Difference between revisions of "Pre-release protocol"

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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently 1.7.4, protocol 4) to the current pre-release. Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.4, protocol 765]]) to the current pre-release (currently [[Protocol version numbers|24w13a, protocol {{Snapshot PVN|1073742006}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
He who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occured to the respective packets there.
 
  
== Protocol History ==
+
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
  
=== 14w18a ===
+
== Contents ==
* Added 'INITIALIZE' action to World Border
 
  
=== 14w17a ===
+
<div style="float:right;">__TOC__</div>
* Increased the max payload size of 'Plugin Message' from 32767 to 1048576
 
* Added new packet 'World Border'
 
  
=== 14w11a ===
+
=== Data types ===
* UUIDs now include the '-'s
 
  
=== 14w08a ===
+
No changes so far.
* Added new field 'Type' to Scoreboard Objective
 
  
=== 14w07a ===
+
=== Packets ===
* Added two new fields to Teams
 
 
 
=== 14w06a ===
 
 
 
==== Clientbound ====
 
* Added new field 'Hide Particles' to Entity Effect
 
 
 
==== Serverbound ====
 
* Removed 'HeadY' from Player Position
 
* Removed 'HeadY' from Player Position And Look
 
 
 
=== 14w05a ===
 
 
 
==== Clientbound ====
 
* New packet 'Camera'
 
 
 
=== 14w04b ===
 
 
 
* Spawn Painting now uses the 'Position' data type
 
* Changed Spawn Painting's Direction type to Unsigned Byte
 
 
 
=== 14w04a ===
 
 
 
* Encoding for 'Position' changed
 
==== Clientbound ====
 
* Changed Entity Equipment's EntityId type to VarInt
 
* Changed Update Health's Food type to VarInt
 
* Changed Use Bed's EntityId type to VarInt
 
* Added new fields to Spawn Player
 
* Changed Collect Item's EntityId(s) types to VarInt
 
* Changed Entity Velocity's EntityId type to VarInt
 
* Changed Destroy Entities' Length type to VarInt
 
* Changed Destroy Entities' EntityIds type to VarInt array
 
* Changed Entity's EntityId type to VarInt
 
* Changed Entity Relative Move's EntityId type to VarInt
 
* Changed Entity Look's EntityId type to VarInt
 
* Changed Entity Look and Relative Move's EntityId type to VarInt
 
* Changed Entity Teleport's EntityId type to VarInt
 
* Changed Entity Head Look's EntityId type to VarInt
 
* Changed Entity Metadata's EntityId type to Varint
 
* Changed Entity Effect's EntityId type to VarInt
 
* Changed Entity Effect's Duration type to VarInt
 
* Changed Remove Entity Effect's EntityId type to VarInt
 
* Changed Set Experience's Level type to VarInt
 
* Changed Set Experience's Total Experience type to VarInt
 
* Changed Entity Properties's EntityId type to VarInt
 
* Changed Entity Properties's List Length type to VarInt
 
* Changed Player List Item's Ping type to VarInt
 
* Changed Update Score's Value type to VarInt
 
* Changed Teams' Player count type to VarInt
 
* New packet 'Combat Event'
 
==== Serverbound ====
 
* Changed Keep Alive's Keep Alive ID type to VarInt
 
* Changed Use Entity's Target type to VarInt
 
* Changed Use Entity's Mouse type to Unsigned Byte
 
* Removed everything from Animation
 
* Changed Entity Action's EntityId type to VarInt
 
* Changed Entity Action's Action ID type to Unsigned Byte
 
* Changed Entity Action's Values
 
* Changed Entity Action's Jump Boast type to VarInt
 
* Merged Steer Vehicle's Jump and Unmount into a Bit Field
 
* Changed Client Status's Action ID type to Unsigned Byte
 
 
 
=== 14w03a ===
 
 
 
* New data type 'Position'
 
==== Clientbound ====
 
* Spawn Position now uses the 'Position' data type
 
* Use Bed now uses the 'Position' data type
 
* Block Change now uses the 'Position' data type
 
* Block Action now uses the 'Position' data type
 
* Block Break Animation now uses the 'Position' data type
 
* Effect now uses the 'Position' data type
 
* Sign Update now uses the 'Position' data type
 
* Update Block Entity now uses the 'Position' data type
 
* Sign Editor Open nows uses the 'Position' data type
 
==== Serverbound ====
 
* Player Digging now uses the 'Position' data type
 
* Player Block Placement now uses the 'Position' data type
 
* Update Sign now uses the 'Position' data type
 
* Client Settings 'show cape' type changed from boolean to unsigned byte
 
 
 
=== 14w02a ===
 
 
 
* Added 'Position' to Chat Message Clientbound
 
* Remove Player Position And Look's 'OnGround' clientbound
 
* Added 'Flags' to Player Position And Look clientbound
 
* Changed Open Inventory's 'Inventory Type' type from byte to string
 
* Added Server Difficulty
 
* Removed Client Settings' 'Difficulty'
 
 
 
== Protocol Version ==
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Version !! Protocol
+
! ID
|-
+
! Packet name
| 14w02a || 5
+
!colspan="2"| Documentation
|-
+
|-
| 14w03a || 6
+
!colspan="4"| Handshake serverbound
|-
+
{{PacketList|0x00|Handshake}}
| 14w04a || 7
+
|-
|-
+
!colspan="4"| Login clientbound
| 14w04b || 8
+
{{PacketList|0x01|Encryption Request}}
|-
+
{{PacketList|0x05|Cookie Request (login)|rel=added}}
| 14w05a || 9
+
|-
|-
+
!colspan="4"| Login serverbound
| 14w06a || 10
+
{{PacketList|0x04|Cookie Response (login)|rel=added}}
|-
+
|-
| 14w07a || 11
+
!colspan="4"| Configuration clientbound
|-
+
{{PacketList|0x00|Cookie Request (configuration)|rel=added}}
| 14w08a || 12
+
{{PacketList|{{change|0x00|0x01}}|Clientbound Plugin Message (configuration)|pre=unchanged}}
|-
+
{{PacketList|{{change|0x01|0x02}}|Disconnect (configuration)|pre=unchanged}}
| 14w11a || 14
+
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
|-
+
{{PacketList|{{change|0x03|0x04}}|Clientbound Keep Alive (configuration)|pre=unchanged}}
| 14w17a || 15
+
{{PacketList|{{change|0x04|0x05}}|Ping (configuration)|pre=unchanged}}
|-
+
{{PacketList|0x06|Reset Chat|rel=added}}
| 14w18a || 16
+
{{PacketList|{{change|0x05|0x07}}|Registry Data}}
|}
+
{{PacketList|{{change|0x06|0x08}}|Remove Resource Pack (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x07|0x09}}|Add Resource Pack (configuration)|pre=unchanged}}
 +
{{PacketList|0x0A|Store Cookie (configuration)|rel=added}}
 +
{{PacketList|0x0B|Transfer (configuration)|rel=added}}
 +
{{PacketList|{{change|0x08|0x0C}}|Feature Flags|pre=unchanged}}
 +
{{PacketList|{{change|0x09|0x0D}}|Update Tags (configuration)|pre=unchanged}}
 +
{{PacketList|0x0E|Clientbound Known Packs|rel=added}}
 +
|-
 +
!colspan="4"| Configuration serverbound
 +
{{PacketList|0x01|Cookie Response (configuration)|rel=added}}
 +
{{PacketList|{{change|0x01|0x02}}|Serverbound Plugin Message (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x03|0x04}}|Serverbound Keep Alive (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x04|0x05}}|Pong (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x05|0x06}}|Resource Pack Response (configuration)|pre=unchanged}}
 +
{{PacketList|0x07|Serverbound Known Packs|rel=added}}
 +
|-
 +
!colspan="4"| Play clientbound
 +
{{PacketList|0x16|Cookie Request (Play)|rel=added}}
 +
{{PacketList|{{change|0x16|0x17}}|Set Cooldown|pre=unchanged}}
 +
{{PacketList|{{change|0x17|0x18}}|Chat Suggestions|pre=unchanged}}
 +
{{PacketList|{{change|0x18|0x19}}|Clientbound Plugin Message (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x19|0x1A}}|Damage Event|pre=unchanged}}
 +
{{PacketList|0x1B|Debug Sample|rel=added}}
 +
{{PacketList|{{change|0x1A|0x1C}}|Delete Message|pre=unchanged}}
 +
{{PacketList|{{change|0x1B|0x1D}}|Disconnect (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x1C|0x1E}}|Disguised Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x1D|0x1F}}|Entity Event|pre=unchanged}}
 +
{{PacketList|{{change|0x1E|0x20}}|Explosion|pre=unchanged}}
 +
{{PacketList|{{change|0x1F|0x21}}|Unload Chunk|pre=unchanged}}
 +
{{PacketList|{{change|0x20|0x22}}|Game Event|pre=unchanged}}
 +
{{PacketList|{{change|0x21|0x23}}|Open Horse Screen|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x24}}|Hurt Animation|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x25}}|Initialize World Border|pre=unchanged}}
 +
{{PacketList|{{change|0x24|0x26}}|Clientbound Keep Alive (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x25|0x27}}|Chunk Data and Update Light|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x28}}|World Event|pre=unchanged}}
 +
{{PacketList|{{change|0x27|0x29}}|Particle|pre=unchanged}}
 +
{{PacketList|{{change|0x28|0x2A}}|Update Light|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2B}}|Login (play)}}
 +
{{PacketList|{{change|0x2A|0x2C}}|Map Data|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2D}}|Merchant Offers|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2E}}|Update Entity Position|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x2F}}|Update Entity Position and Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x30}}|Update Entity Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x31}}|Move Vehicle|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x32}}|Open Book|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x33}}|Open Screen|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x34}}|Open Sign Editor|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x35}}|Ping (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x36}}|Ping Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x37}}|Place Ghost Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x38}}|Player Abilities|pre=unchanged}}
 +
{{PacketList|{{change|0x37|0x39}}|Player Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x38|0x3A}}|End Combat|pre=unchanged}}
 +
{{PacketList|{{change|0x39|0x3B}}|Enter Combat|pre=unchanged}}
 +
{{PacketList|{{change|0x3A|0x3C}}|Combat Death|pre=unchanged}}
 +
{{PacketList|{{change|0x3B|0x3D}}|Player Info Remove|pre=unchanged}}
 +
{{PacketList|{{change|0x3C|0x3E}}|Player Info Update|pre=unchanged}}
 +
{{PacketList|{{change|0x3D|0x3F}}|Look At|pre=unchanged}}
 +
{{PacketList|{{change|0x3E|0x40}}|Synchronize Player Position|pre=unchanged}}
 +
{{PacketList|{{change|0x3F|0x41}}|Update Recipe Book|pre=unchanged}}
 +
{{PacketList|{{change|0x40|0x42}}|Remove Entities|pre=unchanged}}
 +
{{PacketList|{{change|0x41|0x43}}|Remove Entity Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x42|0x44}}|Reset Score|pre=unchanged}}
 +
{{PacketList|{{change|0x43|0x45}}|Remove Resource Pack (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x44|0x46}}|Add Resource Pack (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x45|0x47}}|Respawn}}
 +
{{PacketList|{{change|0x46|0x48}}|Set Head Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x47|0x49}}|Update Section Blocks|pre=unchanged}}
 +
{{PacketList|{{change|0x48|0x4A}}|Select Advancements Tab|pre=unchanged}}
 +
{{PacketList|{{change|0x49|0x4B}}|Server Data|pre=unchanged}}
 +
{{PacketList|{{change|0x4A|0x4C}}|Set Action Bar Text|pre=unchanged}}
 +
{{PacketList|{{change|0x4B|0x4D}}|Set Border Center|pre=unchanged}}
 +
{{PacketList|{{change|0x4C|0x4E}}|Set Border Lerp Size|pre=unchanged}}
 +
{{PacketList|{{change|0x4D|0x4F}}|Set Border Size|pre=unchanged}}
 +
{{PacketList|{{change|0x4E|0x50}}|Set Border Warning Delay|pre=unchanged}}
 +
{{PacketList|{{change|0x4F|0x51}}|Set Border Warning Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x50|0x52}}|Set Camera|pre=unchanged}}
 +
{{PacketList|{{change|0x51|0x53}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x52|0x54}}|Set Center Chunk|pre=unchanged}}
 +
{{PacketList|{{change|0x53|0x55}}|Set Render Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x54|0x56}}|Set Default Spawn Position|pre=unchanged}}
 +
{{PacketList|{{change|0x55|0x57}}|Display Objective|pre=unchanged}}
 +
{{PacketList|{{change|0x56|0x58}}|Set Entity Metadata|pre=unchanged}}
 +
{{PacketList|{{change|0x57|0x59}}|Link Entities|pre=unchanged}}
 +
{{PacketList|{{change|0x58|0x5A}}|Set Entity Velocity|pre=unchanged}}
 +
{{PacketList|{{change|0x59|0x5B}}|Set Equipment|pre=unchanged}}
 +
{{PacketList|{{change|0x5A|0x5C}}|Set Experience|pre=unchanged}}
 +
{{PacketList|{{change|0x5B|0x5D}}|Set Health|pre=unchanged}}
 +
{{PacketList|{{change|0x5C|0x5E}}|Update Objectives|pre=unchanged}}
 +
{{PacketList|{{change|0x5D|0x5F}}|Set Passengers|pre=unchanged}}
 +
{{PacketList|{{change|0x5E|0x60}}|Update Teams|pre=unchanged}}
 +
{{PacketList|{{change|0x5F|0x61}}|Update Score|pre=unchanged}}
 +
{{PacketList|{{change|0x60|0x62}}|Set Simulation Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x61|0x63}}|Set Subtitle Text|pre=unchanged}}
 +
{{PacketList|{{change|0x62|0x64}}|Update Time|pre=unchanged}}
 +
{{PacketList|{{change|0x63|0x65}}|Set Title Text|pre=unchanged}}
 +
{{PacketList|{{change|0x64|0x66}}|Set Title Animation Times|pre=unchanged}}
 +
{{PacketList|{{change|0x65|0x67}}|Entity Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x66|0x68}}|Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x67|0x69}}|Start Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x68|0x6A}}|Stop Sound|pre=unchanged}}
 +
{{PacketList|0x6B|Store Cookie (Play)|rel=added}}
 +
{{PacketList|{{change|0x69|0x6C}}|System Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x6A|0x6D}}|Set Tab List Header And Footer|pre=unchanged}}
 +
{{PacketList|{{change|0x6B|0x6E}}|Tag Query Response|pre=unchanged}}
 +
{{PacketList|{{change|0x6C|0x6F}}|Pickup Item|pre=unchanged}}
 +
{{PacketList|{{change|0x6D|0x70}}|Teleport Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x6E|0x71}}|Set Ticking State|pre=unchanged}}
 +
{{PacketList|{{change|0x6F|0x72}}|Step Tick|pre=unchanged}}
 +
{{PacketList|0x73|Transfer (Play)|rel=added}}
 +
{{PacketList|{{change|0x70|0x74}}|Update Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x71|0x75}}|Update Attributes}}
 +
{{PacketList|{{change|0x72|0x76}}|Entity Effect}}
 +
{{PacketList|{{change|0x73|0x77}}|Update Recipes|pre=unchanged}}
 +
{{PacketList|{{change|0x74|0x78}}|Update Tags (play)|pre=unchanged}}
 +
|-
 +
!colspan="4"| Play serverbound
 +
{{PacketList|0x04|Chat Command}}
 +
{{PacketList|0x05|Signed Chat Command|rel=added}}
 +
{{PacketList|{{change|0x05|0x06}}|Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x06|0x07}}|Player Session|pre=unchanged}}
 +
{{PacketList|{{change|0x07|0x08}}|Chunk Batch Received|pre=unchanged}}
 +
{{PacketList|{{change|0x08|0x09}}|Client Status|pre=unchanged}}
 +
{{PacketList|{{change|0x09|0x0A}}|Client Information (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x0A|0x0B}}|Command Suggestions Request|pre=unchanged}}
 +
{{PacketList|{{change|0x0B|0x0C}}|Acknowledge Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x0C|0x0D}}|Click Container Button|pre=unchanged}}
 +
{{PacketList|{{change|0x0D|0x0E}}|Click Container|pre=unchanged}}
 +
{{PacketList|{{change|0x0E|0x0F}}|Close Container|pre=unchanged}}
 +
{{PacketList|{{change|0x0F|0x10}}|Change Container Slot State|pre=unchanged}}
 +
{{PacketList|0x11|Cookie Response (play)|rel=added}}
 +
{{PacketList|{{change|0x10|0x12}}|Serverbound Plugin Message (play)|pre=unchanged}}
 +
{{PacketList|0x13|Debug Sample Subscription|rel=added}}
 +
{{PacketList|{{change|0x11|0x14}}|Edit Book|pre=unchanged}}
 +
{{PacketList|{{change|0x12|0x15}}|Query Entity Tag|pre=unchanged}}
 +
{{PacketList|{{change|0x13|0x16}}|Interact|pre=unchanged}}
 +
{{PacketList|{{change|0x14|0x17}}|Jigsaw Generate|pre=unchanged}}
 +
{{PacketList|{{change|0x15|0x18}}|Serverbound Keep Alive (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x16|0x19}}|Lock Difficulty|pre=unchanged}}
 +
{{PacketList|{{change|0x17|0x1A}}|Set Player Position|pre=unchanged}}
 +
{{PacketList|{{change|0x18|0x1B}}|Set Player Position and Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x19|0x1C}}|Set Player Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x1A|0x1D}}|Set Player On Ground|pre=unchanged}}
 +
{{PacketList|{{change|0x1B|0x1E}}|Move Vehicle|pre=unchanged}}
 +
{{PacketList|{{change|0x1C|0x1F}}|Paddle Boat|pre=unchanged}}
 +
{{PacketList|{{change|0x1D|0x20}}|Pick Item|pre=unchanged}}
 +
{{PacketList|{{change|0x1E|0x21}}|Ping Request (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x1F|0x22}}|Place Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x20|0x23}}|Player Abilities|pre=unchanged}}
 +
{{PacketList|{{change|0x21|0x24}}|Player Action|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x25}}|Player Command|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x26}}|Player Input|pre=unchanged}}
 +
{{PacketList|{{change|0x24|0x27}}|Pong (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x25|0x28}}|Change Recipe Book Settings|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x29}}|Set Seen Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x27|0x2A}}|Rename Item|pre=unchanged}}
 +
{{PacketList|{{change|0x28|0x2B}}|Resource Pack Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2C}}|Seen Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x2A|0x2D}}|Select Trade|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2E}}|Set Beacon Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2F}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x30}}|Program Command Block|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x31}}|Program Command Block Minecart|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x32}}|Set Creative Mode Slot|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x33}}|Program Jigsaw Block|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x34}}|Program Structure Block|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x35}}|Update Sign|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x36}}|Swing Arm|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x37}}|Teleport To Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x38}}|Use Item On|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x39}}|Use Item|pre=unchanged}}
 +
|}
  
