Difference between revisions of "Pre-release protocol"
m (Oops, should have updated the version with that (it was added in 49a)) |
(→Scoreboard Objective: Mode 2 was back in 49a!) |
||
Line 903: | Line 903: | ||
| Mode | | Mode | ||
| Byte | | Byte | ||
− | | 0 to create the scoreboard. 1 to remove the scoreboard. | + | | 0 to create the scoreboard. 1 to remove the scoreboard. 2 to update the display text. |
|- | |- | ||
| Objective Value | | Objective Value | ||
| Optional String (32) | | Optional String (32) | ||
− | | Only if mode is 0 | + | | Only if mode is 0 or 2. The text to be displayed for the score |
− | |- | + | |- |
| Type | | Type | ||
− | | Optional String | + | | Optional {{change|String|VarInt Enum}} |
− | | Only if mode is 0 or 2. “integer” or “hearts” | + | | Only if mode is 0 or 2. {{change|“integer” or “hearts”|0 = "integer", 1 = "hearts"}} |
|} | |} | ||
Revision as of 17:14, 7 December 2017
This page documents the changes from the last stable Minecraft release (currently 1.12.2, protocol 340) to the current pre-release (currently 17w49a, protocol 349). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Contents
Contents
- 1 Contents
- 2 New/modified data types
- 3 Block Actions
- 4 Plugin Channels
- 5 Play
- 5.1 Clientbound
- 5.1.1 Block Change
- 5.1.2 Statistics
- 5.1.3 Multi Block Change
- 5.1.4 Tab-Complete (clientbound)
- 5.1.5 Declare Commands
- 5.1.6 Named Sound Effect
- 5.1.7 Chunk Data
- 5.1.8 Particle
- 5.1.9 Craft Recipe Response
- 5.1.10 Unlock Recipes
- 5.1.11 Scoreboard Objective
- 5.1.12 Stop Sound
- 5.1.13 Declare Recipes
- 5.1.14 Tags
- 5.2 Serverbound
- 5.1 Clientbound
- 6 Handshaking
- 7 Status
- 8 Login
Data types
Other definitions
Global palette
A table/dictionary/palette mapping nonnegative integers to block states. The block state IDs can be constructed from this table by multiplying what the Minecraft Wiki calls “block IDs” by 16 and adding the metadata/damage value (or in most programming languages block_id << 4 | metadata). Block state IDs are created in a linear fashion based off of order of assignment. One block state ID allocated for each unique block state for a block; if a block has multiple properties then the number of allocated states is the product of the number of values for each property. A current list of properties and state ID ranges is found on burger.
Packets
ID | Packet name | Documentation | |
---|---|---|---|
Handshaking serverbound | |||
0x00 | Handshake | Current | Pre |
Play clientbound | |||
0x07 | Statistics | Current | Pre |
0x0B | Block Change | Current | Pre |
Chat Message (clientbound) | Current | (unchanged) | |
Multi Block Change | Current | Pre | |
Tab-Complete (clientbound) | Current | Pre | |
0x11 | Declare Commands | Pre | |
Confirm Transaction (clientbound) | Current | (unchanged) | |
Close Window (clientbound) | Current | (unchanged) | |
Open Window | Current | (unchanged) | |
Window Items | Current | (unchanged) | |
Window Property | Current | (unchanged) | |
Set Slot | Current | (unchanged) | |
Set Cooldown | Current | (unchanged) | |
Plugin Message (clientbound) | Current | (unchanged) | |
Named Sound Effect | Current | Pre | |
Disconnect (play) | Current | (unchanged) | |
Entity Status | Current | (unchanged) | |
Explosion | Current | (unchanged) | |
Unload Chunk | Current | (unchanged) | |
Change Game State | Current | (unchanged) | |
Keep Alive (clientbound) | Current | (unchanged) | |
Chunk Data | Current | Pre | |
Effect | Current | (unchanged) | |
Particle | Current | Pre | |
Join Game | Current | (unchanged) | |
Map | Current | (unchanged) | |
Entity | Current | (unchanged) | |
Entity Relative Move | Current | (unchanged) | |
Entity Look And Relative Move | Current | (unchanged) | |
