 
* Bit 6 (0x40): Hat enabled
 
  
The most significant bit (bit 7, 0x80) appears to be unused.
+
When dropping from sufficient height, fall damage is applied when this state goes from false to true. The amount of damage applied is based on the point where it last changed from true to false. Note that there are several movement related packets containing this state.
  
==== Plugin Message (configuration) ====
+
{| class="wikitable"
 
 
{{Main|Plugin channels}}
 
 
 
Mods and plugins can use this to send their data. Minecraft itself uses some [[plugin channel]]s. These internal channels are in the <code>minecraft</code> namespace.
 
 
 
More documentation on this: [https://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ https://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/]
 
 
 
Note that the length of Data is known only from the packet length, since the packet has no length field of any kind.
 
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,824: Line 2,447:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="2"| 0x00
+
  | rowspan="2"| ''protocol:''<br/><code>{{change|0x1D|0x1F}}</code><br/><br/>''resource:''<br/><code>move_player_status_only</code>
  | rowspan="2"| Configuration
+
  | rowspan="2"| Play
 
  | rowspan="2"| Server
 
  | rowspan="2"| Server
  | Channel
+
  | {{removed}} | On Ground
  | Identifier
+
  | {{removed}} | {{Type|Boolean}}
  | Name of the [[plugin channel]] used to send the data.
+
  | {{removed}} | True if the client is on the ground, false otherwise.
  |-
+
  |- {{added}}
  | Data
+
  | Flags
  | Byte Array (32767)
+
  | {{Type|Byte}}
  | Any data, depending on the channel. <code>minecraft:</code> channels are documented [[plugin channel|here]]. The length of this array must be inferred from the packet length.
+
  | Bit field: 0x01: on ground, 0x02: pushing against wall.
 
  |}
 
  |}
  
In Notchian server, the maximum data length is 32767 bytes.
+
==== Place Recipe ====
  
==== Finish Configuration ====
+
This packet is sent when a player clicks a recipe in the crafting book that is craftable (white border).
  
Sent by the client to notify the client that the configuration process has finished. It is sent in response to the server's [[#Finish_Configuration|Finish Configuration]].
+
{| class="wikitable"
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,850: Line 2,471:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x01
+
  | rowspan="3"| ''protocol:''<br/><code>{{change|0x22|0x24}}</code><br/><br/>''resource:''<br/><code>place_recipe</code>
  | rowspan="1"| Configuration
+
  | rowspan="3"| Play
  | rowspan="1"| Server
+
  | rowspan="3"| Server
  | colspan="3"| ''no fields''
+
  | Window ID
 +
| {{Type|Byte}}
 +
|
 +
|-
 +
| Recipe{{change|| ID}}
 +
| {{change|{{Type|Identifier}}|{{Type|VarInt}}}}
 +
| {{change|A recipe ID.|ID of recipe previously defined in [[#Recipe Book Add|Recipe Book Add]].}}
 +
|-
 +
| Make all
 +
| {{Type|Boolean}}
 +
| Affects the amount of items processed; true if shift is down when clicked.
 
  |}
 
  |}
  
This packet switches the connection state to [[#Play|play]].
+
==== Player Input ====
  
==== Keep Alive (configuration) ====
+
{| class="wikitable"
 
 
The server will frequently send out a keep-alive (see [[#Keep Alive (configuration)|clientbound Keep Alive]]), each containing a random ID. The client must respond with the same packet.
 
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,869: Line 2,496:
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 +
|-
 +
| rowspan="3"| ''protocol:''<br/><code>{{change|0x26|0x28}}</code><br/><br/>''resource:''<br/><code>player_input</code>
 +
| rowspan="3"| Play
 +
| rowspan="3"| Server
 +
| {{removed}} | Sideways
 +
| {{removed}} | {{Type|Float}}
 +
| {{removed}} | Positive to the left of the player.
 +
|- {{removed}}
 +
| Forward
 +
| {{Type|Float}}
 +
| Positive forward.
 +
|-
 +
| Flags
 +
| {{Type|Unsigned Byte}}
 +
| Bit mask{{change|. 0x1: jump, 0x2: unmount.|; see below.}}
 +
|}
 +
 +
The flags are as follows:
 +
 +
{| class="wikitable" {{added}}
 +
|-
 +
! Hex Mask
 +
! Field
 +
|-
 +
| 0x01
 +
| Forward
 
  |-
 
  |-
 
  | 0x02
 
  | 0x02
  | Configuration
+
  | Backward
  | Server
+
  |-
  | Keep Alive ID
+
  | 0x04
  | Long
+
  | Left
  |
+
  |-
 +
| 0x08
 +
| Right
 +
|-
 +
| 0x10
 +
| Jump
 +
|-
 +
| 0x20
 +
| Sneak
 +
|-
 +
| 0x40
 +
| Sprint
 
  |}
 
  |}
  
==== Pong (configuration) ====
+
==== Set Seen Recipe ====
  
Response to the clientbound packet ([[#Ping (configuration)|Ping]]) with the same id.
+
Sent when recipe is first seen in recipe book. Replaces Recipe Book Data, type 0.
  
{| class="wikitable" {{added}}
+
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,890: Line 2,554:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x03
+
  | ''protocol:''<br/><code>{{change|0x29|0x2B}}</code><br/><br/>''resource:''<br/><code>recipe_book_seen_recipe</code>
  | Configuration
+
  | Play
 
  | Server
 
  | Server
  | ID
+
  | Recipe ID
  | Int
+
  | {{change|{{Type|Identifier}}|{{Type|VarInt}}}}
  | id is the same as the ping packet
+
  | ID of recipe previously defined in [[#Recipe Book Add|Recipe Book Add]].
 
