Difference between revisions of "Pre-release protocol"
m (Correct AreaEffectCloud name) |
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! style="width: 250px" colspan="2" | Meaning | ! style="width: 250px" colspan="2" | Meaning | ||
|- | |- | ||
− | |rowspan=" | + | |rowspan="14"| Entity |
|rowspan="8"| 0 | |rowspan="8"| 0 | ||
|rowspan="8"| Byte | |rowspan="8"| Byte | ||
Line 348: | Line 348: | ||
| Boolean | | Boolean | ||
| colspan="2" | No Gravity | | colspan="2" | No Gravity | ||
+ | |- style="background-color: #d9ead3;" | ||
+ | | 6 | ||
+ | | Boolean | ||
+ | | colspan="2" | FallFlying | ||
|- | |- | ||
| Potion <sup>extends Entity</sup> | | Potion <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| [[Slot]] | | [[Slot]] | ||
| colspan="2" | Potion which is thrown | | colspan="2" | Potion which is thrown | ||
|- | |- | ||
| FallingBlock <sup>extends Entity</sup> | | FallingBlock <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| [[Data Types#Position|Position]] | | [[Data Types#Position|Position]] | ||
| colspan="2" | Spawn Position | | colspan="2" | Spawn Position | ||
|- | |- | ||
|rowspan="4"| AreaEffectCloud <sup>extends Entity</sup> | |rowspan="4"| AreaEffectCloud <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| Float | | Float | ||
| colspan="2" | Radius | | colspan="2" | Radius | ||
|- | |- | ||
− | | {{change|6| | + | | {{change|6|8}} |
| VarInt | | VarInt | ||
| colspan="2" | Color (only for mob spell particle) | | colspan="2" | Color (only for mob spell particle) | ||
|- | |- | ||
− | | {{change|7| | + | | {{change|7|9}} |
| Boolean | | Boolean | ||
| colspan="2" | Ignore radius and show effect as single point, not area | | colspan="2" | Ignore radius and show effect as single point, not area | ||
|- | |- | ||
− | | {{change|8| | + | | {{change|8|10}} |
| VarInt | | VarInt | ||
| colspan="2" | Particle ID | | colspan="2" | Particle ID | ||
|- | |- | ||
| Arrow <sup>extends Entity</sup> | | Arrow <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| Byte | | Byte | ||
| colspan="2" | Is Critical | | colspan="2" | Is Critical | ||
|- | |- | ||
| TippedArrow <sup>extends Arrow</sup> | | TippedArrow <sup>extends Arrow</sup> | ||
− | | {{change|6| | + | | {{change|6|8}} |
| VarInt | | VarInt | ||
| colspan="2" | Color | | colspan="2" | Color | ||
|- | |- | ||
|rowspan="6"| Boat <sup>extends Entity</sup> | |rowspan="6"| Boat <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| VarInt | | VarInt | ||
| colspan="2" | Time Since Last Hit | | colspan="2" | Time Since Last Hit | ||
|- | |- | ||
− | | {{change|6| | + | | {{change|6|8}} |
| VarInt | | VarInt | ||
| colspan="2" | Forward Direction | | colspan="2" | Forward Direction | ||
|- | |- | ||
− | | {{change|7| | + | | {{change|7|9}} |
| Float | | Float | ||
| colspan="2" | Damage Taken | | colspan="2" | Damage Taken | ||
|- | |- | ||
− | | {{change|8| | + | | {{change|8|10}} |
| VarInt | | VarInt | ||
| colspan="2" | Type | | colspan="2" | Type | ||
|- | |- | ||
− | | {{change|9| | + | | {{change|9|11}} |
| Boolean | | Boolean | ||
| colspan="2" | Right paddle turning | | colspan="2" | Right paddle turning | ||
|- | |- | ||
− | | {{change|10| | + | | {{change|10|12}} |
| Boolean | | Boolean | ||
| colspan="2" | Left paddle turning | | colspan="2" | Left paddle turning | ||
|- | |- | ||
|rowspan="2"| EnderCrystal <sup>extends Entity</sup> | |rowspan="2"| EnderCrystal <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| OptPosition | | OptPosition | ||
| colspan="2" | Beam Target | | colspan="2" | Beam Target | ||
|- | |- | ||
− | | {{change|6| | + | | {{change|6|8}} |
| Boolean | | Boolean | ||
| colspan="2" | Show Bottom | | colspan="2" | Show Bottom | ||
