Pre-release protocol
This page documents the changes from the last stable Minecraft release (currently 1.19.4, protocol 762) to the current pre-release (currently 23w16a, protocol Snapshot 131). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Contents
Data types
No changes so far.
Packets
ID | Packet name | Documentation | |
---|---|---|---|
Play clientbound | |||
0x24 | Chunk Data and Update Light | Current | Pre |
0x27 | Update Light | Current | Pre |
0x31 | Open Sign Editor | Current | Pre |
0x43 | Update Section Blocks | Current | Pre |
0x6B | Feature Flags | Current | Pre |
0x6D | Update Recipes | Current | Pre |
Play serverbound | |||
0x2E | Update Sign | Current | Pre |
New/modified data types
No changes so far.
Entity Metadata
No changes so far.
Entity
No changes so far.
Block Actions
No changes so far.
Inventories
Type | Name | Description |
---|---|---|
0 | minecraft:generic_9x1 | A 1-row inventory, not used by the notchian server. |
1 | minecraft:generic_9x2 | A 2-row inventory, not used by the notchian server. |
2 | minecraft:generic_9x3 | General-purpose 3-row inventory. Used by Chest, minecart with chest, ender chest, and barrel |
3 | minecraft:generic_9x4 | A 4-row inventory, not used by the notchian server. |
4 | minecraft:generic_9x5 | A 5-row inventory, not used by the notchian server. |
5 | minecraft:generic_9x6 | General-purpose 6-row inventory, used by large chests. |
6 | minecraft:generic_3x3 | General-purpose 3-by-3 square inventory, used by Dispenser and Dropper |
7 | minecraft:anvil | Anvil |
8 | minecraft:beacon | Beacon |
9 | minecraft:blast_furnace | Blast Furnace |
10 | minecraft:brewing_stand | Brewing stand |
11 | minecraft:crafting | Crafting table |
12 | minecraft:enchantment | Enchantment table |
13 | minecraft:furnace | Furnace |
14 | minecraft:grindstone | Grindstone |
15 | minecraft:hopper | Hopper or minecart with hopper |
16 | minecraft:lectern | Lectern |
17 | minecraft:loom | Loom |
18 | minecraft:merchant | Villager, Wandering Trader |
19 | minecraft:shulker_box | Shulker box |
20 | minecraft:legacy_smithing | Smithing Table
The Notchian server only sends this type if feature flag update_1_20 was not enabled |
minecraft:smithing | Smithing Table
| |
minecraft:smoker | Smoker | |
minecraft:cartography | Cartography Table | |
minecraft:stonecutter | Stonecutter |
Plugin Channels
No changes so far.
Play
Clientbound
Chunk Data and Update Light
- Main article: Chunk Format
- See also: #Unload Chunk
The following information needs to be added to this page: | |
How do biomes work now? The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed... (/r/mojira discussion which notes that it seems to be some kind of interpolation) |
This packet sends all block entities in the chunk (though sending them is not required; it is still legal to send them with Block Entity Data later). The light data in this packet is the same format as in the Update Light packet.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x24 | Play | Client | Chunk X | Int | Chunk coordinate (block coordinate divided by 16, rounded down) | ||
Chunk Z | Int | Chunk coordinate (block coordinate divided by 16, rounded down) | |||||
Heightmaps | NBT | Compound containing one long array named MOTION_BLOCKING , which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries, with the number of bits per entry varying depending on the world's height, defined by the formula ceil(log2(height + 1)) ). The Notchian server also adds a WORLD_SURFACE long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
| |||||
Size | VarInt | Size of Data in bytes | |||||
Data | Byte array | See data structure in Chunk Format | |||||
Number of block entities | VarInt | Number of elements in the following array | |||||
Block Entity | Packed XZ | Array | Byte | The packed section coordinates, calculated from ((blockX & 15) << 4) | (blockZ & 15)
| |||
Y | Short | The height relative to the world | |||||
Type | VarInt | The type of block entity | |||||
Data | NBT | The block entity's data, without the X, Y, and Z values | |||||
Trust Edges | Boolean | If edges should be trusted for light updates. | |||||
Sky Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has data in the Sky Light array below. The least significant bit is for blocks 16 blocks to 1 block below the min world height (one section below the world), while the most significant bit covers blocks 1 to 16 blocks above the max world height (one section above the world). | |||||
Block Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has data in the Block Light array below. The order of bits is the same as in Sky Light Mask. | |||||
Empty Sky Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has all zeros for its Sky Light data. The order of bits is the same as in Sky Light Mask. | |||||
Empty Block Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has all zeros for its Block Light data. The order of bits is the same as in Sky Light Mask. | |||||
Sky Light array count | VarInt | Number of entries in the following array; should match the number of bits set in Sky Light Mask | |||||
Sky Light arrays | Length | Array | VarInt | Length of the following array in bytes (always 2048) | |||
Sky Light array | Array of 2048 bytes | There is 1 array for each bit set to true in the sky light mask, starting with the lowest value. Half a byte per light value. Indexed ((y<<8) | (z<<4) | x) / 2 If there's a remainder, masked 0xF0 else 0x0F.
