Difference between revisions of "Pre-release protocol"

From wiki.vg
Jump to navigation Jump to search
(1.13.2-pre2)
(Return to a clean slate)
Line 1: Line 1:
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.13.1, protocol 401]]) to the current pre-release (currently [[Protocol version numbers|1.13.2-pre2, protocol 403]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.13.2, protocol 404]]) to the current pre-release (currently [[Protocol version numbers|1.13.2, protocol 404]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 10: Line 10:
  
 
No changes so far.
 
No changes so far.
 
==== [[Slot]] ====
 
 
{| class="wikitable"
 
! Name
 
! Type
 
! Meaning
 
|- {{added}}
 
| Present
 
| Boolean
 
| True if the item is present; false if it is empty.
 
|-
 
| Item ID
 
| {{Change|Short|Optional VarInt}}
 
| The {{Minecraft Wiki|Data values#Block IDs|item ID}}. {{change|A value of <code>-1</code> signifies that the slot is empty, and no further data follows.|Not present if present is false.}} Item IDs are distinct from block IDs; see [[Data Generators]] for more information
 
|-
 
| Item Count
 
| Optional Byte
 
| Not present if {{change|Item ID is <code>-1</code>|present is false}}.
 
|-
 
| NBT
 
| Optional NBT
 
| Not present if {{change|Item ID is <code>-1</code>|present is false}}. If 0, there is no NBT data, and no further data follows. Otherwise the byte is the start of an NBT blob as shown below:
 
|}
 
 
<pre>
 
  COMPOUND <nowiki>''</nowiki>
 
    LIST 'StoredEnchantments'
 
      COMPOUND
 
        SHORT 'id'
 
        SHORT 'lvl'
 
      END
 
      COMPOUND
 
        ...
 
      END
 
      ...
 
    END
 
    INT 'Unbreakable'
 
    ...
 
  END
 
</pre>
 
 
See [[NBT]] for more information about the NBT format, and {{Minecraft Wiki|Player.dat format#Item structure|here}} for the contained information and its format.  Note that tool durability is included in NBT, among other things.
 
  
 
=== Packets ===
 
=== Packets ===
  
 +
<!--
 
{| class="wikitable"
 
{| class="wikitable"
 
  ! ID
 
  ! ID
Line 64: Line 22:
 
{{PacketList|0x00|Handshake}}
 
{{PacketList|0x00|Handshake}}
 
  |}
 
  |}
 +
-->
  
 
== New/modified data types ==
 
== New/modified data types ==
Line 95: Line 54:
 
=== Serverbound ===
 
=== Serverbound ===
  
 +
<!--
 
==== Handshake ====
 
==== Handshake ====
  
Line 112: Line 72:
 
  | Protocol Version
 
  | Protocol Version
 
  | VarInt
 
  | VarInt
  | See [[protocol version numbers]] (currently {{change|401|403}})
+
  | See [[protocol version numbers]] (currently {{change|404|405}})
 
  |-
 
  |-
 
  | Server Address
 
  | Server Address
Line 126: Line 86:
 
  | 1 for [[#Status|status]], 2 for [[#Login|login]]
 
  | 1 for [[#Status|status]], 2 for [[#Login|login]]
 
  |}
 
  |}
 +
-->
  
 
== Status ==
 
== Status ==

Revision as of 15:23, 22 October 2018

This page documents the changes from the last stable Minecraft release (currently 1.13.2, protocol 404) to the current pre-release (currently 1.13.2, protocol 404). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

New/modified data types

No changes so far.

Entity Metadata

No changes so far.

Block Actions

No changes so far.

Play

Clientbound

No changes so far.

Serverbound

No changes so far.

Handshaking

Clientbound

There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.

Serverbound

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.