Entity Look | Current | (unchanged) | |
Vehicle Move (clientbound) | Current | (unchanged) | |
Open Sign Editor | Current | (unchanged) | |
Craft Recipe Response | Current | Pre | |
Player Abilities (clientbound) | Current | (unchanged) | |
Combat Event | Current | (unchanged) | |
Player List Item | Current | (unchanged) | |
Player Position And Look (clientbound) | Current | (unchanged) | |
Use Bed | Current | (unchanged) | |
Unlock Recipes | Current | Pre | |
Destroy Entities | Current | (unchanged) | |
Remove Entity Effect | Current | (unchanged) | |
Resource Pack Send | Current | (unchanged) | |
Respawn | Current | (unchanged) | |
Entity Head Look | Current | (unchanged) | |
Select Advancement Tab | Current | (unchanged) | |
World Border | Current | (unchanged) | |
Camera | Current | (unchanged) | |
Held Item Change (clientbound) | Current | (unchanged) | |
Display Scoreboard | Current | (unchanged) | |
Entity Metadata | Current | (unchanged) | |
Attach Entity | Current | (unchanged) | |
Entity Velocity | Current | (unchanged) | |
Entity Equipment | Current | (unchanged) | |
Set Experience | Current | (unchanged) | |
Update Health | Current | (unchanged) | |
Scoreboard Objective | Current | Pre | |
Set Passengers | Current | (unchanged) | |
Teams | Current | (unchanged) | |
Update Score | Current | (unchanged) | |
Spawn Position | Current | (unchanged) | |
Time Update | Current | (unchanged) | |
Title | Current | (unchanged) | |
0x4A | Stop Sound | Pre | |
Sound Effect | Current | (unchanged) | |
Player List Header And Footer | Current | (unchanged) | |
Collect Item | Current | (unchanged) | |
Entity Teleport | Current | (unchanged) | |
Advancements | Current | (unchanged) | |
Entity Properties | Current | (unchanged) | |
Entity Effect | Current | (unchanged) | |
0x52 | Declare Recipes | Pre | |
0x53 | Tags | Pre | |
Play serverbound | |||
Chat Message (serverbound) | Current | (unchanged) | |
Client Status | Current | (unchanged) | |
Client Settings | Current | (unchanged) | |
Tab-Complete (serverbound) | Current | Pre | |
0x12 | Craft Recipe Request | Current | Pre |
New/modified data types
No changes so far.
Block Actions
No changes so far.
Plugin Channels
MC|StopSound
Server to client
Used to implement the
/stopsound
command. Stops a sound that is currently playing on the client.
Field name | Field type | Notes |
---|---|---|
Sound category | String | Should be one of the sound categories used in Named Sound Effect, but if it's invalid or empty then it is (intentionally) treated as all sound categories. |
Sound name | String | A sound effect name. If left empty, all sounds are stopped. |
Emptiness of sound category or sound name can be combined, IE a empty sound name but a set sound category will stop all sounds in the given category.
This plugin channel has been replaced by the stop sound packet.
Play
Clientbound
Block Change
Fired whenever a block is changed within the render distance.
Changing a block in a chunk that is not loaded is not a stable action. The Notchian client currently uses a shared empty chunk which is modified for all block changes in unloaded chunks; while in 1.9 this chunk never renders in older versions the changed block will appear in all copies of the empty chunk. Servers should avoid sending block changes in unloaded chunks and clients should ignore such packets.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0B | Play | Client | Location | Position | Block Coordinates |
Block ID | VarInt | The new block state ID for the block as given in the global palette. type = id >> 4 , meta = id & 15 , when writing data: id = type << 4 | (meta & 15) ) |
Statistics
Sent as a response to Client Status (id 1).
