Difference between revisions of "Pre-release protocol"

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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.1, protocol 763]]) to the current pre-release (currently [[Protocol version numbers|1.20.2-pre1, protocol {{Snapshot PVN|1073741972}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.4, protocol 765]]) to the current pre-release (currently [[Protocol version numbers|24w13a, protocol {{Snapshot PVN|1073742006}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 9: Line 9:
 
=== Data types ===
 
=== Data types ===
  
==== NBT ====
+
No changes so far.
 
 
Root NBT Tags are now always nameless. Below is an example of the resulting bytes from an encoded <code>CompoundTag</code> containing an <code>IntTag(42)</code> named <code>test</code>.
 
 
 
<pre>
 
  0A 00 00 03 00 04 74 65 73 74 00 00 00 2A 00 | Before
 
  0A      03 00 04 74 65 73 74 00 00 00 2A 00 | Now
 
</pre>
 
 
 
This affects all packets and data types containing NBT Tag fields:
 
* [[Protocol#Chunk Data and Update Light|Chunk Data and Update Light Packet]]
 
* [[Protocol#Block Entity Data|Block Entity Data Packet]]
 
* [[Protocol#Entity Effect|Entity Effect Packet]]
 
* [[Protocol#Tag Query Response|Tag Query Response Packet]]
 
* [[#Registry Data|Registry Data Packet]]
 
* [[Slot|Slot data type]]
 
* [[Entity_metadata#Entity_Metadata_Format|Metadata NBT type]]
 
  
 
=== Packets ===
 
=== Packets ===
Line 34: Line 18:
 