== New data types ==
+
== New/modified data types ==
  
=== Position ===
+
No changes so far.
  
Encoded as followed:
+
== Entity Metadata ==
  
  (x & 0x3FFFFFF) << 38 | (y & 0xFFF) << 26 | (z & 0x3FFFFFF)
+
{{#vardefine: meta_prerelease | 1}}
 
  
And decoded as:
+
{{Metadata type definition/begin}}
 +
! Value
 +
! Notes
 +
{{Metadata type definition|Byte}}
 +
| {{Type|Byte}}
 +
|
 +
{{Metadata type definition|VarInt}}
 +
| {{Type|VarInt}}
 +
|
 +
{{Metadata type definition|VarLong}}
 +
| {{Type|VarLong}}
 +
|
 +
{{Metadata type definition|Float}}
 +
| {{Type|Float}}
 +
|
 +
{{Metadata type definition|String}}
 +
| {{Type|String}}
 +
|
 +
{{Metadata type definition|Text Component}}
 +
| {{Type|Text Component}}
 +
|
 +
{{Metadata type definition|Optional Text Component}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Text Component}})
 +
| Text Component is present if the Boolean is set to true.
 +
{{Metadata type definition|Slot}}
 +
| {{Type|Slot}}
 +
|
 +
{{Metadata type definition|Boolean}}
 +
| {{Type|Boolean}}
 +
|
 +
{{Metadata type definition|Rotations}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| rotation on x, rotation on y, rotation on z
 +
{{Metadata type definition|Position}}
 +
| {{Type|Position}}
 +
|
 +
{{Metadata type definition|Optional Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Position}})
 +
| Position is present if the Boolean is set to true.
 +
{{Metadata type definition|Direction}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
 +
{{Metadata type definition|Optional UUID}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|UUID}})
 +
| UUID is present if the Boolean is set to true.
 +
{{Metadata type definition|Block State}}
 +
| {{Type|VarInt}}
 +
| An ID in the block state registry.
 +
{{Metadata type definition|Optional Block State}}
 +
| {{Type|VarInt}}
 +
| 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
 +
{{Metadata type definition|NBT}}
 +
| {{Type|NBT}}
 +
|
 +
{{Metadata type definition|Particle}}
 +
| ({{Type|VarInt}}, Varies)
 +
| particle type (an ID in the <code>minecraft:particle_type</code> registry), particle data (See [[Particles]].)
 +
{{Metadata type definition|Particles|rel=added}}
 +
| ({{Type|VarInt}}, Array of Particle)
 +
| length of array, particle data (See directly above.)
 +
{{Metadata type definition|Villager Data}}
 +
| ({{Type|VarInt}}, {{Type|VarInt}}, {{Type|VarInt}})
 +
| villager type, villager profession, level (See below.)
 +
{{Metadata type definition|Optional VarInt}}
 +
| {{Type|VarInt}}
 +
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.
 +
{{Metadata type definition|Pose}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14{{change||2=, SLIDING = 15, SHOOTING = 16, INHALING = 17}}
 +
{{Metadata type definition|Cat Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:cat_variant</code> registry.
 +
{{Metadata type definition|Wolf Variant|rel=added}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:wolf_variant</code> registry.
 +
{{Metadata type definition|Frog Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:frog_variant</code> registry.
 +
{{Metadata type definition|Optional Global Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Identifier}}, {{Type|Optional}} {{Type|Position}})
 +
| dimension identifier, position; only if the Boolean is set to true.
 +
{{Metadata type definition|Painting Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:painting_variant</code> registry.
 +
{{Metadata type definition|Sniffer State}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
 +
{{Metadata type definition|Armadillo State|rel=added}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLE = 0, ROLLING = 1, SCARED = 2
 +
{{Metadata type definition|Vector3}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z
 +
{{Metadata type definition|Quaternion}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z, w
 +
|}
  
  long val; // Encoded value
+
=== Living Entity ===
  x = val >> 38;
 
  y = val << 26 >> 52
 
  z = val << 38 >> 38
 
  
== Play ==
+
TODO: This has changed to use the PARTICLES attribute
  
=== Clientbound ===
+
=== Wolf ===
  
==== Chat Message ====
+
{{Metadata inherit|Wolf|inherits=Tameable Animal}}
  
Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility options. While position 2 accepts json formatting it will not display, old style formatting works
 
 
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID !! Field Name !! Field Type !! Notes
+
! Index
|-
+
! Type
| rowspan=2 | 0x02
+
!style="width: 250px;" colspan="2"| Meaning
| JSON Data || String || https://gist.github.com/thinkofdeath/e882ce057ed83bac0a1c , Limited to 32767 bytes
+
! Default
|-
+
|- {{added}}
| Position || Byte || 0 - Chat (chat box) ,1 - System Message (chat box), 2 - Above action bar
+
| {{Metadata id|}}
|}
+
| {{Metadata type|Wolf Variant}}
{{Warning|Malformed JSON will disconnect the client}}
+
|colspan="2"| Wolf Variant
 +
| PALE
 +
|-
 +
| {{Metadata id|}}
 +
| {{Metadata type|Boolean}}
 +
|colspan="2"| Is begging
 +
| false
 +
|-
 +
| {{Metadata id|}}
 +
| {{Metadata type|VarInt}}
 +
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
 +
| 14 (Red)
 +
|-
 +
| {{Metadata id|}}
 +
| {{Metadata type|VarInt}}
 +
|colspan="2"| Anger time
 +
| 0
 +
|}
  
==== Entity Equipment ====
+
=== Armadillo ===
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=3 | 0x04
 
| EntityID || VarInt || Entity's ID
 
|-
 
| Slot || Short || Equipment slot: 0=held, 1-4=armor slot (1 - boots, 2 - leggings, 3 - chestplate, 4 - helmet)
 
|-
 
| Item || [[Slot_Data|Slot]] || Item in slot format
 
|}
 
  
==== Spawn Position ====
+
{{Metadata inherit|Armadillo|inherits=Animal|start_at=17}}
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{Metadata id|added}}
 +
| {{Metadata type|Armadillo State}}
 +
|colspan="2"| Armadillo State
 +
| IDLE
 +
|}
  
Sent by the server after login to specify the coordinates of the spawn point (the point at which players spawn at, and which the compass points to). It can be sent at any time to update the point compasses point at.
+
== Block Actions ==
  
{| class="wikitable"
+
No changes so far.
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=1 | 0x05
 
| Location || Position || Spawn location
 
|}
 
  
==== Update Health ====
+
== Inventories ==
  
Sent by the server to update/set the health of the player it is sent to.
+
No changes so far.
  
Food saturation acts as a food "overcharge". Food values will not decrease while the saturation is over zero. Players logging in automatically get a saturation of 5.0. Eating food increases the saturation as well as the food bar.
+
== Plugin Channels ==
  
{| class="wikitable"
+
No changes so far.
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=3 | 0x06
 
| Health || Float || 0 or less = dead, 20 = full HP
 
|-
 
| Food || VarInt || 0 - 20
 
|-
 
| Food Saturation || Float || Seems to vary from 0.0 to 5.0 in integer increments
 
|}
 
  
 +
== Handshake ==
  
==== Player Position And Look ====
+
=== Serverbound ===
 
 
Updates the players position on the server.
 
