Object Data
Revision as of 17:44, 20 December 2012 by DavidEGrayson (talk | contribs) (changed "you" to "the server" to make this page assume less about its readers)
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Object Data
In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The length and contents of this extra data depend on the type of object being spawned. No matter what, the server must send at least one integer to the client, although 0 is a valid value. If a number other than zero is provided (for all entities), the following data is appended to the end of the object data:
Field Name | Field Type | Example | Notes |
---|---|---|---|
Speed X | short | 0
|
The speed of the object |
Speed Y | short | 0
|
The speed of the object |
Speed Z | short | 0
|
The speed of the object |
Meaning of int field
Falling Block (id 70)
Field Name | Field Type | Example | Notes |
---|---|---|---|
Block Type | int | 12
|
BlockID | (Metadata << 0xC)
|
Projectiles
This includes ghast fireballs, arrows, and fishhooks (probably more).
Field Name | Field Type | Example | Notes |
---|---|---|---|
Entity ID | int | 64
|
The entity ID of the thrower |
Splash Potions
Field Name | Field Type | Example | Notes |
---|---|---|---|
Entity ID | int | 64
|
Potion data value |
For more information on potion data values, see [1].