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x07 | Play | Client | Count | VarInt | Number of elements in the following array | ||
Statistic | Name | Array | String (32767) | https://gist.github.com/Alvin-LB/8d0d13db00b3c00fd0e822a562025eff | |||
Unknown 1 | VarInt | ||||||
Unknown 2 | VarInt | ||||||
Value | VarInt | The amount to set it to |
Multi Block Change
Fired whenever 2 or more blocks are changed within the same chunk on the same tick.
Changing blocks in chunks not loaded by the client is unsafe (see note on Block Change).
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
Play | Client | Chunk X | Int | Chunk X coordinate | |||
Chunk Z | Int | Chunk Z coordinate | |||||
Record Count | VarInt | Number of elements in the following array, i.e. the number of blocks affected | |||||
Record | Horizontal Position | Array | Unsigned Byte | The 4 most significant bits (0xF0 ) encode the X coordinate, relative to the chunk. The 4 least significant bits (0x0F ) encode the Z coordinate, relative to the chunk.
| |||
Y Coordinate | Unsigned Byte | Y coordinate of the block | |||||
Block ID | VarInt | The new block state ID for the block as given in the global palette. type = id >> 4 , meta = id & 15 , when writing data: id = type << 4 | (meta & 15) ) |
To decode the position into a world position:
worldX = (horizPos >> 4 & 15) + (chunkX * 16);
worldY = vertPos;
worldZ = (horizPos & 15) + (chunkZ * 16);
Tab-Complete (clientbound)
The following information needs to be added to this page: | |
This is most definitely no longer an accurate description of this packet |
The server responds with a list of auto-completions of the last word sent to it. In the case of regular chat, this is a player username. Command names and parameters are also supported. The client sorts these alphabetically before listing them.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
Play | Client | Transaction Id | VarInt | This id should also be used in the tab completion response packet, or it will be ignored. | |
Start | VarInt | ||||
Length | VarInt | ||||
Count | VarInt | Number of elements in the following array | |||
Matches | Array of String (32767) | One eligible command, note that each command is sent separately instead of in a single string, hence the need for Count |
Declare Commands
The following information needs to be added to this page: | |
This information is probably incomplete/inaccurate |
Lists all of the commands on the server, and how they are parsed.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x11 | Play | Client | Count | VarInt | Length of the following array |
Nodes | Array of Node | A array of CommandNode s
| |||
Root index | VarInt | Index of the RootCommandNode in the previous array
|
Node:
Field Name | Field Type | Notes | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flags | Byte (read) and VarInt (written) | Writing as VarInt doesn't currently cause any problems because there aren't more then 7 bits used, but it's something to look out for (don't set more than the 7 lowest bits, or things will break).
| |||||||||||||||||||||
Children Count | VarInt | Length of the following array | |||||||||||||||||||||
Children | Array of VarInt | The indexes of the children CommandNode s within the Nodes array
| |||||||||||||||||||||
Redirect node | Optional VarInt | Only if flags & 0x08. Points to the redirect CommandNode within the Nodes array
| |||||||||||||||||||||
Extra node data | Extra node data | Type depends on the CommandNode type, see below.
|
Extra node data:
Type | Field Name | Field Type | Notes |
---|---|---|---|
RootCommandNode
|
Empty | Empty | |
LiteralCommandNode
|
Literal | String (32767) | The text |
ArgumentCommandNode
|
Name | String (32767) | The name of the argument |
Parser | Identifier | One of several known to the client, listed below. If the client does not know the parser, reading this RequiredArgumentBuilder stops immediately (following fields are not read) | |
Properties | Optional, varies | See below. Varies depending on the parser. | |
Suggests | Optional Identifier | Only present if (flags & 0x10) != 0. See below for the available types. |
Parsers:
Identifier | Description | Properties | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
brigadier:bool
|
Boolean value (true or false , case-sensitive)
|
None | ||||||||||||
brigadier:double
|
Double | Specifies min and max values:
| ||||||||||||
brigadier:float
|
Float | Specifies min and max values:
| ||||||||||||
brigadier:integer
|
Integer | Specifies min and max values:
| ||||||||||||
brigadier:string
|
A string | A VarInt enum:
| ||||||||||||
minecraft:entity
|
A selector, player name, or UUID. | Has a single flags byte:
| ||||||||||||
minecraft:game_profile
|
A player, online or not. Can also use a selector, which may match one or more players (but not entities). | None | ||||||||||||
minecraft:block_pos
|
A location, represented as 3 numbers (which must be integers). May use relative locations with ~ .