If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 units will result in the client being kicked for "You moved too quickly :( (Hacking?)"
 
Also if the fixed-point number of X or Z is set greater than <code>3.2E7D</code> the client will be kicked for "Illegal position"
 
  
Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0,-1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.
+
==== Handshake ====
  
Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.
+
This causes the server to switch into the target state.
  
The yaw of player (in degrees), standing at point (x0,z0) and looking towards point (x,z) one can be calculated with:
 
  l = x-x0
 
  w = z-z0
 
  c = sqrt( l*l + w*w )
 
  alpha1 = -arcsin(l/c)/PI*180
 
  alpha2 =  arccos(w/c)/PI*180
 
  if alpha2 > 90 then
 
    yaw = 180 - alpha1
 
  else
 
    yaw = alpha1
 
 
You can get a unit vector from a given yaw/pitch via:
 
  x = -cos(pitch) * sin(yaw)
 
  y = -sin(pitch)
 
  z =  cos(pitch) * cos(yaw)
 
 
About the flags field:
 
  <Dinnerbone> It's a bitfield, X/Y/Z/Y_ROT/X_ROT. If X is set, the x value is relative and not absolute.
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=6| 0x08
 
| X || Double || Absolute/Relative position
 
|-
 
| Y || Double || Absolute/Relative position
 
|-
 
| Z || Double || Absolute/Relative position
 
|-
 
| Yaw || Float || Absolute/Relative rotation on the X Axis, in degrees
 
|-
 
| Pitch || Float || Absolute/Relative rotation on the Y Axis, in degrees
 
|-
 
| Flags || Byte ||
 
 
{| class="wikitable"
 
{| class="wikitable"
| X || 0x01
+
! Packet ID
|-
+
! State
| Y || 0x02
+
! Bound To
|-
+
! Field Name
| Z || 0x04
+
! Field Type
|-
+
! Notes
| Y_ROT || 0x08
+
|-
|-
+
| rowspan="4"| 0x00
| X_ROT || 0x10
+
| rowspan="4"| Handshaking
|}
+
| rowspan="4"| Server
|}
+
| Protocol Version
 +
| [[#Definitions:varint|VarInt]]
 +
| See [[protocol version numbers]] (currently 765 in Minecraft 1.20.4).
 +
|-
 +
| Server Address
 +
| [[#Definitions:string|String]] (255)
 +
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
 +
|-
 +
| Server Port
 +
| [[#Definitions:unsigned-short|Unsigned Short]]
 +
| Default is 25565. The Notchian server does not use this information.
 +
|-
 +
| Next State
 +
| [[#Definitions:varint|VarInt]] [[#Definitions:enum|Enum]]
 +
| 1 for [[#Status|Status]], 2 for [[#Login|Login]]{{change||, 3 for [[#Login|Transfer]]}}.
 +
|}
  
==== Use Bed ====  
+
== Status ==
  
This packet tells that a player goes to bed.
+
=== Clientbound ===
  
The client with the matching  Entity ID will go into bed mode.
+
No changes so far.
  
This Packet is sent to all nearby players including the one sent to bed.
+
=== Serverbound ===
  
{| class="wikitable"
+
No changes so far.
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=2 | 0x0A
 
| Entity ID || VarInt || Player ID
 
|-
 
| Location || Position || Block location of the head part of the bed
 
|}
 
  
==== Collect Item ====
+
== Login ==
  
Sent by the server when someone picks up an item lying on the ground - its sole purpose appears to be the animation of the item flying towards you. It doesn't destroy the entity in the client memory, and it doesn't add it to your inventory. The server only checks for items to be picked up after each Player Position and [Player Position & Look packet sent by the client.
+
=== Clientbound ===
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=2 | 0x0D
 
| Collected Entity ID || VarInt ||
 
|-
 
| Collector Entity ID || VarInt ||
 
|}
 
 
 
==== Spawn Painting ====
 
 
 
This packet shows location, name, and type of painting.
 
 
 
Calculating the center of an image: given a (width x height) grid of cells, with (0, 0) being the top left corner, the center is (max(0, width / 2 - 1), height / 2). E.g.
 
 
 
2x1 (1, 0)
 
4x4 (1, 2)
 
  
 +
==== Encryption Request ====
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan=6 | 0x10
+
! Bound To
| Entity ID || VarInt || Entity's ID
+
! Field Name
|-
+
! Field Type
| Title || String || Name of the painting. Max length 13
+
! Notes
|-
+
|-
| Location || Position || Center coordinates
+
| rowspan="6"| 0x01
|-
+
| rowspan="6"| Login
| Direction || Unsigned Byte || Direction the painting faces (0 -z, 1 -x, 2 +z, 3 +x)
+
| rowspan="6"| Client
|}
+
| Server ID
 +
| {{Type|String}} (20)
 +
| Appears to be empty.
 +
|-
 +
| Public Key Length
 +
| {{Type|VarInt}}
 +
| Length of Public Key.
 +
|-
 +
| Public Key
 +
| {{Type|Byte Array}}
 +
| The server's public key, in bytes.
 +
|-
 +
| Verify Token Length
 +
| {{Type|VarInt}}
 +
| Length of Verify Token. Always 4 for Notchian servers.
 +
|-
 +
| Verify Token
 +
| {{Type|Byte Array}}
 +
| A sequence of random bytes generated by the server.
 +
|- {{added}}
 +
| Should Authenticate
 +
| {{Type|Boolean}}
 +
|
 +
|}
  
 +
==== Cookie Request (login) ====
  
==== Entity Velocity ====
+
Requests a cookie that was previously stored.
  
Velocity is believed to be in units of 1/8000 of a block per server tick (50ms);
+
{| class="wikitable" {{added}}
for example, -1343 would move (-1343 / 8000) = −0.167875 blocks per tick (or −3,3575 blocks per second).
+
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="1"| 0x05
 +
| rowspan="1"| Login
 +
| rowspan="1"| Client
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|}
  
{| class="wikitable"
+
=== Serverbound ===
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=4 | 0x12
 
| Entity ID || VarInt || Entity's ID
 
|-
 
| Velocity X || Short || Velocity on the X axis
 
|-
 
| Velocity Y || Short || Velocity on the Y axis
 
|-
 
| Velocity Z || Short || Velocity on the Z axis
 
|}
 
  
==== Destroy Entities ====
+
==== Cookie Response (login) ====
  
Sent by the server when an list of Entities is to be destroyed on the client.
+
Response to a [[#Cookie_Request_(login)|Cookie Request (login)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan=2 | 0x13
+
! Bound To
| Count || VarInt || Length of following array
+
! colspan="2"| Field Name
|-
+
! colspan="2"| Field Type
| Entity IDs || Array of VarInt || The list of entities of destroy
+
! Notes
|}
+
|-
 +
| rowspan="4"| 0x04
 +
| rowspan="4"| Login
 +
| rowspan="4"| Server
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Has Payload
 +
| colspan="2"| Boolean
 +
| The payload is only present if the cookie exists on the client.
 +
|-
 +
| colspan="2"| Payload Length
 +
| colspan="2"| VarInt
 +
| Length of the following byte array.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| Optional Byte Array (5120)
 +
| The data of the cookie, if any.
 +
|}
  
==== Entity ====
+
== Configuration ==
  
Most entity-related packets are subclasses of this packet. When sent from the server to the client, it may initialize the entry.
+
=== Clientbound ===
  
For player entities, either this packet or any move/look packet is sent every game tick.
+
==== Cookie Request (configuration) ====
So the meaning of this packet is basically that the entity did not move/look since the last such packet.
 
  
{| class="wikitable"
+
Requests a cookie that was previously stored.
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=1 | 0x14
 
| Entity ID || VarInt || Entity's ID
 
|}
 
  
==== Entity Relative Move ====
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="1"| 0x00
 +
| rowspan="1"| Configuration
 +
| rowspan="1"| Client
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|}
  
This packet is sent by the server when an entity moves less then 4 blocks; if an entity moves more than 4 blocks Entity Teleport should be sent instead.
+
==== Reset Chat ====
  
This packet allows at most four blocks movement in any direction, because byte range is from -128 to 127.
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| 0x06
 +
| Configuration
 +
| Client
 +
| colspan="3"| ''no fields''
 +
|}
  
{| class="wikitable"
+
==== Registry Data ====
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=4| 0x15
 
| Entity ID || VarInt || Entity's ID
 
|-
 
| DX || Byte || Change in X position as a [[Data_Types#Fixed-point_numbers|Fixed-Point number]]
 
|-
 
| DY || Byte || Change in Y position as a [[Data_Types#Fixed-point_numbers|Fixed-Point number]]
 
|-
 
| DZ || Byte || Change in Z position as a [[Data_Types#Fixed-point_numbers|Fixed-Point number]]
 
|}
 
  
==== Entity Look ====
+
Represents certain registries that are sent from the server and are applied on the client. {{change||The packet is sent for each of the following registries: <code>minecraft:worldgen/biome</code>, <code>minecraft:chat_type</code>, <code>minecraft:trim_pattern</code>, <code>minecraft:trim_material</code>, <code>minecraft:wolf_variant</code>, <code>minecraft:dimension_type</code>, <code>minecraft:damage_type</code>, and <code>minecraft:banner_pattern</code>.}}
 
 
This packet is sent by the server when an entity rotates.  Example: "Yaw" field 64 means a 90 degree turn.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan=3 | 0x16
+
! Bound To
| Entity ID || VarInt || Entity's ID
+
! colspan="2"| Field Name
|-
+
! colspan="2"| Field Type
| Yaw || Byte || The X Axis rotation as a fraction of 360
+
! Notes
|-
+
|-
| Pitch || Byte || The Y Axis rotation as a fraction of 360
+
| rowspan="6"| 0x07
|}
+
| rowspan="6"| Configuration
 +
| rowspan="6"| Client
 +
|{{removed}} colspan="2"| Registry Codec
 +
|{{removed}} colspan="2"| {{Type|NBT}} (Compound)
 +
|{{removed}}| See [[Registry Data]].
 +
|- {{added}}
 +
| colspan="2"| Registry ID
 +
| colspan="2"| Identifier
 +
|
 +
|- {{added}}
 +
| colspan="2"| Entry Count
 +
| colspan="2"| VarInt
 +
| Number of entries in the following array.
 +
|- {{added}}
 +
| rowspan="3"| Entries
 +
| Entry ID
 +
| rowspan="3"| Array
 +
| Identifier
 +
|
 +
|- {{added}}
 +
| Has Data
 +
| Boolean
 +
| Whether the entry has any data following.
 +
|- {{added}}
 +
| Data
 +
| NBT Tag
 +
| Entry data. Only present if Has Data is true.
 +
|}
  
==== Entity Look and Relative Move ====
+
==== Store Cookie (configuration) ====
  
This packet is sent by the server when an entity rotates and moves.
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
Since a byte range is limited from -128 to 127, and movement is offset of fixed-point numbers,
 
this packet allows at most four blocks movement in any direction. (-128/32 == -4)
 
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan=6 | 0x17
+
! Bound To
| Entity ID || VarInt || Entity's ID
+
! colspan="2"| Field Name
|-
+
! colspan="2"| Field Type
| DX || Byte || Change in X position as a [[Data_Types#Fixed-point_numbers|Fixed-Point number]]
+
! Notes
|-
+
|-
| DY || Byte || Change in Y position as a [[Data_Types#Fixed-point_numbers|Fixed-Point number]]
+
| rowspan="2"| 0x0A
|-
+
| rowspan="2"| Configuration
| DZ || Byte || Change in Z position as a [[Data_Types#Fixed-point_numbers|Fixed-Point number]]
+
| rowspan="2"| Client
|-
+
| colspan="2"| Key
| Yaw || Byte || The X Axis rotation as a fraction of 360
+
| colspan="2"| Identifier
|-
+
| The identifier of the cookie.
| Pitch || Byte || The Y Axis rotation as a fraction of 360
+
|-
|}
+
| colspan="2"| Payload
 +
| colspan="2"| ByteArray(5120)
 +
| The data of the cookie.
 +
|}
  
==== Entity Teleport ====
+
==== Transfer (configuration) ====
  
This packet is sent by the server when an entity moves more than 4 blocks.
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan=6 | 0x18
+
! Bound To
| Entity ID || VarInt || Entity's ID
+
! colspan="2"| Field Name
|-
+
! colspan="2"| Field Type
| X || Int || X position as a [[Data_Types#Fixed-point_numbers|Fixed-Point number]]
+
! Notes
|-
+
|-
| Y || Int || Y position as a [[Data_Types#Fixed-point_numbers|Fixed-Point number]]
+
| rowspan="2"| 0x0B
|-
+
| rowspan="2"| Configuration
| Z || Int || Z position as a [[Data_Types#Fixed-point_numbers|Fixed-Point number]]
+
| rowspan="2"| Client
|-
+
| colspan="2"| Host
| Yaw || Byte || The X Axis rotation as a fraction of 360
+
| colspan="2"| String
|-
+
| The hostname of IP of the server.
| Pitch || Byte || The Y Axis rotation as a fraction of 360
+
|-
|}
+
| colspan="2"| Port
 +
| colspan="2"| VarInt
 +
| The port of the server.
 +
|}
  
==== Entity Head Look ====
+
==== Clientbound Known Packs ====
 +
Informs the client of which data packs are present on the server.
 +
The client is expected to respond with its own [[#Serverbound_Known_Packs|Serverbown Known Packs]] packet.
 +
The Notchian server does not continue with Configuration until it receives a response.
  
