Difference between revisions of "Pre-release protocol"

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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.10.2, protocol 210]]) to the current pre-release (currently [[Protocol version numbers|16w39a, protocol 307]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
There are currently no pre-release versions available to document on this page. For the latest stable Minecraft release, see the [[Protocol|Protocol]] page. For previous pre-release pages, see the [[Protocol version numbers|Protocol version numbers]] page.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 15: Line 15:
 
No changes so far.
 
No changes so far.
  
{| class="wikitable"
+
[[Category:Minecraft Modern]]
! ID
 
! Packet name
 
!colspan="2"| Documentation
 
|-
 
!colspan="4"| Handshaking serverbound
 
{{PacketList|0x00|Handshake}}
 
|-
 
!colspan="4"| Play clientbound
 
{{PacketList|0x03|Spawn Mob}}
 
{{PacketList|0x48|Collect Item}}
 
|-
 
!colspan="4"| Play serverbound
 
{{PacketList|0x02|Chat Message (serverbound)}}
 
|-
 
|}
 
 
 
== New/modified data types ==
 
 
 
=== Mobs ===
 
 
 
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).
 
 
 
{| class="wikitable"
 
|-
 
! Type
 
! Name
 
! x, z
 
! y
 
! ID
 
|- style="background-color: #d9ead3;"
 
| 4
 
| ElderGuardian
 
| 0.85
 
| 0.85
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:elder_guardian</code>
 
|- style="background-color: #d9ead3;"
 
| 5
 
| WitherSkeleton
 
| 0.7
 
| 2.4
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:wither_skeleton</code>
 
|- style="background-color: #d9ead3;"
 
| 6
 
| Stray
 
| 0.6
 
| 1.99
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:stray</code>
 
|- style="background-color: #d9ead3;"
 
| 23
 
| Husk
 
| 0.6
 
| 1.95
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:husk</code>
 
|- style="background-color: #d9ead3;"
 
| 27
 
| ZombieVillager
 
| 0.6
 
| 1.95
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:zombie_villager</code>
 
|- style="background-color: #d9ead3;"
 
| 28
 
| SkeletonHorse
 
| 1.396484
 
| 1.6
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:skeleton_horse</code>
 
|- style="background-color: #d9ead3;"
 
| 29
 
| ZombieHorse
 
| 1.396484
 
| 1.6
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:zombie_horse</code>
 
|- style="background-color: #d9ead3;"
 
| 31
 
| Donkey
 
| 1.396484
 
| 1.6
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:donkey</code>
 
|- style="background-color: #d9ead3;"
 
| 32
 
| Mule
 
| 1.396484
 
| 1.6
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:mule</code>
 
|- style="background-color: #d9ead3;"
 
| 33
 
| EvocationFangs
 
| 0.5
 
| 0.8
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:evocation_fangs</code>
 
|- style="background-color: #d9ead3;"
 
| 34
 
| EvocationIllager
 
| 0.6
 
| 1.95
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:evocation_illager</code>
 
|- style="background-color: #d9ead3;"
 
| 35
 
| Vex
 
| 0.4
 
| 0.8
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:vex</code>
 
|- style="background-color: #d9ead3;"
 
| 36
 
| VindicationIllager
 
| 0.6
 
| 1.95
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:vindication_illager</code>
 
|-
 
| 48
 
| Mob
 
| N/A
 
| N/A
 
|-
 
| 49
 
| Monster
 
| N/A
 
| N/A
 
|-
 
| 50
 
| Creeper
 
| 0.6
 
| 1.7
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:creeper</code>
 
|-
 
| 51
 
| Skeleton
 
| 0.6
 
| 1.99
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:skeleton</code>
 
|-
 
| 52
 
| Spider
 
| 1.4
 
| 0.9
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:spider</code>
 
|-
 
| 53
 
| {{change|Giant Zombie|Giant}}
 
| 0.6 * 6
 
| 1.8 * 6
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:giant</code>
 
|-
 
| 54
 
| Zombie
 
| 0.6
 
| 1.8
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:zombie</code>
 
|-
 
| 55
 
| Slime
 
| 0.51000005 * size
 
| 0.51000005 * size
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:slime</code>
 
