Difference between revisions of "Pre-release protocol"

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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.11.2, protocol 316]]) to the current pre-release (currently [[Protocol version numbers|17w14a, protocol 320]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
There is currently a pre-release version available: 1.21-pre2, but it has not yet been documented. For the latest stable Minecraft release, see the [[Protocol|Protocol]] page. For previous pre-release pages, see the [[Protocol version numbers|Protocol version numbers]] page.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 12: Line 12:
  
 
=== Packets ===
 
=== Packets ===
 
{| class="wikitable"
 
! ID
 
! Packet name
 
!colspan="2"| Documentation
 
|-
 
!colspan="4"| Handshaking serverbound
 
{{PacketList|0x00|Handshake}}
 
|-
 
!colspan="4"| Play clientbound
 
{{PacketList|0x08|Advancements|rel=added}}
 
{{PacketList|{{Change|0x08|0x09}}|Block Break Animation|pre=unchanged}}
 
{{PacketList|{{Change|0x09|0x0A}}|Update Block Entity|pre=unchanged}}
 
{{PacketList|{{Change|0x0A|0x0B}}|Block Action|pre=unchanged}}
 
{{PacketList|{{Change|0x0B|0x0C}}|Block Change|pre=unchanged}}
 
{{PacketList|{{Change|0x0C|0x0D}}|Boss Bar|pre=unchanged}}
 
{{PacketList|{{Change|0x0D|0x0E}}|Server Difficulty|pre=unchanged}}
 
{{PacketList|{{Change|0x0E|0x0F}}|Tab-Complete (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x0F|0x10}}|Chat Message (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x10|0x11}}|Multi Block Change|pre=unchanged}}
 
{{PacketList|{{Change|0x11|0x12}}|Confirm Transation (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x12|0x13}}|Close Window (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x13|0x14}}|Open Window|pre=unchanged}}
 
{{PacketList|{{Change|0x14|0x15}}|Window Items|pre=unchanged}}
 
{{PacketList|{{Change|0x15|0x16}}|Window Property|pre=unchanged}}
 
{{PacketList|{{Change|0x16|0x17}}|Set Slot|pre=unchanged}}
 
{{PacketList|{{Change|0x17|0x18}}|Set Cooldown|pre=unchanged}}
 
{{PacketList|{{Change|0x18|0x19}}|Plugin Message (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x19|0x1A}}|Named Sound Effect|pre=unchanged}}
 
{{PacketList|{{Change|0x1A|0x1B}}|Disconnect (play)|pre=unchanged}}
 
{{PacketList|{{Change|0x1B|0x1C}}|Entity Status|pre=unchanged}}
 
{{PacketList|{{Change|0x1C|0x1D}}|Explosion|pre=unchanged}}
 
{{PacketList|{{Change|0x1D|0x1E}}|Unload Chunk|pre=unchanged}}
 
{{PacketList|{{Change|0x1E|0x1F}}|Change Game State|pre=unchanged}}
 
{{PacketList|{{Change|0x1F|0x20}}|Keep Alive (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x20|0x21}}|Chunk Data|pre=unchanged}}
 
{{PacketList|{{Change|0x21|0x22}}|Effect|pre=unchanged}}
 
{{PacketList|{{Change|0x22|0x23}}|Particle|pre=unchanged}}
 
{{PacketList|{{Change|0x23|0x24}}|Join Game|pre=unchanged}}
 
{{PacketList|{{Change|0x24|0x25}}|Particle|pre=unchanged}}
 
{{PacketList|{{Change|0x25|0x26}}|Entity Relative Move|pre=unchanged}}
 
{{PacketList|{{Change|0x26|0x27}}|Entity Look And Relative Move|pre=unchanged}}
 
{{PacketList|{{Change|0x27|0x28}}|Entity Look|pre=unchanged}}
 
{{PacketList|{{Change|0x28|0x29}}|Entity|pre=unchanged}}
 
{{PacketList|{{Change|0x29|0x2A}}|Vehicle Move (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x2A|0x2B}}|Open Sign Editor|pre=unchanged}}
 
{{PacketList|{{Change|0x2B|0x2C}}|Player Abilities (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x2C|0x2D}}|Combat Event|pre=unchanged}}
 
{{PacketList|{{Change|0x2D|0x2E}}|Player List Item|pre=unchanged}}
 
{{PacketList|{{Change|0x2E|0x2F}}|Player Position And Look (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x2F|0x30}}|Use Bed|pre=unchanged}}
 