Changes the direction an entity's head is facing.
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="4"| 0x0E
 +
| rowspan="4"| Configuration
 +
| rowspan="4"| Client
 +
| colspan="2"| Known Pack Count
 +
| colspan="2"| VarInt
 +
| The number of known packs in the following array.
 +
|-
 +
| rowspan="3"| Known Packs
 +
| Namespace
 +
| rowspan="3"| Array
 +
| String
 +
|
 +
|-
 +
| ID
 +
| String
 +
|
 +
|-
 +
| Version
 +
| String
 +
|
 +
|}
  
{| class="wikitable"
+
=== Serverbound ===
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=2 | 0x19
 
| Entity ID || VarInt || Entity's ID
 
|-
 
| Head Yaw || Byte || Head yaw in steps of 2p/256
 
|}
 
  
==== Entity Metadata ====
+
==== Cookie Response (configuration) ====
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=2 | 0x1C
 
| Entity ID || VarInt || Entity's ID
 
|-
 
| Metadata || [[Entities#Entity_Metadata_Format|Metadata]] ||
 
|}
 
  
 +
Response to a [[#Cookie_Request_(configuration)|Cookie Request (configuration)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
==== Entity Effect ====
+
{| class="wikitable" {{added}}
{| class="wikitable"
+
! Packet ID
! Packet ID !! Field Name !! Field Type !! Notes
+
! State
|-
+
! Bound To
| rowspan=5 | 0x1D
+
! colspan="2"| Field Name
| Entity ID || VarInt || Entity's ID
+
! colspan="2"| Field Type
|-
+
! Notes
| Effect ID || Byte || See [[http://www.minecraftwiki.net/wiki/Potion_effect#Parameters]]
+
|-
|-
+
| rowspan="4"| 0x01
| Amplifier || Byte ||  
+
| rowspan="4"| Configuration
|-
+
| rowspan="4"| Server
| Duration || VarInt ||
+
| colspan="2"| Key
|-
+
| colspan="2"| Identifier
| Hide Particles || Boolean ||
+
| The identifier of the cookie.
|}
+
|-
 +
| colspan="2"| Has Payload
 +
| colspan="2"| Boolean
 +
| The payload is only present if the cookie exists on the client.
 +
|-
 +
| colspan="2"| Payload Length
 +
| colspan="2"| VarInt
 +
| Length of the following byte array.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| Optional Byte Array (5120)
 +
| The data of the cookie, if any.
 +
|}
  
==== Remove Entity Effect ====
+
==== Serverbound Known Packs ====
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=2 | 0x1E
 
| Entity ID || VarInt || Entity's ID
 
|-
 
| Effect ID || Byte ||
 
|}
 
  
==== Set Experience ====
+
ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.
  
Sent by the server when the client should change experience levels.
+
== Play ==
  
{| class="wikitable"
+
=== Clientbound ===
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=3 | 0x1F
 
| Experience bar || Float || Between 0 and 1
 
|-
 
| Level || VarInt ||
 
|-
 
| Total Experience || VarInt ||
 
|}
 
  
==== Entity Properties ====
+
==== Cookie Request (play) ====
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=3 | 0x20
 
| Entity ID || VarInt || Entity's ID
 
|-
 
| Count || Int || Length of following array
 
|-
 
| Properties || Array of Property Data ||
 
|}
 
  
'''Property Data''' structure:
+
Requests a cookie that was previously stored.
{| class="wikitable"
 
|-
 
! Field Name !! Field Type !! Notes
 
|-
 
| Key || String ||
 
|-
 
| Value || Double ||
 
|-
 
| List Length || VarInt || Number of list elements that follow.
 
|-
 
| Modifiers || Array of Modifier Data || http://www.minecraftwiki.net/wiki/Attribute#Modifiers
 
|}
 
  
Known key values:
+
{| class="wikitable" {{added}}
{| class="wikitable"
+
! Packet ID
|-
+
! State
! Key !! Default !! Min !! Max !! Label
+
! Bound To
|-
+
! colspan="2"| Field Name
| generic.maxHealth || 20.0 || 0.0 || Double.MaxValue || Max Health
+
! colspan="2"| Field Type
|-
+
! Notes
| generic.followRange || 32.0 || 0.0 || 2048.0 || Follow Range
+
|-
|-
+
| rowspan="1"| 0x16
| generic.knockbackResistance || 0.0 || 0.0 || 1.0 || Knockback Resistance
+
| rowspan="1"| Play
|-
+
| rowspan="1"| Client
| generic.movementSpeed || 0.699999988079071 || 0.0 || Double.MaxValue || Movement Speed
+
| colspan="2"| Key
|-
+
| colspan="2"| Identifier
| generic.attackDamage || 2.0 || 0.0 || Double.MaxValue ||  
+
| The identifier of the cookie.
|-
+
|}
| horse.jumpStrength || 0.7 || 0.0 || 2.0 || Jump Strength
 
|-
 
| zombie.spawnReinforcements || 0.0 || 0.0 || 1.0 || Spawn Reinforcements Chance
 
|}
 
  
'''Modifier Data''' structure:
+
==== Debug Sample ====
{| class="wikitable"
 
|-
 
! Field Name !! Field Type !! Notes
 
|-
 
| UUID || 128-bit integer ||
 
|-
 
| Amount || Double ||
 
|-
 
| Operation || Byte ||
 
|}
 
  
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| rowspan="3"| 0x1B
 +
| rowspan="3"| Play
 +
| rowspan="3"| Client
 +
| Sample Length
 +
| VarInt
 +
| The length of the following array.
 +
|-
 +
| Sample
 +
| Long Array
 +
| TODO: What is the structure of the data in this array?
 +
|-
 +
| Sample Type
 +
| VarInt Enum
 +
| The type of sample data. Currently always 0 (TICK_TIME).
 +
|}
  
 +
==== Login (play) ====
  
==== Block Change ====
 
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan=3 | 0x23
+
! Bound To
| Location || Position|| Block Coordinates
+
! Field Name
|-
+
! Field Type
| Block ID || VarInt || The new block ID for the block
+
! Notes
|-
+
|-
| Block Metadata || Unsigned Byte || The new metadata for the block
+
| rowspan="22"| 0x2B
|}
+
| rowspan="22"| Play
 +
| rowspan="22"| Client
 +
| Entity ID
 +
| {{Type|Int}}
 +
| The player's Entity ID (EID).
 +
|-
 +
| Is hardcore
 +
| {{Type|Boolean}}
 +
|
 +
|-
 +
| Dimension Count
 +
| {{Type|VarInt}}
 +
| Size of the following array.
 +
|-
 +
| Dimension Names
 +
| {{Type|Array}} of {{Type|Identifier}}
 +
| Identifiers for all dimensions on the server.
 +
|-
 +
| Max Players
 +
| {{Type|VarInt}}
 +
| Was once used by the client to draw the player list, but now is ignored.
 +
|-
 +
| View Distance
 +
| {{Type|VarInt}}
 +
| Render distance (2-32).
 +
|-
 +
| Simulation Distance
 +
| {{Type|VarInt}}
 +
| The distance that the client will process specific things, such as entities.
 +
|-
 +
| Reduced Debug Info
 +
| {{Type|Boolean}}
 +
| If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 +
|-
 +
| Enable respawn screen
 +
| {{Type|Boolean}}
 +
| Set to false when the doImmediateRespawn gamerule is true.
 +
|-
 +
| Do limited crafting
 +
| {{Type|Boolean}}
 +
| Whether players can only craft recipes they have already unlocked. Currently unused by the client.
 +
|-
 +
| Dimension Type
 +
| {{change|Identifier|VarInt}}
 +
| The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the Registry Data packet.
 +
|-
 +
| Dimension Name
 +
| {{Type|Identifier}}
 +
| Name of the dimension being spawned into.
 +
|-
 +
| Hashed seed
 +
| {{Type|Long}}
 +
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 +
|-
 +
| Game mode
 +
| {{Type|Unsigned Byte}}
 +
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 +
|-
 +
| Previous Game mode
 +
| {{Type|Byte}}
 +
| -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 +
|-
 +
| Is Debug
 +
| {{Type|Boolean}}
 +
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 +
|-
 +
| Is Flat
 +
| {{Type|Boolean}}
 +
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 +
|-
 +
| Has death location
 +
| {{Type|Boolean}}
 +
| If true, then the next two fields are present.
 +
|-
 +
| Death dimension name
 +
| {{Type|Optional}} {{Type|Identifier}}
 +
| Name of the dimension the player died in.
 +
|-
 +
| Death location
 +
| {{Type|Optional}} {{Type|Position}}
 +
| The location that the player died at.
 +
|-
 +
| Portal cooldown
 +
| {{Type|VarInt}}
 +
| The number of ticks until the player can use the portal again.
 +
|-
 +
| Enforces Secure Chat
 +
| {{Type|Boolean}}
 +
|
 +
|}
  
==== Block Action ====
+
==== Respawn ====
 
 
This packet is used for a number of things:
 
* <div class="li">Chests opening and closing
 
* Pistons pushing and pulling
 
* Note blocks playing
 
 
 
See Also: [[Block Actions]]
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan=4 | 0x24
+
! Bound To
| Location || Position || Block Coordinates
+
! Field Name
|-
+
! Field Type
| Byte 1 || Unsigned Byte || Varies depending on block - see [[Block_Actions]]
+
! Notes
|-
+
|-
| Byte 2 || Unsigned Byte || Varies depending on block - see [[Block_Actions]]
+
| rowspan="12"| 0x47
|-
+
| rowspan="12"| Play
| Block Type || VarInt || The block type for the block
+
| rowspan="12"| Client
|}
+
| Dimension Type
 +
| {{change|Identifier|VarInt}}
 +
| The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the [[Protocol#Registry_Data|Registry Data]] packet.
 +
|-
 +
| Dimension Name
 +
| {{Type|Identifier}}
 +
| Name of the dimension being spawned into.
 +
|-
 +
| Hashed seed
 +
| {{Type|Long}}
 +
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 +
|-
 +
| Game mode
 +
| {{Type|Unsigned Byte}}
 +
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 +
|-
 +
| Previous Game mode
 +
| {{Type|Byte}}
 +
| -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 +
|-
 +
| Is Debug
 +
| {{Type|Boolean}}
 +
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 +
|-
 +
| Is Flat
 +
| {{Type|Boolean}}
 +
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 +
|-
 +
| Has death location
 +
| {{Type|Boolean}}
 +
| If true, then the next two fields are present.
 +
|-
 +
| Death dimension Name
 +
| {{Type|Optional}} {{Type|Identifier}}
 +
| Name of the dimension the player died in.
 +
|-
 +
| Death location
 +
| {{Type|Optional}} {{Type|Position}}
 +
| The location that the player died at.
 +
|-
 +
| Portal cooldown
 +
| {{Type|VarInt}}
 +
| The number of ticks until the player can use the portal again.
 +
|-
 +
| Data kept
 +
| {{Type|Byte}}
 +
| Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 +
In the Notchian implementation, this is context dependent:
 +
* normal respawns (after death) keep no data;
 +
* exiting the end poem/credits keeps the attributes;
 +
* other dimension changes (portals or teleports) keep all data.
 +
|}
  
==== Block Break Animation ====
+
==== Store Cookie (play) ====
  
0-9 are the displayable destroy stages and each other number means that there is no animation on this coordinate.
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
You can also set an animation to air! The animation will still be visible.
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="3"| 0x6B
 +
| rowspan="3"| Play
 +
| rowspan="3"| Client
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Payload Length
 +
| colspan="2"| VarInt
 +
| Length of the following byte array.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| Byte Array (5120)
 +
| The data of the cookie.
 +
|}
  
If you need to display several break animations at the same time you have to give each of them a unique Entity ID.
+
==== Transfer (play) ====
  
Also if you set the coordinates to a special block like water etc. it won't show the actual break animation but some other interesting effects. (Water will loose it's transparency)
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan=3 | 0x25
+
! Bound To
| Entity ID || VarInt || Entity's ID
+
! colspan="2"| Field Name
|-
+
! colspan="2"| Field Type
| Location || Position || Block Position
+
! Notes
|-
+
|-
| Destroy Stage || Byte || 0 - 9
+
| rowspan="2"| 0x73
|}
+
| rowspan="2"| Play
 +
| rowspan="2"| Client
 +
| colspan="2"| Host
 +
| colspan="2"| String
 +
| The hostname of IP of the server.
 +
|-
 +
| colspan="2"| Port
 +
| colspan="2"| VarInt
 +
| The port of the server.
 +
|}
  
