Difference between revisions of "Pre-release protocol"

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(Update to 1.11 complete)
(Re-add commented out templates for future use (packet list and handshake packet))
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<!--
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{| class="wikitable"
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! ID
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! Packet name
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!colspan="2"| Documentation
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|-
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!colspan="4"| Handshaking serverbound
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{{PacketList|0x00|Handshake}}
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|}
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-->
  
 
== New/modified data types ==
 
== New/modified data types ==
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<!-- Version number will change meaning that this needs to be uncommented
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==== Handshake ====
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This causes the server to switch into the target state.
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{| class="wikitable"
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! Packet ID
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! State
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! Bound To
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! Field Name
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! Field Type
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! Notes
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|-
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|rowspan="4"| 0x00
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|rowspan="4"| Handshaking
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|rowspan="4"| Server
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| Protocol Version
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| VarInt
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| See [[protocol version numbers]] (currently {{change|315|316}})
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|-
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| Server Address
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| String
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| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect.  The Notchian server does not use this information.
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|-
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| Server Port
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| Unsigned Short
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| Default is 25565.  The Notchian server does not use this information.
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|-
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| Next State
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| VarInt Enum
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| 1 for [[#Status|status]], 2 for [[#Login|login]]
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|}
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-->
  
 
== Status ==
 
== Status ==

Revision as of 15:21, 15 November 2016

This page documents the changes from the last stable Minecraft release (currently 1.11, protocol 315) to the current pre-release (currently 1.11, protocol 315). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

No changes so far.


New/modified data types

No changes so far.

Block Actions

No changes so far.

Handshaking

Clientbound

No changes so far.

Serverbound

No changes so far.


Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.