|-
 
| 56
 
| Ghast
 
| 4
 
| 4
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:ghast</code>
 
|-
 
| 57
 
| {{change|Zombie Pigman|PigZombie}}
 
| 0.6
 
| 1.8
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:zombie_pigman</code>
 
|-
 
| 58
 
| Enderman
 
| 0.6
 
| 2.9
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:enderman</code>
 
|-
 
| 59
 
| {{change|Cave Spider|CaveSpider}}
 
| 0.7
 
| 0.5
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:cave_spider</code>
 
|-
 
| 60
 
| Silverfish
 
| 0.4
 
| 0.3
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:silverfish</code>
 
|-
 
| 61
 
| Blaze
 
| 0.6
 
| 1.8
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:blaze</code>
 
|-
 
| 62
 
| {{change|Magma Cube|LavaSlime}}
 
| 0.51000005 * size
 
| 0.51000005 * size
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:magma_cube</code>
 
|-
 
| 63
 
| {{change|Ender Dragon|EnderDragon}}
 
| 16.0
 
| 8.0
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:ender_dragon</code>
 
|-
 
| 64
 
| {{change|Wither|WitherBoss}}
 
| 0.9
 
| 3.5
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:wither</code>
 
|-
 
| 65
 
| Bat
 
| 0.5
 
| 0.9
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:bat</code>
 
|-
 
| 66
 
| Witch
 
| 0.6
 
| 1.8
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:witch</code>
 
|-
 
| 67
 
| Endermite
 
| 0.4
 
| 0.3
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:endermite</code>
 
|-
 
| 68
 
| Guardian
 
| 0.85
 
| 0.85
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:guardian</code>
 
|-
 
| 69
 
| Shulker
 
| 1
 
| 1
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:shulker</code>
 
|-
 
| 90
 
| Pig
 
| 0.9
 
| 0.9
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:pig</code>
 
|-
 
| 91
 
| Sheep
 
| 0.9
 
| 1.3
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:sheep</code>
 
|-
 
| 92
 
| Cow
 
| 0.9
 
| 1.4
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:cow</code>
 
|-
 
| 93
 
| Chicken
 
| 0.4
 
| 0.7
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:chicken</code>
 
|-
 
| 94
 
| Squid
 
| 0.8
 
| 0.8
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:squid</code>
 
|-
 
| 95
 
| Wolf
 
| 0.6
 
| 0.85
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:wolf</code>
 
|-
 
| 96
 
| {{change|Mooshroom|MushroomCow}}
 
| 0.9
 
| 1.3
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:mooshroom</code>
 
|-
 
| 97
 
| {{change|Snowman|SnowMan}}
 
| 0.7
 
| 1.9
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:snowman</code>
 
|-
 
| 98
 
| {{change|Ocelot|Ozelot}}
 
| 0.6
 
| 0.8
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:ocelot</code>
 
|-
 
| 99
 
| {{change|Iron Golem|VillagerGolem}}
 
| 1.4
 
| 2.7
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:villager_golem</code>
 
|-
 
| 100
 
| {{change|EntityHorse|Horse}}
 
| 1.396484
 
| 1.6
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:horse</code>
 
|-
 
| 101
 
| Rabbit
 
| 0.4
 
| 0.5
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:rabbit</code>
 
|-
 
| 102
 
| {{change|Polar Bear|PolarBear}}
 
| 1.3
 
| 1.4
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:polar_bear</code>
 
|-
 
| 120
 
| Villager
 
| 0.6
 
| 1.95
 
| style="background-color: #d9ead3; text-align: center;" | <code>minecraft:villager</code>
 
|}
 
 
 
=== Entity Metadata ===
 
 
 
=== EvocationIllager ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 12
 
| Byte
 
| Unknown (Probably hands up animation)
 
|}
 
 
 
=== Vex ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 12
 
| Byte
 
| Unknown (Probably the attack animation)
 
|}
 
 
 
=== VindicationIllager ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 12
 
| Byte
 
| Unknown
 
|}
 
 
 
=== EvocationFangs ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
=== AbstractSkeleton ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 12
 
| Boolean
 
|colspan="2"| Is swinging arms
 
|}
 
 
 
=== Skeleton ===
 
 
 
Extends [[#AbstractSkeleton|AbstractSkeleton]].
 
