Difference between revisions of "Pre-release protocol"

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(→‎Changed Packets: Added info on chat changes)
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== Protocol Version ==
 
== Protocol Version ==
13w38a - 79
+
13w38a/b - 79
  
 
1.6.4 - 78
 
1.6.4 - 78

Revision as of 15:17, 20 September 2013

This page documents the changes from the last stable Minecraft release (currently 1.6.2, protocol 74) to the current pre-release. Note that this page contains bleeding-edge information that may not be completely or correctly documented. He who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occured to the respective packets there.

Protocol History

13w36a - Added sound category byte to 0x3E - Changed 0xC8 to a string:int map

13w37b -

1.6.3 - Terrain fixes to help moving to 1.7, no packet changes from 1.6.2

1.6.4 -

13w38a/b -

Protocol Version

13w38a/b - 79

1.6.4 - 78

1.6.3 - 77

13w37b - 76

13w36a - 75

New Packets

None

Changed Packets

Chat Message (0x03)

The message from the server to the client can currently handle

  • A normal string that doesn't begin with ", { or [
  • A JSON string
  • A JSON array
  • A JSON object

The JSON format works as follows (minus the //comments):

   {
       // Plain text
       "text": "Hello world",
       //or
       // Translatable string
       "translate": "multiplayer.player.joined",
       "with": [
           //This can be replaced another json object allowing the parts
           //to be styled/translated seperately
           "thinkofdeath",
       ],
       //Items in the extra section will be appended to the message.
       //They can strings or json objects. If included the array must 
       //not be empty
       "extra": [
           "Testing",
           {"translate":"demo.day.2"}
       ],
       //Controls whether the text is bold or not. Default false
       "bold":true,
       //Controls whether the text is italic or not. Default false
       "italic":false,
       //Controls whether the text is underlined or not. Default false
       "underlined": false, 
       //Controls whether the text is striked out or not. Default false
       "strikethrough": false,
       //Controls whether the text is randomised constantly or not. Default false
       "obfuscated": false,
       //Controls the color of the text
       //Supported 'colors':
       // * black
       // * dark_blue
       // * dark_green
       // * dark_aqua
       // * dark_red
       // * dark_purple
       // * gold
       // * gray
       // * dark_gray
       // * blue
       // * green
       // * aqua
       // * red
       // * light_purple
       // * yellow
       // * white
       // * obfuscated
       // * bold
       // * strikethrough
       // * underline
       // * italic
       // * reset
       "color":"red",
       //Executes the action once the text is clicked
       "clickEvent":{
           //The action to execute
           //Supported actions:
           // * open_url
           // * open_file
           // * run_command
           // * suggest_command
           "action":"run_command",
           //The value to run the action with
           //open_url: Url to open
           //open_file: File to open
           //run_command: Command to execute
           //suggest_command: Text to place in the player's text box
           "value": "/time set day",
       },
       //Displays the action apon hovering over the text
       "hoverEvent": {
           //The action to execute
           //Supported actions
           // * show_text
           // * show_achievement
           // * show_item
           "action":"show_text",
           //The value to the action with
           //show_text: Text to display can be a JSON object
           //show_achievement: Name of the achievemnt to display e.g: "achievement.openInventory"
           //show_item: JSON version of the item, must be quoted. e.g: "{id:35,Damage:5,Count:2,tag:{display:{Name:Testing}}}"
           "value": "Hello",
       },
   }


Named Sound Effect (0x3E)

Server to client

Used to play a sound effect on the client.

All known sound effect names can be seen here.

Packet ID Field Name Field Type Example Notes
0x3E Sound name string step.grass 250
Effect position X int 250 effect X multiplied by 8
Effect position Y int 250 effect Y multiplied by 8
Effect position Z int 250 effect Z multiplied by 8
Volume float 9 1 is 100%, can be more
Pitch byte 1 63 is 100%, can be more
Sound Category Unsigned byte 6 Possible values:

MASTER: 0

MUSIC: 1

RECORDS: 2

WEATHER: 3

BLOCKS: 4

MOBS: 5

ANIMALS: 6

PLAYERS: 7

Total Size: 21 bytes + length of string


Increment Statistic (0xC8)

Server to Client

Packet ID Field Name Field Type Example Notes
0xC8 Count int 5 Number of entrys
Entry Statistic's name string
Entry Amount int 5 The amount to increase by
Total Size: 9 bytes

Removed Packets

None

Plugin Channels

MC|RPack

Field Name Field Type Example Notes
Resource pack URL UTF8 string http://example.com/pack.zip