Line 424: | Line 428: | ||
|- | |- | ||
| WitherSkull <sup>extends Fireball</sup> | | WitherSkull <sup>extends Fireball</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| Boolean | | Boolean | ||
| colspan="2" | Invulnerable | | colspan="2" | Invulnerable | ||
|- | |- | ||
| Fireworks <sup>extends Entity</sup> | | Fireworks <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| [[Slot]] | | [[Slot]] | ||
| colspan="2" | Firework Info | | colspan="2" | Firework Info | ||
Line 437: | Line 441: | ||
|- | |- | ||
|rowspan="2"| ItemFrame <sup>extends Hanging</sup> | |rowspan="2"| ItemFrame <sup>extends Hanging</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| [[Slot]] | | [[Slot]] | ||
| colspan="2" | Item | | colspan="2" | Item | ||
|- | |- | ||
− | | {{change|6| | + | | {{change|6|8}} |
| VarInt | | VarInt | ||
| colspan="2" | Rotation | | colspan="2" | Rotation | ||
|- | |- | ||
| Item <sup>extends Entity</sup> | | Item <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| [[Slot]] | | [[Slot]] | ||
| colspan="2" | Item | | colspan="2" | Item | ||
Line 455: | Line 459: | ||
| colspan="2" | Likely used to limit placing blocks from both hands at the same time. | | colspan="2" | Likely used to limit placing blocks from both hands at the same time. | ||
|- | |- | ||
− | | {{change|6| | + | | {{change|6|8}} |
| Float | | Float | ||
| colspan="2" | Health | | colspan="2" | Health | ||
|- | |- | ||
− | | {{change|7| | + | | {{change|7|9}} |
| VarInt | | VarInt | ||
| colspan="2" | Potion Effect Color | | colspan="2" | Potion Effect Color | ||
|- | |- | ||
− | | {{change|8| | + | | {{change|8|10}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Potion Effect Ambient | | colspan="2" | Is Potion Effect Ambient | ||
|- | |- | ||
− | | {{change|9| | + | | {{change|9|11}} |
| VarInt | | VarInt | ||
| colspan="2" | Number of Arrows in Entity | | colspan="2" | Number of Arrows in Entity | ||
Line 473: | Line 477: | ||
|rowspan="8"| ArmorStand <sup>extends Living</sup> | |rowspan="8"| ArmorStand <sup>extends Living</sup> | ||
|- | |- | ||
− | | {{change|10| | + | | {{change|10|12}} |
| Byte | | Byte | ||
| colspan="2" | Status bit mask | | colspan="2" | Status bit mask | ||
|- | |- | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Vector3F | | Vector3F | ||
| colspan="2" | Head rotation | | colspan="2" | Head rotation | ||
|- | |- | ||
− | | {{change|12| | + | | {{change|12|14}} |
| Vector3F | | Vector3F | ||
| colspan="2" | Body rotation | | colspan="2" | Body rotation | ||
|- | |- | ||
− | | {{change|13| | + | | {{change|13|15}} |
| Vector3F | | Vector3F | ||
| colspan="2" | Left arm rotation | | colspan="2" | Left arm rotation | ||
|- | |- | ||
− | | {{change|14| | + | | {{change|14|16}} |
| Vector3F | | Vector3F | ||
| colspan="2" | Right arm rotation | | colspan="2" | Right arm rotation | ||
|- | |- | ||
− | | {{change|15| | + | | {{change|15|17}} |
| Vector3F | | Vector3F | ||
| colspan="2" | Left leg rotation | | colspan="2" | Left leg rotation | ||
|- | |- | ||
− | | {{change|16| | + | | {{change|16|18}} |
| Vector3F | | Vector3F | ||
| colspan="2" | Right leg rotation | | colspan="2" | Right leg rotation | ||
|- | |- | ||
| Insentient <sup>extends Living</sup> | | Insentient <sup>extends Living</sup> | ||
− | | {{change|10| | + | | {{change|10|12}} |
| Byte | | Byte | ||
| colspan="2" | Status bit mask (NoAI, Left handed) | | colspan="2" | Status bit mask (NoAI, Left handed) | ||
Line 510: | Line 514: | ||
|- | |- | ||
| Bat <sup>extends Ambient</sup> | | Bat <sup>extends Ambient</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Byte | | Byte | ||
| colspan="2" | Is Hanging | | colspan="2" | Is Hanging | ||
Line 518: | Line 522: | ||
|- | |- | ||
