Difference between revisions of "Pre-release protocol"
(Clean slate for future updating) |
(Document 1.13.2-pre1. (Thanks dinnerbone for mentioning that items changed)) |
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− | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.13.1, protocol 401]]) to the current pre-release (currently [[Protocol version numbers|1.13. | + | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.13.1, protocol 401]]) to the current pre-release (currently [[Protocol version numbers|1.13.2-pre1, protocol 402]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented. |
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | ||
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No changes so far. | No changes so far. | ||
+ | |||
+ | ==== [[Slot]] ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Meaning | ||
+ | |- {{added}} | ||
+ | | Present | ||
+ | | Boolean | ||
+ | | True if the item is present; false if it is empty. | ||
+ | |- | ||
+ | | Item ID | ||
+ | | {{Change|Short|Optional VarInt}} | ||
+ | | The {{Minecraft Wiki|Data values#Block IDs|item ID}}. {{change|A value of <code>-1</code> signifies that the slot is empty, and no further data follows.|Not present if present is false.}} Item IDs are distinct from block IDs; see [[Data Generators]] for more information | ||
+ | |- | ||
+ | | Item Count | ||
+ | | Optional Byte | ||
+ | | Not present if {{change|Item ID is <code>-1</code>|present is false}}. | ||
+ | |- | ||
+ | | NBT | ||
+ | | Optional NBT | ||
+ | | Not present if {{change|Item ID is <code>-1</code>|present is false}}. If 0, there is no NBT data, and no further data follows. Otherwise the byte is the start of an NBT blob as shown below: | ||
+ | |} | ||
+ | |||
+ | <pre> | ||
+ | COMPOUND <nowiki>''</nowiki> | ||
+ | LIST 'StoredEnchantments' | ||
+ | COMPOUND | ||
+ | SHORT 'id' | ||
+ | SHORT 'lvl' | ||
+ | END | ||
+ | COMPOUND | ||
+ | ... | ||
+ | END | ||
+ | ... | ||
+ | END | ||
+ | INT 'Unbreakable' | ||
+ | ... | ||
+ | END | ||
+ | </pre> | ||
+ | |||
+ | See [[NBT]] for more information about the NBT format, and {{Minecraft Wiki|Player.dat format#Item structure|here}} for the contained information and its format. Note that tool durability is included in NBT, among other things. | ||
=== Packets === | === Packets === | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! ID | ! ID | ||
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{{PacketList|0x00|Handshake}} | {{PacketList|0x00|Handshake}} | ||
|} | |} | ||
− | |||
== New/modified data types == | == New/modified data types == | ||
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=== Serverbound === | === Serverbound === | ||
− | |||
==== Handshake ==== | ==== Handshake ==== | ||
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| 1 for [[#Status|status]], 2 for [[#Login|login]] | | 1 for [[#Status|status]], 2 for [[#Login|login]] | ||
|} | |} | ||
− | |||
== Status == | == Status == |
Revision as of 15:23, 16 October 2018
This page documents the changes from the last stable Minecraft release (currently 1.13.1, protocol 401) to the current pre-release (currently 1.13.2-pre1, protocol 402). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Contents
Data types
No changes so far.
Slot
Name | Type | Meaning |
---|---|---|
Present | Boolean | True if the item is present; false if it is empty. |
Item ID | The item ID. -1 signifies that the slot is empty, and no further data follows. | |
Item Count | Optional Byte | Not present if -1 |
NBT | Optional NBT | Not present if -1 |
COMPOUND '' LIST 'StoredEnchantments' COMPOUND SHORT 'id' SHORT 'lvl' END COMPOUND ... END ... END INT 'Unbreakable' ... END
See NBT for more information about the NBT format, and here for the contained information and its format. Note that tool durability is included in NBT, among other things.
Packets
ID | Packet name | Documentation | |
---|---|---|---|
Handshaking serverbound | |||
0x00 | Handshake | Current | Pre |
New/modified data types
No changes so far.
Entity Metadata
No changes so far.
Block Actions
No changes so far.
Play
Clientbound
No changes so far.
Serverbound
No changes so far.
Handshaking
Clientbound
There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.
Serverbound
Handshake
This causes the server to switch into the target state.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Handshaking | Server | Protocol Version | VarInt | See protocol version numbers (currently |
Server Address | String | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. | |||
Server Port | Unsigned Short | Default is 25565. The Notchian server does not use this information. | |||
Next State | VarInt Enum | 1 for status, 2 for login |
Status
Clientbound
No changes so far.
Serverbound
No changes so far.
Login
Clientbound
No changes so far.
Serverbound
No changes so far.