  |}
 
  |}
  
==== Resource Pack (configuration) ====
+
==== Use Item On ====
  
{| class="wikitable" {{added}}
+
{| class="wikitable"
 +
|-
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,908: Line 2,573:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x04
+
  | rowspan="9"| ''protocol:''<br/><code>{{change|0x38|0x3A}}</code><br/><br/>''resource:''<br/><code>use_item_on</code>
  | Configuration
+
  | rowspan="9"| Play
  | Server
+
  | rowspan="9"| Server
  | Result
+
  | Hand
  | VarInt Enum
+
  | {{Type|VarInt}} {{Type|Enum}}
  | 0: successfully loaded, 1: declined, 2: failed download, 3: accepted.
+
  | The hand from which the block is placed; 0: main hand, 1: off hand.
 +
|-
 +
| Location
 +
| {{Type|Position}}
 +
| Block position.
 +
|-
 +
| Face
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| The face on which the block is placed (as documented at [[#Player Action|Player Action]]).
 +
|-
 +
| Cursor Position X
 +
| {{Type|Float}}
 +
| The position of the crosshair on the block, from 0 to 1 increasing from west to east.
 +
|-
 +
| Cursor Position Y
 +
| {{Type|Float}}
 +
| The position of the crosshair on the block, from 0 to 1 increasing from bottom to top.
 +
|-
 +
| Cursor Position Z
 +
| {{Type|Float}}
 +
| The position of the crosshair on the block, from 0 to 1 increasing from north to south.
 +
|-
 +
| Inside block
 +
| {{Type|Boolean}}
 +
| True when the player's head is inside of a block.
 +
|- {{added}}
 +
| World border hit
 +
| {{Type|Boolean}}
 +
| Seems to always be false, even when interacting with blocks around or outside the world border, or while the player is outside the border.
 +
|-
 +
| Sequence
 +
| {{Type|VarInt}}
 +
| Block change sequence number (see [[#Acknowledge Block Change]]).
 
  |}
 
  |}
  
 +
Upon placing a block, this packet is sent once.
 +
 +
The Cursor Position X/Y/Z fields (also known as in-block coordinates) are calculated using raytracing. The unit corresponds to sixteen pixels in the default resource pack. For example, let's say a slab is being placed against the south face of a full block. The Cursor Position X will be higher if the player was pointing near the right (east) edge of the face, lower if pointing near the left. The Cursor Position Y will be used to determine whether it will appear as a bottom slab (values 0.0–0.5) or as a top slab (values 0.5-1.0). The Cursor Position Z should be 1.0 since the player was looking at the southernmost part of the block.
 +
 +
Inside block is true when a player's head (specifically eyes) are inside of a block's collision. In 1.13 and later versions, collision is rather complicated and individual blocks can have multiple collision boxes. For instance, a ring of vines has a non-colliding hole in the middle. This value is only true when the player is directly in the box. In practice, though, this value is only used by scaffolding to place in front of the player when sneaking inside of it (other blocks will place behind when you intersect with them -- try with glass for instance).
  
 
[[Category:Minecraft Modern]]
 
[[Category:Minecraft Modern]]

Latest revision as of 11:58, 21 November 2024

This page documents the changes from release 1.21.1 (protocol 767) to the current release (1.21.3, protocol 768). The stable protocol documentation is currently lagging behind, and the changes documented here will be merged soon, once they are complete. The current pre-release (snapshot 24w44a) is not yet documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

Name Size (bytes) Encodes Notes
Teleport Flags 4 Bit field specifying how a teleportation is to be applied on each axis. See #Teleport Flags

Teleport Flags

A bit field represented as an Int, specifying how a teleportation is to be applied on each axis.

In the lower 8 bits of the bit field, a set bit means the teleportation on the corresponding axis is relative, and an unset bit that it is absolute.

Hex Mask Field
0x0001 Relative X
0x0002 Relative Y
0x0004 Relative Z
0x0008 Relative Yaw
0x0010 Relative Pitch
0x0020 Relative Velocity X
0x0040 Relative Velocity Y
0x0080 Relative Velocity Z
0x0100 Rotate velocity according to the change in rotation, before applying the velocity change in this packet. Combining this with absolute rotation works as expected—the difference in rotation is still used.

Packets

ID Packet name Documentation
Play clientbound
0x12 Close Container Current Pre
0x13 Set Container Content Current Pre
0x14 Set Container Property Current Pre
0x15 Set Container Slot Current Pre
0x17 Set Cooldown Current Pre
0x70 0x20 Teleport Entity Current Pre
0x20 0x21 Explosion Current Pre
0x23 0x24 Open Horse Screen Current Pre
0x2B 0x2C Login (play) Current Pre
0x31 Move Minecart Along Track Pre
0x37 0x39 Place Ghost Recipe Current Pre
0x3E 0x40 Player Info Update Current Pre
0x40 0x42 Synchronize Player Position Current Pre
0x41 Update Recipe Book Current
0x43 Player Rotation Pre
0x44 Recipe Book Add Pre
0x45 Recipe Book Remove Pre
0x46 Recipe Book Settings Pre
0x47 0x4C Respawn Current Pre
0x5a Set Cursor Item Pre
0x53 0x63 Set Held Item Current (unchanged)
0x66 Set Player Inventory Slot Pre
0x64 0x6b Update Time Current Pre
0x77 Synchronize Vehicle Position Pre
Play serverbound
0x02 Bundle Item Selected Pre
0x0b Client Tick End Pre
0x0E 0x10 Click Container Current Pre
0x0F 0x11 Close Container Current Pre
0x14 0x16 Edit Book Current Pre
0x1A 0x1C Set Player Position Current Pre
0x1B 0x1D Set Player Position and Rotation Current Pre
0x1C 0x1E Set Player Rotation Current Pre
0x1D Set Player On Ground Current
0x1F Set Player Movement Flags Pre
0x22 0x24 Place Recipe Current Pre
0x26 0x28 Player Input Current Pre
0x29 0x2B Set Seen Recipe Current Pre
0x38 0x3A Use Item On Current Pre

Entity Metadata

Entity Metadata Format

Painting Variant

See also: Registry Data#Painting Variant
Name Type Meaning
Width Int The width of the painting, in blocks.
Height Int The height of the painting, in blocks.
Asset ID Identifier The texture for the painting.

The Notchian client uses the corresponding asset located at textures/painting.

Has title Boolean
Title Optional Text Component The displayed title of the painting. Only present if Has title is true.
Has author Boolean
Author Optional Text Component The displayed author of the painting. Only present if Has author is true.

Registry Data

Painting Variant

The minecraft:painting_variant registry. It defines the textures and dimensions for the game's paintings.

Name Type Meaning Values
asset_id String Tag The texture for the painting.

The Notchian client uses the corresponding asset located at textures/painting.