  !colspan="2"| Documentation
 
  !colspan="2"| Documentation
 
  |-
 
  |-
!colspan="4"| Login clientbound
+
!colspan="4"| Handshake serverbound
{{PacketList|0x02|Login Success}}
+
{{PacketList|0x00|Handshake}}
|-
+
|-
!colspan="4"| Login serverbound
+
!colspan="4"| Login clientbound
{{PacketList|0x00|Login Start}}
+
{{PacketList|0x01|Encryption Request}}
{{PacketList|0x03|Login Acknowledged|rel=added}}
+
{{PacketList|0x05|Cookie Request (login)|rel=added}}
|-
+
|-
!colspan="4"| Configuration clientbound
+
!colspan="4"| Login serverbound
{{PacketList|0x00|Plugin Message (configuration)|rel=added}}
+
{{PacketList|0x04|Cookie Response (login)|rel=added}}
{{PacketList|0x01|Disconnect (configuration)|rel=added}}
+
|-
{{PacketList|0x02|Finish Configuration|rel=added}}
+
!colspan="4"| Configuration clientbound
{{PacketList|0x03|Keep Alive (configuration)|rel=added}}
+
{{PacketList|0x00|Cookie Request (configuration)|rel=added}}
{{PacketList|0x04|Ping (configuration)|rel=added}}
+
{{PacketList|{{change|0x00|0x01}}|Clientbound Plugin Message (configuration)|pre=unchanged}}
{{PacketList|0x05|Registry Data|rel=added}}
+
{{PacketList|{{change|0x01|0x02}}|Disconnect (configuration)|pre=unchanged}}
{{PacketList|0x06|Resource Pack (configuration)|rel=added}}
+
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
{{PacketList|0x07|Feature Flags|rel=added}}
+
{{PacketList|{{change|0x03|0x04}}|Clientbound Keep Alive (configuration)|pre=unchanged}}
{{PacketList|0x08|Update Tags|rel=added}}
+
{{PacketList|{{change|0x04|0x05}}|Ping (configuration)|pre=unchanged}}
|-
+
{{PacketList|0x06|Reset Chat|rel=added}}
!colspan="4"| Configuration serverbound
+
{{PacketList|{{change|0x05|0x07}}|Registry Data}}
{{PacketList|0x00|Client Information (configuration)|rel=added}}
+
{{PacketList|{{change|0x06|0x08}}|Remove Resource Pack (configuration)|pre=unchanged}}
{{PacketList|0x01|Plugin Message (configuration)|rel=added}}
+
{{PacketList|{{change|0x07|0x09}}|Add Resource Pack (configuration)|pre=unchanged}}
{{PacketList|0x02|Finish Configuration|rel=added}}
+
{{PacketList|0x0A|Store Cookie (configuration)|rel=added}}
{{PacketList|0x03|Keep Alive (configuration)|rel=added}}
+
{{PacketList|0x0B|Transfer (configuration)|rel=added}}
{{PacketList|0x04|Pong (configuration)|rel=added}}
+
{{PacketList|{{change|0x08|0x0C}}|Feature Flags|pre=unchanged}}
{{PacketList|0x05|Resource Pack|rel=added}}
+
{{PacketList|{{change|0x09|0x0D}}|Update Tags (configuration)|pre=unchanged}}
|-
+
{{PacketList|0x0E|Clientbound Known Packs|rel=added}}
!colspan="4"| Play clientbound
+
|-
{{PacketList|0x0D|Chunk Batch Finished|rel=added}}
+
!colspan="4"| Configuration serverbound
{{PacketList|0x0E|Chunk Batch Start|rel=added}}
+
{{PacketList|0x01|Cookie Response (configuration)|rel=added}}
{{PacketList|{{change|0x0D|0x0F}}|Chunk Biomes|pre=unchanged}}
+
{{PacketList|{{change|0x01|0x02}}|Serverbound Plugin Message (configuration)|pre=unchanged}}
{{PacketList|{{change|0x0E|0x10}}|Clear Titles|pre=unchanged}}
+
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
{{PacketList|{{change|0x0F|0x11}}|Command Suggestions Response|pre=unchanged}}
+
{{PacketList|{{change|0x03|0x04}}|Serverbound Keep Alive (configuration)|pre=unchanged}}
{{PacketList|{{change|0x10|0x12}}|Commands|pre=unchanged}}
+
{{PacketList|{{change|0x04|0x05}}|Pong (configuration)|pre=unchanged}}
{{PacketList|{{change|0x11|0x13}}|Close Container|pre=unchanged}}
+
{{PacketList|{{change|0x05|0x06}}|Resource Pack Response (configuration)|pre=unchanged}}
{{PacketList|{{change|0x12|0x14}}|Set Container Content|pre=unchanged}}
+
{{PacketList|0x07|Serverbound Known Packs|rel=added}}
{{PacketList|{{change|0x13|0x15}}|Set Container Property|pre=unchanged}}
+
|-
{{PacketList|{{change|0x14|0x16}}|Set Container Slot|pre=unchanged}}
+
!colspan="4"| Play clientbound
{{PacketList|{{change|0x15|0x17}}|Set Cooldown|pre=unchanged}}
+
{{PacketList|0x16|Cookie Request (Play)|rel=added}}
{{PacketList|{{change|0x16|0x18}}|Chat Suggestions|pre=unchanged}}
+
{{PacketList|{{change|0x16|0x17}}|Set Cooldown|pre=unchanged}}
{{PacketList|{{change|0x17|0x19}}|Plugin Message|pre=unchanged}}
+
{{PacketList|{{change|0x17|0x18}}|Chat Suggestions|pre=unchanged}}
{{PacketList|{{change|0x18|0x1A}}|Damage Event|pre=unchanged}}
+
{{PacketList|{{change|0x18|0x19}}|Clientbound Plugin Message (play)|pre=unchanged}}
{{PacketList|{{change|0x19|0x1B}}|Delete Message|pre=unchanged}}
+
{{PacketList|{{change|0x19|0x1A}}|Damage Event|pre=unchanged}}
{{PacketList|{{change|0x1A|0x1C}}|Disconnect (play)|pre=unchanged}}
+
{{PacketList|0x1B|Debug Sample|rel=added}}
{{PacketList|{{change|0x1B|0x1D}}|Disguised Chat Message|pre=unchanged}}
+
{{PacketList|{{change|0x1A|0x1C}}|Delete Message|pre=unchanged}}
{{PacketList|{{change|0x1C|0x1E}}|Entity Event|pre=unchanged}}
+
{{PacketList|{{change|0x1B|0x1D}}|Disconnect (play)|pre=unchanged}}
{{PacketList|{{change|0x1D|0x1F}}|Explosion|pre=unchanged}}
+
{{PacketList|{{change|0x1C|0x1E}}|Disguised Chat Message|pre=unchanged}}
{{PacketList|{{change|0x1E|0x20}}|Unload Chunk|pre=unchanged}}
+
{{PacketList|{{change|0x1D|0x1F}}|Entity Event|pre=unchanged}}
{{PacketList|{{change|0x1F|0x21}}|Game Event|pre=unchanged}}
+
{{PacketList|{{change|0x1E|0x20}}|Explosion|pre=unchanged}}
{{PacketList|{{change|0x20|0x22}}|Open Horse Screen|pre=unchanged}}
+
{{PacketList|{{change|0x1F|0x21}}|Unload Chunk|pre=unchanged}}
{{PacketList|{{change|0x21|0x23}}|Hurt Animation|pre=unchanged}}
+
{{PacketList|{{change|0x20|0x22}}|Game Event|pre=unchanged}}
{{PacketList|{{change|0x22|0x24}}|Initialize World Border|pre=unchanged}}
+
{{PacketList|{{change|0x21|0x23}}|Open Horse Screen|pre=unchanged}}
{{PacketList|{{change|0x23|0x25}}|Keep Alive|pre=unchanged}}
+
{{PacketList|{{change|0x22|0x24}}|Hurt Animation|pre=unchanged}}
{{PacketList|{{change|0x24|0x26}}|Chunk Data and Update Light|pre=unchanged}}
+
{{PacketList|{{change|0x23|0x25}}|Initialize World Border|pre=unchanged}}
{{PacketList|{{change|0x25|0x27}}|World Event|pre=unchanged}}
+
{{PacketList|{{change|0x24|0x26}}|Clientbound Keep Alive (play)|pre=unchanged}}
{{PacketList|{{change|0x26|0x28}}|Particle|pre=unchanged}}
+
{{PacketList|{{change|0x25|0x27}}|Chunk Data and Update Light|pre=unchanged}}
{{PacketList|{{change|0x27|0x29}}|Update Light|pre=unchanged}}
+
{{PacketList|{{change|0x26|0x28}}|World Event|pre=unchanged}}
{{PacketList|{{change|0x28|0x2A}}|Login (play)}}
+
{{PacketList|{{change|0x27|0x29}}|Particle|pre=unchanged}}
{{PacketList|{{change|0x29|0x2B}}|Map Data|pre=unchanged}}
+
{{PacketList|{{change|0x28|0x2A}}|Update Light|pre=unchanged}}
{{PacketList|{{change|0x2A|0x2C}}|Merchant Offers|pre=unchanged}}
+
{{PacketList|{{change|0x29|0x2B}}|Login (play)}}
{{PacketList|{{change|0x2B|0x2D}}|Update Entity Position|pre=unchanged}}
+
{{PacketList|{{change|0x2A|0x2C}}|Map Data|pre=unchanged}}
{{PacketList|{{change|0x2C|0x2E}}|Update Entity Position and Rotation|pre=unchanged}}
+
{{PacketList|{{change|0x2B|0x2D}}|Merchant Offers|pre=unchanged}}
{{PacketList|{{change|0x2D|0x2F}}|Update Entity Rotation|pre=unchanged}}
+
{{PacketList|{{change|0x2C|0x2E}}|Update Entity Position|pre=unchanged}}
{{PacketList|{{change|0x2E|0x30}}|Move Vehicle|pre=unchanged}}
+
{{PacketList|{{change|0x2D|0x2F}}|Update Entity Position and Rotation|pre=unchanged}}
{{PacketList|{{change|0x2F|0x31}}|Open Book|pre=unchanged}}
+
{{PacketList|{{change|0x2E|0x30}}|Update Entity Rotation|pre=unchanged}}
{{PacketList|{{change|0x30|0x32}}|Open Screen|pre=unchanged}}
+
{{PacketList|{{change|0x2F|0x31}}|Move Vehicle|pre=unchanged}}
{{PacketList|{{change|0x31|0x33}}|Open Sign Editor|pre=unchanged}}
+
{{PacketList|{{change|0x30|0x32}}|Open Book|pre=unchanged}}
{{PacketList|{{change|0x32|0x34}}|Ping (play)|pre=unchanged}}
+
{{PacketList|{{change|0x31|0x33}}|Open Screen|pre=unchanged}}
{{PacketList|0x35|Ping Response (play)|rel=added}}
+
{{PacketList|{{change|0x32|0x34}}|Open Sign Editor|pre=unchanged}}
{{PacketList|{{change|0x33|0x36}}|Place Ghost Recipe|pre=unchanged}}
+
{{PacketList|{{change|0x33|0x35}}|Ping (play)|pre=unchanged}}
{{PacketList|{{change|0x34|0x37}}|Player Abilities|pre=unchanged}}
+
{{PacketList|{{change|0x34|0x36}}|Ping Response (play)|pre=unchanged}}
{{PacketList|{{change|0x35|0x38}}|Player Chat Message|pre=unchanged}}
+
{{PacketList|{{change|0x35|0x37}}|Place Ghost Recipe|pre=unchanged}}
{{PacketList|{{change|0x36|0x39}}|End Combat|pre=unchanged}}
+
{{PacketList|{{change|0x36|0x38}}|Player Abilities|pre=unchanged}}
{{PacketList|{{change|0x37|0x3A}}|Enter Combat|pre=unchanged}}
+
{{PacketList|{{change|0x37|0x39}}|Player Chat Message|pre=unchanged}}
{{PacketList|{{change|0x38|0x3B}}|Combat Death|pre=unchanged}}
+
{{PacketList|{{change|0x38|0x3A}}|End Combat|pre=unchanged}}
{{PacketList|{{change|0x39|0x3C}}|Player Info Remove|pre=unchanged}}
+
{{PacketList|{{change|0x39|0x3B}}|Enter Combat|pre=unchanged}}
{{PacketList|{{change|0x3A|0x3D}}|Player Info Update|pre=unchanged}}
+
{{PacketList|{{change|0x3A|0x3C}}|Combat Death|pre=unchanged}}
{{PacketList|{{change|0x3B|0x3E}}|Look At|pre=unchanged}}
+
{{PacketList|{{change|0x3B|0x3D}}|Player Info Remove|pre=unchanged}}
{{PacketList|{{change|0x3C|0x3F}}|Synchronize Player Position|pre=unchanged}}
+
{{PacketList|{{change|0x3C|0x3E}}|Player Info Update|pre=unchanged}}
{{PacketList|{{change|0x3D|0x40}}|Update Recipe Book|pre=unchanged}}
+
{{PacketList|{{change|0x3D|0x3F}}|Look At|pre=unchanged}}
{{PacketList|{{change|0x3E|0x41}}|Remove Entities|pre=unchanged}}
+
{{PacketList|{{change|0x3E|0x40}}|Synchronize Player Position|pre=unchanged}}
{{PacketList|{{change|0x3F|0x42}}|Remove Entity Effect|pre=unchanged}}
+
{{PacketList|{{change|0x3F|0x41}}|Update Recipe Book|pre=unchanged}}
{{PacketList|{{change|0x40|0x43}}|Resource Pack|pre=unchanged}}
+
{{PacketList|{{change|0x40|0x42}}|Remove Entities|pre=unchanged}}
{{PacketList|{{change|0x41|0x44}}|Respawn}}
+
{{PacketList|{{change|0x41|0x43}}|Remove Entity Effect|pre=unchanged}}
{{PacketList|{{change|0x42|0x45}}|Set Head Rotation|pre=unchanged}}
+
{{PacketList|{{change|0x42|0x44}}|Reset Score|pre=unchanged}}
{{PacketList|{{change|0x43|0x46}}|Update Section Blocks|pre=unchanged}}
+
{{PacketList|{{change|0x43|0x45}}|Remove Resource Pack (play)|pre=unchanged}}
{{PacketList|{{change|0x44|0x47}}|Select Advancements Tab|pre=unchanged}}
+
{{PacketList|{{change|0x44|0x46}}|Add Resource Pack (play)|pre=unchanged}}
{{PacketList|{{change|0x45|0x48}}|Server Data|pre=unchanged}}
+
{{PacketList|{{change|0x45|0x47}}|Respawn}}
{{PacketList|{{change|0x46|0x49}}|Set Action Bar Text|pre=unchanged}}
+
{{PacketList|{{change|0x46|0x48}}|Set Head Rotation|pre=unchanged}}
{{PacketList|{{change|0x47|0x4A}}|Set Border Center|pre=unchanged}}
+
{{PacketList|{{change|0x47|0x49}}|Update Section Blocks|pre=unchanged}}
{{PacketList|{{change|0x48|0x4B}}|Set Border Lerp Size|pre=unchanged}}
+
{{PacketList|{{change|0x48|0x4A}}|Select Advancements Tab|pre=unchanged}}
{{PacketList|{{change|0x49|0x4C}}|Set Border Size|pre=unchanged}}
+
{{PacketList|{{change|0x49|0x4B}}|Server Data|pre=unchanged}}
{{PacketList|{{change|0x4A|0x4D}}|Set Border Warning Delay|pre=unchanged}}
+
{{PacketList|{{change|0x4A|0x4C}}|Set Action Bar Text|pre=unchanged}}
{{PacketList|{{change|0x4B|0x4E}}|Set Border Warning Distance|pre=unchanged}}
+
{{PacketList|{{change|0x4B|0x4D}}|Set Border Center|pre=unchanged}}
{{PacketList|{{change|0x4C|0x4F}}|Set Camera|pre=unchanged}}
+
{{PacketList|{{change|0x4C|0x4E}}|Set Border Lerp Size|pre=unchanged}}
{{PacketList|{{change|0x4D|0x50}}|Set Held Item|pre=unchanged}}
+
{{PacketList|{{change|0x4D|0x4F}}|Set Border Size|pre=unchanged}}
{{PacketList|{{change|0x4E|0x51}}|Set Center Chunk|pre=unchanged}}
+
{{PacketList|{{change|0x4E|0x50}}|Set Border Warning Delay|pre=unchanged}}
{{PacketList|{{change|0x4F|0x52}}|Set Render Distance|pre=unchanged}}
+
{{PacketList|{{change|0x4F|0x51}}|Set Border Warning Distance|pre=unchanged}}
{{PacketList|{{change|0x50|0x53}}|Set Default Spawn Position|pre=unchanged}}
+
{{PacketList|{{change|0x50|0x52}}|Set Camera|pre=unchanged}}
{{PacketList|{{change|0x51|0x54}}|Display Objective}}
+
{{PacketList|{{change|0x51|0x53}}|Set Held Item|pre=unchanged}}
{{PacketList|{{change|0x52|0x55}}|Set Entity Metadata|pre=unchanged}}
+
{{PacketList|{{change|0x52|0x54}}|Set Center Chunk|pre=unchanged}}
{{PacketList|{{change|0x53|0x56}}|Link Entities|pre=unchanged}}
+
{{PacketList|{{change|0x53|0x55}}|Set Render Distance|pre=unchanged}}
{{PacketList|{{change|0x54|0x57}}|Set Entity Velocity|pre=unchanged}}
+
{{PacketList|{{change|0x54|0x56}}|Set Default Spawn Position|pre=unchanged}}
{{PacketList|{{change|0x55|0x58}}|Set Equipment|pre=unchanged}}
+
{{PacketList|{{change|0x55|0x57}}|Display Objective|pre=unchanged}}
{{PacketList|{{change|0x56|0x59}}|Set Experience|pre=unchanged}}
+
{{PacketList|{{change|0x56|0x58}}|Set Entity Metadata|pre=unchanged}}
{{PacketList|{{change|0x57|0x5A}}|Set Health|pre=unchanged}}
+
{{PacketList|{{change|0x57|0x59}}|Link Entities|pre=unchanged}}
{{PacketList|{{change|0x58|0x5B}}|Update Objectives|pre=unchanged}}
+
{{PacketList|{{change|0x58|0x5A}}|Set Entity Velocity|pre=unchanged}}
{{PacketList|{{change|0x59|0x5C}}|Set Passengers|pre=unchanged}}
+
{{PacketList|{{change|0x59|0x5B}}|Set Equipment|pre=unchanged}}
{{PacketList|{{change|0x5A|0x5D}}|Update Teams|pre=unchanged}}
+
{{PacketList|{{change|0x5A|0x5C}}|Set Experience|pre=unchanged}}
{{PacketList|{{change|0x5B|0x5E}}|Update Score|pre=unchanged}}
+
{{PacketList|{{change|0x5B|0x5D}}|Set Health|pre=unchanged}}
{{PacketList|{{change|0x5C|0x5F}}|Set Simulation Distance|pre=unchanged}}
+
{{PacketList|{{change|0x5C|0x5E}}|Update Objectives|pre=unchanged}}
{{PacketList|{{change|0x5D|0x60}}|Set Subtitle Text|pre=unchanged}}
+
{{PacketList|{{change|0x5D|0x5F}}|Set Passengers|pre=unchanged}}
{{PacketList|{{change|0x5E|0x61}}|Update Time|pre=unchanged}}
+
{{PacketList|{{change|0x5E|0x60}}|Update Teams|pre=unchanged}}
{{PacketList|{{change|0x5F|0x62}}|Set Title Text|pre=unchanged}}
+
{{PacketList|{{change|0x5F|0x61}}|Update Score|pre=unchanged}}
{{PacketList|{{change|0x60|0x63}}|Set Title Animation Times|pre=unchanged}}
+
{{PacketList|{{change|0x60|0x62}}|Set Simulation Distance|pre=unchanged}}
{{PacketList|{{change|0x61|0x64}}|Entity Sound Effect|pre=unchanged}}
+
{{PacketList|{{change|0x61|0x63}}|Set Subtitle Text|pre=unchanged}}
{{PacketList|{{change|0x62|0x65}}|Sound Effect|pre=unchanged}}
+
{{PacketList|{{change|0x62|0x64}}|Update Time|pre=unchanged}}
{{PacketList|0x66|Start Configuration|rel=added}}
+
{{PacketList|{{change|0x63|0x65}}|Set Title Text|pre=unchanged}}
{{PacketList|{{change|0x63|0x67}}|Stop Sound|pre=unchanged}}
+
{{PacketList|{{change|0x64|0x66}}|Set Title Animation Times|pre=unchanged}}
{{PacketList|{{change|0x64|0x68}}|System Chat Message|pre=unchanged}}
+
{{PacketList|{{change|0x65|0x67}}|Entity Sound Effect|pre=unchanged}}
{{PacketList|{{change|0x65|0x69}}|Set Tab List Header And Footer|pre=unchanged}}
+
{{PacketList|{{change|0x66|0x68}}|Sound Effect|pre=unchanged}}
{{PacketList|{{change|0x66|0x6A}}|Tag Query Response|pre=unchanged}}
+
{{PacketList|{{change|0x67|0x69}}|Start Configuration|pre=unchanged}}
{{PacketList|{{change|0x67|0x6B}}|Pickup Item|pre=unchanged}}
+
{{PacketList|{{change|0x68|0x6A}}|Stop Sound|pre=unchanged}}
{{PacketList|{{change|0x68|0x6C}}|Teleport Entity|pre=unchanged}}
+
{{PacketList|0x6B|Store Cookie (Play)|rel=added}}
{{PacketList|{{change|0x69|0x6D}}|Update Advancements}}
+
{{PacketList|{{change|0x69|0x6C}}|System Chat Message|pre=unchanged}}
{{PacketList|{{change|0x6A|0x6E}}|Update Attributes|pre=unchanged}}
+
{{PacketList|{{change|0x6A|0x6D}}|Set Tab List Header And Footer|pre=unchanged}}
{{PacketList|0x6B|Feature Flags|pre=removed}}
+
{{PacketList|{{change|0x6B|0x6E}}|Tag Query Response|pre=unchanged}}
{{PacketList|{{change|0x6C|0x6F}}|Entity Effect|pre=unchanged}}
+
{{PacketList|{{change|0x6C|0x6F}}|Pickup Item|pre=unchanged}}
{{PacketList|{{change|0x6D|0x70}}|Update Recipes|pre=unchanged}}
+
{{PacketList|{{change|0x6D|0x70}}|Teleport Entity|pre=unchanged}}
{{PacketList|{{change|0x6E|0x71}}|Update Tags|pre=unchanged}}
+
{{PacketList|{{change|0x6E|0x71}}|Set Ticking State|pre=unchanged}}
|-
+
{{PacketList|{{change|0x6F|0x72}}|Step Tick|pre=unchanged}}
!colspan="4"| Play serverbound
+
{{PacketList|0x73|Transfer (Play)|rel=added}}
{{PacketList|0x07|Chunk Batch Received|rel=added}}
+
{{PacketList|{{change|0x70|0x74}}|Update Advancements|pre=unchanged}}
{{PacketList|{{change|0x07|0x08}}|Client Command|pre=unchanged}}
+
{{PacketList|{{change|0x71|0x75}}|Update Attributes}}
{{PacketList|{{change|0x08|0x09}}|Client Information|pre=unchanged}}
+
{{PacketList|{{change|0x72|0x76}}|Entity Effect}}
{{PacketList|{{change|0x09|0x0A}}|Command Suggestions Request|pre=unchanged}}
+
{{PacketList|{{change|0x73|0x77}}|Update Recipes|pre=unchanged}}
{{PacketList|0x0B|Configuration Acknowledged|rel=added}}
+
{{PacketList|{{change|0x74|0x78}}|Update Tags (play)|pre=unchanged}}
{{PacketList|{{change|0x0A|0x0C}}|Click Container Button|pre=unchanged}}
+
|-
{{PacketList|{{change|0x0B|0x0D}}|Click Container|pre=unchanged}}
+
!colspan="4"| Play serverbound
{{PacketList|{{change|0x0C|0x0E}}|Close Container|pre=unchanged}}
+
{{PacketList|0x04|Chat Command}}
{{PacketList|{{change|0x0D|0x0F}}|Plugin Message|pre=unchanged}}
+
{{PacketList|0x05|Signed Chat Command|rel=added}}
{{PacketList|{{change|0x0E|0x10}}|Edit Book|pre=unchanged}}
+
{{PacketList|{{change|0x05|0x06}}|Chat Message|pre=unchanged}}
{{PacketList|{{change|0x0F|0x11}}|Query Entity Tag|pre=unchanged}}
+
{{PacketList|{{change|0x06|0x07}}|Player Session|pre=unchanged}}
{{PacketList|{{change|0x10|0x12}}|Interact|pre=unchanged}}
+
{{PacketList|{{change|0x07|0x08}}|Chunk Batch Received|pre=unchanged}}
{{PacketList|{{change|0x11|0x13}}|Jigsaw Generate|pre=unchanged}}
+
{{PacketList|{{change|0x08|0x09}}|Client Status|pre=unchanged}}
{{PacketList|{{change|0x12|0x14}}|Keep Alive|pre=unchanged}}
+
{{PacketList|{{change|0x09|0x0A}}|Client Information (play)|pre=unchanged}}
{{PacketList|{{change|0x13|0x15}}|Lock Difficulty|pre=unchanged}}
+
{{PacketList|{{change|0x0A|0x0B}}|Command Suggestions Request|pre=unchanged}}
{{PacketList|{{change|0x14|0x16}}|Set Player Position|pre=unchanged}}
+
{{PacketList|{{change|0x0B|0x0C}}|Acknowledge Configuration|pre=unchanged}}
{{PacketList|{{change|0x15|0x17}}|Set Player Position and Rotation|pre=unchanged}}
+
{{PacketList|{{change|0x0C|0x0D}}|Click Container Button|pre=unchanged}}
{{PacketList|{{change|0x16|0x18}}|Set Player Rotation|pre=unchanged}}
+
{{PacketList|{{change|0x0D|0x0E}}|Click Container|pre=unchanged}}
{{PacketList|{{change|0x17|0x19}}|Set Player On Ground|pre=unchanged}}
+
{{PacketList|{{change|0x0E|0x0F}}|Close Container|pre=unchanged}}
{{PacketList|{{change|0x18|0x1A}}|Move Vehicle|pre=unchanged}}
+
{{PacketList|{{change|0x0F|0x10}}|Change Container Slot State|pre=unchanged}}
{{PacketList|{{change|0x19|0x1B}}|Paddle Boat|pre=unchanged}}
+
{{PacketList|0x11|Cookie Response (play)|rel=added}}
{{PacketList|{{change|0x1A|0x1C}}|Pick Item|pre=unchanged}}
+
{{PacketList|{{change|0x10|0x12}}|Serverbound Plugin Message (play)|pre=unchanged}}
{{PacketList|0x1D|Ping Request (play)|rel=added}}
+
{{PacketList|0x13|Debug Sample Subscription|rel=added}}
{{PacketList|{{change|0x1B|0x1E}}|Place Recipe|pre=unchanged}}
+
{{PacketList|{{change|0x11|0x14}}|Edit Book|pre=unchanged}}
{{PacketList|{{change|0x1C|0x1F}}|Player Abilities|pre=unchanged}}
+
{{PacketList|{{change|0x12|0x15}}|Query Entity Tag|pre=unchanged}}
{{PacketList|{{change|0x1D|0x20}}|Player Action|pre=unchanged}}
+
{{PacketList|{{change|0x13|0x16}}|Interact|pre=unchanged}}
{{PacketList|{{change|0x1E|0x21}}|Player Command|pre=unchanged}}
+
{{PacketList|{{change|0x14|0x17}}|Jigsaw Generate|pre=unchanged}}
{{PacketList|{{change|0x1F|0x22}}|Player Input|pre=unchanged}}
+
{{PacketList|{{change|0x15|0x18}}|Serverbound Keep Alive (play)|pre=unchanged}}
{{PacketList|{{change|0x20|0x23}}|Pong (play)|pre=unchanged}}
+
{{PacketList|{{change|0x16|0x19}}|Lock Difficulty|pre=unchanged}}
{{PacketList|{{change|0x21|0x24}}|Change Recipe Book Settings|pre=unchanged}}
+
{{PacketList|{{change|0x17|0x1A}}|Set Player Position|pre=unchanged}}
{{PacketList|{{change|0x22|0x25}}|Set Seen Recipe|pre=unchanged}}
+
{{PacketList|{{change|0x18|0x1B}}|Set Player Position and Rotation|pre=unchanged}}
{{PacketList|{{change|0x23|0x26}}|Rename Item|pre=unchanged}}
+
{{PacketList|{{change|0x19|0x1C}}|Set Player Rotation|pre=unchanged}}
{{PacketList|{{change|0x24|0x27}}|Resource Pack|pre=unchanged}}
+
{{PacketList|{{change|0x1A|0x1D}}|Set Player On Ground|pre=unchanged}}
{{PacketList|{{change|0x25|0x28}}|Seen Advancements|pre=unchanged}}
+
{{PacketList|{{change|0x1B|0x1E}}|Move Vehicle|pre=unchanged}}
{{PacketList|{{change|0x26|0x29}}|Select Trade|pre=unchanged}}
+
{{PacketList|{{change|0x1C|0x1F}}|Paddle Boat|pre=unchanged}}
{{PacketList|{{change|0x27|0x2A}}|Set Beacon Effect|pre=unchanged}}
+
{{PacketList|{{change|0x1D|0x20}}|Pick Item|pre=unchanged}}
{{PacketList|{{change|0x28|0x2B}}|Set Held Item|pre=unchanged}}
+
{{PacketList|{{change|0x1E|0x21}}|Ping Request (play)|pre=unchanged}}
{{PacketList|{{change|0x29|0x2C}}|Program Command Block|pre=unchanged}}
+
{{PacketList|{{change|0x1F|0x22}}|Place Recipe|pre=unchanged}}
{{PacketList|{{change|0x2A|0x2D}}|Program Command Block Minecart|pre=unchanged}}
+
{{PacketList|{{change|0x20|0x23}}|Player Abilities|pre=unchanged}}
{{PacketList|{{change|0x2B|0x2E}}|Set Creative Mode Slot|pre=unchanged}}
+
{{PacketList|{{change|0x21|0x24}}|Player Action|pre=unchanged}}
{{PacketList|{{change|0x2C|0x2F}}|Program Jigsaw Block|pre=unchanged}}
+
{{PacketList|{{change|0x22|0x25}}|Player Command|pre=unchanged}}
{{PacketList|{{change|0x2D|0x30}}|Program Structure Block|pre=unchanged}}
+
{{PacketList|{{change|0x23|0x26}}|Player Input|pre=unchanged}}
{{PacketList|{{change|0x2E|0x31}}|Update Sign|pre=unchanged}}
+
{{PacketList|{{change|0x24|0x27}}|Pong (play)|pre=unchanged}}
{{PacketList|{{change|0x2F|0x32}}|Swing Arm|pre=unchanged}}
+
{{PacketList|{{change|0x25|0x28}}|Change Recipe Book Settings|pre=unchanged}}
{{PacketList|{{change|0x30|0x33}}|Teleport To Entity|pre=unchanged}}
+
{{PacketList|{{change|0x26|0x29}}|Set Seen Recipe|pre=unchanged}}
{{PacketList|{{change|0x31|0x34}}|Use Item On|pre=unchanged}}
+
{{PacketList|{{change|0x27|0x2A}}|Rename Item|pre=unchanged}}
{{PacketList|{{change|0x32|0x35}}|Use Item|pre=unchanged}}
+
{{PacketList|{{change|0x28|0x2B}}|Resource Pack Response (play)|pre=unchanged}}
|}
+
{{PacketList|{{change|0x29|0x2C}}|Seen Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x2A|0x2D}}|Select Trade|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2E}}|Set Beacon Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2F}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x30}}|Program Command Block|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x31}}|Program Command Block Minecart|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x32}}|Set Creative Mode Slot|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x33}}|Program Jigsaw Block|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x34}}|Program Structure Block|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x35}}|Update Sign|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x36}}|Swing Arm|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x37}}|Teleport To Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x38}}|Use Item On|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x39}}|Use Item|pre=unchanged}}
 +
|}
  