|
None | ||||||||||||
minecraft:vec3
|
A location, represented as 3 numbers (which may have a decimal point, but will be moved to the center of a block if none is specified). May use relative locations with ~ .
|
None | ||||||||||||
minecraft:vec2
|
A location, represented as 2 numbers (which may have a decimal point, but will be moved to the center of a block if none is specified). May use relative locations with ~ .
|
None | ||||||||||||
minecraft:block
|
A block state, optionally including NBT and state information. | None | ||||||||||||
minecraft:item
|
An item, optionally including NBT. | None | ||||||||||||
minecraft:color
|
A chat color. One of the names from Chat#Colors, or reset . Case-insensitive.
|
None | ||||||||||||
minecraft:component
|
A JSON Chat component. | None | ||||||||||||
minecraft:message
|
A regular message, potentially including selectors. | None | ||||||||||||
minecraft:nbt
|
An NBT value, parsed using JSON-NBT rules. | None | ||||||||||||
minecraft:nbt_path
|
A path within an NBT value, allowing for array and member accesses. | None | ||||||||||||
minecraft:objective
|
A scoreboard objective. | None | ||||||||||||
minecraft:objective_criteria
|
A single score criterion. | None | ||||||||||||
minecraft:operation
|
A scoreboard operator | None | ||||||||||||
minecraft:particle
|
A particle effect (an identifier with extra information following it for specific particles, mirroring the Particle packet) | None | ||||||||||||
minecraft:rotation
|
An angle, represented as 2 numbers (which may have a decimal point, but will be moved to the center of a block if none is specified). May use relative locations with ~ .
|
None | ||||||||||||
minecraft:scoreboard_slot
|
A scoreboard display position slot. list , sidebar , belowName , and sidebar.team.${color} for all chat colors (reset is not included)
|
None | ||||||||||||
minecraft:score_holder
|
Something that can join a team. Allows selectors and * .
|
Has a single flags byte:
| ||||||||||||
minecraft:swizzle
|
A collection of up to 3 axes. | None | ||||||||||||
minecraft:team
|
The name of a team. Parsed as an unquoted string. | None | ||||||||||||
minecraft:item_slot
|
A name for an inventory slot. | None | ||||||||||||
minecraft:resource_location
|
An Identifier. | None | ||||||||||||
minecraft:mob_effect
|
A potion effect. | None |
Suggestion types:
Identifier | Description |
---|---|
minecraft:ask_server
|
Sends the Tab-Complete packet to the server to request tab completions.
|
minecraft:all_recipes
|
Suggests all the available recipes. |
minecraft:available_sounds
|
Suggests all the available sounds. |
minecraft:summonable_entities
|
Suggests all the summonable entities. |
Named Sound Effect
- See also: #Sound Effect
Used to play a sound effect on the client. Custom sounds may be added by resource packs.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
Play | Client | Sound Name | All sound effect names as of 1.12.2 can be seen here. | ||
Sound Category | VarInt Enum | The category that this sound will be played from (current categories) | |||
Effect Position X | Int | Effect X multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part) | |||
Effect Position Y | Int | Effect Y multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part) | |||
Effect Position Z | Int | Effect Z multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part) | |||
Volume | Float | 1 is 100%, can be more | |||
Pitch | Float | Float between 0.5 and 2.0 by Notchian clients |
Chunk Data
- Main article: Chunk Format
- See also: #Unload Chunk
The server only sends skylight information for chunk pillars in the Overworld, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent. This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with Update Block Entity later).