| Ageable <sup>extends Creature</sup> | | Ageable <sup>extends Creature</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Baby | | colspan="2" | Is Baby | ||
Line 531: | Line 535: | ||
|- | |- | ||
|rowspan="5"| Horse <sup>extends Animal</sup> | |rowspan="5"| Horse <sup>extends Animal</sup> | ||
− | | {{change|12| | + | | {{change|12|14}} |
| Byte | | Byte | ||
| colspan="2" | Status bit mask | | colspan="2" | Status bit mask | ||
|- | |- | ||
− | | {{change|13| | + | | {{change|13|15}} |
| VarInt | | VarInt | ||
| colspan="2" | Type | | colspan="2" | Type | ||
|- | |- | ||
− | | {{change|14| | + | | {{change|14|16}} |
| VarInt | | VarInt | ||
| colspan="2" | Variant | | colspan="2" | Variant | ||
|- | |- | ||
− | | {{change|15| | + | | {{change|15|17}} |
| OptUUID | | OptUUID | ||
| colspan="2" | Owner's UUID | | colspan="2" | Owner's UUID | ||
|- | |- | ||
− | | {{change|16| | + | | {{change|16|18}} |
| VarInt | | VarInt | ||
| colspan="2" | Armor | | colspan="2" | Armor | ||
|- | |- | ||
| Pig <sup>extends Animal</sup> | | Pig <sup>extends Animal</sup> | ||
− | | {{change|12| | + | | {{change|12|14}} |
| Boolean | | Boolean | ||
| colspan="2" | Has Saddle | | colspan="2" | Has Saddle | ||
|- | |- | ||
| Rabbit <sup>extends Animal</sup> | | Rabbit <sup>extends Animal</sup> | ||
− | | {{change|12| | + | | {{change|12|14}} |
| VarInt | | VarInt | ||
| colspan="2" | Type | | colspan="2" | Type | ||
|- | |- | ||
| Sheep <sup>extends Animal</sup> | | Sheep <sup>extends Animal</sup> | ||
− | | {{change|12| | + | | {{change|12|14}} |
| Byte | | Byte | ||
| colspan="2" | Status bit mask | | colspan="2" | Status bit mask | ||
|- | |- | ||
|rowspan="2"| TameableAnimal <sup>extends Animal</sup> | |rowspan="2"| TameableAnimal <sup>extends Animal</sup> | ||
− | | {{change|12| | + | | {{change|12|14}} |
| Byte | | Byte | ||
| colspan="2" | Status bit mask (sitting, tamed) | | colspan="2" | Status bit mask (sitting, tamed) | ||
|- | |- | ||
− | | {{change|13| | + | | {{change|13|15}} |
| OptUUID | | OptUUID | ||
| colspan="2" | Owner's UUID | | colspan="2" | Owner's UUID | ||
|- | |- | ||
| Ocelot <sup>extends TameableAnimal</sup> | | Ocelot <sup>extends TameableAnimal</sup> | ||
− | | {{change|14| | + | | {{change|14|16}} |
| VarInt | | VarInt | ||
| colspan="2" | Type | | colspan="2" | Type | ||
|- | |- | ||
|rowspan="3"| Wolf <sup>extends TameableAnimal</sup> | |rowspan="3"| Wolf <sup>extends TameableAnimal</sup> | ||
− | | {{change|14| | + | | {{change|14|16}} |
| Float | | Float | ||
| colspan="2" | Damage Taken (used for tail rotation) | | colspan="2" | Damage Taken (used for tail rotation) | ||
|- | |- | ||
− | | {{change|15| | + | | {{change|15|17}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Begging | | colspan="2" | Is Begging | ||
|- | |- | ||
− | | {{change|16| | + | | {{change|16|18}} |
| VarInt | | VarInt | ||
| colspan="2" | Collar Color | | colspan="2" | Collar Color | ||
|- | |- | ||
| Villager <sup>extends Ageable</sup> | | Villager <sup>extends Ageable</sup> | ||
− | | {{change|12| | + | | {{change|12|14}} |
| VarInt | | VarInt | ||
| colspan="2" | Profession (Farmer = 0, Librarian = 1, Priest = 2, Blacksmith = 3, Butcher = 4) | | colspan="2" | Profession (Farmer = 0, Librarian = 1, Priest = 2, Blacksmith = 3, Butcher = 4) | ||
Line 602: | Line 606: | ||
|- | |- | ||
| IronGolem <sup>extends Golem</sup> | | IronGolem <sup>extends Golem</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Byte | | Byte | ||
| colspan="2" | Is Player Created | | colspan="2" | Is Player Created | ||
|- | |- | ||
|rowspan="3"| Shulker <sup>extends Golem</sup> | |rowspan="3"| Shulker <sup>extends Golem</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Direction | | Direction | ||