Example: "minecraft:backyard".
height Int Tag The height of the painting, in blocks. Example: 2
width Int Tag The width of the painting, in blocks.
title Compound Tag or String Tag The displayed title of the painting. See Text formatting. Example: {"color": "gray", "translate": "painting.minecraft.skeleton.title"}
author Compound Tag or String Tag The displayed author of the painting. See Text formatting. Example: {"color": "gray", "translate": "painting.minecraft.skeleton.author"}

Slot Data

Structured components

Type Name Description Data
6 minecraft:item_model Item's model. As follows:
Name Type Description
Model Identifier
20 21 minecraft:food Makes the item consumable restore the player's hunger bar when consumed. As follows:
Name Type Description
Nutrition VarInt Non-negative
Saturation Modifier Float How much saturation will be given after consuming the item.
Can Always Eat Boolean Whether the item can always be eaten, even at full hunger.
Seconds To Eat Float How long it takes to consume the item.
Using converts to Slot Data This specifies the item produced after consuming the current item. In the Notchian server, this is used for stews, which turn into bowls. Set this to Air if the item should be consumed normally without leaving any other item after.
Number of effects VarInt Number of elements in the following array.
Effect Type ID Array Potion Effect The potion effect. See Potion Effect.
Probability Float The probability for this effect to be chosen.
22 minecraft:consumable Makes the item consumable. As follows:
Name Type Description
Consume seconds Float How long it takes to consume the item.
Animation VarInt Enum 0: none, 1: eat, 2: drink, 3: block, 4: bow, 5: spear, 6: crossbow, 7: spyglass, 8: toot_horn, 9: brush
Sound ID or Sound Event ID in the minecraft:sound_event registry, or an inline definition.
Has consume particles Boolean
Number of effects VarInt Number of elements in the following array.
Effects Array of Consume Effect Effects to apply on consumption. See Consume Effect.
23 minecraft:use_remainder This specifies the item produced after using the current item. In the Notchian server, this is used for stews, which turn into bowls. As follows:
Name Type Description
Remainder Slot
24 minecraft:use_cooldown Cooldown to apply on use of the item. As follows:
Name Type Description
Seconds Float
Cooldown group Optional Identifier Group of items to apply the cooldown to. Only present if Has cooldown group is true; otherwise defaults to the item's identifier.
21 25 minecraft:fire damage_resistant Marks this item as fire damage resistant.
The client won't render the item as being on-fire if this component is present.
None. As follows:
Name Type Description
Types Identifier Tag specifying damage types the item is immune to. Not prefixed by '#'!.
27 minecraft:enchantable Allows the item to be enchanted by an enchanting table. As follows:
Name Type Description
Value VarInt Opaque internal value controlling how expensive enchantments may be offered.
28 minecraft:equippable Allows the item to be equipped by the player. As follows:
Name Type Description
Slot VarInt Enum 0: mainhand, 1: feet, 2: legs, 3: chest, 4: head, 5: offhand, 6: body
Equip sound ID or Sound Event ID in the minecraft:sound_event registry, or an inline definition.
Has model Boolean
Model Optional Identifier Only present if Has model is true.
Has camera overlay Boolean
Camera overlay Optional Identifier Only present if Has camera overlay is true.
Has allowed entities Boolean
Allowed entities Optional ID Set IDs in the minecraft:entity_type registry. Only present if Has allowed entities is true.
Dispensable Boolean
Swappable Boolean
Damage on hurt Boolean
29 minecraft:repairable Items that can be combined with this item in an anvil to repair it. As follows:
Name Type Description
Items ID Set IDs in the minecraft:item registry.
30 minecraft:glider Makes the item function like elytra. None.
31 minecraft:tooltip_style Custom textures for the item tooltip. As follows:
Name Type Description
Style Identifier
32 minecraft:death_protection Makes the item function like a totem of undying. As follows:
Name Type Description
Number of effects VarInt Number of elements in the following array.
Effects Array of Consume Effect Effects to apply on consumption. See Consume Effect.
31 41 minecraft:potion_contents Visual and effects of a potion item. As follows:
Name Type Description
Has Potion ID Boolean Whether this potion has an ID in the potion registry. If true, it has the default effects associated with the potion type.
Potion ID Optional VarInt The ID of the potion type in the potion registry. Only present if Has Potion ID is true.
Has Custom Color Boolean Whether this potion has a custom color. If false, it uses the default color associated with the potion type.
Custom Color Optional Int The RGB components of the color, encoded as an integer. Only present if Has Custom Color is true.
Number Of Custom Effects VarInt The number of elements in the following array.
Custom Effects Array of Potion Effect Any custom effects the potion might have. See Potion Effect.
Custom Name String

Other types

Consume Effect

WIP

Instrument

Name Type Description
Sound Event Id or Sound Event The sound to be played.
Use duration VarInt Float The maximum range of the sound.
Range Float The range of the instrument.
Description Text Component Description shown in the item tooltip.

Particles

Particle Name Particle ID Data
minecraft:dust 13
Field Name Field Type Meaning
Red Float The red RGB value, between 0 and 1. Divide actual RGB value by 255.
Green Float The green RGB value, between 0 and 1. Divide actual RGB value by 255.
Blue Float The blue RGB value, between 0 and 1. Divide actual RGB value by 255.
Color Int The color, encoded as 0xRRGGBB; top bits are ignored.
Scale Float The scale, will be clamped between 0.01 and 4.
minecraft:dust_color_transition 14
Field Name Field Type Meaning
From Red Float The start red RGB value, between 0 and 1. Divide actual RGB value by 255.
From Green Float The start green RGB value, between 0 and 1. Divide actual RGB value by 255.
From Blue Float The start blue RGB value, between 0 and 1. Divide actual RGB value by 255.
From Color Int The start color, encoded as 0xRRGGBB; top bits are ignored.
To Red Float The end red RGB value, between 0 and 1. Divide actual RGB value by 255.
To Green Float The end green RGB value, between 0 and 1. Divide actual RGB value by 255.
To Blue Float The end blue RGB value, between 0 and 1. Divide actual RGB value by 255.
To Color Int The end color, encoded as 0xRRGGBB; top bits are ignored.
Scale Float The scale, will be clamped between 0.01 and 4.

Handshake

No changes so far.

Status

No changes so far.

Login

No changes so far.

Configuration

No changes so far.

Play

Clientbound

Close Container

This packet is sent from the server to the client when a window is forcibly closed, such as when a chest is destroyed while it's open. The notchian client disregards the provided window ID and closes any active window.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x12

resource:
container_close
Play Client Window ID Unsigned Byte VarInt This is the ID of the window that was closed. 0 for inventory.