 
== New/modified data types ==
 
== New/modified data types ==
Line 220: Line 218:
 
== Entity Metadata ==
 
== Entity Metadata ==
  
=== Display ===
+
{{#vardefine: meta_prerelease | 1}}
 +
 
 +
{{Metadata type definition/begin}}
 +
! Value
 +
! Notes
 +
{{Metadata type definition|Byte}}
 +
| {{Type|Byte}}
 +
|
 +
{{Metadata type definition|VarInt}}
 +
| {{Type|VarInt}}
 +
|
 +
{{Metadata type definition|VarLong}}
 +
| {{Type|VarLong}}
 +
|
 +
{{Metadata type definition|Float}}
 +
| {{Type|Float}}
 +
|
 +
{{Metadata type definition|String}}
 +
| {{Type|String}}
 +
|
 +
{{Metadata type definition|Text Component}}
 +
| {{Type|Text Component}}
 +
|
 +
{{Metadata type definition|Optional Text Component}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Text Component}})
 +
| Text Component is present if the Boolean is set to true.
 +
{{Metadata type definition|Slot}}
 +
| {{Type|Slot}}
 +
|
 +
{{Metadata type definition|Boolean}}
 +
| {{Type|Boolean}}
 +
|
 +
{{Metadata type definition|Rotations}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| rotation on x, rotation on y, rotation on z
 +
{{Metadata type definition|Position}}
 +
| {{Type|Position}}
 +
|
 +
{{Metadata type definition|Optional Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Position}})
 +
| Position is present if the Boolean is set to true.
 +
{{Metadata type definition|Direction}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
 +
{{Metadata type definition|Optional UUID}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|UUID}})
 +
| UUID is present if the Boolean is set to true.
 +
{{Metadata type definition|Block State}}
 +
| {{Type|VarInt}}
 +
| An ID in the block state registry.
 +
{{Metadata type definition|Optional Block State}}
 +
| {{Type|VarInt}}
 +
| 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
 +
{{Metadata type definition|NBT}}
 +
| {{Type|NBT}}
 +
|
 +
{{Metadata type definition|Particle}}
 +
| ({{Type|VarInt}}, Varies)
 +
| particle type (an ID in the <code>minecraft:particle_type</code> registry), particle data (See [[Particles]].)
 +
{{Metadata type definition|Particles|rel=added}}
 +
| ({{Type|VarInt}}, Array of Particle)
 +
| length of array, particle data (See directly above.)
 +
{{Metadata type definition|Villager Data}}
 +
| ({{Type|VarInt}}, {{Type|VarInt}}, {{Type|VarInt}})
 +
| villager type, villager profession, level (See below.)
 +
{{Metadata type definition|Optional VarInt}}
 +
| {{Type|VarInt}}
 +
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.
 +
{{Metadata type definition|Pose}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14{{change||2=, SLIDING = 15, SHOOTING = 16, INHALING = 17}}
 +
{{Metadata type definition|Cat Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:cat_variant</code> registry.
 +
{{Metadata type definition|Wolf Variant|rel=added}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:wolf_variant</code> registry.
 +
{{Metadata type definition|Frog Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:frog_variant</code> registry.
 +
{{Metadata type definition|Optional Global Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Identifier}}, {{Type|Optional}} {{Type|Position}})
 +
| dimension identifier, position; only if the Boolean is set to true.
 +
{{Metadata type definition|Painting Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:painting_variant</code> registry.
 +
{{Metadata type definition|Sniffer State}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
 +
{{Metadata type definition|Armadillo State|rel=added}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLE = 0, ROLLING = 1, SCARED = 2
 +
{{Metadata type definition|Vector3}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z
 +
{{Metadata type definition|Quaternion}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z, w
 +
|}
 +
 
 +
=== Living Entity ===
 +
 
 +
TODO: This has changed to use the PARTICLES attribute
 +
 
 +
=== Wolf ===
  
{{Metadata inherit|Display|inherits=Entity|start_at=8}}
+
{{Metadata inherit|Wolf|inherits=Tameable Animal}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 229: Line 331:
 
  !style="width: 250px;" colspan="2"| Meaning
 
  !style="width: 250px;" colspan="2"| Meaning
 
  ! Default
 
  ! Default
 +
|- {{added}}
 +
| {{Metadata id|}}
 +
| {{Metadata type|Wolf Variant}}
 +
|colspan="2"| Wolf Variant
 +
| PALE
 
  |-
 
  |-
 
  | {{Metadata id|}}
 
  | {{Metadata id|}}
  | VarInt
+
  | {{Metadata type|Boolean}}
  |colspan="2"| Interpolation delay
+
  |colspan="2"| Is begging
  | 0
+
  | false
  |- {{removed}}
+
  |-
 
  | {{Metadata id|}}
 
  | {{Metadata id|}}
  | VarInt
+
  | {{Metadata type|VarInt}}
|colspan="2"| Interpolation Duration
+
  |colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
| 0
+
  | 14 (Red)
|- {{added}}
 
| 9
 
| VarInt
 
  |colspan="2"| Transformation interpolation duration
 
| 0
 
|- {{added}}
 
  | 10
 
| VarInt
 
|colspan="2"| Position/Rotation interpolation duration
 
| 0
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|11}}
+
  | {{Metadata id|}}
| Vector3
+
  | {{Metadata type|VarInt}}
|colspan="2"| Translation
+
  |colspan="2"| Anger time
  | (0.0, 0.0, 0.0)
 
|-
 
| {{change|{{Metadata id|}}|12}}
 
| Vector3
 
  |colspan="2"| Scale
 
| (1.0, 1.0, 1.0)
 
|-
 
| {{change|{{Metadata id|}}|13}}
 
| Quaternion
 
|colspan="2"| Rotation left
 
| (0.0, 0.0, 0.0, 1.0)
 
|-
 
| {{change|{{Metadata id|}}|14}}
 
| Quaternion
 
|colspan="2"| Rotation right
 
| (0.0, 0.0, 0.0, 1.0)
 
|-
 
| {{change|{{Metadata id|}}|15}}
 
| Byte
 
|colspan="2"| Billboard Constraints (0 = FIXED, 1 = VERTICAL, 2 = HORIZONTAL, 3 = CENTER)
 
 
  | 0
 
  | 0
|-
 
| {{change|{{Metadata id|}}|16}}
 
| VarInt
 
|colspan="2"| Brightness override (<code>blockLight << 4 | skyLight << 20</code>)
 
| -1
 
|-
 
| {{change|{{Metadata id|}}|17}}
 
| Float
 
|colspan="2"| View range
 
| 1.0
 
|-
 
| {{change|{{Metadata id|}}|18}}
 
| Float
 
|colspan="2"| Shadow radius
 
| 0.0
 
|-
 
| {{change|{{Metadata id|}}|19}}
 
| Float
 
|colspan="2"| Shadow strength
 
| 1.0
 
|-
 
| {{change|{{Metadata id|}}|20}}
 
| Float
 
|colspan="2"| Width
 
| 0.0
 
|-
 
| {{change|{{Metadata id|}}|21}}
 
| Float
 
|colspan="2"| Height
 
| 0.0
 
|-
 
| {{change|{{Metadata id|}}|22}}
 
| VarInt
 
|colspan="2"| Glow color override
 
| -1
 
 
  |}
 
  |}
  
=== Block Display ===
+
=== Armadillo ===
  
{{Metadata inherit|Block Display|inherits=Display}}
+
{{Metadata inherit|Armadillo|inherits=Animal|start_at=17}}
 
+
{| class="wikitable" {{added}}
{| class="wikitable"
 
 
  ! Index
 
  ! Index
 
  ! Type
 
  ! Type
Line 321: Line 362:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|23}}
+
  | {{Metadata id|added}}
| BlockID
+
| {{Metadata type|Armadillo State}}
  |colspan="2"| Displayed block state
+
  |colspan="2"| Armadillo State
  | 0 (Air)
+
  | IDLE
 
  |}
 
  |}
  
=== Item Display ===
+
== Block Actions ==
 +
 
 +
No changes so far.
 +
 
 +
== Inventories ==
 +
 
 +
No changes so far.
 +
 
 +
== Plugin Channels ==
 +
 
 +
No changes so far.
 +
 
 +
== Handshake ==
  
{{Metadata inherit|Block Display|inherits=Display}}
+
=== Serverbound ===
 +
 
 +
==== Handshake ====
 +
 
 +
This causes the server to switch into the target state.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
 +
! Field Type
 +
  ! Notes
 +
|-
 +
| rowspan="4"| 0x00
 +
| rowspan="4"| Handshaking
 +
  | rowspan="4"| Server
 +
| Protocol Version
 +
| [[#Definitions:varint|VarInt]]
 +
| See [[protocol version numbers]] (currently 765 in Minecraft 1.20.4).
 +
|-
 +
| Server Address
 +
| [[#Definitions:string|String]] (255)
 +
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|23}}
+
  | Server Port
| Slot
+
  | [[#Definitions:unsigned-short|Unsigned Short]]
  |colspan="2"| Displayed item
+
  | Default is 25565. The Notchian server does not use this information.
  | Empty
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|24}}
+
  | Next State
  | Byte
+
| [[#Definitions:varint|VarInt]] [[#Definitions:enum|Enum]]
|colspan="2"| Display type:
+
  | 1 for [[#Status|Status]], 2 for [[#Login|Login]]{{change||, 3 for [[#Login|Transfer]]}}.
* 0 = NONE
 
* 1 = THIRD_PERSON_LEFT_HAND
 
* 2 = THIRD_PERSON_RIGHT_HAND
 
* 3 = FIRST_PERSON_LEFT_HAND
 
* 4 = FIRST_PERSON_RIGHT_HAND
 
* 5 = HEAD
 
* 6 = GUI
 
* 7 = GROUND
 
* 8 = FIXED
 
| 0 (NONE)
 
 
  |}
 
  |}
  
=== Text Display ===
+
== Status ==
 +
 
 +
=== Clientbound ===
 +
 
 +
No changes so far.
 +
 
 +
=== Serverbound ===
 +
 
 +
No changes so far.
 +
 
 +
== Login ==
 +
 
 +
=== Clientbound ===
  
{{Metadata inherit|Text Display|inherits=Display}}
+
==== Encryption Request ====
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
 +
! Field Type
 +
  ! Notes
 +
|-
 +
| rowspan="6"| 0x01
 +
| rowspan="6"| Login
 +
| rowspan="6"| Client
 +
| Server ID
 +
  | {{Type|String}} (20)
 +
| Appears to be empty.
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|23}}
+
  | Public Key Length
  | Chat
+
| {{Type|VarInt}}
|colspan="2"| Text
+
  | Length of Public Key.
| Empty
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|24}}
+
  | Public Key
  | VarInt
+
| {{Type|Byte Array}}
|colspan="2"| Line width
+
  | The server's public key, in bytes.
| 200
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|25}}
+
  | Verify Token Length
| VarInt
+
| {{Type|VarInt}}
|colspan="2"| Background color
+
  | Length of Verify Token. Always 4 for Notchian servers.
  | 1073741824 (0x40000000)
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|26}}
+
| Verify Token
  | Byte
+
  | {{Type|Byte Array}}
  |colspan="2"| Text opacity
+
| A sequence of random bytes generated by the server.
  | -1 (fully opaque)
+
|- {{added}}
 +
| Should Authenticate
 +
| {{Type|Boolean}}
 +
  |  
 +
  |}
 +
 
 +
==== Cookie Request (login) ====
 +
 
 +
Requests a cookie that was previously stored.
 +
 
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
  ! colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  | rowspan="5" | {{change|{{Metadata id|}}|27}}
+
  | rowspan="1"| 0x05
  | rowspan="5" | Byte
+
| rowspan="1"| Login
  ! Bit mask
+
| rowspan="1"| Client
  ! Meaning
+
| colspan="2"| Key
  | rowspan="5" | 0
+
  | colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|}
 +
 
 +
=== Serverbound ===
 +
 
 +
==== Cookie Response (login) ====
 +
 
 +
Response to a [[#Cookie_Request_(login)|Cookie Request (login)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
 +
 
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
  ! State
 +
  ! Bound To
 +
  ! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  | 0x01 || Has shadow
+
  | rowspan="4"| 0x04
 +
| rowspan="4"| Login
 +
| rowspan="4"| Server
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 
  |-
 
  |-
  | 0x02 || Is see through
+
  | colspan="2"| Has Payload
 +
| colspan="2"| Boolean
 +
| The payload is only present if the cookie exists on the client.
 
  |-
 
  |-
  | 0x04 || Use default background color
+
  | colspan="2"| Payload Length
 +
| colspan="2"| VarInt
 +
| Length of the following byte array.
 
  |-
 
  |-
  | 0x08 || Alignment:
+
  | colspan="2"| Payload
* 0 = CENTER
+
| colspan="2"| Optional Byte Array (5120)
* 1 or 3 = LEFT
+
| The data of the cookie, if any.
* 2 = RIGHT
 
 
  |}
 
  |}
  
== Block Actions ==
+
== Configuration ==
 +
 
 +
=== Clientbound ===
 +
 
 +
==== Cookie Request (configuration) ====
 +
 
 +
Requests a cookie that was previously stored.
  