==== Effect ====
+
==== Update Attributes ====
  
Sent when a client is to play a sound or particle effect.
+
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
 
 
By default, the minecraft client adjusts the volume of sound effects based on distance. The final boolean field is used to disable this, and instead the effect is played from 2 blocks away in the correct direction. Currently this is only used for effect 1013 (mob.wither.spawn), and is ignored for any other value by the client.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan="4" | 0x28
+
! Bound To
| Effect ID || Int || The ID of the effect, see below.
+
! colspan="2"| Field Name
|-
+
! colspan="2"| Field Type
| Location || Position|| The location of the effect
+
! Notes
|-
+
|-
| Data || Int || Extra data for certain effects, see below.
+
| rowspan="6"| 0x71
|-
+
| rowspan="6"| Play
| Disable relative volume || Bool || See above
+
| rowspan="6"| Client
|}
+
| colspan="2"| Entity ID
 +
| colspan="2"| VarInt
 +
|
 +
|-
 +
| colspan="2"| Number Of Properties
 +
| colspan="2"| VarInt
 +
| Number of elements in the following array.
 +
|-
 +
| rowspan="4"| Property
 +
| {{change|Key|Id}}
 +
| rowspan="4"| Array
 +
| {{change|Identifier|VarInt Enum}}
 +
| See below.
 +
|-
 +
| Value
 +
| Double
 +
| See below.
 +
|-
 +
| Number Of Modifiers
 +
| VarInt
 +
| Number of elements in the following array.
 +
|-
 +
| Modifiers
 +
| Array of Modifier Data
 +
| See {{Minecraft Wiki|Attribute#Modifiers}}. Modifier Data defined below.
 +
|}
  
===== Effects =====
+
Known Key values (see also {{Minecraft Wiki|Attribute#Modifiers}}):
  
{| class="wikitable"
+
These changed between 24w03b and 24w13a, TODO: Update this
! ID !! Name
 
|-
 
| colspan=2 | '''Sound'''
 
|-
 
| 1000|| <code>random.click</code>
 
|-
 
| 1001|| <code>random.click</code>
 
|-
 
| 1002|| <code>random.bow</code>
 
|-
 
| 1003|| <code>random.door_open</code> or <code>random.door_close</code> (50/50 chance)
 
|-
 
| 1004|| <code>random.fizz</code>
 
|-
 
| 1005|| Play a music disc. '''Data''' [http://www.minecraftwiki.net/wiki/Music_Discs Record ID]
 
|-
 
| ''(1006 not assigned)'' ||
 
|-
 
| 1007|| <code>mob.ghast.charge</code>
 
|-
 
| 1008|| <code>mob.ghast.fireball</code>
 
|-
 
| 1009|| <code>mob.ghast.fireball</code>, but with a lower volume.
 
|-
 
| 1010|| <code>mob.zombie.wood</code>
 
|-
 
| 1011|| <code>mob.zombie.metal</code>
 
|-
 
| 1012|| <code>mob.zombie.woodbreak</code>
 
|-
 
| 1013|| <code>mob.wither.spawn</code>
 
|-
 
| 1014|| <code>mob.wither.shoot</code>
 
|-
 
| 1015|| <code>mob.bat.takeoff</code>
 
|-
 
| 1016|| <code>mob.zombie.infect</code>
 
|-
 
| 1017|| <code>mob.zombie.unfect</code>
 
|-
 
| 1018|| <code>mob.enderdragon.end</code>
 
|-
 
| 1020|| <code>random.anvil_break</code>
 
|-
 
| 1021|| <code>random.anvil_use</code>
 
|-
 
| 1022|| <code>random.anvil_land</code>
 
|-
 
| colspan=2 | '''Particle'''
 
|-
 
| 2000|| Spawns 10 smoke particles, e.g. from a fire. '''Data''' direction, see below
 
|-
 
| 2001|| Block break. '''Data''' [http://www.minecraftwiki.net/wiki/Data_values Block ID]
 
|-
 
| 2002|| Splash potion. Particle effect + glass break sound. '''Data''' [http://www.lb-stuff.com/Minecraft/PotionDataValues1.9pre3.txt Potion ID]
 
|-
 
| 2003|| Eye of ender entity break animation - particles and sound
 
|-
 
| 2004|| Mob spawn particle effect: smoke + flames
 
|-
 
| 2005|| Spawn "happy villager" effect (green crosses), used for bonemealing vegetation.
 
|}
 
 
 
Smoke directions:
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! ID !! Direction
+
|-
|-
+
! Id
| 0 || South - East
+
! Key
|-
+
! Default
| 1 || South
+
! Min
|-
+
! Max
| 2 || South - West
+
! Label
|-
+
|-
| 3 || East
+
| 0
|-
+
| generic.armor
| 4 || (Up or middle ?)
+
| 0.0
|-
+
| 0.0
| 5 || West
+
| 30.0
|-
+
| Armor.
| 6 || North - East
+
|-
|-
+
| 1
| 7 || North
+
| generic.armor_toughness
|-
+
| 0.0
| 8 || North - West
+
| 0.0
|}
+
| 20.0
 +
| Armor Toughness.
 +
|-
 +
| 2
 +
| generic.attack_damage
 +
| 2.0
 +
| 0.0
 +
| 2048.0
 +
| Attack Damage.
 +
|-
 +
| 3
 +
| generic.attack_knockback
 +
| 0.0
 +
| 0.0
 +
| 5.0
 +
| Attack Knockback.
 +
|-
 +
| 4
 +
| generic.attack_speed
 +
| 4.0
 +
| 0.0
 +
| 1024.0
 +
| Attack Speed.
 +
|- {{added}}
 +
| 5
 +
| generic.block_interaction_range
 +
| 4.5
 +
| 0.0
 +
| 64.0
 +
| Block Interaction Range.
 +
|- {{added}}
 +
| 6
 +
| generic.entity_interaction_range
 +
| 3.0
 +
| 0.0
 +
| 64.0
 +
| Entity Interaction Range.
 +
|-
 +
| 7
 +
| generic.flying_speed
 +
| 0.4
 +
| 0.0
 +
| 1024.0
 +
| Flying Speed.
 +
|-
 +
| 8
 +
| generic.follow_range
 +
| 32.0
 +
| 0.0
 +
| 2048.0
 +
| Follow Range.
 +
|-
 +
| 9
 +
| horse.jump_strength
 +
| 0.7
 +
| 0.0
 +
| 2.0
 +
| Jump Strength.
 +
|-
 +
| 10
 +
| generic.knockback_resistance
 +
| 0.0
 +
| 0.0
 +
| 1.0
 +
| Knockback Resistance.
 +
|-
 +
| 11
 +
| generic.luck
 +
| 0.0
 +
| -1024.0
 +
| 1024.0
 +
| Luck.
 +
|-
 +
| 12
 +
| generic.max_absorption
 +
| 0.0
 +
| 0.0
 +
| 2048.0
 +
| Max Absorption.
 +
|-
 +
| 13
 +
| generic.max_health
 +
| 20.0
 +
| 1.0
 +
| 1024.0
 +
| Max Health.
 +
|-
 +
| 14
 +
| generic.movement_speed
 +
| 0.7
 +
| 0.0
 +
| 1024.0
 +
| Movement Speed.
 +
|- {{added}}
 +
| 15
 +
| generic.scale
 +
| 1.0
 +
| 0.0625
 +
| 16.0
 +
| Scale.
 +
|-
 +
| 16
 +
| zombie.spawn_reinforcements
 +
| 0.0
 +
| 0.0
 +
| 1.0
 +
| Spawn Reinforcements Chance.
 +
|- {{added}}
 +
| 17
 +
| generic.step_height
 +
| 0.6
 +
| 0.0
 +
| 10.0
 +
| Step Height.
 +
|}
  
==== Open Window ====
+
''Modifier Data'' structure:
 
 
This is sent to the client when it should open an inventory, such as a chest, workbench, or furnace. This message is not sent anywhere for clients opening their own inventory.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID !! Field Name !! Field Type !! Notes
+
|-
|-
+
! Field Name
| rowspan="6" | 0x2D
+
! Field Type
| Window id || Unsigned Byte || A unique id number for the window to be displayed. Notchian server implementation is a counter, starting at 1.
+
! Notes
|-
+
|-
| Inventory Type || String || The window type to use for display. Check below
+
| UUID
|-
+
| UUID
| Window title || String (JSON) || The title of the window.
+
|
|-
+
  |-
| Number of Slots || Unsigned Byte || Number of slots in the window (excluding the number of slots in the player inventory).
+
| Amount
|-
+
  | Double
| Entity ID || Int || EntityHorse's entityId. Only sent when window type is equal to "EntityHorse".
+
| May be positive or negative.
|}
+
|-
 +
| Operation
 +
| Byte
 +
| See below.
 +
|}
  
See [[Inventory#Windows|inventory windows]] for further information.
+
The operation controls how the base value of the modifier is changed.
  
==== Update Sign ====
+
* 0: Add/subtract amount
 +
* 1: Add/subtract amount percent of the current value
 +
* 2: Multiply by amount percent
  
This message is sent from the server to the client whenever a sign is discovered or created. This message is NOT sent when a sign is destroyed or unloaded.
+
All of the 0's are applied first, and then the 1's, and then the 2's.
  
{| class="wikitable"
+
==== Entity Effect ====
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="7" | 0x33
 
| Location || Position || Block Coordinates
 
|-
 
| Line 1 || String || First line of text in the sign
 
|-
 
| Line 2 || String || Second line of text in the sign
 
|-
 
| Line 3 || String || Third line of text in the sign
 
|-
 
| Line 4 || String || Fourth line of text in the sign
 
|}
 
 
 
==== Update Block Entity ====
 
 
 
Essentially a block update on a block entity.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID !! Field Name !! Field Type !! Notes
+
! Packet ID
|-
+
! State
| rowspan="4" | 0x35
+
! Bound To
| Location || Position ||
+
! Field Name
|-
+
! Field Type
| Action || Unsigned Byte || The type of update to perform
+
! Notes
|-
+
|-
| Data length || Short || Varies
+
| rowspan="7"| 0x72
|-
+
| rowspan="7"| Play
| NBT Data || Byte Array || Present if data length > 0. Compressed with [[wikipedia:Gzip|gzip]]. Varies
+
| rowspan="7"| Client
|}
+
| Entity ID
 +
| VarInt
 +
|
 +
|-
 +
| Effect ID
 +
| VarInt
 +
| See {{Minecraft Wiki|Status effect#Effect list|this table}}.
 +
|-
 +
| Amplifier
 +
| Byte
 +
| Notchian client displays effect level as Amplifier + 1.
 +
|-
 +
| Duration
 +
| VarInt
 +
| Duration in ticks. (-1 for infinite)
 +
|-
 +
| Flags
 +
| Byte
 +
| Bit field, see below.
 +
|- {{removed}}
 +
| Has Factor Data
 +
| Boolean
 +
| Used in DARKNESS effect
 +
|- {{removed}}
 +
| Factor Codec
 +
| NBT Tag
 +
| See below
 +
|}
  
'''Actions'''
+
{{Need Info|What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?}}
  
* '''1''': Set mob displayed inside a mob spawner. Custom 1 contains the [[Entities#Mobs|mob type]]
+
Within flags:
  
==== Sign Editor Open ====
+
* 0x01: Is ambient - was the effect spawned from a beacon?  All beacon-generated effects are ambient.  Ambient effects use a different icon in the HUD (blue border rather than gray).  If all effects on an entity are ambient, the [[Entity_metadata#Living Entity|"Is potion effect ambient" living metadata field]] should be set to true.  Usually should not be enabled.
 +
* 0x02: Show particles - should all particles from this effect be hidden?  Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory).  Usually should be enabled.
 +
* 0x04: Show icon - should the icon be displayed on the client?  Usually should be enabled.
 +
* {{change||0x08: Blend - should the effect's hard-coded blending be applied?  Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.}}
  
Sent on placement of sign.
+
{{change|Factor Data|}}
 
+
{| class="wikitable" {{removed}}
{| class="wikitable"
+
!Name
! Packet ID !! Field Name !! Field Type !! Notes
+
!Type
|-
+
!style="width: 250px;" colspan="2"| Notes
| rowspan="3" | 0x36
+
|-
| Location || Position || Block coordinates
+
| padding_duration
|}
+
| TAG_INT
 
+
|
==== Player List Item ====
+
|-
 
+
| factor_start
Sent by the notchian server to update the user list (<tab> in the client).
+
| TAG_FLOAT
 