{{PacketList|0x31|Unlock Recipes|rel=added}}
 
{{PacketList|{{Change|0x30|0x32}}|Destroy Entities|pre=unchanged}}
 
{{PacketList|{{Change|0x31|0x33}}|Remove Entity Effect|pre=unchanged}}
 
{{PacketList|{{Change|0x32|0x34}}|Resource Pack Send|pre=unchanged}}
 
{{PacketList|{{Change|0x33|0x35}}|Respawn|pre=unchanged}}
 
{{PacketList|{{Change|0x34|0x36}}|Entity Head Look|pre=unchanged}}
 
{{PacketList|{{Change|0x35|0x37}}|World Border|pre=unchanged}}
 
{{PacketList|{{Change|0x36|0x38}}|Camera|pre=unchanged}}
 
{{PacketList|{{Change|0x37|0x39}}|Held Item Change (clientbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x38|0x3A}}|Display Scoreboard|pre=unchanged}}
 
{{PacketList|{{Change|0x39|0x3B}}|Entity Metadata|pre=unchanged}}
 
{{PacketList|{{Change|0x3A|0x3C}}|Attach Entity|pre=unchanged}}
 
{{PacketList|{{Change|0x3B|0x3D}}|Entity Velocity|pre=unchanged}}
 
{{PacketList|{{Change|0x3C|0x3E}}|Entity Equipment|pre=unchanged}}
 
{{PacketList|{{Change|0x3D|0x3F}}|Set Experience|pre=unchanged}}
 
{{PacketList|{{Change|0x3E|0x40}}|Update Health|pre=unchanged}}
 
{{PacketList|{{Change|0x3F|0x41}}|Scoreboard Objective|pre=unchanged}}
 
{{PacketList|{{Change|0x40|0x42}}|Set Passengers|pre=unchanged}}
 
{{PacketList|{{Change|0x41|0x43}}|Teams|pre=unchanged}}
 
{{PacketList|{{Change|0x42|0x44}}|Update Score|pre=unchanged}}
 
{{PacketList|{{Change|0x43|0x45}}|Spawn Position|pre=unchanged}}
 
{{PacketList|{{Change|0x44|0x46}}|Time Update|pre=unchanged}}
 
{{PacketList|{{Change|0x45|0x47}}|Title|pre=unchanged}}
 
{{PacketList|{{Change|0x46|0x48}}|Sound Effect|pre=unchanged}}
 
{{PacketList|{{Change|0x47|0x49}}|Player List Header And Footer|pre=unchanged}}
 
{{PacketList|{{Change|0x48|0x4A}}|Collect Item|pre=unchanged}}
 
{{PacketList|{{Change|0x49|0x4B}}|Entity Teleport|pre=unchanged}}
 
{{PacketList|{{Change|0x4A|0x4C}}|Entity Properties|pre=unchanged}}
 
{{PacketList|{{Change|0x4B|0x4D}}|Entity Effect|pre=unchanged}}
 
|-
 
!colspan="4"| Play serverbound
 
{{PacketList|0x01|Unknown|rel=added}}
 
{{PacketList|{{Change|0x01|0x02}}|Tab-Complete (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x02|0x03}}|Chat Message (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x03|0x04}}|Client Status|pre=unchanged}}
 
{{PacketList|{{Change|0x04|0x05}}|Client Settings|pre=unchanged}}
 
{{PacketList|{{Change|0x05|0x06}}|Confirm Transaction (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x06|0x07}}|Enchant Item|pre=unchanged}}
 
{{PacketList|{{Change|0x07|0x08}}|Click Window|pre=unchanged}}
 
{{PacketList|{{Change|0x08|0x09}}|Close Window (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x09|0x0A}}|Plugin Message (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x0A|0x0B}}|Use Entity|pre=unchanged}}
 
{{PacketList|{{Change|0x0B|0x0C}}|Keep Alive (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x0C|0x0D}}|Player Position|pre=unchanged}}
 
{{PacketList|{{Change|0x0D|0x0E}}|Player Position And Look (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x0E|0x0F}}|Player Look|pre=unchanged}}
 
{{PacketList|{{Change|0x0F|0x10}}|Player|pre=unchanged}}
 
{{PacketList|{{Change|0x10|0x11}}|Vehicle Move (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x11|0x12}}|Steer Boat|pre=unchanged}}
 
{{PacketList|{{Change|0x12|0x13}}|Player Abilities (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x13|0x14}}|Player Digging|pre=unchanged}}
 