Set Container Content

The inventory slots

Replaces the contents of a container window. Sent by the server upon initialization of a container window or the player's inventory, and in response to state ID mismatches (see #Click Container).

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x13

resource:
container_set_content
Play Client Window ID Unsigned Byte VarInt The ID of window which items are being sent for. 0 for player inventory. The client ignores any packets targeting a Window ID other than the current one. However, an exception is made for the player inventory, which may be targeted at any time. (The Notchian server does not appear to utilize this special case.)
State ID VarInt A server-managed sequence number used to avoid desynchronization; see #Click Container.
Count VarInt Number of elements in the following array.
Slot Data Array of Slot
Carried Item Slot Item being dragged with the mouse.

See inventory windows for further information about how slots are indexed. Use Open Screen to open the container on the client.

Set Container Property

This packet is used to inform the client that part of a GUI window should be updated.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x14

resource:
container_set_data
Play Client Window ID Unsigned Byte VarInt
Property Short The property to be updated, see below.
Value Short The new value for the property, see below.

The meaning of the Property field depends on the type of the window. The following table shows the known combinations of window type and property, and how the value is to be interpreted.

Window type Property Value
Furnace 0: Fire icon (fuel left) counting from fuel burn time down to 0 (in-game ticks)
1: Maximum fuel burn time fuel burn time or 0 (in-game ticks)
2: Progress arrow counting from 0 to maximum progress (in-game ticks)
3: Maximum progress always 200 on the notchian server
Enchantment Table 0: Level requirement for top enchantment slot The enchantment's xp level requirement
1: Level requirement for middle enchantment slot
2: Level requirement for bottom enchantment slot
3: The enchantment seed Used for drawing the enchantment names (in SGA) clientside. The same seed is used to calculate enchantments, but some of the data isn't sent to the client to prevent easily guessing the entire list (the seed value here is the regular seed bitwise and 0xFFFFFFF0).
4: Enchantment ID shown on mouse hover over top enchantment slot The enchantment id (set to -1 to hide it), see below for values
5: Enchantment ID shown on mouse hover over middle enchantment slot
6: Enchantment ID shown on mouse hover over bottom enchantment slot
7: Enchantment level shown on mouse hover over the top slot The enchantment level (1 = I, 2 = II, 6 = VI, etc.), or -1 if no enchant
8: Enchantment level shown on mouse hover over the middle slot
9: Enchantment level shown on mouse hover over the bottom slot
Beacon 0: Power level 0-4, controls what effect buttons are enabled
1: First potion effect Potion effect ID for the first effect, or -1 if no effect
2: Second potion effect Potion effect ID for the second effect, or -1 if no effect
Anvil 0: Repair cost The repair's cost in xp levels
Brewing Stand 0: Brew time 0 – 400, with 400 making the arrow empty, and 0 making the arrow full
1: Fuel time 0 - 20, with 0 making the arrow empty, and 20 making the arrow full
Stonecutter 0: Selected recipe The index of the selected recipe. -1 means none is selected.
Loom 0: Selected pattern The index of the selected pattern. 0 means none is selected, 0 is also the internal id of the "base" pattern.
Lectern 0: Page number The current page number, starting from 0.

For an enchanting table, the following numerical IDs are used:

Numerical ID Enchantment ID Enchantment Name
0 minecraft:protection Protection
1 minecraft:fire_protection Fire Protection
2 minecraft:feather_falling Feather Falling
3 minecraft:blast_protection Blast Protection
4 minecraft:projectile_protection Projectile Protection
5 minecraft:respiration Respiration
6 minecraft:aqua_affinity Aqua Affinity
7 minecraft:thorns Thorns
8 minecraft:depth_strider Depth Strider
9 minecraft:frost_walker Frost Walker
10 minecraft:binding_curse Curse of Binding
11 minecraft:soul_speed Soul Speed
12 minecraft:swift_sneak Swift Sneak
13 minecraft:sharpness Sharpness
14 minecraft:smite Smite
15 minecraft:bane_of_arthropods Bane of Arthropods
16 minecraft:knockback Knockback
17 minecraft:fire_aspect Fire Aspect
18 minecraft:looting Looting
19 minecraft:sweeping_edge Sweeping Edge
20 minecraft:efficiency Efficiency
21 minecraft:silk_touch Silk Touch
22 minecraft:unbreaking Unbreaking
23 minecraft:fortune Fortune
24 minecraft:power Power
25 minecraft:punch Punch
26 minecraft:flame Flame
27 minecraft:infinity Infinity
28 minecraft:luck_of_the_sea Luck of the Sea
29 minecraft:lure Lure
30 minecraft:loyalty Loyalty
31 minecraft:impaling Impaling
32 minecraft:riptide Riptide
33 minecraft:channeling Channeling
34 minecraft:multishot Multishot
35 minecraft:quick_charge Quick Charge
36 minecraft:piercing Piercing
37 minecraft:density Density
38 minecraft:breach Breach
39 minecraft:wind_burst Wind Burst
40 minecraft:mending Mending
41 minecraft:vanishing_curse Curse of Vanishing

Set Container Slot

Sent by the server when an item in a slot (in a window) is added/removed.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x15

resource:
container_set_slot
Play Client Window ID Unsigned Byte VarInt The window which is being updated. 0 for player inventory. The client ignores any packets targeting a Window ID other than the current one; see below for exceptions , unless it is 0 (see below).
State ID VarInt A server-managed sequence number used to avoid desynchronization; see #Click Container.
Slot Short The slot that should be updated.
Slot Data Slot

If Window ID is 0, the hotbar and offhand slots (slots 36 through 45) may be updated even when a different container window is open. (The Notchian server does not appear to utilize this special case.) Updates are also restricted to those slots when the player is looking at a creative inventory tab other than the survival inventory. (The Notchian server does not handle this restriction in any way, leading to MC-242392.)

If Window ID is -1, the item being dragged with the mouse is set. In this case, State ID and Slot are ignored.

If Window ID is -2, any slot in the player's inventory can be updated irrespective of the current container window. In this case, State ID is ignored, and the Notchian server uses a bogus value of 0. Used by the Notchian server to implement the #Pick Item functionality.