Indexes into the global palette are still used, but since the global palette has changed, behavior is different.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
Play | Client | Chunk X | Int | Chunk coordinate (block coordinate divided by 16, rounded down) | |
Chunk Z | Int | Chunk coordinate (block coordinate divided by 16, rounded down) | |||
Ground-Up Continuous | Boolean | See Chunk Format | |||
Primary Bit Mask | VarInt | Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15). | |||
Size | VarInt | Size of Data in bytes | |||
Data | Byte array | See data structure in Chunk Format | |||
Number of block entities | VarInt | Length of the following array | |||
Block entities | Array of NBT Tag | All block entities in the chunk. Use the x, y, and z tags in the NBT to determine their positions. |
Particle
Displays the named particle
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
Play | Client | Particle ID | Int | See below | |
Long Distance | Boolean | If true, particle distance increases from 256 to 65536 | |||
X | Float | X position of the particle | |||
Y | Float | Y position of the particle | |||
Z | Float | Z position of the particle | |||
Offset X | Float | This is added to the X position after being multiplied by random.nextGaussian() | |||
Offset Y | Float | This is added to the Y position after being multiplied by random.nextGaussian() | |||
Offset Z | Float | This is added to the Z position after being multiplied by random.nextGaussian() | |||
Particle Data | Float | The data of each particle | |||
Particle Count | Int | The number of particles to create | |||
Data |
Craft Recipe Response
Response to the serverbound packet (Craft Recipe Request), with the same recipe ID. Appears to be used to notify the UI.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
Play | Client | Window ID | Byte | ||
Recipe | A recipe ID |
Unlock Recipes
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
Play | Client | ||||
Action | VarInt | 0: init, 1: add, 2: remove | |||
Crafting Book Open | Boolean | If true, then the crafting book will be open when the player opens its inventory. | |||
Filtering Craftable | Boolean | If true, then the filtering option is active when the players opens its inventory. | |||
Array size 1 | VarInt | Number of elements in the following array | |||
Recipe IDs | Array of |
||||
Array size 2 | Optional VarInt | Number of elements in the following array, only present if mode is 0 (init) | |||
Recipe IDs | Optional Array of |
Action:
- 0 (init) = All the recipes in the list 2 will added to the recipe book. All the recipes in list 1 will be tagged as displayed, recipes that aren't tagged will be shown in the notification. VERIFY LIST ORDER?
- 1 (add) = All the recipes in the list are added and their icon will be shown in the notification.
- 2 (remove) = Remove all the recipes in the list. This allows them to re-displayed when they are readded.
Recipe ID: These are hardcoded values in the client and server, all the recipe json files will be loaded in a specific order (alphabetical, like sounds) and internal ids will be assigned in that order. There are also inbuilt recipes like fireworks, banners, etc., these are the first recipes to have their id assigned. Due the fact that the recipes are loaded in a specific order will the ids very likely change when recipes get added. Custom recipes are scheduled for Minecraft 1.13, so most likely will things change a bit in that version.
Scoreboard Objective
This is sent to the client when it should create a new scoreboard objective or remove one.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
Play | Client | Objective Name | String (16) | An unique name for the objective | |
Mode | Byte | 0 to create the scoreboard. 1 to remove the scoreboard. 2 to update the display text. | |||
Objective Value | Optional String (32) | Only if mode is 0 or 2. The text to be displayed for the score | |||
Type | Optional |
Only if mode is 0 or 2. |
Stop Sound
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x4A | Play | Client | Flags | Byte | Controls which fields are present. |
Source | Optional VarInt enum | Only if flags is 3 or 1 (bit mask 0x1). See below. If not present, then sounds from all sources are cleared. | |||
Sound | Optional Identifier | Only if flags is 2 or 3 (bit mask 0x2). A sound effect name, see Named Sound Effect. If not present, then all sounds are cleared. |
Categories:
Name | Value |
---|---|
master | 0 |
music | 1 |
record | 2 |
weather | 3 |
block | 4 |
hostile | 5 |
neutral | 6 |
player | 7 |
ambient | 8 |
voice | 9 |
Declare Recipes
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x52 | Play | Client | Num Recipes | VarInt | Length of the following array | ||