| colspan="2" | Facing Direction | | colspan="2" | Facing Direction | ||
|- | |- | ||
− | | {{change|12| | + | | {{change|12|14}} |
| OptPosition | | OptPosition | ||
| colspan="2" | Attachment Position | | colspan="2" | Attachment Position | ||
|- | |- | ||
− | | {{change|13| | + | | {{change|13|15}} |
| Byte | | Byte | ||
| colspan="2" | Shield Height | | colspan="2" | Shield Height | ||
Line 623: | Line 627: | ||
|- | |- | ||
| Blaze <sup>extends Monster</sup> | | Blaze <sup>extends Monster</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Byte | | Byte | ||
| colspan="2" | Is On Fire | | colspan="2" | Is On Fire | ||
|- | |- | ||
|rowspan="3"| Creeper <sup>extends Monster</sup> | |rowspan="3"| Creeper <sup>extends Monster</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| VarInt | | VarInt | ||
| colspan="2" | State (-1 = Idle, 1 = Fuse) | | colspan="2" | State (-1 = Idle, 1 = Fuse) | ||
|- | |- | ||
− | | {{change|12| | + | | {{change|12|14}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Powered | | colspan="2" | Is Powered | ||
|- | |- | ||
− | | {{change|13| | + | | {{change|13|15}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Ignited | | colspan="2" | Is Ignited | ||
|- | |- | ||
|rowspan="2"| Guardian <sup>extends Monster</sup> | |rowspan="2"| Guardian <sup>extends Monster</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Byte | | Byte | ||
| colspan="2" | Status bit mask (elderly, retracting spikes) | | colspan="2" | Status bit mask (elderly, retracting spikes) | ||
|- | |- | ||
− | | {{change|12| | + | | {{change|12|14}} |
| VarInt | | VarInt | ||
| colspan="2" | Target EID | | colspan="2" | Target EID | ||
|- | |- | ||
|rowspan="2"| Skeleton <sup>extends Monster</sup> | |rowspan="2"| Skeleton <sup>extends Monster</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| VarInt | | VarInt | ||
| colspan="2" | Type <span style="background-color: #d9ead3;">(0 = Default, 1 = Wither, 2 = Stray)</span> | | colspan="2" | Type <span style="background-color: #d9ead3;">(0 = Default, 1 = Wither, 2 = Stray)</span> | ||
|- | |- | ||
− | | {{change|12| | + | | {{change|12|14}} |
| Boolean | | Boolean | ||
| colspan="2" | Is swinging arms | | colspan="2" | Is swinging arms | ||
|- | |- | ||
| Spider <sup>extends Monster</sup> | | Spider <sup>extends Monster</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Byte | | Byte | ||
| colspan="2" | Is Climbing | | colspan="2" | Is Climbing | ||
|- | |- | ||
| Witch <sup>extends Monster</sup> | | Witch <sup>extends Monster</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Aggresive | | colspan="2" | Is Aggresive | ||
|- | |- | ||
|rowspan="4"| Wither <sup>extends Monster</sup> | |rowspan="4"| Wither <sup>extends Monster</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| VarInt | | VarInt | ||
| colspan="2" | First Head's Target | | colspan="2" | First Head's Target | ||
|- | |- | ||
− | | {{change|12| | + | | {{change|12|14}} |
| VarInt | | VarInt | ||
| colspan="2" | Second Head's Target | | colspan="2" | Second Head's Target | ||
|- | |- | ||
− | | {{change|13| | + | | {{change|13|15}} |
| VarInt | | VarInt | ||
| colspan="2" | Third Head's Target | | colspan="2" | Third Head's Target | ||
|- | |- | ||
− | | {{change|14| | + | | {{change|14|16}} |
| VarInt | | VarInt | ||
| colspan="2" | Invulnerable Time | | colspan="2" | Invulnerable Time | ||
|- | |- | ||
|rowspan="4"| Zombie <sup>extends Monster</sup> | |rowspan="4"| Zombie <sup>extends Monster</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Baby | | colspan="2" | Is Baby | ||
|- | |- | ||
− | | {{change|12| | + | | {{change|12|14}} |
| VarInt | | VarInt | ||
