Difference between revisions of "Pre-release protocol"
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(Re-add commented out templates for future use (packet list and handshake packet)) |
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− | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.11, protocol 315]]) to the current pre-release (currently [[Protocol version numbers| | + | This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.11, protocol 315]]) to the current pre-release (currently [[Protocol version numbers|16w50, protocol 316]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented. |
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there. | ||
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No changes so far. | No changes so far. | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! ID | ! ID | ||
Line 21: | Line 20: | ||
!colspan="2"| Documentation | !colspan="2"| Documentation | ||
|- | |- | ||
− | !colspan="4"| Handshaking serverbound | + | !colspan="4"| Handshaking serverbound |
− | {{PacketList|0x00|Handshake}} | + | {{PacketList|0x00|Handshake}} |
+ | |- | ||
+ | |} | ||
+ | |||
+ | == New/modified data types == | ||
+ | |||
+ | === Entity Metadata === | ||
+ | |||
+ | === Fireworks === | ||
+ | |||
+ | Extends [[Entities#Entity|Entity]]. | ||
+ | |||
+ | {| class="wikitable" style="background-color: #d9ead3;" | ||
+ | ! Index | ||
+ | ! Type | ||
+ | !style="width: 250px;" colspan="2"| Meaning | ||
+ | |- | ||
+ | | 7 | ||
+ | | VarInt | ||
+ | | Unknown | ||
|} | |} | ||
− | |||
− | == | + | === Pig === |
+ | |||
+ | Extends [[Entities#Animal|Animal]]. | ||
+ | |||
+ | {| class="wikitable" style="background-color: #d9ead3;" | ||
+ | ! Index | ||
+ | ! Type | ||
+ | !style="width: 250px;" colspan="2"| Meaning | ||
+ | |- | ||
+ | | 14 | ||
+ | | VarInt | ||
+ | | Unknown | ||
+ | |} | ||
− | |||
== Block Actions == | == Block Actions == | ||
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No changes so far. | No changes so far. | ||
− | |||
− | |||
==== Handshake ==== | ==== Handshake ==== | ||
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| 1 for [[#Status|status]], 2 for [[#Login|login]] | | 1 for [[#Status|status]], 2 for [[#Login|login]] | ||
|} | |} | ||
− | |||
== Status == | == Status == |
Revision as of 15:57, 15 December 2016
This page documents the changes from the last stable Minecraft release (currently 1.11, protocol 315) to the current pre-release (currently 16w50, protocol 316). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Contents
Data types
No changes so far.
Packets
No changes so far.
ID | Packet name | Documentation | |
---|---|---|---|
Handshaking serverbound | |||
0x00 | Handshake | Current | Pre |
New/modified data types
Entity Metadata
Fireworks
Extends Entity.
Index | Type | Meaning | |
---|---|---|---|
7 | VarInt | Unknown |
Pig
Extends Animal.
Index | Type | Meaning | |
---|---|---|---|
14 | VarInt | Unknown |
Block Actions
No changes so far.
Handshaking
Clientbound
No changes so far.
Serverbound
No changes so far.
Handshake
This causes the server to switch into the target state.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Handshaking | Server | Protocol Version | VarInt | See protocol version numbers (currently |
Server Address | String | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. | |||
Server Port | Unsigned Short | Default is 25565. The Notchian server does not use this information. | |||
Next State | VarInt Enum | 1 for status, 2 for login |
Status
Clientbound
No changes so far.
Serverbound
No changes so far.
Login
Clientbound
No changes so far.
Serverbound
No changes so far.