Difference between revisions of "Pre-release protocol"

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(Merge 1.14 clientbound packets)
(1.15.2-pre2, no changes)
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Line 1: Line 1:
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.13.2, protocol 404]]) to the current pre-release (currently [[Protocol version numbers|1.14.4, protocol 498]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.14.4, protocol 498]]) to the current pre-release (currently [[Protocol version numbers|1.15.2-pre2, protocol 577]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 9: Line 9:
 
=== Data types ===
 
=== Data types ===
  
==== Position ====
+
No changes so far.
 
 
64-bit value split in to three parts
 
 
 
* x: 26 MSBs
 
* z: 26 {{change|LSBs|middle bits}}
 
* y: 12 {{change|bits between them|LSBs}}
 
 
 
Encoded as followed:
 
 
 
((x & 0x3FFFFFF) << 38) | {{change|((y & 0xFFF) << 26) {{!}} (z & 0x3FFFFFF)|((z & 0x3FFFFFF) << 12) {{!}} (y & 0xFFF)}}
 
 
 
And decoded as:
 
 
 
val = read_unsigned_long();
 
x = val >> 38;
 
y = {{change|(val >> 26) & 0xFFF|val & 0xFFF}};
 
z = {{change|val << 38 >> 38|(val << 26 >> 38)}};
 
 
 
Note: The details of bit shifting are rather language dependent; the above may work in Java but probably won't in other languages without some tweaking. In particular, you will usually receive positive numbers even if the actual coordinates are negative. This can be fixed by adding something like the following:
 
 
 
if x >= 2^25 { x -= 2^26 }
 
if y >= 2^11 { y -= 2^12 }
 
if z >= 2^25 { z -= 2^26 }
 
 
 
==== Particle ====
 
 
 
 
 
{| class="wikitable"
 
|-
 
! Particle Name
 
! Particle ID
 
! Data
 
|-
 
| <code>minecraft:falling_lava</code>
 
| {{change||10}}
 
| None
 
|-
 
| <code>minecraft:landing_lava</code>
 
| {{change||11}}
 
| None
 
|-
 
| <code>minecraft:dripping_water</code>
 
| {{change|10|12}}
 
| None
 
|-
 
| <code>minecraft:falling_water</code>
 
| {{change||13}}
 
| None
 
|-
 
| <code>minecraft:dust</code>
 
| {{change|11|14}}
 
| None
 
|-
 
| <code>minecraft:effect</code>
 
| {{change|12|15}}
 
| None
 
|-
 
| <code>minecraft:elder_guardian</code>
 
| {{change|13|16}}
 
| None
 
|-
 
| <code>minecraft:enchanted_hit</code>
 
| {{change|14|17}}
 
| None
 
|-
 
| <code>minecraft:enchant</code>
 
| {{change|15|18}}
 
| None
 
|-
 
| <code>minecraft:end_rod</code>
 
| {{change|16|19}}
 
| None
 
|-
 
| <code>minecraft:entity_effect</code>
 
| {{change|17|20}}
 
| None
 
|-
 
| <code>minecraft:explosion_emitter</code>
 
| {{change|18|21}}
 
| None
 
|-
 
| <code>minecraft:explosion</code>
 
| {{change|19|22}}
 
| None
 
|-
 
| <code>minecraft:falling_dust</code>
 
| {{change|20|23}}
 
| None
 
|-
 
| <code>minecraft:firework</code>
 
| {{change|21|24}}
 
| None
 
|-
 
| <code>minecraft:fishing</code>
 
| {{change|22|25}}
 
| None
 
|-
 
| <code>minecraft:flame</code>
 
| {{change|23|26}}
 
| None
 
|-
 
| <code>minecraft:flash</code>
 
| {{change||27}}
 
| None
 
|-
 
| <code>minecraft:happy_villager</code>
 
| {{change|24|28}}
 
| None
 
|-
 
| <code>minecraft:composter</code>
 
| {{change||29}}
 
| None
 
|-
 
| <code>minecraft:heart</code>
 
| {{change|25|30}}
 
| None
 
|-
 
| <code>minecraft:instant_effect</code>
 
| {{change|26|31}}
 
| None
 
|-
 
| <code>minecraft:item</code>
 
| {{change|27|32}}
 
| None
 
|-
 
| <code>minecraft:item_slime</code>
 
| {{change|28|33}}
 
| None
 
|-
 
| <code>minecraft:item_snowball</code>
 
| {{change|29|34}}
 
| None
 
|-
 
| <code>minecraft:large_smoke</code>
 
| {{change|30|35}}
 
| None
 
|-
 
| <code>minecraft:lava</code>
 
| {{change|31|36}}
 
| None
 
|-
 
| <code>minecraft:mycelium</code>
 
| {{change|32|37}}
 
| None
 
|-
 
| <code>minecraft:note</code>
 
| {{change|33|38}}
 
| None
 
|-
 
| <code>minecraft:poof</code>
 
| {{change|34|39}}
 
| None
 
|-
 
| <code>minecraft:portal</code>
 
| {{change|35|40}}
 
| None
 
|-
 
| <code>minecraft:rain</code>
 
| {{change|36|41}}
 
| None
 
|-
 
| <code>minecraft:smoke</code>
 
| {{change|37|42}}
 
| None
 
|-
 
| <code>minecraft:sneeze</code>
 
| {{change||43}}
 
| None
 
|-
 
| <code>minecraft:spit</code>
 
| {{change|38|44}}
 
| None
 
|-
 
| <code>minecraft:squid_ink</code>
 
| {{change|39|45}}
 
| None
 
|-
 
| <code>minecraft:sweep_attack</code>
 
| {{change|40|46}}
 
| None
 
|-
 
| <code>minecraft:totem_of_undying</code>
 
| {{change|41|47}}
 
| None
 
|-
 
| <code>minecraft:underwater</code>
 
| {{change|42|48}}
 
| None
 
|-
 
| <code>minecraft:splash</code>
 
| {{change|43|49}}
 
| None
 
|-
 
| <code>minecraft:witch</code>
 
| {{change|44|50}}
 
| None
 
|-
 
| <code>minecraft:bubble_pop</code>
 
| {{change|45|51}}
 
| None
 
|-
 
| <code>minecraft:current_down</code>
 
| {{change|46|52}}
 
| None
 
|-
 
| <code>minecraft:bubble_column_up</code>
 
| {{change|47|53}}
 
| None
 
|-
 
| <code>minecraft:nautilus</code>
 
| {{change|48|54}}
 
| None
 
|-
 
| <code>minecraft:dolphin</code>
 
| {{change|49|55}}
 
| None
 
|-
 
| <code>minecraft:campfire_cosy_smoke</code>
 
| {{change||56}}
 
| None
 
|-
 
| <code>minecraft:campfire_signal_smoke</code>
 
| {{change||57}}
 
| None
 
|}
 
  
 
=== Packets ===
 
=== Packets ===
Line 246: Line 21:
 