| colspan="2" | {{change|Is Villager (Profession)|Zombie Type (0 = Default, 1-5 = Villager Profession, 6 = Husk)}} | | colspan="2" | {{change|Is Villager (Profession)|Zombie Type (0 = Default, 1-5 = Villager Profession, 6 = Husk)}} | ||
|- | |- | ||
− | | {{change|13| | + | | {{change|13|15}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Converting | | colspan="2" | Is Converting | ||
|- | |- | ||
− | | {{change|14| | + | | {{change|14|16}} |
| Boolean | | Boolean | ||
| colspan="2" | Are Hands Rised Up | | colspan="2" | Are Hands Rised Up | ||
|- | |- | ||
|rowspan="2"| Enderman <sup>extends Monster</sup> | |rowspan="2"| Enderman <sup>extends Monster</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Block ID | | Block ID | ||
| colspan="2" | Carried Block | | colspan="2" | Carried Block | ||
|- | |- | ||
− | | {{change|12| | + | | {{change|12|14}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Screaming | | colspan="2" | Is Screaming | ||
|- | |- | ||
| EnderDragon <sup>extends Insentient</sup> | | EnderDragon <sup>extends Insentient</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| VarInt | | VarInt | ||
| colspan="2" | Dragon Phase | | colspan="2" | Dragon Phase | ||
Line 720: | Line 724: | ||
|- | |- | ||
| Ghast <sup>extends Flying</sup> | | Ghast <sup>extends Flying</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Attacking | | colspan="2" | Is Attacking | ||
|- | |- | ||
| Slime <sup>extends Insentient</sup> | | Slime <sup>extends Insentient</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| VarInt | | VarInt | ||
| colspan="2" | Size | | colspan="2" | Size | ||
|- | |- | ||
|rowspan="6"| Minecart <sup>extends Entity</sup> | |rowspan="6"| Minecart <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| VarInt | | VarInt | ||
| colspan="2" | Shaking Power | | colspan="2" | Shaking Power | ||
|- | |- | ||
− | | {{change|6| | + | | {{change|6|8}} |
| VarInt | | VarInt | ||
| colspan="2" | Shaking Direction | | colspan="2" | Shaking Direction | ||
|- | |- | ||
− | | {{change|7| | + | | {{change|7|9}} |
| Float | | Float | ||
| colspan="2" | Shaking Multiplier | | colspan="2" | Shaking Multiplier | ||
|- | |- | ||
− | | {{change|8| | + | | {{change|8|10}} |
| VarInt | | VarInt | ||
| colspan="2" | Block ID and Meta | | colspan="2" | Block ID and Meta | ||
Line 750: | Line 754: | ||
| colspan="2" | Block Y Position | | colspan="2" | Block Y Position | ||
|- | |- | ||
− | | {{change|10| | + | | {{change|10|12}} |
| Boolean | | Boolean | ||
| colspan="2" | Show Block | | colspan="2" | Show Block | ||
|- | |- | ||
|rowspan="2"| MinecartCommandBlock <sup>extends Minecart</sup> | |rowspan="2"| MinecartCommandBlock <sup>extends Minecart</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| String | | String | ||
| colspan="2" | Command | | colspan="2" | Command | ||
|- | |- | ||
− | | {{change|12| | + | | {{change|12|14}} |
| [[Chat]] | | [[Chat]] | ||
| colspan="2" | Last Output | | colspan="2" | Last Output | ||
|- | |- | ||
| MinecartFurnace <sup>extends Minecart</sup> | | MinecartFurnace <sup>extends Minecart</sup> | ||
− | | {{change|11| | + | | {{change|11|13}} |
| Boolean | | Boolean | ||
| colspan="2" | Is Powered | | colspan="2" | Is Powered | ||
|- | |- | ||
| TNTPrimed <sup>extends Entity</sup> | | TNTPrimed <sup>extends Entity</sup> | ||
− | | {{change|5| | + | | {{change|5|7}} |
| VarInt | | VarInt | ||
| colspan="2" | Fuse Time | | colspan="2" | Fuse Time |
Revision as of 17:24, 31 May 2016
This page documents the changes from the last stable Minecraft release (currently 1.9.4, protocol 110) to the current pre-release (currently 16w21b, protocol 203). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Contents
Data types
No changes so far.