| |||||
Block Light array count | VarInt | Number of entries in the following array; should match the number of bits set in Block Light Mask | |||||
Block Light arrays | Length | Array | VarInt | Length of the following array in bytes (always 2048) | |||
Block Light array | Array of 2048 bytes | There is 1 array for each bit set to true in the block light mask, starting with the lowest value. Half a byte per light value. Indexed ((y<<8) | (z<<4) | x) / 2 If there's a remainder, masked 0xF0 else 0x0F.
|
Note that the Notchian client requires an Set Center Chunk packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.
The compacted array format has been adjusted so that individual entries no longer span across multiple longs, affecting the main data array and heightmaps.
New format, 5 bits per block, containing the following references to blocks in a palette (not shown): 122344566480743131516914101202
0020863148418841
0000000000100000100001100011000101001000010000011000100001000001
01018A7260F68C87
0000000100000001100010100111001001100000111101101000110010000111
Update Light
Updates light levels for a chunk. See Light for information on how lighting works in Minecraft.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x27 | Play | Client | Chunk X | VarInt | Chunk coordinate (block coordinate divided by 16, rounded down) | ||
Chunk Z | VarInt | Chunk coordinate (block coordinate divided by 16, rounded down) | |||||
Trust Edges | Boolean | If edges should be trusted for light updates. | |||||
Sky Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has data in the Sky Light array below. The least significant bit is for blocks 16 blocks to 1 block below the min world height (one section below the world), while the most significant bit covers blocks 1 to 16 blocks above the max world height (one section above the world). | |||||
Block Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has data in the Block Light array below. The order of bits is the same as in Sky Light Mask. | |||||
Empty Sky Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has all zeros for its Sky Light data. The order of bits is the same as in Sky Light Mask. | |||||
Empty Block Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has all zeros for its Block Light data. The order of bits is the same as in Sky Light Mask. | |||||
Sky Light array count | VarInt | Number of entries in the following array; should match the number of bits set in Sky Light Mask | |||||
Sky Light arrays | Length | Array | VarInt | Length of the following array in bytes (always 2048) | |||
Sky Light array | Array of 2048 bytes | There is 1 array for each bit set to true in the sky light mask, starting with the lowest value. Half a byte per light value. | |||||
Block Light array count | VarInt | Number of entries in the following array; should match the number of bits set in Block Light Mask | |||||
Block Light arrays | Length | Array | VarInt | Length of the following array in bytes (always 2048) | |||
Block Light array | Array of 2048 bytes | There is 1 array for each bit set to true in the block light mask, starting with the lowest value. Half a byte per light value. |
A bit will never be set in both the block light mask and the empty block light mask, though it may be present in neither of them (if the block light does not need to be updated for the corresponding chunk section). The same applies to the sky light mask and the empty sky light mask.
Open Sign Editor
Sent when the client has placed a sign and is allowed to send Update Sign. There must already be a sign at the given location (which the client does not do automatically) - send a Block Update first.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x31 | Play | Client | Location | Position | |
Is Front Text | Boolean | Whether the opened editor is for the front or on the back of the sign |
Feature Flags
Used to enable and disable features, generally experimental ones, on the client.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x6B | Play | Client | Total Features | VarInt | Number of features that appear in the array below. |
Feature Flags | Identifier Array |
As of 1.19.4 1.20, the following feature flags are available:
- minecraft:vanilla - enables vanilla features
- minecraft:bundle - enables support for the bundle
minecraft:update_1_20 - enables all the Minecraft 1.20 features that are available in 1.19.4
Update Section Blocks
Fired whenever 2 or more blocks are changed within the same chunk on the same tick.
