Difference between revisions of "Pre-release protocol"

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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.10.2, protocol 210]]) to the current pre-release (currently [[Protocol version numbers|16w32a, protocol 301]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
There are currently no pre-release versions available to document on this page. For the latest stable Minecraft release, see the [[Protocol|Protocol]] page. For previous pre-release pages, see the [[Protocol version numbers|Protocol version numbers]] page.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 15: Line 15:
 
No changes so far.
 
No changes so far.
  
{| class="wikitable"
+
[[Category:Minecraft Modern]]
! ID
 
! Packet name
 
!colspan="2"| Documentation
 
|-
 
!colspan="4"| Handshaking serverbound
 
{{PacketList|0x00|Handshake}}
 
|-
 
!colspan="4"| Play clientbound
 
  {{PacketList|0x03|Spawn Mob}}
 
  {{PacketList|0x48|Collect Item}}
 
|-
 
|}
 
 
 
== New/modified data types ==
 
 
 
=== Entity Metadata ===
 
 
 
=== AbstractSkeleton ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 12
 
| Boolean
 
|colspan="2"| Is swinging arms
 
|}
 
 
 
=== Skeleton ===
 
 
 
Extends [[#AbstractSkeleton|AbstractSkeleton]].
 
 
 
=== Wither Skeleton ===
 
 
 
Extends [[#AbstractSkeleton|AbstractSkeleton]].
 
 
 
=== Stray ===
 
 
 
Extends [[#AbstractSkeleton|AbstractSkeleton]].
 
 
 
=== Zombie ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 12
 
| Boolean
 
|colspan="2"| Is baby
 
|-
 
| 13
 
| VarInt
 
|colspan="2"| Zombie type (0 for zombie, profession+1 for villagers, 6 for Husk)
 
|- style="background-color: #f4cccc;"
 
| 14
 
| Boolean
 
|colspan="2"| Is converting
 
|-
 
| {{change|15|14}}
 
| Boolean
 
|colspan="2"| Are hands held up
 
|}
 
 
 
=== Zombie Villager ===
 
 
 
Extends [[#Zombie|Zombie]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|- style="background-color: #d9ead3;"
 
| 15
 
| Boolean
 
|colspan="2"| Is converting
 
|- style="background-color: #d9ead3;"
 
| 16
 
| VarInt
 
|colspan="2"| Profession
 
|}
 
 
 
=== AbstractHorse ===
 
 
 
Extends [[#Animal|Animal]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
|rowspan="9"| 13
 
|rowspan="9"| Byte
 
! Bit mask
 
! Meaning
 
|-
 
| 0x01
 
| ''Unused''
 
|-
 
| 0x02
 
| Is Tame
 
|-
 
| 0x04
 
| Is saddled
 
|-
 
| 0x08
 
| Has Chest
 
|-
 
| 0x10
 
| Is Bred (not used on the Notchian server; controlled via the unused Bred NBT flag)
 
|-
 
| 0x20
 
| Is eating
 
|-
 
| 0x40
 
| Is rearing (on hind legs)
 
|-
 
| 0x80
 
| Is mouth open
 
|-
 
| 14
 
| OptUUID
 
|colspan="2"| Owner
 
|}
 
 
 
=== Horse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 15
 
| VarInt
 
|colspan="2"| Variant (Color & Style)
 
|-
 
| 16
 
| VarInt
 
|colspan="2"| Armor
 
|}
 
 
 
=== ZombieHorse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
=== SkeletonHorse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
=== ChestedHorse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 15
 
| Boolean
 
|colspan="2"| Has Chest
 
|}
 
 
 
=== Donkey ===
 
 
 
Extends [[#ChestedHorse|ChestedHorse]].
 
 
 
=== Mule ===
 
 
 
Extends [[#ChestedHorse|ChestedHorse]].
 
 
 
== Handshaking ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
==== Handshake ====
 
 
 
This causes the server to switch into the target state.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="4"| 0x00
 
|rowspan="4"| Handshaking
 
|rowspan="4"| Server
 
| Protocol Version
 
| VarInt
 
| See [[protocol version numbers]] (currently {{change|210|301}})
 
|-
 
| Server Address
 
| String
 
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect.  The Notchian server does not use this information.
 
|-
 
| Server Port
 
| Unsigned Short
 
| Default is 25565.  The Notchian server does not use this information.
 
|-
 
| Next State
 
| VarInt Enum
 
| 1 for [[#Status|status]], 2 for [[#Login|login]]
 
|}
 
 
 
== Play ==
 
 
 
=== Clientbound ===
 
 
 
==== Spawn Mob ====
 
 
 
Sent by the server when a mob entity is spawned.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="13"| 0x03
 
|rowspan="13"| Play
 
|rowspan="13"| Client
 
| Entity ID
 
| VarInt
 
|
 
|-
 
| Entity UUID
 
| UUID
 
|
 
|-
 
| Type
 
| {{change|Unsigned Byte|VarInt}}
 
| The type of mob. See [[Entities#Mobs]]
 
|-
 
| X
 
| Double
 
|
 
|-
 
| Y
 
| Double
 
|
 
|-
 
| Z
 
| Double
 
|
 
|-
 
| Yaw
 
| Angle
 
|
 
|-
 
| Pitch
 
| Angle
 
|
 
|-
 
| Head Pitch
 
| Angle
 
|
 
|-
 
| Velocity X
 
| Short
 
| Same units as [[#Entity Velocity|Entity Velocity]]
 
|-
 
| Velocity Y
 
| Short
 
| Same units as [[#Entity Velocity|Entity Velocity]]
 
|-
 
| Velocity Z
 
| Short
 
| Same units as [[#Entity Velocity|Entity Velocity]]
 
|-
 
| Metadata
 
| [[Entities#Entity Metadata Format|Entity Metadata]]
 
|
 
|}
 
 
 
==== Collect Item ====
 
 
 
Sent by the server when someone picks up an item lying on the ground — its sole purpose appears to be the animation of the item flying towards you. It doesn't destroy the entity in the client memory, and it doesn't add it to your inventory. The server only checks for items to be picked up after each [[#Player Position|Player Position]] (and [[#Player Position And Look|Player Position And Look]]) packet sent by the client.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="3"| 0x48
 
|rowspan="3"| Play
 
|rowspan="3"| Client
 
| Collected Entity ID
 
| VarInt
 
|
 
|-
 
| Collector Entity ID
 
| VarInt
 
|
 
|-
 
|style="background-color: #d9ead3;"|Pickup Item Count
 
|style="background-color: #d9ead3;"|VarInt
 
|style="background-color: #d9ead3;"|Seems to be 1 for XP orbs, otherwise the number of items in the stack.
 
|}
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 
 
 
== Status ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 
 
 
== Login ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 

Latest revision as of 16:42, 29 June 2024

There are currently no pre-release versions available to document on this page. For the latest stable Minecraft release, see the Protocol page. For previous pre-release pages, see the Protocol version numbers page.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

No changes so far.