Packets
ID | Packet name | Documentation | |
---|---|---|---|
Handshaking serverbound | |||
0x00 | Handshake | Current | Pre |
Play clientbound | |||
0x19 | Named Sound Effect | Current | Pre |
0x46 | Sound Effect | Current | Pre |
New/modified data types
Mobs
Mobs are spawned via Spawn Mob. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).
Type | Name | x, z | y |
---|---|---|---|
48 | Mob | N/A | N/A |
49 | Monster | N/A | N/A |
50 | Creeper | 0.6 | 1.8 |
51 | Skeleton | 0.6 | 1.95 |
52 | Spider | 1.4 | 0.9 |
53 | Giant Zombie | 0.6 * 6 | 1.8 * 6 |
54 | Zombie | 0.6 | 1.8 |
55 | Slime | 0.51000005 * size | 0.51000005 * size |
56 | Ghast | 4 | 4 |
57 | Zombie Pigman | 0.6 | 1.8 |
58 | Enderman | 0.6 | 2.9 |
59 | Cave Spider | 0.7 | 0.5 |
60 | Silverfish | 0.4 | 0.3 |
61 | Blaze | 0.6 | 1.8 |
62 | Magma Cube | 0.51000005 * size | 0.51000005 * size |
63 | Ender Dragon | 16.0 | 8.0 |
64 | Wither | 0.9 | 3.5 |
65 | Bat | 0.5 | 0.9 |
66 | Witch | 0.6 | 1.8 |
67 | Endermite | 0.4 | 0.3 |
68 | Guardian | 0.85 | 0.85 |
69 | Shulker | 1 | 1 |
90 | Pig | 0.9 | 0.9 |
91 | Sheep | 0.9 | 1.3 |
92 | Cow | 0.9 | 1.3 |
93 | Chicken | 0.4 | 0.7 |
94 | Squid | 0.95 | 0.95 |
95 | Wolf | 0.6 | 0.8 |
96 | Mooshroom | 0.9 | 1.3 |
97 | Snowman | 0.7 | 1.9 |
98 | Ocelot | 0.6 | 0.8 |
99 | Iron Golem | 1.4 | 2.9 |
100 | Horse | 1.4 | 1.6 |
101 | Rabbit | 0.6 | 0.7 |
102 | Polar Bear | 1.3 | 1.4 |
120 | Villager | 0.6 | 1.8 |
Entity Metadata
Note that entity metadata is a totally distinct concept from block metadata. All entities must send at least one item of metadata, in most cases this will be the health item.
An Entity Metadata is an array of entries, each of which looks like the following:
Name | Type | Meaning |
---|---|---|
Index | Unsigned Byte | Unique index key determining the meaning of the following value, see the table below. If this is 0xff then the it is the end of the Entity Metadata array and no more is read.
|
Type | Optional Byte Enum | Only if Index is not 0xff ; the type of the index, see the table below
|
Value | Optional value of Type | Only if Index is not 0xff : the value of the metadata field
|
Value of Type field | Type of Value field | Notes |
---|---|---|
0 | Byte | |
1 | VarInt | |
2 | Float | |
3 | String | |
4 | Chat | |
5 | Slot | |
6 | Boolean | |
7 | Rotation | 3 floats: rotation on x, rotation on y, rotation on z |
8 | Position | |
9 | OptPosition (Boolean + Optional Position) | Position is present if the Boolean is set to true |
10 | Direction (VarInt) | (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5) |
11 | OptUUID (Boolean + Optional UUID) | UUID is present if the Boolean is set to true |
12 | BlockID (VarInt) | id << 4 | data
|
Entity classes also recursively use fields from classes they extend.