No changes so far.
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="1"| 0x00
 +
| rowspan="1"| Configuration
 +
| rowspan="1"| Client
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|}
  
== Inventories ==
+
==== Reset Chat ====
  
No changes so far.
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| 0x06
 +
| Configuration
 +
| Client
 +
| colspan="3"| ''no fields''
 +
|}
  
== Plugin Channels ==
+
==== Registry Data ====
  
No changes so far.
+
Represents certain registries that are sent from the server and are applied on the client. {{change||The packet is sent for each of the following registries: <code>minecraft:worldgen/biome</code>, <code>minecraft:chat_type</code>, <code>minecraft:trim_pattern</code>, <code>minecraft:trim_material</code>, <code>minecraft:wolf_variant</code>, <code>minecraft:dimension_type</code>, <code>minecraft:damage_type</code>, and <code>minecraft:banner_pattern</code>.}}
  
== Play ==
+
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="6"| 0x07
 +
| rowspan="6"| Configuration
 +
| rowspan="6"| Client
 +
|{{removed}} colspan="2"| Registry Codec
 +
|{{removed}} colspan="2"| {{Type|NBT}} (Compound)
 +
|{{removed}}| See [[Registry Data]].
 +
|- {{added}}
 +
| colspan="2"| Registry ID
 +
| colspan="2"| Identifier
 +
|
 +
|- {{added}}
 +
| colspan="2"| Entry Count
 +
| colspan="2"| VarInt
 +
| Number of entries in the following array.
 +
|- {{added}}
 +
| rowspan="3"| Entries
 +
| Entry ID
 +
| rowspan="3"| Array
 +
| Identifier
 +
|
 +
|- {{added}}
 +
| Has Data
 +
| Boolean
 +
| Whether the entry has any data following.
 +
|- {{added}}
 +
| Data
 +
| NBT Tag
 +
| Entry data. Only present if Has Data is true.
 +
|}
  
=== Clientbound ===
+
==== Store Cookie (configuration) ====
  
 +
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
==== Chunk Batch Finished ====
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="2"| 0x0A
 +
| rowspan="2"| Configuration
 +
| rowspan="2"| Client
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| ByteArray(5120)
 +
| The data of the cookie.
 +
|}
  
{{Need Info|Why does the formula uses <code>25</code> instead of the normal tick duration of <code>50</code>?}}
+
==== Transfer (configuration) ====
  
Marks the end of a chunk batch. The Notchian client marks the time it receives this packet and calculates the ellapsed duration since the [[#Chunk Batch Start|beggining of the chunk batch]]. The server uses this duration and the batch size received in this packet to estimate the number of milliseconds ellapsed per chunk received. This value is then used to calculate the desired number of chunks per tick through the formula <code>25 / millisPerChunk</code>, which is reported to the server through [[#Chunk Batch Received|Chunk Batch Received]].
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
The Notchian client uses the samples from the latest 15 batches to estimate the milliseconds per chunk number.
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="2"| 0x0B
 +
| rowspan="2"| Configuration
 +
| rowspan="2"| Client
 +
| colspan="2"| Host
 +
| colspan="2"| String
 +
| The hostname of IP of the server.
 +
|-
 +
| colspan="2"| Port
 +
| colspan="2"| VarInt
 +
| The port of the server.
 +
|}
  
 +
==== Clientbound Known Packs ====
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="4"| 0x0E
 +
| rowspan="4"| Configuration
 +
| rowspan="4"| Client
 +
| colspan="2"| Known Pack Count
 +
| colspan="2"| VarInt
 +
| The number of known packs in the following array.
 +
|-
 +
| rowspan="3"| Known Packs
 +
| Namespace
 +
| rowspan="3"| Array
 +
| String
 +
|
 +
|-
 +
| ID
 +
| String
 +
|
 +
|-
 +
| Version
 +
| String
 +
|
 +
|}
 +
 
 +
=== Serverbound ===
 +
 
 +
==== Cookie Response (configuration) ====
 +
 
 +
Response to a [[#Cookie_Request_(configuration)|Cookie Request (configuration)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
 +
 
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x0D
+
  | rowspan="4"| 0x01
  | rowspan="1"| Play
+
  | rowspan="4"| Configuration
  | rowspan="1"| Client
+
  | rowspan="4"| Server
  | Batch size
+
  | colspan="2"| Key
  | VarInt
+
| colspan="2"| Identifier
  | Number of chunks.
+
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Has Payload
 +
| colspan="2"| Boolean
 +
| The payload is only present if the cookie exists on the client.
 +
|-
 +
| colspan="2"| Payload Length
 +
  | colspan="2"| VarInt
 +
  | Length of the following byte array.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| Optional Byte Array (5120)
 +
| The data of the cookie, if any.
 
  |}
 
  |}
  
==== Chunk Batch Start ====
+
==== Serverbound Known Packs ====
 +
 
 +
ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.
 +
 
 +
== Play ==
  
Marks the start of a chunk batch. The Notchian client marks and stores the time it receives this packet.
+
=== Clientbound ===
 +
 
 +
==== Cookie Request (play) ====
 +
 
 +
Requests a cookie that was previously stored.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 454: Line 733:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x0E
+
  | rowspan="1"| 0x16
  | Play
+
  | rowspan="1"| Play
  | Client
+
  | rowspan="1"| Client
  | colspan="3"| ''no fields''
+
  | colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 
  |}
 
  |}
  
==== Ping Response (play) ====
+
==== Debug Sample ====
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 474: Line 755:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x35
+
  | rowspan="3"| 0x1B
  | Play
+
  | rowspan="3"| Play
  | Client
+
  | rowspan="3"| Client
  | Payload
+
  | Sample Length
  | Long
+
| VarInt
  | Should be the same as sent by the client.
+
| The length of the following array.
 +
|-
 +
| Sample
 +
  | Long Array
 +
  | TODO: What is the structure of the data in this array?
 +
|-
 +
| Sample Type
 +
| VarInt Enum
 +
| The type of sample data. Currently always 0 (TICK_TIME).
 
  |}
 
  |}
 
  
 
==== Login (play) ====
 
==== Login (play) ====
 
{{Need Info|Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any?}}
 
 
See [[Protocol Encryption]] for information on logging in.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 497: Line 781:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="27"| {{change|0x28|0x2A}}
+
  | rowspan="22"| 0x2B
  | rowspan="27"| Play
+
  | rowspan="22"| Play
  | rowspan="27"| Client
+
  | rowspan="22"| Client
 
  | Entity ID
 
  | Entity ID
  | Int
+
  | {{Type|Int}}
 
  | The player's Entity ID (EID).
 
  | The player's Entity ID (EID).
 
  |-
 
  |-
 
  | Is hardcore
 
  | Is hardcore
  | Boolean
+
  | {{Type|Boolean}}
 
  |
 
  |
|- {{removed}}
 
| Game mode
 
| Unsigned Byte
 
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
|- {{removed}}
 
| Previous Game mode
 
| Byte
 
| -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
 
  |-
 
  |-
 
  | Dimension Count
 
  | Dimension Count
  | VarInt
+
  | {{Type|VarInt}}
 
  | Size of the following array.
 
  | Size of the following array.
 
  |-
 
  |-
 
  | Dimension Names
 
  | Dimension Names
  | Array of Identifier
+
  | {{Type|Array}} of {{Type|Identifier}}
 
  | Identifiers for all dimensions on the server.
 
  | Identifiers for all dimensions on the server.
|- {{removed}}
 
| Registry Codec
 
| [[NBT|NBT Tag Compound]]
 
| Represents certain registries that are sent from the server and are applied on the client.
 
|- {{removed}}
 
| Dimension Type
 
| Identifier
 
| Name of the dimension type being spawned into.
 
|- {{removed}}
 
| Dimension Name
 
| Identifier
 
| Name of the dimension being spawned into.
 
|- {{removed}}
 
| Hashed seed
 
| Long
 
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 
 
  |-
 
  |-
 
  | Max Players
 
  | Max Players
  | VarInt
+
  | {{Type|VarInt}}
 
  | Was once used by the client to draw the player list, but now is ignored.
 
  | Was once used by the client to draw the player list, but now is ignored.
 
  |-
 
  |-
 
  | View Distance
 
  | View Distance
  | VarInt
+
  | {{Type|VarInt}}
 
  | Render distance (2-32).
 
  | Render distance (2-32).
 
  |-
 
  |-
 
  | Simulation Distance
 
  | Simulation Distance
  | VarInt
+
  | {{Type|VarInt}}
 
  | The distance that the client will process specific things, such as entities.
 
  | The distance that the client will process specific things, such as entities.
 
  |-
 
  |-
 
  | Reduced Debug Info
 
  | Reduced Debug Info
  | Boolean
+
  | {{Type|Boolean}}
 
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
  |-
 
  |-
 
  | Enable respawn screen
 
  | Enable respawn screen
  | Boolean
+
  | {{Type|Boolean}}
 
  | Set to false when the doImmediateRespawn gamerule is true.
 
  | Set to false when the doImmediateRespawn gamerule is true.
  |- {{added}}
+
  |-
 
  | Do limited crafting
 
  | Do limited crafting
  | Boolean
+
  | {{Type|Boolean}}
 
  | Whether players can only craft recipes they have already unlocked. Currently unused by the client.
 
  | Whether players can only craft recipes they have already unlocked. Currently unused by the client.
  |- {{added}}
+
  |-
 
  | Dimension Type
 
  | Dimension Type
  | Identifier
+
  | {{change|Identifier|VarInt}}
  | Name of the dimension type being spawned into.
+
  | The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the Registry Data packet.
  |- {{added}}
+
  |-
 
  | Dimension Name
 
  | Dimension Name
  | Identifier
+
  | {{Type|Identifier}}
 
  | Name of the dimension being spawned into.
 
  | Name of the dimension being spawned into.
  |- {{added}}
+
  |-
 
  | Hashed seed
 
  | Hashed seed
  | Long
+
  | {{Type|Long}}
 
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise  
 
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise  
  |- {{added}}
+
  |-
 
  | Game mode
 
  | Game mode
  | Unsigned Byte
+
  | {{Type|Unsigned Byte}}
 
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
  |- {{added}}
+
  |-
 
  | Previous Game mode
 
  | Previous Game mode
  | Byte
+
  | {{Type|Byte}}
 
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  |-
 
  |-
 
  | Is Debug
 
  | Is Debug
  | Boolean
+
  | {{Type|Boolean}}
 
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  |-
 
  |-
 
  | Is Flat
 
  | Is Flat
  | Boolean
+
  | {{Type|Boolean}}
 
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  |-
 
  |-
 
  | Has death location
 
  | Has death location
  | Boolean
+
  | {{Type|Boolean}}
 
  | If true, then the next two fields are present.
 
  | If true, then the next two fields are present.
 
  |-
 
  |-
 
  | Death dimension name
 
  | Death dimension name
  | Optional Identifier
+
  | {{Type|Optional}} {{Type|Identifier}}
 
  | Name of the dimension the player died in.
 
  | Name of the dimension the player died in.
 
  |-
 
  |-
 
  | Death location
 
  | Death location
  | Optional Position
+
  | {{Type|Optional}} {{Type|Position}}
 
  | The location that the player died at.
 
  | The location that the player died at.
 
  |-
 
  |-
 
  | Portal cooldown
 
  | Portal cooldown
  | VarInt
+
  | {{Type|VarInt}}
 
  | The number of ticks until the player can use the portal again.
 
  | The number of ticks until the player can use the portal again.
 +
|-
 +
| Enforces Secure Chat
 +
| {{Type|Boolean}}
 +
|
 
  |}
 
  |}
  
 
==== Respawn ====
 
==== Respawn ====
 
{{Need Info|Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any?}}
 
 
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 623: Line 883:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="13"| {{change|0x41|0x43}}
+
  | rowspan="12"| 0x47
  | rowspan="13"| Play
+
  | rowspan="12"| Play
  | rowspan="13"| Client
+
  | rowspan="12"| Client
 
  | Dimension Type
 
  | Dimension Type
  | Identifier
+
  | {{change|Identifier|VarInt}}
  | Valid dimensions are defined per dimension registry sent in [[#Login (play)|Login (play)]]
+
  | The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the [[Protocol#Registry_Data|Registry Data]] packet.
 
  |-
 
  |-
 
  | Dimension Name
 
  | Dimension Name
  | Identifier
+
  | {{Type|Identifier}}
 
  | Name of the dimension being spawned into.
 
  | Name of the dimension being spawned into.
 
  |-
 
  |-
 
  | Hashed seed
 
  | Hashed seed
  | Long
+
  | {{Type|Long}}
 
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 
  |-
 
  |-
 
  | Game mode
 
  | Game mode
  | Unsigned Byte
+
  | {{Type|Unsigned Byte}}
 
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
  |-
 
  |-
 
  | Previous Game mode
 
  | Previous Game mode
  | Byte
+
  | {{Type|Byte}}
 
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  |-
 
  |-
 
  | Is Debug
 
  | Is Debug
  | Boolean
+
  | {{Type|Boolean}}
 
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  |-
 
  |-
 
  | Is Flat
 
  | Is Flat
  | Boolean
+
  | {{Type|Boolean}}
 
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
|- {{removed}}
 
| Data kept
 
| Byte
 
| Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 
In the Notchian implementation, this is context dependent:
 
* normal respawns (after death) keep no data;
 
* exiting the end poem/credits keeps the attributes;
 
* other dimension changes (portals or teleports) keep all data.
 
 
  |-
 
  |-
 
  | Has death location
 
  | Has death location
  | Boolean
+
  | {{Type|Boolean}}
 
  | If true, then the next two fields are present.
 
  | If true, then the next two fields are present.
 
  |-
 
  |-
 
  | Death dimension Name
 
  | Death dimension Name
  | Optional Identifier
+
  | {{Type|Optional}} {{Type|Identifier}}
 
  | Name of the dimension the player died in.
 
  | Name of the dimension the player died in.
 
  |-
 
  |-
 
  | Death location
 
  | Death location
  | Optional Position
+
  | {{Type|Optional}} {{Type|Position}}
 
  | The location that the player died at.
 
  | The location that the player died at.
 
  |-
 
  |-
 
  | Portal cooldown
 
  | Portal cooldown
  | VarInt
+
  | {{Type|VarInt}}
 
  | The number of ticks until the player can use the portal again.
 
  | The number of ticks until the player can use the portal again.
  |- {{added}}
+
  |-
 
  | Data kept
 
  | Data kept
  | Byte
+
  | {{Type|Byte}}
 
  | Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 
  | Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 
In the Notchian implementation, this is context dependent:
 
In the Notchian implementation, this is context dependent:
Line 687: Line 939:
 
  |}
 
  |}
  
{{Warning2|Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
+
==== Store Cookie (play) ====
  
Before 1.16, if you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.}}
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
==== Display Objective ====
+
{| class="wikitable" {{added}}
 
 
This is sent to the client when it should display a scoreboard.
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="2"| {{change|0x51|0x53}}
+
  | rowspan="3"| 0x6B
  | rowspan="2"| Play
+
| rowspan="3"| Play
  | rowspan="2"| Client
+
  | rowspan="3"| Client
  | Position
+
| colspan="2"| Key
  | {{change|Byte|VarInt}}
+
  | colspan="2"| Identifier
  | The position of the scoreboard. 0: list, 1: sidebar, 2: below name, 3 - 18: team specific sidebar, indexed as 3 + team color.
+
| The identifier of the cookie.
 +
  |-
 +
  | colspan="2"| Payload Length
 +
| colspan="2"| VarInt
 +
  | Length of the following byte array.
 
  |-
 
  |-
  | Score Name
+
  | colspan="2"| Payload
  | String (32767)
+
  | colspan="2"| Byte Array (5120)
  | The unique name for the scoreboard to be displayed.
+
  | The data of the cookie.
 
  |}
 
  |}
  
==== Start Configuration ====
+
==== Transfer (play) ====
  
Sent during gameplay in order to redo the configuration process. The client must respond with [[#Configuration Acknowledged|Configuration Acknowledged]] for the process to start.
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 723: Line 975:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
| rowspan="1"| 0x65
+
  | rowspan="2"| 0x73
| rowspan="1"| Play
 
| rowspan="1"| Client
 
| colspan="3"| ''no fields''
 
|}
 
 
 
This packet switches the connection state to [[#Configuration|configuration]].
 