{{PacketList|0x00|Handshake}}
 
{{PacketList|0x00|Handshake}}
 
  |-
 
  |-
!colspan="4"| Play serverbound
+
!colspan="4"| Play clientbound
{{PacketList|0x00|Teleport Confirm|pre=unchanged}}
+
{{PacketList|0x03|Spawn Mob}}
{{PacketList|0x01|Query Block NBT|pre=unchanged}}
+
{{PacketList|0x05|Spawn Player}}
{{PacketList|0x02|Set Difficulty}}
+
{{PacketList|{{change|0x5C|0x08}}|Acknowledge Player Digging|pre=unchanged}}
{{PacketList|{{change|0x02|0x03}}|Chat Message (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x08|0x09}}|Block Break Animation|pre=unchanged}}
{{PacketList|{{change|0x03|0x04}}|Client Status|pre=unchanged}}
+
{{PacketList|{{change|0x09|0x0A}}|Update Block Entity}}
{{PacketList|{{change|0x04|0x05}}|Client Settings|pre=unchanged}}
+
{{PacketList|{{change|0x0A|0x0B}}|Block Action|pre=unchanged}}
{{PacketList|{{change|0x05|0x06}}|Tab-Complete (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x0B|0x0C}}|Block Change|pre=unchanged}}
{{PacketList|{{change|0x06|0x07}}|Confirm Transaction (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x0C|0x0D}}|Boss Bar|pre=unchanged}}
{{PacketList|{{change|0x07|0x08}}|Click Window Button}}
+
{{PacketList|{{change|0x0D|0x0E}}|Server Difficulty|pre=unchanged}}
{{PacketList|{{change|0x08|0x09}}|Click Window|pre=unchanged}}
+
{{PacketList|{{change|0x0E|0x0F}}|Chat Message (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x09|0x0A}}|Close Window (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x0F|0x10}}|Multi Block Change|pre=unchanged}}
{{PacketList|{{change|0x0A|0x0B}}|Plugin Message (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x10|0x11}}|Tab-Complete (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x0B|0x0C}}|Edit Book|pre=unchanged}}
+
{{PacketList|{{change|0x11|0x12}}|Declare Commands|pre=unchanged}}
{{PacketList|{{change|0x0C|0x0D}}|Query Entity NBT|pre=unchanged}}
+
{{PacketList|{{change|0x12|0x13}}|Confirm Transaction (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x0D|0x0E}}|Use Entity|pre=unchanged}}
+
{{PacketList|{{change|0x13|0x14}}|Close Window (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x0E|0x0F}}|Keep Alive (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x14|0x15}}|Window Items|pre=unchanged}}
{{PacketList|0x10|Lock Difficulty}}
+
{{PacketList|{{change|0x15|0x16}}|Window Property|pre=unchanged}}
{{PacketList|{{change|0x10|0x11}}|Player Position|pre=unchanged}}
+
{{PacketList|{{change|0x16|0x17}}|Set Slot|pre=unchanged}}
{{PacketList|{{change|0x11|0x12}}|Player Position And Look (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x17|0x18}}|Set Cooldown|pre=unchanged}}
{{PacketList|{{change|0x12|0x13}}|Player Look|pre=unchanged}}
+
{{PacketList|{{change|0x18|0x19}}|Plugin Message (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x0F|0x14}}|Player|pre=unchanged}}
+
{{PacketList|{{change|0x19|0x1A}}|Named Sound Effect|pre=unchanged}}
{{PacketList|{{change|0x13|0x15}}|Vehicle Move (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x1A|0x1B}}|Disconnect (play)|pre=unchanged}}
{{PacketList|{{change|0x14|0x16}}|Steer Boat|pre=unchanged}}
+
{{PacketList|{{change|0x1B|0x1C}}|Entity Status|pre=unchanged}}
{{PacketList|{{change|0x15|0x17}}|Pick Item|pre=unchanged}}
+
{{PacketList|{{change|0x1C|0x1D}}|Explosion|pre=unchanged}}
{{PacketList|{{change|0x16|0x18}}|Craft Recipe Request|pre=unchanged}}
+
{{PacketList|{{change|0x1D|0x1E}}|Unload Chunk|pre=unchanged}}
{{PacketList|{{change|0x17|0x19}}|Player Abilities (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x1E|0x1F}}|Change Game State}}
{{PacketList|{{change|0x18|0x1A}}|Player Digging|pre=unchanged}}
+
{{PacketList|{{change|0x1F|0x20}}|Open Horse Window|pre=unchanged}}
{{PacketList|{{change|0x19|0x1B}}|Entity Action|pre=unchanged}}
+
{{PacketList|{{change|0x20|0x21}}|Keep Alive (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x1A|0x1C}}|Steer Vehicle|pre=unchanged}}
+
{{PacketList|{{change|0x21|0x22}}|Chunk Data}}
{{PacketList|{{change|0x1B|0x1D}}|Recipe Book Data}}
+
{{PacketList|{{change|0x22|0x23}}|Effect|pre=unchanged}}
{{PacketList|{{change|0x1C|0x1E}}|Name Item|pre=unchanged}}
+
{{PacketList|{{change|0x23|0x24}}|Particle}}
{{PacketList|{{change|0x1D|0x1F}}|Resource Pack Status|pre=unchanged}}
+
{{PacketList|{{change|0x24|0x25}}|Update Light|pre=unchanged}}
{{PacketList|{{change|0x1E|0x20}}|Advancement Tab|pre=unchanged}}
+
{{PacketList|{{change|0x25|0x26}}|Join Game}}
{{PacketList|{{change|0x1F|0x21}}|Select Trade|pre=unchanged}}
+
{{PacketList|{{change|0x26|0x27}}|Map Data|pre=unchanged}}
{{PacketList|{{change|0x20|0x22}}|Set Beacon Effect|pre=unchanged}}
+
{{PacketList|{{change|0x27|0x28}}|Trade List|pre=unchanged}}
{{PacketList|{{change|0x21|0x23}}|Held Item Change (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x28|0x29}}|Entity Relative Move|pre=unchanged}}
{{PacketList|{{change|0x22|0x24}}|Update Command Block|pre=unchanged}}
+
{{PacketList|{{change|0x29|0x2A}}|Entity Look And Relative Move|pre=unchanged}}
{{PacketList|{{change|0x23|0x25}}|Update Command Block Minecart|pre=unchanged}}
+
{{PacketList|{{change|0x2A|0x2B}}|Entity Look|pre=unchanged}}
{{PacketList|{{change|0x24|0x26}}|Creative Inventory Action|pre=unchanged}}
+
{{PacketList|{{change|0x2B|0x2C}}|Entity|pre=unchanged}}
{{PacketList|0x27|Update Jigsaw Block|rel=added}}
+
{{PacketList|{{change|0x2C|0x2D}}|Vehicle Move (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x25|0x28}}|Update Structure Block|pre=unchanged}}
+
{{PacketList|{{change|0x2D|0x2E}}|Open Book|pre=unchanged}}
{{PacketList|{{change|0x26|0x29}}|Update Sign|pre=unchanged}}
+
{{PacketList|{{change|0x2E|0x2F}}|Open Window|pre=unchanged}}
{{PacketList|{{change|0x27|0x2A}}|Animation (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x2F|0x30}}|Open Sign Editor|pre=unchanged}}
{{PacketList|{{change|0x28|0x2B}}|Spectate|pre=unchanged}}
+
{{PacketList|{{change|0x30|0x31}}|Craft Recipe Response|pre=unchanged}}
{{PacketList|{{change|0x29|0x2C}}|Player Block Placement}}
+
{{PacketList|{{change|0x31|0x32}}|Player Abilities (clientbound)|pre=unchanged}}
{{PacketList|{{change|0x2A|0x2D}}|Use Item|pre=unchanged}}
+
{{PacketList|{{change|0x32|0x33}}|Combat Event|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x34}}|Player Info|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x35}}|Face Player|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x36}}|Player Position And Look (clientbound)|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x37}}|Unlock Recipes|pre=unchanged}}
 +
{{PacketList|{{change|0x37|0x38}}|Destroy Entities|pre=unchanged}}
 +
{{PacketList|{{change|0x38|0x39}}|Remove Entity Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x39|0x3A}}|Resource Pack Send|pre=unchanged}}
 +
{{PacketList|{{change|0x3A|0x3B}}|Respawn}}
 +
{{PacketList|{{change|0x3B|0x3C}}|Entity Head Look|pre=unchanged}}
 +
{{PacketList|{{change|0x3C|0x3D}}|Select Advancement Tab|pre=unchanged}}
 +
{{PacketList|{{change|0x3D|0x3E}}|World Border|pre=unchanged}}
 +
{{PacketList|{{change|0x3E|0x3F}}|Camera|pre=unchanged}}
 +
{{PacketList|{{change|0x3F|0x40}}|Held Item Change (clientbound)|pre=unchanged}}
 +
{{PacketList|{{change|0x40|0x41}}|Update View Position|pre=unchanged}}
 +
{{PacketList|{{change|0x41|0x42}}|Update View Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x42|0x43}}|Display Scoreboard|pre=unchanged}}
 +
{{PacketList|{{change|0x43|0x44}}|Entity Metadata|pre=unchanged}}
 +
{{PacketList|{{change|0x44|0x45}}|Attach Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x45|0x46}}|Entity Velocity|pre=unchanged}}
 +
{{PacketList|{{change|0x46|0x47}}|Entity Equipment|pre=unchanged}}
 +
{{PacketList|{{change|0x47|0x48}}|Set Experience|pre=unchanged}}
 +
{{PacketList|{{change|0x48|0x49}}|Update Health|pre=unchanged}}
 +
{{PacketList|{{change|0x49|0x4A}}|Scoreboard Objective|pre=unchanged}}
 +
{{PacketList|{{change|0x4A|0x4B}}|Set Passengers|pre=unchanged}}
 +
{{PacketList|{{change|0x4B|0x4C}}|Teams|pre=unchanged}}
 +
{{PacketList|{{change|0x4C|0x4D}}|Update Score|pre=unchanged}}
 +
{{PacketList|{{change|0x4D|0x4E}}|Spawn Position|pre=unchanged}}
 +
{{PacketList|{{change|0x4E|0x4F}}|Time Update|pre=unchanged}}
 +
{{PacketList|{{change|0x4F|0x50}}|Title|pre=unchanged}}
 +
{{PacketList|{{change|0x50|0x51}}|Entity Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x51|0x52}}|Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x52|0x53}}|Stop Sound|pre=unchanged}}
 +
{{PacketList|{{change|0x53|0x54}}|Player List Header And Footer|pre=unchanged}}
 +
{{PacketList|{{change|0x54|0x55}}|NBT Query Response|pre=unchanged}}
 +
{{PacketList|{{change|0x55|0x56}}|Collect Item|pre=unchanged}}
 +
{{PacketList|{{change|0x56|0x57}}|Entity Teleport|pre=unchanged}}
 +
{{PacketList|{{change|0x57|0x58}}|Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x58|0x59}}|Entity Properties|pre=unchanged}}
 +
{{PacketList|{{change|0x59|0x5A}}|Entity Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x5A|0x5B}}|Declare Recipes|pre=unchanged}}
 +
{{PacketList|{{change|0x5B|0x5C}}|Tags|pre=unchanged}}
 
  |}
 
  |}
  
Line 301: Line 117:
 
== Entity Metadata ==
 
== Entity Metadata ==
  
{{Warning2|Entity metadata shifted in 19w08a; not all entities are copied here.  All subclasses of entity had shift of 1; all subclasses of living had a second shift (2 total).  All entities listed in the article have been updated, but there are ones not listed here. }}
+
{{#vardefine:meta_prerelease|1}}{{warning2|Lots of shifts, of course}}
 
 
=== Entity Metadata Format ===
 
 
 
Note that entity metadata is a totally distinct concept from block metadata.  It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.
 