When a container window is open, the server never sends updates targeting Window ID 0—all of the window types include slots for the player inventory. The client must automatically apply changes targeting the inventory portion of a container window to the main inventory; the server does not resend them for ID 0 when the window is closed. However, since the armor and offhand slots are only present on ID 0, updates to those slots occurring while a window is open must be deferred by the server until the window's closure.

Set Cooldown

Applies a cooldown period to all items with the given type. Used by the Notchian server with enderpearls. This packet should be sent when the cooldown starts and also when the cooldown ends (to compensate for lag), although the client will end the cooldown automatically. Can be applied to any item, note that interactions still get sent to the server with the item but the client does not play the animation nor attempt to predict results (i.e block placing).

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x17

resource:
cooldown
Play Client Item ID Cooldown Group VarInt Identifier Numeric ID of the item Group of items to apply a cooldown to.
Cooldown Ticks VarInt Number of ticks to apply a cooldown for, or 0 to clear the cooldown.

Teleport Entity

Warning.png The Mojang-specified name of this packet was changed in 1.21.2 from teleport_entity to entity_position_sync. There is a new teleport_entity, which this document more appropriately calls Synchronize Vehicle Position. That packet has a different function and will lead to confusing results if used in place of this one.

This packet is sent by the server when an entity moves more than 8 blocks.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x70 0x20

resource:
teleport_entity entity_position_sync
Play Client Entity ID VarInt
X Double
Y Double
Z Double
Velocity X Double
Velocity Y Double
Velocity Z Double
Yaw Angle Float Rotation on the X axis, in degrees.
Pitch Angle Float Rotation on the Y axis, in degrees.
On Ground Boolean

Explosion

Sent when an explosion occurs (creepers, TNT, and ghast fireballs).

Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x20 0x21

resource:
explode
Play Client X Double
Y Double
Z Double
Strength Float If the strength is greater or equal to 2.0, or the block interaction is not 0 (keep), large explosion particles are used. Otherwise, small explosion particles are used.
Record Count VarInt Number of elements in the following array.
Records Array of (Byte, Byte, Byte) Each record is 3 signed bytes long; the 3 bytes are the XYZ (respectively) signed offsets of affected blocks.
Has Player Motion Boolean
Player Motion X Float Optional Double X velocity of the player being pushed by the explosion. Only present if Has Player Motion is true.
Player Motion Y Float Optional Double Y velocity of the player being pushed by the explosion. Only present if Has Player Motion is true.
Player Motion Z Float Optional Double Z velocity of the player being pushed by the explosion. Only present if Has Player Motion is true.
Block Interaction VarInt Enum 0 = keep, 1 = destroy, 2 = destroy_with_decay, 3 = trigger_block.
Small Explosion Particle ID VarInt The particle ID listed in Particles.
Small Explosion Particle Data Varies Particle data as specified in Particles.
Large Explosion Particle ID VarInt The particle ID listed in Particles.
Large Explosion Particle Data Varies Particle data as specified in Particles.
Explosion Sound ID or Sound Event ID in the minecraft:sound_event registry, or an inline definition.

Open Horse Screen

This packet is used exclusively for opening the horse GUI. Open Screen is used for all other GUIs. The client will not open the inventory if the Entity ID does not point to an horse-like animal.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x23

resource:
horse_screen_open
Play Client Window ID Unsigned Byte VarInt
Slot count VarInt
Entity ID Int

Login (play)

Huh.png The following information needs to be added to this page:
Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any?

See Protocol Encryption for information on logging in.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x2B 0x2C

resource:
login
Play Client Entity ID Int The player's Entity ID (EID).
Is hardcore Boolean
Dimension Count VarInt Size of the following array.
Dimension Names Array of Identifier Identifiers for all dimensions on the server.
Max Players VarInt Was once used by the client to draw the player list, but now is ignored.
View Distance VarInt Render distance (2-32).
Simulation Distance VarInt The distance that the client will process specific things, such as entities.
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
Enable respawn screen Boolean Set to false when the doImmediateRespawn gamerule is true.
Do limited crafting Boolean Whether players can only craft recipes they have already unlocked. Currently unused by the client.
Dimension Type VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Sea level VarInt
Enforces Secure Chat Boolean

Move Minecart Along Track

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x31

resource:
move_minecart_along_track
Play Client Entity ID VarInt
Step Count VarInt Number of elements in the following array.
Steps X Array Double
Y Double
Z Double
Velocity X Double
Velocity Y Double
Velocity Z Double
Yaw Angle
Pitch Angle
Weight Float

Player Info Update

Sent by the server to update the user list (<tab> in the client).

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x3E 0x40

resource:
player_info_update
Play Client Actions Byte Determines what actions are present.
Number Of Players VarInt Number of elements in the following array.
Players UUID Array UUID The player UUID
Player Actions Array of Player Actions The length of this array is determined by the number of Player Actions that give a non-zero value when applying its mask to the actions flag. For example given the decimal number 5, binary 00000101. The masks 0x01 and 0x04 would return a non-zero value, meaning the Player Actions array would include two actions: Add Player and Update Game Mode.
Player Actions
Action Mask Field Name Type Notes
Add Player 0x01 Name String (16)
Number Of Properties VarInt Number of elements in the following array.
Property Name Array String (32767)
Value String (32767)
Is Signed Boolean
Signature Optional String (32767) Only if Is Signed is true.
Initialize Chat 0x02 Has Signature Data Boolean
Chat session ID UUID Only sent if Has Signature Data is true.
Public key expiry time Long Key expiry time, as a UNIX timestamp in milliseconds. Only sent if Has Signature Data is true.
Encoded public key size VarInt Size of the following array. Only sent if Has Signature Data is true. Maximum length is 512 bytes.
Encoded public key Byte Array (512) The player's public key, in bytes. Only sent if Has Signature Data is true.
Public key signature size VarInt Size of the following array. Only sent if Has Signature Data is true. Maximum length is 4096 bytes.
Public key signature Byte Array (4096) The public key's digital signature. Only sent if Has Signature Data is true.
Update Game Mode 0x04 Game Mode VarInt
Update Listed 0x08 Listed Boolean Whether the player should be listed on the player list.
Update Latency 0x10 Ping VarInt Measured in milliseconds.
Update Display Name 0x20 Has Display Name Boolean
Display Name Optional Text Component Only sent if Has Display Name is true.
Update List Priority 0x40 Priority VarInt See below.

The properties included in this packet are the same as in Login Success, for the current player.