 
 
==== Feature Flags ====
 
 
 
Used to enable and disable features, generally experimental ones, on the client.
 
 
 
{| class="wikitable" {{removed}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
  | rowspan="2"| 0x6B
 
 
  | rowspan="2"| Play
 
  | rowspan="2"| Play
 
  | rowspan="2"| Client
 
  | rowspan="2"| Client
  | Total Features
+
  | colspan="2"| Host
  | VarInt
+
  | colspan="2"| String
  | Number of features that appear in the array below.
+
  | The hostname of IP of the server.
 
  |-
 
  |-
  | Feature Flags
+
  | colspan="2"| Port
  | Identifier Array
+
  | colspan="2"| VarInt
  |
+
  | The port of the server.
 
  |}
 
  |}
  
==== Update Advancements ====
+
==== Update Attributes ====
 +
 
 +
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 769: Line 1,003:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="9"| {{change|0x69|0x6D}}
+
  | rowspan="6"| 0x71
  | rowspan="9"| Play
+
  | rowspan="6"| Play
  | rowspan="9"| Client
+
  | rowspan="6"| Client
  | colspan="2"| Reset/Clear
+
  | colspan="2"| Entity ID
| colspan="2"| Boolean
 
| Whether to reset/clear the current advancements.
 
|-
 
| colspan="2"| Mapping size
 
 
  | colspan="2"| VarInt
 
  | colspan="2"| VarInt
  | Size of the following array.
+
  |
 
  |-
 
  |-
| rowspan="2"| Advancement mapping
+
  | colspan="2"| Number Of Properties
| Key
 
| rowspan="2"| Array
 
| Identifier
 
| The identifier of the advancement.
 
|-
 
| Value
 
| Advancement
 
| See below
 
|-
 
  | colspan="2"| List size
 
 
  | colspan="2"| VarInt
 
  | colspan="2"| VarInt
  | Size of the following array.
+
  | Number of elements in the following array.
 
  |-
 
  |-
  | colspan="2"| Identifiers
+
  | rowspan="4"| Property
  | colspan="2"| Array of Identifier
+
  | {{change|Key|Id}}
| The identifiers of the advancements that should be removed.
+
  | rowspan="4"| Array
|-
+
  | {{change|Identifier|VarInt Enum}}
| colspan="2"| Progress size
+
  | See below.
| colspan="2"| VarInt
 
| Size of the following array.
 
|-
 
  | rowspan="2"| Progress mapping
 
| Key
 
  | rowspan="2"| Array
 
| Identifier
 
  | The identifier of the advancement.
 
 
  |-
 
  |-
 
  | Value
 
  | Value
  | Advancement progress
+
  | Double
 
  | See below.
 
  | See below.
|}
 
 
Advancement structure:
 
 
{| class="wikitable"
 
! colspan="2"| Field Name
 
! colspan="2"| Field Type
 
! Notes
 
|-
 
| colspan="2"| Has parent
 
| colspan="2"| Boolean
 
| Indicates whether the next field exists.
 
|-
 
| colspan="2"| Parent id
 
| colspan="2"| Optional Identifier
 
| The identifier of the parent advancement.
 
|-
 
| colspan="2"| Has display
 
| colspan="2"| Boolean
 
| Indicates whether the next field exists.
 
|-
 
| colspan="2"| Display data
 
| colspan="2"| Optional advancement display
 
| See below.
 
|- {{removed}}
 
| colspan="2"| Number of criteria
 
| colspan="2"| VarInt
 
| Size of the following array.
 
|- {{removed}}
 
| rowspan="2"| Criteria
 
| Key
 
| rowspan="2"| Array
 
| Identifier
 
| The identifier of the criterion.
 
|- {{removed}}
 
| Value
 
| '''Void'''
 
| There is ''no'' content written here. Perhaps this will be expanded in the future?
 
|-
 
| colspan="2"| Array length
 
| colspan="2"| VarInt
 
| Number of arrays in the following array.
 
 
  |-
 
  |-
  | rowspan="2"| Requirements
+
  | Number Of Modifiers
| Array length 2
 
| rowspan="2"| Array
 
 
  | VarInt
 
  | VarInt
 
  | Number of elements in the following array.
 
  | Number of elements in the following array.
 
  |-
 
  |-
  | Requirement
+
  | Modifiers
  | Array of String (32767)
+
  | Array of Modifier Data
  | Array of required criteria.
+
  | See {{Minecraft Wiki|Attribute#Modifiers}}. Modifier Data defined below.
|-
 
| colspan="2"| Sends telemetry data
 
| colspan="2"| Boolean
 
| Whether the client should include this achievement in the telemetry data when it's completed.
 
The Notchian client only sends data for advancements on the <code>minecraft</code> namespace.
 
 
  |}
 
  |}
  
Advancement display:
+
Known Key values (see also {{Minecraft Wiki|Attribute#Modifiers}}):
 
 
{| class="wikitable"
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| Title
 
| Chat
 
|
 
|-
 
| Description
 
| Chat
 
|
 
|-
 
| Icon
 
| [[Slot]]
 
|
 
|-
 
| Frame type
 
| VarInt Enum
 
| 0 = <code>task</code>, 1 = <code>challenge</code>, 2 = <code>goal</code>.
 
|-
 
| Flags
 
| Int
 
| 0x01: has background texture; 0x02: <code>show_toast</code>; 0x04: <code>hidden</code>.
 
|-
 
| Background texture
 
| Optional Identifier
 
| Background texture location.  Only if flags indicates it.
 
|-
 
| X coord
 
| Float
 
|
 
|-
 
| Y coord
 
| Float
 
|
 
|}
 
  
Advancement progress:
+
These changed between 24w03b and 24w13a, TODO: Update this
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="2"| Field Name
 
! colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  | colspan="2"| Size
+
  ! Id
  | colspan="2"| VarInt
+
  ! Key
  | Size of the following array.
+
  ! Default
 +
! Min
 +
! Max
 +
! Label
 
  |-
 
  |-
  | rowspan="2"| Criteria
+
  | 0
  | Criterion identifier
+
| generic.armor
  | rowspan="2"| Array
+
  | 0.0
  | Identifier
+
  | 0.0
  | The identifier of the criterion.
+
  | 30.0
 +
  | Armor.
 
  |-
 
  |-
  | Criterion progress
+
  | 1
  | Criterion progress
+
  | generic.armor_toughness
  |
+
  | 0.0
  |}
+
  | 0.0
 
+
| 20.0
Criterion progress:
+
  | Armor Toughness.
 
 
{| class="wikitable"
 
  ! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | Achieved
+
  | 2
  | Boolean
+
  | generic.attack_damage
  | If true, next field is present.
+
  | 2.0
 +
| 0.0
 +
| 2048.0
 +
| Attack Damage.
 
  |-
 
  |-
  | Date of achieving
+
  | 3
  | Optional Long
+
  | generic.attack_knockback
  | As returned by [https://docs.oracle.com/javase/6/docs/api/java/util/Date.html#getTime() <code>Date.getTime</code>].
+
  | 0.0
  |}
+
  | 0.0
 
+
| 5.0
=== Serverbound ===
+
| Attack Knockback.
 
 
==== Chunk Batch Received ====
 
 
 
Notifies the server that the chunk batch has been received by the client. The server uses the value sent in this packet to adjust the number of chunks to be sent in a batch.
 
 
 
The Notchian server will stop sending further chunk data until the client acknowledges the sent chunk batch. After the first acknowledgement, the server adjusts this number to allow up to 10 unacknowledged batches.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | rowspan="1"| 0x07
+
  | 4
  | rowspan="1"| Play
+
| generic.attack_speed
  | rowspan="1"| Server
+
  | 4.0
  | Chunks per tick
+
| 0.0
  | Float
+
  | 1024.0
  | Desired chunks per tick.
+
| Attack Speed.
  |}
+
  |- {{added}}
 
+
  | 5
==== Configuration Acknowledged ====
+
  | generic.block_interaction_range
 
+
  | 4.5
Sent by the client upon receiving a [[#Start Configuration|Start Configuration]] packet from the server.
+
| 0.0
 
+
| 64.0
{| class="wikitable" {{added}}
+
| Block Interaction Range.
  ! Packet ID
+
|- {{added}}
  ! State
+
  | 6
  ! Bound To
+
  | generic.entity_interaction_range
  ! Field Name
+
  | 3.0
  ! Field Type
+
  | 0.0
  ! Notes
+
  | 64.0
 +
  | Entity Interaction Range.
 
  |-
 
  |-
  | rowspan="1"| 0x0B
+
  | 7
  | rowspan="1"| Play
+
  | generic.flying_speed
  | rowspan="1"| Server
+
  | 0.4
  | colspan="3"| ''no fields''
+
  | 0.0
  |}
+
  | 1024.0
 
+
| Flying Speed.
This packet switches the connection state to [[#Configuration|configuration]].
 
 
 
==== Ping Request (play) ====
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | 0x1D
+
  | 8
  | Play
+
  | generic.follow_range
  | Server
+
  | 32.0
  | Payload
+
  | 0.0
  | Long
+
  | 2048.0
| May be any number. Notchian clients use a system-dependent time value which is counted in milliseconds.
+
  | Follow Range.
  |}
 
 
 
== Status ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
 
 
=== Serverbound ===
 
 
 
No changes so far.
 
 
 
== Login ==
 
 
 
=== Clientbound ===
 
 
 
==== Login Success ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! colspan="2"| Field Name
 
! colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  | rowspan="7"| 0x02
+
  | 9
  | rowspan="7"| Login
+
  | horse.jump_strength
  | rowspan="7"| Client
+
  | 0.7
  | colspan="2"| UUID
+
  | 0.0
  | colspan="2"| UUID
+
  | 2.0
  | colspan="2"|
+
  | Jump Strength.
 
  |-
 
  |-
  | colspan="2"| Username
+
  | 10
  | colspan="2"| String (16)
+
| generic.knockback_resistance
  | colspan="2"|
+
  | 0.0
 +
| 0.0
 +
  | 1.0
 +
| Knockback Resistance.
 
  |-
 
  |-
  | colspan="2"| Number Of Properties
+
  | 11
  | colspan="2"| VarInt
+
| generic.luck
  | Number of elements in the following array.
+
  | 0.0
 +
| -1024.0
 +
| 1024.0
 +
  | Luck.
 
  |-
 
  |-
  | rowspan="4"| Property
+
  | 12
  | Name
+
| generic.max_absorption
  | rowspan="4"| Array
+
  | 0.0
  | String (32767)
+
  | 0.0
  | colspan="2"|
+
  | 2048.0
 +
  | Max Absorption.
 
  |-
 
  |-
  | Value
+
  | 13
  | String (32767)
+
  | generic.max_health
  | colspan="1"|
+
| 20.0
 +
  | 1.0
 +
| 1024.0
 +
| Max Health.
 
  |-
 
  |-
  | Is Signed
+
  | 14
  | Boolean
+
  | generic.movement_speed
  | colspan="2"|
+
  | 0.7
 +
| 0.0
 +
| 1024.0
 +
| Movement Speed.
 +
|- {{added}}
 +
| 15
 +
| generic.scale
 +
| 1.0
 +
| 0.0625
 +
| 16.0
 +
| Scale.
 
  |-
 
  |-
  | Signature
+
  | 16
  | Optional String (32767)
+
  | zombie.spawn_reinforcements
  | Only if Is Signed is true.
+
  | 0.0
 +
| 0.0
 +
| 1.0
 +
| Spawn Reinforcements Chance.
 +
|- {{added}}
 +
| 17
 +
| generic.step_height
 +
| 0.6
 +
| 0.0
 +
| 10.0
 +
| Step Height.
 
  |}
 
  |}
  
This packet switches the connection state to {{change|[[#Play|play]]|[[#Configuration|configuration]]}}.
+
''Modifier Data'' structure:
 
 
=== Serverbound ===
 
 
 
==== Login Start  ====
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
| rowspan="3"| 0x00
 
| rowspan="3"| Login
 
| rowspan="3"| Server
 
| Name
 
| String (16)
 
| Player's Username.
 
|- {{removed}}
 
| Has Player UUID
 
| Boolean
 
| Whether or not the next field should be sent.
 
|-
 
| Player UUID
 
| {{change|Optional}} UUID
 
| The UUID of the player logging in. {{change|Only sent if Has Player UUID is true.}}
 
|}
 
 
==== Login Acknowledged ====
 
 
Acknowledgement to the [[Protocol#Login_Success|Login Success]] packet sent by the server.
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
 
  ! Field Name
 
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x03
+
  | UUID
  | Login
+
  | UUID
  | Server
+
  |
| colspan="3"| ''no fields''
 
|}
 
 
 
== Configuration ==
 
 
 
=== Clientbound ===
 
 
 
==== Plugin Message (configuration) ====
 
 
 
{{Main|Plugin channels}}
 
 
 
Mods and plugins can use this to send their data. Minecraft itself uses several [[plugin channel]]s. These internal channels are in the <code>minecraft</code> namespace.
 
 
 
More information on how it works on [https://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ Dinnerbone's blog]. More documentation about internal and popular registered channels are [[plugin channel|here]].
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | rowspan="2"| 0x00
+
  | Amount
| rowspan="2"| Configuration
+
  | Double
| rowspan="2"| Client
+
  | May be positive or negative.
| Channel
 
  | Identifier
 
  | Name of the [[plugin channel]] used to send the data.
 
 
  |-
 
  |-
  | Data
+
  | Operation
  | Byte Array (1048576)
+
  | Byte
  | Any data. The length of this array must be inferred from the packet length.
+
  | See below.
|}
 
 
 
In Notchian client, the maximum data length is 1048576 bytes.
 