+
|
{| class="wikitable"
+
|-
! Packet ID !! Field Name !! Field Type !! Notes
+
| factor_target
|-
+
| TAG_FLOAT
| rowspan="3" | 0x38
+
|
| Player name || String || Supports chat colouring, limited to 16 characters.
+
|-
|-
+
| factor_current
| Online || Bool || The client will remove the user from the list if false.
+
| TAG_FLOAT
|-
+
|
| Ping || VarInt || Ping, presumably in ms.
+
|-
|}
+
| effect_changed_timestamp
 
+
| TAG_INT
==== Scoreboard Objective ====
+
|-
 
+
| factor_previous_frame
This is sent to the client when it should create a new scoreboard or remove one.
+
| TAG_FLOAT
 
+
|-
{| class="wikitable"
+
| had_effect_last_tick
! Packet ID !! Field Name !! Field Type !! Notes
+
| TAG_BOOLEAN
|-
+
|}
| rowspan="4" | 0x3B
 
| Objective name || String || An unique name for the objective
 
|-
 
| Mode || Byte || 0 to create the scoreboard. 1 to remove the scoreboard. 2 to update the display text.
 
|-
 
| Objective value || String || Only if mode is 0 or 2. The text to be displayed for the score.
 
|-
 
| Type || String || Only if mode is 0 or 2. "integer" or "hearts"
 
|}
 
 
 
==== Update Score ====
 
 
 
This is sent to the client when it should update a scoreboard item.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="4" | 0x3C
 
| Item Name || String || An unique name to be displayed in the list.
 
|-
 
| Update/Remove || Byte || 0 to create/update an item. 1 to remove an item.
 
|-
 
| Score Name || String || The unique name for the scoreboard to be updated. Only sent when Update/Remove does not equal 1.
 
|-
 
| Value || VarInt || The score to be displayed next to the entry. Only sent when Update/Remove does not equal 1.
 
|}
 
{{Warning|The final String and Int are only sent if the Update/Remove Byte does not equal 1}}
 
 
 
==== Teams ====
 
 
 
Creates and updates teams.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="10" | 0x3E
 
| Team Name || String || A unique name for the team. (Shared with scoreboard).
 
|-
 
| Mode || Byte || If 0 then the team is created.
 
If 1 then the team is removed.
 
 
 
If 2 the team team information is updated.
 
 
 
If 3 then new players are added to the team.
 
 
 
If 4 then players are removed from the team.
 
|-
 
| Team Display Name || String || Only if Mode = 0 or 2.
 
|-
 
| Team Prefix || String || Only if Mode = 0 or 2. Displayed before the players' name that are part of this team.
 
|-
 
| Team Suffix || String || Only if Mode = 0 or 2. Displayed after the players' name that are part of this team.
 
|-
 
| Friendly fire || Byte || Only if Mode = 0 or 2; 0 for off, 1 for on, 3 for seeing friendly invisibles
 
|-
 
| Name Tag Visibility || String || always, hideForOtherTeams, hideForOwnTeam, never. Only if Mode = 0 or 2.
 
|-
 
| Color || Byte || Same as chat colors. Only if Mode = 0 or 2.
 
|-
 
| Player count || VarInt || Only if Mode = 0 or 3 or 4. Number of players in the array
 
|-
 
| Players || Array of strings || Only if Mode = 0 or 3 or 4. Players to be added/remove from the team. Max 40 characters so may be uuid's later
 
|}
 
 
 
==== Server Difficulty ====
 
 
 
Changes the difficulty setting in the client's option menu
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="1" | 0x41
 
| Difficulty || Unsigned Byte || 0:PEACEFUL, 1:EASY, 2:NORMAL, 3: HARD
 
|}
 
 
 
 
 
==== Combat Event ====
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="6" | 0x42
 
| Event || Unsigned Byte || 0 ENTER_COMBAT, 1 END_COMBAT, 2 ENTITY_DEAD
 
|-
 
| Duration || VarInt || Only for END_COMBAT
 
|-
 
| Entity ID || Int || Only for END_COMBAT
 
|-
 
| Player ID || VarInt || Only for ENTITY_DEAD
 
|-
 
| Entity ID || Int || Only for ENTITY_DEAD
 
|-
 
| Message || String || Only for ENTITY_DEAD
 
|}
 
 
 
==== Camera ====
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=1 | 0x43
 
| Camera ID || VarInt ||
 
|}
 
 
 
==== World Border ====
 
 
 
{| class="wikitable"
 
! Packet ID !! colspan=2 | Field Name !! Field Type !! Notes
 
|-
 
| rowspan=14 | 0x44
 
| colspan=2 | Action || VarInt ||
 
|-
 
! Action !! Name !! !!
 
|-
 
| 1 (SET_SIZE)
 
| Radius || Double ||
 
|-
 
| rowspan=3 | 2 (LERP_SIZE)
 
| Old radius || Double ||
 
|-
 
| New radius || Double ||
 
|-
 
| Speed || VarInt ||
 
|-
 
| rowspan=2 | 3 (SET_CENTER)
 
| X || Double ||
 
|-
 
| Z || Double ||
 
|-
 
| rowspan=6 | 3 (INITIALIZE)
 
| A || Double ||
 
|-
 
| B || Double ||
 
|-
 
| C || Double ||
 
|-
 
| D || Double ||
 
|-
 
| E || VarInt ||
 
|-
 
| F || VarInt ||
 
|}
 
  
 
=== Serverbound ===
 
=== Serverbound ===
  
==== Keep Alive ====
+
==== Chat Command ====
 
 
The server will frequently send out a keep-alive, each containing a random ID. The client must respond with the same packet.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=1 | 0x00
 
| Keep Alive ID || VarInt ||
 
|}
 
 
 
==== Use Entity ====
 
 
 
This packet is sent from the client to the server when the client attacks or right-clicks another entity (a player, minecart, etc).
 
 
 
A Notchian server only accepts this packet if the entity being attacked/used is visible without obstruction and within a 4-unit radius of the player's position.
 
 
 
Note that middle-click in creative mode is interpreted by the client and sent as a Creative Inventory Action packet instead.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=2 | 0x02
 
| Target || VarInt ||
 
|-
 
| Mouse || Unsigned Byte || 0 = Left-click, 1 = Right-click
 
|}
 
 
 
==== Player Position ====
 
 
 
Updates the players XYZ position on the server.
 
If <code>HeadY - FeetY</code> is less than <code>0.1</code> or greater than <code>1.65</code>, the stance is illegal and the client will be kicked with the message “Illegal Stance”.
 
If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 units will result in the client being kicked for "You moved too quickly :( (Hacking?)"
 
Also if the fixed-point number of X or Z is set greater than <code>3.2E7D</code> the client will be kicked for "Illegal position"
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=5| 0x04
 
| X || Double || Absolute position
 
|-
 
| FeetY || Double || Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc…
 
|-
 
| Z || Double || Absolute position
 
|-
 
| On Ground || Bool || True if the client is on the ground, False otherwise
 
|}
 
 
 
==== Player Position And Look ====
 
 
 
A combination of Player Look and Player position.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=7| 0x06
 
| X || Double || Absolute position
 
|-
 
| FeetY || Double || Absolute feet position. Is normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc…
 
|-
 
| Z || Double || Absolute position
 
|-
 
| Yaw || Float || Absolute rotation on the X Axis, in degrees
 
|-
 
| Pitch || Float || Absolute rotation on the Y Axis, in degrees
 
|-
 
| On Ground || Bool || True if the client is on the ground, False otherwise
 
|}
 
 
 
 
 
==== Player Digging ====
 
 
 
Sent when the player mines a block.  A Notchian server only accepts digging packets with coordinates within a 6-unit radius of the player's position.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="3" | 0x07
 
| Status || Byte || The action the player is taking against the block (see below)
 
|-
 
| Location || Position || Block position
 
|-
 
| Face || Byte || The face being hit (see below)
 
|}
 
 
 
Status can (currently) be one of six values:
 
 
 
{| class="wikitable"
 
! Meaning !! Value
 
|-
 
| Started digging || <code>0</code>
 
|-
 
| Cancelled digging || <code>1</code>
 
|-
 
| Finished digging || <code>2</code>
 
|-
 
| Drop item stack || <code>3</code>
 
|-
 
| Drop item || <code>4</code>
 
|-
 
| Shoot arrow / finish eating || <code>5</code>
 
|}
 
 
 
Notchian clients send a 0 (started digging) when they start digging and a 2 (finished digging) once they think they are finished. If digging is aborted, the client simply send a 1 (Cancel digging).
 
 
 
Status code 4 (drop item) is a special case.  In-game, when you use the Drop Item command (keypress 'q'), a dig packet with a status of 4, and all other values set to 0, is sent from client to server. Status code 3 is similar, but drops the entire stack.
 
 
 
Status code 5 (shoot arrow / finish eating) is also a special case. The x, y and z fields are all set to 0 like above, with the exception of the face field, which is set to 255.
 
 
 
The face can be one of six values, representing the face being hit:
 
 
 
{| class="wikitable"
 
|-
 
| Value || 0 || 1 || 2 || 3 || 4 || 5
 
|-
 
| Offset || -Y || +Y || -Z || +Z || -X || +X
 
|}
 
 
 
In 1.7.3, when a player opens a door with left click the server receives Packet 0xE+start digging and opens the door.
 
  
==== Player Block Placement ====
 
 
{| class="wikitable"
 
{| class="wikitable"
|-
+
! Packet ID
! Packet ID !! Field Name !! Field Type !! Notes
+
! State
|-
+
! Bound To
| rowspan="6" | 0x08
+
! colspan="2"| Field Name
| Location || Position || Block position
+
! colspan="2"| Field Type
|-
+
! Notes
| Direction || Byte || The offset to use for block/item placement (see below)
+
|-
|-
+
| rowspan="8"| 0x04
| Held item || [[Slot_Data|Slot]] ||
+
| rowspan="8"| Play
|-
+
| rowspan="8"| Server
| Cursor position X || Byte || The position of the crosshair on the block
+
| colspan="2"| Command
|-
+
| colspan="2"| {{Type|String}} (256)
| Cursor position Y || Byte ||
+
| colspan="2"| The command typed by the client.
|-
+
|- {{removed}}
| Cursor position Z || Byte ||
+
| colspan="2"| Timestamp
|}
+
| colspan="2"| {{Type|Long}}
In normal operation (ie placing a block), this packet is sent once, with the values set normally.
+
| colspan="2"| The timestamp that the command was executed.
 +
|- {{removed}}
 +
| colspan="2"| Salt
 +
| colspan="2"| {{Type|Long}}
 +
| colspan="2"| The salt for the following argument signatures.
 +
|- {{removed}}
 +
| colspan="2"| Array length
 +
| colspan="2"| {{Type|VarInt}}
 +
| colspan="2"| Number of entries in the following array. The maximum length in Notchian server is 8.
 +
|- {{removed}}
 +
| rowspan="2"| Array of argument signatures
 +
| Argument name
 +
| rowspan="2"| {{Type|Array}} (8)
 +
| {{Type|String}} (16)
 +
| The name of the argument that is signed by the following signature.
 +
|- {{removed}}
 +
| Signature
 +
| {{Type|Byte Array}} (256)
 +
| The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
 +
|- {{removed}}
 +
| colspan="2"| Message Count
 +
| colspan="2"| {{Type|VarInt}}
 +
| colspan="2"|
 +
|- {{removed}}
 +
| colspan="2"| Acknowledged
 +
| colspan="2"| {{Type|Fixed BitSet}} (20)
 +
| colspan="2"|
 +
|}
  
This packet has a special case where X, Y, Z, and Direction are all -1. (Note that Y is unsigned so set to 255.) This special packet indicates that the currently held item for the player should have its state updated such as eating food, shooting bows, using buckets, etc.
 
