Difference between revisions of "Pre-release protocol"
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(I guess this should be cleared out mostly since Protocol is up-to-date? I left behind a few commented-out things that likely will be needed in the future.) |
(Layout for 1.9.3-pre2) |
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− | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.9.2, protocol 109]]) to the current pre-release (currently [[Protocol version numbers|1.9. | + | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.9.2, protocol 109]]) to the current pre-release (currently [[Protocol version numbers|1.9.3-pre2, protocol 110]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented. |
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | ||
Line 13: | Line 13: | ||
=== Packets === | === Packets === | ||
− | + | {| class="wikitable" | |
− | |||
− | |||
! ID | ! ID | ||
! Packet name | ! Packet name | ||
Line 24: | Line 22: | ||
|- | |- | ||
!colspan="4"| Play clientbound | !colspan="4"| Play clientbound | ||
− | {{PacketList| | + | {{PacketList|0x09|Update Block Entity}} |
− | |} | + | {{PacketList|0x20|Chunk data}} |
+ | {{PacketList|0x46|Update Sign (clientbound)|pre=removed}} | ||
+ | {{PacketList|{{Change|0x47|0x46}}|Sound Effect|pre=unchanged}} | ||
+ | {{PacketList|{{Change|0x48|0x47}}|Player List Header And Footer|pre=unchanged}} | ||
+ | {{PacketList|{{Change|0x49|0x48}}|Collect Item|pre=unchanged}} | ||
+ | {{PacketList|{{Change|0x4A|0x49}}|Entity Teleport|pre=unchanged}} | ||
+ | {{PacketList|{{Change|0x4B|0x4A}}|Entity Properties|pre=unchanged}} | ||
+ | {{PacketList|{{Change|0x4C|0x4B}}|Entity effect|pre=unchanged}} | ||
+ | |} | ||
== New/modified data types == | == New/modified data types == | ||
Line 41: | Line 47: | ||
No changes so far. | No changes so far. | ||
− | + | ==== Handshake ==== | |
This causes the server to switch into the target state. | This causes the server to switch into the target state. | ||
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| Protocol Version | | Protocol Version | ||
| VarInt | | VarInt | ||
− | | See [[protocol version numbers]] (currently {{ | + | | See [[protocol version numbers]] (currently {{change|109|110}}) |
|- | |- | ||
| Server Address | | Server Address | ||
| String | | String | ||
− | | | + | | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. |
|- | |- | ||
| Server Port | | Server Port | ||
| Unsigned Short | | Unsigned Short | ||
− | | | + | | Default is 25565. The Notchian server does not use this information. |
|- | |- | ||
| Next State | | Next State | ||
| VarInt Enum | | VarInt Enum | ||
| 1 for [[#Status|status]], 2 for [[#Login|login]] | | 1 for [[#Status|status]], 2 for [[#Login|login]] | ||
− | |} | + | |} |
+ | |||
== Play == | == Play == | ||
Line 77: | Line 84: | ||
=== Clientbound === | === Clientbound === | ||
− | + | TODO | |
=== Serverbound === | === Serverbound === |
Revision as of 20:56, 27 April 2016
This page documents the changes from the last stable Minecraft release (currently 1.9.2, protocol 109) to the current pre-release (currently 1.9.3-pre2, protocol 110). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Contents
Data types
No changes so far.
Packets
ID | Packet name | Documentation | |
---|---|---|---|
Handshaking serverbound | |||
0x00 | Handshake | Current | Pre |
Play clientbound | |||
0x09 | Update Block Entity | Current | Pre |
0x20 | Chunk data | Current | Pre |
0x46 | Update Sign (clientbound) | Current | |
Sound Effect | Current | (unchanged) | |
Player List Header And Footer | Current | (unchanged) | |
Collect Item | Current | (unchanged) | |
Entity Teleport | Current | (unchanged) | |
Entity Properties | Current | (unchanged) | |
Entity effect | Current | (unchanged) |
New/modified data types
None so far.
Handshaking
Clientbound
No changes so far.
Serverbound
No changes so far.
Handshake
This causes the server to switch into the target state.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Handshaking | Server | Protocol Version | VarInt | See protocol version numbers (currently |
Server Address | String | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. | |||
Server Port | Unsigned Short | Default is 25565. The Notchian server does not use this information. | |||
Next State | VarInt Enum | 1 for status, 2 for login |
Play
Clientbound
TODO
Serverbound
No changes so far.
Status
Clientbound
No changes so far.
Serverbound
No changes so far.
Login
Clientbound
No changes so far.
Serverbound
No changes so far.