{{PacketList|{{Change|0x14|0x15}}|Entity Action|pre=unchanged}}
 
{{PacketList|{{Change|0x15|0x16}}|Steer Vehicle|pre=unchanged}}
 
{{PacketList|0x17|Recipe Displayed|rel=added}}
 
{{PacketList|{{Change|0x16|0x18}}|Resource Pack Status|pre=unchanged}}
 
{{PacketList|{{Change|0x17|0x19}}|Held Item Change (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x18|0x1A}}|Creative Inventory Action|pre=unchanged}}
 
{{PacketList|{{Change|0x19|0x1B}}|Update Sign|pre=unchanged}}
 
{{PacketList|{{Change|0x1A|0x1C}}|Animation (serverbound)|pre=unchanged}}
 
{{PacketList|{{Change|0x1B|0x1D}}|Spectate|pre=unchanged}}
 
{{PacketList|{{Change|0x1C|0x1E}}|Player Block Placement|pre=unchanged}}
 
{{PacketList|{{Change|0x1D|0x1F}}|Use Item|pre=unchanged}}
 
|-
 
|}
 
 
== New/modified data types ==
 
 
=== Entity Metadata ===
 
 
Note that entity metadata is a totally distinct concept from block metadata.  It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.
 
 
Entity Metadata is an array of entries, each of which looks like the following:
 
 
{| class="wikitable"
 
! Name
 
! Type
 
! Meaning
 
|-
 
| Index
 
| Unsigned Byte
 
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.
 
|-
 
| Type
 
| Optional Byte Enum
 
| Only if Index is not <code>0xff</code>; the type of the index, see the table below
 
|-
 
| Value
 
| Optional ''value of Type''
 
| Only if Index is not <code>0xff</code>: the value of the metadata field
 
|}
 
 
{| class="wikitable"
 
! Value of Type field
 
! [[Data types|Type]] of Value field
 
! Notes
 
|-
 
| 0
 
| Byte
 
|
 
|-
 
| 1
 
| VarInt
 
|
 
|-
 
| 2
 
| Float
 
|
 
|-
 
| 3
 
| String
 
|
 
|-
 
| 4
 
| [[Chat]]
 
|
 
|-
 
| 5
 
| [[Slot]]
 
|
 
|-
 
| 6
 
| Boolean
 
|
 
|-
 
| 7
 
| Rotation
 
| 3 floats: rotation on x, rotation on y, rotation on z
 
|-
 
| 8
 
| [[Data Types#Position|Position]]
 
|
 
|-
 
| 9
 
| OptPosition (Boolean + Optional Position)
 
| Position is present if the Boolean is set to true
 
|-
 
| 10
 
| Direction (VarInt)
 
| (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
 
|-
 
| 11
 
| OptUUID (Boolean + Optional UUID)
 
| UUID is present if the Boolean is set to true
 
|-
 
| 12
 
| OptBlockID (VarInt)
 
| 0 for absent otherwise, <code><nowiki>id &lt;&lt; 4 | data</nowiki></code>
 
|-style="background-color: #d9ead3;"
 
| 13
 
| [[NBT|NBT Tag]]
 
|
 
|}
 
 
Entity classes also recursively inherit fields from classes they extend.
 
 
=== Parrot ===
 
 
Extends [[#TameableAnimal|TameableAnimal]].
 
 
{| class="wikitable" style="background-color: #d9ead3;"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 15
 
| VarInt
 
|colspan="2"| Variant (0: red/blue, 1: blue, 2: green, 3: yellow/blue, 4: silver)
 
| 0
 
|}
 
 
=== Player ===
 
 
Extends [[#Living|Living]].
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 11
 
| Float
 
|colspan="2"| Additional Hearts
 
| 0.0
 
|-
 
| 12
 
| VarInt
 
|colspan="2"| Score
 
| 0
 
|-
 
|rowspan="10"| 13
 
|rowspan="10"| Byte
 
|colspan="2"| The Displayed Skin Parts bit mask that is sent in [[Protocol#Client Settings|Client Settings]]
 
|rowspan="10"| 0
 
|-
 
! Bit mask !! Meaning
 
|-
 
| 0x01 || Cape enabled
 
|-
 
| 0x02 || Jacket enabled
 
|-
 
| 0x04 || Left sleeve enabled
 
|-
 
| 0x08 || Right sleeve enabled
 
|-
 
| 0x10 || Left pants leg enabled
 
|-
 
| 0x20 || Right pants leg enabled
 
|-
 
| 0x40 || Hat enabled
 
|-
 
| 0x80 || ''Unused''
 
|-
 
| 14
 
| Byte
 
|colspan="2"| Main hand (0 : Left, 1 : Right)
 
| 1
 
|- style="background-color: #d9ead3;"
 
| 15
 
| NBT Tag
 
|colspan="2"|Left shoulder entity data
 
|
 
|- style="background-color: #d9ead3;"
 
| 16
 
| NBT Tag
 
|colspan="2"|Right shoulder entity data
 
|
 
|}
 
 
== Block Actions ==
 
 
No changes so far.
 