Ping values correspond with icons in the following way:

  • A ping that negative (i.e. not known to the server yet) will result in the no connection icon.
  • A ping under 150 milliseconds will result in 5 bars
  • A ping under 300 milliseconds will result in 4 bars
  • A ping under 600 milliseconds will result in 3 bars
  • A ping under 1000 milliseconds (1 second) will result in 2 bars
  • A ping greater than or equal to 1 second will result in 1 bar.

The order of players in the player list is determined as follows:

  • Players with higher priorities are sorted before those with lower priorities.
  • Among players of equal priorities, spectators are sorted after non-spectators.
  • Within each of those groups, players are sorted into teams. The teams are ordered case-sensitively by team name in ascending order. Players with no team are listed first.
  • The players of each team (and non-team) are sorted case-insensitively by name in ascending order.

Synchronize Player Position

Teleports the client, e.g. during login, when using an ender pearl, in response to invalid move packets, etc.

Due to latency, the server may receive outdated movement packets sent before the client was aware of the teleport. To account for this, the server ignores all movement packets from the client until a Confirm Teleportation packet with an ID matching the one sent in the teleport packet is received.

Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360 (see MC-90097).

Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x40 0x42

resource:
player_position
Play Client Teleport ID VarInt Client should confirm this packet with Confirm Teleportation containing the same Teleport ID.
X Double Absolute or relative position, depending on Flags.
Y Double Absolute or relative position, depending on Flags.
Z Double Absolute or relative position, depending on Flags.
Velocity X Double
Velocity Y Double
Velocity Z Double
Yaw Float Absolute or relative rotation on the X axis, in degrees.
Pitch Float Absolute or relative rotation on the Y axis, in degrees.
Flags Byte Teleport Flags Reference the Flags table below. When the value of the this byte masked is zero the field is absolute, otherwise relative.
Teleport ID VarInt Client should confirm this packet with Confirm Teleportation containing the same Teleport ID.

Player Rotation

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x43

resource:
player_rotation
Play Client Yaw Float Rotation on the X axis, in degrees.
Pitch Float Rotation on the Y axis, in degrees.

Place Ghost Recipe

Response to the serverbound packet (Place Recipe), with the same recipe ID. Appears to be used to notify the UI.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x37 0x39

resource:
place_ghost_recipe
Play Client Window ID Byte VarInt
Recipe Identifier A recipe ID.
Recipe Display ID VarInt ID in the minecraft:recipe_display registry.
Recipe Data Varies Depends on Recipe Type; see below.

below

Recipe Book Add

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x44

resource:
recipe_book_add
Play Client Recipe Count VarInt Number of elements in the following array.
Recipes Recipe ID Array VarInt ID to assign to the recipe.
Display ID VarInt ID in the minecraft:recipe_display registry.
Group ID VarInt
Category ID VarInt ID in the minecraft:recipe_book_category registry.
Has Ingredients Boolean
Ingredient Count Optional VarInt Number of elements in the following array. Only present if Has Ingredients is true.
Ingredients Optional Array of ID Set IDs in the minecraft:item registry, or an inline definition. Only present if Has Ingredients is true.
Flags Byte 0x01: show notification; 0x02: highlight as new
Replace Boolean Replace or Add to known recipes

Recipe Book Remove

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x45

resource:
recipe_book_remove
Play Client Recipe Count VarInt Number of elements in the following array.
Recipes Array of VarInt IDs of recipes to remove.

Recipe Book Settings

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x46

resource:
recipe_book_settings
Play Client Crafting Recipe Book Open Boolean If true, then the crafting recipe book will be open when the player opens its inventory.
Crafting Recipe Book Filter Active Boolean If true, then the filtering option is active when the players opens its inventory.
Smelting Recipe Book Open Boolean If true, then the smelting recipe book will be open when the player opens its inventory.
Smelting Recipe Book Filter Active Boolean If true, then the filtering option is active when the players opens its inventory.
Blast Furnace Recipe Book Open Boolean If true, then the blast furnace recipe book will be open when the player opens its inventory.
Blast Furnace Recipe Book Filter Active Boolean If true, then the filtering option is active when the players opens its inventory.
Smoker Recipe Book Open Boolean If true, then the smoker recipe book will be open when the player opens its inventory.
Smoker Recipe Book Filter Active Boolean If true, then the filtering option is active when the players opens its inventory.

Respawn

Huh.png The following information needs to be added to this page:
Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any?

To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x47 0x4C

resource:
respawn
Play Client Dimension Type VarInt The ID of type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension Name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Sea level VarInt
Data kept Byte Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.

In the Notchian implementation, this is context dependent:

  • normal respawns (after death) keep no data;
  • exiting the end poem/credits keeps the attributes;
  • other dimension changes (portals or teleports) keep all data.

Warning.png Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).

Before 1.16, if you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.

Set Cursor Item

Packet ID State Bound To Field Name Field Type Notes
0x5A Play Client Slot Data Slot

Update Time

Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.

The time of day is based on the timestamp modulo 24000. 0 is sunrise, 6000 is noon, 12000 is sunset, and 18000 is midnight.

The default SMP server increments the time by 20 every second.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x64 0x6B

resource:
set_time
Play Client World Age Long In ticks; not changed by server commands.
Time of day Long The world (or region) time, in ticks. If negative the sun will stop moving at the Math.abs of the time.
Time of day increasing Boolean If true, the client should automatically advance the time of day according to its ticking rate.

Set Player Inventory Slot

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x66

resource:
set_player_inventory
Play Client Slot VarInt
Slot Data Slot

Synchronize Vehicle Position

Teleports the entity on the client without changing the reference point of movement deltas in future Update Entity Position packets. Seems to be used to make relative adjustments to vehicle positions; more information needed.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x77

resource:
teleport_entity
Play Client Entity ID VarInt
X Double
Y Double
Z Double
Velocity X Double
Velocity Y Double
Velocity Z Double
Yaw Float Rotation on the Y axis, in degrees.
Pitch Float Rotation on the Y axis, in degrees.
Flags Teleport Flags
On Ground Boolean

Serverbound

Bundle Item Selected

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x02

resource:
bundle_item_selected
Play Server Slot of Bundle VarInt
Slot in Bundle VarInt

Client Tick End

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x0B

resource:
client_tick_end
Play Server no fields

Click Container

This packet is sent by the client when the player clicks on a slot in a window.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x0E 0x10

resource:
container_click
Play Server Window ID Unsigned Byte VarInt The ID of the window which was clicked. 0 for player inventory. The server ignores any packets targeting a Window ID other than the current one, including ignoring 0 when any other window is open.
State ID VarInt The last received State ID from either a Set Container Slot or a Set Container Content packet.
Slot Short The clicked slot number, see below.
Button Byte The button used in the click, see below.
Mode VarInt Enum Inventory operation mode, see below.
Length of the array VarInt Maximum value for Notchian server is 128 slots.
Array of changed slots Slot number Array (128) Short
Slot data Slot New data for this slot, in the client's opinion; see below.
Carried item Slot Item carried by the cursor. Has to be empty (item ID = -1) for drop mode, otherwise nothing will happen.