Changing blocks in chunks not loaded by the client is unsafe (see note on Block Update).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x43 | Play | Client | Chunk section position | Long | Chunk section coordinate (encoded chunk x and z with each 22 bits, and section y with 20 bits, from left to right). |
Suppress Light Updates | Boolean | Whether to ignore light updates caused by the contained changes. Always inverse the preceding Update Light packet's "Trust Edges" bool | |||
Blocks array size | VarInt | Number of elements in the following array. | |||
Blocks | Array of VarLong | Each entry is composed of the block state id, shifted left by 12, and the relative block position in the chunk section (4 bits for x, z, and y, from left to right). |
Chunk section position is encoded:
((sectionX & 0x3FFFFF) << 42) | (sectionY & 0xFFFFF) | ((sectionZ & 0x3FFFFF) << 20);
and decoded:
sectionX = long >> 42;
sectionY = long << 44 >> 44;
sectionZ = long << 22 >> 42;
Blocks are encoded:
blockStateId << 12 | (blockLocalX << 8 | blockLocalZ << 4 | blockLocalY)
//Uses the local position of the given block position relative to its respective chunk section
Update Recipes
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x6D | Play | Client | Num Recipes | VarInt | Number of elements in the following array. | ||
Recipe | Type | Array | Identifier | The recipe type, see below. | |||
Recipe ID | Identifier | ||||||
Data | Varies | Additional data for the recipe. |
Recipe types:
Type | Description | Data | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
minecraft:crafting_shapeless
|
Shapeless crafting recipe. All items in the ingredient list must be present, but in any order/slot. | As follows:
| |||||||||||||||||||||||
minecraft:crafting_shaped
|
Shaped crafting recipe. All items must be present in the same pattern (which may be flipped horizontally or translated). | As follows:
| |||||||||||||||||||||||
minecraft:crafting_special_armordye
|
Recipe for dying leather armor | As follows:
| |||||||||||||||||||||||
minecraft:crafting_special_bookcloning
|
Recipe for copying contents of written books | ||||||||||||||||||||||||
minecraft:crafting_special_mapcloning
|
Recipe for copying maps | ||||||||||||||||||||||||
minecraft:crafting_special_mapextending
|
Recipe for adding paper to maps | ||||||||||||||||||||||||
minecraft:crafting_special_firework_rocket
|
Recipe for making firework rockets | ||||||||||||||||||||||||
minecraft:crafting_special_firework_star
|
Recipe for making firework stars | ||||||||||||||||||||||||
minecraft:crafting_special_firework_star_fade
|
Recipe for making firework stars fade between multiple colors | ||||||||||||||||||||||||
minecraft:crafting_special_repairitem
|
Recipe for repairing items via crafting | ||||||||||||||||||||||||
minecraft:crafting_special_tippedarrow
|
Recipe for crafting tipped arrows | ||||||||||||||||||||||||
minecraft:crafting_special_bannerduplicate
|
Recipe for copying banner patterns | ||||||||||||||||||||||||
minecraft:crafting_special_shielddecoration
|
Recipe for applying a banner's pattern to a shield | ||||||||||||||||||||||||
minecraft:crafting_special_shulkerboxcoloring
|
Recipe for recoloring a shulker box | ||||||||||||||||||||||||
minecraft:crafting_special_suspiciousstew
|
Recipe for crafting suspicious stews | ||||||||||||||||||||||||
minecraft:crafting_decorated_pot
|
Recipe for crafting decorated pots
| ||||||||||||||||||||||||
minecraft:smelting
|
Smelting recipe | As follows:
| |||||||||||||||||||||||
minecraft:blasting
|
Blast furnace recipe | ||||||||||||||||||||||||
minecraft:smoking
|
Smoker recipe | ||||||||||||||||||||||||
minecraft:campfire_cooking
|
Campfire recipe | ||||||||||||||||||||||||
minecraft:stonecutting
|
Stonecutter recipe | As follows:
| |||||||||||||||||||||||
minecraft:smithing
|
Smithing table recipe
The Notchian server only sends this recipe if feature flag update_1_20 was not enabled |
As follows:
| |||||||||||||||||||||||
minecraft:smithing_transform
|
Recipe for smithing netherite gear
The Notchian server only sends this recipe if feature flag update_1_20 was enabled. It supersedes the |
As follows:
| |||||||||||||||||||||||
minecraft:smithing_trim
|
Recipe for applying armor trims
The Notchian server only sends this recipe if feature flag update_1_20 was enabled. It supersedes the |
As follows:
|
Ingredient is defined as:
Name | Type | Description |
---|---|---|
Count | VarInt | Number of elements in the following array. |
Items | Array of Slot | Any item in this array may be used for the recipe. The count of each item should be 1. |
Serverbound
Update Sign
This message is sent from the client to the server when the “Done” button is pushed after placing a sign.
The server only accepts this packet after Open Sign Editor, otherwise this packet is silently ignored.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x2E | Play | Server | Location | Position | Block Coordinates. |
Is Front Text | Boolean | Whether the updated text is in front or on the back of the sign | |||
Line 1 | String (384) | First line of text in the sign. | |||
Line 2 | String (384) | Second line of text in the sign. | |||
Line 3 | String (384) | Third line of text in the sign. | |||
Line 4 | String (384) | Fourth line of text in the sign. |
Status
Clientbound
No changes so far.
Serverbound
No changes so far.
Login
Clientbound
No changes so far.
Serverbound
No changes so far.