 
== Plugin Channels ==
 
 
No changes so far.
 
 
== Play ==
 
 
=== Clientbound ===
 
 
==== Advancements ====
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
|-
 
|rowspan="9"| 0x08
 
|rowspan="9"| Play
 
|rowspan="9"| Client
 
|colspan="2"| Reset/Clear
 
|colspan="2"| Boolean
 
| Whether to reset/clear the current advancements
 
|-
 
|colspan="2"| Mapping size
 
|colspan="2"| VarInt
 
| Size of the following array
 
|-
 
|rowspan="2"| Advancement mapping
 
| Key
 
|rowspan="2"| Array
 
| Identifier
 
| The identifier of the advancement
 
|-
 
| Value
 
| Advancement
 
| See below
 
|-
 
|colspan="2"| List size
 
|colspan="2"| VarInt
 
| Size of the following array
 
|-
 
|colspan="2"| Identifiers
 
|colspan="2"| Array of Identifier
 
| The identifiers of the advancements that should be removed
 
|-
 
|colspan="2"| Progress size
 
|colspan="2"| VarInt
 
| Size of the following array
 
|-
 
|rowspan="2"| Progress mapping
 
| Key
 
|rowspan="2"| Array
 
| Identifier
 
| The identifier of the advancement
 
|-
 
| Value
 
| Advancement progress
 
| See below
 
|}
 
 
Advancement structure:
 
 
{| class="wikitable"
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
|-
 
|colspan="2"| Has parent
 
|colspan="2"| Boolean
 
| Indicates whether the next field exists
 
|-
 
|colspan="2"| Parent id
 
|colspan="2"| Optional Identifier
 
| The identifier of the parent advancement.
 
|-
 
|colspan="2"| Has display
 
|colspan="2"| Boolean
 
| Indicates whether the next field exists
 
|-
 
|colspan="2"| Display data
 
|colspan="2"| Optional advancement display
 
| See below.
 
|-
 
|colspan="2"| Number of criteria
 
|colspan="2"| VarInt
 
| Size of the following array
 
|-
 
|rowspan="2"| Criteria
 
| Key
 
|rowspan="2"| Array
 
| Identifier
 
| The identifier of the criterion
 
|-
 
| Value
 
| '''Void'''
 
| There is ''no'' content written here.  Perhaps this will be expanded in the future?
 
|-
 
|colspan="2"| Array length
 
|colspan="2"| VarInt
 
| Number of arrays in the following array
 
|-
 
|rowspan="2"| Requirements
 
| Array length 2
 
|rowspan="2"| Array
 
| VarInt
 
| Number of elements in the following array
 
|-
 
| Requirement
 
| Array of String
 
| Array of required criteria
 
|}
 
 
Advancement display:
 
 
{| class="wikitable"
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| Title
 
| Chat
 
|
 
|-
 
| Icon
 
| VarInt
 
| Advancement icon item id.  0 indicates <code>null</code>
 
|-
 
| Frame type
 
| VarInt enum
 
| 0 = TASK, 1 = CHALLENGE
 
|-
 
| Has background
 
| Boolean
 
| Indicates whether the next field exists
 
|-
 
| Background texture
 
| Optional Identifier
 
| Background texture location
 
|-
 
| X coord
 
| VarInt
 
|
 
|-
 
| Y coord
 
| VarInt
 
|
 
|}
 
 
Advancement progress:
 
 
{| class="wikitable"
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
|-
 
|colspan="2"| Size
 
|colspan="2"| VarInt
 
| Size of the following array
 
|-
 
|rowspan="2"| Criteria
 
| Criterion identifier
 
|rowspan="2"| Array
 
| Identifier
 
| The identifier of the criterion.
 
|-
 
| Criterion progress
 
| Criterion progress
 
|
 
|}
 
 
Criterion progress:
 