Recipe | Recipe ID | Array | Identifier | ||||
Type | String | The recipe type, see below | |||||
Data | Optional, varies | Additional data for the recipe. For some types, there will be no data. |
Recipe types:
Type | Description | Data | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
crafting_shapeless
|
Shapeless crafting recipe. All items in the ingredient list must be present, but in any order/slot. | As follows:
| ||||||||||||||||||
crafting_shaped
|
Shaped crafting recipe. All items must be present in the same pattern (which may be flipped horizontally or translated) | As follows:
| ||||||||||||||||||
crafting_special_armordye
|
Recipe for dying leather armor | None | ||||||||||||||||||
crafting_special_bookcloning
|
Recipe for copying contents of written books | None | ||||||||||||||||||
crafting_special_mapcloning
|
Recipe for copying maps | None | ||||||||||||||||||
crafting_special_mapextending
|
Recipe for adding paper to maps | None | ||||||||||||||||||
crafting_special_firework_rocket
|
Recipe for making firework rockets | None | ||||||||||||||||||
crafting_special_firework_star
|
Recipe for making firework stars | None | ||||||||||||||||||
crafting_special_firework_star_fade
|
Recipe for making firework stars fade between multiple colors | None | ||||||||||||||||||
crafting_special_repairitem
|
Recipe for repairing items via crafting | None | ||||||||||||||||||
crafting_special_tippedarrow
|
Recipe for crafting tipped arrows | None | ||||||||||||||||||
crafting_special_bannerduplicate
|
Recipe for copying banner patterns | None | ||||||||||||||||||
crafting_special_banneraddpattern
|
Recipe for adding patterns to banners | None | ||||||||||||||||||
crafting_special_shielddecoration
|
Recipe for applying a banner's pattern to a shield | None | ||||||||||||||||||
crafting_special_shulkerboxcoloring
|
Recipe for recoloring a shulker box | None |
Ingredient is defined as:
Name | Type | Description |
---|---|---|
Count | VarInt | Length of the following array |
Items | Array of Slot | Any item in this array may be used for the recipe. The count of each item should be 1. |
Tags
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x53 | Play | Client | Block Tags | (See below) | IDs are block IDs |
Item Tags | (See below) | IDs are item IDs |
Tags look like:
Field Name | Field Type | Notes | ||
---|---|---|---|---|
Length | VarInt | Length of the following array | ||
Tags | Tag name | Array | Identifier | |
Count | VarInt | Length of the following array | ||
Entries | Array of VarInt | Numeric ID of the block/item. |
Serverbound
Tab-Complete (serverbound)
The following information needs to be added to this page: | |
This is most definitely no longer an accurate description of this packet |
Sent when the user presses tab while writing text.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
Play | Server | Transaction Id | VarInt | The id received in the tab completion request packet, must match or the client will ignore this packet. | |
Text | String (32767) | All text behind the cursor without the / (e.g. to the left of the cursor in left-to-right languages like English)
| |||
Assume Command | Boolean | If true, the server will parse Text as a command even if it doesn't start with a / . Used in the command block GUI.
| |||
Has Position | Boolean | ||||
Looked At Block | Optional Position | The position of the block being looked at. Only sent if Has Position is true. |
Craft Recipe Request
A replacement for Prepare Crafting Grid. It appears to behave more or less the same, but the client does not specify where to move the items.
This packet is sent when a player clicks a recipe in the crafting book that is craftable (white border).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x12 | Play | Server | Window ID | Byte | |
Recipe | A recipe ID | ||||
Make all | Boolean | Affects the amount of items processed; true if shift is down when clicked |
Handshaking
Clientbound
There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.
Serverbound
Handshake
This causes the server to switch into the target state.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Handshaking | Server | Protocol Version | VarInt | See protocol version numbers (currently |
Server Address | String | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. | |||
Server Port | Unsigned Short | Default is 25565. The Notchian server does not use this information. | |||
Next State | VarInt Enum | 1 for status, 2 for login |
Status
Clientbound
No changes so far.
Serverbound
No changes so far.
Login
Clientbound
No changes so far.
Serverbound
No changes so far.