  
In a Notchian Beta client, the block or item ID corresponds to whatever the client is currently holding, and the client sends one of these packets any time a right-click is issued on a surface, so no assumptions can be made about the safety of the ID.  However, with the implementation of server-side inventory, a Notchian server seems to ignore the item ID, instead operating on server-side inventory information and holding selection. The client has been observed (1.2.5 and 1.3.2) to send both real item IDs and -1 in a single session.
+
==== Signed Chat Command ====
  
Special note on using buckets: When using buckets, the Notchian client might send two packets: first a normal and then a special case. The first normal packet is sent when you're looking at a block (e.g. the water you want to scoop up)This normal packet does not appear to do anything with a Notchian server.  The second, special case packet appears to perform the action - based on current position/orientation and with a distance check - it appears that buckets can only be used within a radius of 6 units.
+
{| class="wikitable" {{added}}
 +
  ! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="8"| 0x05
 +
| rowspan="8"| Play
 +
| rowspan="8"| Server
 +
| colspan="2"| Command
 +
| colspan="2"| String(256)
 +
| The command typed by the client.
 +
  |-
 +
| colspan="2"| Timestamp
 +
| colspan="2"| Long
 +
  | The timestamp that the command was executed. Milliseconds since the Unix epoch.
 +
|-
 +
| colspan="2"| Salt
 +
| colspan="2"| Long
 +
| The salt for the following argument signatures.
 +
|-
 +
| colspan="2"| Argument Signature Count
 +
| colspan="2"| VarInt
 +
  | Number of elements in the following array. The maximum length in Notchian server is 8.
 +
|-
 +
  | rowspan="2"| Argument Signatures
 +
| Name
 +
| rowspan="2"| Array
 +
| String(16)
 +
| The name of the argument that is signed by the following signature.
 +
|-
 +
| Signature
 +
| ByteArray(256)
 +
| The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
 +
|-
 +
| colspan="2"| Seen Messages Offset
 +
| colspan="2"| VarInt
 +
|
 +
|-
 +
| colspan="2"| Seen Messages Acknowledged
 +
| colspan="2"| Fixed BitSet(20)
 +
|
 +
|}
  
==== Animation ====
+
==== Cookie Response (play) ====
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=1 | 0x0A || || ||
 
|}
 
  
==== Entity Action ====
+
Response to a [[#Cookie_Request_(play)|Cookie Request (play)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
Sent at least when crouching, leaving a bed, or sprinting.
+
{| class="wikitable" {{added}}
To send action animation to client use 0x28.
+
! Packet ID
The client will send this with Action ID = 3 when "Leave Bed" is clicked.
+
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="4"| 0x11
 +
| rowspan="4"| Play
 +
| rowspan="4"| Server
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Has Payload
 +
| colspan="2"| Boolean
 +
| The payload is only present if the cookie exists on the client.
 +
|-
 +
| colspan="2"| Payload Length
 +
| colspan="2"| Optional VarInt
 +
| Length of the following byte array.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| Optional Byte Array (5120)
 +
| The data of the cookie, if any.
 +
|}
  
{| class="wikitable"
+
==== Debug Sample Subscription ====
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="3" | 0x0B
 
| Entity ID || VarInt || Player ID
 
|-
 
| Action ID || Unsigned Byte || The ID of the action, see below.
 
|-
 
| Jump Boost || VarInt || Horse jump boost. Ranged from 0 -> 100.
 
|}
 
  
Action ID can be one of the following values:
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| 0x13
 +
| Play
 +
| Server
 +
| Sample Type
 +
| VarInt Enum
 +
| The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).
 +
|}
  
{| class="wikitable"
+
[[Category:Minecraft Modern]]
! ID !! Action
 
|-
 
| 0 || Crouch
 
|-
 
| 1 || Uncrouch
 
|-
 
| 2 || Leave bed
 
|-
 
| 3 || Start sprinting
 
|-
 
| 4 || Stop sprinting
 
|-
 
| 5 || Jump with horse
 
|-
 
| 6 || Open inventory
 
|}
 
 
 
==== Steer Vehicle ====
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="4" | 0x0C
 
| Sideways || Float || Positive to the left of the player
 
|-
 
| Forward || Float || Positive forward
 
|-
 
| Flags|| Unsigned Byte || 0x1 Jump, 0x2 Unmount
 
|}
 
 
 
 
 
 
 
==== Update Sign ====
 
 
 
This message is sent from the client to the server when the "Done" button is pushed after placing a sign.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="7" | 0x12
 
| Location || Position || Block Coordinates
 
|-
 
| Line 1 || String || First line of text in the sign
 
|-
 
| Line 2 || String || Second line of text in the sign
 
|-
 
| Line 3 || String || Third line of text in the sign
 
|-
 
| Line 4 || String || Fourth line of text in the sign
 
|}
 
 
 
==== Client Settings ====
 
 
 
Sent when the player connects, or when settings are changed.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan="6" | 0x15
 
| Locale || String || en_GB
 
|-
 
| View distance || Byte || 0-3 for 'far', 'normal', 'short', 'tiny'.
 
|-
 
| Chat flags || Byte || Chat settings. See notes below.
 
|-
 
| Chat colours || Bool || "Colours" multiplayer setting
 
|-
 
| Displayed skin parts || Unsigned Byte || Unknown
 
|}
 
 
 
Chat flags has several values packed into one byte.
 
 
 
'''Chat Enabled:''' Bits 0-1. 00: Enabled.  01: Commands only.  10: Hidden.
 
 
 
==== Client Status ====
 
 
 
Sent when the client is ready to complete login and when the client is ready to respawn after death.
 
 
 
{| class="wikitable"
 
! Packet ID !! Field Name !! Field Type !! Notes
 
|-
 
| rowspan=1 | 0x16
 
| Action ID || Unsigned Byte || See below
 
|}
 
 
 
Action ID values:
 
{| class="wikitable"
 
|-
 
! Action ID !! Name
 
|-
 
| 0 || Perform respawn
 
|-
 
| 1 || Request stats
 
|-
 
| 2 || Open inventory achievement
 
|}
 

Latest revision as of 19:57, 25 April 2024

This page documents the changes from the last stable Minecraft release (currently 1.20.4, protocol 765) to the current pre-release (currently 24w13a, protocol Snapshot 182). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshake serverbound
0x00 Handshake Current Pre
Login clientbound
0x01 Encryption Request Current Pre
0x05 Cookie Request (login) Pre
Login serverbound
0x04 Cookie Response (login) Pre
Configuration clientbound
0x00 Cookie Request (configuration) Pre
0x00 0x01 Clientbound Plugin Message (configuration) Current (unchanged)
0x01 0x02 Disconnect (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Clientbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Ping (configuration) Current (unchanged)
0x06 Reset Chat Pre
0x05 0x07 Registry Data Current Pre
0x06 0x08 Remove Resource Pack (configuration) Current (unchanged)
0x07 0x09 Add Resource Pack (configuration) Current (unchanged)
0x0A Store Cookie (configuration) Pre
0x0B Transfer (configuration) Pre
0x08 0x0C Feature Flags Current (unchanged)
0x09 0x0D Update Tags (configuration) Current (unchanged)
0x0E Clientbound Known Packs Pre
Configuration serverbound
0x01 Cookie Response (configuration) Pre
0x01 0x02 Serverbound Plugin Message (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Serverbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Pong (configuration) Current (unchanged)
0x05 0x06 Resource Pack Response (configuration) Current (unchanged)
0x07 Serverbound Known Packs Pre
Play clientbound
0x16 Cookie Request (Play) Pre
0x16 0x17 Set Cooldown Current (unchanged)
0x17 0x18 Chat Suggestions Current (unchanged)
0x18 0x19 Clientbound Plugin Message (play) Current (unchanged)
0x19 0x1A Damage Event Current (unchanged)
0x1B Debug Sample Pre
0x1A 0x1C Delete Message Current (unchanged)
0x1B 0x1D Disconnect (play) Current (unchanged)
0x1C 0x1E Disguised Chat Message Current (unchanged)
0x1D 0x1F Entity Event Current (unchanged)
0x1E 0x20 Explosion Current (unchanged)
0x1F 0x21 Unload Chunk Current (unchanged)
0x20 0x22 Game Event Current (unchanged)
0x21 0x23 Open Horse Screen Current (unchanged)
0x22 0x24 Hurt Animation Current (unchanged)
0x23 0x25 Initialize World Border Current (unchanged)
0x24 0x26 Clientbound Keep Alive (play) Current (unchanged)
0x25 0x27 Chunk Data and Update Light Current (unchanged)
0x26 0x28 World Event Current (unchanged)
0x27 0x29 Particle Current (unchanged)
0x28 0x2A Update Light Current (unchanged)
0x29 0x2B Login (play) Current Pre
0x2A 0x2C Map Data Current (unchanged)
0x2B 0x2D Merchant Offers Current (unchanged)
0x2C 0x2E Update Entity Position Current (unchanged)
0x2D 0x2F Update Entity Position and Rotation Current (unchanged)
0x2E 0x30 Update Entity Rotation Current (unchanged)
0x2F 0x31 Move Vehicle Current (unchanged)
0x30 0x32 Open Book Current (unchanged)
0x31 0x33 Open Screen Current (unchanged)
0x32 0x34 Open Sign Editor Current (unchanged)
0x33 0x35 Ping (play) Current (unchanged)
0x34 0x36 Ping Response (play) Current (unchanged)
0x35 0x37 Place Ghost Recipe Current (unchanged)
0x36 0x38 Player Abilities Current (unchanged)
0x37 0x39 Player Chat Message Current (unchanged)
0x38 0x3A End Combat Current (unchanged)
0x39 0x3B Enter Combat Current (unchanged)
0x3A 0x3C Combat Death Current (unchanged)
0x3B 0x3D Player Info Remove Current (unchanged)
0x3C 0x3E Player Info Update Current (unchanged)
0x3D 0x3F Look At Current (unchanged)
0x3E 0x40 Synchronize Player Position Current (unchanged)
0x3F 0x41 Update Recipe Book Current (unchanged)
0x40 0x42 Remove Entities Current (unchanged)
0x41 0x43 Remove Entity Effect Current (unchanged)
0x42 0x44 Reset Score Current (unchanged)
0x43 0x45 Remove Resource Pack (play) Current (unchanged)
0x44 0x46 Add Resource Pack (play) Current (unchanged)
0x45 0x47 Respawn Current Pre
0x46 0x48 Set Head Rotation Current (unchanged)
0x47 0x49 Update Section Blocks Current (unchanged)
0x48 0x4A Select Advancements Tab Current (unchanged)
0x49 0x4B Server Data Current (unchanged)
0x4A 0x4C Set Action Bar Text Current (unchanged)
0x4B 0x4D Set Border Center Current (unchanged)
0x4C 0x4E Set Border Lerp Size Current (unchanged)
0x4D 0x4F Set Border Size Current (unchanged)
0x4E 0x50 Set Border Warning Delay Current (unchanged)
0x4F 0x51 Set Border Warning Distance Current (unchanged)
0x50 0x52 Set Camera Current (unchanged)
0x51 0x53 Set Held Item Current (unchanged)
0x52 0x54 Set Center Chunk Current (unchanged)
0x53 0x55 Set Render Distance Current (unchanged)
0x54 0x56 Set Default Spawn Position Current (unchanged)
0x55 0x57 Display Objective Current (unchanged)
0x56 0x58 Set Entity Metadata Current (unchanged)
0x57 0x59 Link Entities Current (unchanged)
0x58 0x5A Set Entity Velocity Current (unchanged)
0x59 0x5B Set Equipment Current (unchanged)
0x5A 0x5C Set Experience Current (unchanged)
0x5B 0x5D Set Health Current (unchanged)
0x5C 0x5E Update Objectives Current (unchanged)
0x5D 0x5F Set Passengers Current (unchanged)
0x5E 0x60 Update Teams Current (unchanged)
0x5F 0x61 Update Score Current (unchanged)
0x60 0x62 Set Simulation Distance Current (unchanged)
0x61 0x63 Set Subtitle Text Current (unchanged)
0x62 0x64 Update Time Current (unchanged)
0x63 0x65 Set Title Text Current (unchanged)
0x64 0x66 Set Title Animation Times Current (unchanged)
0x65 0x67 Entity Sound Effect Current (unchanged)
0x66 0x68 Sound Effect Current (unchanged)
0x67 0x69 Start Configuration Current (unchanged)
0x68 0x6A Stop Sound Current (unchanged)
0x6B Store Cookie (Play) Pre
0x69 0x6C System Chat Message Current (unchanged)
0x6A 0x6D Set Tab List Header And Footer Current (unchanged)
0x6B 0x6E Tag Query Response Current (unchanged)
0x6C 0x6F Pickup Item Current (unchanged)
0x6D 0x70 Teleport Entity Current (unchanged)
0x6E 0x71 Set Ticking State Current (unchanged)
0x6F 0x72 Step Tick Current (unchanged)
0x73 Transfer (Play) Pre
0x70 0x74 Update Advancements Current (unchanged)
0x71 0x75 Update Attributes Current Pre
0x72 0x76 Entity Effect Current Pre
0x73 0x77 Update Recipes Current (unchanged)
0x74 0x78 Update Tags (play) Current (unchanged)
Play serverbound
0x04 Chat Command Current Pre
0x05 Signed Chat Command Pre
0x05 0x06 Chat Message Current (unchanged)
0x06 0x07 Player Session Current (unchanged)
0x07 0x08 Chunk Batch Received Current (unchanged)
0x08 0x09 Client Status Current (unchanged)
0x09 0x0A Client Information (play) Current (unchanged)
0x0A 0x0B Command Suggestions Request Current (unchanged)
0x0B 0x0C Acknowledge Configuration Current (unchanged)
0x0C 0x0D Click Container Button Current (unchanged)
0x0D 0x0E Click Container Current (unchanged)
0x0E 0x0F Close Container Current (unchanged)
0x0F 0x10 Change Container Slot State Current (unchanged)
0x11 Cookie Response (play) Pre
0x10 0x12 Serverbound Plugin Message (play) Current (unchanged)
0x13 Debug Sample Subscription Pre
0x11 0x14 Edit Book Current (unchanged)
0x12 0x15 Query Entity Tag Current (unchanged)
0x13 0x16 Interact Current (unchanged)
0x14 0x17 Jigsaw Generate Current (unchanged)
0x15 0x18 Serverbound Keep Alive (play) Current (unchanged)
0x16 0x19 Lock Difficulty Current (unchanged)
0x17 0x1A Set Player Position Current (unchanged)
0x18 0x1B Set Player Position and Rotation Current (unchanged)
0x19 0x1C Set Player Rotation Current (unchanged)
0x1A 0x1D Set Player On Ground Current (unchanged)
0x1B 0x1E Move Vehicle Current (unchanged)
0x1C 0x1F Paddle Boat Current (unchanged)
0x1D 0x20 Pick Item Current (unchanged)
0x1E 0x21 Ping Request (play) Current (unchanged)
0x1F 0x22 Place Recipe Current (unchanged)
0x20 0x23 Player Abilities Current (unchanged)
0x21 0x24 Player Action Current (unchanged)
0x22 0x25 Player Command Current (unchanged)
0x23 0x26 Player Input Current (unchanged)
0x24 0x27 Pong (play) Current (unchanged)
0x25 0x28 Change Recipe Book Settings Current (unchanged)
0x26 0x29 Set Seen Recipe Current (unchanged)
0x27 0x2A Rename Item Current (unchanged)
0x28 0x2B Resource Pack Response (play) Current (unchanged)
0x29 0x2C Seen Advancements Current (unchanged)
0x2A 0x2D Select Trade Current (unchanged)
0x2B 0x2E Set Beacon Effect Current (unchanged)
0x2C 0x2F Set Held Item Current (unchanged)
0x2D 0x30 Program Command Block Current (unchanged)
0x2E 0x31 Program Command Block Minecart Current (unchanged)
0x2F 0x32 Set Creative Mode Slot Current (unchanged)
0x30 0x33 Program Jigsaw Block Current (unchanged)
0x31 0x34 Program Structure Block Current (unchanged)
0x32 0x35 Update Sign Current (unchanged)
0x33 0x36 Swing Arm Current (unchanged)
0x34 0x37 Teleport To Entity Current (unchanged)
0x35 0x38 Use Item On Current (unchanged)
0x36 0x39 Use Item Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Type Name Value Notes
0 Byte Byte
1 VarInt VarInt
2 VarLong VarLong
3 Float Float
4 String String
5 Text Component Text Component
6 Optional Text Component (Boolean, Optional Text Component) Text Component is present if the Boolean is set to true.
7 Slot Slot
8 Boolean Boolean
9 Rotations (Float, Float, Float) rotation on x, rotation on y, rotation on z
10 Position Position
11 Optional Position (Boolean, Optional Position) Position is present if the Boolean is set to true.
12 Direction VarInt Enum Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
13 Optional UUID (Boolean, Optional UUID) UUID is present if the Boolean is set to true.
14 Block State VarInt An ID in the block state registry.
15 Optional Block State VarInt 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
16 NBT NBT
17 Particle (VarInt, Varies) particle type (an ID in the minecraft:particle_type registry), particle data (See Particles.)
18 Particles (VarInt, Array of Particle) length of array, particle data (See directly above.)
18 19 Villager Data (VarInt, VarInt, VarInt) villager type, villager profession, level (See below.)
19 20 Optional VarInt VarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
20 21 Pose VarInt Enum STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14, SLIDING = 15, SHOOTING = 16, INHALING = 17
21 22 Cat Variant VarInt An ID in the minecraft:cat_variant registry.
22 23 Wolf Variant VarInt An ID in the minecraft:wolf_variant registry.
22 24 Frog Variant VarInt An ID in the minecraft:frog_variant registry.
23 25 Optional Global Position (Boolean, Optional Identifier, Optional Position) dimension identifier, position; only if the Boolean is set to true.
24 26 Painting Variant VarInt An ID in the minecraft:painting_variant registry.
25 27 Sniffer State VarInt Enum IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
26 28 Armadillo State VarInt Enum IDLE = 0, ROLLING = 1, SCARED = 2
26 29 Vector3 (Float, Float, Float) x, y, z
27 30 Quaternion (Float, Float, Float, Float) x, y, z, w