 
 
Entity Metadata is an array of entries, each of which looks like the following:
 
 
 
{| class="wikitable"
 
! Name
 
! Type
 
! Meaning
 
|-
 
| Index
 
| Unsigned Byte
 
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.
 
|-
 
| Type
 
| Optional VarInt Enum
 
| Only if Index is not <code>0xff</code>; the type of the index, see the table below
 
|-
 
| Value
 
| Optional ''value of Type''
 
| Only if Index is not <code>0xff</code>: the value of the metadata field
 
|}
 
 
 
{| class="wikitable"
 
! Value of Type field
 
! [[Data types|Type]] of Value field
 
! Notes
 
|-
 
| 0
 
| Byte
 
|
 
|-
 
| 1
 
| VarInt
 
|
 
|-
 
| 2
 
| Float
 
|
 
|-
 
| 3
 
| String
 
|
 
|-
 
| 4
 
| [[Chat]]
 
|
 
|-
 
| 5
 
| OptChat (Boolean + Optional [[Chat]])
 
| [[Chat]] is present if the Boolean is set to true
 
|-
 
| 6
 
| [[Slot]]
 
|
 
|-
 
| 7
 
| Boolean
 
|
 
|-
 
| 8
 
| Rotation
 
| 3 floats: rotation on x, rotation on y, rotation on z
 
|-
 
| 9
 
| [[Data Types#Position|Position]]
 
|
 
|-
 
| 10
 
| OptPosition (Boolean + Optional Position)
 
| Position is present if the Boolean is set to true
 
|-
 
| 11
 
| Direction (VarInt)
 
| (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
 
|-
 
| 12
 
| OptUUID (Boolean + Optional UUID)
 
| UUID is present if the Boolean is set to true
 
|-
 
| 13
 
| OptBlockID (VarInt)
 
| 0 for absent otherwise, <code><nowiki>id &lt;&lt; 4 | data</nowiki></code>
 
|-
 
| 14
 
| [[NBT]]
 
|
 
|-
 
| 15
 
| [[Data Types#Particle|Particle]]
 
|
 
|- {{Added}}
 
| 16
 
| Villager Data
 
| 3 VarInts: villager type, villager profession, level
 
|- {{Added}}
 
| 17
 
| OptVarInt
 
| 0 for absent; 1 + actual value otherwise.  Used for entity IDs.
 
|- {{Added}}
 
| 18
 
| Pose
 
| A VarInt enum: 0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: DYING
 
|}
 
 
 
Villager type (<code>minecraft:villager_type</code> registry):
 
 
 
{| class="wikitable"
 
! Name !! ID
 
|-
 
| <code>minecraft:desert</code> || 0
 
|-
 
| <code>minecraft:jungle</code> || 1
 
|-
 
| <code>minecraft:plains</code> || 2
 
|-
 
| <code>minecraft:savanna</code> || 3
 
|-
 
| <code>minecraft:snow</code> || 4
 
|-
 
| <code>minecraft:swamp</code> || 5
 
|-
 
| <code>minecraft:taiga</code> || 6
 
|}
 
 
 
Villager professions (<code>minecraft:villager_profession</code> registry):
 
 
 
{| class="wikitable"
 
! Name !! ID
 
|-
 
| <code>minecraft:none</code> || 0
 
|-
 
| <code>minecraft:armorer</code> || 1
 
|-
 
| <code>minecraft:butcher</code> || 2
 
|-
 
| <code>minecraft:cartographer</code> || 3
 
|-
 
| <code>minecraft:cleric</code> || 4
 
|-
 
| <code>minecraft:farmer</code> || 5
 
|-
 
| <code>minecraft:fisherman</code> || 6
 
|-
 
| <code>minecraft:fletcher</code> || 7
 
|-
 
| <code>minecraft:leatherworker</code> || 8
 
|-
 
| <code>minecraft:librarian</code> || 9
 
|-
 
| <code>minecraft:mason</code> || 10
 
|-
 
| <code>minecraft:nitwit</code> || 11
 
|-
 
| <code>minecraft:shepherd</code> || 12
 
|-
 
| <code>minecraft:toolsmith</code> || 13
 
|-
 
| <code>minecraft:weaponsmith</code> || 14
 
|}
 
 
 
=== Mobs ===
 
 
 
Entity IDs have shifted with the addition of some new mobs.
 
 
 
=== Entity ===
 
 
 
The base class.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
|rowspan="9"| 0
 
|rowspan="9"| Byte
 
! Bit mask
 
! Meaning
 
|rowspan="9"| 0
 
|-
 
| 0x01
 
| On Fire
 
|-
 
| 0x02
 
| Crouched
 
|-
 
| 0x04
 
| Unused (previously riding)
 
|-
 
| 0x08
 
| Sprinting
 
|-
 
| 0x10
 
| Swimming
 
|-
 
| 0x20
 
| Invisible
 
|-
 
| 0x40
 
| Glowing effect
 
|-
 
| 0x80
 
| Flying with {{Minecraft Wiki|elytra}}
 
|-
 
| 1
 
| VarInt
 
|colspan="2"| Air
 
| 300
 
|-
 
| 2
 
| OptChat
 
|colspan="2"| Custom name
 
| empty
 
|-
 
| 3
 
| Boolean
 
|colspan="2"| Is custom name visible
 
| false
 
|-
 
| 4
 
| Boolean
 
|colspan="2"| Is silent
 
| false
 
|-
 
| 5
 
| Boolean
 
|colspan="2"| No gravity
 
| false
 
|- {{Added}}
 
| 6
 
| Pose
 
|colspan="2"| Pose
 
| STANDING
 
|}
 
 
 
=== Itemed Throwable ===
 
 
 
Extends [[#Throwable|Throwable]].
 
 
 
Used for all things that previously extended throwable other than potions, which already had an item.
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 7
 
| Slot
 
|colspan="2"| Item
 
| empty (which behaves as if it were a specific item, depending on the subclass)
 
|}
 
 
 
=== Egg ===
 
 
 
Extends [[#Itemed_Throwable|Itemed Throwable]].
 
 
 
No additional metadata.
 
 
 
An empty item behaves as if the item were a <code>minecraft:egg</code>.
 
 
 
=== Ender Pearl ===
 
 
 
Extends [[#Itemed_Throwable|Itemed Throwable]].
 
 
 
No additional metadata.
 
 
 
An empty item behaves as if the item were a <code>minecraft:ender_pearl</code>.
 
 
 
=== Experience Bottle ===
 
 
 
Extends [[#Itemed_Throwable|Itemed Throwable]].
 
 
 
No additional metadata.
 
 
 
<code>minecraft:experience_bottle</code>
 
 
 
=== Snowball ===
 
 
 
Extends [[#Itemed_Throwable|Itemed Throwable]].
 
 
 
No additional metadata.
 
 
 
<code>minecraft:snowball</code>
 
 
 
=== Eye of Ender ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 7
 
| Slot
 
|colspan="2"| Item
 
| empty (which behaves as if it were a <code>minecraft:ender_eye</code>)
 
|}
 
 
 
=== Arrow ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
Abstract base class for [[#TippedArrow|TippedArrow]] (which is used for regular arrows as well as tipped ones) and Spectral Arrow.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| rowspan="3" | {{change|6|7}}
 
| rowspan="3" | Byte
 
! Bit mask
 
! Meaning
 
| rowspan="3" | 0
 
|-
 
| 0x01
 
| Is critical
 
|-
 
| 0x02
 
| Is noclip (used by loyalty tridents when returning)
 
|-
 
| {{change|7|8}}
 
| OptUUID
 
|colspan="2"| Shooter UUID
 
| Empty
 
|- {{added}}
 
| 9
 
| Byte
 
|colspan="2"| Piercing level
 
| 0
 
|}
 
 
 
=== TippedArrow ===
 
 
 
Extends [[#Arrow|Arrow]].
 
 
 
Used for both tipped and regular arrows.  If not tipped, then color is set to -1 and no tipped arrow particles are used.
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|8|10}}
 
| VarInt
 
|colspan="2"| Color (-1 for no particles)
 
| -1
 
|}
 
 
 
=== Trident ===
 
 
 
Extends [[#Arrow|Arrow]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|8|10}}
 
| VarInt
 
|colspan="2"| Loyalty level (enchantment)
 
| 0
 
|}
 
 
 
=== Itemed Fireball ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
Used for regular and small fireballs.  Not used for dragon fireballs and wither skulls.  Interestingly, regular fireballs do not come from an item.
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 7
 
| Slot
 
|colspan="2"| Item
 
| empty (which behaves as if it were a <code>minecraft:fire_charge</code>)
 
|}
 
 
 
=== Fireball ===
 
 
 
Extends {{change|[[#Abstract Fireball|Abstract Fireball]]|[[#Itemed Fireball|Itemed Fireball]]}}.  This is the large fireball shot by ghasts.
 
 
 
No additional metadata.
 
 
 
=== Small Fireball ===
 
 
 
Extends {{change|[[#Abstract Fireball|Abstract Fireball]]|[[#Itemed Fireball|Itemed Fireball]]}}.  This is the fireball shot by blazes and dispensers with fire charges.
 
 
 
No additional metadata.
 
 
 
=== Fireworks ===
 
 
 
Extends [[#Entity|Entity]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|6|7}}
 
| [[Slot]]
 
|colspan="2"| Firework info
 
| empty
 
|-
 
| {{change|7|8}}
 
| {{Change|VarInt|OptVarInt}}
 
|colspan="2"| Entity ID of entity which used firework (for elytra boosting)
 
| 0
 
|- {{Added}}
 
| 9
 
| Boolean
 
|colspan="2"| Shot at angle (from a crossbow)
 
| false
 
|}
 
  
 
=== Living ===
 
=== Living ===
  
Extends [[#Entity|Entity]].
+
{{Metadata inherit|Living|inherits=Entity|start_at=7}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 741: Line 129:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
  |rowspan="5"| {{change|6|7}}
+
  |rowspan="5"| {{Metadata id|}}
 
  |rowspan="5"| Byte
 
  |rowspan="5"| Byte
 
  |colspan="2"| Hand states, used to trigger blocking/eating/drinking animation.
 