 
{| class="wikitable"
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| Achieved
 
| Boolean
 
| If true, next field is present
 
|-
 
| Date of acheiving
 
| Optional Long
 
| As returned by [https://docs.oracle.com/javase/6/docs/api/java/util/Date.html#getTime() <code>Date.getTime</code>]
 
|}
 
 
==== Unlock Recipes ====
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
|-
 
|rowspan="5"| 0x31
 
|rowspan="5"| Play
 
|rowspan="5"| Client
 
|-
 
|colspan="2"| Array size
 
|colspan="2"| VarInt
 
| Number of elements in the following array
 
|-
 
|rowspan="3"| Recipes
 
| Identifier
 
|rowspan="3"| Array
 
| Identifier
 
|
 
|-
 
| Is unlocked
 
| Boolean
 
|
 
|-
 
| Has been displayed
 
| Boolean
 
|
 
|}
 
 
=== Serverbound ===
 
 
==== Unknown ====
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
|-
 
|rowspan="8"| 0x01
 
|rowspan="8"| Play
 
|rowspan="8"| Server
 
|colspan="2"| Window ID
 
|colspan="2"| Byte
 
| The window id.
 
|-
 
|colspan="2"| Action number
 
|colspan="2"| Short
 
| The transaction number. Will be send to the client in a Confirm Transaction packet.
 
|-
 
|colspan="2"| Flag
 
|colspan="2"| Boolean
 
| See below
 
|-
 
|colspan="2"| Array size
 
|colspan="2"| Byte
 
| Number of elements in the following array
 
|-
 
|rowspan="4"| Entry
 
| Item Identifier
 
|rowspan="4"| Array
 
| String (64)
 
| The partial identifier of an item type (without prefix <code>minecraft:</code>), or <code>empty</code> if not present
 
|-
 
| Item Data
 
| Short
 
| The data value of the item, or 0 if not present
 
|-
 
| Slot A
 
| Byte
 
| The target slot index in the active container
 
|-
 
| Slot B
 
| Byte
 
| The target slot index in the player inventory
 
|}
 
 
If the flag is set to true:
 
* The amount if items in Slot B is descreased by one.
 
* A item stack created from the provided identifier and data will be put in Slot A.
 
 
Otherwise:
 
* The amount if items in Slot B is increased by one if not empty, otherwise will a new stack be created from the provided identifier and data.
 
* The item in Slot A will be cleared.
 
 
In both cases will the crafting grid be updated and a Confirm Transaction packet send back to the client, with the window id and action number send by the client.
 
 
==== Client Status ====
 
 
Sent when the client is ready to complete login and when the client is ready to respawn after death.
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="1"| 0x04
 
|rowspan="1"| Play
 
|rowspan="1"| Server
 
| Action ID
 
| VarInt Enum
 
| See below
 
|}
 
 
''Action ID'' values:
 
 
{| class="wikitable"
 
|-
 
! Action ID
 
! Action
 
|-
 
| 0
 
| Perform respawn
 
|-
 
| 1
 
| Request stats
 
|-
 
| {{Change|2|}}
 
| {{Change|Open inventory|}}
 
|}
 
 
==== Recipe displayed ====
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="4"| 0x17
 
|rowspan="4"| Play
 
|rowspan="4"| Server
 
| Identifier
 
| Identifier
 
|
 
|-
 
| ?
 
| Int
 
| Currently always -1
 
|}
 
 
== Handshaking ==
 
 
=== Clientbound ===
 
 
No changes so far.
 
 
=== Serverbound ===
 
 
No changes so far.
 
 
==== Handshake ====
 
 
This causes the server to switch into the target state.
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="4"| 0x00
 
|rowspan="4"| Handshaking
 
|rowspan="4"| Server
 
| Protocol Version
 
| VarInt
 
| See [[protocol version numbers]] (currently {{change|316|319}})
 
|-
 
| Server Address
 
| String
 
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect.  The Notchian server does not use this information.
 
|-
 
| Server Port
 
| Unsigned Short
 
| Default is 25565.  The Notchian server does not use this information.
 
|-
 
| Next State
 
| VarInt Enum
 
| 1 for [[#Status|status]], 2 for [[#Login|login]]
 
|}
 
 
== Status ==
 
 
=== Clientbound ===
 
 
No changes so far.
 
 
=== Serverbound ===
 
 
No changes so far.
 
 
== Login ==
 
 
=== Clientbound ===
 
 
No changes so far.
 
 
=== Serverbound ===
 
  
 
No changes so far.
 
No changes so far.
  
 
[[Category:Minecraft Modern]]
 
[[Category:Minecraft Modern]]

Latest revision as of 09:24, 6 June 2024

There is currently a pre-release version available: 1.21-pre2, but it has not yet been documented. For the latest stable Minecraft release, see the Protocol page. For previous pre-release pages, see the Protocol version numbers page.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

No changes so far.