Pre-release protocol

From wiki.vg
Revision as of 19:52, 22 August 2019 by Pokechu22 (talk | contribs) (Merge 1.14 clientbound packets)
Jump to navigation Jump to search

This page documents the changes from the last stable Minecraft release (currently 1.13.2, protocol 404) to the current pre-release (currently 1.14.4, protocol 498). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

Position

64-bit value split in to three parts

  • x: 26 MSBs
  • z: 26 LSBs middle bits
  • y: 12 bits between them LSBs

Encoded as followed:

((x & 0x3FFFFFF) << 38) | ((y & 0xFFF) << 26) | (z & 0x3FFFFFF) ((z & 0x3FFFFFF) << 12) | (y & 0xFFF)

And decoded as:

val = read_unsigned_long();
x = val >> 38;
y = (val >> 26) & 0xFFF val & 0xFFF;
z = val << 38 >> 38 (val << 26 >> 38);

Note: The details of bit shifting are rather language dependent; the above may work in Java but probably won't in other languages without some tweaking. In particular, you will usually receive positive numbers even if the actual coordinates are negative. This can be fixed by adding something like the following:

if x >= 2^25 { x -= 2^26 }
if y >= 2^11 { y -= 2^12 }
if z >= 2^25 { z -= 2^26 }

Particle

Particle Name Particle ID Data
minecraft:falling_lava 10 None
minecraft:landing_lava 11 None
minecraft:dripping_water 10 12 None
minecraft:falling_water 13 None
minecraft:dust 11 14 None
minecraft:effect 12 15 None
minecraft:elder_guardian 13 16 None
minecraft:enchanted_hit 14 17 None
minecraft:enchant 15 18 None
minecraft:end_rod 16 19 None
minecraft:entity_effect 17 20 None
minecraft:explosion_emitter 18 21 None
minecraft:explosion 19 22 None
minecraft:falling_dust 20 23 None
minecraft:firework 21 24 None
minecraft:fishing 22 25 None
minecraft:flame 23 26 None
minecraft:flash 27 None
minecraft:happy_villager 24 28 None
minecraft:composter 29 None
minecraft:heart 25 30 None
minecraft:instant_effect 26 31 None
minecraft:item 27 32 None
minecraft:item_slime 28 33 None
minecraft:item_snowball 29 34 None
minecraft:large_smoke 30 35 None
minecraft:lava 31 36 None
minecraft:mycelium 32 37 None
minecraft:note 33 38 None
minecraft:poof 34 39 None
minecraft:portal 35 40 None
minecraft:rain 36 41 None
minecraft:smoke 37 42 None
minecraft:sneeze 43 None
minecraft:spit 38 44 None
minecraft:squid_ink 39 45 None
minecraft:sweep_attack 40 46 None
minecraft:totem_of_undying 41 47 None
minecraft:underwater 42 48 None
minecraft:splash 43 49 None
minecraft:witch 44 50 None
minecraft:bubble_pop 45 51 None
minecraft:current_down 46 52 None
minecraft:bubble_column_up 47 53 None
minecraft:nautilus 48 54 None
minecraft:dolphin 49 55 None
minecraft:campfire_cosy_smoke 56 None
minecraft:campfire_signal_smoke 57 None