Entity class | Index | Type | Meaning | |
---|---|---|---|---|
Entity | 0 | Byte | Bit Mask | Meaning |
0x01 | On Fire | |||
0x02 | Crouched | |||
0x08 | Sprinting | |||
0x10 | Eating/Drinking/Blocking | |||
0x20 | Invisible | |||
0x40 | Glowing Effect | |||
0x80 | Flying with Elytra | |||
1 | VarInt | Air | ||
2 | String | Custom Name | ||
3 | Boolean | Is Custom Name Visible | ||
4 | Boolean | Is Silent | ||
5 | Boolean | No Gravity | ||
6 | Boolean | FallFlying | ||
Potion extends Entity | Slot | Potion which is thrown | ||
FallingBlock extends Entity | Position | Spawn Position | ||
AreaEffectCloud extends Entity | Float | Radius | ||
VarInt | Color (only for mob spell particle) | |||
Boolean | Ignore radius and show effect as single point, not area | |||
VarInt | Particle ID | |||
Arrow extends Entity | Byte | Is Critical | ||
TippedArrow extends Arrow | VarInt | Color | ||
Boat extends Entity | VarInt | Time Since Last Hit | ||
VarInt | Forward Direction | |||
Float | Damage Taken | |||
VarInt | Type | |||
Boolean | Right paddle turning | |||
Boolean | Left paddle turning | |||
EnderCrystal extends Entity | OptPosition | Beam Target | ||
Boolean | Show Bottom | |||
Fireball extends Entity | no additional metadata | |||
WitherSkull extends Fireball | Boolean | Invulnerable | ||
Fireworks extends Entity | Slot | Firework Info | ||
Hanging extends Entity | no additional metadata | |||
ItemFrame extends Hanging | Slot | Item | ||
VarInt | Rotation | |||
Item extends Entity | Slot | Item | ||
Living extends Entity | Byte | Likely used to limit placing blocks from both hands at the same time. | ||
Float | Health | |||
VarInt | Potion Effect Color | |||
Boolean | Is Potion Effect Ambient | |||
VarInt | Number of Arrows in Entity | |||
ArmorStand extends Living | ||||
Byte | Status bit mask | |||
Vector3F | Head rotation | |||
Vector3F | Body rotation | |||
Vector3F | Left arm rotation | |||
Vector3F | Right arm rotation | |||
Vector3F | Left leg rotation | |||
Vector3F | Right leg rotation | |||
Insentient extends Living | Byte | Status bit mask (NoAI, Left handed) | ||
Ambient extends Insentient | no additional metadata | |||
Bat extends Ambient | Byte | Is Hanging | ||
Creature extends Insentient | no additional metadata | |||
Ageable extends Creature | Boolean | Is Baby | ||
PolarBear extends Ageable | 13 | Boolean | Is Standing | |
Animal extends Ageable | no additional metadata | |||
Horse extends Animal | Byte | Status bit mask | ||
VarInt | Type | |||
VarInt | Variant | |||
OptUUID | Owner's UUID | |||
VarInt | Armor | |||
Pig extends Animal | Boolean | Has Saddle | ||
Rabbit extends Animal | VarInt | Type | ||
Sheep extends Animal | Byte | Status bit mask | ||
TameableAnimal extends Animal | Byte | Status bit mask (sitting, tamed) | ||
OptUUID | Owner's UUID | |||
Ocelot extends TameableAnimal | VarInt | Type | ||
Wolf extends TameableAnimal | Float | Damage Taken (used for tail rotation) | ||
Boolean | Is Begging | |||
VarInt | Collar Color | |||
Villager extends Ageable | VarInt | Profession (Farmer = 0, Librarian = 1, Priest = 2, Blacksmith = 3, Butcher = 4) | ||
Golem extends Creature | no additional metadata | |||
IronGolem extends Golem | Byte | Is Player Created | ||
Shulker extends Golem | Direction | Facing Direction | ||
OptPosition | Attachment Position | |||
Byte | Shield Height | |||
Monster extends Creature | no additional metadata | |||
Blaze extends Monster | Byte | Is On Fire | ||
Creeper extends Monster | VarInt | State (-1 = Idle, 1 = Fuse) | ||
Boolean | Is Powered | |||
Boolean | Is Ignited | |||
Guardian extends Monster | Byte | Status bit mask (elderly, retracting spikes) | ||
VarInt | Target EID | |||
Skeleton extends Monster | VarInt | Type (0 = Default, 1 = Wither, 2 = Stray) | ||
Boolean | Is swinging arms | |||
Spider extends Monster | Byte | Is Climbing | ||
Witch extends Monster | Boolean | Is Aggresive | ||
Wither extends Monster | VarInt | First Head's Target | ||
VarInt | Second Head's Target | |||
VarInt | Third Head's Target | |||
VarInt | Invulnerable Time | |||
Zombie extends Monster | Boolean | Is Baby | ||
VarInt | ||||
Boolean | Is Converting | |||