  |colspan="2"| Hand states, used to trigger blocking/eating/drinking animation.
Line 758: Line 146:
 
  | In riptide spin attack
 
  | In riptide spin attack
 
  |-
 
  |-
  | {{change|7|8}}
+
  | {{Metadata id|}}
 
  | Float
 
  | Float
 
  |colspan="2"| Health
 
  |colspan="2"| Health
 
  | 1.0
 
  | 1.0
 
  |-
 
  |-
  | {{change|8|9}}
+
  | {{Metadata id|}}
 
  | VarInt
 
  | VarInt
 
  |colspan="2"| Potion effect color (or 0 if there is no effect)
 
  |colspan="2"| Potion effect color (or 0 if there is no effect)
 
  | 0
 
  | 0
 
  |-
 
  |-
  | {{change|9|10}}
+
  | {{Metadata id|}}
 
  | Boolean
 
  | Boolean
 
  |colspan="2"| Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount
 
  |colspan="2"| Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount
 
  | false
 
  | false
 
  |-
 
  |-
  | {{change|10|11}}
+
  | {{Metadata id|}}
 
  | VarInt
 
  | VarInt
 
  |colspan="2"| Number of arrows in entity
 
  |colspan="2"| Number of arrows in entity
 
  | 0
 
  | 0
 
  |- {{Added}}
 
  |- {{Added}}
  | 12
+
  | {{Metadata id|added}}
 +
| VarInt
 +
|colspan="2"| Health added by absorption (based on the AbsorptionAmount tag)
 +
| 0
 +
|-
 +
| {{Metadata id|}}
 
  | OptBlockPos
 
  | OptBlockPos
  |colspan="2"| Unknown (Bed location?)
+
  |colspan="2"| Sleeping location (from SleepingX, SleepingY, SleepingZ tags)
 
  | Absent
 
  | Absent
 
  |}
 
  |}
  
=== Panda ===
+
=== Bee ===
  
Extends [[#Animal|Animal]].
+
{{Metadata inherit|Bee|inherits=Insentient|start_at=16}}
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 794: Line 187:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
  | 15
+
  |rowspan="5"| {{Metadata id|}}
| Integer
+
  |rowspan="5"| Byte
|colspan="2"| Breed timer?  Set to 32 when something happens, and then counts down to 0 again.  At 29 and 14 (before counting down), will play the <code>entity.panda.cant_breed</code> sound event.
+
  |colspan="2"| Flags
| 0
+
  |rowspan="5"| 0
|-
 
  | 16
 
| Integer
 
  |colspan="2"| Sneeze timer.  Counts up from 0; when it hits 1 the <code>entity.panda.pre_sneeze</code> event plays and when it hits 21 the <code>entity.panda.sneeze</code> event plays (and it is set back to 0 and the sneeze flag is cleared).
 
| 0
 
|-
 
  | 17
 
| Integer
 
|colspan="2"| Eat timer.  If nonzero, counts upwards.
 
| 0
 
 
  |-
 
  |-
  | 18
+
  | 0x01 || ''Unused''
| Byte
 
|colspan="2"| Main Gene
 
| 0
 
 
  |-
 
  |-
  | 19
+
  | 0x02 || Is angry
| Byte
 
|colspan="2"| Hidden Gene
 
| 0
 
 
  |-
 
  |-
  |rowspan="6"| 20
+
  | 0x04 || Has stung
|rowspan="6"| Byte
 
! Bit mask
 
! Meaning
 
|rowspan="6"| 0
 
 
  |-
 
  |-
  | 0x01
+
  | 0x08 || Has nectar
| Unused
 
 
  |-
 
  |-
  | 0x02
+
  | {{Metadata id|}}
| Is sneezing
 
|-
 
| 0x04
 
| Is eating
 
|-
 
| 0x08
 
| Unknown
 
|-
 
| 0x10
 
| Unknown
 
|}
 
 
 
=== Fox ===
 
 
 
Extends [[#Animal|Animal]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 15
 
 
  | VarInt
 
  | VarInt
  | colspan="2" | Type (0: red, 1: snow)
+
  | colspan="2"| Anger time in ticks
  | 0 (red)
+
  | 0 (Not angry)
|-
 
| rowspan="9" | 16
 
| rowspan="9" | Byte
 
! Bit mask
 
! Meaning
 
| rowspan="9" | 0
 
|-
 
| 0x01 || Sitting
 
|-
 
| 0x02 || ''Unused''
 
|-
 
| 0x04 || Crouching
 
|-
 
| 0x08 || Unknown
 
|-
 
| 0x10 || Unknown
 
|-
 
| 0x20 || Sleeping
 
|-
 
| 0x40 || Unknown
 
|-
 
| 0x80 || Unknown
 
|-
 
| 17
 
| OptUUID
 
| colspan="2" | First UUID (in <code>UUIDs</code> NBT)?
 
| Absent
 
|-
 
| 18
 
| OptUUID
 
| colspan="2" | Second UUID (in <code>UUIDs</code> NBT)?
 
| Absent
 
|}
 
 
 
=== Mooshroom ===
 
 
 
Extends [[#Cow|Cow]].
 
 
 
{{change|No additional metadata.}}
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 15
 
| String
 
| colspan="2"| Variant ("red" or "brown")
 
| red
 
 
  |}
 
  |}
  
=== Raid Participent ===
+
=== Wolf ===
  
{{change||Extends [[#Monster|Monster]].}}
+
{{Metadata inherit|Wolf|inherits=TameableAnimal|start_at=17|pre_start_at=18}}
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 14
 
| boolean
 
| colspan="2"| Is celebrating
 
| false
 
|}
 
 
 
"Is celebrating" appears to control the pose for vindicators and does not appear to be used by other types.
 
 
 
=== Abstract Illager ===
 
 
 
Extends {{change|[[#Monster|Monster]]|[[#Raid Participent|Raid Participent]]}}.
 
 
 
{| class="wikitable" {{removed}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
|rowspan="2"| 12
 
|rowspan="2"| Byte
 
! Bit mask
 
! Meaning
 
|rowspan="2"| 0
 
|-
 
| 0x01
 
| Has target (aggressive state)
 
|}
 
 
 
{{Change||Replaced with pose (presumably?)}}
 
 
 
=== Spellcaster Illager ===
 
 
 
Extends [[#Abstract Illager|Abstract Illlager]].
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 956: Line 215:
 
  !style="width: 250px;" colspan="2"| Meaning
 
  !style="width: 250px;" colspan="2"| Meaning
 
  ! Default
 
  ! Default
 +
|- {{removed}}
 +
| {{Metadata id|removed}}
 +
| Float
 +
|colspan="2"| Damage taken (used for tail rotation)
 +
| Value of health field (1.0)
 
  |-
 
  |-
  | {{change|13|15}}
+
  | {{Metadata id|}}
| Byte
 
| colspan="2"| Spell (0: none, 1: summon vex, 2: attack, 3: wololo, 4: disappear, 5: blindness)
 
| 0
 
|}
 
 
 
=== {{change|EvocationIllager|Evoker}} ===
 
 
 
Extends [[#Spellcaster Illager|Spellcaster Illager]].
 
 
 
=== {{change|IllusionIllager|Illusioner}} ===
 
 
 
Extends [[#Spellcaster Illager|Spellcaster Illager]].
 
 
 
=== Pillager ===
 
 
 
Extends [[#Abstract Illager|Abstract Illlager]].
 
 
 
{| class="wikitable" {{added}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| 15
 
 
  | Boolean
 
  | Boolean
  | colspan="2"| Using crossbow
+
  |colspan="2"| Is begging
 
  | false
 
  | false
|}
 
 
=== {{change|VindicationIllager|Vindicator}} ===
 
 
Extends [[#Abstract Illager|Abstract Illager]].
 
 
=== Ravager ===
 
 
Extends [[#Raid Participent|Raid Participent]]
 
 
No additional metadata.
 
 
{| class="wikitable" {{added}}
 
! Status
 
!colspan="2"| Description
 
 
  |-
 
  |-
  | 4
+
  | {{Metadata id|}}
  |colspan="2"| Starts the attack animation.
+
| VarInt
|-
+
  |colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
| 39
+
  | 14 (Red)
  |colspan="2"| Starts the stun animation.
 
 
  |}
 
  |}
  
=== Witch ===
+
=== Enderman ===
  
Extends {{change|[[#Monster|Monster]]|[[#Raid Participent|Raid Participent]]}}.
+
{{Metadata inherit|Wolf|inherits=Monster|start_at=14|pre_start_at=15}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,018: Line 242:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
  | {{change|12|15}}
+
  | {{Metadata id|}}
 +
| Opt BlockID
 +
|colspan="2"| Carried block
 +
| Absent
 +
|-
 +
| {{Metadata id|}}
 
  | Boolean
 
  | Boolean
  |colspan="2"| Is drinking potion
+
  |colspan="2"| Is screaming
 
  | false
 
  | false
  |}
+
  |- {{added}}
 
+
  | {{Metadata id|added}}
=== AbstractSkeleton ===
 
 
 
Extends [[#Monster|Monster]].
 
 
 
{| class="wikitable" {{removed}}
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
  | {{change|12|14}}
 
 
  | Boolean
 
  | Boolean
  |colspan="2"| Is swinging arms
+
  |colspan="2"| Is stared at
 
  | false
 
  | false
 
  |}
 
  |}
  
{{Change||Replaced with pose (presumably?)}}
+
=== Trident ===
 
 
=== Zombie ===
 
  
Extends [[#Monster|Monster]].
+
{{Metadata inherit|Wolf|inherits=TameableAnimal|start_at=10}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,052: Line 268:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
  | {{change|12|14}}
+
  | {{Metadata id|}}
| Boolean
 
|colspan="2"| Is baby
 
| false
 
|-
 
| {{change|13|15}}
 
 
  | VarInt
 
  | VarInt
  |colspan="2"| Unused (previously type)
+
  |colspan="2"| Loyalty level (enchantment)
 
  | 0
 
  | 0
  |- {{removed}}
+
  |- {{Added}}
  | 14
+
  | {{Metadata id|}}
 
  | Boolean
 
  | Boolean
  |colspan="2"| Are hands held up
+
  |colspan="2"| Has enchantment glint
  | false
+
  | False
|-
 
| {{change|15|16}}
 
| Boolean
 
|colspan="2"| Is becoming a drowned
 
| false
 
 
  |}
 
  |}
  
{{Change||Replaced with pose (presumably?)}}
+
== Block Actions ==
 +
 
 +
No changes so far.
 +
 
 +
== Inventories ==
  
=== Zombie Villager ===
+
No changes so far.
  