 
 
==== Disconnect (configuration) ====
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| 0x01
 
| Configuration
 
| Client
 
| Reason
 
| [[Chat]]
 
| The reason why the player was disconnected.
 
 
  |}
 
  |}
  
==== Finish Configuration ====
+
The operation controls how the base value of the modifier is changed.
  
Sent by the server to notify the client that the configuration process has finished. The client answers with its own [[#Finish_Configuration_2|Finish Configuration]] whenever it is ready to continue.
+
* 0: Add/subtract amount
 +
* 1: Add/subtract amount percent of the current value
 +
* 2: Multiply by amount percent
  
{| class="wikitable" {{added}}
+
All of the 0's are applied first, and then the 1's, and then the 2's.
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="1"| 0x02
 
| rowspan="1"| Configuration
 
| rowspan="1"| Client
 
| colspan="3"| ''no fields''
 
|}
 
  
This packet switches the connection state to [[#Play|play]].
+
==== Entity Effect ====
  
==== Keep Alive (configuration) ====
+
{| class="wikitable"
 
 
The server will frequently send out a keep-alive, each containing a random ID. The client must respond with the same payload (see [[#Keep Alive (configuration) 2|serverbound Keep Alive]]). If the client does not respond to them for over 30 seconds, the server kicks the client. Vice versa, if the server does not send any keep-alives for 20 seconds, the client will disconnect and yields a "Timed out" exception.
 
 
 
The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
 
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,202: Line 1,212:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x03
+
  | rowspan="7"| 0x72
| Configuration
+
  | rowspan="7"| Play
  | Client
+
  | rowspan="7"| Client
| Keep Alive ID
+
  | Entity ID
  | Long
+
  | VarInt
|
 
|}
 
 
 
==== Ping (configuration) ====
 
 
 
Packet is not used by the Notchian server. When sent to the client, client responds with a [[#Pong (configuration)|Pong]] packet with the same id.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| 0x04
 
| Configuration
 
| Client
 
  | ID
 
  | Int
 
 
  |
 
  |
|}
 
 
==== Registry Data ====
 
 
Represents certain registries that are sent from the server and are applied on the client.
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | rowspan="1"| 0x05
+
  | Effect ID
  | rowspan="1"| Configuration
+
  | VarInt
  | rowspan="1"| Client
+
  | See {{Minecraft Wiki|Status effect#Effect list|this table}}.
| Registry Codec
 
| [[NBT|NBT Tag Compound]]
 
| Information included below.
 
|}
 
 
 
 
 
The '''Registry Codec''' NBT Tag Compound ([https://gist.github.com/rj00a/f2970a8ce4d09477ec8f16003b9dce86 Default value in JSON as of 1.19], [https://gist.github.com/nikes/aff59b758a807858da131a1881525b14 1.19.2], [https://pastebin.com/guryvw56 1.20.1]) includes three registries: "minecraft:dimension_type", "minecraft:worldgen/biome", and "minecraft:chat_type".
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | minecraft:dimension_type
+
  | Amplifier
  | TAG_Compound
+
  | Byte
  | The dimension type registry (see below).
+
  | Notchian client displays effect level as Amplifier + 1.
 
  |-
 
  |-
  | minecraft:worldgen/biome
+
  | Duration
  | TAG_Compound
+
  | VarInt
  | The biome registry (see below).
+
  | Duration in ticks. (-1 for infinite)
 
  |-
 
  |-
  | minecraft:chat_type
+
  | Flags
  | TAG_Compound
+
  | Byte
  | The chat type registry (see below).
+
  | Bit field, see below.
 +
|- {{removed}}
 +
| Has Factor Data
 +
| Boolean
 +
| Used in DARKNESS effect
 +
|- {{removed}}
 +
| Factor Codec
 +
| NBT Tag
 +
| See below
 
  |}
 
  |}
  
Dimension type registry:
+
{{Need Info|What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?}}
  
{| class="wikitable"
+
Within flags:
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| type
 
| TAG_String
 
| The name of the registry. Always "minecraft:dimension_type".
 
|-
 
| value
 
| TAG_List
 
| List of dimension types registry entries (see below).
 
|}
 
  
Dimension type registry entry:
+
* 0x01: Is ambient - was the effect spawned from a beacon?  All beacon-generated effects are ambient.  Ambient effects use a different icon in the HUD (blue border rather than gray).  If all effects on an entity are ambient, the [[Entity_metadata#Living Entity|"Is potion effect ambient" living metadata field]] should be set to true.  Usually should not be enabled.
 +
* 0x02: Show particles - should all particles from this effect be hidden?  Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory).  Usually should be enabled.
 +
* 0x04: Show icon - should the icon be displayed on the client?  Usually should be enabled.
 +
* {{change||0x08: Blend - should the effect's hard-coded blending be applied?  Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.}}
  
{| class="wikitable"
+
{{change|Factor Data|}}
 +
{| class="wikitable" {{removed}}
 
  !Name
 
  !Name
 
  !Type
 
  !Type
 
  !style="width: 250px;" colspan="2"| Notes
 
  !style="width: 250px;" colspan="2"| Notes
 
  |-
 
  |-
  | name
+
  | padding_duration
  | TAG_String
+
  | TAG_INT
  | The name of the dimension type (for example, "minecraft:overworld").
+
  |
 
  |-
 
  |-
  | id
+
  | factor_start
  | TAG_Int
+
  | TAG_FLOAT
  | The protocol ID of the dimension (matches the index of the element in the registry list).
+
  |
 
  |-
 
  |-
  | element
+
  | factor_target
  | TAG_Compound
+
  | TAG_FLOAT
  | The dimension type (see below).
+
  |
|}
 
 
 
Dimension type:
 
 
 
{| class="wikitable"
 
! Name
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Values
 
 
  |-
 
  |-
  | piglin_safe
+
  | factor_current
  | TAG_Byte
+
  | TAG_FLOAT
| colspan="2"| Whether piglins shake and transform to zombified piglins.
 
| 1: true, 0: false.
 
|-
 
| has_raids
 
| TAG_Byte
 
| colspan="2"| Whether players with the Bad Omen effect can cause a raid.
 
| 1: true, 0: false.
 
|-
 
| monster_spawn_light_level
 
| TAG_Int or TAG_Compound
 
| Possibly the light level(s) at which monsters can spawn.
 
| colspan="2"| When TAG_Int, 0 - 15. When TAG_Compound, contains the fields: type (TAG_String), appears to be always "minecraft:uniform", and value (TAG_Compound), which contains the fields: max_inclusive (TAG_Int), min_inclusive (TAG_Int).
 
|-
 
| monster_spawn_block_light_limit
 
| TAG_Int
 
| colspan="2"|
 
 
  |
 
  |
 
  |-
 
  |-
  | natural
+
  | effect_changed_timestamp
  | TAG_Byte
+
  | TAG_INT
| colspan="2"| When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
 
| 1: true, 0: false.
 
|-
 
| ambient_light
 
| TAG_Float
 
| colspan="2"| How much light the dimension has.
 
| 0.0 to 1.0.
 
|-
 
| fixed_time
 
| Optional TAG_Long
 
| colspan="2"| If set, the time of the day is the specified value.
 
| If set, 0 to 24000.
 
|-
 
| infiniburn
 
| TAG_String
 
| colspan="2"| A resource location defining what block tag to use for infiniburn.
 
| "#" or minecraft resource "#minecraft:...".
 
|-
 
| respawn_anchor_works
 
| TAG_Byte
 
| colspan="2"| Whether players can charge and use respawn anchors.
 
| 1: true, 0: false.
 
|-
 
| has_skylight
 
| TAG_Byte
 
| colspan="2"| Whether the dimension has skylight access or not.
 
| 1: true, 0: false.
 
|-
 
| bed_works
 
| TAG_Byte
 
| colspan="2"| Whether players can use a bed to sleep.
 
| 1: true, 0: false.
 
|-
 
| effects
 
| TAG_String
 
| colspan="2"| ?
 
| "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
 
|-
 
| min_y
 
| TAG_Int
 
| colspan="2"| The minimum Y level.
 
| A multiple of 16. Example: -64
 
|-
 
| height
 
| TAG_Int
 
| colspan="2"| The maximum height.
 
| A multiple of 16. Example: 256
 
|-
 
| logical_height
 
| TAG_Int
 
| colspan="2"| The maximum height to which chorus fruits and nether portals can bring players within this dimension. (Must be lower than height)
 
| 0-384.
 
|-
 
| coordinate_scale
 
| TAG_Double
 
| colspan="2"| The multiplier applied to coordinates when traveling to the dimension.
 
| 0.00001 - 30000000.0
 
|-
 
| ultrawarm
 
| TAG_Byte
 
| colspan="2"| Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
 
| 1: true, 0: false.
 
|-
 
| has_ceiling
 
| TAG_Byte
 
| colspan="2"| Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
 
| 1: true, 0: false.
 
|}
 
 
 
Biome registry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| type
 
| TAG_String
 
| The name of the registry. Always "minecraft:worldgen/biome".
 
|-
 
| value
 
| TAG_List
 
| List of biome registry entries (see below).
 
|}
 
 
 
Biome registry entry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| name
 
| TAG_String
 
| The name of the biome (for example, "minecraft:ocean").
 
|-
 
| id
 
| TAG_Int
 
| The protocol ID of the biome (matches the index of the element in the registry list).
 
|-
 
| element
 
| TAG_Compound
 
| The biome properties (see below).
 
|}
 
 
 
Biome properties:
 
 
 
{| class="wikitable"
 
! colspan="3"|Name
 
! colspan="2"|Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! colspan="2"|Values
 
|-
 
| colspan="3"|has_precipitation
 
| colspan="2"|TAG_Byte
 
| colspan="2"| Determines whether or not the biome has precipitation.
 
| colspan="2"| 1: true, 0: false.
 
|-
 
| colspan="3"| depth
 
| colspan="2"| Optional TAG_Float
 
| colspan="2"| The depth factor of the biome.
 
| colspan="2"| The default values vary between 1.5 and -1.8.
 
|-
 
| colspan="3"| temperature
 
| colspan="2"| TAG_Float
 
| colspan="2"| The temperature factor of the biome.
 
| colspan="2"| The default values vary between 2.0 and -0.5.
 
|-
 
| colspan="3"| scale
 
| colspan="2"| Optional TAG_Float
 
| colspan="2"| ?
 
| colspan="2"| The default values vary between 1.225 and 0.0.
 
|-
 
| colspan="3"| downfall
 
| colspan="2"| TAG_Float
 
| colspan="2"| ?
 
| colspan="2"| The default values vary between 1.0 and 0.0.
 
|-
 
| colspan="3"| category
 
| colspan="2"| Optional TAG_String
 
| colspan="2"| The category of the biome.
 
| colspan="2"| Known values are "ocean", "plains", "desert", "forest", "extreme_hills", "taiga", "swamp", "river", "nether", "the_end", "icy", "mushroom", "beach", "jungle", "mesa", "savanna", and "none".
 
|-
 
| colspan="3"| temperature_modifier
 
| colspan="2"| Optional TAG_String
 
| colspan="2"| ?
 
| colspan="2"| The only known value is "frozen".
 
|-
 
| rowspan="13"| effects
 
| colspan="2"| sky_color
 
| rowspan="11"| TAG_Compound
 
| TAG_Int
 
| colspan="2"| The color of the sky.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| water_fog_color
 
| TAG_Int
 
| colspan="2"| Possibly the tint color when swimming.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| fog_color
 
| TAG_Int
 
| colspan="2"| Possibly the color of the fog effect when looking past the view distance.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| water_color
 
| TAG_Int
 
| colspan="2"| The tint color of the water blocks.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| foliage_color
 
| Optional TAG_Int
 
| colspan="2"| The tint color of the grass.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| grass_color
 
| Optional TAG_Int
 
| colspan="2"| ?
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| grass_color_modifier
 
| Optional TAG_String
 
| colspan="2"| Unknown, likely affects foliage color.
 
| If set, known values are "swamp" and "dark_forest".
 
|-
 
| colspan="2"| music
 
| Optional TAG_Compound
 
| colspan="2"| Music properties for the biome.
 
| If present, contains the fields: replace_current_music (TAG_Byte), sound (TAG_String), max_delay (TAG_Int), min_delay (TAG_Int).
 
|-
 
| colspan="2"| ambient_sound
 
| Optional TAG_String
 
| colspan="2"| Ambient soundtrack.
 
| If present, the ID of a soundtrack. Example: "minecraft:ambient.basalt_deltas.loop".
 
|-
 
| colspan="2"| additions_sound
 
| Optional TAG_Compound
 
| colspan="2"| Additional ambient sound that plays randomly.
 
| If present, contains the fields: sound (TAG_String), tick_chance (TAG_Double).
 
|-
 
| colspan="2"| mood_sound
 
| Optional TAG_Compound
 
| colspan="2"| Additional ambient sound that plays at an interval.
 
| If present, contains the fields: sound (TAG_String), tick_delay (TAG_Int), offset (TAG_Double), block_search_extent (TAG_Int).
 
 
  |-
 
  |-
  | rowspan="2"| particle
+
  | factor_previous_frame
| probability
 
| rowspan="2"| Optional TAG_Compound
 
 
  | TAG_FLOAT
 
  | TAG_FLOAT
| rowspan="2"| Particles that appear randomly in the biome.
 
| Possibly the probability of spawning the particle.
 
| ?
 
 
  |-
 
  |-
  | options
+
  | had_effect_last_tick
  | TAG_COMPOUND
+
  | TAG_BOOLEAN
| The properties of the particle to spawn.
 
| Contains the field "type" (TAG_String), which identifies the particle type.
 
 
  |}
 
  |}
  
Chat registry:
+
=== Serverbound ===
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| type
 
| TAG_String
 
| The name of the registry. Always "minecraft:chat_type".
 
|-
 
| value
 
| TAG_List
 
| List of chat type registry entries (see below).
 
|}
 
  
Chat type:
+
==== Chat Command ====
  
 
{| class="wikitable"
 
