Object Data

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Revision as of 11:02, 13 November 2021 by BomBardyGamer (talk | contribs) (More updates - it being used to ignore velocity is not true anymore)
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This article documents the Data field in the Spawn Entity packet. The field is of type Int, and the meaning of its contents depend on the type of entity being spawned, as defined in the Type field of the same packet, and is documented below.

Item Frame

Value Orientation
0 Down
1 Up
2 North
3 South
4 West
5 East

You have to set both Orientation and Yaw/Pitch accordingly, otherwise it will not work.

Velocity in the packet is always ignored.

Falling Block

Field name Field type Notes
Block state ID Int ID of the block state that the falling block will represent.

Velocity in the packet is always ignored.

Fishing Float

Field name Field type Notes
Owner Int The entity ID of the owner

Velocity in the packet is ignored, and instead should be inferred from the shooter's position.

Huh.png The following information needs to be added to this page:
What's the exact algorithm for determining this?

Projectile

Field name Field type Notes
Owner ID Int The entity ID of the owner