Difference between revisions of "Pre-release protocol"
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− | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.13. | + | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.13.2, protocol 404]]) to the current pre-release (currently [[Protocol version numbers|1.13.2, protocol 404]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented. |
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | ||
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=== Packets === | === Packets === | ||
+ | <!-- | ||
{| class="wikitable" | {| class="wikitable" | ||
! ID | ! ID | ||
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{{PacketList|0x00|Handshake}} | {{PacketList|0x00|Handshake}} | ||
|} | |} | ||
+ | --> | ||
== New/modified data types == | == New/modified data types == | ||
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=== Serverbound === | === Serverbound === | ||
+ | <!-- | ||
==== Handshake ==== | ==== Handshake ==== | ||
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| Protocol Version | | Protocol Version | ||
| VarInt | | VarInt | ||
− | | See [[protocol version numbers]] (currently {{change| | + | | See [[protocol version numbers]] (currently {{change|404|405}}) |
|- | |- | ||
| Server Address | | Server Address | ||
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| 1 for [[#Status|status]], 2 for [[#Login|login]] | | 1 for [[#Status|status]], 2 for [[#Login|login]] | ||
|} | |} | ||
+ | --> | ||
== Status == | == Status == |
Revision as of 15:23, 22 October 2018
This page documents the changes from the last stable Minecraft release (currently 1.13.2, protocol 404) to the current pre-release (currently 1.13.2, protocol 404). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Contents
Data types
No changes so far.
Packets
New/modified data types
No changes so far.
Entity Metadata
No changes so far.
Block Actions
No changes so far.
Play
Clientbound
No changes so far.
Serverbound
No changes so far.
Handshaking
Clientbound
There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.
Serverbound
Status
Clientbound
No changes so far.
Serverbound
No changes so far.
Login
Clientbound
No changes so far.
Serverbound
No changes so far.