Difference between revisions of "Pre-release protocol"

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(Reset, added information about undocumented 1.21-pre2)
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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently 1.7.4, protocol 4) to the current pre-release. Note that this page contains bleeding-edge information that may not be completely or correctly documented.
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There is currently a pre-release version available: 1.21-pre2, but it has not yet been documented. For the latest stable Minecraft release, see the [[Protocol|Protocol]] page. For previous pre-release pages, see the [[Protocol version numbers|Protocol version numbers]] page.
He who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occured to the respective packets there.
 
  
== Protocol History ==
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One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
  
=== 14w02a ===
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== Contents ==
  
* Added 'Position' to Chat Message Clientbound
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<div style="float:right;">__TOC__</div>
* Remove Player Position And Look's 'OnGround' clientbound
 
* Added 'Flags' to Player Position And Look clientbound
 
* Changed Open Inventory's 'Inventory Type' type from byte to string
 
* Added Server Difficulty
 
* Removed Client Settings' 'Difficulty'
 
  
== Protocol Version ==
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=== Data types ===
  
{| class="wikitable"
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No changes so far.
! Version !! Protocol
 
|-
 
| 14w02a || 5
 
|}
 
  
== Play ==
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=== Packets ===
  
=== Clientbound ===
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No changes so far.
  
==== Chat Message ====
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[[Category:Minecraft Modern]]
 
 
Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility options. While position 2 accepts json formatting it will not display, old style formatting works
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=2 | 0x02
 
| JSON Data || String || https://gist.github.com/thinkofdeath/e882ce057ed83bac0a1c , Limited to 32767 bytes
 
|-
 
| Position || Byte || 0 - Chat (chat box) ,1 - System Message (chat box), 2 - Above action bar
 
|}
 
{{Warning|Malformed JSON will disconnect the client}}
 
 
 
==== Player Position And Look ====
 
 
 
Updates the players position on the server.
 
If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 units will result in the client being kicked for "You moved too quickly :( (Hacking?)"
 
Also if the fixed-point number of X or Z is set greater than <code>3.2E7D</code> the client will be kicked for "Illegal position"
 
 
 
Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0,-1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.
 
 
 
Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.
 
 
 
The yaw of player (in degrees), standing at point (x0,z0) and looking towards point (x,z) one can be calculated with:
 
  l = x-x0
 
  w = z-z0
 
  c = sqrt( l*l + w+w )
 
  alpha1 = -arcsin(l/c)/PI*180
 
  alpha2 =  arccos(w/c)/PI*180
 
  if alpha2 > 90 then
 
    yaw = 180 - alpha1
 
  else
 
    yaw = alpha1
 
 
 
You can get a unit vector from a given yaw/pitch via:
 
  x = -cos(pitch) * sin(yaw)
 
  y = -sin(pitch)
 
  z =  cos(pitch) * cos(yaw)
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=6| 0x08
 
| X || Double || Absolute position
 
|-
 
| Y || Double || Absolute position
 
|-
 
| Z || Double || Absolute position
 
|-
 
| Yaw || Float || Absolute rotation on the X Axis, in degrees
 
|-
 
| Pitch || Float || Absolute rotation on the Y Axis, in degrees
 
|-
 
| Flags || Byte ||
 
{| class="wikitable"
 
| X || 0x01
 
|-
 
| Y || 0x02
 
|-
 
| Z || 0x04
 
|-
 
| Y_ROT || 0x08
 
|-
 
| X_ROT || 0x10
 
|}
 
|}
 
 
 
==== Open Window ====
 
 
 
This is sent to the client when it should open an inventory, such as a chest, workbench, or furnace. This message is not sent anywhere for clients opening their own inventory.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="6" | 0x2D
 
| Window id || Unsigned Byte || A unique id number for the window to be displayed.  Notchian server implementation is a counter, starting at 1.
 
|-
 
| Inventory Type || String || The window type to use for display.  Check below
 
|-
 
| Window title || String || The title of the window.
 
|-
 
| Number of Slots || Unsigned Byte || Number of slots in the window (excluding the number of slots in the player inventory).
 
|-
 
| Use provided window title || Bool || If false, the client will look up a string like "window.minecart". If true, the client uses what the server provides.
 
|-
 
| Entity ID || Int || EntityHorse's entityId. Only sent when window type is equal to "EntityHorse".
 
|}
 
 
 
See [[Inventory#Windows|inventory windows]] for further information.
 
 
 
==== Server Difficulty ====
 
 
 
Changes the difficulty setting in the client's option menu
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="1" | 0x41
 
| Difficulty || Unsigned Byte || 0:PEACEFUL, 1:EASY, 2:NORMAL, 3: HARD
 
|}
 
 
 
=== Serverbound ===
 
 
 
==== Client Settings ====
 
 
 
Sent when the player connects, or when settings are changed.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="6" | 0x15
 
| Locale || String || en_GB
 
|-
 
| View distance || Byte || 0-3 for 'far', 'normal', 'short', 'tiny'.
 
|-
 
| Chat flags || Byte || Chat settings. See notes below.
 
|-
 
| Chat colours || Bool || "Colours" multiplayer setting
 
|-
 
| Show Cape || Bool || Client-side "show cape" option
 
|}
 
 
 
Chat flags has several values packed into one byte.
 
 
 
'''Chat Enabled:''' Bits 0-1. 00: Enabled.  01: Commands only.  10: Hidden.
 

Latest revision as of 09:24, 6 June 2024

There is currently a pre-release version available: 1.21-pre2, but it has not yet been documented. For the latest stable Minecraft release, see the Protocol page. For previous pre-release pages, see the Protocol version numbers page.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

No changes so far.