Packets

ID Packet name Documentation
Handshaking serverbound
0x00 Handshake Current Pre
Play serverbound
0x00 Teleport Confirm Current (unchanged)
0x01 Query Block NBT Current (unchanged)
0x02 Set Difficulty Current Pre
0x02 0x03 Chat Message (serverbound) Current (unchanged)
0x03 0x04 Client Status Current (unchanged)
0x04 0x05 Client Settings Current (unchanged)
0x05 0x06 Tab-Complete (serverbound) Current (unchanged)
0x06 0x07 Confirm Transaction (serverbound) Current (unchanged)
0x07 0x08 Click Window Button Current Pre
0x08 0x09 Click Window Current (unchanged)
0x09 0x0A Close Window (serverbound) Current (unchanged)
0x0A 0x0B Plugin Message (serverbound) Current (unchanged)
0x0B 0x0C Edit Book Current (unchanged)
0x0C 0x0D Query Entity NBT Current (unchanged)
0x0D 0x0E Use Entity Current (unchanged)
0x0E 0x0F Keep Alive (serverbound) Current (unchanged)
0x10 Lock Difficulty Current Pre
0x10 0x11 Player Position Current (unchanged)
0x11 0x12 Player Position And Look (serverbound) Current (unchanged)
0x12 0x13 Player Look Current (unchanged)
0x0F 0x14 Player Current (unchanged)
0x13 0x15 Vehicle Move (serverbound) Current (unchanged)
0x14 0x16 Steer Boat Current (unchanged)
0x15 0x17 Pick Item Current (unchanged)
0x16 0x18 Craft Recipe Request Current (unchanged)
0x17 0x19 Player Abilities (serverbound) Current (unchanged)
0x18 0x1A Player Digging Current (unchanged)
0x19 0x1B Entity Action Current (unchanged)
0x1A 0x1C Steer Vehicle Current (unchanged)
0x1B 0x1D Recipe Book Data Current Pre
0x1C 0x1E Name Item Current (unchanged)
0x1D 0x1F Resource Pack Status Current (unchanged)
0x1E 0x20 Advancement Tab Current (unchanged)
0x1F 0x21 Select Trade Current (unchanged)
0x20 0x22 Set Beacon Effect Current (unchanged)
0x21 0x23 Held Item Change (serverbound) Current (unchanged)
0x22 0x24 Update Command Block Current (unchanged)
0x23 0x25 Update Command Block Minecart Current (unchanged)
0x24 0x26 Creative Inventory Action Current (unchanged)
0x27 Update Jigsaw Block Pre
0x25 0x28 Update Structure Block Current (unchanged)
0x26 0x29 Update Sign Current (unchanged)
0x27 0x2A Animation (serverbound) Current (unchanged)
0x28 0x2B Spectate Current (unchanged)
0x29 0x2C Player Block Placement Current Pre
0x2A 0x2D Use Item Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Warning.png Entity metadata shifted in 19w08a; not all entities are copied here. All subclasses of entity had shift of 1; all subclasses of living had a second shift (2 total). All entities listed in the article have been updated, but there are ones not listed here.

Entity Metadata Format

Note that entity metadata is a totally distinct concept from block metadata. It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.

Entity Metadata is an array of entries, each of which looks like the following:

Name Type Meaning
Index Unsigned Byte Unique index key determining the meaning of the following value, see the table below. If this is 0xff then the it is the end of the Entity Metadata array and no more is read.
Type Optional VarInt Enum Only if Index is not 0xff; the type of the index, see the table below
Value Optional value of Type Only if Index is not 0xff: the value of the metadata field
Value of Type field Type of Value field Notes
0 Byte
1 VarInt
2 Float
3 String
4 Chat
5 OptChat (Boolean + Optional Chat) Chat is present if the Boolean is set to true
6 Slot
7 Boolean
8 Rotation 3 floats: rotation on x, rotation on y, rotation on z
9 Position
10 OptPosition (Boolean + Optional Position) Position is present if the Boolean is set to true
11 Direction (VarInt) (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
12 OptUUID (Boolean + Optional UUID) UUID is present if the Boolean is set to true
13 OptBlockID (VarInt) 0 for absent otherwise, id << 4 | data
14 NBT
15 Particle
16 Villager Data 3 VarInts: villager type, villager profession, level
17 OptVarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
18 Pose A VarInt enum: 0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: DYING

Villager type (minecraft:villager_type registry):

Name ID
minecraft:desert 0
minecraft:jungle 1
minecraft:plains 2
minecraft:savanna 3
minecraft:snow 4
minecraft:swamp 5
minecraft:taiga 6

Villager professions (minecraft:villager_profession registry):

Name ID
minecraft:none 0
minecraft:armorer 1
minecraft:butcher 2
minecraft:cartographer 3
minecraft:cleric 4
minecraft:farmer 5
minecraft:fisherman 6
minecraft:fletcher 7
minecraft:leatherworker 8
minecraft:librarian 9
minecraft:mason 10
minecraft:nitwit 11
minecraft:shepherd 12
minecraft:toolsmith 13
minecraft:weaponsmith 14

Mobs

Entity IDs have shifted with the addition of some new mobs.

Entity

The base class.