 
 
{| class="wikitable" style="background-color: #f4cccc;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 12
 
| VarInt
 
|colspan="2"| Type (Normal = 0, Wither = 1, Stray = 2)
 
|-
 
| 13
 
| Boolean
 
|colspan="2"| Is swinging arms (Used to animate arms for melee attacks; only used when the skeleton does not have a bow in its hand)
 
|}
 
 
 
=== Wither Skeleton ===
 
 
 
Extends [[#AbstractSkeleton|AbstractSkeleton]].
 
 
 
=== Stray ===
 
 
 
Extends [[#AbstractSkeleton|AbstractSkeleton]].
 
 
 
=== Zombie ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 12
 
| Boolean
 
|colspan="2"| Is baby
 
|-
 
| 13
 
| VarInt
 
|colspan="2"| {{change|Zombie type (0 for zombie, profession+1 for villagers, 6 for Husk)|Unused}}
 
|- style="background-color: #f4cccc;"
 
| 14
 
| Boolean
 
|colspan="2"| Is converting
 
|-
 
| {{change|15|14}}
 
| Boolean
 
|colspan="2"| Are hands held up
 
|}
 
 
 
=== Zombie Villager ===
 
 
 
Extends [[#Zombie|Zombie]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|- style="background-color: #d9ead3;"
 
| 15
 
| Boolean
 
|colspan="2"| Is converting
 
|- style="background-color: #d9ead3;"
 
| 16
 
| VarInt
 
|colspan="2"| Profession
 
|}
 
 
 
=== Husk ===
 
 
 
Extends [[#Zombie|Zombie]].
 
 
 
=== Guardian ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|- style="background-color: #f4cccc;"
 
|rowspan="3"| 12
 
|rowspan="3"| Byte
 
! Bit mask
 
! Meaning
 
|- style="background-color: #f4cccc;"
 
| 0x02
 
| is retracting spikes
 
|- style="background-color: #f4cccc;"
 
| 0x04
 
| is elderly
 
|- style="background-color: #d9ead3;"
 
| 12
 
| Boolean
 
|colspan="2"| Is retracting spikes
 
|-
 
| 13
 
| VarInt
 
|colspan="2"| Target EID
 
|}
 
 
 
=== ElderGuardian ===
 
 
 
Extends [[#Guardian|Guardian]].
 
 
 
=== AbstractHorse ===
 
 
 
Extends [[#Animal|Animal]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
|rowspan="9"| 13
 
|rowspan="9"| Byte
 
! Bit mask
 
! Meaning
 
|-
 
| 0x01
 
| ''Unused''
 
|-
 
| 0x02
 
| Is Tame
 
|-
 
| 0x04
 
| Is saddled
 
|-
 
| 0x08
 
| Has Chest
 
|-
 
| 0x10
 
| Is Bred (not used on the Notchian server; controlled via the unused Bred NBT flag)
 
|-
 
| 0x20
 
| Is eating
 
|-
 
| 0x40
 
| Is rearing (on hind legs)
 
|-
 
| 0x80
 
| Is mouth open
 
|-
 
| 14
 
| OptUUID
 
|colspan="2"| Owner
 
|}
 
 
 
=== Horse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 15
 
| VarInt
 
|colspan="2"| Variant (Color & Style)
 
|-
 
| 16
 
| VarInt
 
|colspan="2"| Armor
 
|}
 
 
 
=== ZombieHorse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
=== SkeletonHorse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
=== ChestedHorse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 15
 
| Boolean
 
|colspan="2"| Has Chest
 
|}
 
 
 
=== Donkey ===
 
 
 
Extends [[#ChestedHorse|ChestedHorse]].
 
 
 
=== Liama ===
 
 
 
Extends [[#ChestedHorse|ChestedHorse]].
 
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 16
 
| Integer
 
| colspan="2"| Unknown
 
|-
 
| 17
 
| Integer
 
| colspan="2"| Unknown
 
|-
 
| 18
 
| Integer
 
| colspan="2"| Unknown
 
|}
 
 
 
=== Mule ===
 
 
 
Extends [[#ChestedHorse|ChestedHorse]].
 