Extends [[#Zombie|Zombie]].
+
== Plugin Channels ==
  
{| class="wikitable"
+
No changes so far.
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|16|17}}
 
| Boolean
 
|colspan="2"| Is converting
 
| false
 
|-
 
| {{change|17|18}}
 
| {{Change|VarInt|Villager Data}}
 
|colspan="2"| {{Change|Profession|Villager Data}}
 
| {{change|0|Plains/None/1}}
 
|}
 
  
 +
== Play ==
  
=== Ocelot ===
+
=== Clientbound ===
 +
==== Spawn Mob ====
  
Extends {{change|[[#TameableAnimal|TameableAnimal]]|[[#Ageable|Ageable]]}}.
+
Sent by the server when a mob entity is spawned.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
  |- {{removed}}
+
! Field Type
  | 15
+
  ! Notes
 +
|-
 +
|rowspan="13"| 0x03
 +
|rowspan="13"| Play
 +
  |rowspan="13"| Client
 +
| Entity ID
 +
| VarInt
 +
|
 +
|-
 +
| Entity UUID
 +
| UUID
 +
|
 +
  |-
 +
  | Type
 
  | VarInt
 
  | VarInt
  |colspan="2"| Type (0 = untamed, 1 = tuxedo, 2 = tabby, 3 = siamese).  Used to render regardless as to whether it is tamed or not.
+
  | The type of mob. See [[Entities#Mobs]]
  | 0
+
  |-
  |- {{added}}
+
  | X
  | 15
+
  | Double
  | Boolean
+
  |  
  |colspan="2"| Is trusting
+
  |-
  | false
+
  | Y
  |}
+
  | Double
 
+
  |  
{| class="wikitable" {{added}}
 
! Status
 
  !colspan="2"| Description
 
 
  |-
 
  |-
  | 40
+
  | Z
  |colspan="2"| Spawn smoke particles (trust gaining failed)
+
  | Double
 +
|  
 
  |-
 
  |-
  | 41
+
  | Yaw
  |colspan="2"| Spawn heart particles (trust gaining succeeded)
+
  | Angle
|}
+
  |  
 
 
=== Cat ===
 
 
 
Extends [[#TameableAnimal|TameableAnimal]].
 
 
 
{| class="wikitable" {{added}}
 
  ! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
 
  |-
 
  |-
  | 17
+
  | Pitch
  | VarInt
+
  | Angle
  |colspan="2"| Type (0 = tabby, 1 = black, 2 = red, 3 = siamese, 4 = british_shorthair, 5 = calico, 6 = persian, 7 = ragdoll, 8 = white, 9 = all_black)
+
  |  
| 1
 
 
  |-
 
  |-
  | 18
+
  | Head Pitch
  | Boolean
+
  | Angle
  |colspan="2"| Unknown
+
  |  
| false
 
 
  |-
 
  |-
  | 19
+
  | Velocity X
  | Boolean
+
  | Short
  |colspan="2"| Unknown
+
  | Same units as [[#Entity Velocity|Entity Velocity]]
| false
 
 
  |-
 
  |-
  | 20
+
  | Velocity Y
  | VarInt
+
  | Short
  |colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
+
  | Same units as [[#Entity Velocity|Entity Velocity]]
| 14 (Red)
 
|}
 
 
 
=== Horse ===
 
 
 
Extends [[#AbstractHorse|AbstractHorse]].
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
 
  |-
 
  |-
  | {{change|15|17}}
+
  | Velocity Z
  | VarInt
+
  | Short
  |colspan="2"| Variant (Color & Style)
+
  | Same units as [[#Entity Velocity|Entity Velocity]]
| 0
 
 
  |- {{removed}}
 
  |- {{removed}}
  | 16
+
  | Metadata
| VarInt
+
  | [[Entities#Entity Metadata Format|Entity Metadata]]
|colspan="2"| Armor (0: none, 1: iron, 2: gold, 3: diamond)
+
  |  
| 0 (none)
 
|- {{removed}}
 
| 17
 
  | [[Slot]]
 
  |colspan="2"| Armor Item (Forge only)
 
| Empty
 
 
  |}
 
  |}
  
{{change||Replaced with [[#Entity Equipment|Entity Equipment]] packet. (Uses chestplate slot)}}
+
==== Spawn Player ====
  
=== Trader Llama ===
+
This packet is sent by the server when a player comes into visible range, ''not'' when a player joins.
  
Extends [[#Llama|Llama]].
+
This packet must be sent after the [[#Player Info|Player Info]] packet that adds the player data for the client to use when spawning a player. If the Player Info for the player spawned by this packet is not present when this packet arrives, Notchian clients will not spawn the player entity. The Player Info packet includes skin/cape data.
  
No additional metadata.
+
Servers can, however, safely spawn player entities for players not in visible range. The client appears to handle it correctly.
  
=== Abstract Merchant ===
+
{| class="wikitable"
 
+
  ! Packet ID
Extends [[#Ageable|Ageable]].
+
! State
 
+
! Bound To
{| class="wikitable" {{added}}
+
  ! Field Name
  ! Index
+
  ! Field Type
  ! Type
+
  ! Notes
  !style="width: 250px;" colspan="2"| Meaning
 
  ! Default
 
 
  |-
 
  |-
  | 15
+
  |rowspan="8"| 0x05
 +
|rowspan="8"| Play
 +
|rowspan="8"| Client
 +
| Entity ID
 
  | VarInt
 
  | VarInt
  |colspan="2"| Head shake timer (starts at 40, decrements each tick)
+
  | Player's EID
  | 0
+
|-
  |}
+
| Player UUID
 
+
  | UUID
=== Villager ===
+
  | See below for notes on {{Minecraft Wiki|Server.properties#online-mode|offline mode}} and NPCs
 
+
|-
Extends {{change|[[#Ageable|Ageable]]|[[#Abstract Merchant|Abstract Merchant]]}}.
+
| X
 
+
| Double
{| class="wikitable"
+
|
  ! Index
+
|-
  ! Type
+
| Y
  !style="width: 250px;" colspan="2"| Meaning
+
| Double
  ! Default
+
|  
 +
|-
 +
| Z
 +
| Double
 +
|  
 +
  |-
 +
  | Yaw
 +
  | Angle
 +
  |
 
  |-
 
  |-
  | {{change|13|16}}
+
  | Pitch
  | {{change|VarInt|Villager Data}}
+
| Angle
  |colspan="2"| {{Change|Profession (Farmer = 0, Librarian = 1, Priest = 2, Blacksmith = 3, Butcher = 4, Nitwit = 5)|Villager Data}}
+
|  
  | {{change|0|Plains/None/1}}
+
  |- {{removed}}
 +
  | Metadata
 +
| [[Entities#Entity Metadata Format|Entity Metadata]]
 +
  |  
 
  |}
 
  |}
  
=== Wandering Trader ===
+
When in {{Minecraft Wiki|Server.properties#online-mode|online mode}}, the UUIDs must be valid and have valid skin blobs.
  
Extends [[#Abstract Merchant|Abstract Merchant]].
+
In offline mode, [[Wikipedia:Universally unique identifier#Versions 3 and 5 (namespace name-based)|UUID v3]] is used with the String <code>OfflinePlayer:&lt;player name&gt;</code>, encoded in UTF-8 (and case-sensitive).
  
No additional metadata.
+
For NPCs UUID v2 should be used. Note:
  
== Block Actions ==
+
<+Grum> i will never confirm this as a feature you know that :)
  
No changes so far.
+
In an example UUID, <code>xxxxxxxx-xxxx-Yxxx-xxxx-xxxxxxxxxxxx</code>, the UUID version is specified by <code>Y</code>. So, for UUID v3, <code>Y</code> will always be <code>3</code>, and for UUID v2, <code>Y</code> will always be <code>2</code>.
  
== Inventories ==
+
==== Update Block Entity ====
  
Merged
+
Sets the block entity associated with the block at the given location.
  
== Plugin Channels ==
+
{| class="wikitable"
 
 
Merged
 
 
 
== Play ==
 
 
 
=== Clientbound ===
 
 
 
Merged
 
 
 
=== Serverbound ===
 
 
 
==== Set Difficulty ====
 
 
 
Must have at least op level 2 to use.  Appears to only be used on singleplayer; the difficulty buttons are still disabled in multiplayer.
 
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,264: Line 436:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="1"| 0x02
+
  |rowspan="3"| {{change|0x09|0x0A}}
  |rowspan="1"| Play
+
  |rowspan="3"| Play
  |rowspan="1"| Server
+
  |rowspan="3"| Client
  | New difficulty
+
| Location
  | Byte
+
| Position
  | 0: peaceful, 1: easy, 2: normal, 3: hard
+
  |  
 +
  |-
 +
| Action
 +
| Unsigned Byte
 +
  | The type of update to perform, see below
 +
|-
 +
| NBT Data
 +
| [[NBT|NBT Tag]]
 +
| Data to set.  May be a TAG_END (0), in which case the block entity at the given location is removed (though this is not required since the client will remove the block entity automatically on chunk unload or block removal)
 
  |}
 
  |}
  
==== Click Window Button ====
+
''Action'' field:
  
{{Change|Was named Enchant Item}}
+
* '''1''': Set data of a mob spawner (everything except for SpawnPotentials: current delay, min/max delay, mob to be spawned, spawn count, spawn range, etc.)
 +
* '''2''': Set command block text (command and last execution status)
 +
* '''3''': Set the level, primary, and secondary powers of a beacon
 +
* '''4''': Set rotation and skin of mob head
 +
* '''5''': Declare a conduit
 +
* '''6''': Set base color and patterns on a banner
 +
* '''7''': Set the data for a Structure tile entity
 +
* '''8''': Set the destination for a end gateway
 +
* '''9''': Set the text on a sign
 +
* '''10''': Unused
 +
* '''11''': Declare a bed
 +
* '''12''': Set data of a jigsaw block
 +
* '''13''': Set items in a campfire
 +
* {{change||'''14''': Beehive information}}
  
{{Change||Used more generally than just for enchanting in 1.14, although the code internally supported general use in earlier versions.}}
+
==== Change Game State ====
 +
 