Index Type Meaning Default
0 Byte Bit mask Meaning 0
0x01 On Fire
0x02 Crouched
0x04 Unused (previously riding)
0x08 Sprinting
0x10 Swimming
0x20 Invisible
0x40 Glowing effect
0x80 Flying with elytra
1 VarInt Air 300
2 OptChat Custom name empty
3 Boolean Is custom name visible false
4 Boolean Is silent false
5 Boolean No gravity false
6 Pose Pose STANDING

Itemed Throwable

Extends Throwable.

Used for all things that previously extended throwable other than potions, which already had an item.

Index Type Meaning Default
7 Slot Item empty (which behaves as if it were a specific item, depending on the subclass)

Egg

Extends Itemed Throwable.

No additional metadata.

An empty item behaves as if the item were a minecraft:egg.

Ender Pearl

Extends Itemed Throwable.

No additional metadata.

An empty item behaves as if the item were a minecraft:ender_pearl.

Experience Bottle

Extends Itemed Throwable.

No additional metadata.

minecraft:experience_bottle

Snowball

Extends Itemed Throwable.

No additional metadata.

minecraft:snowball

Eye of Ender

Extends Entity.

Index Type Meaning Default
7 Slot Item empty (which behaves as if it were a minecraft:ender_eye)

Arrow

Extends Entity.

Abstract base class for TippedArrow (which is used for regular arrows as well as tipped ones) and Spectral Arrow.

Index Type Meaning Default
6 7 Byte Bit mask Meaning 0
0x01 Is critical
0x02 Is noclip (used by loyalty tridents when returning)
7 8 OptUUID Shooter UUID Empty
9 Byte Piercing level 0

TippedArrow

Extends Arrow.

Used for both tipped and regular arrows. If not tipped, then color is set to -1 and no tipped arrow particles are used.

Index Type Meaning Default
8 10 VarInt Color (-1 for no particles) -1

Trident

Extends Arrow.

Index Type Meaning Default
8 10 VarInt Loyalty level (enchantment) 0

Itemed Fireball

Extends Entity.

Used for regular and small fireballs. Not used for dragon fireballs and wither skulls. Interestingly, regular fireballs do not come from an item.

Index Type Meaning Default
7 Slot Item empty (which behaves as if it were a minecraft:fire_charge)

Fireball

Extends Abstract Fireball Itemed Fireball. This is the large fireball shot by ghasts.

No additional metadata.

Small Fireball

Extends Abstract Fireball Itemed Fireball. This is the fireball shot by blazes and dispensers with fire charges.

No additional metadata.

Fireworks

Extends Entity.

Index Type Meaning Default
6 7 Slot Firework info empty
7 8 VarInt OptVarInt Entity ID of entity which used firework (for elytra boosting) 0
9 Boolean Shot at angle (from a crossbow) false

Living

Extends Entity.

Index Type Meaning Default
6 7 Byte Hand states, used to trigger blocking/eating/drinking animation. 0
Bit mask Meaning
0x01 Is hand active
0x02 Active hand (0 = main hand, 1 = offhand)
0x04 In riptide spin attack
7 8 Float Health 1.0
8 9 VarInt Potion effect color (or 0 if there is no effect) 0
9 10 Boolean Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount false
10 11 VarInt Number of arrows in entity 0
12 OptBlockPos Unknown (Bed location?) Absent

Panda

Extends Animal.

Index Type Meaning Default
15 Integer Breed timer? Set to 32 when something happens, and then counts down to 0 again. At 29 and 14 (before counting down), will play the entity.panda.cant_breed sound event. 0
16 Integer Sneeze timer. Counts up from 0; when it hits 1 the entity.panda.pre_sneeze event plays and when it hits 21 the entity.panda.sneeze event plays (and it is set back to 0 and the sneeze flag is cleared). 0
17 Integer Eat timer. If nonzero, counts upwards. 0
18 Byte Main Gene 0
19 Byte Hidden Gene 0
20 Byte Bit mask Meaning 0
0x01 Unused
0x02 Is sneezing
0x04 Is eating
0x08 Unknown
0x10 Unknown

Fox

Extends Animal.