 
 
=== Shulker ===
 
 
 
Extends [[#Golem|Golem]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
! style="width: 250px;" colspan="2"| Meaning
 
|-
 
| 12
 
| Direction
 
|colspan="2"| Facing direction
 
|-
 
| 13
 
| OptPosition
 
|colspan="2"| Attachment position
 
|-
 
| 14
 
| Byte
 
|colspan="2"| Shield height
 
|- style="background-color: #d9ead3;"
 
| 15
 
| Byte
 
| colspan="2"| Unknown
 
|}
 
 
 
 
 
== Handshaking ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
==== Handshake ====
 
 
 
This causes the server to switch into the target state.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="4"| 0x00
 
|rowspan="4"| Handshaking
 
|rowspan="4"| Server
 
| Protocol Version
 
| VarInt
 
| See [[protocol version numbers]] (currently {{change|210|307}})
 
|-
 
| Server Address
 
| String
 
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect.  The Notchian server does not use this information.
 
|-
 
| Server Port
 
| Unsigned Short
 
| Default is 25565.  The Notchian server does not use this information.
 
|-
 
| Next State
 
| VarInt Enum
 
| 1 for [[#Status|status]], 2 for [[#Login|login]]
 
|}
 
 
 
== Play ==
 
 
 
=== Clientbound ===
 
 
 
==== Spawn Mob ====
 
 
 
Sent by the server when a mob entity is spawned.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="13"| 0x03
 
|rowspan="13"| Play
 
|rowspan="13"| Client
 
| Entity ID
 
| VarInt
 
|
 
|-
 
| Entity UUID
 
| UUID
 
|
 
|-
 
| Type
 
| {{change|Unsigned Byte|VarInt}}
 
| The type of mob. See [[Entities#Mobs]]
 
|-
 
| X
 
| Double
 
|
 
|-
 
| Y
 
| Double
 
|
 
|-
 
| Z
 
| Double
 
|
 
|-
 
| Yaw
 
| Angle
 
|
 
|-
 
| Pitch
 
| Angle
 
|
 
|-
 
| Head Pitch
 
| Angle
 
|
 
|-
 
| Velocity X
 
| Short
 
| Same units as [[#Entity Velocity|Entity Velocity]]
 
|-
 
| Velocity Y
 
| Short
 
| Same units as [[#Entity Velocity|Entity Velocity]]
 
|-
 
| Velocity Z
 
| Short
 
| Same units as [[#Entity Velocity|Entity Velocity]]
 
|-
 
| Metadata
 
| [[Entities#Entity Metadata Format|Entity Metadata]]
 
|
 
|}
 
 
 
==== Collect Item ====
 
 
 
Sent by the server when someone picks up an item lying on the ground — its sole purpose appears to be the animation of the item flying towards you. It doesn't destroy the entity in the client memory, and it doesn't add it to your inventory. The server only checks for items to be picked up after each [[#Player Position|Player Position]] (and [[#Player Position And Look|Player Position And Look]]) packet sent by the client.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="3"| 0x48
 
|rowspan="3"| Play
 
|rowspan="3"| Client
 
| Collected Entity ID
 
| VarInt
 
|
 
|-
 
| Collector Entity ID
 
| VarInt
 
|
 
|-
 
|style="background-color: #d9ead3;"|Pickup Item Count
 
|style="background-color: #d9ead3;"|VarInt
 
|style="background-color: #d9ead3;"|Seems to be 1 for XP orbs, otherwise the number of items in the stack.
 
|}
 
 
 
=== Serverbound ===
 
 
 
==== Chat Message (serverbound) ====
 
 
 
Used to send a chat message to the server.  The message may not be longer than {{change|100|256}} characters or else the server will kick the client.
 
 
 
If the message starts with a <code>/</code>, the server will attempt to interpret it as a command.  Otherwise, the server will broadcast the same chat message to all players on the server (including the player that sent the message), prepended with player's name.  Specifically, it will respond with a translate [[chat]] component, "<code>chat.type.text</code>" with the first parameter set to the display name of the player (including some chat component logic to support clicking the name to send a PM) and the second parameter set to the message.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="1"| 0x02
 
|rowspan="1"| Play
 
|rowspan="1"| Server
 
| Message
 
| String
 
| The client sends the raw input, not a [[Chat]] component
 
|}
 
 
 
 
 
== Status ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 
 
 
== Login ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 

Latest revision as of 16:42, 29 June 2024

There are currently no pre-release versions available to document on this page. For the latest stable Minecraft release, see the Protocol page. For previous pre-release pages, see the Protocol version numbers page.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

No changes so far.