 +
Used for a wide variety of game state things, from whether to bed use to gamemode to demo messages.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,286: Line 481:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="2"| 0x07
+
  |rowspan="2"| 0x1F
 
  |rowspan="2"| Play
 
  |rowspan="2"| Play
  |rowspan="2"| Server
+
  |rowspan="2"| Client
  | Window ID
+
  | Reason
  | Byte
+
  | Unsigned Byte
  | The ID of the {{change|enchantment table}} window sent by [[#Open Window|Open Window]]
+
  | See below
 
  |-
 
  |-
  | {{Change|Enchantment|Button ID}}
+
  | Value
  | Byte
+
  | Float
  | {{change|The position of the enchantment on the enchantment table window, starting with 0 as the topmost one|Meaning depends on window type; see below}}
+
  | Depends on Reason
 
  |}
 
  |}
 +
 +
''Reason codes'':
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Window type
+
  ! Reason
  ! ID
+
  ! Effect
  ! Meaning
+
  ! Value
 
  |-
 
  |-
  |rowspan="3"| Enchantment Table
+
  | 0
  | 0 || Topmost enchantment
+
| Invalid Bed
 +
  | Would be used to switch between messages, but the only used message is 0 for invalid bed
 
  |-
 
  |-
  | 1 || Middle enchantment
+
  | 1
 +
| End raining
 +
|  
 
  |-
 
  |-
  | 2 || Bottom enchantment
+
  | 2
 +
| Begin raining
 +
|  
 
  |-
 
  |-
  |rowspan="4"| Lectern
+
  | 3
  | 1 || Unknown - maybe previous page?  (which does give a redstone output)
+
| Change gamemode
 +
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator
 
  |-
 
  |-
  | 2 || Unknown - maybe next page?
+
  | 4
 +
| Exit end
 +
| 0: Immediately send Client Status of respawn without showing end credits; 1: Show end credits and respawn at the end (or when esc is pressed).  1 is sent if the player has not yet received the "The end?" advancement, while if they do have it 0 is used.
 
  |-
 
  |-
  | 3 || Take Book
+
  | 5
 +
| Demo message
 +
| 0: Show welcome to demo screen, 101: Tell movement controls, 102: Tell jump control, 103: Tell inventory control
 +
|-
 +
| 6
 +
| Arrow hitting player
 +
| Appears to be played when an arrow strikes another player in Multiplayer
 +
|-
 +
| 7
 +
| Fade value
 +
| The current darkness value. 1 = Dark, 0 = Bright, Setting the value higher causes the game to change color and freeze
 
  |-
 
  |-
  | 100? || Unknown - actual value is 100 + some parameter, so there may be multiple
+
  | 8
 +
| Fade time
 +
| Time in ticks for the sky to fade
 
  |-
 
  |-
  | Stonecutter
+
  | 9
  |colspan="2"| Recipe button number - 4*row + col.  Depends on the item.
+
  | Play pufferfish sting sound
 
  |-
 
  |-
  | Loom
+
  | 10
  |colspan="2"| Recipe button number - 4*row + col. Depends on the item.
+
  | Play elder guardian mob appearance (effect and sound)
 +
|- {{Added}}
 +
| 11
 +
  | Enable respawn screen
 +
| 0: Enable respawn screen, 1: Immediately respawn (sent when the doImmediateRespawn gamerule changes)
 
  |}
 
  |}
  
==== Lock Difficulty ====
+
==== Chunk Data ====
 +
{{Main|Chunk Format}}
 +
{{See also|#Unload Chunk}}
  
Must have at least op level 2 to useAppears to only be used on singleplayer; the difficulty buttons are still disabled in multiplayer.
+
{{Need Info|How do biomes work now?  The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed..([https://www.reddit.com/r/Mojira/comments/e5at6i/a_discussion_for_the_changes_to_how_biomes_are/ /r/mojira discussion] which notes that it seems to be some kind of interpolation, and 3D biomes are only used in the nether)}}
  
{| class="wikitable" {{added}}
+
The server only sends skylight information for chunk pillars in the {{Minecraft Wiki|Overworld}}, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent.  This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with [[#Update Block Entity|Update Block Entity]] later).
 +
 
 +
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,338: Line 563:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="1"| 0x0F
+
  |rowspan="10"| {{change|0x21|0x22}}
  |rowspan="1"| Play
+
  |rowspan="10"| Play
  |rowspan="1"| Server
+
  |rowspan="10"| Client
  | Locked
+
| Chunk X
 +
| Int
 +
| Chunk coordinate (block coordinate divided by 16, rounded down)
 +
|-
 +
| Chunk Z
 +
| Int
 +
| Chunk coordinate (block coordinate divided by 16, rounded down)
 +
|-
 +
  | Full chunk
 
  | Boolean
 
  | Boolean
  |
+
  | See [[Chunk Format#Full chunk|Chunk Format]]
 +
|-
 +
| Primary Bit Mask
 +
| VarInt
 +
| Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
 +
|-
 +
| Heightmaps
 +
| [[NBT]]
 +
| Compound containing one long array named <code>MOTION_BLOCKING</code>, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a <code>WORLD_SURFACE</code> long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
 +
|- {{Added}}
 +
| Biomes
 +
| Optional array of Integer
 +
| 1024 biome IDs, ordered by x then z then d, in 4&times;4&times;4 blocks.  Not present if full chunk is false.
 +
|-
 +
| Size
 +
| VarInt
 +
| Size of Data in bytes
 +
|-
 +
| Data
 +
| Byte array
 +
| See [[Chunk Format#Data structure|data structure]] in Chunk Format
 +
|-
 +
| Number of block entities
 +
| VarInt
 +
| Number of elements in the following array
 +
|-
 +
| Block entities
 +
| Array of [[NBT|NBT Tag]]
 +
| All block entities in the chunk.  Use the x, y, and z tags in the NBT to determine their positions.
 
  |}
 
  |}
  
==== Recipe Book Data ====
+
Note that the Notchian client requires an [[#Update View Position|Update View Position]] packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.
 +
 
 +
{{Change||To get the biome at a coordinate, use <code>biomes[((y >> 2) & 63) << 4 {{!}} ((z >> 2) & 3) << 2 {{!}} ((x >> 2) & 3)]</code>}}
 +
 
 +
===== Data structure =====
 +
 
 +
The data section of the packet contains most of the useful data for the chunk.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| Data
 +
| Array of [[Chunk Format#Chunk Section structure|Chunk Section]]
 +
| The number of elements in the array is equal to the number of bits set in Primary Bit Mask. Sections are sent bottom-to-top, i.e. the first section, if sent, extends from Y=0 to Y=15.
 +
|- {{removed}}
 +
| Biomes
 +
| Optional Int Array
 +
| Only sent if full chunk is true; 256 entries if present
 +
|}
 +
 
 +
==== Particle ====
 +
 
 +
Displays the named particle.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,352: Line 638:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="11"| {{change|0x1B|0x1D}}
+
  |rowspan="11"| {{Change|0x23|0x24}}
 
  |rowspan="11"| Play
 
  |rowspan="11"| Play
  |rowspan="11"| Server
+
  |rowspan="11"| Client
  |colspan="2"| Type
+
  | Particle ID
  | VarInt
+
| Int
  | Determines the format of the rest of the packet
+
| The particle ID listed in [[#Particle|the particle data type]].
 +
|-
 +
| Long Distance
 +
| Boolean
 +
| If true, particle distance increases from 256 to 65536
 +
|-
 +
  | X
 +
  | {{Change|Float|Double}}
 +
| X position of the particle
 +
|-
 +
| Y
 +
| {{Change|Float|Double}}
 +
| Y position of the particle
 +
|-
 +
| Z
 +
| {{Change|Float|Double}}
 +
| Z position of the particle
 
  |-
 
  |-
  ! Type
+
  | Offset X
  ! Field Name
+
  | Float
  !
+
  | This is added to the X position after being multiplied by random.nextGaussian()
!
 
 
  |-
 
  |-
  | 0: Displayed Recipe
+
  | Offset Y
  | Recipe ID
+
  | Float
  | Identifier
+
  | This is added to the Y position after being multiplied by random.nextGaussian()
| A recipe ID
 
 
  |-
 
  |-
  |rowspan="8"| 1: Recipe Book States
+
  | Offset Z
  | Crafting Recipe Book Open
+
  | Float
  | Boolean
+
  | This is added to the Z position after being multiplied by random.nextGaussian()
| Whether the player has the crafting recipe book currently opened/active.
 
 
  |-
 
  |-
  | Crafting Recipe Filter Active
+
  | Particle Data
  | Boolean
+
  | Float
  | Whether the player has the crafting recipe book filter option currently active.
+
  | The data of each particle
 
  |-
 
  |-
  | Smelting Recipe Book Open
+
  | Particle Count
  | Boolean
+
  | Int
  | Whether the player has the smelting recipe book currently opened/active.
+
  | The number of particles to create
 
  |-
 
  |-
  | Smelting Recipe Filter Active
+
  | Data
  | Boolean
+
  | Varies
  | Whether the player has the smelting recipe book filter option currently active.
+
  | The variable data listed in [[#Particle|the particle data type]].
|- {{Added}}
 
| Blasting Recipe Book Open
 
| Boolean
 
| May be swapped with smoking recipe book.  Also, the notchian client appears to use the same value for both of those books currently.
 
|- {{Added}}
 
| Blasting Recipe Filter Active
 
| Boolean
 
| May be swapped with smoking recipe book.  Also, the notchian client appears to use the same value for both of those books currently.
 
|- {{Added}}
 
| Smoking Recipe Book Open
 
| Boolean
 
|
 
|- {{Added}}
 
| Smoking Recipe Filter Active
 
| Boolean
 
|
 
 
  |}
 
  |}
  
The Recipe Book Status type is sent when one of the states changes.
+
==== Join Game ====
  
==== Update Jigsaw Block ====
+
See [[Protocol Encryption]] for information on logging in.
  