{| class="wikitable"
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| name
 
| TAG_String
 
| The type's name (eg "minecraft:chat")
 
|-
 
| id
 
| TAG_Int
 
|
 
|-
 
| elements
 
| TAG_Compound
 
| "chat" and "narration" TAG_Compound's (see below)
 
|}
 
 
Chat type "chat" and "narration":
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| translation_key
 
| TAG_String
 
|
 
|-
 
| style
 
| TAG_Compound
 
| Similar to Chat JSON (only present in "chat" TAG_Compound)
 
|-
 
| parameters
 
| TAG_List of TAG_String
 
| Values can be "sender", "target" and "content"
 
|}
 
 
==== Resource Pack ====
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="5"| 0x06
+
  | rowspan="8"| 0x04
  | rowspan="5"| Configuration
+
  | rowspan="8"| Play
  | rowspan="5"| Client
+
  | rowspan="8"| Server
  | URL
+
  | colspan="2"| Command
  | String (32767)
+
  | colspan="2"| {{Type|String}} (256)
  | The URL to the resource pack.
+
  | colspan="2"| The command typed by the client.
  |-
+
  |- {{removed}}
  | Hash
+
| colspan="2"| Timestamp
  | String (40)
+
  | colspan="2"| {{Type|Long}}
  | A 40 character hexadecimal and lowercase [[wikipedia:SHA-1|SHA-1]] hash of the resource pack file.<br />If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth — but it will still treat it as a unique id
+
  | colspan="2"| The timestamp that the command was executed.
  |-
+
  |- {{removed}}
  | Forced
+
| colspan="2"| Salt
  | Boolean
+
| colspan="2"| {{Type|Long}}
  | The notchian client will be forced to use the resource pack from the server. If they decline they will be kicked from the server.
+
| colspan="2"| The salt for the following argument signatures.
  |-
+
|- {{removed}}
  | Has Prompt Message
+
| colspan="2"| Array length
  | Boolean
+
| colspan="2"| {{Type|VarInt}}
  | <code>true</code> If the next field will be sent <code>false</code> otherwise. When <code>false</code>, this is the end of the packet
+
| colspan="2"| Number of entries in the following array. The maximum length in Notchian server is 8.
  |-
+
  |- {{removed}}
  | Prompt Message
+
| rowspan="2"| Array of argument signatures
  | Optional [[Chat]]
+
| Argument name
  | This is shown in the prompt making the client accept or decline the resource pack.
+
  | rowspan="2"| {{Type|Array}} (8)
 +
  | {{Type|String}} (16)
 +
  | The name of the argument that is signed by the following signature.
 +
  |- {{removed}}
 +
  | Signature
 +
  | {{Type|Byte Array}} (256)
 +
  | The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
 +
  |- {{removed}}
 +
  | colspan="2"| Message Count
 +
| colspan="2"| {{Type|VarInt}}
 +
| colspan="2"|
 +
  |- {{removed}}
 +
  | colspan="2"| Acknowledged
 +
| colspan="2"| {{Type|Fixed BitSet}} (20)
 +
| colspan="2"|
 
  |}
 
  |}
  
==== Feature Flags ====
 
  
Used to enable and disable features, generally experimental ones, on the client.
+
==== Signed Chat Command ====
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,654: Line 1,342:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="2"| 0x07
+
  | rowspan="8"| 0x05
  | rowspan="2"| Configuration
+
| rowspan="8"| Play
  | rowspan="2"| Client
+
  | rowspan="8"| Server
  | Total Features
+
| colspan="2"| Command
  | VarInt
+
  | colspan="2"| String(256)
  | Number of features that appear in the array below.
+
  | The command typed by the client.
 +
  |-
 +
  | colspan="2"| Timestamp
 +
| colspan="2"| Long
 +
| The timestamp that the command was executed. Milliseconds since the Unix epoch.
 
  |-
 
  |-
  | Feature Flags
+
  | colspan="2"| Salt
| Identifier Array
+
  | colspan="2"| Long
|
+
  | The salt for the following argument signatures.
|}
 
 
 
As of 1.20.2, the following feature flags are available:
 
 
 
* minecraft:vanilla - enables vanilla features</li>
 
* minecraft:bundle - enables support for the bundle</li>
 
* minecraft:trade_rebalance - enables support for the rebalanced villager trades</li>
 
 
 
==== Update Tags ====
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! colspan="2"| Field Name
 
  ! colspan="2"| Field Type
 
  ! Notes
 
 
  |-
 
  |-
| rowspan="3"| 0x08
+
  | colspan="2"| Argument Signature Count
| rowspan="3"| Configuration
 
| rowspan="3"| Client
 
  | colspan="2"| Length of the array
 
 
  | colspan="2"| VarInt
 
  | colspan="2"| VarInt
  |
+
  | Number of elements in the following array. The maximum length in Notchian server is 8.
 
  |-
 
  |-
  | rowspan="2"| Array of tags
+
  | rowspan="2"| Argument Signatures
  | Tag type
+
  | Name
 
  | rowspan="2"| Array
 
  | rowspan="2"| Array
  | Identifier
+
  | String(16)
  | Tag identifier (Vanilla required tags are <code>minecraft:block</code>, <code>minecraft:item</code>, <code>minecraft:fluid</code>, <code>minecraft:entity_type</code>, and <code>minecraft:game_event</code>)
+
  | The name of the argument that is signed by the following signature.
 
  |-
 
  |-
  | Array of Tag
+
  | Signature
  | (See below)
+
  | ByteArray(256)
  |
+
  | The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
|}
 
 
 
Tags look like:
 
 
 
{| class="wikitable"
 
! colspan="2"| Field Name
 
! colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  | colspan="2"| Length
+
  | colspan="2"| Seen Messages Offset
 
  | colspan="2"| VarInt
 
  | colspan="2"| VarInt
  | Number of elements in the following array
+
  |
 
  |-
 
  |-
  | rowspan="3"| Tags
+
  | colspan="2"| Seen Messages Acknowledged
  | Tag name
+
  | colspan="2"| Fixed BitSet(20)
| rowspan="3"| Array
 
| Identifier
 
 
  |
 
  |
|-
 
| Count
 
| VarInt
 
| Number of elements in the following array
 
|-
 
| Entries
 
| Array of VarInt
 
| Numeric ID of the given type (block, item, etc.).
 
|}
 
 
More information on tags is available at: https://minecraft.gamepedia.com/Tag
 
 
And a list of all tags is here: https://minecraft.gamepedia.com/Tag#List_of_tags
 
 
=== Serverbound ===
 
 
==== Client Information (configuration) ====
 
 
Sent when the player connects, or when settings are changed.
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="8"| 0x00
 
| rowspan="8"| Configuration
 
| rowspan="8"| Server
 
| Locale
 
| String (16)
 
| e.g. <code>en_GB</code>.
 
|-
 
| View Distance
 
| Byte
 
| Client-side render distance, in chunks.
 
|-
 
| Chat Mode
 
| VarInt Enum
 
| 0: enabled, 1: commands only, 2: hidden.  See [[Chat#Processing chat|processing chat]] for more information.
 
|-
 
| Chat Colors
 
| Boolean
 
| “Colors” multiplayer setting. Can the chat be colored?
 
|-
 
| Displayed Skin Parts
 
| Unsigned Byte
 
| Bit mask, see below.
 
|-
 
| Main Hand
 
| VarInt Enum
 
| 0: Left, 1: Right.
 
|-
 
| Enable text filtering
 
| Boolean
 
| Enables filtering of text on signs and written book titles. Currently always false (i.e. the filtering is disabled)
 
|-
 
| Allow server listings
 
| Boolean
 
| Servers usually list online players, this option should let you not show up in that list.
 
 
  |}
 
  |}
  
''Displayed Skin Parts'' flags:
+
==== Cookie Response (play) ====
 
 
* Bit 0 (0x01): Cape enabled
 
* Bit 1 (0x02): Jacket enabled
 
* Bit 2 (0x04): Left Sleeve enabled
 
* Bit 3 (0x08): Right Sleeve enabled
 
* Bit 4 (0x10): Left Pants Leg enabled
 
* Bit 5 (0x20): Right Pants Leg enabled
 
* Bit 6 (0x40): Hat enabled
 
 
 
The most significant bit (bit 7, 0x80) appears to be unused.
 
 
 
==== Plugin Message (configuration) ====
 
 
 
{{Main|Plugin channels}}
 
 
 
Mods and plugins can use this to send their data. Minecraft itself uses some [[plugin channel]]s. These internal channels are in the <code>minecraft</code> namespace.
 
 
 
More documentation on this: [https://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ https://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/]
 
  
Note that the length of Data is known only from the packet length, since the packet has no length field of any kind.
+
Response to a [[#Cookie_Request_(play)|Cookie Request (play)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,810: Line 1,392:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="2"| 0x00
+
  | rowspan="4"| 0x11
  | rowspan="2"| Configuration
+
  | rowspan="4"| Play
  | rowspan="2"| Server
+
  | rowspan="4"| Server
  | Channel
+
  | colspan="2"| Key
  | Identifier
+
  | colspan="2"| Identifier
  | Name of the [[plugin channel]] used to send the data.
+
  | The identifier of the cookie.
 
  |-
 
  |-
  | Data
+
  | colspan="2"| Has Payload
| Byte Array (32767)
+
  | colspan="2"| Boolean
| Any data, depending on the channel. <code>minecraft:</code> channels are documented [[plugin channel|here]]. The length of this array must be inferred from the packet length.
+
  | The payload is only present if the cookie exists on the client.
|}
 
 
 
In Notchian server, the maximum data length is 32767 bytes.
 
 
 
==== Finish Configuration ====
 
 
 
Sent by the client to notify the client that the configuration process has finished. It is sent in response to the server's [[#Finish_Configuration|Finish Configuration]].
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="1"| 0x01
 
| rowspan="1"| Configuration
 
| rowspan="1"| Server
 
  | colspan="3"| ''no fields''
 
  |}
 
 
 
This packet switches the connection state to [[#Play|play]].
 
 
 
==== Keep Alive (configuration) ====
 
 
 
The server will frequently send out a keep-alive (see [[#Keep Alive (configuration)|clientbound Keep Alive]]), each containing a random ID. The client must respond with the same packet.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | 0x02
+
  | colspan="2"| Payload Length
| Configuration
+
  | colspan="2"| Optional VarInt
  | Server
+
  | Length of the following byte array.
| Keep Alive ID
 
| Long
 
|
 
  |}
 
 
 
==== Pong (configuration) ====
 
 
 
Response to the clientbound packet ([[#Ping (configuration)|Ping]]) with the same id.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | 0x03
+
  | colspan="2"| Payload
| Configuration
+
  | colspan="2"| Optional Byte Array (5120)
| Server
+
  | The data of the cookie, if any.
  | ID
 
| Int
 
  | id is the same as the ping packet
 
 
  |}
 
  |}
  
==== Resource Pack (configuration) ====
+
==== Debug Sample Subscription ====
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,898: Line 1,426:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x04
+
  | 0x13
  | Configuration
+
  | Play
 
  | Server
 
  | Server
  | Result
+
  | Sample Type
 
  | VarInt Enum
 
  | VarInt Enum
  | 0: successfully loaded, 1: declined, 2: failed download, 3: accepted.
+
  | The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).
 
  |}
 
  |}
 
  
 
[[Category:Minecraft Modern]]
 
[[Category:Minecraft Modern]]

