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  • I wrote some simple scripts that work: https://github.com/air/minecraft-tools --[[User:Air|Air]] ([[User talk:Air|talk]]) 21:40, 6 February 2017 (UTC)
    3 KB (422 words) - 15:55, 27 July 2018
  • ** NBTShort(Air) ****** NBTShort(Air)
    5 KB (280 words) - 01:54, 16 November 2019
  • | style="vertical-align: middle" rowspan="2" | iPad Air | colspan="1" | iPad Air 2
    7 KB (766 words) - 03:57, 2 April 2020
  • * | Alien Air Essence | (consume) * | High Quality Air Essence | (consume)
    80 KB (9,751 words) - 23:07, 20 September 2017
  • | Air Supply | Max Air Supply
    7 KB (927 words) - 19:08, 17 December 2020
  • ...s to do with how the palette is built (if it finds a stone block before an air block, stone can come first). (However, although the order of the palette | All blocks other than air, cave air and void air.
    37 KB (5,121 words) - 00:43, 23 March 2024
  • "minecraft:air": { "minecraft:air": {
    11 KB (1,652 words) - 16:10, 27 November 2023
  • : Examples: ''/s all but air'', ''/s all grass stone wood''. : Converts all non-air blocks in all visible selections to the specified block type.
    9 KB (1,452 words) - 16:53, 8 May 2022
  • ** NBTShort(Air) ****** NBTShort(Air)
    9 KB (1,100 words) - 07:03, 18 December 2017
  • | Air || TAG_Short ||
    4 KB (587 words) - 20:21, 27 March 2012
  • ...rtial-height blocks (Slab, CobblestoneSlab, Snow), and transparent blocks (Air, Leaves, Glass) cannot be used for those fields. ...rtial-height blocks (Slab, CobblestoneSlab, Snow), and transparent blocks (Air, Leaves, Glass) cannot be used for those fields.
    16 KB (2,191 words) - 11:26, 21 June 2017
  • *blockTypeId -- integer 0-108. 0 is air.
    5 KB (832 words) - 20:46, 15 April 2015
  • * Unneeded filesystem overhead (a 90-byte compressed chunk of mostly dirt and air will still consume at a minimum one sector, generally more),
    6 KB (935 words) - 13:01, 3 April 2023
  • TAG_Short('Air'): 300
    16 KB (1,149 words) - 09:43, 7 October 2019
  • ** NBTShort(Air)
    9 KB (1,246 words) - 20:15, 25 January 2024
  • | 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry. |colspan="2"| Air ticks
    61 KB (7,191 words) - 05:52, 21 April 2024
  • | 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry. |colspan="2"| Air ticks
    77 KB (9,076 words) - 19:18, 14 March 2024
  • TAG_Short('Air'): 300
    23 KB (3,018 words) - 20:04, 8 April 2024
  • ...7 packet has a new bool for attacking_animal. It is 0 when using things vs air or blocks, and 1 when used on zombies, animals, and probably players (haven ::0x07 is never sent when you hit normal blocks or air. It's for interacting with an entity (thus it also has an entity id). I do
    52 KB (8,333 words) - 11:32, 29 February 2024
  • ...dentifier of the item's type. If unrecognized, defaults to <code>minecraft:air</code>.
    20 KB (3,003 words) - 23:04, 13 March 2024
  • |Air ...nd does not interfere with jumping. Players fall through this block. (e.g. Air)
    121 KB (16,780 words) - 10:17, 7 January 2024
  • ...e jump button or not. It does not define if the player was actually in the air or not. ...r sends an empty packet when the player first opens the enchantment table (air is is present in the enchantment table slot) and sends a packet with actual
    94 KB (13,788 words) - 09:40, 30 March 2024
  • | 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
    41 KB (5,313 words) - 19:57, 25 April 2024
  • Block break animations can still be applied on air; the animation will remain visible although there is no block being broken. Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x
    160 KB (22,957 words) - 08:42, 9 July 2020
  • ** A count of non-air blocks is now included in chunk sections * Added "Show Air" and "Show Bounding Box" Boolean fields to the <code>MC|Struct</code> plugi
    122 KB (20,573 words) - 18:32, 25 May 2021
  • Block break animations can still be applied on air; the animation will remain visible although there is no block being broken. Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x
    221 KB (31,340 words) - 09:20, 6 May 2024
  • Block break animations can still be applied on air; the animation will remain visible although there is no block being broken. Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x
    182 KB (25,146 words) - 05:59, 5 April 2024
  • Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x | 0x01: Ignore entities; 0x02: Show air; 0x04: Show bounding box
    159 KB (18,323 words) - 11:03, 19 December 2019