Index Type Meaning Default
15 VarInt Type (0: red, 1: snow) 0 (red)
16 Byte Bit mask Meaning 0
0x01 Sitting
0x02 Unused
0x04 Crouching
0x08 Unknown
0x10 Unknown
0x20 Sleeping
0x40 Unknown
0x80 Unknown
17 OptUUID First UUID (in UUIDs NBT)? Absent
18 OptUUID Second UUID (in UUIDs NBT)? Absent

Mooshroom

Extends Cow.

No additional metadata.

Index Type Meaning Default
15 String Variant ("red" or "brown") red

Raid Participent

Extends Monster.

Index Type Meaning Default
14 boolean Is celebrating false

"Is celebrating" appears to control the pose for vindicators and does not appear to be used by other types.

Abstract Illager

Extends Monster Raid Participent.

Index Type Meaning Default
12 Byte Bit mask Meaning 0
0x01 Has target (aggressive state)

Replaced with pose (presumably?)

Spellcaster Illager

Extends Abstract Illlager.

Index Type Meaning Default
13 15 Byte Spell (0: none, 1: summon vex, 2: attack, 3: wololo, 4: disappear, 5: blindness) 0

EvocationIllager Evoker

Extends Spellcaster Illager.

IllusionIllager Illusioner

Extends Spellcaster Illager.

Pillager

Extends Abstract Illlager.

Index Type Meaning Default
15 Boolean Using crossbow false

VindicationIllager Vindicator

Extends Abstract Illager.

Ravager

Extends Raid Participent

No additional metadata.

Status Description
4 Starts the attack animation.
39 Starts the stun animation.

Witch

Extends Monster Raid Participent.

Index Type Meaning Default
12 15 Boolean Is drinking potion false

AbstractSkeleton

Extends Monster.

Index Type Meaning Default
12 14 Boolean Is swinging arms false

Replaced with pose (presumably?)

Zombie

Extends Monster.

Index Type Meaning Default
12 14 Boolean Is baby false
13 15 VarInt Unused (previously type) 0
14 Boolean Are hands held up false
15 16 Boolean Is becoming a drowned false

Replaced with pose (presumably?)

Zombie Villager

Extends Zombie.

Index Type Meaning Default
16 17 Boolean Is converting false
17 18 VarInt Villager Data Profession Villager Data 0 Plains/None/1


Ocelot

Extends TameableAnimal Ageable.

Index Type Meaning Default
15 VarInt Type (0 = untamed, 1 = tuxedo, 2 = tabby, 3 = siamese). Used to render regardless as to whether it is tamed or not. 0
15 Boolean Is trusting false
Status Description
40 Spawn smoke particles (trust gaining failed)
41 Spawn heart particles (trust gaining succeeded)

Cat

Extends TameableAnimal.

Index Type Meaning Default
17 VarInt Type (0 = tabby, 1 = black, 2 = red, 3 = siamese, 4 = british_shorthair, 5 = calico, 6 = persian, 7 = ragdoll, 8 = white, 9 = all_black) 1
18 Boolean Unknown false
19 Boolean Unknown false
20 VarInt Collar color (values are those used with dyes) 14 (Red)

Horse

Extends AbstractHorse.

Index Type Meaning Default
15 17 VarInt Variant (Color & Style) 0
16 VarInt Armor (0: none, 1: iron, 2: gold, 3: diamond) 0 (none)
17 Slot Armor Item (Forge only) Empty

Replaced with Entity Equipment packet. (Uses chestplate slot)

Trader Llama

Extends Llama.

No additional metadata.

Abstract Merchant

Extends Ageable.

Index Type Meaning Default
15 VarInt Head shake timer (starts at 40, decrements each tick) 0

Villager

Extends Ageable Abstract Merchant.

Index Type Meaning Default
13 16 VarInt Villager Data Villager Data 0 Plains/None/1

Wandering Trader

Extends Abstract Merchant.

No additional metadata.

Block Actions

No changes so far.

Inventories

Merged

Plugin Channels

Merged

Play

Clientbound

Merged

Serverbound

Set Difficulty

Must have at least op level 2 to use. Appears to only be used on singleplayer; the difficulty buttons are still disabled in multiplayer.

Packet ID State Bound To Field Name Field Type Notes
0x02 Play Server New difficulty Byte 0: peaceful, 1: easy, 2: normal, 3: hard

Click Window Button

Was named Enchant Item

Used more generally than just for enchanting in 1.14, although the code internally supported general use in earlier versions.