Revision as of 22:19, 9 April 2024

This page documents the changes from the last stable Minecraft release (currently 1.20.4, protocol 765) to the current pre-release (currently 24w13a, protocol Snapshot 182). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshake serverbound
0x00 Handshake Current Pre
Login clientbound
0x01 Encryption Request Current Pre
0x05 Cookie Request (login) Pre
Login serverbound
0x04 Cookie Response (login) Pre
Configuration clientbound
0x00 Cookie Request (configuration) Pre
0x00 0x01 Clientbound Plugin Message (configuration) Current (unchanged)
0x01 0x02 Disconnect (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Clientbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Ping (configuration) Current (unchanged)
0x06 Reset Chat Pre
0x05 0x07 Registry Data Current Pre
0x06 0x08 Remove Resource Pack (configuration) Current (unchanged)
0x07 0x09 Add Resource Pack (configuration) Current (unchanged)
0x0A Store Cookie (configuration) Pre
0x0B Transfer (configuration) Pre
0x08 0x0C Feature Flags Current (unchanged)
0x09 0x0D Update Tags (configuration) Current (unchanged)
0x0E Clientbound Known Packs Pre
Configuration serverbound
0x01 Cookie Response (configuration) Pre
0x01 0x02 Serverbound Plugin Message (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Serverbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Pong (configuration) Current (unchanged)
0x05 0x06 Resource Pack Response (configuration) Current (unchanged)
0x07 Serverbound Known Packs Pre
Play clientbound
0x16 Cookie Request (Play) Pre
0x16 0x17 Set Cooldown Current (unchanged)
0x17 0x18 Chat Suggestions Current (unchanged)
0x18 0x19 Clientbound Plugin Message (play) Current (unchanged)
0x19 0x1A Damage Event Current (unchanged)
0x1B Debug Sample Pre
0x1A 0x1C Delete Message Current (unchanged)
0x1B 0x1D Disconnect (play) Current (unchanged)
0x1C 0x1E Disguised Chat Message Current (unchanged)
0x1D 0x1F Entity Event Current (unchanged)
0x1E 0x20 Explosion Current (unchanged)
0x1F 0x21 Unload Chunk Current (unchanged)
0x20 0x22 Game Event Current (unchanged)
0x21 0x23 Open Horse Screen Current (unchanged)
0x22 0x24 Hurt Animation Current (unchanged)
0x23 0x25 Initialize World Border Current (unchanged)
0x24 0x26 Clientbound Keep Alive (play) Current (unchanged)
0x25 0x27 Chunk Data and Update Light Current (unchanged)
0x26 0x28 World Event Current (unchanged)
0x27 0x29 Particle Current (unchanged)
0x28 0x2A Update Light Current (unchanged)
0x29 0x2B Login (play) Current Pre
0x2A 0x2C Map Data Current (unchanged)
0x2B 0x2D Merchant Offers Current (unchanged)
0x2C 0x2E Update Entity Position Current (unchanged)
0x2D 0x2F Update Entity Position and Rotation Current (unchanged)
0x2E 0x30 Update Entity Rotation Current (unchanged)
0x2F 0x31 Move Vehicle Current (unchanged)
0x30 0x32 Open Book Current (unchanged)
0x31 0x33 Open Screen Current (unchanged)
0x32 0x34 Open Sign Editor Current (unchanged)
0x33 0x35 Ping (play) Current (unchanged)
0x34 0x36 Ping Response (play) Current (unchanged)
0x35 0x37 Place Ghost Recipe Current (unchanged)
0x36 0x38 Player Abilities Current (unchanged)
0x37 0x39 Player Chat Message Current (unchanged)
0x38 0x3A End Combat Current (unchanged)
0x39 0x3B Enter Combat Current (unchanged)
0x3A 0x3C Combat Death Current (unchanged)
0x3B 0x3D Player Info Remove Current (unchanged)
0x3C 0x3E Player Info Update Current (unchanged)
0x3D 0x3F Look At Current (unchanged)
0x3E 0x40 Synchronize Player Position Current (unchanged)
0x3F 0x41 Update Recipe Book Current (unchanged)
0x40 0x42 Remove Entities Current (unchanged)
0x41 0x43 Remove Entity Effect Current (unchanged)
0x42 0x44 Reset Score Current (unchanged)
0x43 0x45 Remove Resource Pack (play) Current (unchanged)
0x44 0x46 Add Resource Pack (play) Current (unchanged)
0x45 0x47 Respawn Current Pre
0x46 0x48 Set Head Rotation Current (unchanged)
0x47 0x49 Update Section Blocks Current (unchanged)
0x48 0x4A Select Advancements Tab Current (unchanged)
0x49 0x4B Server Data Current (unchanged)
0x4A 0x4C Set Action Bar Text Current (unchanged)
0x4B 0x4D Set Border Center Current (unchanged)
0x4C 0x4E Set Border Lerp Size Current (unchanged)
0x4D 0x4F Set Border Size Current (unchanged)
0x4E 0x50 Set Border Warning Delay Current (unchanged)
0x4F 0x51 Set Border Warning Distance Current (unchanged)
0x50 0x52 Set Camera Current (unchanged)
0x51 0x53 Set Held Item Current (unchanged)
0x52 0x54 Set Center Chunk Current (unchanged)
0x53 0x55 Set Render Distance Current (unchanged)
0x54 0x56 Set Default Spawn Position Current (unchanged)
0x55 0x57 Display Objective Current (unchanged)
0x56 0x58 Set Entity Metadata Current (unchanged)
0x57 0x59 Link Entities Current (unchanged)
0x58 0x5A Set Entity Velocity Current (unchanged)
0x59 0x5B Set Equipment Current (unchanged)
0x5A 0x5C Set Experience Current (unchanged)
0x5B 0x5D Set Health Current (unchanged)
0x5C 0x5E Update Objectives Current (unchanged)
0x5D 0x5F Set Passengers Current (unchanged)
0x5E 0x60 Update Teams Current (unchanged)
0x5F 0x61 Update Score Current (unchanged)
0x60 0x62 Set Simulation Distance Current (unchanged)
0x61 0x63 Set Subtitle Text Current (unchanged)
0x62 0x64 Update Time Current (unchanged)
0x63 0x65 Set Title Text Current (unchanged)
0x64 0x66 Set Title Animation Times Current (unchanged)
0x65 0x67 Entity Sound Effect Current (unchanged)
0x66 0x68 Sound Effect Current (unchanged)
0x67 0x69 Start Configuration Current (unchanged)
0x68 0x6A Stop Sound Current (unchanged)
0x6B Store Cookie (Play) Pre
0x69 0x6C System Chat Message Current (unchanged)
0x6A 0x6D Set Tab List Header And Footer Current (unchanged)
0x6B 0x6E Tag Query Response Current (unchanged)
0x6C 0x6F Pickup Item Current (unchanged)
0x6D 0x70 Teleport Entity Current (unchanged)
0x6E 0x71 Set Ticking State Current (unchanged)
0x6F 0x72 Step Tick Current (unchanged)
0x73 Transfer (Play) Pre
0x70 0x74 Update Advancements Current (unchanged)
0x71 0x75 Update Attributes Current Pre
0x72 0x76 Entity Effect Current Pre
0x73 0x77 Update Recipes Current (unchanged)
0x74 0x78 Update Tags (play) Current (unchanged)
Play serverbound
0x04 Chat Command Current Pre
0x05 Signed Chat Command Pre
0x05 0x06 Chat Message Current (unchanged)
0x06 0x07 Player Session Current (unchanged)
0x07 0x08 Chunk Batch Received Current (unchanged)
0x08 0x09 Client Status Current (unchanged)
0x09 0x0A Client Information (play) Current (unchanged)
0x0A 0x0B Command Suggestions Request Current (unchanged)
0x0B 0x0C Acknowledge Configuration Current (unchanged)
0x0C 0x0D Click Container Button Current (unchanged)
0x0D 0x0E Click Container Current (unchanged)
0x0E 0x0F Close Container Current (unchanged)
0x0F 0x10 Change Container Slot State Current (unchanged)
0x11 Cookie Response (play) Pre
0x10 0x12 Serverbound Plugin Message (play) Current (unchanged)
0x13 Debug Sample Subscription Pre
0x11 0x14 Edit Book Current (unchanged)
0x12 0x15 Query Entity Tag Current (unchanged)
0x13 0x16 Interact Current (unchanged)
0x14 0x17 Jigsaw Generate Current (unchanged)
0x15 0x18 Serverbound Keep Alive (play) Current (unchanged)
0x16 0x19 Lock Difficulty Current (unchanged)
0x17 0x1A Set Player Position Current (unchanged)
0x18 0x1B Set Player Position and Rotation Current (unchanged)
0x19 0x1C Set Player Rotation Current (unchanged)
0x1A 0x1D Set Player On Ground Current (unchanged)
0x1B 0x1E Move Vehicle Current (unchanged)
0x1C 0x1F Paddle Boat Current (unchanged)
0x1D 0x20 Pick Item Current (unchanged)
0x1E 0x21 Ping Request (play) Current (unchanged)
0x1F 0x22 Place Recipe Current (unchanged)
0x20 0x23 Player Abilities Current (unchanged)
0x21 0x24 Player Action Current (unchanged)
0x22 0x25 Player Command Current (unchanged)
0x23 0x26 Player Input Current (unchanged)
0x24 0x27 Pong (play) Current (unchanged)
0x25 0x28 Change Recipe Book Settings Current (unchanged)
0x26 0x29 Set Seen Recipe Current (unchanged)
0x27 0x2A Rename Item Current (unchanged)
0x28 0x2B Resource Pack Response (play) Current (unchanged)
0x29 0x2C Seen Advancements Current (unchanged)
0x2A 0x2D Select Trade Current (unchanged)
0x2B 0x2E Set Beacon Effect Current (unchanged)
0x2C 0x2F Set Held Item Current (unchanged)
0x2D 0x30 Program Command Block Current (unchanged)
0x2E 0x31 Program Command Block Minecart Current (unchanged)
0x2F 0x32 Set Creative Mode Slot Current (unchanged)
0x30 0x33 Program Jigsaw Block Current (unchanged)
0x31 0x34 Program Structure Block Current (unchanged)
0x32 0x35 Update Sign Current (unchanged)
0x33 0x36 Swing Arm Current (unchanged)
0x34 0x37 Teleport To Entity Current (unchanged)
0x35 0x38 Use Item On Current (unchanged)
0x36 0x39 Use Item Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Type Name Value Notes
0 Byte Byte
1 VarInt VarInt
2 VarLong VarLong
3 Float Float
4 String String
5 Text Component Text Component
6 Optional Text Component (Boolean, Optional Text Component) Text Component is present if the Boolean is set to true.
7 Slot Slot
8 Boolean Boolean
9 Rotations (Float, Float, Float) rotation on x, rotation on y, rotation on z
10 Position Position
11 Optional Position (Boolean, Optional Position) Position is present if the Boolean is set to true.
12 Direction VarInt Enum Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
13 Optional UUID (Boolean, Optional UUID) UUID is present if the Boolean is set to true.
14 Block State VarInt An ID in the block state registry.
15 Optional Block State VarInt 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
16 NBT NBT
17 Particle (VarInt, Varies) particle type (an ID in the minecraft:particle_type registry), particle data (See Particles.)
18 Particles (VarInt, Array of Particle) length of array, particle data (See directly above.)
18 19 Villager Data (VarInt, VarInt, VarInt) villager type, villager profession, level (See below.)
19 20 Optional VarInt VarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
20 21 Pose VarInt Enum STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14, SLIDING = 15, SHOOTING = 16, INHALING = 17
21 22 Cat Variant VarInt An ID in the minecraft:cat_variant registry.
22 23 Wolf Variant VarInt An ID in the minecraft:wolf_variant registry.
22 24 Frog Variant VarInt An ID in the minecraft:frog_variant registry.
23 25 Optional Global Position (Boolean, Optional Identifier, Optional Position) dimension identifier, position; only if the Boolean is set to true.
24 26 Painting Variant VarInt An ID in the minecraft:painting_variant registry.
25 27 Sniffer State VarInt Enum IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
26 28 Armadillo State VarInt Enum IDLE = 0, ROLLING = 1, SCARED = 2
26 29 Vector3 (Float, Float, Float) x, y, z
27 30 Quaternion (Float, Float, Float, Float) x, y, z, w

Living Entity

TODO: This has changed to use the PARTICLES attribute

Wolf

Extends Tameable Animal.Inherited entity Tameable Animal does not existInherited entity Tameable Animal does not exist

Index Type Meaning Default
0 Wolf Variant (22 23) Wolf Variant PALE
1 Boolean (8) Is begging false
2 VarInt (1) Collar color (values are those used with dyes) 14 (Red)
3 VarInt (1) Anger time 0

Armadillo

Extends Animal.

Index Type Meaning Default
17 Armadillo State (26 28) Armadillo State IDLE

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Handshake

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 765 in Minecraft 1.20.4).
Server Address String (255) Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for Status, 2 for Login, 3 for Transfer.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

Encryption Request

Packet ID State Bound To Field Name Field Type Notes
0x01 Login Client Server ID String (20) Appears to be empty.
Public Key Length VarInt Length of Public Key.
Public Key Byte Array The server's public key, in bytes.
Verify Token Length VarInt Length of Verify Token. Always 4 for Notchian servers.
Verify Token Byte Array A sequence of random bytes generated by the server.
Should Authenticate Boolean

Cookie Request (login)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x05 Login Client Key Identifier The identifier of the cookie.

Serverbound

Cookie Response (login)

Response to a Cookie Request (login) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x04 Login Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Configuration

Clientbound

Cookie Request (configuration)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x00 Configuration Client Key Identifier The identifier of the cookie.

Reset Chat

Packet ID State Bound To Field Name Field Type Notes
0x06 Configuration Client no fields

Registry Data

Represents certain registries that are sent from the server and are applied on the client. The packet is sent for each of the following registries: minecraft:worldgen/biome, minecraft:chat_type, minecraft:trim_pattern, minecraft:trim_material, minecraft:wolf_variant, minecraft:dimension_type, minecraft:damage_type, and minecraft:banner_pattern.

Packet ID State Bound To Field Name Field Type Notes
0x07 Configuration Client Registry Codec NBT (Compound) See Registry Data.
Registry ID Identifier
Entry Count VarInt Number of entries in the following array.
Entries Entry ID Array Identifier
Has Data Boolean Whether the entry has any data following.
Data NBT Tag Entry data. Only present if Has Data is true.

Store Cookie (configuration)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x0A Configuration Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (configuration)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x0B Configuration Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Clientbound Known Packs

Packet ID State Bound To Field Name Field Type Notes
0x0E Configuration Client Known Pack Count VarInt The number of known packs in the following array.
Known Packs Namespace Array String
ID String
Version String

Serverbound

Cookie Response (configuration)

Response to a Cookie Request (configuration) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x01 Configuration Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Serverbound Known Packs

ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.

Play

Clientbound

Cookie Request (play)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x16 Play Client Key Identifier The identifier of the cookie.

Debug Sample

Packet ID State Bound To Field Name Field Type Notes
0x1B Play Client Sample Length VarInt The length of the following array.
Sample Long Array TODO: What is the structure of the data in this array?
Sample Type VarInt Enum The type of sample data. Currently always 0 (TICK_TIME).

Login (play)

Packet ID State Bound To Field Name Field Type Notes
0x2B Play Client Entity ID Int The player's Entity ID (EID).
Is hardcore Boolean
Dimension Count VarInt Size of the following array.
Dimension Names Array of Identifier Identifiers for all dimensions on the server.
Max Players VarInt Was once used by the client to draw the player list, but now is ignored.
View Distance VarInt Render distance (2-32).
Simulation Distance VarInt The distance that the client will process specific things, such as entities.
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
Enable respawn screen Boolean Set to false when the doImmediateRespawn gamerule is true.
Do limited crafting Boolean Whether players can only craft recipes they have already unlocked. Currently unused by the client.
Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Enforces Secure Chat Boolean

Respawn

Packet ID State Bound To Field Name Field Type Notes
0x47 Play Client Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension Name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Data kept Byte Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.

In the Notchian implementation, this is context dependent:

  • normal respawns (after death) keep no data;
  • exiting the end poem/credits keeps the attributes;
  • other dimension changes (portals or teleports) keep all data.

Store Cookie (play)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6B Play Client Key Identifier The identifier of the cookie.
Payload Length VarInt Length of the following byte array.
Payload Byte Array (5120) The data of the cookie.

Transfer (play)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x73 Play Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Update Attributes

Sets attributes on the given entity.

Packet ID State Bound To Field Name Field Type Notes
0x71 Play Client Entity ID VarInt
Number Of Properties VarInt Number of elements in the following array.
Property Key Id Array Identifier VarInt Enum See below.
Value Double See below.
Number Of Modifiers VarInt Number of elements in the following array.
Modifiers Array of Modifier Data See Attribute#Modifiers. Modifier Data defined below.

Known Key values (see also Attribute#Modifiers):

These changed between 24w03b and 24w13a, TODO: Update this

Id Key Default Min Max Label
0 generic.armor 0.0 0.0 30.0 Armor.
1 generic.armor_toughness 0.0 0.0 20.0 Armor Toughness.
2 generic.attack_damage 2.0 0.0 2048.0 Attack Damage.
3 generic.attack_knockback 0.0 0.0 5.0 Attack Knockback.
4 generic.attack_speed 4.0 0.0 1024.0 Attack Speed.
5 generic.block_interaction_range 4.5 0.0 64.0 Block Interaction Range.
6 generic.entity_interaction_range 3.0 0.0 64.0 Entity Interaction Range.
7 generic.flying_speed 0.4 0.0 1024.0 Flying Speed.
8 generic.follow_range 32.0 0.0 2048.0 Follow Range.
9 horse.jump_strength 0.7 0.0 2.0 Jump Strength.
10 generic.knockback_resistance 0.0 0.0 1.0 Knockback Resistance.
11 generic.luck 0.0 -1024.0 1024.0 Luck.
12 generic.max_absorption 0.0 0.0 2048.0 Max Absorption.
13 generic.max_health 20.0 1.0 1024.0 Max Health.
14 generic.movement_speed 0.7 0.0 1024.0 Movement Speed.
15 generic.scale 1.0 0.0625 16.0 Scale.
16 zombie.spawn_reinforcements 0.0 0.0 1.0 Spawn Reinforcements Chance.
17 generic.step_height 0.6 0.0 10.0 Step Height.

Modifier Data structure:

Field Name Field Type Notes
UUID UUID
Amount Double May be positive or negative.
Operation Byte See below.

The operation controls how the base value of the modifier is changed.

  • 0: Add/subtract amount
  • 1: Add/subtract amount percent of the current value
  • 2: Multiply by amount percent

All of the 0's are applied first, and then the 1's, and then the 2's.

Entity Effect

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Entity ID VarInt
Effect ID VarInt See this table.
Amplifier Byte Notchian client displays effect level as Amplifier + 1.
Duration VarInt Duration in ticks. (-1 for infinite)
Flags Byte Bit field, see below.
Has Factor Data Boolean Used in DARKNESS effect
Factor Codec NBT Tag See below
Huh.png The following information needs to be added to this page:
What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?

Within flags:

  • 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambient. Ambient effects use a different icon in the HUD (blue border rather than gray). If all effects on an entity are ambient, the "Is potion effect ambient" living metadata field should be set to true. Usually should not be enabled.
  • 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory). Usually should be enabled.
  • 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.
  • 0x08: Blend - should the effect's hard-coded blending be applied? Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.

Factor Data

Name Type Notes
padding_duration TAG_INT
factor_start TAG_FLOAT
factor_target TAG_FLOAT
factor_current TAG_FLOAT
effect_changed_timestamp TAG_INT
factor_previous_frame TAG_FLOAT
had_effect_last_tick TAG_BOOLEAN

Serverbound

Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x04 Play Server Command String (256) The command typed by the client.
Timestamp Long The timestamp that the command was executed.
Salt Long The salt for the following argument signatures.
Array length VarInt Number of entries in the following array. The maximum length in Notchian server is 8.
Array of argument signatures Argument name Array (8) String (16) The name of the argument that is signed by the following signature.
Signature Byte Array (256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Message Count VarInt
Acknowledged Fixed BitSet (20)


Signed Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Server Command String(256) The command typed by the client.
Timestamp Long The timestamp that the command was executed. Milliseconds since the Unix epoch.
Salt Long The salt for the following argument signatures.
Argument Signature Count VarInt Number of elements in the following array. The maximum length in Notchian server is 8.
Argument Signatures Name Array String(16) The name of the argument that is signed by the following signature.
Signature ByteArray(256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Seen Messages Offset VarInt
Seen Messages Acknowledged Fixed BitSet(20)

Cookie Response (play)

Response to a Cookie Request (play) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x11 Play Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length Optional VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Debug Sample Subscription

Packet ID State Bound To Field Name Field Type Notes
0x13 Play Server Sample Type VarInt Enum The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).