Difference between revisions of "Pre-release protocol"
Line 289: | Line 289: | ||
! class="col0" | Total Size: | ! class="col0" | Total Size: | ||
| class="col1 rightalign" colspan="4" | 10 bytes + length of strings | | class="col1 rightalign" colspan="4" | 10 bytes + length of strings | ||
+ | |} | ||
+ | |||
+ | === Respawn (0x09) === | ||
+ | |||
+ | ''Two-Way'' | ||
+ | |||
+ | |||
+ | Sent by the client when the player presses the "Respawn" button after dying. The server then teleports the user to the spawn point, and sends a respawn packet in response. The client will not leave the respawn screen until it receives a respawn packet. | ||
+ | |||
+ | To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically. | ||
+ | |||
+ | '''Client to Server''' | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- class="row0" | ||
+ | ! class="col0" | Packet ID | ||
+ | ! class="col1" | Field Name | ||
+ | ! class="col2" | Field Type | ||
+ | ! class="col3" | Example | ||
+ | ! class="col4" | Notes | ||
+ | |- class="row1" | ||
+ | | class="col0 centeralign" rowspan="1" | 0x09 | ||
+ | | class="col1 centeralign" | | ||
+ | | class="col2 centeralign" | | ||
+ | | class="col3 centeralign" | | ||
+ | | class="col4" | If the client send this packet it is empty | ||
+ | |- class="row2" | ||
+ | ! class="col0" | Total Size: | ||
+ | | class="col1 rightalign" colspan="4" | 1 byte | ||
+ | |} | ||
+ | |||
+ | '''Server to Client''' | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- class="row0" | ||
+ | ! class="col0" | Packet ID | ||
+ | ! class="col1" | Field Name | ||
+ | ! class="col2" | Field Type | ||
+ | ! class="col3" | Example | ||
+ | ! class="col4" | Notes | ||
+ | |- class="row1" | ||
+ | | class="col0 centeralign" rowspan="5" | 0x09 | ||
+ | | class="col1 centeralign" | Dimension | ||
+ | | class="col2 centeralign" | int | ||
+ | | class="col3 centeralign" | <code>1</code> | ||
+ | | class="col4" | <code>-1</code>: The Nether, <code>0</code>: The Overworld, <code>1</code>: The End | ||
+ | |- class="row2" | ||
+ | | class="col1 centeralign" | Difficulty | ||
+ | | class="col2 centeralign" | byte | ||
+ | | class="col3 centeralign" | <code>1</code> | ||
+ | | class="col4" | <code>0</code> thru <code>3</code> for Peaceful, Easy, Normal, Hard. <code>1</code> is always sent c->s | ||
+ | |- class="row3" | ||
+ | | class="col1 centeralign" | Creative mode | ||
+ | | class="col2 centeralign" | byte | ||
+ | | class="col3 centeralign" | <code>1</code> | ||
+ | | class="col4" | <code>0</code> for survival, <code>1</code> for creative. | ||
+ | |- class="row4" | ||
+ | | class="col1 centeralign" | World height | ||
+ | | class="col2 centeralign" | short | ||
+ | | class="col3 centeralign" | <code>256</code> | ||
+ | | class="col4" | Defaults to <code>256</code> | ||
+ | |- class="row5" | ||
+ | | class="col1 centeralign" | Level Type | ||
+ | | class="col2 centeralign" | string | ||
+ | | class="col3 centeralign" | default | ||
+ | | class="col4" | See [[#0x01|0x01 login]] | ||
+ | |- class="row6" | ||
+ | ! class="col0" | Total Size: | ||
+ | | class="col1 rightalign" colspan="4" | 11 bytes + length of string | ||
|} | |} | ||
Revision as of 01:45, 4 May 2012
This page documents the changes from the last stable Minecraft release (currently 1.2.5) to the current pre-release (or weekly release).
New packets
Tab-complete (0xCB)
Two-way
Sent C->S when the user presses [tab] while writing text. The payload contains all text behind the cursor.
The server responds with an auto-completion of the last word sent to it. In the case of regular chat, this is a player username. Command names and parameters are also supported.
In the event of more than one possible completion, the server responds with the options packed into the single string field, separated by a null character. Note that as strings are UTF-16, this is two bytes wide.
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0xCB | Text | string | ||
Total Size: | 3 bytes + length of string |
Locale and View Distance (0xCC)
Client to server
Sent when the player connects, or when settings are changed.
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0xCC | Locale | string | en_GB | |
View distance | int | 0 | 0-3 for 'far', 'normal', 'short', 'tiny'. | |
Chat info | byte | Bits: 0: chat enabled, 2: colors enabled | ||
Unknown | byte | 0 | First three bits(bitmask 0x7) are used as int, bit four(bitmask 0x8) is used as bool | |
Total Size: | 8 bytes + length of string |
Encryption Key Response (0xFC)
Two-Way
Sent by the client after receiving 0xFD. The server responds with 0xFC, too (but with an empty Shared key).
