Difference between revisions of "Pre-release protocol"
(Clear page for next update) |
m (17w43a) |
||
Line 1: | Line 1: | ||
− | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.12.2, protocol 340]]) to the current pre-release (currently [[Protocol version numbers| | + | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.12.2, protocol 340]]) to the current pre-release (currently [[Protocol version numbers|17w43a, protocol 341]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented. |
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | ||
Line 13: | Line 13: | ||
=== Packets === | === Packets === | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! ID | ! ID | ||
Line 22: | Line 21: | ||
{{PacketList|0x00|Handshake}} | {{PacketList|0x00|Handshake}} | ||
|} | |} | ||
− | |||
== New/modified data types == | == New/modified data types == | ||
Line 50: | Line 48: | ||
=== Serverbound === | === Serverbound === | ||
− | |||
==== Handshake ==== | ==== Handshake ==== | ||
Line 82: | Line 79: | ||
| 1 for [[#Status|status]], 2 for [[#Login|login]] | | 1 for [[#Status|status]], 2 for [[#Login|login]] | ||
|} | |} | ||
− | |||
== Status == | == Status == |
Revision as of 20:24, 25 October 2017
This page documents the changes from the last stable Minecraft release (currently 1.12.2, protocol 340) to the current pre-release (currently 17w43a, protocol 341). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Contents
Data types
No changes so far.
Packets
ID | Packet name | Documentation | |
---|---|---|---|
Handshaking serverbound | |||
0x00 | Handshake | Current | Pre |
New/modified data types
No changes so far.
Block Actions
No changes so far.
Play
Clientbound
No changes so far.
Serverbound
No changes so far.
Handshaking
Clientbound
There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.
Serverbound
Handshake
This causes the server to switch into the target state.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Handshaking | Server | Protocol Version | VarInt | See protocol version numbers (currently |
Server Address | String | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. | |||
Server Port | Unsigned Short | Default is 25565. The Notchian server does not use this information. | |||
Next State | VarInt Enum | 1 for status, 2 for login |
Status
Clientbound
No changes so far.
Serverbound
No changes so far.
Login
Clientbound
No changes so far.
Serverbound
No changes so far.