See Inventory for further information about how slots are indexed.

After performing the action, the server compares the results to the slot change information included in the packet, as applied on top of the server's view of the container's state prior to the action. For any slots that do not match, it sends Set Container Slot packets containing the correct results. If State ID does not match the last ID sent by the server, it will instead send a full Set Container Content to resynchronize the client.

When right-clicking on a stack of items, half the stack will be picked up and half left in the slot. If the stack is an odd number, the half left in the slot will be smaller of the amounts.

The distinct type of click performed by the client is determined by the combination of the Mode and Button fields.

Mode Button Slot Trigger
0 0 Normal Left mouse click
1 Normal Right mouse click
0 -999 Left click outside inventory (drop cursor stack)
1 -999 Right click outside inventory (drop cursor single item)
1 0 Normal Shift + left mouse click
1 Normal Shift + right mouse click (identical behavior)
2 0 Normal Number key 1
1 Normal Number key 2
2 Normal Number key 3
8 Normal Number key 9
Button is used as the slot index (impossible in vanilla clients)
40 Normal Offhand swap key F
3 2 Normal Middle click, only defined for creative players in non-player inventories.
4 0 Normal* Drop key (Q) (* Clicked item is always empty)
1 Normal* Control + Drop key (Q) (* Clicked item is always empty)
5 0 -999 Starting left mouse drag
4 -999 Starting right mouse drag
8 -999 Starting middle mouse drag, only defined for creative players in non-player inventories.
1 Normal Add slot for left-mouse drag
5 Normal Add slot for right-mouse drag
9 Normal Add slot for middle-mouse drag, only defined for creative players in non-player inventories.
2 -999 Ending left mouse drag
6 -999 Ending right mouse drag
10 -999 Ending middle mouse drag, only defined for creative players in non-player inventories.
6 0 Normal Double click
1 Normal Pickup all but check items in reverse order (impossible in vanilla clients)

Starting from version 1.5, “painting mode” is available for use in inventory windows. It is done by picking up stack of something (more than 1 item), then holding mouse button (left, right or middle) and dragging held stack over empty (or same type in case of right button) slots. In that case client sends the following to server after mouse button release (omitting first pickup packet which is sent as usual):

  1. packet with mode 5, slot -999, button (0 for left | 4 for right);
  2. packet for every slot painted on, mode is still 5, button (1 | 5);
  3. packet with mode 5, slot -999, button (2 | 6);

If any of the painting packets other than the “progress” ones are sent out of order (for example, a start, some slots, then another start; or a left-click in the middle) the painting status will be reset.

Close Container

This packet is sent by the client when closing a window.

Notchian clients send a Close Window packet with Window ID 0 to close their inventory even though there is never an Open Screen packet for the inventory.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x0F 0x11

resource:
container_close
Play Server Window ID Unsigned Byte VarInt This is the ID of the window that was closed. 0 for player inventory.

Edit Book

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x14 0x16

resource:
edit_book
Play Server Slot VarInt The hotbar slot where the written book is located
Count VarInt Number of elements in the following array. Maximum array size is 200 100.
Entries Array (200 100) of String (8192 1024) Text from each page. Maximum string length is 8192 1024 chars.
Has title Boolean If true, the next field is present. true if book is being signed, false if book is being edited.
Title Optional String (128 32) Title of book.

Set Player Position

Updates the player's XYZ position on the server.

If the player is in a vehicle, the position is ignored (but in case of Set Player Position and Rotation, the rotation is still used as normal). No validation steps other than value range clamping are performed in this case.

If the player is sleeping, the position (or rotation) is not changed, and a Synchronize Player Position is sent if the received position deviated from the server's view by more than a meter.

The Notchian server silently clamps the x and z coordinates between -30,000,000 and 30,000,000, and the y coordinate between -20,000,000 and 20,000,000. A similar condition has historically caused a kick for "Illegal position"; this is no longer the case. However, infinite or NaN coordinates (or angles) still result in a kick for multiplayer.disconnect.invalid_player_movement.

As of 1.20.6, checking for moving too fast is achieved like this (sic):

  • Each server tick, the player's current position is stored.
  • When the player moves, the offset from the stored position to the requested position is computed (Δx, Δy, Δz).
  • The requested movement distance squared is computed as Δx² + Δy² + Δz².
  • The baseline expected movement distance squared is computed based on the player's server-side velocity as Vx² + Vy² + Vz². The player's server-side velocity is a somewhat ill-defined quantity that includes among other things gravity, jump velocity and knockback, but not regular horizontal movement. A proper description would bring much of Minecraft's physics engine with it. It is accessible as the Motion NBT tag on the player entity.
  • The maximum permitted movement distance squared is computed as 100 (300 if the player is using an elytra), multiplied by the number of movement packets received since the last tick, including this one, unless that value is greater than 5, in which case no multiplier is applied.
  • If the requested movement distance squared minus the baseline distance squared is more than the maximum squared, the player is moving too fast.

If the player is moving too fast, it is logged that "<player> moved too quickly! " followed by the change in x, y, and z, and the player is teleported back to their current (before this packet) server-side position.

Checking for block collisions is achieved like this:

  • A temporary collision-checked move of the player is attempted from its current position to the requested one.
  • The offset from the resulting position to the requested position is computed. If the absolute value of the offset on the y axis is less than 0.5, it (only the y component) is rounded down to 0.
  • If the magnitude of the offset is greater than 0.25 and the player isn't in creative or spectator mode, it is logged that "<player> moved wrongly!", and the player is teleported back to their current (before this packet) server-side position.
  • In addition, if the player's hitbox stationary at the requested position would intersect with a block, and they aren't in spectator mode, they are teleported back without a log message.