The shared key is a client-generated, 16 bytes long key for RC4 encryption. The key is encrypted with RSA with the public key from the Encryption Key Request packet.
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0xFC | Shared key length | short | ||
Shared key | byte array | |||
Total Size: | 3 bytes + length of key |
Encryption Key Request (0xFD)
Server to client
Sent after handshakes.
Public key encryption: RSA.
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0xFD | Server id | string | ||
Public key length | short | |||
Public key | byte array | |||
Total Size: | 5 bytes + length of string + length of key |
Named Sound Effect (0x3E)
Server to client
Used to play a sound effect on the client.
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0x3E | Sound name | string | step.grass | 250 |
Effect position X | int | 250 | effect X multiplied by 8 | |
Effect position Y | int | 250 | effect Y multiplied with 8 | |
Effect position Z | int | 250 | effect Z multiplied with 8 | |
Unknown | byte | 9 | ||
Unknown | byte | 63 | ||
Total Size: | 17 bytes + length of string |
Changed packets
Login Request (0x01)
Two-Way
Just a guess: stripped unused string field.
Client to Server
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0x01 | This packet is sent by the client and empty | |||
Total Size: | 1 byte |
Server to Client
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0x01 | Entity ID | int | 1298
|
The Players Entity ID |
Level Type | string | default | default or SUPERFLAT; level-type in server.properties | |
Server mode | byte | 0
|
0 for survival, 1 for creative | |
Dimension | byte | 0
|
-1 : The Nether, 0 : The Overworld, 1 : The End
| |
Difficulty | byte | 1
|
0 thru 3 for Peaceful, Easy, Normal, Hard
| |
Not used | unsigned byte | 0
|
Only 0 observed from vanilla server, was previously world height | |
Max players | unsigned byte | 8
|
Used by the client to draw the player list | |
Total Size: | 12 bytes + length of strings |
Hanshake (0x02)
Client to server only - before encryption, not sure what happens thereafter, may still be a server reply --Ceiru 23:12, 27 April 2012 (MST)
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0x02 | Protocol Version | byte | 31
|
|
Username |
string | TkTech
|
The username of the player attempting to connect | |
Server Host | string | localhost
|
||
Server Port | int | 25565
|
||
Total Size: | 10 bytes + length of strings |
Respawn (0x09)
Two-Way
Sent by the client when the player presses the "Respawn" button after dying. The server then teleports the user to the spawn point, and sends a respawn packet in response. The client will not leave the respawn screen until it receives a respawn packet.
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
Client to Server
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0x09 | If the client send this packet it is empty | |||
Total Size: | 1 byte |
Server to Client
Packet ID | Field Name | Field Type | Example | Notes |
---|---|---|---|---|
0x09 | Dimension | int | 1
|
-1 : The Nether, 0 : The Overworld, 1 : The End
|
Difficulty | byte | 1
|
0 thru 3 for Peaceful, Easy, Normal, Hard. 1 is always sent c->s
| |
Creative mode | byte | 1
|
0 for survival, 1 for creative.
| |
World height | short | 256
|
Defaults to 256
| |
Level Type | string | default | See 0x01 login | |
Total Size: | 11 bytes + length of string |
Protocol History
2012-05-03
- 12w18a
- New packet: 0x3D Name Sound Effect
- Changed packet: 0x01 Login Request
- Changed packet: 0x02 Handhshake
- Changed packet: 0xCA Player Abilities
- Changed packet: 0xCC Player Settings
- Changed packet: 0x09 Respawn
- Removed packet: 0x32 Map Column Allocation
- This items are not enchantable in this version: 0x103, 0x105, 0x15A, 0x167, 0x10C, 0x10D, 0x10E, 0x10F, 0x122, 0x110, 0x111, 0x112, 0x113, 0x123, 0x10B, 0x100, 0x101, 0x102, 0x124, 0x114, 0x115, 0x116, 0x117, 0x125, 0x11B, 0x11C, 0x11D, 0x11E, 0x126
2012-04-26
- 12w17a
- Protocol version is now 31
- RC4 based encryption, described in Protocol_Encryption
- Changed packet: 0x01 Login Request
- Changed packet: 0x02 Handshake
- Changed packet: 0xCC Locale and View Distance
- New packet: 0xFC Encryption Key Response
- New packet: 0xFD Encryption Key Request
- New Item: Book & Quills (0x182) is enchantable
- New Item: Written Book (0x183) is enchantable
2012-04-19
- 12w16a
- Protocol version is now 30
- New packet: 0xCB Tab-complete
- New packet: 0xCC Locale and View Distance