Difference between revisions of "Object Data"
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Javaprophet (talk | contribs) (Modified description and removed velocity description for Spawn Object packet.) |
(Undo revision 7192 by Javaprophet (talk) pretty sure that's not how it works) |
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== Object Data == | == Object Data == | ||
− | In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The contents of this extra data depend on the type of object being spawned | + | In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The length and contents of this extra data depend on the type of object being spawned. No matter what, the server must send at least one integer to the client, although 0 is a valid value. If a number other than zero is provided (for all entities), the following data is appended to the end of the object data (as of [[Protocol version numbers|15w31a, protocol 49]] this data is always required): |
+ | |||
+ | {| class="wikitable" | ||
+ | |- class="row0" | ||
+ | ! class="col0" | Field Name | ||
+ | ! class="col1" | Field Type | ||
+ | ! class="col2" | Example | ||
+ | ! class="col3" | Notes | ||
+ | |- class="row2" | ||
+ | | class="col0 centeralign" | Speed X | ||
+ | | class="col1 centeralign" | Short | ||
+ | | class="col2 centeralign" | <code>0</code> | ||
+ | | class="col3" | The speed of the object, same units as [[Protocol#Entity Velocity|Entity Velocity]] | ||
+ | |- class="row2" | ||
+ | | class="col0 centeralign" | Speed Y | ||
+ | | class="col1 centeralign" | Short | ||
+ | | class="col2 centeralign" | <code>0</code> | ||
+ | | class="col3" | The speed of the object, same units as [[Protocol#Entity Velocity|Entity Velocity]] | ||
+ | |- class="row2" | ||
+ | | class="col0 centeralign" | Speed Z | ||
+ | | class="col1 centeralign" | Short | ||
+ | | class="col2 centeralign" | <code>0</code> | ||
+ | | class="col3" | The speed of the object, same units as [[Protocol#Entity Velocity|Entity Velocity]] | ||
+ | |} | ||
== Meaning of int field == | == Meaning of int field == |
Revision as of 06:01, 7 January 2016
Contents
Object Data
In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The length and contents of this extra data depend on the type of object being spawned. No matter what, the server must send at least one integer to the client, although 0 is a valid value. If a number other than zero is provided (for all entities), the following data is appended to the end of the object data (as of 15w31a, protocol 49 this data is always required):
Field Name | Field Type | Example | Notes |
---|---|---|---|
Speed X | Short | 0
|
The speed of the object, same units as Entity Velocity |
Speed Y | Short | 0
|
The speed of the object, same units as Entity Velocity |
Speed Z | Short | 0
|
The speed of the object, same units as Entity Velocity |
Meaning of int field
Minecarts (id 10)
The int value itself specifies the minecart's functionality:
Value | Minecart functionality |
---|---|
0 | Empty (ride-able) minecart |
1 | Chest minecart |
2 | Furnace (powered) minecart |
3 | TNT minecart |
4 | Spawner minecart |
5 | Hopper minecart |
6 | Command Block minecart |
Item Frame (id 71)
Field Name | Field Type | Example | Notes |
---|---|---|---|
Orientation | int | 3
|
0-3: South, West, North, East |
Falling Block (id 70)
Field Name | Field Type | Example | Notes |
---|---|---|---|
Block Type | int | 12
|
BlockID | (Metadata << 0x10)
|
Splash Potions (id 73)
Field Name | Field Type | Example | Notes |
---|---|---|---|
Entity ID | int | 64
|
Potion data value |
For more information on potion data values, see [1].
Fishing Float (id 90)
Field Name | Field Type | Example | Notes |
---|---|---|---|
Owner | int | The entity ID of the owner |
Projectiles (Any projectile)
This includes ghast fireballs, arrows, and fishhooks (probably more).
Field Name | Field Type | Example | Notes |
---|---|---|---|
Entity ID | int | 64
|
The entity ID of the thrower |