Sent when Done is pressed on the {{Minecraft Wiki|Jigsaw Block}} interface.
+
{| class="wikitable"
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,421: Line 702:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x27
+
  |rowspan="9"| {{change|0x25|0x26}}
  |rowspan="4"| Play
+
  |rowspan="9"| Play
  |rowspan="4"| Server
+
  |rowspan="9"| Client
  | Location
+
| Entity ID
  | Position
+
| Int
  | Block entity location
+
| The player's Entity ID (EID)
 +
|-
 +
| Gamemode
 +
| Unsigned Byte
 +
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. Bit 3 (0x8) is the hardcore flag.
 +
|-
 +
| Dimension
 +
| Int Enum
 +
| -1: Nether, 0: Overworld, 1: End; also, note that this is not a VarInt but instead a regular int.
 +
|- {{Added}}
 +
| Hashed seed
 +
| Long
 +
| First 8 bytes of the SHA-256 hash of the world's seed.
 +
|-
 +
| Max Players
 +
| Unsigned Byte
 +
| Was once used by the client to draw the player list, but now is ignored
 +
|-
 +
  | Level Type
 +
  | String Enum (16)
 +
  | default, flat, largeBiomes, amplified, customized, buffet, default_1_1
 
  |-
 
  |-
  | Attachment type
+
  | View Distance
| Identifier
+
  | VarInt
  |  
+
  | Render distance (2-32)
  |-  
 
| Target pool
 
| Identifier
 
|
 
 
  |-
 
  |-
  | Final state
+
  | Reduced Debug Info
  | String
+
  | Boolean
  | "Turns into" on the GUI, <code>final_state</code> in NBT
+
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 +
|- {{Added}}
 +
| Enable respawn screen
 +
| Boolean
 +
| Set to false when the doImmediateRespawn gamerule is true
 
  |}
 
  |}
  
==== Player Block Placement ====
+
==== Respawn ====
 +
 
 +
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
  
 
{| class="wikitable"
 
{| class="wikitable"
|-
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,452: Line 754:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="9"| {{change|0x29|0x2C}}
+
  |rowspan="4"| {{change|0x3A|0x3B}}
  |rowspan="9"| Play
+
  |rowspan="4"| Play
  |rowspan="9"| Server
+
  |rowspan="4"| Client
  |{{removed}}| Location
+
  | Dimension
  |{{removed}}| Position
+
  | Int Enum
  |{{removed}}| Block position
+
  | -1: The Nether, 0: The Overworld, 1: The End
  |- {{removed}}
+
  |- {{Added}}
  | Face
+
  | Hashed seed
  | VarInt Enum
+
  | Long
  | The face on which the block is placed (as documented at [[#Player Digging|Player Digging]])
+
  | First 8 bytes of the SHA-256 hash of the world's seed.
 
  |-
 
  |-
  | Hand
+
  | Gamemode
  | VarInt Enum
+
  | Unsigned Byte
  | The hand from which the block is placed; 0: main hand, 1: off hand
+
  | 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included
|- {{added}}
 
| Location
 
| Position
 
| Block position
 
|- {{added}}
 
| Face
 
| VarInt Enum
 
| The face on which the block is placed (as documented at [[#Player Digging|Player Digging]])
 
|-
 
| Cursor Position X
 
| Float
 
| The position of the crosshair on the block, from 0 to 1 increasing from west to east
 
|-
 
| Cursor Position Y
 
| Float
 
| The position of the crosshair on the block, from 0 to 1 increasing from bottom to top
 
 
  |-
 
  |-
  | Cursor Position Z
+
  | Level Type
  | Float
+
  | String (16)
  | The position of the crosshair on the block, from 0 to 1 increasing from north to south
+
  | Same as [[#Join Game|Join Game]]
|- {{added}}
 
| Inside block
 
| Boolean
 
| True when the player's head is inside of a block.
 
 
  |}
 
  |}
  
Upon placing a block, this packet is sent once.
+
{{Warning2|Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
  
The Cursor Position X/Y/Z fields (also known as in-block coordinates) are calculated using raytracing. The unit corresponds to sixteen pixel in the default resource pack. For example, let's say a slab is being placed against the south face of a full block. The Cursor Position X will be higher if the player was pointing near the right (east) edge of the face, lower if pointing near the left. The Cursor Position Y will be used to determine whether it will appear as a bottom slab (values 0.0–0.5) or as a top slab (values 0.5-1.0). The Cursor Position Z should be 1.0 since the player was looking at the southernmost part of the block.
+
If you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.}}
  
{{Change||Inside block is true when a player's head (specifically eyes) are inside of a block's collision. In 1.13 and later versions, collision is rather complicated and individual blocks can have multiple collision boxes.  For instance, a ring of vines has a non-colliding hole in the middle.  This value is only true when the player is directly in the box.  In practice, though, this value is only used by scaffolding to place in front of the player when sneaking inside of it (other blocks will place behind when you intersect with them -- try with glass for instance).}}
+
=== Serverbound ===
 +
 
 +
No changes so far.
  
 
== Handshaking ==
 
== Handshaking ==
Line 1,506: Line 790:
 
=== Serverbound ===
 
=== Serverbound ===
  
<!-- ==== Handshake ====
+
==== Handshake ====
  
 
This causes the server to switch into the target state.
 
This causes the server to switch into the target state.
Line 1,523: Line 807:
 
  | Protocol Version
 
  | Protocol Version
 
  | VarInt
 
  | VarInt
  | See [[protocol version numbers]] (currently {{change|498|550}})
+
  | See [[protocol version numbers]] (currently {{change|498|577}})
 
  |-
 
  |-
 
  | Server Address
 
  | Server Address
Line 1,536: Line 820:
 
  | VarInt Enum
 
  | VarInt Enum
 
  | 1 for [[#Status|status]], 2 for [[#Login|login]]
 
  | 1 for [[#Status|status]], 2 for [[#Login|login]]
  |}-->
+
  |}
  
 
== Status ==
 
== Status ==

Revision as of 17:09, 16 January 2020

This page documents the changes from the last stable Minecraft release (currently 1.14.4, protocol 498) to the current pre-release (currently 1.15.2-pre2, protocol 577). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshaking serverbound
0x00 Handshake Current Pre
Play clientbound
0x03 Spawn Mob Current Pre
0x05 Spawn Player Current Pre
0x5C 0x08 Acknowledge Player Digging Current (unchanged)
0x08 0x09 Block Break Animation Current (unchanged)
0x09 0x0A Update Block Entity Current Pre
0x0A 0x0B Block Action Current (unchanged)
0x0B 0x0C Block Change Current (unchanged)
0x0C 0x0D Boss Bar Current (unchanged)
0x0D 0x0E Server Difficulty Current (unchanged)
0x0E 0x0F Chat Message (clientbound) Current (unchanged)
0x0F 0x10 Multi Block Change Current (unchanged)
0x10 0x11 Tab-Complete (clientbound) Current (unchanged)
0x11 0x12 Declare Commands Current (unchanged)
0x12 0x13 Confirm Transaction (clientbound) Current (unchanged)
0x13 0x14 Close Window (clientbound) Current (unchanged)
0x14 0x15 Window Items Current (unchanged)
0x15 0x16 Window Property Current (unchanged)
0x16 0x17 Set Slot Current (unchanged)
0x17 0x18 Set Cooldown Current (unchanged)
0x18 0x19 Plugin Message (clientbound) Current (unchanged)
0x19 0x1A Named Sound Effect Current (unchanged)
0x1A 0x1B Disconnect (play) Current (unchanged)
0x1B 0x1C Entity Status Current (unchanged)
0x1C 0x1D Explosion Current (unchanged)
0x1D 0x1E Unload Chunk Current (unchanged)
0x1E 0x1F Change Game State Current Pre
0x1F 0x20 Open Horse Window Current (unchanged)
0x20 0x21 Keep Alive (clientbound) Current (unchanged)
0x21 0x22 Chunk Data Current Pre
0x22 0x23 Effect Current (unchanged)
0x23 0x24 Particle Current Pre
0x24 0x25 Update Light Current (unchanged)
0x25 0x26 Join Game Current Pre
0x26 0x27 Map Data Current (unchanged)
0x27 0x28 Trade List Current (unchanged)
0x28 0x29 Entity Relative Move Current (unchanged)
0x29 0x2A Entity Look And Relative Move Current (unchanged)
0x2A 0x2B Entity Look Current (unchanged)
0x2B 0x2C Entity Current (unchanged)
0x2C 0x2D Vehicle Move (clientbound) Current (unchanged)
0x2D 0x2E Open Book Current (unchanged)
0x2E 0x2F Open Window Current (unchanged)
0x2F 0x30 Open Sign Editor Current (unchanged)
0x30 0x31 Craft Recipe Response Current (unchanged)
0x31 0x32 Player Abilities (clientbound) Current (unchanged)
0x32 0x33 Combat Event Current (unchanged)
0x33 0x34 Player Info Current (unchanged)
0x34 0x35 Face Player Current (unchanged)
0x35 0x36 Player Position And Look (clientbound) Current (unchanged)
0x36 0x37 Unlock Recipes Current (unchanged)
0x37 0x38 Destroy Entities Current (unchanged)
0x38 0x39 Remove Entity Effect Current (unchanged)
0x39 0x3A Resource Pack Send Current (unchanged)
0x3A 0x3B Respawn Current Pre
0x3B 0x3C Entity Head Look Current (unchanged)
0x3C 0x3D Select Advancement Tab Current (unchanged)
0x3D 0x3E World Border Current (unchanged)
0x3E 0x3F Camera Current (unchanged)
0x3F 0x40 Held Item Change (clientbound) Current (unchanged)
0x40 0x41 Update View Position Current (unchanged)
0x41 0x42 Update View Distance Current (unchanged)
0x42 0x43 Display Scoreboard Current (unchanged)
0x43 0x44 Entity Metadata Current (unchanged)
0x44 0x45 Attach Entity Current (unchanged)
0x45 0x46 Entity Velocity Current (unchanged)
0x46 0x47 Entity Equipment Current (unchanged)
0x47 0x48 Set Experience Current (unchanged)
0x48 0x49 Update Health Current (unchanged)
0x49 0x4A Scoreboard Objective Current (unchanged)
0x4A 0x4B Set Passengers Current (unchanged)
0x4B 0x4C Teams Current (unchanged)
0x4C 0x4D Update Score Current (unchanged)
0x4D 0x4E Spawn Position Current (unchanged)
0x4E 0x4F Time Update Current (unchanged)
0x4F 0x50 Title Current (unchanged)
0x50 0x51 Entity Sound Effect Current (unchanged)
0x51 0x52 Sound Effect Current (unchanged)
0x52 0x53 Stop Sound Current (unchanged)
0x53 0x54 Player List Header And Footer Current (unchanged)
0x54 0x55 NBT Query Response Current (unchanged)
0x55 0x56 Collect Item Current (unchanged)
0x56 0x57 Entity Teleport Current (unchanged)
0x57 0x58 Advancements Current (unchanged)
0x58 0x59 Entity Properties Current (unchanged)
0x59 0x5A Entity Effect Current (unchanged)
0x5A 0x5B Declare Recipes Current (unchanged)
0x5B 0x5C Tags Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Warning.png Lots of shifts, of course

Living

Extends Entity.