Boolean | Are Hands Rised Up | |||
Enderman extends Monster | Block ID | Carried Block | ||
Boolean | Is Screaming | |||
EnderDragon extends Insentient | VarInt | Dragon Phase | ||
Flying extends Insentient | no additional metadata | |||
Ghast extends Flying | Boolean | Is Attacking | ||
Slime extends Insentient | VarInt | Size | ||
Minecart extends Entity | VarInt | Shaking Power | ||
VarInt | Shaking Direction | |||
Float | Shaking Multiplier | |||
VarInt | Block ID and Meta | |||
VarInt | Block Y Position | |||
Boolean | Show Block | |||
MinecartCommandBlock extends Minecart | String | Command | ||
Chat | Last Output | |||
MinecartFurnace extends Minecart | Boolean | Is Powered | ||
TNTPrimed extends Entity | VarInt | Fuse Time |
MC|Struct
plugin channel
Client to server
Sets information about the inaccessible new Structure block.
Field Name | Field Type | Notes |
---|---|---|
X | Int | Tile entity location |
Y | Int | Tile entity location |
Z | Int | Tile entity location |
Action | Byte | See below |
Mode | String enum | One of "SAVE", "LOAD", "CORNER", "DATA". |
Name | String | |
Offset X | Int | Between -32 and 32 |
Offset Y | Int | Between -32 and 32 |
Offset Z | Int | Between -32 and 32 |
Size X | Int | Between 0 and 32 |
Size Y | Int | Between 0 and 32 |
Size Z | Int | Between 0 and 32 |
Mirror | String enum | One of "NONE", "LEFT_RIGHT", "FRONT_BACK". |
Rotation | String enum | One of "NONE", "CLOCKWISE_90", "CLOCKWISE_180", "COUNTERCLOCKWISE_90". |
Metadata | String | |
Ignore entities | Boolean | |
Show air | Boolean | |
Show bounding box | Boolean | |
Integrity | Float | Between 0 and 1 |
Seed | VarLong |
Possible modes:
- 2 - Save the structure
- 3 - Load the structure
- 4 - Detect size
Handshaking
Clientbound
No changes so far.
Serverbound
No changes so far.
Handshake
This causes the server to switch into the target state.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Handshaking | Server | Protocol Version | VarInt | See protocol version numbers (currently |
Server Address | String | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. | |||
Server Port | Unsigned Short | Default is 25565. The Notchian server does not use this information. | |||
Next State | VarInt Enum | 1 for status, 2 for login |
Play
Clientbound
Named Sound Effect
- See also: #Sound Effect
Used to play a sound effect on the client. Custom sounds may be added by resource packs.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x19 | Play | Client | Sound Name | String | All known sound effect names can be seen here. |
Sound Category | VarInt Enum | The category that this sound will be played from (current categories) | |||
Effect Position X | Int | Effect X multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part) | |||
Effect Position Y | Int | Effect Y multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part) | |||
Effect Position Z | Int | Effect Z multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part) | |||
Volume | Float | 1 is 100%, can be more | |||
Pitch | 63 is 100%, can be more |
Sound Effect
This packet is used to play a number of hardcoded sound events. For custom sounds, use Named Sound Effect (Play, 0x19, clientbound).
Numeric sound effect IDs are liable to change between versions
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x46 | Play | Client | Sound ID | VarInt | ID of hardcoded sound event (events) |
Sound Category | VarInt Enum | The category that this sound will be played from (current categories) | |||
Effect Position X | Int | Effect X multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part) | |||
Effect Position Y | Int | Effect Y multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part) | |||
Effect Position Z | Int | Effect Z multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part) | |||
Volume | Float | 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients | |||
Pitch | Float multiplied by 63.5, capped between 0.5 and 2.0 by Notchian clients |
Serverbound
No changes so far.
Status
Clientbound
No changes so far.
Serverbound
No changes so far.
Login
Clientbound
No changes so far.
Serverbound
No changes so far.