Difference between revisions of "Pre-release protocol"

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m (→‎Time Update (0x4): fixed typo)
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''Server to Client''
 
''Server to Client''
 
  
 
Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.  
 
Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.  
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The 'Time' is the Age of the world. It is not changing on server commands and will increased by 20 every second.
 
The 'Time' is the Age of the world. It is not changing on server commands and will increased by 20 every second.
 
 
 
  
 
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Revision as of 20:14, 9 August 2012

This page documents the changes from the last stable Minecraft release (currently 1.3.1) to the current pre-release (or weekly release).

New packets

-None-

Changed packets

Time Update (0x04)

Server to Client

Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.

The time of day is based on the timestamp modulo 24000. 0 is sunrise, 6000 is noon, 12000 is sunset, and 18000 is midnight.

The default SMP server increments both by 20 every second.

The 'Time' is the Age of the world. It is not changing on server commands and will increased by 20 every second.

Packet ID Field Name Field Type Example Notes
0x04 Time long 45464654 The 'Age of the world', in ticks
Day Time long 21321 The world (or region) time, in ticks
Total Size: 17 Bytes

Changed Data Type

-None-

Removed packets

-None-

Protocol History

2012-08-09

  • 12w32a
  • Protocol version is now 40
  • Changed Time Update packet