Index Type Meaning Default
7 Byte Hand states, used to trigger blocking/eating/drinking animation. 0
Bit mask Meaning
0x01 Is hand active
0x02 Active hand (0 = main hand, 1 = offhand)
0x04 In riptide spin attack
8 Float Health 1.0
9 VarInt Potion effect color (or 0 if there is no effect) 0
10 Boolean Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount false
11 VarInt Number of arrows in entity 0
12 VarInt Health added by absorption (based on the AbsorptionAmount tag) 0
12 13 OptBlockPos Sleeping location (from SleepingX, SleepingY, SleepingZ tags) Absent

Bee

Extends Insentient.

Index Type Meaning Default
16 Byte Flags 0
0x01 Unused
0x02 Is angry
0x04 Has stung
0x08 Has nectar
17 VarInt Anger time in ticks 0 (Not angry)

Wolf

Extends TameableAnimal.

Index Type Meaning Default
17 Float Damage taken (used for tail rotation) Value of health field (1.0)
18 Boolean Is begging false
19 VarInt Collar color (values are those used with dyes) 14 (Red)

Enderman

Extends Monster.

Index Type Meaning Default
14 15 Opt BlockID Carried block Absent
15 16 Boolean Is screaming false
17 Boolean Is stared at false

Trident

Extends TameableAnimal.

Index Type Meaning Default
10 VarInt Loyalty level (enchantment) 0
11 Boolean Has enchantment glint False

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Play

Clientbound

Spawn Mob

Sent by the server when a mob entity is spawned.

Packet ID State Bound To Field Name Field Type Notes
0x03 Play Client Entity ID VarInt
Entity UUID UUID
Type VarInt The type of mob. See Entities#Mobs
X Double
Y Double
Z Double
Yaw Angle
Pitch Angle
Head Pitch Angle
Velocity X Short Same units as Entity Velocity
Velocity Y Short Same units as Entity Velocity
Velocity Z Short Same units as Entity Velocity
Metadata Entity Metadata

Spawn Player

This packet is sent by the server when a player comes into visible range, not when a player joins.

This packet must be sent after the Player Info packet that adds the player data for the client to use when spawning a player. If the Player Info for the player spawned by this packet is not present when this packet arrives, Notchian clients will not spawn the player entity. The Player Info packet includes skin/cape data.

Servers can, however, safely spawn player entities for players not in visible range. The client appears to handle it correctly.

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Client Entity ID VarInt Player's EID
Player UUID UUID See below for notes on offline mode and NPCs
X Double
Y Double
Z Double
Yaw Angle
Pitch Angle
Metadata Entity Metadata

When in online mode, the UUIDs must be valid and have valid skin blobs.

In offline mode, UUID v3 is used with the String OfflinePlayer:<player name>, encoded in UTF-8 (and case-sensitive).

For NPCs UUID v2 should be used. Note:

<+Grum> i will never confirm this as a feature you know that :)

In an example UUID, xxxxxxxx-xxxx-Yxxx-xxxx-xxxxxxxxxxxx, the UUID version is specified by Y. So, for UUID v3, Y will always be 3, and for UUID v2, Y will always be 2.

Update Block Entity

Sets the block entity associated with the block at the given location.

Packet ID State Bound To Field Name Field Type Notes
0x09 0x0A Play Client Location Position
Action Unsigned Byte The type of update to perform, see below
NBT Data NBT Tag Data to set. May be a TAG_END (0), in which case the block entity at the given location is removed (though this is not required since the client will remove the block entity automatically on chunk unload or block removal)

Action field:

  • 1: Set data of a mob spawner (everything except for SpawnPotentials: current delay, min/max delay, mob to be spawned, spawn count, spawn range, etc.)
  • 2: Set command block text (command and last execution status)
  • 3: Set the level, primary, and secondary powers of a beacon
  • 4: Set rotation and skin of mob head
  • 5: Declare a conduit
  • 6: Set base color and patterns on a banner
  • 7: Set the data for a Structure tile entity
  • 8: Set the destination for a end gateway
  • 9: Set the text on a sign
  • 10: Unused
  • 11: Declare a bed
  • 12: Set data of a jigsaw block
  • 13: Set items in a campfire
  • 14: Beehive information

Change Game State

Used for a wide variety of game state things, from whether to bed use to gamemode to demo messages.

Packet ID State Bound To Field Name Field Type Notes
0x1F Play Client Reason Unsigned Byte See below
Value Float Depends on Reason

Reason codes:

Reason Effect Value
0 Invalid Bed Would be used to switch between messages, but the only used message is 0 for invalid bed
1 End raining
2 Begin raining
3 Change gamemode 0: Survival, 1: Creative, 2: Adventure, 3: Spectator
4 Exit end 0: Immediately send Client Status of respawn without showing end credits; 1: Show end credits and respawn at the end (or when esc is pressed). 1 is sent if the player has not yet received the "The end?" advancement, while if they do have it 0 is used.
5 Demo message 0: Show welcome to demo screen, 101: Tell movement controls, 102: Tell jump control, 103: Tell inventory control
6 Arrow hitting player Appears to be played when an arrow strikes another player in Multiplayer
7 Fade value The current darkness value. 1 = Dark, 0 = Bright, Setting the value higher causes the game to change color and freeze
8 Fade time Time in ticks for the sky to fade
9 Play pufferfish sting sound
10 Play elder guardian mob appearance (effect and sound)
11 Enable respawn screen 0: Enable respawn screen, 1: Immediately respawn (sent when the doImmediateRespawn gamerule changes)

Chunk Data

Main article: Chunk Format
See also: #Unload Chunk
Huh.png The following information needs to be added to this page:
How do biomes work now? The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed... (/r/mojira discussion which notes that it seems to be some kind of interpolation, and 3D biomes are only used in the nether)

The server only sends skylight information for chunk pillars in the Overworld, it's up to the client to know in which dimenison the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent. This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with Update Block Entity later).

Packet ID State Bound To Field Name Field Type Notes
0x21 0x22 Play Client Chunk X Int Chunk coordinate (block coordinate divided by 16, rounded down)
Chunk Z Int Chunk coordinate (block coordinate divided by 16, rounded down)
Full chunk Boolean See Chunk Format
Primary Bit Mask VarInt Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
Heightmaps NBT Compound containing one long array named MOTION_BLOCKING, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a WORLD_SURFACE long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
Biomes Optional array of Integer 1024 biome IDs, ordered by x then z then d, in 4×4×4 blocks. Not present if full chunk is false.
Size VarInt Size of Data in bytes
Data Byte array See data structure in Chunk Format
Number of block entities VarInt Number of elements in the following array
Block entities Array of NBT Tag All block entities in the chunk. Use the x, y, and z tags in the NBT to determine their positions.

Note that the Notchian client requires an Update View Position packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.

To get the biome at a coordinate, use biomes[((y >> 2) & 63) << 4 | ((z >> 2) & 3) << 2 | ((x >> 2) & 3)]

Data structure

The data section of the packet contains most of the useful data for the chunk.

Field Name Field Type Notes
Data Array of Chunk Section The number of elements in the array is equal to the number of bits set in Primary Bit Mask. Sections are sent bottom-to-top, i.e. the first section, if sent, extends from Y=0 to Y=15.
Biomes Optional Int Array Only sent if full chunk is true; 256 entries if present

Particle

Displays the named particle.

Packet ID State Bound To Field Name Field Type Notes
0x23 0x24 Play Client Particle ID Int The particle ID listed in the particle data type.
Long Distance Boolean If true, particle distance increases from 256 to 65536
X Float Double X position of the particle
Y Float Double Y position of the particle
Z Float Double Z position of the particle
Offset X Float This is added to the X position after being multiplied by random.nextGaussian()
Offset Y Float This is added to the Y position after being multiplied by random.nextGaussian()
Offset Z Float This is added to the Z position after being multiplied by random.nextGaussian()
Particle Data Float The data of each particle
Particle Count Int The number of particles to create
Data Varies The variable data listed in the particle data type.

Join Game

See Protocol Encryption for information on logging in.

Packet ID State Bound To Field Name Field Type Notes
0x25 0x26 Play Client Entity ID Int The player's Entity ID (EID)
Gamemode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. Bit 3 (0x8) is the hardcore flag.
Dimension Int Enum -1: Nether, 0: Overworld, 1: End; also, note that this is not a VarInt but instead a regular int.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed.
Max Players Unsigned Byte Was once used by the client to draw the player list, but now is ignored
Level Type String Enum (16) default, flat, largeBiomes, amplified, customized, buffet, default_1_1
View Distance VarInt Render distance (2-32)
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
Enable respawn screen Boolean Set to false when the doImmediateRespawn gamerule is true

Respawn

To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.

Packet ID State Bound To Field Name Field Type Notes
0x3A 0x3B Play Client Dimension Int Enum -1: The Nether, 0: The Overworld, 1: The End
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed.
Gamemode Unsigned Byte 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included
Level Type String (16) Same as Join Game

Warning.png Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).

If you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.

Serverbound

No changes so far.

Handshaking

Clientbound

There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 498 577)
Server Address String Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a complete redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide mc.example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for status, 2 for login

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.