Checking for illegal flight is achieved like this:

  • When a movement packet is received, a flag indicating whether or not the player is floating mid-air is updated. The flag is set if the move test described above detected no collision below the player and the y component of the offset from the player's current position to the requested one is greater than -0.5, unless any of various conditions permitting flight (creative mode, elytra, levitation effect, etc., but not jumping) are met.
  • Each server tick, it is checked if the flag has been set for more than 80 consecutive ticks. If so, and the player isn't currently sleeping, dead or riding a vehicle, they are kicked for multiplayer.disconnect.flying.
Packet ID State Bound To Field Name Field Type Notes
protocol:
0x1A 0x1C

resource:
move_player_pos
Play Server X Double Absolute position.
Feet Y Double Absolute feet position, normally Head Y - 1.62.
Z Double Absolute position.
On Ground Boolean True if the client is on the ground, false otherwise.
Flags Byte Bit field: 0x01: on ground, 0x02: pushing against wall.

Set Player Position and Rotation

A combination of Move Player Rotation and Move Player Position.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x1B 0x1D

resource:
move_player_pos_rot
Play Server X Double Absolute position.
Feet Y Double Absolute feet position, normally Head Y - 1.62.
Z Double Absolute position.
Yaw Float Absolute rotation on the X Axis, in degrees.
Pitch Float Absolute rotation on the Y Axis, in degrees.
On Ground Boolean True if the client is on the ground, false otherwise.
Flags Byte Bit field: 0x01: on ground, 0x02: pushing against wall.

Set Player Rotation

The unit circle for yaw
The unit circle of yaw, redrawn

Updates the direction the player is looking in.

Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0,-1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.

Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.

The yaw and pitch of player (in degrees), standing at point (x0, y0, z0) and looking towards point (x, y, z) can be calculated with:

dx = x-x0
dy = y-y0
dz = z-z0
r = sqrt( dx*dx + dy*dy + dz*dz )
yaw = -atan2(dx,dz)/PI*180
if yaw < 0 then
    yaw = 360 + yaw
pitch = -arcsin(dy/r)/PI*180

You can get a unit vector from a given yaw/pitch via:

x = -cos(pitch) * sin(yaw)
y = -sin(pitch)
z =  cos(pitch) * cos(yaw)
Packet ID State Bound To Field Name Field Type Notes
protocol:
0x1C 0x1E

resource:
move_player_rot
Play Server Yaw Float Absolute rotation on the X Axis, in degrees.
Pitch Float Absolute rotation on the Y Axis, in degrees.
On Ground Boolean True if the client is on the ground, false otherwise.
Flags Byte Bit field: 0x01: on ground, 0x02: pushing against wall.

Set Player On Ground Movement Flags

This packet as well as Set Player Position, Set Player Rotation, and Set Player Position and Rotation are called the “serverbound movement packets”. Vanilla clients will send Move Player Position once every 20 ticks even for a stationary player.

This packet is used to indicate whether the player is on ground (walking/swimming), or airborne (jumping/falling).

When dropping from sufficient height, fall damage is applied when this state goes from false to true. The amount of damage applied is based on the point where it last changed from true to false. Note that there are several movement related packets containing this state.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x1D 0x1F

resource:
move_player_status_only
Play Server On Ground Boolean True if the client is on the ground, false otherwise.
Flags Byte Bit field: 0x01: on ground, 0x02: pushing against wall.

Place Recipe

This packet is sent when a player clicks a recipe in the crafting book that is craftable (white border).

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x22 0x24

resource:
place_recipe
Play Server Window ID Byte
Recipe ID Identifier VarInt A recipe ID. ID of recipe previously defined in Recipe Book Add.
Make all Boolean Affects the amount of items processed; true if shift is down when clicked.

Player Input

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x26 0x28

resource:
player_input
Play Server Sideways Float Positive to the left of the player.
Forward Float Positive forward.
Flags Unsigned Byte Bit mask. 0x1: jump, 0x2: unmount. ; see below.

The flags are as follows:

Hex Mask Field
0x01 Forward
0x02 Backward
0x04 Left
0x08 Right
0x10 Jump
0x20 Sneak
0x40 Sprint

Set Seen Recipe

Sent when recipe is first seen in recipe book. Replaces Recipe Book Data, type 0.

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x29 0x2B

resource:
recipe_book_seen_recipe
Play Server Recipe ID Identifier VarInt ID of recipe previously defined in Recipe Book Add.

Use Item On

Packet ID State Bound To Field Name Field Type Notes
protocol:
0x38 0x3A

resource:
use_item_on
Play Server Hand VarInt Enum The hand from which the block is placed; 0: main hand, 1: off hand.
Location Position Block position.
Face VarInt Enum The face on which the block is placed (as documented at Player Action).
Cursor Position X Float The position of the crosshair on the block, from 0 to 1 increasing from west to east.
Cursor Position Y Float The position of the crosshair on the block, from 0 to 1 increasing from bottom to top.
Cursor Position Z Float The position of the crosshair on the block, from 0 to 1 increasing from north to south.
Inside block Boolean True when the player's head is inside of a block.
World border hit Boolean Seems to always be false, even when interacting with blocks around or outside the world border, or while the player is outside the border.
Sequence VarInt Block change sequence number (see #Acknowledge Block Change).

Upon placing a block, this packet is sent once.

The Cursor Position X/Y/Z fields (also known as in-block coordinates) are calculated using raytracing. The unit corresponds to sixteen pixels in the default resource pack. For example, let's say a slab is being placed against the south face of a full block. The Cursor Position X will be higher if the player was pointing near the right (east) edge of the face, lower if pointing near the left. The Cursor Position Y will be used to determine whether it will appear as a bottom slab (values 0.0–0.5) or as a top slab (values 0.5-1.0). The Cursor Position Z should be 1.0 since the player was looking at the southernmost part of the block.

Inside block is true when a player's head (specifically eyes) are inside of a block's collision. In 1.13 and later versions, collision is rather complicated and individual blocks can have multiple collision boxes. For instance, a ring of vines has a non-colliding hole in the middle. This value is only true when the player is directly in the box. In practice, though, this value is only used by scaffolding to place in front of the player when sneaking inside of it (other blocks will place behind when you intersect with them -- try with glass for instance).