Living Entity

TODO: This has changed to use the PARTICLES attribute

Wolf

Extends Tameable Animal.Inherited entity Tameable Animal does not existInherited entity Tameable Animal does not exist

Index Type Meaning Default
0 Wolf Variant (22 23) Wolf Variant PALE
1 Boolean (8) Is begging false
2 VarInt (1) Collar color (values are those used with dyes) 14 (Red)
3 VarInt (1) Anger time 0

Armadillo

Extends Animal.

Index Type Meaning Default
17 Armadillo State (26 28) Armadillo State IDLE

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Handshake

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 765 in Minecraft 1.20.4).
Server Address String (255) Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for Status, 2 for Login, 3 for Transfer.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

Encryption Request

Packet ID State Bound To Field Name Field Type Notes
0x01 Login Client Server ID String (20) Appears to be empty.
Public Key Length VarInt Length of Public Key.
Public Key Byte Array The server's public key, in bytes.
Verify Token Length VarInt Length of Verify Token. Always 4 for Notchian servers.
Verify Token Byte Array A sequence of random bytes generated by the server.
Should Authenticate Boolean

Cookie Request (login)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x05 Login Client Key Identifier The identifier of the cookie.

Serverbound

Cookie Response (login)

Response to a Cookie Request (login) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x04 Login Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Configuration

Clientbound

Cookie Request (configuration)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x00 Configuration Client Key Identifier The identifier of the cookie.

Reset Chat

Packet ID State Bound To Field Name Field Type Notes
0x06 Configuration Client no fields

Registry Data

Represents certain registries that are sent from the server and are applied on the client. The packet is sent for each of the following registries: minecraft:worldgen/biome, minecraft:chat_type, minecraft:trim_pattern, minecraft:trim_material, minecraft:wolf_variant, minecraft:dimension_type, minecraft:damage_type, and minecraft:banner_pattern.

Packet ID State Bound To Field Name Field Type Notes
0x07 Configuration Client Registry Codec NBT (Compound) See Registry Data.
Registry ID Identifier
Entry Count VarInt Number of entries in the following array.
Entries Entry ID Array Identifier
Has Data Boolean Whether the entry has any data following.
Data NBT Tag Entry data. Only present if Has Data is true.

Store Cookie (configuration)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x0A Configuration Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (configuration)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x0B Configuration Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Clientbound Known Packs

Informs the client of which data packs are present on the server. The client is expected to respond with its own Serverbown Known Packs packet. The Notchian server does not continue with Configuration until it receives a response.

Packet ID State Bound To Field Name Field Type Notes
0x0E Configuration Client Known Pack Count VarInt The number of known packs in the following array.
Known Packs Namespace Array String
ID String
Version String

Serverbound

Cookie Response (configuration)

Response to a Cookie Request (configuration) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x01 Configuration Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Serverbound Known Packs

ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.

Play

Clientbound

Cookie Request (play)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x16 Play Client Key Identifier The identifier of the cookie.

Debug Sample

Packet ID State Bound To Field Name Field Type Notes
0x1B Play Client Sample Length VarInt The length of the following array.
Sample Long Array TODO: What is the structure of the data in this array?
Sample Type VarInt Enum The type of sample data. Currently always 0 (TICK_TIME).

Login (play)

Packet ID State Bound To Field Name Field Type Notes
0x2B Play Client Entity ID Int The player's Entity ID (EID).
Is hardcore Boolean
Dimension Count VarInt Size of the following array.
Dimension Names Array of Identifier Identifiers for all dimensions on the server.
Max Players VarInt Was once used by the client to draw the player list, but now is ignored.
View Distance VarInt Render distance (2-32).
Simulation Distance VarInt The distance that the client will process specific things, such as entities.
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
Enable respawn screen Boolean Set to false when the doImmediateRespawn gamerule is true.
Do limited crafting Boolean Whether players can only craft recipes they have already unlocked. Currently unused by the client.
Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Enforces Secure Chat Boolean

Respawn

Packet ID State Bound To Field Name Field Type Notes
0x47 Play Client Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension Name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Data kept Byte Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.

In the Notchian implementation, this is context dependent:

  • normal respawns (after death) keep no data;
  • exiting the end poem/credits keeps the attributes;
  • other dimension changes (portals or teleports) keep all data.

Store Cookie (play)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6B Play Client Key Identifier The identifier of the cookie.
Payload Length VarInt Length of the following byte array.
Payload Byte Array (5120) The data of the cookie.

Transfer (play)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x73 Play Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Update Attributes

Sets attributes on the given entity.

Packet ID State Bound To Field Name Field Type Notes
0x71 Play Client Entity ID VarInt
Number Of Properties VarInt Number of elements in the following array.
Property Key Id Array Identifier VarInt Enum See below.
Value Double See below.
Number Of Modifiers VarInt Number of elements in the following array.
Modifiers Array of Modifier Data See Attribute#Modifiers. Modifier Data defined below.

Known Key values (see also Attribute#Modifiers):

These changed between 24w03b and 24w13a, TODO: Update this

Id Key Default Min Max Label
0 generic.armor 0.0 0.0 30.0 Armor.
1 generic.armor_toughness 0.0 0.0 20.0 Armor Toughness.
2 generic.attack_damage 2.0 0.0 2048.0 Attack Damage.
3 generic.attack_knockback 0.0 0.0 5.0 Attack Knockback.
4 generic.attack_speed 4.0 0.0 1024.0 Attack Speed.
5 generic.block_interaction_range 4.5 0.0 64.0 Block Interaction Range.
6 generic.entity_interaction_range 3.0 0.0 64.0 Entity Interaction Range.
7 generic.flying_speed 0.4 0.0 1024.0 Flying Speed.
8 generic.follow_range 32.0 0.0 2048.0 Follow Range.
9 horse.jump_strength 0.7 0.0 2.0 Jump Strength.
10 generic.knockback_resistance 0.0 0.0 1.0 Knockback Resistance.
11 generic.luck 0.0 -1024.0 1024.0 Luck.
12 generic.max_absorption 0.0 0.0 2048.0 Max Absorption.
13 generic.max_health 20.0 1.0 1024.0 Max Health.
14 generic.movement_speed 0.7 0.0 1024.0 Movement Speed.
15 generic.scale 1.0 0.0625 16.0 Scale.
16 zombie.spawn_reinforcements 0.0 0.0 1.0 Spawn Reinforcements Chance.
17 generic.step_height 0.6 0.0 10.0 Step Height.

Modifier Data structure:

Field Name Field Type Notes
UUID UUID
Amount Double May be positive or negative.
Operation Byte See below.

The operation controls how the base value of the modifier is changed.

  • 0: Add/subtract amount
  • 1: Add/subtract amount percent of the current value
  • 2: Multiply by amount percent

All of the 0's are applied first, and then the 1's, and then the 2's.

Entity Effect

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Entity ID VarInt
Effect ID VarInt See this table.
Amplifier Byte Notchian client displays effect level as Amplifier + 1.
Duration VarInt Duration in ticks. (-1 for infinite)
Flags Byte Bit field, see below.
Has Factor Data Boolean Used in DARKNESS effect
Factor Codec NBT Tag See below
Huh.png The following information needs to be added to this page:
What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?

Within flags:

  • 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambient. Ambient effects use a different icon in the HUD (blue border rather than gray). If all effects on an entity are ambient, the "Is potion effect ambient" living metadata field should be set to true. Usually should not be enabled.
  • 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory). Usually should be enabled.
  • 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.
  • 0x08: Blend - should the effect's hard-coded blending be applied? Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.

Factor Data

Name Type Notes
padding_duration TAG_INT
factor_start TAG_FLOAT
factor_target TAG_FLOAT
factor_current TAG_FLOAT
effect_changed_timestamp TAG_INT
factor_previous_frame TAG_FLOAT
had_effect_last_tick TAG_BOOLEAN

Serverbound

Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x04 Play Server Command String (256) The command typed by the client.
Timestamp Long The timestamp that the command was executed.
Salt Long The salt for the following argument signatures.
Array length VarInt Number of entries in the following array. The maximum length in Notchian server is 8.
Array of argument signatures Argument name Array (8) String (16) The name of the argument that is signed by the following signature.
Signature Byte Array (256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Message Count VarInt
Acknowledged Fixed BitSet (20)


Signed Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Server Command String(256) The command typed by the client.
Timestamp Long The timestamp that the command was executed. Milliseconds since the Unix epoch.
Salt Long The salt for the following argument signatures.
Argument Signature Count VarInt Number of elements in the following array. The maximum length in Notchian server is 8.
Argument Signatures Name Array String(16) The name of the argument that is signed by the following signature.
Signature ByteArray(256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Seen Messages Offset VarInt
Seen Messages Acknowledged Fixed BitSet(20)

Cookie Response (play)

Response to a Cookie Request (play) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x11 Play Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length Optional VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Debug Sample Subscription

Packet ID State Bound To Field Name Field Type Notes
0x13 Play Server Sample Type VarInt Enum The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).