Packet ID State Bound To Field Name Field Type Notes
0x07 Play Server Window ID Byte The ID of the enchantment table window sent by Open Window
Enchantment Button ID Byte The position of the enchantment on the enchantment table window, starting with 0 as the topmost one Meaning depends on window type; see below
Window type ID Meaning
Enchantment Table 0 Topmost enchantment
1 Middle enchantment
2 Bottom enchantment
Lectern 1 Unknown - maybe previous page? (which does give a redstone output)
2 Unknown - maybe next page?
3 Take Book
100? Unknown - actual value is 100 + some parameter, so there may be multiple
Stonecutter Recipe button number - 4*row + col. Depends on the item.
Loom Recipe button number - 4*row + col. Depends on the item.

Lock Difficulty

Must have at least op level 2 to use. Appears to only be used on singleplayer; the difficulty buttons are still disabled in multiplayer.

Packet ID State Bound To Field Name Field Type Notes
0x0F Play Server Locked Boolean

Recipe Book Data

Packet ID State Bound To Field Name Field Type Notes
0x1B 0x1D Play Server Type VarInt Determines the format of the rest of the packet
Type Field Name
0: Displayed Recipe Recipe ID Identifier A recipe ID
1: Recipe Book States Crafting Recipe Book Open Boolean Whether the player has the crafting recipe book currently opened/active.
Crafting Recipe Filter Active Boolean Whether the player has the crafting recipe book filter option currently active.
Smelting Recipe Book Open Boolean Whether the player has the smelting recipe book currently opened/active.
Smelting Recipe Filter Active Boolean Whether the player has the smelting recipe book filter option currently active.
Blasting Recipe Book Open Boolean May be swapped with smoking recipe book. Also, the notchian client appears to use the same value for both of those books currently.
Blasting Recipe Filter Active Boolean May be swapped with smoking recipe book. Also, the notchian client appears to use the same value for both of those books currently.
Smoking Recipe Book Open Boolean
Smoking Recipe Filter Active Boolean

The Recipe Book Status type is sent when one of the states changes.

Update Jigsaw Block

Sent when Done is pressed on the Jigsaw Block interface.

Packet ID State Bound To Field Name Field Type Notes
0x27 Play Server Location Position Block entity location
Attachment type Identifier
Target pool Identifier
Final state String "Turns into" on the GUI, final_state in NBT

Player Block Placement

Packet ID State Bound To Field Name Field Type Notes
0x29 0x2C Play Server Location Position Block position
Face VarInt Enum The face on which the block is placed (as documented at Player Digging)
Hand VarInt Enum The hand from which the block is placed; 0: main hand, 1: off hand
Location Position Block position
Face VarInt Enum The face on which the block is placed (as documented at Player Digging)
Cursor Position X Float The position of the crosshair on the block, from 0 to 1 increasing from west to east
Cursor Position Y Float The position of the crosshair on the block, from 0 to 1 increasing from bottom to top
Cursor Position Z Float The position of the crosshair on the block, from 0 to 1 increasing from north to south
Inside block Boolean True when the player's head is inside of a block.

Upon placing a block, this packet is sent once.

The Cursor Position X/Y/Z fields (also known as in-block coordinates) are calculated using raytracing. The unit corresponds to sixteen pixel in the default resource pack. For example, let's say a slab is being placed against the south face of a full block. The Cursor Position X will be higher if the player was pointing near the right (east) edge of the face, lower if pointing near the left. The Cursor Position Y will be used to determine whether it will appear as a bottom slab (values 0.0–0.5) or as a top slab (values 0.5-1.0). The Cursor Position Z should be 1.0 since the player was looking at the southernmost part of the block.

Inside block is true when a player's head (specifically eyes) are inside of a block's collision. In 1.13 and later versions, collision is rather complicated and individual blocks can have multiple collision boxes. For instance, a ring of vines has a non-colliding hole in the middle. This value is only true when the player is directly in the box. In practice, though, this value is only used by scaffolding to place in front of the player when sneaking inside of it (other blocks will place behind when you intersect with them -- try with glass for instance).

Handshaking

Clientbound

There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.

Serverbound

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.